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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Massacre Wurm
Creature — Phyrexian Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)
Fluggleshmuggits on
Cube Eternal
3 months ago
Changelog 12/10/22
Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair
IN
- Cathar Commando
- Gideon, Ally of Zendikar
- Gideon Jura
- Parallax Wave
- Haughty Djinn
- Thirst for Discovery
- Hullbreaker Horror
- Baral, Chief of Compliance
- Liliana, the Last Hope
- Liliana, Waker of the Dead
- Cryptbreaker
- Rotting Regisaur
- Massacre Wurm
- Legion Warboss
- Guttersnipe
- Kiki-Jiki, Mirror Breaker
- Ilharg, the Raze-Boar
- Firebolt
- Tooth and Nail
- Biogenic Ooze
- Niv-Mizzet, Parun
- Sin Collector
- Nahiri, the Harbinger
- Grist, the Hunger Tide
- Escape to the Wilds
- Trostani Discordant
- Natural Order
- Celestial Colonnade
- Creeping Tar Pit
- Lavaclaw Reaches
- Raging Ravine
- Stirring Wildwood
- Shambling Vent
- Wandering Fumarole
- Hissing Quagmire
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- Lumbering Falls
- Tundra
- Scrubland
- Plateau
- Savannah
- Underground Sea
- Volcanic Island
- Tropical Island
- Badlands
- Taiga
- Bayou
OUT
- Quirion Ranger
- Frost Titan
- Crystal Vein
- Cave of Temptation
- Talisman of Creativity
- Talisman of Curiosity
- Talisman of Conviction
- Talisman of Resilience
- Talisman of Hierarchy
- Strionic Resonator
- Sunken Hollow
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- Irrigated Farmland
- Scattered Groves
- Canyon Slough
- Fetid Pools
- Sheltered Thicket
- Seal of Cleansing
- Battle Screech
- Eidolon of Rhetoric
- Spirit Link
- Shoreline Ranger
- Deep Analysis
- Attunement
- Rewind
- Fate Unraveler
- Visara the Dreadful
- Ultimate Price
- Ruinous Path
- Bloodsoaked Champion
- Scab-Clan Berserker
- Sin Prodder
- Slice and Dice
- Starstorm
- Firebrand Archer
- Vessel of Nascency
- Seal of Primordium
- Lifecrafter's Bestiary
- Abrupt Decay
- Appeal / Authority
- Wear / Tear
- Rhythm of the Wild
- Unburial Rites
- Enigma Drake
amarthaler on
EDH Rakdos Group Slug
4 months ago
Updates!
Out: Ob Nixilis, the Adversary and Massacre Wurm
In: Sheoldred, the Apocalypse and Tevesh Szat, Doom of Fools
Ob Nixilis wasn't working out well because of the Casualty X mechanic. I replaced him with Tevesh Szat whom not only makes some blockers, but also turns them into card draw.
Massacre Wurm, although one of my favorite cards from Mirrodin Besieged, doesn't have as much payoff as Sheoldred. I had to find something to cut so we'll try the deck with him out.
Crow-Umbra on
Musashi's Mosh Pit [Primer]
5 months ago
Thank you for the suggestion TheOfficialCreator. I used to run Massacre Wurm in my Araumi of the deadtide deck before I took it apart a few months ago, so I definitely have a copy in my binders. It put in some work when it was Encored. My biggest reservation for inclusion in this deck is the heavy investment in 3 black pips in the casting cost for a three color deck, and it may not be fast enough to deal with Xyris and Jetmir mostly.
My current anti-token parity breaker is Legion Loyalist. It's a very efficient overrun effect and it prevents token boards from blocking. To a similar extent, Inkshield fogs Alpha strikes and leaves me with a massive token army to punch back with, barring removal and interaction. Inkshield was actually recommended to me by my friend that runs Chatterfang and Jetmir haha.
TheOfficialCreator on
Musashi's Mosh Pit [Primer]
5 months ago
Crow-Umbra if tokens are heavy in your meta, have you considered Massacre Wurm? It's not directly synergetic with your deck but it is a massive punishment for your opponents going too wide.
ronsen on Answers to Massacre Wurm for …
6 months ago
I have a RG tokens deck with Thromok the Insatiable as commander. The idea of the deck is a simple go wide with small tokens approach and maybe make use of a few select creatures with devour if given the chance. It's not meant to be high power level and I like how it plays right now.
One main issue though is that one player in our group has a mono black good stuff/toolbox deck that has Massacre Wurm that pretty much shuts my deck down when he gets it, which he does fairly often because he runs a couple of tutors coupled with black's good card draw. He also has the option of recurring it from the graveyard as black decks usually do + he runs Sheoldred, Whispering One as his commander.
I'm now left wondering: what card/s, if any, does RG have access to that can help me to at least not instantly fold to Massacre Wurm? The wurm is the main example because it can handily wipe my board of small tokens while destroying my life total in the process but general tips for board resilience and token support are also appreciated.
For reference, here is the deck in question
Thromok tokens
Commander / EDH*
SCORE: 1 | 135 VIEWS | IN 2 FOLDERS
abby315 on Deck Crisis
7 months ago
Themes that are generally cheap to build: Mono-color or two-color commanders (because good mana is the hardest part); 3 or 4 card infinite combos that combo with the commander; value-engines
Themes that are generally expensive to build: Tribal; stax (resource denial); hard control
Basically to keep decks inexpensive you want to build in an archetype that has a lot of redundancy. This way you can choose the slightly worse but much less expensive version of any key cards in the deck.
It's also important as a newer player of Magic that you start to think strategically about what the deck wants to accomplish. That way you can make card choices that are more synergistic, which allows you to sacrifice card quality for card interaction.
Here's a good example. I built this Ninja Demons and Faeries and Eldrazi... deck out of cards I already owned or that were very cheap to acquire. The only premise of the deck is to cast Satoru, protect him, and fill out the rest of the deck with 1) big creatures that have ETB effects or combat damage effects, to take advantage of the 4-mana ninjitsu; 2) low-cost creatures with ETB or LTB triggers that are good to ninjitsu back to hand.
This way I can choose to include something like Massacre Wurm over Ulamog, the Ceaseless Hunger if I didn't have one already. Sure, it's a worse card, but if the deck engine is working, it will still be good enough to win.
The other reason I like this deckbuilding philosophy - understand the mechanism of the deck and then customize to fit your budget and collection - is that it allows you to figure out a way to play pet cards that you really like, or a deck archetype that you want to make work. I love cheating big creatures into play and I love the card Cloud of Faeries. This archetype allows me to cheat big things into play and makes the card Cloud of Faeries good when it otherwise wouldn't be.
Because I've built a deck I enjoy with cards I find cool, I also mind less when I lose, because I've done fun things in the meantime.
If you identify not only a commander you want to play but a mechanism you like to play, TappedOut is a great place to get budget card suggestions. Just post your working list and deckcycle it asking for help, or post a forum post like this one.
Hope that makes sense!
Gidgetimer on Stacking/Resolving triggers entering combat? Brudiclad …
7 months ago
Once a spell or ability is on the stack you can't move it up or down and new objects always go on the top of the stack and will resolve before anything that was already on the stack. There is also the fact that Rionya, Fire Dancer's ability targets and so Massacre Wurm will need to be on the battlefield before you move to combat in order to make copies of it.
The best interaction you are going to get with this is going to be:
Return Massacre Wurm on your first main phase.
Massacre Wurm's ETB will resolve and anything that dies will be seen by 1 Massacre Wurm.
Move to combat and put both beginning of combat triggers on the stack. Bruniclad first and Rionya on top of it targeting Massacre Wurm.
Rionya's ability resolves making 2 Massacre Wurms. The Massacre Wurm ETBs go on the stack.
First token Massacre Wurm ETB resolves and anything that dies will be seen by 3 Massacre Wurm.
Second token Massacre Wurm ETB resolves and anything that dies will be seen by 3 Massacre Wurm.
Bruniclad trigger resolves creating the 2/1 and allowing you to make it into a Massacre Wurm token.
Anything that dies in combat will have 4 Massacre Wurm see it.
MeneerDutchy on
Henzie “The Toolman” Taylor ETB
7 months ago
Zou er zelf de volgende kaarten instoppen:
1 Gilt-Leaf Winnower 1 Shadowborn Demon 1 Mindclaw Shaman 1 Massacre Girl 1 Conclave Naturalists 1 Whiptongue Hydra 1 Brutalizer Exarch 1 Soul of the Harvest 1 Noxious Gearhulk 1 Massacre Wurm 1 Kogla, the Titan Ape 1 Flameshadow Conjuring 1 Verdant Sun's Avatar 1 Meteor Golem 1 Dusk Mangler 1 Industrial Advancement 1 Torgaar, Famine Incarnate
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