
Combos Browse all Suggest
- Guttersnipe + Isochron Scepter
- Goblin Grenade + Guttersnipe
- Dual Casting + Guttersnipe + Lightning Bolt
- Guttersnipe + Lightning Bolt
- Dramatic Reversal + Guttersnipe + Isochron Scepter
- Fireblast + Guttersnipe + Lightning Bolt
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Guttersnipe
Creature — Goblin Shaman
Whenever you cast an instant or sorcery spell, this deals 2 damage to each opponent.
wallisface on
Burn/Control
1 week ago
Some thoughts:
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the idea of mixing control and burn is going to be a very difficult tightrope to navigate, because both these ideologies want different things. Control wins by gaining incremental card-advantage, and generally needs a game to go long to pull-ahead. Burn on the other hand doesn’t typically care about card advantage, and will usually waste all their cards haphazardly in an attempt to win the game as soon as possible (and before the opponent can stabilise).
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From a control standpoint, i’d recommend against stuff like Blink of an Eye (it gives you card disadvantage), Essence Scatter (its application is too narrow, Mana Leak is better 99% of the time), and Ionize (its just too weak/ineffective when soo many good 2-mana counterspells exist, including Counterspell).
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From the burn standpoint, i’d suggest ditching cards like Goblin Electromancer (you have almost no spells that benefit from this, and in any case its a creature for combo decks), Guttersnipe (its very slow, and waaay weaker than it might read), and Imperial Recruiter (again, too slow for burn. Also messes with cobtrol tempo).
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cards that could help you here are Dragon's Rage Channeler and Delver of Secrets Flip. Both if these cards can come into play cheaply, which lets you hold up mana for countermagic, and they both become fairly aggressive quickly. You’ll prolly want Mishra's Bauble to help enable the Channeler.
dragonstryke58 on Isochron & Twinning Staff
1 month ago
Isochron Scepter will trigger Guttersnipe and Talrand, Sky Summoner. Isochron Scepter casts the copied card from exile. Guttersnipe and Talrand, Sky Summoner will only trigger when an instant or sorcery is cast.
Sora825 on Isochron & Twinning Staff
1 month ago
So does this mean that Isochron Scepter also would not trigger Guttersnipe or Talrand, Sky Summoner?
Quickspell on
32 Sustainable Spells to Burn Body Fat
1 month ago
Thank you Dromar39. I ordered one and will try it out.
Dromar39 on
32 Sustainable Spells to Burn Body Fat
1 month ago
I like this idea. I do think that Guttersnipe will help close out the game quicker
lespaul977 on Balaam__
2 months ago
Cathartic Pyre looks pretty cool. I like that it has the quasi-cycling ability, and if I have a Guttersnipe down I can still dish out some damage if I decide to use that option. Thanks so much for checking it out!
Balaam__ on
Mono Red Weenie Hyper Budget Value Engine
3 months ago
Ah, thanks Chasmolinker! I got so lost in the Greek theme/Theros block I forgot about Guttersnipe. I’ll add him to the maybeboard, since I’ll have to weigh the merits vs Labyrinth Champion. Both have ups and downs as I see it. But I definitely appreciate the input.
Chasmolinker on
Mono Red Weenie Hyper Budget Value Engine
3 months ago
Guttersnipe doesn't hit creatures, so there's that...
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