Gyre Sage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Gatecrash (GTC) Rare

Combos Browse all

Gyre Sage

Creature — Elf Druid

Evolve (Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gain for each +1/+1 counter on Gyre Sage.

Gyre Sage Discussion

lagotripha on Help! Budget Hardened Scales

5 days ago

The core components of hardened scales are expensive because they don't have good replacements, but that doesn't mean you are out of luck.

The big secret to 'upgrade paths' is that its often cheaper to look at the expensive cards and see what decks you can build with them, then build an entire deck around the next bunch you get in rather than trying to keep running the same strategy.

If I was looking at starting with scales and foothills, I'd look at an Abzan Gavony Township / Karn's Bastion 'counters matter' deck- the golgari hydras list would be a good start for the kind of cards to look at- creatures that put counters on themselves. I feel that most of the hydras would not fare excellently in my current meta, so some scouting is advised.

However where you look should be different- cards recently in print but rotating out of standard are way cheaper, often to the point that modern archetypes are defined after a set rotates out of standard- as was the case with hardened scales. When combined with cards that 'didn't make the cut', or were one-ofs in nieche decks you get something pretty great.

Right now WOTS has Huatli's Raptor & Pollenbright Druid as 'one shot' steel overseer effects which could form an interesting riff on township.

A bunch of merfolk with a +1/+1 counter theme are rotating, and its worth testing sutai merfolk- I doubt it'll be great for you unless you are planning to build into full merfolk.

Marwyn, the Nurturer and Incubation Druid offer an interesting combo option with older cards like Viridian Joiner and Gyre Sage , that may become a playable archetype, and is notable because Umbral Mantle / Training Grounds /manland is already a thing.

I expect Vivien's Arkbow to retain some of its price as people realise how good it is in modern, which is neat as an artifact supporting the kind of midrange strategy you'd want to transition into an 'artifacts matter aggro' list.

Affinity tools like Springleaf Drum , Ornithopter , Signal Pest , Vault Skirge , Cranial Plating and Etched Champion are all still relatively cheap, Thoughtcast and Galvanic Blast and are likely playable in a more midrange strategy, even if that will likely leave you weak to all the affinity answers floating around.

All told, muck around with some decklists before going out and buying a bunch of cards- there is a lot out there which might work great, given tinkering time. If you want to play right away, jump in with the most budget list involving scales and constrictor you can find, then build out based on what you think is a good deal.

Qolorful on How Many Basic Lands are ...

1 week ago

My solution to blood moon and ruination is to turn everyone against the jerk playing those cards before the game even starts, just don't let them live long enough to play that garbage. Its a political format and if you can't get people to shut that player down before he gets going then you are in trouble anyway. That or have creatures, artifacts, and enchantments that can make fancy mana combos so you can brush the cards off. I really dislike the idea of having so many basic lands in a 4C deck. Even in my 3C decks I rarely run more than 15.

As for big mana with atraxa, the first thing that comes to mind is Crystalline Crawler , Gyre Sage or Workhorse to abuse all those poliferates.

rangab7 on Nature AND Nurture with Marwyn

2 weeks ago

You need Skullclamp , Umbral Mantle for sure

you need to cut things like Runic Armasaur , and Wolfbriar Elemental and add more elf payoffs Similarly, cut Gyre Sage for Freyalise, Llanowar's Fury and you need to focus your deck more. Elves are powerful because they can come back from their strategy being disrupted naturally without adding too many payoffs. Here's my deck http://tappedout.net/mtg-decks/ramp-till-youre-dead-2/ as an example, it uses a primarily solitaire combo but it goes aggro if it fails. Just focus your deck a bit and it should work

Also on a final note Nykthos, Shrine to Nyx is a must incle

dhannum on Mayael Low Curve Fatties

2 weeks ago

Out:

Gyre Sage - Has seemed pretty low impact in this deck. Easily killed. I don't need gobs of green mana. I need all three colors

Soul of the Harvest - Better when I cast lots of small creatures vs a few big ones. There is better draw (see below)

Shefet Monitor and Krosan Tusker - These are in here so that if I draw them, they aren't dead 7 drops. I can cycle. But in practice, I never cycle them. There's always something better to do, the spots are better for actual 5-power creatures that are efficient (like the new R and G War of the Spark gods)

In:

God-Eternal Rhonas - A solid beater that enables a free attack. Plus, vigilance is what I need. I need to be able to swing for massive damage and not leave myself open

Brave the Sands - Another vigilance enabler

Ajani, the Greathearted - Another vigilance enabler

Scroll Rack - Fatties get stuck in your hand, now you can replace them. How did I miss this card?

Honorable Mention:

Ilharg, the Raze-Boar - I need to add this as soon as I can find one. Not sure what to remove yet. Whatever the least useful card is...

SinBlade on Mono Green Counters

1 month ago

Oran-Rief, the Vastwood

Inspiring Call

Bioshift

Gyre Sage

These are a few cards worth looking at, if you're interested! None of them are bank breaking, and all synergize with this deck and type. I think you can afford to drop the land total a bit, since the deck is mono colored, to give you better draws, but you run Hyrdas, so more mana isn't bad...

If you'd like, take a look at my first ever, and favorite, deck that uses this mechanic, using W/G!

Bigger. I Said Bigger!

NoopyNolife on "Modern" "Energy"

1 month ago

lagotripha thank you for all the suggestions! I'm personally not a big fan of Gyre Sage as it doesn't ramp untill it receives a counter, but adding more ramp is probably not a bad idea. I'll see if Kiora's Follower fits the bill.

I do hope Hydroid Krasis drops in price, it would be a good replacement for Nimbus Swimmer as well.

I'm unsure about beast within and the mana rocks, but I'll definetely keep them in consideration.

Thanks again!

lagotripha on "Modern" "Energy"

1 month ago

Nimbus Swimmer always feels a little weak to me. I always assess by looking at how a card feels to draw in the first three turns. Drawing a low cost spell later in the game is usually ok, but making sure those first few turns put you in a good spot is essential.

I'm just flicking through the simic stuff since I've tended to only do stuff like Cloudfin Raptor / Experiment One with it. Hydroid Krasis looks promising when the set rotates and it gets cheap, which will let you replace glimmer of genius.

Right now, think what I'd do would be add three Gyre Sage and two thrummingbird, cutting a climb, a hungering, two forests and a swamp. I'd also consider cutting Go for the Throat and running Beast Within instead, since I like the extra versatility with my 2 drop slot already taken/ ramping me to play it.

I'd also look at Everflowing Chalice and Astral Cornucopia while upping the proliferate count- Tezzeret's Gambit does a reasonable impression of Glimmer of Genius in most cases, and getting lots of mana to pump into hydras is good feeling.

Thats my thoughts though, and my deckbuilding is far from perfect. Testing is the most important thing. Hit playtest, draw a few hands, change some things then try again. Its how you get a deck that feels good to play.

lagotripha on Santa's Revenge 2: The Return of Marwyn

1 month ago

So a Freed from the Real variant? Umbral Mantle / Sword of the Paruns / Staff of Domination is traditional.

I like the idea of green untap spells though- Burst of Strength / Stony Strength / Ornamental Courage 's single mana cost could offer some serious ramp and could back Inspiring Call and Gyre Sage .

Thousand-Year Elixir hasn't found a deck it fits in yet either, since Swiftfoot Boots is usually better, but this has options to play it.

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Gyre Sage occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.17%

G/U (Simic): 0.68%