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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Phyrexian Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)
1 month ago
Ob Nixilis wasn't working out well because of the Casualty X mechanic. I replaced him with Tevesh Szat whom not only makes some blockers, but also turns them into card draw.
Massacre Wurm, although one of my favorite cards from Mirrodin Besieged, doesn't have as much payoff as Sheoldred. I had to find something to cut so we'll try the deck with him out.
1 month ago
Thank you for the suggestion TheOfficialCreator. I used to run Massacre Wurm in my Araumi of the deadtide deck before I took it apart a few months ago, so I definitely have a copy in my binders. It put in some work when it was Encored. My biggest reservation for inclusion in this deck is the heavy investment in 3 black pips in the casting cost for a three color deck, and it may not be fast enough to deal with Xyris and Jetmir mostly.
My current anti-token parity breaker is Legion Loyalist. It's a very efficient overrun effect and it prevents token boards from blocking. To a similar extent, Inkshield fogs Alpha strikes and leaves me with a massive token army to punch back with, barring removal and interaction. Inkshield was actually recommended to me by my friend that runs Chatterfang and Jetmir haha.
1 month ago
2 months ago
I have a RG tokens deck with Thromok the Insatiable as commander. The idea of the deck is a simple go wide with small tokens approach and maybe make use of a few select creatures with devour if given the chance. It's not meant to be high power level and I like how it plays right now.
One main issue though is that one player in our group has a mono black good stuff/toolbox deck that has Massacre Wurm that pretty much shuts my deck down when he gets it, which he does fairly often because he runs a couple of tutors coupled with black's good card draw. He also has the option of recurring it from the graveyard as black decks usually do + he runs Sheoldred, Whispering One as his commander.
I'm now left wondering: what card/s, if any, does RG have access to that can help me to at least not instantly fold to Massacre Wurm? The wurm is the main example because it can handily wipe my board of small tokens while destroying my life total in the process but general tips for board resilience and token support are also appreciated.
For reference, here is the deck in question
Commander / EDH*
SCORE: 1 | 135 VIEWS | IN 2 FOLDERS
3 months ago
Themes that are generally cheap to build: Mono-color or two-color commanders (because good mana is the hardest part); 3 or 4 card infinite combos that combo with the commander; value-engines
Themes that are generally expensive to build: Tribal; stax (resource denial); hard control
Basically to keep decks inexpensive you want to build in an archetype that has a lot of redundancy. This way you can choose the slightly worse but much less expensive version of any key cards in the deck.
It's also important as a newer player of Magic that you start to think strategically about what the deck wants to accomplish. That way you can make card choices that are more synergistic, which allows you to sacrifice card quality for card interaction.
Here's a good example. I built this Ninja Demons and Faeries and Eldrazi... deck out of cards I already owned or that were very cheap to acquire. The only premise of the deck is to cast Satoru, protect him, and fill out the rest of the deck with 1) big creatures that have ETB effects or combat damage effects, to take advantage of the 4-mana ninjitsu; 2) low-cost creatures with ETB or LTB triggers that are good to ninjitsu back to hand.
This way I can choose to include something like Massacre Wurm over Ulamog, the Ceaseless Hunger if I didn't have one already. Sure, it's a worse card, but if the deck engine is working, it will still be good enough to win.
The other reason I like this deckbuilding philosophy - understand the mechanism of the deck and then customize to fit your budget and collection - is that it allows you to figure out a way to play pet cards that you really like, or a deck archetype that you want to make work. I love cheating big creatures into play and I love the card Cloud of Faeries. This archetype allows me to cheat big things into play and makes the card Cloud of Faeries good when it otherwise wouldn't be.
Because I've built a deck I enjoy with cards I find cool, I also mind less when I lose, because I've done fun things in the meantime.
If you identify not only a commander you want to play but a mechanism you like to play, TappedOut is a great place to get budget card suggestions. Just post your working list and deckcycle it asking for help, or post a forum post like this one.
Hope that makes sense!
3 months ago
Once a spell or ability is on the stack you can't move it up or down and new objects always go on the top of the stack and will resolve before anything that was already on the stack. There is also the fact that Rionya, Fire Dancer's ability targets and so Massacre Wurm will need to be on the battlefield before you move to combat in order to make copies of it.
The best interaction you are going to get with this is going to be:
Return Massacre Wurm on your first main phase.
Move to combat and put both beginning of combat triggers on the stack. Bruniclad first and Rionya on top of it targeting Massacre Wurm.
Bruniclad trigger resolves creating the 2/1 and allowing you to make it into a Massacre Wurm token.
Anything that dies in combat will have 4 Massacre Wurm see it.
4 months ago
Zou er zelf de volgende kaarten instoppen:
1 Gilt-Leaf Winnower 1 Shadowborn Demon 1 Mindclaw Shaman 1 Massacre Girl 1 Conclave Naturalists 1 Whiptongue Hydra 1 Brutalizer Exarch 1 Soul of the Harvest 1 Noxious Gearhulk 1 Massacre Wurm 1 Kogla, the Titan Ape 1 Flameshadow Conjuring 1 Verdant Sun's Avatar 1 Meteor Golem 1 Dusk Mangler 1 Industrial Advancement 1 Torgaar, Famine Incarnate
4 months ago
Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many