Massacre Wurm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Massacre Wurm

Creature — Phyrexian Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

Fluggleshmuggits on Cube Eternal

3 months ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair

IN

OUT

amarthaler on EDH Rakdos Group Slug

4 months ago

Updates!

Out: Ob Nixilis, the Adversary and Massacre Wurm

In: Sheoldred, the Apocalypse and Tevesh Szat, Doom of Fools

Ob Nixilis wasn't working out well because of the Casualty X mechanic. I replaced him with Tevesh Szat whom not only makes some blockers, but also turns them into card draw.

Massacre Wurm, although one of my favorite cards from Mirrodin Besieged, doesn't have as much payoff as Sheoldred. I had to find something to cut so we'll try the deck with him out.

Crow-Umbra on Musashi's Mosh Pit [Primer]

5 months ago

Thank you for the suggestion TheOfficialCreator. I used to run Massacre Wurm in my Araumi of the deadtide deck before I took it apart a few months ago, so I definitely have a copy in my binders. It put in some work when it was Encored. My biggest reservation for inclusion in this deck is the heavy investment in 3 black pips in the casting cost for a three color deck, and it may not be fast enough to deal with Xyris and Jetmir mostly.

My current anti-token parity breaker is Legion Loyalist. It's a very efficient overrun effect and it prevents token boards from blocking. To a similar extent, Inkshield fogs Alpha strikes and leaves me with a massive token army to punch back with, barring removal and interaction. Inkshield was actually recommended to me by my friend that runs Chatterfang and Jetmir haha.

TheOfficialCreator on Musashi's Mosh Pit [Primer]

5 months ago

Crow-Umbra if tokens are heavy in your meta, have you considered Massacre Wurm? It's not directly synergetic with your deck but it is a massive punishment for your opponents going too wide.

ronsen on Answers to Massacre Wurm for …

6 months ago

I have a RG tokens deck with Thromok the Insatiable as commander. The idea of the deck is a simple go wide with small tokens approach and maybe make use of a few select creatures with devour if given the chance. It's not meant to be high power level and I like how it plays right now.

One main issue though is that one player in our group has a mono black good stuff/toolbox deck that has Massacre Wurm that pretty much shuts my deck down when he gets it, which he does fairly often because he runs a couple of tutors coupled with black's good card draw. He also has the option of recurring it from the graveyard as black decks usually do + he runs Sheoldred, Whispering One as his commander.

I'm now left wondering: what card/s, if any, does RG have access to that can help me to at least not instantly fold to Massacre Wurm? The wurm is the main example because it can handily wipe my board of small tokens while destroying my life total in the process but general tips for board resilience and token support are also appreciated.

For reference, here is the deck in question


Thromok tokens

Commander / EDH* ronsen

SCORE: 1 | 135 VIEWS | IN 2 FOLDERS


abby315 on Deck Crisis

7 months ago

Themes that are generally cheap to build: Mono-color or two-color commanders (because good mana is the hardest part); 3 or 4 card infinite combos that combo with the commander; value-engines

Themes that are generally expensive to build: Tribal; stax (resource denial); hard control

Basically to keep decks inexpensive you want to build in an archetype that has a lot of redundancy. This way you can choose the slightly worse but much less expensive version of any key cards in the deck.

It's also important as a newer player of Magic that you start to think strategically about what the deck wants to accomplish. That way you can make card choices that are more synergistic, which allows you to sacrifice card quality for card interaction.

Here's a good example. I built this Ninja Demons and Faeries and Eldrazi... deck out of cards I already owned or that were very cheap to acquire. The only premise of the deck is to cast Satoru, protect him, and fill out the rest of the deck with 1) big creatures that have ETB effects or combat damage effects, to take advantage of the 4-mana ninjitsu; 2) low-cost creatures with ETB or LTB triggers that are good to ninjitsu back to hand.

This way I can choose to include something like Massacre Wurm over Ulamog, the Ceaseless Hunger if I didn't have one already. Sure, it's a worse card, but if the deck engine is working, it will still be good enough to win.

The other reason I like this deckbuilding philosophy - understand the mechanism of the deck and then customize to fit your budget and collection - is that it allows you to figure out a way to play pet cards that you really like, or a deck archetype that you want to make work. I love cheating big creatures into play and I love the card Cloud of Faeries. This archetype allows me to cheat big things into play and makes the card Cloud of Faeries good when it otherwise wouldn't be.

Because I've built a deck I enjoy with cards I find cool, I also mind less when I lose, because I've done fun things in the meantime.

If you identify not only a commander you want to play but a mechanism you like to play, TappedOut is a great place to get budget card suggestions. Just post your working list and deckcycle it asking for help, or post a forum post like this one.

Hope that makes sense!

Gidgetimer on Stacking/Resolving triggers entering combat? Brudiclad …

7 months ago

Once a spell or ability is on the stack you can't move it up or down and new objects always go on the top of the stack and will resolve before anything that was already on the stack. There is also the fact that Rionya, Fire Dancer's ability targets and so Massacre Wurm will need to be on the battlefield before you move to combat in order to make copies of it.

The best interaction you are going to get with this is going to be:

Return Massacre Wurm on your first main phase.

Massacre Wurm's ETB will resolve and anything that dies will be seen by 1 Massacre Wurm.

Move to combat and put both beginning of combat triggers on the stack. Bruniclad first and Rionya on top of it targeting Massacre Wurm.

Rionya's ability resolves making 2 Massacre Wurms. The Massacre Wurm ETBs go on the stack.

First token Massacre Wurm ETB resolves and anything that dies will be seen by 3 Massacre Wurm.

Second token Massacre Wurm ETB resolves and anything that dies will be seen by 3 Massacre Wurm.

Bruniclad trigger resolves creating the 2/1 and allowing you to make it into a Massacre Wurm token.

Anything that dies in combat will have 4 Massacre Wurm see it.

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