Massacre Wurm

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Massacre Wurm

Creature — Phyrexian Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls is put into a graveyard from the battlefield, that player loses 2 life.

griffstick on Liliana, Demon Reanimator

2 months ago

I think Archfiend of Spite is an awful card from my experience. I'd cut that for Massacre Wurm

Shriekmaw too because it's narrow on what it can kill. Cut it

Metroid_Hybrid on Need help making a pair …

2 months ago

I recently decided to rebuild my first viable Commander deck (Liliana, Heretical Healer  Flip), and while I think I've done a decent job updating it, I've also hit a bit of a snag..

There was two creatures that did a lot of work in the original build, they are Massacre Wurm and Kokusho, the Evening Star. I want to include them as well, but I'm having a hard time deciding what to cut for them. So I was hoping to get some outside help on the matter.

What should I cut for one, both, or neither?


Liliana, Demon Reanimator

Commander / EDH Metroid_Hybrid

SCORE: 6 | 2 COMMENTS | 1046 VIEWS | IN 1 FOLDER


Epicurus on Satoru, the green ninja

2 months ago

A couple evasion creatures that I like to use with Ninjutsu are Soulsworn Spirit and Fogwalker, because of their reusable ETB triggers on top of being unlockable (or, at least hard to block, in the case of Fogwalker).

As for your big creatures, the Eldrazi are all awesome just for having big bodies, but remember that you don't get the "as you cast" triggers when you use Ninjutsu to cheat them onto the battlefield, nor would their attack triggers activate (i.e. Annihilator). So I would limit how many of them you use down to just Kozilek, the Great Distortion, because it has a good activated ability. I'd replace the others with creatures that either have ETB triggers or damage triggers.

I have a running list of creatures I'd like to use for Satoru, but I don't want to name off a million cards. The highlights, though, are:

And even that is a long list, so I apologize. Obviously, Palinchron would be great, even without the combo(s), but you already mentioned that.

Cheers!

rambunctiousOrator on Muldrotha, the PermaGrave

3 months ago

Yeah, let's talk about it!

  • The Great Henge functions mainly in turning your creature into draw spells. This is vital! 30 creatures is a lot of creatures, and you don't have to work that hard to get value out of TGH. Your commander has 6 power, so this reduces the cost of TGH to 1GG as a base. This means the turn it comes out you are spending 1 mana for this. Would you put another Sol Ring in your deck? This synergizes with evoke creatures, as they will still ETB even if they immediately get sacrificed. A classic synergy here is Mulldrifter evoked + The Great Henge to draw 3 cards for 3.

  • Hullbreaker Horror has flash, your goal is to play this on your opponents turns right before it swings to your turn. The spell can't be countered, and the goal here is to trigger the first ability as often as you can on your turn. Each trigger of HH solidifies your domination on the board, each trigger is someone's commander getting bounced for free, someone's Sol Ring getting bounced, etc. while playing cards you were already going to play. Every non land card is by definition a spell. This is especially good if you decide to go more into a reanimation route with cards like Animate Dead and The Scarab God. This is Cyclonic Rift attached to a creature, trust me.

  • Archon of Cruelty is easily the best black creature printed in a long time. This card is worth playing on it's own, and the fact that your deck can recur this card from the graveyard is truly oppressive. I think the lie we tell ourselves is that we won't get to 8 mana, but really in most decks you get to 8 mana around turn 5 or 6. This card is oppressive, especially with reanimation or copy effects.

  • Vendilion Clique is a control card, plain and simple. This card is another play-with-and-see how oppressive this feels. You aren't just cycling them, you are taking the best card out of their hand. In lieu of counter-spells, I think this is one of the best cards you can ask for in your deck. This is also a very rare hand attack spell with FLASH, meaning when your opponents resolves a Demonic Tutor you can hand attack them before they can do anything about it!

  • The Scarab God absolutely doesn't need to go in zombie-tribal. This is one of the best reanimation spells ever printed, stapled to a creature. The scry and damage is incidental. Would I recommend this in your deck as-is? Probably not, I would recommend adding more reanimation targets like Hullbreaker Horror, Archon of Cruelty, Vendilion Clique.

Additionally, consider these cards for your deck:

Let me know your thoughts on these!

RedBullMan2 on (Don't Fear) The Reaper

3 months ago

Nice deck man. I have 2 suggestions if you like. First is Massacre Wurm and i think you need some more protection for tegrid, there is a rumor that players don't really like playing against her.

Wufankitt on Teach me how to Sluggy

5 months ago

jamochawoke Massacre Wurm is already in the deck. i just dont own any of the others yet.

jamochawoke on Teach me how to Sluggy

5 months ago

Other good cards to hurry up the deaths of other creatures with slime counters on them would be the -/- cards black gets and some of the other boardwipes Massacre Wurm, Massacre Girl, Languish, Toxic Deluge, Black Sun's Zenith, Decree of Pain, Life's Finale, Plague Wind, or Killing Wave.

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