Arcane Signet

Arcane Signet

Artifact

: Gain one mana of any colour in your commander's colour identity.

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Trade

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Set Rarity
Throne of Eldraine (ELD) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Arcane Signet Discussion

multimedia on "Library.exe has stopped working" | Phenax Primer

6 hours ago

Hey, consider budget Naru Meha, Master Wizard + Ghostly Flicker infinite mill combos?

Naru + Flicker makes infinite mana and infinite ETB triggers of Naru + permanents. To assemble this combo requires seven mana . At least one land or mana rock you target with Flicker needs to be able to ETB untapped that way you can tap it for mana and then blink it to repeat. Arcane Signet and Commander's Sphere are good with Flicker.

This combo can be done at instant speed which makes it powerful. It doesn't have to be instant though because after making infinite mana you can stop the combo by not targeting Naru with Flicker and then cast spells. To execute the combo at instant speed you'll want to have the mill win condition already on the battlefield or some way to flash in the win condition such as with Emergence Zone. Zone is very powerful for combos especially when you have infinite mana because then you can cast any cards at instant speed for the rest of the turn and have the mana to cast them.

If you don't have a win condition before you combo with Naru + Flicker then you can draw into one with infinite mana with Blue Sun's Zenith. With infinite mana and all cards from your library in your hand in one turn you can assemble with protection any of the other win condition combos such as cast Phenax + Eater + Greaves, etc.

If interested in adding these combos then I offer more advice. Good luck with your deck.

Daedalus19876 on All My Friends Are Dead

6 hours ago

Have you considered Cathars' Crusade? It's really ridiculous for token decks. And that's even less ridiculous than Kindred Discovery ;) I'd also recommend Opposition as a good method of lockdown, and an additional way to profit off of your spirits.

Your list has decent ramp, but Fellwar Stone and Arcane Signet might be good additional options. I like where you're going with the million pump effects, but you could cut a few of them and open up some other options for victory IMO.

Dapwrd4getr on Edgar v. 2

10 hours ago

Boardwipe suggestions: Merciless Eviction, Play of the Game, Life's Finale, Cleansing Nova, Austere Command, Tragic Arrogance, Blasphemous Act

Land/mana ramp: Burnished Hart, Solemn Simulacrum, Mind Stone, Commander's Sphere, Arcane Signet, Fellwar Stone, Myriad Landscape, Wayfarer's Bauble

Card draw: Syphon Mind, Faithless Looting, Mind's Eye, Vanquisher's Banner, Skeletal Scrying

As far as Vampires, you should add more (have around 35ish), but I'm not sure which ones are essential to add. But regardless, here are some suggestions.

multimedia on Ghired, Conclave Exile (Token; Populate)

1 day ago

Hey, nice upgrades of the Tutors and Smothering :)

What the precon needs is to cut a lot of the fat. The avg. CMC of the precon is 3.9 which is too high. You have reduced that number to 3.7, but that's still too high. Instead of adding lots of other high mana cost cards, 4 CMC or higher, cut some of what's already here for more low mana cost ramp. More ramp is good with Ghired and the precon lacks early game ramp:

Cards to consider cutting for these:

  • Blossoming Sands
  • Kazandu Refuge
  • Desolation Twin
  • Emmara Tandris
  • Soul of Zendikar
  • Heart-Piercer Manticore
  • Scaretiller

Other low mana cost cards to consider adding:

Cards to consider cutting for these:

  • Valor
  • Soul Foundry
  • Growing Ranks
  • Doomed Artisan
  • Full Flowering

Good luck with your deck.

Suns_Champion on OH LORD JESUS IT'S A FIRE! | Neheb EDH | PRIMER

1 day ago

Driemer84 Mind Stone is in, will be getting Arcane Signet in soon.

ScionsStillLive Drakuseth is in a weird spot because he doesn't have haste. First main phase, useless. Second main phase with Neheb mana, I have to wait another turn to use him. I'd rather draw cards.

Requillias on Korvold Commander

2 days ago

Deck Upgrades:

Creature Upgrade

To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin

To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman

Artefact Upgrade

To Remove: Thaumatic Compass  Flip, Witch's Oven, Bloodsoaked Altar, Golden Egg, Mask of Immolation, Rhonas's Monument

To add: Sol Ring, Arcane Signet,Lightning Greaves, Ashnod's Altar, Haunted Cloak, Skullclamp

Enchantment Upgrade:

To remove: Gift of Paradise, Warbriar Blessing, Wolfwillow Haven

To Add: Necrogenesis,Cindervines, Grave Pact, Grave Betrayal, Attrition

Sorcery Upgrade:

To Remove: Severed Strands, Taste of Death, Victimize

To Add: Unearth, Reanimate, Blood for Bones, Return from ExtinctionTerminate, Dreadbore, Hull Breach, Diabolic Intent

Instant Upgrade:

To Remove: Bake into a Pie, Heartfire, Murder, Return to Nature, Shock

To Add: Artifact Mutation, Putrefy, Guttural Response, Veil of Summer, Abrupt Decay, Assassin's Trophy

Greetings, Brian

mariowen on [cEDH] Krenko Combo [[Primer]]

2 days ago

MasterGabe this deck started over three years ago as a budget build and I slowly acquired pieces for it. If you are looking to spend around $200 and keep the combo, start by removing all the fast mana (Mox Diamond, Grim Monolith, Mana Crypt, etc) and put in the normal ramp like Fire Diamond, Arcane Signet etc. Also remove Wheel of Fortune and replace with Wheel of Fate. You also don’t need any of the fancy lands, just stick with regular mountains and as we will be removing ramp increase land count to 39.

The deck will be quite a lot slower and more susceptible to interaction but you can keep the combo shell and all it’s shenanigans. If you want to make a copy of this deck, remove the foils and make the suggested changes I would happily make more suggestions for you to meet the budget.

BKSlothWhopper on Pardon, Do You Have A Second To Talk About Demons?

2 days ago

Thanks Massacar! I do have Blood Crypt in there but I will consider the other duals as well. My manabase hasn't been my biggest concern and I haven't experienced too much issue with getting to where I need to be. I do like Arcane Signet and Talisman of Indulgence, though. What would you sub them in for?

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