Gyre Sage


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash Rare

Combos Browse all

Gyre Sage

Creature — Elf Druid

Evolve (Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

: Add to your mana pool for each +1/+1 counter on Gyre Sage.

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Gyre Sage Discussion

Jacktempleton on this isn't calculus

4 days ago

TepigAggro ... thanks for the suggestions. I 100% agree about adding in some defence to protect my creatures while they are growing. I am debating between trying to protect a single creature with Blossoming Defense for one G, or protecting all of them with Heroic Intervention for 2cmc. I am also going to try out some of the other suggestions you made. I know he slows things down but I really like the doubling effect of Kalonian Hydra. And I like the idea of using Increasing Savagery on Champion of Lambholt to make it pretty difficult to block my creatures. I also like it on Gyre Sage to create extra mana. Your point is well taken... those cards are like running with a parachute on your back... they slow me down. Wilt-Leaf Liege was an idea i was trying out to add multiple counters to all my creatures (if I had a couple Hardened Scales out). Fungal Behemoth can be huge by turn 5.

TepigAggro on this isn't calculus

4 days ago

Ok ive been looking through some stuff and I have some suggestions:

Renegade Krasis

Quest for the Gemblades

Ordeal of Nylea

Undergrowth Champion

2 more Gyre Sage

Take out:

Kalonian Hydra

Wilt-Leaf Liege

Increasing Savagery

Fungal Behemoth

Another Suggestion:

If you want to, you could make this Humans and put in Metallic Mimic. You would just keep the Gyre Sages and the Endless Ones

joleson490 on Animar's Hydra Horde

1 week ago

I kinda wanted to build this deck too. the one issue i have is the $35 dollar price tag on an animar. As for Suggestions, I'd try and add in things like Gyre Sage, Mystic Snake, Master Biomancer, Temur Sabertooth and Cloudstone Curio. All have various utility. Cloudstone Curio and sabertooth both help bounce things you want back in your hand. The snake is a counterspell on a stick. Gyre Sage is a mana dork and Master Biomancer gets more counters on your hydras and Animar if he leaves the field for some reason.

Perpetual on Selvala's Eldrazi RAMPage!

1 week ago

Some cards that come to mind:

Magus of the Library Can alternate between ramp and card draw.

Gyre Sage Escalating ramp.

Managorger Hydra If it drops early, it grows really fast. Worst case scenario is it will eat a removal spell.

Nissa, Voice of Zendikar The +1 isn't great, but she is cheap for CMC and both of her minus abilities are very nice.

Triumph of Ferocity More card draw.

Creeping Renaissance Recursion

Bow of Nylea For the utility.

Triumph of the Hordes This one may not be as good without many token generators in your deck, but it can be a game finisher.

Soul of the Harvest More card draw.

Archetype of Endurance More protection, and more importantly it is blanket protection.

Shamanic Revelation With this deck there is a very good chance this is better than Harmonize even if it is 1 more mana.

Predator Ooze Much like the Managorger, if this drops early, it will cause headaches for your opponents.

Joraga Treespeaker Takes a bit of growing, but will be better than the other 1-drop mana dorks. Can even make your land fetching elves tap for mana if you invest enough in it.

Elvish Harbinger A mana dork who can pull another mana dork to the top of the deck.

Seasons Past Recursion

As for what I would cut, it would depend on which cards I suggested that you added. Mana dorks would replace lesser mana dorks, Archetype of Endurance would replace a protection equipment, etc.

That said, I would agree with the suggestion to switch to Selvala, Explorer Returned, or better yet Animar, Soul of Elements. I use Animar for my Eldrazi deck, and every now and then I cast 3-4 Eldrazi in a turn for free. My previous commander for Eldrazi was Radha, Heir to Keld as she put a mana dork in my command zone and that seemed like a good idea.

Tardigrade_Cain on Nissa - Learning to Ramp?

1 week ago

i like what you're going for here with the sidetheme of deserts in a mana hungry deck. But sadly unless you make a perfect deck revolving around the mechanics of deserts, deserts dont serve much use, often delaying you mana ramp before you can get to better creatures, and the same thing with energy, both good mechanics, but only if you build the deck around it.. If you're new to the game you probably want some budget ramp and beatdown creatures i would recommend Explosive Vegetation andExplore and for some late game beatdown cards like Nimbus Swimmer i also like the idea of avid reclaimer but if its included youll want more than one nissa. Also if you're looking for mana dorks (creatures that tap for mana) in a blue green deck i would get a Gyre Sage love the idea! just needs some tuning

Funkydiscogod on $40-50 Modern Infinite Combo

1 week ago

I think if you have a Viridian Joiner or Gyre Sage, and any other critter that has untap as a cost, you can get infinite mana and infinite +1/+1 counters on your Experiment Kraj.

Qolorful on how would i get started ...

2 weeks ago

I do think they would be considered so. It depends again on how you build your deck. For example I count Bane of Progress as a boardwipe, and Gyre Sage and Acidic Slime as utilities for my ezuri deck, while all 3 cards still fit thematically with the deck. Because of that I have more space in the deck to fit everything in.

proVerkaman on You will not believe

2 weeks ago

Not realy know what are you talking about. So what do you think about exchanging Boggart Ram-Gang with Gyre Sage?

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