|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged (MBS)||Mythic Rare|
|Mirrodin Besieged: Phyrexia (MBP)||Mythic Rare|
Combos Browse all
Creature — Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls is put into a graveyard from the battlefield, that player loses 2 life.
|Have (4)||, shinbatsu , Forkbeard , Nemesis|
|Want (4)||FancyKilerWales , adamthetiger , AsteMace , Asyriel|
Massacre Wurm Discussion
4 days ago
- Army of the Damned
- Beseech the Queen
- Black Market
- Bolas's Citadel
- Bontu's Monument
- Burnished Hart
- Cabal Ritual
- Caged Sun
- Command Beacon
- Crypt Ghast
- Culling the Weak
- Diabolic Revelation
- Dictate of Erebos
- Extraplanar Lens
- Font of Agonies
- Gilded Lotus
- Increasing Ambition
- Karn's Bastion
- Leechridden Swamp
- Magus of the Coffers
- Massacre Wurm
- Mikaeus, the Unhallowed
- Mortuary Mire
- No Mercy
- Read the Bones
- Rise of the Dark Realms
- Scheming Symmetry
- Solemn Simulacrum
- Temporal Extortion
- Thaumatic Compass Flip
- Thran Dynamo
- Toxic Deluge
- Tragic Slip
- Volrath's Stronghold
- Worn Powerstone
3 weeks ago
Aye I love graveyard decks so I got a bunch of fun ideas for ya to try out. If ya also want, I recommend checking out my meren deck to help ya out with some ideas, especially because golgari fits into Sultai colors.
So first thing is your commander exiles all creatures from all players. So having cards that make everybody sac creatures is really useful. Plaguecrafter , Merciless Executioner , and Fleshbag Marauder are all wonderful creatures that forces everybody to sac a creature. You simply sac one of these guys when they enter the field, so you dont lose anything and your opponent will lose something and ideally cause your commander to gain an ability. I recommend to having at least Plaguecrafter because its the best one. Next are sorcery/instant that can cause everybody to sac stuff. Pox and Smallpox are my favorite because it can cause your opponents to lose a lot of tempo and it simply benefits you because you have potential of getting a lot of keyword abilities. Innocent Blood is an also nice sac card to help you out.
Sac outlets are also very important in this deck. You do run a decent amount but one that is really good and you are missing is Razaketh, the Foulblooded . It lets you sac whatever creature you want so you get more keyword abilities but it also tutors any card you want which is very solid. What's nice is you are able to get flying and trample if you sac Razaketh to itself. Westvale Abbey Flip is another sac outlet that im surprised you dont have in the deck. It can be hard to get a 5 creature sac but when you do you get a really powerful creature that can easily help you win the game. Sidisi, Undead Vizier is nice because you can sac it to itself, tutor a card and give your commander deathtouch.
A nice boardwipe that can help you out is Massacre Wurm . very strong creature, can kill off a lot of creatures by just entering the field, and if it kills any keyword ability creatures your commander can get stronger.
For cuts, just pick whatever you think is lack luster. i do think though Tempt with Discovery can be easily cut for one of the cards I mentioned or for another ramp spell. Tempt with discovery is mainly only good for land decks or people running really high powerlands. You arent playing anything to crazy, so somebody can simply take a tempt get a Cabal Coffers , Gaea's Cradle , or a Stripmine and simply get a lot more ramp then you will or simply destroy your best land and just cause you to go downhill.
1 month ago
Whisper, Blood Liturgist 's ability is instant-speed. This means that even the shuffle-eldrazi can be reanimated with her ability. Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre are both valid reanimation targets. Unfortunately, because reanimation does not trigger the cast triggers, you may just want to run Ulamog, the Infinite Gyre rather than both... being indestructible is helpful, and annihilator 4 is a big deal.
Your lands have room for improvement. Hall of the Bandit Lord lets you activate your general the turn she comes down. Ancient Tomb will allow you to land a two-mana rock turn one and conceivably land your general turn two. In my experience, Crypt of Agadeem is worse than a normal Snow-Covered Swamp , as entering tapped is tough and the mana-advantage is often times going to be marginal.
Token generators are a good way to find bodies both to sac and to chump block with. I notice you're not running Bitterblossom or Breeding Pit ... you may want to experiment with them. Additionally, Call the Bloodline can generate tokens and discard reanimation targets.
Lightning Greaves seems like it'd be awesome here. First, it gives Whisper haste for free, as its equip cost is zero. Then it gives whatever you reanimated haste. Swiftfoot Boots is similar, but costing one to equip makes it slightly worse.
Whip of Erebos is an interesting idea for a secondary reanimation-enabler. It doesn't matter if your general is out, and it allows you to smack face with haste.
Depending on your preferred level of sadism, Mindslicer may be worth including. Sac-ing him and something else to reanimate a fatty makes everyone discard everything, so it's a sort of built-in protection. It's also pretty good at deterring attackers.
Once you have a token-generator/sac-enabler and Whisper down, Winter Orb seems like a good way to hold on to an advantage.
If you want to blow ninety bucks, Liliana of the Veil is exactly what you want here. Her +1 discards a reanimation target, and keeping pressure on opponents' hands is a good thing to do. Also, her edict effect and ult are not insignificant at all. Similarly, Necrogen Mists provides a discard outlet and hand-pressure.
Grave Titan is a great reanimation target, and costing six mana means you can conceivably hard-cast it. Kokusho, the Evening Star seems good to reanimate, sac, and then repeat. Massacre Wurm is similar.
That's all I got. Good luck!
1 month ago
I see a few areas for improvement:
So one of the main reasons to play green is the mana dorks. You should at least be running Birds of Paradise , Llanowar Elves and Elves of Deep Shadow , and you should probably be running a few more as well. Fyndhorn Elves , Elvish Mystic , Priest of Titania , Arbor Elf , Bloom Tender , Boreal Druid and Deathrite Shaman are also worth considering.
Card-draw is a big part of EDH. Distant Melody is good in any tribal deck, and depending on your typical board presence Slate of Ancestry may be worth considering, too. Fact or Fiction , Painful Truths , Treasure Cruise , Dig Through Time , Night's Whisper , Windfall , Harmonize and Concentrate are also good draw-spells. Sylvan Library and Phyrexian Arena are good pieces of permanent-based card-advantage. Mystic Remora is excellent, if transient, and at more inexperienced tables it can easily be an Ancestral Recall .
Your mana-base is worth rethinking, too. Overgrown Tomb , Breeding Pool and Watery Grave are all relatively affordable these days (because of the reprint), and City of Brass and Mana Confluence are worth running in a three-color deck, too. Depending on your budget, you may want to run fetch-lands like Polluted Delta or Prismatic Vista ; lower-budget options include Bad River , Flood Plain or the other slow-fetches. Evolving Wilds and Terramorphic Expanse , too. Llanowar Wastes , Yavimaya Coast , Underground River , Waterlogged Grove , Nurturing Peatland , Hinterland Harbor , Woodland Cemetery and Drowned Catacomb are more good dual-lands.
If you do end up running any sort of fetches, you'll have a bunch of shuffle-effects. This means Brainstorm becomes a powerful spell, as you can shuffle away bad cards while digging for the ones you want. Ponder , Preordain and Impulse are great as well.
Tutors are great -- then you don't even need to bother digging, as you can just go get what you want. Demonic Tutor and Vampiric Tutor are the gold standard, but as a pair they'll likely run you around $100. Diabolic Tutor , Lim-Dul's Vault and Dark Petition are all far more accessible. Mystical Tutor and Worldly Tutor are also good, though I don't think they'd be as good as the non-restricted tutors.
You also need to consider removal. Toxic Deluge , Pernicious Deed , Damnation , Decree of Pain and Cyclonic Rift are all great boardwipes. Nature's Claim , Krosan Grip , Casualties of War , Assassin's Trophy , Abrupt Decay , Windgrace's Judgment and Ashes to Ashes are good forms of spot-removal.
Finally, you might want to consider a reanimation package. Entomb or Buried Alive paired with Animate Dead , Reanimate , Dance of the Dead or Necromancy is a great way to get fatties out fast. Reanimating Grave Titan , Massacre Wurm or Inkwell Leviathan can swing the game in your favor real fast.
1 month ago
I’m experiencing this as well, why do I have 9 Massacre Wurm s in sideboard of a deck that doesn’t even run black haha. I hope it’s fixed soon.
1 month ago
1 month ago
Netherborn Phalanx is kinda like what you are looking for, Poisonbelly Ogre isn't great but it does that thing. There's Massacre Wurm for some creature pain. That all I found in black. But if you are just trying to hurt your opponents for playing creatures? There's Kaervek the Merciless , he is really good at that. There's other ways to hurt you opponents. Like Polluted Bonds or Painful Quandary . There is lots of ways to create the pain train, if you need help building that deck , I'm your guy. Just tag me in the deck you start to build or are already building and I'll lend my hand.
1 month ago
The first thing I notice is that your mana rocks are less than ideal. The Talisman cycle is good, and I'm glad you included it; however, Chromatic Lantern is a questionable inclusion. You have a lot of non-basic lands to help your mana-fixing situation, and three-mana rocks are significantly worse than two-mana rocks. I think you'd be better off running Orzhov Signet , Mind Stone , Fellwar Stone or even Thought Vessel .
Gamble is an excellent tutor for any red deck, and I think you should strongly consider running it. Enlightened Tutor is expensive, but it'll help tutor up some of the curses you want to use. Similarly, Replenish is an expensive card, but it has a Second Sunrise effect without the requirement to cast it on the turn an opponent died. Academy Rector helps grab Overwhelming Splendor early.
I think Ancient Tomb is (almost) strictly better than Ancient Tomb . If you have access, you should try swapping them. Prismatic Vista is way better than Evolving Wilds , so you should run it if you can. Silent Clearing is good in addition to your Sunbaked Canyon . You have a bunch of double-colored-mana-costs; consider running Reflecting Pool as a sort of ETB untapped tri-land.
Card-draw/selection is at a premium in EDH. Consider Painful Truths , Night's Whisper , Read the Bones , Twilight Prophet and Faithless Looting . In all likelihood, your general and Phyrexian Arena will take care of most of your card draw; however, having a few other sources of card advantage is good.
Crackling Doom is a Mardu card I always liked -- it acts as a 3-for-1 in most games, and aims at the fattest creatures your opponents have. Fire Covenant , Ashes to Ashes and By Force are similar X-for-1s. Despark is an interesting removal spell, and may be great depending on your meta.
Blind Obedience is good as a source of life and as a stax piece. It hoses a lot of decks, including mine (I play artifact-based storm), and has generally impressed me.
Reanimation enchantments may be interesting with all your enchantment recursion. Being able to repeatedly cast Animate Dead , Dance of the Dead or Necromancy seems pretty good, especially if you have ETB or death-triggers on the creatures you target. Your Sun Titan and Bitterheart Witch are pretty good with the reanimation cards; adding Grave Titan or Massacre Wurm would make it better.
Alright. That's all from me. Good luck!
Massacre Wurm occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%