
Combos Browse all Suggest
- Guttersnipe + Isochron Scepter
- Goblin Grenade + Guttersnipe
- Dual Casting + Guttersnipe + Lightning Bolt
- Guttersnipe + Lightning Bolt
- Dramatic Reversal + Guttersnipe + Isochron Scepter
- Fireblast + Guttersnipe + Lightning Bolt
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Guttersnipe
Creature — Goblin Shaman
Whenever you cast an instant or sorcery spell, this deals 2 damage to each opponent.
SufferFromEDHD on
Sevinne, the Chronoclasm Acid Flashback
1 week ago
Hey MyUsernameWasTakenTwice just updated this deck for 2023 and saw your comment. The win conditions are:
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Dumping mana into Devil's Play then copying it.
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Cloning Electrostatic Field/Firebrand Archer/Guttersnipe then playing/copying spells.
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Planeswalkers/Emblems.
hiiii on
Piss Off, Norin
1 month ago
Thor_Naadoh yooooo I love superfriends but I never thought on doing it on Norin! I'll certainly give it a shot! From goldfishing the deck a bit, most of the damage I pull off through spells comes from cards like Guttersnipe and through my copy engines to get more storm-y turns. It's aight but idk... I think it'd get pretty boring in the long run.
I'll most definitely try my hands at making a commander centric version! Thank you very much :D
Fluggleshmuggits on
Cube Eternal
1 month ago
Changelog 12/10/22
Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair
IN
- Cathar Commando
- Gideon, Ally of Zendikar
- Gideon Jura
- Parallax Wave
- Haughty Djinn
- Thirst for Discovery
- Hullbreaker Horror
- Baral, Chief of Compliance
- Liliana, the Last Hope
- Liliana, Waker of the Dead
- Cryptbreaker
- Rotting Regisaur
- Massacre Wurm
- Legion Warboss
- Guttersnipe
- Kiki-Jiki, Mirror Breaker
- Ilharg, the Raze-Boar
- Firebolt
- Tooth and Nail
- Biogenic Ooze
- Niv-Mizzet, Parun
- Sin Collector
- Nahiri, the Harbinger
- Grist, the Hunger Tide
- Escape to the Wilds
- Trostani Discordant
- Natural Order
- Celestial Colonnade
- Creeping Tar Pit
- Lavaclaw Reaches
- Raging Ravine
- Stirring Wildwood
- Shambling Vent
- Wandering Fumarole
- Hissing Quagmire
- Needle Spires
- Lumbering Falls
- Tundra
- Scrubland
- Plateau
- Savannah
- Underground Sea
- Volcanic Island
- Tropical Island
- Badlands
- Taiga
- Bayou
OUT
- Quirion Ranger
- Frost Titan
- Crystal Vein
- Cave of Temptation
- Talisman of Creativity
- Talisman of Curiosity
- Talisman of Conviction
- Talisman of Resilience
- Talisman of Hierarchy
- Strionic Resonator
- Sunken Hollow
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- Irrigated Farmland
- Scattered Groves
- Canyon Slough
- Fetid Pools
- Sheltered Thicket
- Seal of Cleansing
- Battle Screech
- Eidolon of Rhetoric
- Spirit Link
- Shoreline Ranger
- Deep Analysis
- Attunement
- Rewind
- Fate Unraveler
- Visara the Dreadful
- Ultimate Price
- Ruinous Path
- Bloodsoaked Champion
- Scab-Clan Berserker
- Sin Prodder
- Slice and Dice
- Starstorm
- Firebrand Archer
- Vessel of Nascency
- Seal of Primordium
- Lifecrafter's Bestiary
- Abrupt Decay
- Appeal / Authority
- Wear / Tear
- Rhythm of the Wild
- Unburial Rites
- Enigma Drake
Triton on
Krark & Ikra Spellslinger/Lifegain EDH
3 months ago
I'd suggest cutting the artifact ramp that isn't Sol Ring or Mana Crypt for more spell/land-based ramp. Nature's Lore and Three Visits-like effects just to trigger more abilities/magecraft.
Some other suggestions that might be fun:
-
Surge to Victory fun finisher when you exile a bomb spell
-
Guttersnipe puts in a ton of work in spellslinger decks
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Wort, the Raidmother RG spellslinger support, plus with all the tokens you make she is very effective
JustJohn97 on
Budget Burn
4 months ago
wallisface Thanks for the suggestion! Seal of Fire is an interesting idea! The purpose of Guttersnipe was to take advantage of its trigger to deal noncombat damage. I'm not committed to it, but I considered using it to get additional value out of Lava Dart and other instants/sorceries. It does pair well with the ability of Chandra's Incinerator, but I admit it's on the cutting board and one of the reasons I'm looking for replacements within the community lol! If I remove Guttersnipe I may be looking to replace Lava Dart as well....
My thinking with Soul-Scar Mage was to get around indestructible or whittle down large creatures. Additionally I considered using it against protection from red in conjunction with Anger of the Gods, but I'm realizing as I type this it would likely be a niche situation where both are needed. Concerning indestructible or large creatures, I could see Soul-Scar Mage doing real work with Chandra's Incinerator if they're both on the battlefield. To be honest though I don't know the prevalence of these strategies or how well this might answer them....
Thanks again for your suggestion though, much appreciated!
wallisface on
Budget Burn
4 months ago
Seal of Fire is a card that works great alongside Chandra's Incinerator, as its another option to allow you to cast it turn 2. I’d suggest finding room for a playset if them.
Your mainboard looks pretty solid, except for Guttersnipe… that card is pretty universally bad and i’d suggest cutting it.
Your sideboard also looks really solid. The only odd choice there is Soul-Scar Mage - i don’t see when you’d be bringing this into the deck. If it doesn’t fit in the mainboard i wouldn’t put it into the side.
coronablurr on
Historic Snipe
4 months ago
to_regatha_and_beyond Glorybringer is way, way too expensive for this deck. I've only seen this deck hit it's fifth land on games that go very long, and even rarely then. There's only 16 basic lands in here, and 4 Spikefield Hazard Flip that can act as lands in a bind. Plus, Glorybringer doesn't synergize with the Guttersnipe effects the deck is built around and only works if they have a creature in their yard. In the perfect game, you would spend all your damage spells directly on them (you only target creatures when necessary). Thanks for checking the deck out!
skibulk on
Neheb's Eternal Blasting
4 months ago
Just spitballing here. Kessig Flamebreather offers better early game defense than Firebrand Archer, and survives Shock. Pyrohemia could be interesting. How to Keep an Izzet Mage Busy combos aggressively with Guttersnipe, etc. Burning Wish could fetch it or an x damage spell. Valakut Awakening Flip could help to assemble your combo or serve as a backup land drop. If you went green instead of blue you could run Time of Need or Living Wish, and replace a mana rock with Zhur-Taa Druid. I used to run him in this deck: Guttersnipe. Don't do this, but you could potentially go infinite with Aggravated Assault (mana and combats).
I'd be weary that 3-card combo decks can be inconsistent (Neheb + Mass Damage + Mana Sink). The best way to test decks is goldfish a dozen or so games (on tappedout). If you can consistently do what you want to on turns 5-6, it might be viable in our group. I goldfished a game; didn't get Neheb but Guttersnipe worked well enough. Life gain (Soul Warden, etc.) could be problematic for you.
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