Ruinous Path


Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Battle for Zendikar (BFZ) Rare
Promo Set (000) Rare

Combos Browse all

Ruinous Path


Destroy target creature or planeswalker.

Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Ruinous Path Discussion

Akromathia on Hervaiser 4.0 (Black Control)

3 months ago

Hello Icbrgr, thank you for your compliments, I am glad you like the deck.

  • Sangromancer is quite powerful, and just like you said, not quite popular. She will never disappoint you.
  • Lashwrithe is an amazing artefact, and I am running tests with it. Based on your suggestion I found Dread Shade . This new creature is somewhat similar to the artifact and gives both; a much-needed punch to the deck, and a great target for the insane mana produced by Cabal Stronghold , that was wasted sometimes.
  • Rain of Tears is also a great suggestion, and I am currently testing it as well. However, it is a mixed bag. It is indeed more reliable than Contaminated Ground , but I deeply miss the extra damage cause by it.
  • Sorcerous Spyglass and Pithing Needle are pretty good against Planeswalker, just like you stated. But I think I have a pretty decent anti walker spell density in 4x Ruinous Path and 2x The Eldest Reborn . And we can factor in the 4x Duress and 4x Memoricide as well for game 2 and 3.
  • Ratchet Bomb is excellent! In all honesty I had forgotten the thing. I will try to buy some and find a spot in the deck for them.
Thank you very much.

beakedbard on Sorin, the Living Death

4 months ago

Hero's Downfall and Anguished Unmaking seem like better choices than Ruinous Path and Mortify . Other than that looks pretty good. I just went down the generic vampire route with Sorin i like this idea a lot more.

Azeworai on Storrev Budget Druid

5 months ago

Perhaps Underworld Connections and/or Ruinous Path ? Fireshrieker can double up combat triggers, too.

bigsampz69 on BW Token Prison

6 months ago

Thanks Demarge! I had Field of Ruin in the list originally over Ghost Quarter, but I thought that the downside of not replacing the land was worth the speed of not having to pay 2 extra mana for the ability. Plains could probably get dropped though, Flagstones of Trokair seems interesting didn’t think about it.

In my head I see the first turns of this deck always having access to removal or disruption, or maybe there’s enough early game plays to where I don’t have to worry about it. Thoughts?

Specifically against uwx Control if they try to race me with 1-for-1 removal like Disenchant , Abrade , or Nature's Claim I feel like the sheer volume of threats in the deck could hold up. Engineered Explosives is just a card that the deck will be vulnerable to no matter what since tokens cost 0, but it is what it is.

Ruinous Path isn’t a bad option for Planeswalkers, but there are still cards that an O-Ring is going to be awesome for, like Leyline of Sanctity or even a Blood Moon . Maybe Utter End or Anguished Unmaking ?

Demarge on BW Token Prison

6 months ago

you could for the most part improve your mana base and tron/w/u control matchup by swapping 3 of your 4 plains for Field of Ruin , course you could end up softer vs Blood Moon so you could instead swap out some of the dual lands if that's an issue for your meta, though in any case you likely want to lower the odds of not drawing double black in the fist couple turns as not being able to utilize hand disruption for this deck early on could lead to very uphill battles.

Now you do say the o ring is part of the plan to deal with control but chances are they're going to board in artifact/enchantment hate (though thanks for sparking the idea of Disenchant into my head, I was looking for something to replace the weak spot in my sideboard) course in the end the ring is still probably your best bet, but why not choose something like Ruinous Path , same mana cost, pushes you heavier into black so you can set your mana base more to work with pox (ooh Flagstones of Trokair is an interesting thought), and vs control it can also late game into a threat.

Jimmy_Chinchila on Why Utter End, and cards ...

6 months ago

TypicalTimmy you know, I have similar issues, and while I respect and appreciate your hindsight, I actually don’t think your post came off as hostile or aggressive. A bit of passive aggressiveness isn’t horrible in online interactions, is more an issue with personal relationships. I think you were still respectful, but were dealing with someone making blanket statements that left little room for debate (X card is bad versus X card seems bad to me, for example) so it’s tough to rebut from the get go. Either way, just thought I’d offer some feedback.

SynergyBuild the question you’ve posed is interesting, I just wish it was more of a jumping-off point for debate than a lecture. As has been previously mentioned, many of your “better” comparisons are not Strictly better but rather better in your opinion. For example, Hero's Downfall is strictly better than Murder because it’s the same cost and cast speed but also hits planes walkers. So while Ruinous Path seems better to you, there are a multitude of situations in which the instant speed of Downfall is far superior. I think context is huge and with so much variety in strategy and card selection there really aren’t “bad” cards in the format. Cancel seems bad, but what if your commander was Baral, Chief of Compliance ? Just saying...

pskinn01 on Why Utter End, and cards ...

6 months ago

Your opinions are noted.

I would like to point out edhrec takes into account the 90% who don't play cEDH. And by looking at your other "X is a bad spell" threads points to the fact you play mostly in the 10% who do cEDH. I have decks that do both. So I understand the major difference in which cards are playable.

I agree Cancel is bad considering the number of 1, 2 cmc counter spells that are not cost prohibitive, unless you are already using those in a control heavy deck.

Doom Blade / Go for the Throat are also to restrictive in many metas as artifact/black creature can be seen in most casual ones and many cEDH games.

Hero's Downfall is better than Ruinous Path due to instant speed. I'd rather have instant speed in any game I'm playing. The higher costing ability is irrelevant most games.

The charms are played for their flexibility. But the more competitive the meta, the less the felxibity of the card justifies the 3 colored mana.

Yes, Dreadbore is worse than Terminate . And they all hit walkers, which is relevant in many metas, but not many in cEDH ones.

But Anguished Unmaking is better than Utter End in either casual or cEDH, as I gladly pay 3 life to use it at instant speed. And hitting any permanent and exiling it is more than worth the cost, unless in cEDH where stopping a combo, in turns 2-5 are things that need to be done. I used to play food chain prossh, and I'm building tazri, which will have only 15 cards above 2 cmc (and I don't proxy at all, my lgs does not allow them to be played in the store).

But from cEDH stand point (which is where I'm assuming you play most), most things that are not played in legacy are not good enough to be considered for a deck. And most metas are not that competitive, nor do they wish to be. A lot of groups don't like combo or stax, which is what most tend to become the more cooperative you become. That's not to say that a less competitive player shouldn't play more cost efficient spells, but in casual games that usually go much longer in general, the higher cost spells with fexlibilty might be better choices in the decks.

SynergyBuild on Why Utter End, and cards ...

6 months ago

What are some of the most popular instants and sorceries according to EDHREC?

Putrefy , Utter End , Terminate , Mortify , Krosan Grip , Hero's Downfall , Crosis's Charm , Bant Charm , Sylvan Reclamation , Go for the Throat , Doom Blade , Murder , Grixis Charm , Cancel , Dreadbore etc.

What do these have in common? Well, they are bad removal (or countermagic... or both), all of which are overcosted.

Why? Well, these all fall under different categories, however, I will go from the easiest to explain to the hardest.

Cancel is too expensive, countermagic should be one or two mana so you don't have to clearly have a sign up that you are holding countermagic. This is really cheap, and I can't compete with that, but Mana Leak or Counterspell would be better in the spot tenfold.

Murder is the same, as creature removal, but at least can be cast on endsteps. The issue lies with that many spells cost less, like even Doom Blade , which I also don't like, or do more, like Terminate , another I also don't like.

Disdainful Stroke is way too specific, so many spells costs 3 or less you may hold up the mana multiple turn cycles in a row without a target, wasting mana and a card. Too expensive considering cards like Swan Song , Spell Pierce , Red Elemental Blast , Flusterstorm , etc. exist. Even at a low price Mana Leak , Negate , etc. do work.

Doom Blade and Go for the Throat are the same, except they still have application when used on an endstep. Too expensive despite that, as Swords to Plowshares , Path to Exile , Dismember , Fatal Push , etc. exist if you can spend the money, while on a budget Murderous Cut , Tragic Slip , etc. do a lot.

Hero's Downfall is just a worse Ruinous Path , another Murder with slight upside. All of these are bad. Go with any of the options in Murder or Go for the Throat / Doom Blade .

Grixis Charm and Crosis's Charm cost Grixis, 3 mana, and are just too hard to cast to be worth the half Vindicate esque effect they do. They bounce anything, kill some things, and one has a minor benefit like 2 extra power. It just doesn't serve consistent enough for removal. 3 mana in Grixis is too much altogether.

Bant Charm is nearly the same, with the counter upside. It has a Dispel attached to it, making it the least bad, but for 3 specific mana, it is simply too much to hold up easily.

Dreadbore is a sorcery, costs two specific mana, and doesn't hit many permanents. I'd rather a Terminate , though I dislike both.

Terminate only hits so many permanents, and costs 2 mana. I'd replace it with most of the cards mentioned at Go for the Throat / Doom Blade above.

Sylvan Reclamation five mana is too much unless it is a sweeper. This has utility, hitting two permanents, and is an instant with landcycling, but the mana cost needed to be 1 lower to be efficient. Nature's Claim , Return to Dust , Disenchant , Natural State , Naturalize , etc. are all better.

Krosan Grip is sweet against some decks, don't get me wrong, however, is too specific and too high mana cost to be argued better than a Beast Within or Nature's Claim or Natural State .

Utter End is too high mana cost to be worth it. It is a worse Anguished Unmaking , another bad card, and is just too much to warrant using it over a card like Chain of Vapor , Swords to Plowshares , Nature's Claim , Dismember , or any of the other 1 cmc removal spells.

Putrefy / Mortify staples for price, not because they are good. For better options, look at the ones listed at Go for the Throat / Doom Blade or the ones listed at Sylvan Reclamation .


(BTW this was an April Fools, all of these cards can be good or bad in specific metagames or decks.)

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Ruinous Path occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.13%