Poize says... #1


Here is the meren list. I’m trying to transition to stax, and I need to make some cuts.

January 13, 2021 9:10 a.m. Edited.

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Said on Elves of Kaldheim...


Hey everyone who's still interested, after almost two years I've updated the deck with a new first version for Kaldheim Standard. Elves are exciting again thanks to being a huge part of Kaldheim. Going with Golgari again because five of the better tribal Elf cards in the set are black including the new Shaman of the Pack in Skemfar Shadowsage who's now the tribal win condition for Elves.

In fact the entire main deck except for Wildborn Preserver is cards from Kaldheim which gives you an idea of how amazing this set is for Elves. Stay tuned for a new update about the new version of Elves of Kaldheim :)

January 21, 2021 12:16 a.m.

Said on Anowon rogues...


Hey, nice version of Anowon. You have several good cards, but what's with the manabase? Compared to the rest of your deck the manabase with 29x basic lands looks like it's for a $100 Commander deck not a $400+ deck. It's the main area to consider upgrading with more Dimir dual lands.

Consider other Rogues?

Anowon can be repeatable draw if the attacked opponent mills a creature, but this can miss/will miss a lot. Other repeatable draw options to consider.

Cards to consider cutting:

  • Feldon's Cane
  • Perplex
  • Trepanation Blade
  • Mind Grind
  • Torment of Hailfire
  • Dreamscape Artist
  • Balustrade Spy
  • Keymaster Rogue

Good luck with your deck.

January 7, 2021 10:01 p.m. Edited.

Hey, you have some amazing cards here Cradle, Hollow and Shepherd, but then there's all the creature removal spells, Sundail and Majesty, etc. which are subpar. Spells such as Aggressive Instinct don't interact with a Planeswalker Commander and most Elves have low power which is not what you want when you want a creature with high power for removal. Lots of cards that rely on a creature you control to have high power are not what you want with Elves.

My suggestions will be for Elf upgrades and some additional mana sinks to better use the ramp that Elves and Freyalise can make. It's already been suggested, but max out on all the one drop mana Elves as these are unique to Elves and a big reason to want to play the tribe.

Harbinger is an Elf tutor. Numa is a mana sink. Marwyn grows when you create a mana Elf with Freyalise. Ranger + Symbiote lets you bounce Ranger + Forest to untap an Elf such as Archdruid to make a lot of green mana. Ezuri and Shepherd are your best mana sinks, but consider others?

Zenith and Chord are tutors to use ramp with that can get Ezuri or Craterhoof or any other creature putting it onto the battlefield.

Some other cards to consider cutting for better options:

  • Broken Bond
  • Gleeful Sabotage
  • Might of the Masses
  • Garruk's Uprising
  • Desert Twister

Good luck with your deck.

January 5, 2021 10:26 p.m.

Hey, now that you've changed to these partner Commanders instead of Radha consider replacing cards that were good with Radha with cards that are good with Rocks and good with the Bounce land combo?

Radha is a good attacker, Toggo isn't. Now you lack a good attacker from the Command Zone therefore some cards that help Radha attack or get benefits from attacking could be cut.

Exploration and Quicksmith are draw engines with the Bounce land combo to find a win condition. Statuary turns Rocks into mana rocks for ramp.

Omnath, Ashaya, Quartzwood, Ulvenwald, Rampaging, Moraug, Thunderfoot, Multani is a large package of high CMC creatures. You don't really need any more then these because others aren't going to be as good for the mana cost and you also have 6 CMC Kodama. My advice is cut several 5 CMC or higher creatures for lower CMC support cards.

Crop and Map are one drops that can tutor for a Bounce land for the combo. Excavator has interaction with DFC cards that have a land on the backside since you can play them land face up onto the battlefield from your graveyard. Wildborn, a Bounce land or Multani can then bounce the DFC back to your hand to cast the spell again.

Good luck with your deck.

January 5, 2021 12:57 a.m.

Said on Current Arm for …...


Hey, well done on a budget.

Quicksmith Genius lets you draw each time a Rock is created. Sun Titan can be repeatable reanimation for cards you discard. Titan can also reanimate either of your Commanders or many other cards.

  • Quicksmith Genius --> Akoum Warrior
  • Sun Titan --> Evra, Halcyon Witness

Goblin Engineer has good interaction with Rocks/Quicksmith/Titan. Engineer with Rocks can be repeatable recovery for artifacts that are destroyed. Inspiring Statuary turns Rocks into mana rocks for ramp.

  • Goblin Engineer --> Freejam Regent
  • Inspiring Statuary --> Hedron Matrix

Ardenn, Intrepid Archaeologist lets you equip for free at combat which is good with Sunforger. Valduk, Keeper of the Flame and Kemba, Kha Regent with Rocks has interaction with Ardenn by equipping all Rocks to them for no cost. You can stack the beginning of combat triggers of Ardenn and Valduk; Ardenn resolves first and then Valduk.

  • Ardenn, Intrepid Archaeologist --> Skyfire Phoenix
  • Valduk, Keeper of the Flame --> High Sentinels of Arashin
  • Kemba, Kha Regent --> Fireblade Charger

Swords to Plowshares, Chaos Warp, Brought Back would improve your Sunforger package of instants.

  • Swords to Plowshares --> Kabira Takedown
  • Chaos Warp --> Song-Mad Treachery
  • Brought Back --> Ride Down

Path of Ancestry, Spire of Industry, Mistveil Plains, Naya Panorama, Battlefield Forge, Great Furnace, Temple of Triumph are some budget land upgrades to consider. Mistveil combos with Sunforger to keep casting the same instants.

Total for all suggestions at TCGPlayer is $16.53, see list

Good luck with your deck.

January 3, 2021 3:18 p.m.

Said on Pirate Commander...


Hey, having more low CMC Pirates who have the better evasion (flying or unblockable) can help to do combat damage to opponents to trigger Malcolm and Breeches.

Lightning-Rig Crew has great interaction with Malcolm to create treasures and Breeches to exile your opponents cards. Since Rig does damage to each opponent you create a number of treasures equal to the number of opponents you have or exile a card from each opponents library.

Sol Ring is a staple mana rock in Commander that can go in every deck you make. Having more repeatable draw is helpful in Commander and when one of your Commanders has flying then cards that let you draw when you do combat damage to an opponent are consistent options:

Some budget lands to consider adding:

Total at TCG Player: $9.86, see list

If this upgrade interests you then I offer more advice of what cards to consider cutting.

Good luck with your deck.

January 2, 2021 10:15 p.m.

Said on Pirate Commander...


Hey, what's your budget? A $10 upgrade would really help your deck especially lands and Pirates. There's many cards that are less than $1 that you could add. If you're interested I can continue.

January 2, 2021 5:25 p.m.
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