Gyre Sage

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Rare

Combos Browse all

Gyre Sage

Creature — Elf Druid

Evolve (Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

: Add to your mana pool for each +1/+1 counter on Gyre Sage.

Price & Acquistion Set Price Alerts

GTC

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Gyre Sage Discussion

NV_1980 on Ruric Thar gives 0 f**ks

1 week ago

Hi,

Ruric is aswesome, but he becomes even more so if you add some creature-induced mana-generation to his deck. There are plenty of options for this; here are some of the ones I'm using:

Aside from these ramping options, there are some more draw options to consider like:

A great way to get some additional acceleration, is by using:

  • Lurking Predators; this makes your opponents very wary when it comes to spell-casting; every single thing they do might result in you being able to launch some free bomb-shells.
  • Primal Surge; not so much an accelerator as it is a game-finisher in your deck's case. Still, it gets your fantastic beasties out en mass, which is fun.

Last but not least, have you ever considered adding life-gain equipment artifacts to the deck? Attaching stuff like Basilisk Collar, Loxodon Warhammer or Batterskull to Ruric, will make it even more beneficial for you whenever an opponent casts a spell. Additionally, it will prevent you from being harmed by Ruric's damage-ability whenever you cast something non-creature like.

I hope some of this helps. If you feel inclined, I'd love to receive some of your feedback on one of my decks. So please, feel free to review one (or more) of them. Happy brewing and playing!

Regards,

NV_1980

StoryArcher on Torn between two similar mono-green ...

1 week ago

I'm really struggling to decide which of these two similar mono-green decks to play in Modern. Both could be considered Budget and both have had some solid success in local Modern tournaments over the past few months. I'd really appreciate some insight on how they might perform respectively on a larger stage and if there is one version that seems to have a clear-cut advantage over the other in the current Modern format.

Don't Let 'em Breathe I

Creatures (30)

Instant (7)

Enchantment (4)

Land (20)

This version plays a little more straightforward, essentially relying on a steady supply of bigger and bigger creatures to eventually overwhelm your opponent. There are some incidental graveyard effects and a little creature removal via Ulvenwald Tracker, but its nothing revolutionary. At the moment I'm playing three Collected Company in place of another instant like Vines of Vastwood. There are no ramp effects to speak of apart from Nykthos - a case could be made for swapping Dryad Militant out for some Birds or Elves, but the deck as is has a really smooth mana curve.

(If you drop Nykthos, Shrine to Nyx and replace Collected Company with Vines of Vastwood, this deck can be had for about $100. Replacing Rhonas the Indomitable with Champion of Lambholt drops that down closer to $70.)

Don't Let 'em Breathe II

Creatures (26)

Instant (6)

Enchantment (8)

Land (20)

This version requires a bit more judicious play (but only a bit), in that you tend to want to build a little before making a big swing rather than coming hard and fast from the outset. In addition to devotion, it leans on the +1/+1 token mechanic with the Champion of Lambholt usually serving to break up any early stalemates. There are fewer creatures in this deck and the mana curve isn't quite as smooth, but every single creature can generate tokens and its not uncommon for this deck to get very big, very quickly. Including a couple of Inspiring Call has led to several clutch wins for me in the past. This deck lacks any removal at all and has a greater vulnerability to removal itself, since so many cards can benefit from other cards with tokens. Overall, I tend to find that it's a half-step slower than the other version but it also performs much more consistently in the mid-game, whereas its counterpart can peter out at times.

(This deck can be had for less than $100, and if you drop Nykthos, Shrine to Nyx, its closer to $70.)

elgosu1337 on By That Sin Fell The Angels

2 weeks ago

Really love the idea of going infinite with Shalai. I would drop most of the angels and change the focus to tokens and counters. Adding in Doubling Season, Primal Vigor, Hardened Scales, Cathars' Crusade, Parallel Lives, Anointed Procession, Panharmonicon, and Ashnod's Altar gives you more infinite mana combos. Reveillark combos with Karmic Guide for infinite sacrifices to the altar. Kitchen Finks also combos with Vizier.

Promise of Bunrei, Rhys the Redeemed, Spectral Procession, Sram's Expertise, Triplicate Spirits, Deploy to the Front, Conqueror's Pledge, Increasing Devotion, and Nomads' Assembly could be good for generating tokens.

Growing Rites of Itlimoc  Flip, Gyre Sage, and Selvala, Heart of the Wilds are also great to untap. Illusionist's Bracers make Shalai's ability cheaper and easier to go infinite with.

Auriok Champion, Soul Warden, Soul's Attendant, Suture Priest, and Essence Warden can help trigger Archangel of Thune.

Duke.Fleed on Hydraphobia

2 weeks ago

Gotta love hydras. I did a video on a hydra deck if you want to check that out, if not here is the tldr: Gyre Sage is bonkers, Hardened Scales good combo, "one drop hydras" will always be the right manacost: Mistcutter Hydra, Protean Hydra, Feral Hydra, and though not in the video Endless One is good too.

If you end up liking the modern format, I've got a podcast all about wacky deck brews if you want to check it out

TarimodV on Tari-Mod’s G/U Unblockable Counters

2 weeks ago

LoPhat thanks for the up vote and the suggestions. Ill look into the fight spells and will add Gyre Sage to my buy list. Im hoping to get some Llanowar Elves at the Dominaria prerelease. Then I can remove all the Blisterpods from the deck. Theyre a decent replacement, but Id Rather run the Elves. Thanks again for the help!

LoPhat on Tari-Mod’s G/U Unblockable Counters

3 weeks ago

You might like Gyre Sage in this list. Also, because some of these creatures have bigger bodies, there are a few green fight spells that add counters as well. All within budget.

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