Guttersnipe

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guttersnipe

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, this deals 2 damage to each opponent.

CNG_Stream on 3.0 Goblins

2 weeks ago

Your deck seems a bit all over the place for a "goblin deck".

I like the Alesha, Who Laughs at Fate with the cheap goblins like Mudbutton Cursetosser and would reccomend getting a playset for the the deck. If you would include something that lets you sacrifice the goblin like Corrupted Conviction or Eaten Alive, you could combo the creature attacking sacrificing it to get removal on small creatures and bringing it back with Alesha's trigger end of turn. Seems like great value.

If you want to lean into the aggressive death trigger angle on your goblins then I would reccomend getting 4 copies of Boggart Mischief into the deck. You could easily trim the non-goblin spells to make room for this since they won't trigger the enchantment when they die anyways.

Cards I would reccomend cutting first from deck for not syergizing or look clunky would be:

Strongbox Raider, Quaketusk Boar, Battlesong Berserker, Dawn-Blessed Pennant, Goblin Boarders, Guttersnipe.

I would trim Bloodthirsty Conqueror and Perforating Artist if we really want to lean into the goblin motif as well, but I could see a reason to keep the artist as a filler card due ot its useful raid trigger.

Goblins that I would reccomend getting a playet of into if you have the rares would be Searslicer Goblin and Howlsquad Heavy with slightly more focus on the searslicer. Both of these will help you with generating boards that can get out of hand quickly and the Haste for Howlsquad is great with the Krenko, Mob Boss you already have.

If you need some non-rare goblins to fill in, then I would suggest trying Sourbread Auntie as a decent 4 drop as it basically is 3 bodies for 4 mana. Also more copies of Boggart Cursecrafter will do nicely as the creature punishes opponents for killing your board and has deathtouch making it great for defending with.

The next best thing I could reccomend would be fixing your mana with some Blood Crypt and/or Blazemire Verge.

If you take these changes to go more goblins like this, then I would reccomend changing your support spells to drop the pump spells and consider:

Strategic Betrayal - Non target removal is good vs the aura decks, but also great vs decks that use graveyards as it clears the graveyard disrupting reanimator strats or shutting of some lesson synergies. Only 2 copies is enough, but could go for more pending on your preference.

Eaten Alive - cheap cost removal that does require sacrifice, but does exile target to prevent death triggers and recurrsion of target. Also combos well with Cursetosser as mentioned earlier as it can help you perform a 2 for 2 instead of a 2 for 1 that this spell would normally inflict. Highly reccomend if you plan to keep Alesha in the deck plan.

Boggart Mischief - if you plan to go black/red with the focus on the goblins, then this at 4 is a must since it punishes board wipe players, and helps you go wide and can give you the win vs stompy decks that don't have trample. Also can be used for "Behold" as a goblin spell for Cursetosser.

I wish you the best of luck with the deck.

legendofa on Get The F Out

3 weeks ago

Maybe cut a Blisterspit Gremlin or two for something like Blazing Salvo? I think a couple more instants and sorceries could give more support to Guttersnipe and Imodane, the Pyrohammer.

ToastedBagl on Burnt Eggs

1 month ago

If you're going the snow-covered route with basics, I suggest Scrying Sheets.

You have Goblin Chirurgeon in the deck which I suspect is a mistake. Maybe you meant Guttersnipe?

Braid of Fire and Electro, Assaulting Battery seem pretty viable here.

Lightning Greaves and Swiftfoot Boots seem more effective and keeping your commander alive than regening it by sacking the one goblin in the deck.

Glamdring and Runechanter's Pike will provide alternate win cons for you if needed.

RiotRunner789 on Why Does White Not Need …

2 months ago

I accept the 'commander' argument for Mandate of Peace since we often get more out there cards in commander only sets. But it was a fog I knew of immediately.

Looking for more recent fog effects in white, there is Eerie Interference from Sep 2023. Generally worse than Holy Day but it could additionally stop other effects such as from Guttersnipe with added benefit of not stopping your blockers/attackers dealing damage.

Two years ago (at least), we had a white fog in standard. For most of the game's history it has been a part of white's wheelhouse. I think moving out of fogs for white, would be a mistake. However, I would accept less efficient or more specialized fogs in the future (which they have done already, could just keep getting less efficient).

SaberTech on Dissident Storm

3 months ago

Alright. It's harder to pull off a storm deck in Commander but there are things you can do.

The easiest way to storm in Commander is with the Isochron Scepter + Dramatic Reversal combo. The Scepter copies the imprinted spell, but you cast the copy so it counts towards your storm count. Running this combo requires you to run a bunch more mana rocks though, because you need to be able to produce at least 2 mana off of the rocks just to get the engine going, plus more mana if you want to produce infinite mana off of the combo. I don't know what your budget is like or if your group allows proxies, but at higher level tables you'd be looking to run cards like Mana Vault and Grim Monolith since those produce 3 mana all on their own. Beyond that though, you would definitely want to be running the talismans like Talisman of Dominance. Everflowing Chalice is another good option for storm because it's on rate if you only kick it once or you can just play it for free un-kicked to increase your storm count. Whichever rocks you end up running, you'll need a good number in the deck to support the combo.

The Dramatic Scepter combo also works well with Wishclaw Talisman. Activate the Talisman, then with the ability on the stack you activate the Scepter to untap the Scepter, the Talisman, and your mana rocks. While the first ability is still on the stack, activate the Talisman again and repeat the cycle. You'll be able to use up all 3 wish counters yourself and in the end you just pass a useless Talisman to the opponent, although after tutoring three cards you should just be winning that turn. The combo also just kills if Guttersnipe is out.

Running a bunch of mana artifacts (that don't enter tapped) has another benefit in that you can run cards like Paradoxical Outcome, Hurkyl's Recall, and Retract. You get to tap your rocks for mana, bounce them back to hand, and then recast them to increase your storm count and hopefully even net extra mana, although that requires more artifacts that produce more mana than they cost like Sol Ring, Mana Vault, and Grim Monolith.

Another combo card you could be running is Chain of Smog, which combos with Professor Onyx as long as you keep targeting yourself with the Chain and its copies. The copies won't count towards your storm count, but they will get you a bunch of treasure tokens off of Storm-Kiln Artist. You would have an empty hand, but you would have the mana to cast Kess and then cast a card from your graveyard. Ideally, you would be running wheel effects like Wheel of Fortune to immediately refill your hand and keep your plays going. Storm decks typically like to run wheel effects. On the more budget end of things, you could at least be running Windfall and similar effects so that you can match your opponents' hand sizes after emptying your own.

Chain of Smog + Archmage Emeritus will basically let you mill through your deck at the cost of emptying your hand. You'll be forced to discard the cards that you draw off of Emeritus. However, If you run a copy of Unearth in the deck then you can draw and discard your deck, use Kess to cast Unearth from your graveyard, and bring back Thassa's Oracle for the win. It's a risky line though because you won't have access to any counterspells to protect it.

Unearth is still worth considering for the deck in general since it can get back several relevant creatures in case they are countered, it's a 1 mana spell for storm count, and at worst you can cycle it away to draw a card.

Another combo I can think of based off of cards already in your deck is God-Eternal Kefnet + Scroll Rack + Time Warp (or any other extra turn card that doesn't exile itself). You use Scroll Rack to make sure that Time Warp is the top card of your deck. When you draw, Kefnet sees it and copies it. You cast the copy, and then before the end of your turn you use Scroll Rack to put Time Warp from your hand back on top of your library. Rinse and repeat for infinite turns.

Beyond that is typical storm stuff:

If all of that is sounding really expensive, Stella Lee, Wild Card and Veyran, Voice of Duality are known commanders for their own unique storm decks. You can find lists at various budget point for them online. Zada, Hedron Grinder can also play as a budget, glass-cannon style goblin storm deck.

StYY on split second combo stack manipulation …

6 months ago

"Whenever you cast an instant" cards like Guttersnipe, Aria of Flame possibly untap engines like Thermo-Alchemist and Unruly Catapult with dmg doubling effects like Furnace of Rath would work well. Cards that copy the next spell like Chandra, Hope's Beacon Cursed Recording and the emblem from Rowan, Scholar of Sparks  Flip

Krark, the Thumbless adds an interesting interaction, you can trigger all of your "when you cast" triggers then have a 50/50 chance of getting the spell back to do it again, or you get a double spell.

amarthaler on Pauper Murmurs from the Gutter

8 months ago

Updates!

Out: 2x Tolarian Terror... 1x Murmuring Mystic... 1x Guttersnipe... 1x Ophidian Eye... 1x Mob Justice... 1x Island

In: 4x Firebrand Archer... 3x Farseek

MindBoogaloo on Advertise your COMMANDER deck!

1 year ago

I build a deck with the Mystery Booster 2 Lutri, Pauper Otter (Playtest).

Currently, I'm trying to figure out:

  1. New ways of circumventing Lutri's companion restriction that'll give me greater access to cards.

  2. Streamlining the deck. I've tested it a bunch of times and usually, it ends up in a grindy 1 vs 1 with either Shark Typhoon/Murmuring Mystic as a token generator that will ultimately win the game by combat OR by pinging the opponent to death Guttersnipe etc. (Magmakin Artillerist+Tandem Lookout/Ophidian Eye is infinite at EOT if I've 8 or more cards in hand and a restricted hand size).

Any recommendations are highly appreciated, but pls keep Lutri's companion restriction in mind.

My deck:



Load more
Have (1) gildan_bladeborn
Want (1) qao50