Gyre Sage

Gyre Sage

Creature — Elf Druid

Evolve (Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gain for each +1/+1 counter on Gyre Sage.

Browse Alters View at Gatherer

Trade

Have (3) metalmagic , gildan_bladeborn , Azdranax
Want (1) Tosylic

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Gatecrash (GTC) Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Gyre Sage occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.17%

GU (Simic): 0.68%

Gyre Sage Discussion

rangab7 on Ghalta Deck

1 week ago

Hi!

Ghalta is a great first time commander. So cool, good job and make sure to have fun. However, you need more ramp. Ghalta comes out usually turn 3-4 on a very cheap budget if you play him right. My first suggestion is to get elves Llanowar Elves, Fyndhorn Elves, Boreal Druid, Arbor Elf,Priest of Titania, Elvish Archdruid, Rishkar, Peema Renegade, Steel Leaf Champion, Gigantosaurus, Gyre Sage And there's a lot more. This makes it so that ghalta can come out early. Karametra's Acolyte is also cool beans

You also want to add more high power payoffs. Greater Good, Return of the Wildspeaker, Soul's Majesty, Life's Legacy

Next add in some land ramp. Cultivate, Kodama's Reach, Rampant Growth etc

Card draw is important too. Beast Whisperer, Soul of the Harvest, Elvish Visionary, Temur Sabertooth.

More cool cards are End-Raze Forerunners, Renata, Called to the Hunt, Grothama, All-Devouring, Aspect of Hydra, Ancient Animus, and Shamanic Revelation

Ghalta is super unique so have fun and add your own twist to it

FormOverFunction on Polly Wants a Cracker

3 weeks ago

Gyre Sage and Increasing Savagery are always good for a laugh - especially together!

BRG24 on Don't Be a Corpsejack Menace to Society...

1 month ago

Really nice deck. Maybe Pelt Collector or Experiment One might be worth considering, in particular over Servant of the Scale? The fact that they can grow as the game progresses makes them feel like they’d be more relevant, especially in this deck. Wildborn Preserver might also be fun, especially with a potentially huge Gyre Sage providing huge amounts of mana. Adding these would make the deck more aggressive though, and I’m not sure if that’s where you want to take the deck. Looks really fun to play and I wish you luck with it in the future.

Stefouch on Pir & Toothy at the Dice Pool

1 month ago

Hi razer97!

Thank your for your upvote! I just switched this deck from Vorel into Pir & Toothy. So, some card interactions might seem to work better with Vorel.

The deck is lacking good combos. I don't play any tutor (due to the theme's limitations) so it's hard to fetch the missing pieces:

Other nice card interactions:

  • Cauldron of Souls + creatures that ETB with +1/+1 counters: easy recycle.
  • Pir + any spike: pay to add a +1/+1 counter on the spike.
  • Pir + any PW: free extra loyalty at each activation.

Suggestion: Gyre Sage with 5+ counters + Staff of Domination makes infinite life and draw.

Incoming changes

The following cards will be added to the deck:

Mirenheart on Zaxara, Hydra Spawner

2 months ago

multimedia I took a look at Gyre Sage, and it seems really neat, but the problem with it is that it doesn't give me the ramp I need early on, unlike Rampant Growth. I like having all the low cost ramp that pays off quickly, because it lets me reach my commander by turn 3, thus letting me have 7+ mana turn 4. Though, when I revise my deck later on, I will definitely take a look at it again.

Temur Sabertooth is definitely a great, powerful card, for sure, and I'll possibly consider it when i revise things again.

Eternal Witness however, I simply forgot to add in, lol. I had to pull some cards out of my Korvold Deck for it, including Eternal Witness, which I'll be putting on the shelf for the time being to make this deck work.

Thanks for the ideas!

multimedia on Zaxara, Hydra Spawner

2 months ago

Hey, a card that's more fair then Freed for ramp is Gyre Sage. Sage will grow as you create Hydras with Zaxara. If you're casting an X Hydra then Sage could grow twice that turn. Could cut Rampant Growth for Sage.

Temur Sabertooth is a mana sink, a way to repeatedly bounce an X creature and cast it again. This interaction is good with Genesis Hydra to get repeatable value from it and Stonecoil Serpent as an easy to cast X creature. Could cut Feral Hydra for Sabertooth. Eternal Witness is a staple green creature for recursion and it's also good with Sabertooth who makes it repeatable. Could cut Reclamation Sage for Witness. Reclamation is a fine card, but there's more ways here to destroy an artifact or enchantment and only one way to recur cards.

Good luck with your deck.

Gbeail on Hydra Feeding Frenzy

2 months ago

Corpsejack Menace and Primal Vigor are two more cards that double +1/+1 counters. Then there are some cards with x in the mana cost with good effects The Crowd Goes Wild, Nylea's Intervention, Green Sun's Zenith, and Finale of Devastation. That last one can easily win you the game. Then cards like Gyre Sage, Selvala, Heart of the Wilds and Marwyn, the Nurturer can generate tons of mana for those x mana costs.

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