|Commander / EDH||Legal|
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Creature — Elf Druid
Evolve (Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add to your mana pool for each +1/+1 counter on Gyre Sage.
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Gyre Sage Discussion
2 hours ago
Master Biomancer's ability isn't a triggered ability! Those begin with the words "When/Whenever/At". Biomancer modifies how a creature enters the battlefield.
Biovisionary gets the counters as he transitions from the stack (or from any other zone) to the battlefield. When he hits the field, he already has the counters and will trigger Gyre Sage's evolve ability.
3 hours ago
Suppose I cast a Gyre Sage turn 2, then on turn 4 I cast Master Biomancer, then on turn 5 cast a Biovisionary? Obviously master biomancer is going too trigger the evolve effect, but that makes her a (2/3) which would mean that when I cast biovisionary (also a 2/3) there would be no trigger; however, with the 2 +1/+1 counters his stats would be (4/6), which would trigger it in that case. So can I stack those triggers so the resolve just like that?
3 days ago
I would cut: Fog, Alpha Status, Mythic Proportions, Wirewood Symbiote
And consider adding: Scattershot Archer, Ezuri's Archers, Llanowar Elves, Gyre Sage, Karametra's Acolyte, Lifecrafter's Bestiary, Elvish Archdruid, Tree of Redemption, Heritage Druid, Immaculate Magistrate, Priest of Titania, Elvish Promenade, Coat of Arms, Essence Warden, Elvish Visionary
4 days ago
Wolf-Skull Shaman is a fairly strong card to include I'd think, since it not only synergises with other Elves but also makes 2/2 Wolf tokens that benefit from Tolsimir's anthem.
Anointed Procession has spiked recently in price, but I still absolutely recommend it for any token strategy.
Elvish Visionary may not look like much, but a disposable Elf that cycles itself is super strong.
Fortified Village is a budget dual land that's super low right now since it just cycled out of standard.
Gyre Sage is absolutely ridiculous if you can find a way to repeatedly put +1/+1 counters on it.
6 days ago
No problem man, here is what competitive Selvala looks like. My advice would be to make your list as close to this list over time, and of course what you feel comfortable with $$.
Some things that immedietly stood out to me that have no place in a competitive deck are: Archetype of Endurance, Argothian Elder, Colossus of Akros, Elvish Piper, Forgotten Ancient, Garruk's Horde, Genesis Hydra, Greenweaver Druid, Gyre Sage, Heroes' Bane, Hydra Broodmaster, Hydra Omnivore, Karametra's Acolyte, etc (I give up, I'd be typing a lot of cards.
Not trying to bash your deck at all, I'm just trying to make a point that competitive is a whole other beast :) What you have now may work for you and thats totally fine. Competitive Selvala however looks like the list I linked, and can win as soon as she can make mana which can be turn 3-5 consistently.
1 week ago
I've been fine tuning my deck Clockwork Mutants for a long time now and it's been slowly evolving. (hehe... puns) A quick run down of the deck is to get counters on creatures to trigger Animation Module and use a ever increasing Gyre Sage to generate mana to put out tons of 1/1 Servo tokens.
The problem I'm having right now is that Master Biomancer has a CMC of 4 which is like tapping the brakes in this deck. He makes me slow down a bit..... but he also enables exponentially larger creatures to come into play. It really gets ridiculous how large of creatures I can get out for one mana with him.... but is this overkill? Would it be better for me to use Zameck Guildmage to enable some more draw and to be a third in the set of Hardened Scales and Metallic Mimic?
If I replaced Master Biomancer with Zameck Guildmage i'm a little afraid that the deck would hit a plateau. Right now I can make 10+ 15/15 servo tokens on a good set up but I'm concerned that this change would make it be more like ~5 4/4 servo token, but it would be more reliable and quicker.
Master Biomancer easily enables Renegade Krasis to evolve with each servo that comes into play which makes for INSANE creature growth. Zameck Guildmage can remove counters from him for draw but its not as mana efficient as Master Biomancer.
I'm not a super competitive player, but my play group does play modern which is why I made this deck so I don't know all the ins and outs of modern.
I don't know... haha. I've hit a "creative" dead-end with this deck. Yet I still feel that something else can be improved....
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1 week ago
Illusionist's Bracers are insanely good on Marath, when he's equipped with Basilisk Collar or bonded with Nightshade Peddler, or Aura Shards is out, and you put on Illusionist's Bracers, you become the god of removal.
Fertilid and Marath are of course my fav haha, essentially pay 3 with Marath as many times as you have mana and counters to keep finding basic lands.
Cathars' Crusade is amazing.
Vigor is great.
Archangel of Thune with Spike Feeder for a lifegain combo: remove a +1 from Spike to gain 2 life, which triggers Archangel to put a +1 back on Spike, which you can remove endlessly for infinite life and an infinitely pumped board.