Guttersnipe

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guttersnipe

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, this deals 2 damage to each opponent.

amarthaler on Pauper Murmurs from the Gutter

3 weeks ago

Updates!

Out: 2x Tolarian Terror... 1x Murmuring Mystic... 1x Guttersnipe... 1x Ophidian Eye... 1x Mob Justice... 1x Island

In: 4x Firebrand Archer... 3x Farseek

MindBoogaloo on Advertise your COMMANDER deck!

4 months ago

I build a deck with the Mystery Booster 2 Lutri, Pauper Otter (Playtest).

Currently, I'm trying to figure out:

  1. New ways of circumventing Lutri's companion restriction that'll give me greater access to cards.

  2. Streamlining the deck. I've tested it a bunch of times and usually, it ends up in a grindy 1 vs 1 with either Shark Typhoon/Murmuring Mystic as a token generator that will ultimately win the game by combat OR by pinging the opponent to death Guttersnipe etc. (Magmakin Artillerist+Tandem Lookout/Ophidian Eye is infinite at EOT if I've 8 or more cards in hand and a restricted hand size).

Any recommendations are highly appreciated, but pls keep Lutri's companion restriction in mind.

My deck:



RiotRunner789 on Best color for this type …

4 months ago

Orzhov (black and white) would be my recommendation. You have Eriette of the Charmed Apple, Kambal, Profiteering Mayor, Kambal, Consul of Allocation, and Elas il-Kor, Sadistic Pilgrim. All of which drain your opponents while gaining you life. Each has a unique way of winning without swinging.

Second best options could be golgari's Dina, Soul Steeper or Slimefoot, the Stowaway for Aristocrats build. Izzet (red/blue) or any spell slinging deck with a bunch of Guttersnipe effects are also solid.

Some black cards to consider, Hissing Miasma effects (of which there are many), Koskun Falls, or potential blanket protection effects such as Grave Pact or No Mercy.

Green has Elephant Grass and plenty of death touching deterants.

White has Peacekeeper and Sphere of Safety.

Blue has Dissipation Field and Propaganda.

Red has Kazuul, Tyrant of the Cliffs plus all of your Guttersnipe effects as mentioned above.

You can easily make a deck that kills (or mills) people to death without ever swinging. Just depends on the flavor you want to do the murdering with.

RiotRunner789 on Narset / Bria

10 months ago

So you are 59 cards over. A couple observation, way too many creatures which should probably be cut down to 30 to start. Land count seems low but your average cmc is 2.41 which is good.

You have 39 instants which can probably be dropped to 35 and sorceries down to 15. So, broadly speaking that would be 4 instants, 4 sorceries and 11 creatures for a total of 19. Which would leave you at 40 over, but it's a start.

Looking at creatures,

Adeliz, the Cinder Wind: Too many of your creatures are non Wizards. She does best at the helm or a dedicated wizard list.

Coruscation Mage: What direction do you want to go? Go wide creatures that you pump up with prowess or a bunch of Guttersnipe effects? I would cut one of those themes to make room. Personally, I prefer guttersnipe effects but your commander leans towards prowess more.

Elsha of the Infinite: Too expensive for the card advantage, especially advantage that doesn't go to hand.

Emberheart Challenger: Currently only looking at creatures. Do you have a lot of targeting effects for your creatures? Yes, maybe keep. No, then cut.

Eris, Roar of the Storm: Try goldfishing this. When your this many cards over you have to give yourself extra lands/assume you draw thus turn 1. If this place we'll, maybe keep. Main concern is how discounted this ends up being most games.

Guttersnipe: For reasons outlined above.

Khenra Spellspear: Too much mana and too many hoops.

Stormsplitter: Can ve good but expensive to start and no prowess to start.

Murmuring Mystic: I'd cut this or Talrand, Sky Summoner. They are expensive and the extra flying evasion will likely only be useful on defense most of the time (based on how you flood the board).

Hope that helps get you started.

PhotogenicParasympathetic on Card creation challenge

1 year ago

Idrix, Who Hastens the End

Legendary Creature - Demon

Spells can't be countered.

At the beginning of each end step, each player loses life equal to the number of spells they cast that turn. Then, each player whose turn it is loses 10 life, unless they cast 2 or more spells that turn. Then, each player whose turn it is not loses 5 life unless they cast a spell that turn.

6/6

"The elevator is going down."

Cards in his precon:

Bolt Bend
Expedite
Crimson Wisps
Reverberate
Stun
Overmaster
Grapeshot
Jeska's Will
Storm-Kiln Artist
Guttersnipe
Krark, the Thumbless


Make me a card named Brennan Lee Mulligan. (If you don't know who that is, I'm sorry).

orcopollo on Burn The World Just Cause You Walk On It

1 year ago

Very cool deck concept, I think Guttersnipe and Magmatic Galleon could work very well in here too!

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