: Gain one mana of any colour in your commander's colour identity.
Arcane Signet Discussion
3 days ago
I'm pretty sure the Arcane Signet is also slated to appear in the premium collector packs like oddly enough the planeswalker deck only cards. Sure it won't drastically increase the supply, but it does mean you can crack a signet in a pack.
4 days ago
DrukenReaps - Arcane Signet is not going to be in packs - it is going to be in each of the four preconstructed Brawl decks that are being released alongside Throne. It was given a common rarity because every one of the decks is going to have a singular copy of the card.
4 days ago
I’d hesitate to use the term “strictly better” since that’s generally a term of art used when one card is definitively better, not just different, than another - such as Lightning Bolt being strictly better than either Shock or Lightning Strike .
Here, the effects are slightly different, so one cannot be “strictly better” than the other. That said, you can still say if one of the two effects is generally going to be better than the other, and that analysis overwhelmingly favours Arcane Signet .
Think of it this way - you always will have use for mana in your own colours; you’ll almost never have use for mana outside your colours.
4 days ago
Is Arcane Signet strictly better than Fellwar Stone ? Fellwar Stone can get you mana of any color which is relevant for some decks but Arcane Signet just instantly gives you the mana of colors you probably want most. Will Arcane Signet completely replace Fellwar Stone ?
4 days ago
You're running too many lands. Running forty-two is generally only appropriate in Azusa, Lost but Seeking -style landfall decks; I suggest running thirty-five at MOST, and ideally around thirty-three.
The way you can get away with thirty-three lands is with mana rocks. I'm a fan of your Azorius Signet and similar, but there are other rocks you should consider. Mana Crypt and Mox Diamond are the gold-standard, though those are approximately a million dollars these days. More affordable options include: Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance , Coldsteel Heart , Fellwar Stone and the soon-to-release Arcane Signet . Note that all the suggestions I gave were two-mana mana-rocks, as these are vastly superior to three-mana mana-rocks. One reason for this is that if you choose to run Ancient Tomb or similar, you can land them turn one. Depending on your meta and how long your games tend to go, Gilded Lotus might be worth running.
Your mana base can use some tuning, too. City of Brass and Mana Confluence are generally good in three-color decks, and Reflecting Pool or Forbidden Orchard are also very good. Shock lands like Watery Grave , Godless Shrine and Hallowed Fountain are also good. Caves of Koilos , Underground River and Adarkar Wastes are all good too.
You have some good Xerox pieces; you're running Ponder and Portent , and that's good. You could probably use some more shuffle effects to go with your Brainstorm . Ideally, you should run Zendikar and Onslaught fetches -- however, these are also expensive AF. Slow fetches like Bad River and Flood Plain are way more affordable, and can also fetch things like a Watery Grave if you choose to run them. These will allow you to avoid getting stuck with two cards you don't want on top of your library. Preordain is an excellent Xerox-piece/cantrip to consider.
Mass card-draw is good in EDH. I highly recommend Windfall , and it's especially good with your Narset, Parter of Veils . Fact or Fiction , Painful Truths , Thirst for Knowledge and Jace's Archivist are also good. Mystic Remora , in an inexperienced meta, can easily be several Ancestral Recall s. Night's Whisper and Phyrexian Arena are good.
Tutors are great. Demonic Tutor , Vampiric Tutor and Enlightened Tutor are the gold-standard, and as such they're really expensive. Other options include your already-in-there Scheming Symmetry , Diabolic Tutor , Lim-Dul's Vault , Mystical Tutor and Dark Petition .
Swords to Plowshares is a GREAT card; it's one of the only one-for-ones I advise 98% of the time in EDH; Despark is another. Grasp of Fate is another form of spot-removal. Cyclonic Rift , Wrath of God , Supreme Verdict and Toxic Deluge are all good boardwipes to consider. If, later in your deck building, you end up with fewer creatures and your meta is filled with X/1s, Night of Souls' Betrayal can be a powerhouse. Ashes to Ashes and Dust to Dust are other two-for-ones to consider.
Depending on your meta, you can use some Legacy Miracles pieces. Aminatou is synergistic with Counterbalance , and if you run Sensei's Divining Top you can use the pair to control the game without spending card-advantage. Ashiok, Dream Render is great in EDH as a Stax piece, as shutting down other players' tutors and exiling graveyards is one of the most annoying things you can do in EDH. Hostage Taker is good as removal, and it can also get you some threats.
Gilded Drake is $70-ish, but each time you flicker it you get a new creature. Cheaper, flickering Sower of Temptation gets you to steal a different creature each time. Flickering Solemn Simulacrum allows you to ramp real fast. Cloudblazer , Ravenous Chupacabra , Duplicant , Wall of Omens and Baleful Strix too. Wall of Omens has the added bonus of working real nice with Words of Wind , if you choose to run it.
5 days ago
I'm kind of with you there:
-add Backdraft Hellkite
And if we go in that direction, you probably don't need Fire Covenant ; that more depends on how many board wipes you feel you need, and which boardwipes are most effective in your meta (and whether/not you're running Balefire Dragon ).
On my list, I'm definitely swapping out Fellwar Stone for Arcane Signet , when it releases, and so far I've been happy with the Moxen over the 3CMC ramp, but for those kinds of hands, the deck might want to look at a Windfall , Wheel of Fortune , or Timetwister slot to refill your hand after a fast start/disrupt other kept hands. There have been times when I didn't have an extra land to ditch to Mox Diamond and/or an extra spell to exile to Chrome Mox , and having them be dead draws later is a real risk vs the fast start payoff.
6 days ago
Daevied, apologies for the really late reply - i've been kind of distracted from Slivers as of late. Given the context of this deck here are my suggestions:
- Mox Diamond can be subbed out for the new Arcane Signet .
- Mana Crypt is a tough one, but I can throw out suggestions for any of the Talismans from the Modern Horizons or Onslaught sets (I didn't feel like leaving a link to the onslaught cycle, but they're allied colors)
- More lands? Uh...i'd probably use some basics along with Prismatic Vista . Honestly, not sure what you're asking when you said "two more lands?" hope I answered your question.
- "two another mana rocks/manadorks/rampant growth like effects?" So...what you're asking is what other ramp spells would I recommend? Well those would be anything that may target typed lands (so we can target those duals). So that would leave us: Farseek , Ranger's Path , and/or Pir's Whim . I'm sure there are more spells out there you can use, those were just off the top of my head. Hope those suggestions help!
Again, sorry for the late response.
1 week ago
Honestly, nothing new in the set seems truly competitive level worthy. There are some nifty cards that could be fringe competitive viable, but nothing in the entire set strikes me as Tier 1 or Tier 2 competitive. The most relevant recent addition to true competitive level EDH will probably be Arcane Signet .
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