Guttersnipe

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guttersnipe

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

RiotRunner789 on Narset / Bria

1 month ago

So you are 59 cards over. A couple observation, way too many creatures which should probably be cut down to 30 to start. Land count seems low but your average cmc is 2.41 which is good.

You have 39 instants which can probably be dropped to 35 and sorceries down to 15. So, broadly speaking that would be 4 instants, 4 sorceries and 11 creatures for a total of 19. Which would leave you at 40 over, but it's a start.

Looking at creatures,

Adeliz, the Cinder Wind: Too many of your creatures are non Wizards. She does best at the helm or a dedicated wizard list.

Coruscation Mage: What direction do you want to go? Go wide creatures that you pump up with prowess or a bunch of Guttersnipe effects? I would cut one of those themes to make room. Personally, I prefer guttersnipe effects but your commander leans towards prowess more.

Elsha of the Infinite: Too expensive for the card advantage, especially advantage that doesn't go to hand.

Emberheart Challenger: Currently only looking at creatures. Do you have a lot of targeting effects for your creatures? Yes, maybe keep. No, then cut.

Eris, Roar of the Storm: Try goldfishing this. When your this many cards over you have to give yourself extra lands/assume you draw thus turn 1. If this place we'll, maybe keep. Main concern is how discounted this ends up being most games.

Guttersnipe: For reasons outlined above.

Khenra Spellspear: Too much mana and too many hoops.

Stormsplitter: Can ve good but expensive to start and no prowess to start.

Murmuring Mystic: I'd cut this or Talrand, Sky Summoner. They are expensive and the extra flying evasion will likely only be useful on defense most of the time (based on how you flood the board).

Hope that helps get you started.

PhotogenicParasympathetic on Card creation challenge

3 months ago

Idrix, Who Hastens the End

Legendary Creature - Demon

Spells can't be countered.

At the beginning of each end step, each player loses life equal to the number of spells they cast that turn. Then, each player whose turn it is loses 10 life, unless they cast 2 or more spells that turn. Then, each player whose turn it is not loses 5 life unless they cast a spell that turn.

6/6

"The elevator is going down."

Cards in his precon:

Bolt Bend
Expedite
Crimson Wisps
Reverberate
Stun
Overmaster
Grapeshot
Jeska's Will
Storm-Kiln Artist
Guttersnipe
Krark, the Thumbless


Make me a card named Brennan Lee Mulligan. (If you don't know who that is, I'm sorry).

orcopollo on Burn The World Just Cause You Walk On It

4 months ago

Very cool deck concept, I think Guttersnipe and Magmatic Galleon could work very well in here too!

KongMing on UR Instant Breakfast

4 months ago

Very tight curve and great name.

How about the Sword of Once and Future? Might be alright. Also, maybe Guttersnipe or Thermo-Alchemist|Electrostatic Field to ping the opponent while you spellsling?

Tic12 on Turn 5 - Darth Vadrik strikes back

9 months ago

Finaly i got Conqueror's Flail, so i replaced Guttersnipe with it.

I'm going to playtest it :)

Crow_Umbra on Lost Caverns of Ixalan

11 months ago

TypicalTimmy, Ojer also looks fun with all of the Guttersnipe, Hellrider, and Mayhem Devil effects that are out there. I'm already looking over my relevant deck slots lol.

I'm intrigued in how they'll pull off the reanimation with potential haste for the Pirate precon. Pirates up until now have felt a bit all over the place as a typal group. I took a stab at building OG Beckett Brass right after Commander Legends dropped, and it felt kinda meh.

I'm mostly excited for potentially hasty reanimated pirates for Goro-Goro and Satoru to get some new dudes for the 99.

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