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Said on Scarab God and ......

#1

Unfortunately, this doesn't work. The Scarab God does become a Zombie with Arcane Adaptation in your control, but Scarab is not doing damage with it's upkeep trigger. It's making your opponents lose life which is not damage.

Undead Alchemist "if a Zombie you control" ability says combat damage to a player. The only time you do combat damage to a player is after combat therefore the only time that Alchemist can trigger this ability is after combat, if you do damage to a player with a Zombie. If Adaptation is in your control and Scarab does combat damage to a player then this will trigger Alchemist.

December 14, 2019 10:09 a.m. Edited.

Said on Chulane EDH...

#2

Hey, good start and upgrade of the precon. Nice Oko, Thief of Crowns :)

The creatures that make Chulane a real value engine are the ones that can bounce themselves back to your hand after they ETB (enter the battlefield):

With Chulane you can cast one of these creatures which draws a card and lets you put a land onto the battlefield from your hand. The creature can then return to your hand and you can cast it again. As long as you play a land that ETB untapped you can keep casting one of these creatures which can make a lot of draw and ramp. Whitemane and Drake are the two best of the bunch. Whitemane because it has flash meaning you can cast it an instant speed triggering Chulane during your opponents turns. Drake is only one mana making it the best to loop casting it to get value.

These creatures and to get more land drops from Chulane's trigger can benefit from more lands in the manabase. More basic lands because you can make mana the turn you put a basic land onto the battlefield and basic lands are budget land options. Normally 36 lands is a fine amount for a Commander deck, but when your General, in this case Chulane, cares about lands then playing more lands can help to get more out of Chulane.

These are some budget lands to consider adding. Mana creatures are good with Chulane because they can help to make ramp to play him faster and/or afterwards they can be cast to trigger Chulane. They're the better ramp options to play because they're creatures.


Cards to consider cutting:

  • Azorius Guildgate
  • Selesnya Guildgate
  • New Benalia
  • Meandering River
  • Woodland Stream
  • Tranquil Expanse
  • Charmed Sleep
  • Planewide Celebration
  • Circuitous Route
  • Firemind Vessel
  • Commander's Sphere
  • Parhelion II
  • Jace's Ruse
  • Jace, Arcane Strategist
  • Feasting Troll King
  • Jace's Projection

I offer more advice. Good luck with your deck.

December 14, 2019 9:27 a.m.

Hey, good start with Kemba.

Consider cutting creatures? You don't need so many creatures because Kemba creates creatures, but she only creates creatures with equipment not other creatures. If you get a hand full of creatures you can't really utilize Kemba's abilities. You're right to include creatures who have interaction with equipment or protecting Kemba, but you've expanded too much on both of these ideas.

An example of a streamlined creature base (using cards you have and some suggestions within the budget, sorted by CMC):

  • Mother of Runes: protection.
  • Stoneforge Mystic: equip tutor, cheat equip.
  • Puresteel Paladin: repeatable draw, 0 equip.
  • Sram, Senior Edificer: repeatable draw.
  • Grand Abolisher: protection and disruption.
  • Leonin Shikari: instant equip.
  • Armory Automaton: backup for Kemba, creature for equipment.
  • Mentor of the Meek : repeatable draw when you create 2/2 Cats.
  • Bastion Protector: protection.
  • Sun Titan : Kemba or equipment reanimation.
  • Elesh Norn, Grand Cenobite: finisher and anthem effect for Cats.

If wanting opponent disruption then consider Ethersworn Canonist ? It doesn't stop you from casting all equipment, but it prevents your opponents from casting most cards they have. Aven Mindcensor is a staple white card for opponent disruption in Commander. It even stops Fetch lands and it has evasion which is good with equipment.

My advice is less creatures, focus more on equipment and add some instant removal ( Swords to Plowshares , Generous Gift ). Repeatable effects from Planeswalkers ( Ajani, Caller of the Pride , Gideon Blackblade ) can be good with an equipped Kemba and Gideon holds equipment well. I offer more advice. Good luck with your deck.

December 14, 2019 2:57 a.m. Edited.

Said on Mad Lord Windgrace...

#4

Hey, nice budget version of Windgrace and interesting discard strategy.

Command Tower , Exotic Orchard , Savage Lands are excellent budget lands for a Jund manabase. Jund Panorama , Blighted Woodland are other budget Fetch lands good with Ramunap Excavator . Llanowar Wastes , Cinder Glade and Dragonskull Summit are other budget dual lands.

Some upgrades within the budget to consider:

Scavenging Ooze can exile cards that your opponents discard. Neheb is another five drop and all the other five drops here are better than it. Deathrite Shaman can exile cards your opponents discard. Can exile your own or more importantly your opponents lands to make mana. Orcish Lumberjack is good for ramp and it has interaction with Windgrace since you can reanimate the Forests you sac. Can tap the Forest to make mana before you sac it with Lumberjack which means that single Forest can make four mana.

Can reanimate any creature in any graveyard with Animate Dead , includes your opponents graveyard. Opponent discards a big creature you can reanimate it. Hypnotic Specter is the original Specter, one of the original sources of opponent discard and the discard is random which is good. Good luck with your deck.

December 14, 2019 1:58 a.m. Edited.

Said on Deck for my ......

#5

Hey, my suggestion is make an Azorius fliers deck around Sephara, Sky's Blade . Sephara is a budget Angel who's fun and pretty powerful with other fliers. Include many low mana cost fliers: Faerie Miscreant , Segovian Angel , Healer's Hawk , Faerie Guidemother , etc. Include anthem effects to make the little fliers have more power: Empyrean Eagle , Favorable Winds .

December 13, 2019 2:51 p.m.

Said on K'rrik Focused Deck...

#6

Hey, nice start and budget version of Krrik.

Budget upgrades to consider:

Reclamation I think is the number one card to consider adding since it's a one drop that can repeatedly recur Magus of the Mirror or Gray Merchant of Asphodel . Monument would be second since reducing the colorless mana cost of creatures really helps make Phyrexian mana even more mana efficient. With all the card draw especially Necropotence and Greed Reliquary is a helpful land to keep all the cards you draw. Good luck with your deck.

December 13, 2019 2:26 p.m.

Said on How would you ......

#7

I think Wizards needs to explore and expand on what's already strong in white's color pie and make these parts of the color pie more efficient.

Life gain is a core part of white's color pie that I think can be explored a lot more than just gaining life. White could use many more cards that give you value especially draw when you or your opponents gain life. Playing life gain is viewed as a newbie strategy, but I don't think that needs to be the case if more cards gave you good value when life is gained.

Board wipes are another strong part of white's color pie that can also be explored more. Make it better for the player who's casting the wipe and worse for opponents. Exile removal in white can be explored a lot more, there's not enough efficient removal especially instants. A two drop instant that exiles an enchantment or artifact is a good start.

White needs more efficient ways to interact with enchantments, enchantment tutors especially a two drop, enchantments that draw and overall cards that interact with enchantments, more Enchantresses. White is suppose to be the color of enchantments, but green and blue have better enchantments which shouldn't be the case especially blue. Because of Smothering Tithe white should become the second color, red being the first, of treasures with more enchantments/creatures that create or interact in some way with treasures.

December 13, 2019 1:11 p.m.

Hey, good version of Rafiq.

Consider expanding on the enchantment theme? Adding more enchantresses and more enchantments? I suggest this because I see Sovereigns of Lost Alara and it's good with auras with Raqif.

Cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of the False God
  • Blossoming Sands
  • Tranquil Cove
  • Treva's Ruins
  • Cultivate
  • Frontline Sage
  • Battlegrace Angel
  • Grunn, the Lonely King
  • Angelic Benediction
  • Behemoth Sledge
  • Asceticism
  • Medomai the Ageless
  • Hydra Omnivore
  • Cold-Eyed Selkie
  • Infiltration Lens
  • Mirri, Weatherlight Duelist
  • Stonehewer Giant
December 13, 2019 4:46 a.m.

Said on Greeny tweeny...

#9

Hey, something to keep in mind is Simic will be the most expensive for a playable manabase. Gruul second, Selesnya third and Golgari would be the least expensive.

If budget is a concern then my advice is choose Golgari.

December 13, 2019 2:32 a.m.

Hey, well made for your first Commander deck. Nice Aluren :)

You forgot Plains in the manabase? I suggest cutting 3x Forest and 2x Island for 5x Plains. This will give you 15 white sources in the manabase which is my opinion the lowest amount of sources to have for a color. Another option is to add more lands that can Fetch or make white mana: Bant Panorama , Ash Barrens , Prairie Stream are other budget playable lands. Whatever you decide my advice is play at least 2x basic Plains.

Whitemane Lion is excellent with Chulane since it can bounce itself back to your hand. It has flash which lets you trigger Chulane on an your opponents turns. Cast Whitemane with Aluren for infinite creature casts which with Chulane results in infinite draw/putting all lands from your hand onto the battlefield.

Eladamri's Call is an excellent creature tutor, among the best in Commander. Neoform is another great tutor, sac a creature you control to tutor for another and put it onto the battlefield. Swords to Plowshares and Beast Within are staple instant removal spells in Commander. Exiling any creature for one mana is very good. Destroying any permanent, includes a land, is versatile in Commander.

Eternal Witness is a staple green card for recursion in Commander because it can recur any one card includes a land. Guardian Project and Beast Whisperer are other sources of repeatable draw with creatures. On cast with Whisperer and ETB with Project. These can be backup repeatable draw sources if Chulane gets disrupted.

Cards to consider cutting:

  • Overbeing of Myth
  • Karametra, God of Harvests
  • Kruphix, God of Horizons
  • Agent of Treachery
  • Tishana, Voice of Thunder
  • Avatar of Growth
  • Angel of the Dire Hour
  • Hour of Eternity
  • Forgotten Creation
  • Primordial Hydra

The majority of these suggested cuts are high CMC creatures who don't interact with Aluren and some of them are five drops. My advice is not to play a lot of five drops because you already have the four five drops you want to play more than others: Chulane, Tatyova, Crawler, Muse. These five drops are also better than all the six drops therefore you could, cut all the six drops too.

I offer more advice. Good luck with your deck.

December 13, 2019 2:03 a.m.

Hey, you're welcome. Thanks for the credit in the description, but you didn't need to do that. This is your deck after all and you had all the cards for the combos already. Just was missing some explanations about the combos which hopefully I helped with.

I do like the interaction of Divine Visitation and Teysa's ability to repeatedly create tokens. The main problem with Visitation is it's a five drop that doesn't do anything when you first cast it and it's not a creature so you can't cheat it with reanimation. I tend not to play high mana cost cards like this. For example instead of playing Visitation I would play Luminarch Ascension which is a powerful card for Angels in multiplayer Commander and is a two drop.

I didn't think of Rest in Peace when I saw the Felidar + Restoration combo in your deck, but good thinking it's a combo that can get around Rest. Keep it if Rest is a problem in your meta. Enlightened Ascetic is an option that's a creature for hate against Rest. You want the ETB trigger because Rest doesn't stop that. If you keep the Felidar + Restoration combo then I would cut Teysa/Elenda or vice versa. Simply because this is too many four drops. Just like Victimize can enable a Guide + Lark combo it can also enabler Felidar + Restoration combo which is helpful. I think overall Felidar + Restoration is more powerful than Teysa/Elenda.

I don't think Rune-Scarred Demon is needed because you already have Razaketh. Rune-Scarred is a budget alternative for Razaketh.

December 11, 2019 8:57 a.m.

Hey, you're welcome.

Kasmina is fine, two 2/2 Wizards, draw/discard two cards for four mana over the course of two turns. She's however much better when playing repeatable proliferate; then you can keep using her loyalty to create Wizards. Flux Channeler who's a Wizard can proliferate for no mana cost and that's good especially when you can make an infinite cast of a spell combo. I don't think I would play Kasmina without also playing Channeler.

Don't undervalue Roil/Blink, they're very versatile instant removal. Instant two drops, can imprint with Isochron Scepter . Having removal that can hit noncreature cards is very helpful in multiplayer Commander since not all threats or combos your opponents will try to assemble will be creatures. Counterspells are your main sources of removal Roil/Blink can bounce something you couldn't counter so that when your opponent casts it again you can counter it. Roil/Blink can even bounce Scepter back to your hand to imprint again which can be helpful if you want to play Scepter and imprint an instant that's not Reversal such as High Tide .

Roil/Blink/Zenith is redundancy for infinite draw with Naru to find Labman/Jace, that makes them in my opinion more playable than Kasmina. You're not always going to have access to Azami and when you don't having other outlets for draw are helpful. Zenith for example could also be used on opponents to make each of them, one at a time draw their libraries so they lose on their turns.


Tide is a powerful budget card for mono blue. It's powerful because it's only one mana which can make a lot of mana depending on the number of Islands you control. Use it in combination with budget cards that can untap your lands such as Frantic Search , Turnabout , Snap , Rewind , Cloud of Faeries , Peregrine Drake , etc. The advantage of Snap over the rest of these is it can be imprinted with Scepter. Turnabout is good with both Tide and Azami because it can also untap all your Wizards. Cards that can copy Turnabout make it even better because then you can untap all your lands and all your Wizards.

Turnabout can be part of infinite combos; one is with Sigil Tracer who's a Wizard + other Wizards + Azami. Tracer can be a backup Scepter effect with Reversal since Tracer can copy Reversal with Wizards. Tracer + Azami + one other Wizard + mana rocks is infinite mana and draw. Can do some neat recursion tricks with Tracer + Ghostly Flicker + Archaeomancer . Echo Mage who's a Wizard is a less expensive slower alternative to Tracer. Tracer and Mage's repeatable ability to copy a spell is powerful because they can copy an opponents spell.

Muddle the Mixture is good in mono blue especially when playing Scepter/Reversal combo because it can transmute for one of these cards. If not using it as a budget tutor then it's a Negate which is still good. If not playing Cyclonic Rift because of budget reasons then Devastation Tide is a fine budget alternative especially with Brainstorm.


If looking for a card to cut to clear some price to add other cards then consider cutting Propaganda ? There's nothing wrong with Propaganda, but because of the $150 budget the $9-$10 could be better used for other cards that have more synergy with Azami and Wizards.

December 11, 2019 5:28 a.m.

Hey, good budget version of Meren.

Some budget cards ($2 or less each) to consider adding:


Cards to consider cutting:

  • Golgari Guildgate <-- Llanowar Wastes
  • Jungle Hollow <-- Ash Barrens
  • Foul Orchard <-- Jund Panorama
  • Korozda Guildmage <-- Apprentice Necromancer
  • Syr Konrad, the Grim <-- Phyrexian Delver
  • Glowspore Shaman <-- Satyr Wayfinder
  • Altar's Reap <-- Grisly Salvage
  • Murder <-- Beast Within
  • From Beyond <-- Pattern of Rebirth
  • Izoni, Thousand-Eyed <-- Dark Ritual: reduces the avg. CMC.
  • Mycoloth <-- Blood Pet: reduces the avg. CMC.
  • Moldervine Reclamation <-- Mausoleum Secrets: reduces the avg. CMC.

Good luck with your deck.

December 10, 2019 3:05 a.m.

Hey, nice budget Azami deck.

Consider adding Wizard Naru Meha, Master Wizard ? Combos with Ghostly Flicker to give you infinite blink of Naru, an Island or land and infinite copies of Ghostly resulting in infinite mana, just say you have 20,000 mana. This combo requires seven mana including three Islands.

Once you have infinite mana you can add other cards that combo with Naru to give you a win condition:

  • Azami: if you have Azami on the battlefield before you make the loop of Naru blinking then you can draw your deck since you can tap Naru to draw before she's blinked. Draw your deck until you find Labman, another win condition such as Blue Sun's Zenith or just play all the cards in your deck.
  • Sunscorched Desert : blinking Sunscorched instead of an Island with the copy of Ghostly Flicker results in killing all your opponents with damage, one opponent at a time.
  • Into the Roil / Blink of an Eye : cast it with the kicker cost to bounce Naru. Cast Naru targeting the kicker Roil; can now infinite bounce Naru and infinite copy Roil to draw your deck until you find Labman.

Budget cards to consider adding:


Cards to consider cutting:

  • Nephalia Academy
  • Desert of the Mindful
  • Kadena's Silencer
  • Jushi Apprentice
  • Kasmina, Enigmatic Mentor
  • Elite Arcanist

I offer more advice if you would like. Good luck with your deck.

December 9, 2019 11:46 p.m.

Hey, good start and nice budget Rakdos deck.

The flavor is neat with Rakdos as General, but overall this Rakdos is lackluster. Consider Chainer, Nightmare Adept as Commander General? Chainer is being displayed as $8, but it's a glitch. It's not that much, in fact it's less than $2 at TCGPlayer.

Chainer can be an enabler for reanimation by discarding Demons or can recast Apostles from your graveyard. With Chainer any Demon you cheat onto the battlefield with Apostles gets haste. Reanimation and cards that are enablers for reanimation is a good secondary strategy when playing lots of high mana cost Demons. Apostles are the first plan to cheat Demons onto the battlefield and traditional reanimation can be a backup plan to also cheat Demons on the battlefield.

Budget cards to consider adding:

If you like these suggestions I offer help to make cuts. I also offer more advice if you like. Good luck with your deck.

December 9, 2019 1:31 p.m. Edited.

Hey, nice version of Teysa. In the deck description you've left out three of the most relevant infinite sac combos that use the least amount of cards. My advice is to focus on the easier winning combos to assemble especially ones that use Teysa as part of the combo.

  • Teysa + Hour + Black Creature + Aristocrat
  • Teysa + Guide + Lark + Aristocrat
  • Teysa + Traitor + Altar + Aristocrat
  • Teysa + Skeleton + Altar + Aristocrat
  • Warder + Animate + Aristocrat
  • Guide + Lark + Station
  • Guide + Lark + Dementia

Teysa + Guide + Lark + Aristocrat: Teysa is a white creature who can be saced to her own ability and Lark can reanimate Teysa since she has 2 power. Teysa + Guide + Lark equals three white creatures. Victimize is an excellent card to enable this combo by using Teysa to sac to reanimate both Lark + Guide and then reanimate Teysa with Guide.

Warder + Animate + Aristocrat: You have these cards in the decklist, but haven't explained the combo in the description. It's one of the most compact, low mana cost aristocrat combos in Commander. Razaketh, the Foulblooded is the creature of choice to enable this combo since he can tutor for all the cards and get Warder into your graveyard. With Razaketh this combo is called RazaCats. If you would like me to explain it further I can.

Guide + Lark + Station: Station acts as the aristocrat and the sac outlet in this combo which reduces it by two cards.

Guide + Lark + Dementia: Altar of Dementia is the sac outlet to infinite mill your opponents libraries. It's a win condition without needing to do damage or make your opponents lose life. It can also be a self-mill engine to fuel reanimation. Self-mill all your 2 or less power creatures and reanimate them all with Lark.


Cards to consider cutting:

  • Elenda, the Dusk Rose
  • Pitiless Plunderer
  • Teysa Karlov
  • Restoration Angel
  • Felidar Guardian
  • Cathodion
  • Requiem Angel
  • Geist-Honored Monk

Your deck is loaded with four drops and these are the ones that are the least impactful. Angel + Guardian is infinite Angels, but these two cards don't really fit with the rest of the deck and I don't like that Angel can't be reanimated with Lark. Autocrat can replace Monk in all the combos therefore I don't think you need Monk since it's a five drop and both Guide and Lark are better five drops.

Teysa Karlov and cards that have more synergy with her can be cut because you don't need her ability of giving you additional die effects. This can be fine when you have access to it from the Command Zone, but it's lackluster as just part of the rest of the deck. Your deck is about combos, with Teysa as Commander you don't need Teysa Karlov's ability to combo, it's a bonus.


Some cards within the budget to consider adding:

I offer more advice if you would like. Good luck with your deck.

December 9, 2019 10:49 a.m.

Said on How do i ......

#17

Hey, one of the better extort enablers is K'rrik, Son of Yawgmoth . With his ability you can pay for extort with 2 life instead of . You can actually gain more life than you have to pay to extort if you have three or more opponents. Blind Obedience is a good reason to want to play white with Krrik strategies.

Pontiff of Blight combines with Krrik/other creatures to make an extort engine that can kill all your opponents. Thrull Parasite is a one drop who can extort. Bolas's Citadel is good with extort since you cast cards on the top of your library paying life instead of the mana cost; each card you cast you can extort. Vilis, Broker of Blood is excellent with Krrik and extort. Whenever you pay life to cast a card you draw a card for each life you lose.

December 9, 2019 2:25 a.m.

Said on Shifting Tides...

#18

Hey, saw your forum topic asking for help. Nice start for your first five color Commander deck. If you have $120 to spend on your deck my advice is allocate at least $50 of that to the manabase and cards that can help with color fixing.

Budget cards to help the manabase to consider adding:

With all the Changlings consider Gemhide? It and any Changling can tap to make any color of mana. Consider Elder? It can by itself tap to make two colors of mana, but as you add to the battlefield different colored permanents it can tap for more colors.

I don't think the Maze's End/Gates strategy is worth it for your deck. This strategy needs more Gate themed cards to take more advantage of Gates. Gates are terrible lands unless you can get value from them other than just Maze. Golos, Tireless Pilgrim is the budget Maze's End/Gates Commander since he can search for and put Maze or a Gate onto the battlefield and if you bounce him he can repeat.

Currently the manabase here is in my opinion not playable because there's too many lands that ETB tapped and there's only five basic lands. The Tri lands ( Frontier Bivouac , etc.) are better for the manabase here then the Gates and I don't think you want to play both. Playing both means you have 25 lands of the 33 total lands that will always ETB tapped which is too many. Get this number down to 10 or less, ideally zero. For budget five colors my advice is play more basic lands and dual lands that have interaction with basic lands. The Tri lands/Wilds/Expanse should be the only lands that will always ETB tapped.


Example of a structure for a 38 land five color $40 manabase for your deck (20 green sources, 15 white, 15 blue, 15 black, 15 red):

  • 15x basic lands (6x Forest, 3x Plains, 2x Island, 2x Swamp, 2x Mountain)
  • Command Tower/Exotic Orchard
  • Cascading Cataracts
  • Evolving Wilds/Terramorphic Expanse
  • Unclaimed Territory
  • Ash Barrens
  • 5x Tri lands
  • 5x Battle lands
  • 5x less expensive Check lands
  • 2x utility lands

For a five color manabase you want at least 15 sources of each color and 20 of the primary color. The Tri lands are worth ETB tapped because the next turn they can tap to make one mana of three different colors which is good budget color fixing. More Forests than any other basic land because a Forest helps to cast a green land ramp spell or a green mana dork which help with color fixing for the other colors. You want to be able to cast green land ramp spells/mana dorks in the early game and having more Forests helps to do this.

I offer more advice if you would like. Good luck with your deck.

December 8, 2019 12:02 p.m.

Hey, you should consider looking into using Ezuri, Claw of Progress as the General for your deck. Ezuri can be an enabler for big green ramp with mana dorks that can tap to make mana equal to their power and/or number of +1/+1 counters they have.

At combat put all the experience counters on one of these dorks and then use that dork to make mana at your second main phase or after. Use all this green mana with token mana sinks:

Other reasons to use Ezuri with tokens are to take more advantage of Champion of Lambholt and Sage of Hours . Lambholt can make your token army unblockable and she gets a counter whenever a token is created. She can get huge with Ezuri and tokens. Hours can give you infinite extra turns with Ezuri. All Hours needs are 5 experience counters which can be placed on him via Ezuri each combat. This lets you attack with the tokens at the extra turn and keep doing this until all your opponents are dead.

December 6, 2019 2:02 a.m.
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