|Commander / EDH||Legal|
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|Ravnica Allegiance: Guild Kits (GK2)||Rare|
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Creature — Elf Druid
Evolve (Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Gain for each +1/+1 counter on Gyre Sage.
Gyre Sage Discussion
2 weeks ago
Nerdytimesorwhatever, I have four mana-generating artifacts in that deck ( Sol Ring , Chromatic Lantern , Everflowing Chalice , and Astral Cornucopia ; all EDH decks of mine have the first two artifacts, and every deck except this one has Thran Dynamo and Gilded Lotus , but I replaced those with the chalice and cornucopia, since the deck can easily give them additional counters). I have one mana-generating creature, Gyre Sage , so lands are still the main source of mana in this deck. I also have several mana sinks, so I feel that I do not need to worry about being mana flooded.
4 weeks ago
Maybe a couple more creature with graft? I love the Isochron Scepter so i'd try to trade out a few sorcery/instants that don't work with the scepter and put in cards that do work with it.
1 month ago
It looks like your trying to go budget with this list as well as low cmc, and +1/+1 counters. Meren of Clan Nel Toth wants creatures to get those experience counters. As well as sac outlets. id recommend increasing creatures and cutting from mostly instants and some enchantments possibly sorcerys too. Also not entirely sure why your running Black Knight . On that note.
all low drop creature sac outlet to make those xp counters while meren is out yahenni can get particularly mean as he gets big from board wipes that he can survive.
Skullclamp card draw.
Ashnod's Altar sac outlet and mana.
Sakura-Tribe Elder is great ramp as if meren see it die she gets a xp counter and if she has 2 she just puts it on the battlefield at end step to ramp even more.
Corpsejack Menace explosive with +1/+1.
Fleshbag Marauder make em sac get a counter.
Plaguecrafter make em sac premium.
Merciless Executioner make em sac more.
Mazirek, Kraul Death Priest benefit from them sacing.
Savra, Queen of the Golgari benifit from sacing only if you can sac reliably though. i still feel she is worth mentioning.
Jarad, Golgari Lich Lord a sac outlet that gets big and can win you the game.
Pir, Imaginative Rascal get more counters.
Managorger Hydra get alot of counters.
Gyre Sage get ramp with +1/+1.
Poison-Tip Archer make em pay with life for all the death.
Skullwinder good for politics.
Pollenbright Druid uber cheap proliferate or +1/+1.
Ravenous Slime make other graveyard deck hate you as your creature get huge.
Scute Mob adorable and terrifing if left on the field to long.
Tendershoot Dryad if you like tokens.
Vigor he makes everything bigger.
Vulturous Zombie bird that gets big.
Winding Constrictor more counters
Golgari Grave-Troll dredge +1/+1 counter a golgari staple cheaper since the reprint
Skullbriar, the Walking Grave +1/+1 staple
you also might want creatures to bomb into with meren.
Avenger of Zendikar high cmc yes but if hes in the grave with enough xp free plants that get bigger or die for xp.
Hornet Queen same as avenger but deathtouch and flying they dont get bigger but dont really need to.
Underrealm Lich is a great way to filter through your top deck and load your graveyard. combos with the oh so pricey but oh so worth it Sylvan Library the way the replacement effect works with these two out has you drawing three cards keeping one putting two into the yard 3 times for 3 more cards in hand an 6 more in your graveyard for meren to see at endstep. (sorry if unnecessary i love that combo.)
i may have gone a little overboard (and could go on) but i think looking through the creatures i mentioned might be able to give the deck a shot in the arm probably aim for 30-35 creatures as thats what meren wants to abuse. thats just the creatures though and you still might want to look into increasing your ramp and card draw.
i hope this helps.
1 month ago
Darksteel Reactor could be a fun hard-mode/backup win condition.
1 month ago
The core components of hardened scales are expensive because they don't have good replacements, but that doesn't mean you are out of luck.
The big secret to 'upgrade paths' is that its often cheaper to look at the expensive cards and see what decks you can build with them, then build an entire deck around the next bunch you get in rather than trying to keep running the same strategy.
If I was looking at starting with scales and foothills, I'd look at an Abzan Gavony Township / Karn's Bastion 'counters matter' deck- the golgari hydras list would be a good start for the kind of cards to look at- creatures that put counters on themselves. I feel that most of the hydras would not fare excellently in my current meta, so some scouting is advised.
However where you look should be different- cards recently in print but rotating out of standard are way cheaper, often to the point that modern archetypes are defined after a set rotates out of standard- as was the case with hardened scales. When combined with cards that 'didn't make the cut', or were one-ofs in nieche decks you get something pretty great.
A bunch of merfolk with a +1/+1 counter theme are rotating, and its worth testing sutai merfolk- I doubt it'll be great for you unless you are planning to build into full merfolk.
Marwyn, the Nurturer and Incubation Druid offer an interesting combo option with older cards like Viridian Joiner and Gyre Sage , that may become a playable archetype, and is notable because Umbral Mantle / Training Grounds /manland is already a thing.
I expect Vivien's Arkbow to retain some of its price as people realise how good it is in modern, which is neat as an artifact supporting the kind of midrange strategy you'd want to transition into an 'artifacts matter aggro' list.
Affinity tools like Springleaf Drum , Ornithopter , Signal Pest , Vault Skirge , Cranial Plating and Etched Champion are all still relatively cheap, Thoughtcast and Galvanic Blast and are likely playable in a more midrange strategy, even if that will likely leave you weak to all the affinity answers floating around.
All told, muck around with some decklists before going out and buying a bunch of cards- there is a lot out there which might work great, given tinkering time. If you want to play right away, jump in with the most budget list involving scales and constrictor you can find, then build out based on what you think is a good deal.
1 month ago
My solution to blood moon and ruination is to turn everyone against the jerk playing those cards before the game even starts, just don't let them live long enough to play that garbage. Its a political format and if you can't get people to shut that player down before he gets going then you are in trouble anyway. That or have creatures, artifacts, and enchantments that can make fancy mana combos so you can brush the cards off. I really dislike the idea of having so many basic lands in a 4C deck. Even in my 3C decks I rarely run more than 15.
2 months ago
you need to cut things like Runic Armasaur , and Wolfbriar Elemental and add more elf payoffs Similarly, cut Gyre Sage for Freyalise, Llanowar's Fury and you need to focus your deck more. Elves are powerful because they can come back from their strategy being disrupted naturally without adding too many payoffs. Here's my deck http://tappedout.net/mtg-decks/ramp-till-youre-dead-2/ as an example, it uses a primarily solitaire combo but it goes aggro if it fails. Just focus your deck a bit and it should work
Also on a final note Nykthos, Shrine to Nyx is a must incle
2 months ago
Gyre Sage - Has seemed pretty low impact in this deck. Easily killed. I don't need gobs of green mana. I need all three colors
Soul of the Harvest - Better when I cast lots of small creatures vs a few big ones. There is better draw (see below)
Shefet Monitor and Krosan Tusker - These are in here so that if I draw them, they aren't dead 7 drops. I can cycle. But in practice, I never cycle them. There's always something better to do, the spots are better for actual 5-power creatures that are efficient (like the new R and G War of the Spark gods)
God-Eternal Rhonas - A solid beater that enables a free attack. Plus, vigilance is what I need. I need to be able to swing for massive damage and not leave myself open
Brave the Sands - Another vigilance enabler
Ajani, the Greathearted - Another vigilance enabler
Scroll Rack - Fatties get stuck in your hand, now you can replace them. How did I miss this card?
Ilharg, the Raze-Boar - I need to add this as soon as I can find one. Not sure what to remove yet. Whatever the least useful card is...
Gyre Sage occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
GU (Simic): 0.68%