Combos Browse all Suggest
- Guttersnipe + Isochron Scepter
- Goblin Grenade + Guttersnipe
- Dual Casting + Guttersnipe + Lightning Bolt
- Guttersnipe + Lightning Bolt
- Dramatic Reversal + Guttersnipe + Isochron Scepter
- Fireblast + Guttersnipe + Lightning Bolt
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Guttersnipe
Creature — Goblin Shaman
Whenever you cast an instant or sorcery spell, this deals 2 damage to each opponent.
SaberTech on
Dissident Storm
2 weeks ago
Alright. It's harder to pull off a storm deck in Commander but there are things you can do.
The easiest way to storm in Commander is with the Isochron Scepter + Dramatic Reversal combo. The Scepter copies the imprinted spell, but you cast the copy so it counts towards your storm count. Running this combo requires you to run a bunch more mana rocks though, because you need to be able to produce at least 2 mana off of the rocks just to get the engine going, plus more mana if you want to produce infinite mana off of the combo. I don't know what your budget is like or if your group allows proxies, but at higher level tables you'd be looking to run cards like Mana Vault and Grim Monolith since those produce 3 mana all on their own. Beyond that though, you would definitely want to be running the talismans like Talisman of Dominance. Everflowing Chalice is another good option for storm because it's on rate if you only kick it once or you can just play it for free un-kicked to increase your storm count. Whichever rocks you end up running, you'll need a good number in the deck to support the combo.
The Dramatic Scepter combo also works well with Wishclaw Talisman. Activate the Talisman, then with the ability on the stack you activate the Scepter to untap the Scepter, the Talisman, and your mana rocks. While the first ability is still on the stack, activate the Talisman again and repeat the cycle. You'll be able to use up all 3 wish counters yourself and in the end you just pass a useless Talisman to the opponent, although after tutoring three cards you should just be winning that turn. The combo also just kills if Guttersnipe is out.
Running a bunch of mana artifacts (that don't enter tapped) has another benefit in that you can run cards like Paradoxical Outcome, Hurkyl's Recall, and Retract. You get to tap your rocks for mana, bounce them back to hand, and then recast them to increase your storm count and hopefully even net extra mana, although that requires more artifacts that produce more mana than they cost like Sol Ring, Mana Vault, and Grim Monolith.
Another combo card you could be running is Chain of Smog, which combos with Professor Onyx as long as you keep targeting yourself with the Chain and its copies. The copies won't count towards your storm count, but they will get you a bunch of treasure tokens off of Storm-Kiln Artist. You would have an empty hand, but you would have the mana to cast Kess and then cast a card from your graveyard. Ideally, you would be running wheel effects like Wheel of Fortune to immediately refill your hand and keep your plays going. Storm decks typically like to run wheel effects. On the more budget end of things, you could at least be running Windfall and similar effects so that you can match your opponents' hand sizes after emptying your own.
Chain of Smog + Archmage Emeritus will basically let you mill through your deck at the cost of emptying your hand. You'll be forced to discard the cards that you draw off of Emeritus. However, If you run a copy of Unearth in the deck then you can draw and discard your deck, use Kess to cast Unearth from your graveyard, and bring back Thassa's Oracle for the win. It's a risky line though because you won't have access to any counterspells to protect it.
Unearth is still worth considering for the deck in general since it can get back several relevant creatures in case they are countered, it's a 1 mana spell for storm count, and at worst you can cycle it away to draw a card.
Another combo I can think of based off of cards already in your deck is God-Eternal Kefnet + Scroll Rack + Time Warp (or any other extra turn card that doesn't exile itself). You use Scroll Rack to make sure that Time Warp is the top card of your deck. When you draw, Kefnet sees it and copies it. You cast the copy, and then before the end of your turn you use Scroll Rack to put Time Warp from your hand back on top of your library. Rinse and repeat for infinite turns.
Beyond that is typical storm stuff:
- Ritual Spells like Dark Ritual, Rite of Flame, and Seething Song are good for generating bursts of mana, especially since Kess can cast them again from the graveyard.
- Cheap cantrips like Ponder and Thought Scour help to dig through your deck while adding to your storm count.
- Cards like Bolas's Citadel and The Endstone keep the card train rolling.
If all of that is sounding really expensive, Stella Lee, Wild Card and Veyran, Voice of Duality are known commanders for their own unique storm decks. You can find lists at various budget point for them online. Zada, Hedron Grinder can also play as a budget, glass-cannon style goblin storm deck.
StYY on split second combo stack manipulation …
3 months ago
"Whenever you cast an instant" cards like Guttersnipe, Aria of Flame possibly untap engines like Thermo-Alchemist and Unruly Catapult with dmg doubling effects like Furnace of Rath would work well. Cards that copy the next spell like Chandra, Hope's Beacon Cursed Recording and the emblem from Rowan, Scholar of Sparks Flip
Krark, the Thumbless adds an interesting interaction, you can trigger all of your "when you cast" triggers then have a 50/50 chance of getting the spell back to do it again, or you get a double spell.
amarthaler on
Pauper Murmurs from the Gutter
5 months ago
Updates!
Out: 2x Tolarian Terror... 1x Murmuring Mystic... 1x Guttersnipe... 1x Ophidian Eye... 1x Mob Justice... 1x Island
In: 4x Firebrand Archer... 3x Farseek
MindBoogaloo on Advertise your COMMANDER deck!
8 months ago
I build a deck with the Mystery Booster 2 Lutri, Pauper Otter (Playtest).
Currently, I'm trying to figure out:
-
New ways of circumventing Lutri's companion restriction that'll give me greater access to cards.
-
Streamlining the deck. I've tested it a bunch of times and usually, it ends up in a grindy 1 vs 1 with either Shark Typhoon/Murmuring Mystic as a token generator that will ultimately win the game by combat OR by pinging the opponent to death Guttersnipe etc. (Magmakin Artillerist+Tandem Lookout/Ophidian Eye is infinite at EOT if I've 8 or more cards in hand and a restricted hand size).
Any recommendations are highly appreciated, but pls keep Lutri's companion restriction in mind.
My deck:
FacelessOne & CandlekeepSage // Lutri, PauperOtter
Commander: Rule 0
31 VIEWS
RiotRunner789 on Best color for this type …
9 months ago
Orzhov (black and white) would be my recommendation. You have Eriette of the Charmed Apple, Kambal, Profiteering Mayor, Kambal, Consul of Allocation, and Elas il-Kor, Sadistic Pilgrim. All of which drain your opponents while gaining you life. Each has a unique way of winning without swinging.
Second best options could be golgari's Dina, Soul Steeper or Slimefoot, the Stowaway for Aristocrats build. Izzet (red/blue) or any spell slinging deck with a bunch of Guttersnipe effects are also solid.
Some black cards to consider, Hissing Miasma effects (of which there are many), Koskun Falls, or potential blanket protection effects such as Grave Pact or No Mercy.
Green has Elephant Grass and plenty of death touching deterants.
White has Peacekeeper and Sphere of Safety.
Blue has Dissipation Field and Propaganda.
Red has Kazuul, Tyrant of the Cliffs plus all of your Guttersnipe effects as mentioned above.
You can easily make a deck that kills (or mills) people to death without ever swinging. Just depends on the flavor you want to do the murdering with.
Amuneth on
The Dark Lord Rises
1 year ago
Replacements from Precon
Mountain => Minas Morgul, Dark Fortress
Boon of the Wish-Giver => March from the Black Gate
Deep Analysis => Call of the Ring
Goblin Dark-Dwellers => Dimir Signet
Goblin Cratermaker => Izzet Signet
Guttersnipe => Mauhur, Uruk-hai Captain
Inferno Titan => Rakdos Signet
Monstrosity of the Lake => Spiteful Banditry
Siege-Gang Commander => The Balrog, Durin's Bane
Summons of Saruman => Chromatic Lantern
Troll of Khazad-dum => Sauron, the Dark Lord
Gidgetimer on Kess Combos
1 year ago
Dramatic Scepter combo (Dramatic Reversal + Isochron Scepter ) could be a wincon with the already present Professor Onyx, Guttersnipe, Kessig Flamebreather, Lambholt Raconteur Flip, Ovika, Enigma Goliath, or Fiery Inscription.
RiotRunner789 on
Narset / Bria
1 year ago
So you are 59 cards over. A couple observation, way too many creatures which should probably be cut down to 30 to start. Land count seems low but your average cmc is 2.41 which is good.
You have 39 instants which can probably be dropped to 35 and sorceries down to 15. So, broadly speaking that would be 4 instants, 4 sorceries and 11 creatures for a total of 19. Which would leave you at 40 over, but it's a start.
Looking at creatures,
Adeliz, the Cinder Wind: Too many of your creatures are non Wizards. She does best at the helm or a dedicated wizard list.
Coruscation Mage: What direction do you want to go? Go wide creatures that you pump up with prowess or a bunch of Guttersnipe effects? I would cut one of those themes to make room. Personally, I prefer guttersnipe effects but your commander leans towards prowess more.
Elsha of the Infinite: Too expensive for the card advantage, especially advantage that doesn't go to hand.
Emberheart Challenger: Currently only looking at creatures. Do you have a lot of targeting effects for your creatures? Yes, maybe keep. No, then cut.
Eris, Roar of the Storm: Try goldfishing this. When your this many cards over you have to give yourself extra lands/assume you draw thus turn 1. If this place we'll, maybe keep. Main concern is how discounted this ends up being most games.
Guttersnipe: For reasons outlined above.
Khenra Spellspear: Too much mana and too many hoops.
Stormsplitter: Can ve good but expensive to start and no prowess to start.
Murmuring Mystic: I'd cut this or Talrand, Sky Summoner. They are expensive and the extra flying evasion will likely only be useful on defense most of the time (based on how you flood the board).
Hope that helps get you started.
| Have (1) | gildan_bladeborn |
| Want (2) | qao50 , Pare771 |








