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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal


Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, this deals 2 damage to each opponent.

SufferFromEDHD on Sevinne, the Chronoclasm Acid Flashback

1 week ago

Hey MyUsernameWasTakenTwice just updated this deck for 2023 and saw your comment. The win conditions are:

  1. Dumping mana into Devil's Play then copying it.

  2. Cloning Electrostatic Field/Firebrand Archer/Guttersnipe then playing/copying spells.

  3. Planeswalkers/Emblems.

hiiii on Piss Off, Norin

1 month ago

Thor_Naadoh yooooo I love superfriends but I never thought on doing it on Norin! I'll certainly give it a shot! From goldfishing the deck a bit, most of the damage I pull off through spells comes from cards like Guttersnipe and through my copy engines to get more storm-y turns. It's aight but idk... I think it'd get pretty boring in the long run.

I'll most definitely try my hands at making a commander centric version! Thank you very much :D

Fluggleshmuggits on Cube Eternal

1 month ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair



Triton on Krark & Ikra Spellslinger/Lifegain EDH

3 months ago

I'd suggest cutting the artifact ramp that isn't Sol Ring or Mana Crypt for more spell/land-based ramp. Nature's Lore and Three Visits-like effects just to trigger more abilities/magecraft.

Some other suggestions that might be fun:

JustJohn97 on Budget Burn

4 months ago

wallisface Thanks for the suggestion! Seal of Fire is an interesting idea! The purpose of Guttersnipe was to take advantage of its trigger to deal noncombat damage. I'm not committed to it, but I considered using it to get additional value out of Lava Dart and other instants/sorceries. It does pair well with the ability of Chandra's Incinerator, but I admit it's on the cutting board and one of the reasons I'm looking for replacements within the community lol! If I remove Guttersnipe I may be looking to replace Lava Dart as well....

My thinking with Soul-Scar Mage was to get around indestructible or whittle down large creatures. Additionally I considered using it against protection from red in conjunction with Anger of the Gods, but I'm realizing as I type this it would likely be a niche situation where both are needed. Concerning indestructible or large creatures, I could see Soul-Scar Mage doing real work with Chandra's Incinerator if they're both on the battlefield. To be honest though I don't know the prevalence of these strategies or how well this might answer them....

Thanks again for your suggestion though, much appreciated!

wallisface on Budget Burn

4 months ago

Seal of Fire is a card that works great alongside Chandra's Incinerator, as its another option to allow you to cast it turn 2. I’d suggest finding room for a playset if them.

Your mainboard looks pretty solid, except for Guttersnipe… that card is pretty universally bad and i’d suggest cutting it.

Your sideboard also looks really solid. The only odd choice there is Soul-Scar Mage - i don’t see when you’d be bringing this into the deck. If it doesn’t fit in the mainboard i wouldn’t put it into the side.

coronablurr on Historic Snipe

4 months ago

to_regatha_and_beyond Glorybringer is way, way too expensive for this deck. I've only seen this deck hit it's fifth land on games that go very long, and even rarely then. There's only 16 basic lands in here, and 4 Spikefield Hazard  Flip that can act as lands in a bind. Plus, Glorybringer doesn't synergize with the Guttersnipe effects the deck is built around and only works if they have a creature in their yard. In the perfect game, you would spend all your damage spells directly on them (you only target creatures when necessary). Thanks for checking the deck out!

skibulk on Neheb's Eternal Blasting

4 months ago

Just spitballing here. Kessig Flamebreather offers better early game defense than Firebrand Archer, and survives Shock. Pyrohemia could be interesting. How to Keep an Izzet Mage Busy combos aggressively with Guttersnipe, etc. Burning Wish could fetch it or an x damage spell. Valakut Awakening  Flip could help to assemble your combo or serve as a backup land drop. If you went green instead of blue you could run Time of Need or Living Wish, and replace a mana rock with Zhur-Taa Druid. I used to run him in this deck: Guttersnipe. Don't do this, but you could potentially go infinite with Aggravated Assault (mana and combats).

I'd be weary that 3-card combo decks can be inconsistent (Neheb + Mass Damage + Mana Sink). The best way to test decks is goldfish a dozen or so games (on tappedout). If you can consistently do what you want to on turns 5-6, it might be viable in our group. I goldfished a game; didn't get Neheb but Guttersnipe worked well enough. Life gain (Soul Warden, etc.) could be problematic for you.

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