Creature — Goblin Shaman
Whenever you cast an instant or sorcery spell, this deals 2 damage to each opponent.
|Have (2)||orzhov_is_relatively_okay819 , gildan_bladeborn|
|Want (2)||AFRich337 , Swmrulz|
Combos Browse all
- Guttersnipe + Isochron Scepter
- Goblin Grenade + Guttersnipe
- Dual Casting + Guttersnipe + Lightning Bolt
- Guttersnipe + Lightning Bolt
- Dramatic Reversal + Guttersnipe + Isochron Scepter
- Fireblast + Guttersnipe + Lightning Bolt
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
3 days ago
Hey, you're welcome.
In my last comment I said "there's quite a few cards that look out of place" what I mean by this are cards that are creatures who you don't want to or can't cheat onto the battlefield with Kaalia, cards that don't help Kaalia in any way or support that's simply not worth the mana cost of the card. You have many more good cards than subpar ones and I don't want to discourage your deck building, but the rest of this comment are examples of cards that don't belong.
- Auntie's Hovel: not enough Goblins.
- Ancient Amphitheater: there isn't a Giant here.
- Oswald Fiddlebender: powerful card, one of my favs from the set, but it needs artifacts for fuel as well as having an artifact that you want to search for. Only 11 artifacts isn't enough to play this guy.
- Wall of Reverence: you simply don't need this card to gain life since it can't be cheated onto the battlefield with Kaalia or can even attack. Any Angel who has lifelink would be a better source of life.
- Serra Angel: in this day and age of Magic Serra is the definition of subpar. Any other five drop Angel with lifelink would be an upgrade for her.
- Guttersnipe: It's not a bad card, but you need a lot of instants or sorceries to fuel it's damage trigger. Having only 18 instants or sorceries out of the other 99 cards is not enough to play Guttersnipe.
- Isochron Scepter: it's an expensive card here that doesn't have a lot fuel. Like Guttersnipe there's not enough instants, but even worse is Scepter can only interact with instants that are 2 or less mana thus there's only 9 options of 99 cards in the deck.
- Mutilate: with only 6 Swamps you're counting too much on controlling Urborg, Tomb of Yawgmoth for Multilate to have enough Swamps to be playable.
- Crypt Rats: same as Mutilate you're counting too much on controlling Urborg to have enough black mana sources.
6 days ago
The problem with Veyran, Voice of Duality is that while getting extra triggers is nice, most of the time if you're using effects like Guttersnipe then you're looking to assemble an infinite combo anyway, so additional triggers are much less relevant. Additionally, as smilodex mentioned, voltron is not an overly powerful strategy as you can only K/O one player at a time (short of extra turn spells).
That being said, if you've got a decklist in mind which can showcase her, that's generally the best way to get a commander bumped up in the list, as it provides a lot more context.
1 week ago
Hey, interesting budget version of Kykar.
Lots of burn here doesn't have enough oomph when each opponent will have 40 or more life. Glacial Ray, Magma Spray, Lightning Helix and other single effect burn spells like this are subpar in multiplayer Commander. Flame Rift doesn't do enough, hitting all players for 4 damage a single time is not worth a card. Even being able to flashback these spells with Backdraft Hellkite isn't good enough because they're only doing damage to one player. Some advice is research Torbran, Thane of Red Fell burn decks and mimic the burn strategy with Kykar?
Barbs and Earth seem like very good repeatable burn sources with Kykar since have lots of mana rocks (could have more), Spirits can make red mana and playing lots of basic lands. Tremors and Goblin Bombardment want an infinite combo for they're burn that can create infinite tokens with Kykar or Saheeli, Sublime Artificer.
By adding this budget combo you add some more competitiveness to your deck and Guttersnipe is another burn win condition with the combo. You can't do this combo if you control Spellshock. But with Jeskai you have many options that can bounce/tuck/destroy an enchantment before comboing while still keeping it in your control to burn your opponents until you want to combo.
What Kykar provides for a burn strategy is extra damage from attacking with fliers, 1/1 Spirits and Kykar. Animosity can make Spirits more of attacking threats and with a lot of them a win condition. Consider increasing the fort with Obedience and Prison? Obedience can also be a nice source of repeatable life gain with extort since you gain life each time equal to the number of opponents you have.
Consider adding more draw as well as more mana efficient draw to expand on spellslinger?
Tandem Lookout when soulbond to a creature who can do damage to an opponent or all opponents you draw cards. Use this interaction with Guttersnipe since when he does damage you draw a number of cards equal to the number of opponents you have. Zo-Zu the Punisher is also good with Lookout because all players can play lands including yourself to draw. Lookout can change who it's soulbond to which is really helpful to first soulbond with flying Kykar or a Spirit and then change when a creature ETB who can do damage to opponents.
Some cards to consider cutting:
- Fog Bank
- Essence Backlash
- Boros Fury-Shield
- Glacial Ray
- Magma Spray
- Momentary Blink
- Lightning Helix
- Faith's Shield
- Flame Rift
- Not Forgotten
- Martyr's Cause
- Backdraft Hellkite
Good luck with your deck.
3 weeks ago
Here’s a few possibilities for you to think about:
3 weeks ago
I'll be playing a bunch of games this upcoming Saturday, so it'll be my chance to field test a lot of these changes since I last played the deck. I think I've changed about 10ish cards since I last played it irl. Hopefully Possibility Storm will serve me as well as it served you Kalkris lol.
I have seen your build! I think I might've liked it within the past couple weeks, or checked it out after one the first times you commented on my list. It definitely gave me some ideas for this build, especially at the point when I was considering combo additions to this deck.
I don't think I would do a serious spell slinger overhaul on this deck until I've played the current iteration for a few months. I'll probably throw together some kind of list and publish once I think it's worth having extra eyes for feedback. I do imagine running stuff like Guttersnipe and other "Magecraft-y" type effects, which would mostly be in Red. It's a shame Prosper isn't Grixis, because having access to Veyran, Voice of Duality would have been great lol. Grixis Prosper would've had some filthy combo potential.
I think if I were to find a slot for one more card, it would be Wandering Archaic Flip before any of the other Storm stuff. I've seen enough of it in games to see what it's capable of. In the game I mentioned a few comments back where my friends and I pooled resources to prevent our other friend from combo-ing off with Hapatra, Vizier of Poisons, one of my friends was running Wandering Archaic, and that let him copy some of our removal and interaction for a team effort lol.
And thank you, I appreciate it. I think I'm still very much developing as a deck builder. I try to have fun when I write my primers to keep people engaged if they do decide to check it out. I don't think this is the best "casual" Prosper deck out there, but it's something I've had a lot of fun tinkering with over the past month and a half.
3 weeks ago
Crow-Umbra: I obvously missed the Mask, but it's a great card for sure. I'm actually considering building a Prosper Hellslinger, and if I build it, I'll include Carah, Toshiro Umezawa and all these Guttersnipe effects. I think this will be fun.
2 months ago
3 months ago
jsnrice that's correct!! Harmonic Prodigy would make the first Niv trigger happen twice (i.e., you draw 2 cards), and for each of those draws you would get 2 damage, for a total of 4 damage per trigger! It's a slam dunk in the deck ;)
Let me know how the prodigy works out for your Niv deck!