Hercules23 says... #1

I think I'm leaning more towards Edgar Markov, my reasoning is that if I want to invest more money into the deck in the future the ceiling will be higher due to it being 3 colors. Have you experimented with Anje Falkenrath by any chance? Thats another commander I was considering but I wasnt sure on how good she was. The thing I like about Edgar is his eminence ability and the fact that I dont have to cast him at all to get value from him. I'm not a huge fan of commanders without any protection or recursion mechanics because they'll be extremely hard to cast repeatedly due to commander tax if your opponents target them with removal. Thats why i like Edgar and Scarab God, but I think Edgar will be a good idea for me because it has a higher ceiling for upgrades if I want to spend more than $200.

May 18, 2020 9:17 a.m.

Hercules23 says... #2

I like both your Edgar Markov budget deck and Scarab God budget deck, which would you say performs better? Thanks. I just realized the chat feature is restricted to premium members so I'm guessing the wall is the best place to communicate?

May 17, 2020 2:35 p.m.

JM803 says... #3

Hey man I hope u are well and safe in this time and if ur not too busy could u take a look at my korvold sacrifice deck I threw it together with cards I made Korvold’s tea

May 17, 2020 4:37 a.m.

Hercules23 says... #4

I was wondering if you could provide some feedback on this Chainer List? Thank you.

May 15, 2020 11:10 p.m.

Hercules23 says... #5

Hello. I'm new to mtg and the commander format in general. I wanted to figure out what deck I should make, I like the concept of recursion and zombies, so I was interested in creating a zombie deck with my commander being Scarab God. I was wondering if you had any suggestions on a decklist I should use within a budget of $150-200. Would Scarab God be a good commander for a zombie focused deck? Thank you in advance.

May 15, 2020 5:20 a.m.

JM803 says... #6

I’ve updated my Niv mizzet my problem deck and I hope you’ve been well and yeah I do want u to continue Towards the competitive

May 11, 2020 7:49 p.m.

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Said on Draconic Domination...

#1

Hey, nice budget version of Ur-Dragon.

Casual Dragons is not meant to have fast game play. You want to be slow to build up ramp/color fixing to cast high CMC Dragons or cheat them onto the battlefield. My suggestions are to improve the color fixing which will help game play. If you can more easily make different colors of mana then it's easier to cast cards. Ramp that's also better at color fixing can be an improvement for five colors.

Cards to consider adding:

Indatha Triome and Ketria Triome are three different land types making them great for color fixing. Indatha and Ketria are Forest lands meaning that Nature's Lore and Skyshroud Claim can search and put onto the battlefield. Skyshroud can get both Indatha and Ketria which gives you five colors with only two lands. Farseek can also search for one of these Triomes.

Glade, Vista, Hollow, Stream and Marsh are called Battle lands and the reason to add them is they have interaction with basic lands and they're two different land types. Because they're two different land types then you can search for them and put them onto the battlefield with land ramp spells that can get a dual land such as Farseek.


Cards to consider cutting:

  • Vivid Crag
  • Vivid Creek
  • Vivid Grove
  • Vivid Marsh
  • Vivid Meadow
  • Frontier Bivouac
  • Sandsteppe Citadel
  • Curse of Bounty
  • Curse of Verbosity
  • Armillary Sphere
  • Kodama's Reach

The Vivid lands need a way to keep putting counters on them such as proliferate. But adding proliferate just for the Vivid lands is not worth it and I don't suggest doing that. If don't have a way to put more counters on Vivid lands then they become too unreliable for color fixing.

Reach is fine ramp, but could be upgraded since it can only get basic lands. Sphere is not worth playing since it's not ramp; it only puts the basic lands you search for into your hand not onto the battlefield. The curses will help your opponents too much which is not what you want to be doing. The times in the game you would want to be casting these curses should instead be used to cast ramp.

Good luck with your deck.

May 28, 2020 8:46 p.m. Edited.

Said on Tuvasa Enchantments...

#2

Hey, nice budget version of Tuvasa.

Just about the entire budget here is for five cards: Enlightened, Rector, Copy, Karmic and Dryad. If budget is a concern I think you could cut Copy and Karmic of these to clear some price to upgrade the manabase. Low mana cost auras that can give Tuvasa evasion are important otherwise without evasion she's a huge creature who can just be blocked by a token. Rancor is very good, but consider adding the trifecta of budget hybrid Bant colored cost auras? Because Tuvasa is three colors then these auras give her +2/+2 pump as well two other abilities which is good for their mana costs.

Budget cards to consider adding:


Cards to consider cutting:

  • Azorius Guildgate
  • Selesnya Guildgate
  • Simic Guildgate
  • Blossoming Sands
  • Thornwood Falls
  • Tranquil Cove
  • 3x Forest
  • 1x Island
  • Elderwood Scion
  • Mana Bloom
  • Dictate of Kruphix
  • Omen of the Hunt
  • Ashiok's Erasure

Good luck with your deck.

May 28, 2020 1:18 a.m.

Said on Mardu | Hammer ......

#3

Hey, good budget version of Syr.

Silverblade Paladin's soulbound can change. Give another Knight as well as Silverblade double strike before you can cast Syr. Can then later on be another source of double strike for Syr. Fervent Champion is a one drop Knight who can hold equipment well. Because of haste and reduce cost of equip this guy is a fine later game play as well as early game. Knight of the Ebon Legion is another good one drop Knight who can potentially repeatedly grow at your end step. It's a mana sink and deathtouch makes it a good attacker. Thalia's Lancers can tutor for Embercleave, Shadowspear or another legendary card.

Unbreakable Formation can save your Knights from most board wipes or cast it during your main phase for a big attack. Dolmen Gate can protect Knights in combat; making it difficult for your opponents to want to block your Knights because your creatures will not receive combat damage, but opponents blockers are dealt combat damage by your creatures.

Sun Titan is not a Knight, but has a great ETB/attack ability because he can reanimate a Knight, an equipment, Knights' Charge or History of Benalia which is now a budget card. You can get Gideon Blackblade for much less than $5 from TCGPlayer and he's good with Knights, Titan and -6 is versatile exile. Generous Gift is a versatile instant removal spell in Commander.

Exotic Orchard, Unclaimed Territory, Caves of Koilos, Battlefield Forge, Ash Barrens are budget lands to consider adding.


Cards to consider cutting:

  • Boros Guildgate
  • Rakdos Guildgate
  • Orzhov Guildgate
  • Bloodfell Caves
  • Scoured Barrens
  • Wind-Scarred Crag
  • Venerable Knight
  • Belle of the Brawl
  • Syr Alin, the Lion's Claw
  • Syr Konrad, the Grim
  • Mortify
  • Open the Vaults
  • Crystal Slipper
  • All That Glitters
  • Accorder's Shield

Good luck with your deck.

May 27, 2020 11:16 p.m. Edited.

Hey, good budget version of Feather. Nice Monastery Mentor and Arid Mesa :)

Some budget card upgrades to consider:

  • Talisman of Conviction > Star Compass
    Talisman is another two drop Boros mana rock that ETB untapped.

  • Aurelia's Fury > Faith's Shield
    When Feather was released Fury was a $20 card because of hype; it's now $1 thanks to a recent reprinting. It's powerful for $1; do 1 damage to Feather with Fury to trigger it and then do the rest of the damage to other creatures/players. Because Fury can target players then it can be a reusable source of damage to opponents that protects you since opponents that are dealt damage can't cast spells on your turn. Target opponent fliers with the damage to destroy them or tap them down, unable to block Feather. It's good with Braid of Fire since it gives you a way to use all the red mana at your upkeep.

  • Impact Resonance > Brute Strength
    For only two mana and $1 Resonance can be powerful with Feather since you can do 1 damage to Feather to trigger it and then the rest of the damage to any of your opponents creatures. It can be cast at any time in the game using any source that does damage. If an opponent makes a big attack with a creature then it can be a real surprise or use it with Feather as the source after pumping her up and doing damage to an opponent.

  • Dreadhorde Arcanist > Electrostatic Field
    Cast an instant from your graveyard with Arcanist it triggers Feather before it goes to the graveyard thus it's not exiled by Arcanist. This effect lets you cast more instants when you don't have Feather on the battlefield. Then when Feather is on the battlefield you can reuse spells from your graveyard.

  • Titan's Strength > Infuriate
    The scy 1 of Strength is better than the +1 more toughness pump of Infuriate.

Good luck with your deck.

May 27, 2020 4:16 p.m. Edited.

Hey, for midrange Vamps with Edgar I think you want to focus more on Edgar/ramp and less on eminence/tokens. Go tall with Vamps instead of going wide. Use Edgar as your main attacker because he has haste. With a midrange strategy tokens are better as sac fodder for value then attackers. For midrange, Talismans and Signets will do more then many subpar one/two drop Vamps because they're ramp for Edgar.

Shadowspear is a good midrange equipment with Edgar giving him evasion. Reconnaissance has already been suggested and it's busted when Vamps have first strike; Edgar has first strike. Etchings of the Chosen can be repeatable protection for Edgar by sacing a Vamp token.

Mana sinks are helpful with midrange because they give you a way to use mana instead of casting low mana cost Vamps. Mirror Entity is a Vamp, it will trigger eminence. It's obviously good with go wide strategy, but still fine for midrange/ramp because it can pump itself as well as Edgar. Any +1/+1 counters that are on Edgar/Vamps are applied to it's power/toughness after Entity changes original on card power/toughness. Anthem effects are also applied after Entity.


An upgrade to consider is an infinite combo with Oathsworn Vampire and Phyrexian Altar. Oathsworn can do a lot since it can be cast from your graveyard, meaning it triggers eminence when it does this. Oathsworn + Altar + Blood Artist/Cruel Celebrant is an infinite combo because of eminence. This combo gives you a win condition without needing to attack with Vamps which is important because sometimes you can't attack.

The combo is compact goes with the Vampire tribal strategy because it uses two Vamps. Altar can be good ramp/color fixing when tokens are being used as sac fodder. Oathsworn makes playing other sac outlets such as Viscera Seer more beneficial. Using a different sac outlet than Altar such as Seer isn't an infinite combo, but it can create a lot of Vamp tokens for more fodder depending on how much mana you have available.

Good luck with your deck.

May 27, 2020 7:12 a.m.

Said on Jor Kadeen...

#6

Hey, nice start for a budget version.

Consider more one to four drop creatures who can be cast before Jor and who can create an artifact when they ETB? You want creatures on the battlefield before you play Jor to take advantage of attacking with the pump, but you also need three artifacts to get that pump. Creatures with double strike are good if metalcraft is active, but without it they're lackluster. Boros Keyrune is the right idea since it's an artifact first and then it can turn into a creature with double strike.

Pia/Kiran is very good budget creature to curve into Jor since it puts three creatures on the battlefield including two artifacts meaning you only need one other artifact to activate metalcraft. The other two artifact lands: Ancient Den and Great Furnace help a lot when trying to activate metalcraft. Mishra's Factory can turn into an artifact creature for one mana.

Smuggler's Copter is a powerful two drop flying Vehicle. It can be a repeatable source of draw and it's an artifact that turns into a artifact creature by crew 1 (tapping any other creature you control). Hammer of Purphoros gives Jor as well as all your other creatures haste and it can be a repeatable source of an artifact and a creature.

Goblin Welder is great with artifacts as repeatable reanimation since you can sac an artifact you control to reanimate any artifact in your graveyard. It's good with Myr Battlesphere as a way to reanimate it, sac it, have artifact fodder to keep reanimating it.

The manabase can use some budget improvements of dual lands.

Good luck with your deck.

May 26, 2020 3:23 a.m. Edited.

Hey, Regal Behemoth may out of the price range, but it's a Dino to have for ramp to curve into Gishath and it has trample. It's not a Lizard it's a Dino, it was errata to Dinosaur three years ago when Ixalan was released. It's an expensive price Dino, but try to make room/budget for it.

Quartzwood Crasher is new budget Dino from Ikoria who's very underrated. It can create many powerful Dino tokens with trample. It has trample and so does Gishath, Ghalta, Zacama, etc. It's pretty bonkers with Ghalta. And gives excellent Dino value for five mana when it has haste from Regisaur Alpha. Quartzwood scales very well and can get out of hand quick for your opponents since it and the token it creates have trample. Rhythm of the Wild is another haste enabler for Dinos and it also protects them and Gishath from being countered when cast.

Elemental Bond can trigger to draw any time a creature you control with 3 or more power enters the battlefield, this includes when a token is created. Bond for a three drop over the course of a game can draw you a lot of cards with Dinos. It's good with Quartzwood. Congregation at Dawn can tutor for and setup the top three cards of your library to be Dinos for when you attack with Gishath. Fierce Empath is not a Dino, but it's a budget creature tutor for one of your best big Dinos, it's worth including especially if you add Regal.

I see Farseek and Nature's Lore, but I only see Stomping Ground dual land that they can search for. That's the advantage of these spells is they can ramp with a dual land which is also color fixing. Cinder Glade and Canopy Vista were just reprinted in Commander 2020. I would make room/budget for these two dual lands. Sheltered Thicket and Scattered Groves are two more budget lands that have two different types. Other budget land upgrades are: Exotic Orchard, Battlefield Forge, Fortified Village, Ash Barrens, Naya Panorama.

Wild Growth, Fertile Ground and Trace of Abundance are three more land auras for ramp and these are upgrades because they're less mana to cast. Beast Within and Generous Gift are versatile instant removal spells in Commander because they can destroy any permanent and giving your opponent a 3/3 doesn't matter much when you have much higher power Dinos.

Good luck with your deck.

May 25, 2020 7:40 a.m.

Hercules23, the most logical upgrade path is based on the amount you're willing to spend for upgrades, but I don't know what you're willing to spend. If you give me an idea of how much over $200 you want to spend then I can better help with upgrades. Phyrexian Altar is the best upgrade to make because it's an infinite combo with Oathsworn Vampire + Blood Artist/Cruel Celebrant because of eminence. This combo gives you a win condition with Vamps without having to attack.

May 25, 2020 5:31 a.m.

Said on Edgar Markov Vampy...

#9

Hey, very good version of Edgar.

Some card upgrades to consider:

  • Skullclamp > Bloodcrazed Paladin
    Paladin looks to be the worst Vamp here and Clamp can be amazing repeatable draw with tokens.

  • Cover of Darkness > Merciless Eviction
    Ultimatum and Dominance are better high CMC board wipes. Three high CMC board wipes is a lot.

  • Champion of Dusk > Vanquisher's Banner
    Dusk is a Vampire and is good immediate draw with tokens. Banner is too slow to be a draw option and an anthem effect.

  • Twilight Prophet > Olivia Voldaren
    Voldaren is completely outclassed by Captivating because of eminence. You will get the city's blessing quick and then Prophet becomes a value engine for no additional mana.

  • Mirror Entity > Sangromancer
    Entity is a Vamp, it triggers eminence and it's a mana sink to pump tokens.

  • Heliod's Intervention > Bedevil
    Bedevil is by no means a bad card, but enchantments/artifacts are more important to remove and currently there's only Unmaking that can remove an enchantment at instant speed.

  • City of Brass > Fabled Passage
    Another rainbow land that can ETB untapped turn one to make black mana.

  • Caves of Koilos > Tainted Field
    Another dual land that can ETB untapped turn one to make black mana.

Good luck with your deck.

May 25, 2020 5:11 a.m.

Hey, Obosh, the Preypiercer can really increase the damage output of your entire deck because Greven is odd 5 CMC. Don't use the companion ability if you're just playing it as a card in the 99. However, my suggestion is to use Obosh as companion because of Greven as well as many cards that are good with Greven are odd CMC.

Odd CMC creature base example:

Kiki can repeatably make a token copy of a nonlegandary creature to sac to Greven. Kiki is also an infinite combo with Conscripts for infinite Conscripts to attack or Celebrant for infinite attack steps.

Other Odd CMC cards:

If you like the idea of using Obosh as companion then if you would like I can further help you with adds/cuts.

Good luck with your deck.

May 25, 2020 3:08 a.m.

Said on Arcane Maelstrom...

#11

Hey, it's crazy that the precon is still worth about $100 when you can get it for $40 from Target or Walmart. I'm not sure of the budget you have to make upgrades, but here are some budget cards to consider adding. These cards are good with Kalamax no matter the main strategy you want to upgrade the precon with.

Wizards didn't include the the copy spell combo in the precon and for good reason as it would make this precon much better out of box than the others. Putting infinite +1/+1 counters on Kalamax at instant speed just by copying an opponents instant or sorcery or your own is busted. Have Ral on the battlefield before you do this to just win the game.

These cards can tap Kalamax to make mana letting you keep Kalamax back on defense and then tap it to trigger it on your opponents turn. Kalamax can tap itself by attacking, but sometimes you don't want to attack or can't attack so having others ways to tap it is helpful. Being able to tap Kalamax the turn you play it if you can't attack to then cast an instant on an opponents turn is nice. Being able to tap Kalamax at instant speed is also needed if you want to copy your own instant to put infinite counters on Kalamax/win with Ral.

In the precon Wolfrun is really the only way to give Kalamax repeatable evasion and Crop can tutor for it making it the better option, but having another way can be beneficial. Hadana's Climb  Flip more specifically Winged Temple of Orazca is a good repeatable effect since for three mana you can double Kalamax's power/toughness and give it flying. Climb will most likely flip the turn you play it when you target Kalamax.

Pull from Tomorrow is an instant mass draw spell. I'll stop now.

May 25, 2020 12:25 a.m.

Hey, looks like you opened an Ikoria booster box and got some nice rares/mythics. I'm jealous of the alt art/foil Raugrin Triome :)

I'm confused about your deck. The entire deck is all Ikoria cards except 1x Temple of Enlightenment which is in Theros Return. The Temple tells me that you can play other Standard legal cards in the format you're playing. Can you play other Standard legal cards? There's other legal sets besides Ikoria in Standard.

Budget cards from Ikoria to consider adding:

  • Pollywog Symbiote: reducing the mana cost of mutate and draw/discard a card is very good value with Vadrok for a two drop.
  • Cathartic Reunion: discard cards for Vadrok and then draw cards.
  • Sea-Dasher Octopus: flash makes this one of the better mutate creatures since can mutate at instant speed for two mana.
  • Snapdax, Apex of the Hunt: can cast it for it's mutate cost without needing black mana and double strike is good with flying.
  • Jubilant Skybonder: three drop 2/2 flying creature who makes it harder to kill Vadrok/mutated creature since it will have flying.

These are just cards from Ikoria. There's many budget cards that could be good with Vadrok in other Standard legal sets. Would you like me to suggest them?

May 23, 2020 4:35 a.m.

Hey Hercules23, thanks for the upvote.

I'm not a fan of the Edgar version you're asking for my feedback on. The manabase is an afterthought; it's really bad. It's not even upgraded from the precon since there's still 19 lands that will ETB tapped. Dual lands like Forsaken Sanctuary, Guildgates, Life lands are lackluster nonplayable lands; that's why they're in precons.

3.4 avg. CMC is too high, even for midrange. The Exquisite Blood + Sanguine Bond combo is not needed especially since that version doesn't have tutors that can get enchantments. Exquisite is not worth $46; better in that version to use the $46 to upgrade the manabase with lots of playable lands that can be used in many other decks you make. Even if I had an unlimited budget I still wouldn't play Exquisite.


Some expensive card upgrades you could make for this version:

The first upgrade to make is adding an infinite combo. Gives you a way to win a game without having to attack with Vamps. If you want to include a expensive price combo with Vampires than add Phyrexian Altar + Oathsworn Vampire + Bontu's Monument. These are all lower mana cost cards that have other uses and the combo uses a Vampire as the enabler. When assembled is an infinite combo with Monument as the win condition from infinite casts/sacs of Oathsworn. The entire combo costs $38. Altar is worth $35 because it can go in many different decks you make, no matter the colors and it's one of the best sac outlets in Commander.

Better tutors is a second upgrade because these can find the cards of the combo or most any other card. After that would be land upgrades; cutting basic lands for more dual lands. Adding the two other Shock lands and two of the less expensive price Fetch lands that can search for a Shock land (a turn one black source). Twilight Prophet is a Vamp upgrade and Smothering Tithe is a ramp/color fixing upgrade.

May 21, 2020 11:46 a.m.

Hey, you have lots of reanimation spells, as well as creatures you want to reanimate not cast, but lack enablers for reanimation. Enablers are cards that can put your creatures into your graveyard so they can be reanimated. The budget Eldrazi want to be in your graveyard, you don't want to to cast them because they're too much mana. You want a some what equal ratio of enablers for reanimation and actual reanimation spells.

Buried Alive can tutor for any three creatures and put them into your graveyard. It's excellent with Anger, as one of the three, to give all your creatures haste. Letting them attack/do damage faster which is good with annihilator. Final Parting does both, it can tutor for a creature to reanimate, putting it into your graveyard and the reanimation spell to reanimate it, putting it into your hand.

When you can draw cards before or after discarding this can help to enable reanimation and keep your hand stocked of other cards to cast or give you more chances to draw a reanimation spell. Magus of the Wheel can discard your hand and draw a new seven card hand. In Magic this effect is called a wheel. Dragon Mage can be a repeatable wheel effect and it's on a 5/5 odd CMC flying Dragon. It's a creature to reanimate especially if it has haste. Neheb, Dreadhorde Champion is repeatable pseudo wheel effect if you do combat damage with Neheb. Difference is you choose which cards you discard and then draw that many cards as well as make red mana equal to the number of cards you discarded. Neheb can be an enabler and ramp to help to cast Eldrazi.

Azra Oddsmaker can be repeatable discard/draw. You choose a creature you control and if that creature does combat damage to an opponent then you draw two cards. Oddsmaker is an odd CMC and it can target itself. Faithless Looting, you draw two then discard two. With flashback you can cast it again later on if at some point you draw a creature and can't cast it, but have reanimation in hand. Flashback also makes it so you can discard Looting to another effect and cast it later.

Budget lands to consider adding: Command Tower, Smoldering Marsh, Canyon Slough, Ash Barrens, Jund Panorama, Tainted Peak. If you add Anger then also add Smoldering and Slough. They're dual lands that count as a Mountain for Anger.

Good luck with your deck.

May 21, 2020 11:10 a.m.

Said on Idea 2: Varina ......

#15

Hey, impressive budget, less than $200, version of Varina.

Wonder and Buried Alive are two powerful budget cards with Zombies. Buried can tutor for both Wonder and Gravecrawler + one other creature. Wonder could replace Lazotep Reaver and Buried could replace Corpse Connoisseur. Watery Grave for $3 more than Underground River is a land upgrade and another Island dual land for Wonder.

Phyrexian Reclamation is a repeatable way using life that you gain from Varina to recur Zombies. It's an upgrade for Omen of the Dead. Final Parting for one more mana does a lot more than Diabolic Tutor. Bontu's Monument can be another win condition with the Gravecrawler + Altar combo and I think it's an upgrade for Commander's Sphere.

These card suggestions would add about $10 to the budget.

Good luck with your deck.

May 21, 2020 4:27 a.m. Edited.

Said on Hercules23...

#16

Hey, that's a hard choice because both decks perform equally as good in a causal setting. Both are tribal decks that are using tokens and get benefits from having lots of tokens on the battlefield, but Vampires you get tokens right away because of eminence from Edgar. Zombies takes a little more work to create tokens.

I think Zombies have more interesting different game play not just attacking with Zombies, but the graveyard and the challenge of assembling a combo. Because of the combos it's the more difficult deck to play, but the combos also give it an edge not just relying on attacking with Zombies/Scarab and Scarabs upkeep trigger. There's no combo with Vampires, they're more straight forward. Cast Vamps create tokens from Edgar's eminence, attack, cast Edgar and smash your opponents while trying to find as well as cast Ruinous Ultimatum. The +1/+1 counter strategies of Vampires makes them more powerful attackers then Zombies.

It really depends on how you want to play Commander. Zombies is slower than Vampires, but in multiplayer Commander being slow with creatures can be better at times than being fast with creatures. The manabase for Vampires is much more expensive then the manabase of Zombies. In fact most of the $200 budget of Vampires goes into dual lands for the three color manabase where as there's only two dual lands in Zombies that are expensive. Because of the manabase there's less room for upgrades in Vampires while keeping the deck at $200 budget. If you're willing to spend more than Vampires because of three colors it gives you more options for upgrades.

I never use the chat function because I'm on this site at different times each day, mostly at night when I can't sleep. My wall and later on at decks you make are the bests place to communicate with me.

May 17, 2020 11:22 p.m.

Said on Korvold’s tea...

#17

Hey, nice start and base. Several good cards and interactions here.

Some interesting lower mana cost card interactions for repeatable sac with Korvold that are within the budget:

Invasion and Zone create a token that you can sac each turn when you attack with Korvold. Skeleton and Champion can be a repeatable creature to sac since they can reanimate themselves for two mana. Excavator lets you sac a land which you can play from your graveyard. A repeatable token/creature to sac each turn also good with Evolutionary Leap for one mana to put a creature into your hand.

I'm a big fan of one drop mana dorks when playing so much green and with Korvold. Dorks are ramp to play Korvold faster and then can be sac fodder. Goose is fine, but consider more?

Lumberjack is good with 10x Forests; it can be a repeatable source of sac that also makes mana. It makes it so a single Forest can equal four mana (combination of green/red) since you can tap the Forest to make one green mana before you sac it with Lumberjack. It's good with Ramunap Excavator since then you can play the Forest from your graveyard.

Fierce Empath is a budget creature tutor to get a threat such as Prossh, Skyraider of Kher or Broodmother. After tutoring Empath can be sac fodder. Prossh is powerful with Korvold since it can make a large amount of Kobolds who can be sac fodder and Prossh is also a sac outlet. For six mana if Prossh sacs all the Kobolds created can equal six +1/+1 counters on Korvold and draw six cards. You can even pay more than six mana to cast Prossh to create more than six Kobolds.

Mayhem Devil is very good with all the sacrifice since it triggers for any permanent that's sacrificed including your opponents. Blood Artist is good when sacing creatures.

Could improve the manabase with some budget lands:

Good luck with your deck.

May 17, 2020 10:01 a.m. Edited.

Said on Hercules23...

#18

Hey, welcome to Tappedout.

I think the The Scarab God is a very good Commander for tribal Zombies. Scrying each turn is powerful on top of having a repeatable source of life loss for your opponents. Scarab's activate ability is also powerful in multiplayer Commander, but I choose for Zombies to build around it's upkeep trigger rather than it's ability.

Scarab God Zombies (Budget) is my $200 Zombie tribal deck with Scarab. It's mostly black with very few blue cards and I've made it this way because of the budget manabase and because most Zombies are black. Hopefully it gives you some ideas.

If you would like me to explain more about my version then I will in another comment. I offer more advice.

May 17, 2020 9:46 a.m.

Said on Vampires...

#19

Hey, nice budget version of Edgar. I like that you included the combo.

An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.

The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:

More expensive options: City of Brass, Godless Shrine, Blood Crypt, Sulfurous Springs, Sacred Foundry, Graven Cairns, Fetid Heath, Rugged Prairie.


Some upgrades to consider:

  • Captivating Vampire > Kalitas, Bloodchief of Ghet
    Three drop > seven drop. Captivating Vampire is a very good reason to want to play tribal Vamps in multiplayer Commander especially with tokens.

  • Knight of the Ebon Legion > Bloodsworn Steward
    One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.

  • Shadow Alley Denizen > Stromkirk Noble
    Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.

  • Drana, Liberator of Malakir > Patron of the Vein
    Three drop > Six drop. Drana can get out of control with attacking Vamps and tokens as a repeatable way to put counters on Vamps.

  • Dolmen Gate > Ferocity of the Wilds
    Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.

  • Ruinous Ultimatum > Kindred Charge
    Ruinous is a better overall effect for one more mana and a more difficult mana cost. It's a busted effect in multiplayer Commander.

  • Living Death > Bloodline Necromancer
    Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.

Good luck with your deck.

May 15, 2020 6:46 a.m. Edited.

Said on How to center ......

#20

Hey, can do this several ways.

<center>
<img />
</center>

Old school way of centering an HTML element by wrapping it in center tags.

<img style="display:block;margin-left:auto;margin-right:auto;" />

With CSS use the inline style by displaying the image as a block element lets you set the left and right margins to auto which aligns the image to the center.

<style>
.center {
  display: block;
  margin-left: auto;
  margin-right: auto;
}
<style>

<img class="center" />

You can include a CSS rule in the HTML if that rule is wrapped in style tags. Any time you want to apply this rule to an HTML element use the inline class of center.

May 15, 2020 4:33 a.m.
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