|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Elf Druid
Evolve (Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add to your mana pool for each +1/+1 counter on Gyre Sage.
Price & Acquistion Set Price Alerts
Gyre Sage Discussion
6 days ago
Looks good! You've got a lot of the Ezuri staples that don't break the bank. Looks like it would be pretty effective. I designed my Ezuri deck around elves. I'll leave a link to it here so you can take a look at it. You might find some ideas there.
Commander / EDH
35 VIEWS | IN 1 FOLDER
A lot of variation in decks containing blue come from your meta which determine what control cards you need. For the most part what you've included looks fairly well-rounded. I do have a few suggestions with a budget in mind.
I had Urban Evolution on my list as well before I deemed it too slow. By the time you have mana to cast it, you shouldn't need the ramp it provides. There are also more efficient means of card draw. I can't begin to describe the card advantage you get from Primordial Sage and Soul of the Harvest. Your mana curve looks low enough that I think you could be taking advantage of them. And even if you needed more mana ramp (which I don't think you need too much more), Gyre Sage and Viridian Joiner would give you a kick in addition to your Marwyn, the Nurturer. If you want more draw effects from playing a single card, might I suggest Prime Speaker Zegana, Shamanic Revelation, or Soul's Majesty. Any one of them will net you more cards than you need.
The other thing I can't stress enough if Panharmonicon if it's not out of your budget. The value from having this out with Ezuri is crazy especially when you play cards like Cultivator of Blades and Experimental Aviator. You basically get two experience counters for every creature under 2 power that you put into play.
Also as an afterthought, if you wanted to get your Sage of Hours out faster, you could add in Momir Vig, Simic Visionary who is really just good for getting any creature you might need. He's excellent for drawing right into your infinite win con, though.
Nice deck! Ezuri is so much fun to play!
1 week ago
Lure used to be in the deck but every time it was played, it was removed instantly before I could get any use out of it. I also find myself keeping Rhonas as a blocker rather than an attacker as he is one of the best deterrents.
Gyre Sage is a good suggestion, but I imagine it's a weaker Selvala, Heart of the Wilds though but it is on curve for Rhonas. I'll get hold of a copy and give it a go. If I can find a good cut for it, I'll also try Outland Colossus.
1 week ago
Braingamer on Bronas
2 weeks ago
I would really recommend Gyre Sage it's ramp that turn into a big creature after just a few spells are played
4 weeks ago
1 month ago
So I’m going to try and give some advice since you’ve been gone 12 years (I think that what you said I your forum post).
Modern is pretty fast. By turn 4/5 you should have your decks plan in fully motion. Aggro decks want you dead by about then. Midrange decks want to have their strong dudes out and you to have little resources. Control wants to have a lock on the board. Whatever you want to do you need to be able to get to turn 4 alive and with your deck doing what it needs to do.
As of right now your deck doesn’t do enough at that point. So I’d suggest one of three options. 1) ramp. Get the mana you need earlier so that you can start dropping your threats sooner. 2) Control. Removal and counter spells to slow your opponent down to your speed. 3) innovate. Restructure your deck around another idea that can impact the game sooner. Examples being to focus on cheap creatures with +1/+1 counters and use root kin and a few other grafters with abilities as your top end instead of the base. You also need o be aware that removal is extremely prominent in modern. You can’t have too many creatures that rely on others to be good. Graft decks are hard in modern for that exact reason. Path to Exile, Fatal Push and Lightning Bolt are the most popular 1 drop removal spells and there’s almost a dozen options at 2 cmc. Always expect every color to be packing enough removal to take out several of your creatures.
For option 2. Remand, Mana Leak, and Delay are good choices to start for counter spells. I’m not well versed in blue green removal but you’ll want to look into that as well. The idea is that you don’t need to stop them forever. Just long enough to resolve your threats and kill them.
And for 3. Avatar of the Resolute, Obsessive Skinner might be an option, Song of Freyalise, Zameck Guildmage. All options for ways to reduce the cost of your deck and I literally just searched for “creatures counters” and restricted to your colors. You’d easily be able to find better options yourself once you have a better idea of what exactly you’d want to do.
1 month ago
I know white mana is less common than green in a deck like this however Seedcradle Witch has done wonders for my selvala deck. It is great untapping and goes infinite with Wirewood Channeler (also it is very cheep £/$ wise). I also use Gyre Sage as another less good Marwyn, the Nurturer to make sure I hit infinite mana as it only needs 4 or 5 +1/+1 counters.
1 month ago
Glad you love it!
I used to run both Everflowing Chalice and Astral Cornucopia but found them to be to slow and lacking in synergy. If I cast either of them I need to have Atraxa out to pump them or I need to spend a lot of mana. I've found Gyre Sage and Crystalline Crawler to be more cost effective as they are cheap, produce mana, can be pumped by anything that gives +1/+1's, and give me something to swing/block with.
Thank you for the suggestions and comment!