|Commander / EDH||Legal|
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|Ravnica Allegiance: Guild Kits (GK2)||Rare|
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Creature — Elf Druid
Evolve (Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Gain for each +1/+1 counter on Gyre Sage.
Gyre Sage Discussion
1 week ago
I would suggest if you are going to use Anafenza, the Foremost as your commander I would try more to build around her creature exile ability by looking for more deathtouch. You already have Gyre Sage and Scavenging Ooze so with more deathtouch you can lock down creature recursion.
If you want to build around +1/+1 counters there are far better commanders that can do that for you.
My deck is an example of that if you are interested. Reyhan and Ishai's Counterstrike
Regardless I wish you good luck and happy brewing.
2 weeks ago
Great looking deck! We would probably replace Nacatl War-Pride with Mycoloth though, because the amount of tokens it generates does not depend on the amount of creatures any opponent would control. Also, since you tend to go wide a lot, and you're already using some boosters like Pathbreaker Ibex , have you considered adding Craterhoof Behemoth ? Last but not least, Umbral Mantle will often allow you to get infinite when combined with Gyre Sage , Karametra's Acolyte and Selvala, Heart of the Wilds .
Have fun playing! And as a fellow mono-green player, would you care to share your thoughts on one of our mono-green decks: enter link description here? We're very interested in your feedback.
With kind regards,
Mrs. and Mr. NV_1980
2 weeks ago
If you want to focus in on Borborygmos, there are lots of cards that care about +1/+1 counters.
Armorcraft Judge is a good way to draw cards after Borborygmos attacks, while Bloodspore Thrinax makes every creature bigger as it enters. Gyre Sage and Incubation Druid are great mana dorks that fit that theme, and Mycoloth can create a fresh new army every turn (which will only grow larger thanks to Borborygmos).
2 weeks ago
I hear you with the budget thing, NothingClever. If you can spare the change now, Diabolic Intent is cheeeeap now compared to what it was and will be, and in Ghave (with the cheap 1/1s) it's pretty much might as well be a Demonic Tutor . Worth the buy at this point in time.
Altars are expensive too, but what diabolic intent is to demonic tutor in Ghave, a Utopia Mycon is to a Phyrexian Altar . It's a couple bucks, yes, but far cheaper than a phyrexian altar, but once you played with it a few times you'll be very very happy you got it. Turning saproling into mana is just what you need. Gyre Sage is also a must include for Ghave - especially if it's out with a Ivy Lane Denizen , a Juniper Order Ranger , Cathars' Crusade , or any other passive counter adder. I like to have it out with some extra mana, pass the turn, then right before my next turn, create a bunch of saprolings to trigger counters onto it for a big next turn (maybe with 10 Geralf's Messenger triggers.
Both Gyre Sage and Utopia Mycon could more justify Exsanguinate in here as well. Also, they both make Mirari's Wake and Zendikar Resurgent that much better as you can take the mana doubling even further, leading into a monster turn.
I personally would remove Scute Mob for Blade of the Bloodchief as the blade can produce more counters with the combos in here for added fuel to Ghave, and it can go on creatures who's abilities use those counters: Hangarback Walker , Champion of Lambholt , Hooded Hydra , Mycoloth , Fertilid , Gyre Sage , etc........ Far more value. It also makes an Elenda, the Dusk Rose go nuts and provides tons of value in a Ghave.
Another very powerful card I've used for Ghave is Glare of Subdual . It has huge interaction potential and controls the board easily with Ghave.
2 weeks ago
After testing out your deck a lot, I see that you have already found a good balance in ramp and big spells. The only thing I saw that could improve it is having ramp cards for turn 1. If you have a turn 1 Llanowar Elves or Sol Ring , that means a turn 2 Gyre Sage or Cultivate and a turn 3 Kruphix with possibly some extra mana to float into your turn 4. Without turn 1 mana dorks, your deck can go 1-2 turns slower at times. I do know its not fun to draw into a mana dork later in the game, but you're playing so draw shouldn't be a big issue.
3 weeks ago
You can consider adding in Crystalline Crawler for another Gyre Sage like effect except that all you have to do is remove counters for it to proc. Winding Constrictor is another Hardened Scales effect that you can use. You can also consider adding in more dorks like Elvish Mystic to have access to Vorel faster as well as lowering your curve.
Hope that helps!
1 month ago
I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.
I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.
For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .
Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.
Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.
Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .
Gyre Sage occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
G/U (Simic): 0.68%