Combos Browse all Suggest
- Guttersnipe + Isochron Scepter
- Goblin Grenade + Guttersnipe
- Dual Casting + Guttersnipe + Lightning Bolt
- Guttersnipe + Lightning Bolt
- Dramatic Reversal + Guttersnipe + Isochron Scepter
- Fireblast + Guttersnipe + Lightning Bolt
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Guttersnipe
Creature — Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Tic12 on Turn 5 - Darth Vadrik strikes back
3 months ago
Finaly i got Conqueror's Flail, so i replaced Guttersnipe with it.
I'm going to playtest it :)
Crow_Umbra on Lost Caverns of Ixalan
6 months ago
TypicalTimmy, Ojer also looks fun with all of the Guttersnipe, Hellrider, and Mayhem Devil effects that are out there. I'm already looking over my relevant deck slots lol.
I'm intrigued in how they'll pull off the reanimation with potential haste for the Pirate precon. Pirates up until now have felt a bit all over the place as a typal group. I took a stab at building OG Beckett Brass right after Commander Legends dropped, and it felt kinda meh.
I'm mostly excited for potentially hasty reanimated pirates for Goro-Goro and Satoru to get some new dudes for the 99.
Tic12 on Turn 5 - Darth Vadrik strikes back
6 months ago
Hypersayia9001 Hi, thanks for your comment.
I cutted Sorcerer Class because it's too slow and Veyran, Voice of Duality because i tried to go more into the combo/infinity game and Veyran doesn't support that in the way i want to.
Isochron Scepter was always destroyed in the moment it lands on the table (my Meta plays a lot of artifact hate) and i never fount the right spell for it, but i like the idea of Narset's Reversal + Extra-Turn. Also since i upgraded the Counter-Section in the last months, the Scepter will have more valuable combos now. Maybe i'll give it a try.
Dramatic Reversal does nothing without the Scepter, so it's a dead card most of the time cause i cant tutor the Scepter. And the need of two mana rocks + Scepter makes it almost impossible to build it up.
Urabrask Flip is already on my list but atm i don't have one.
Fiery Inscription seems to be an upgrade to Guttersnipe, so, i'll get one soon and give it a try. Unfortunately i think i don't have space for both :(
Let's come to Gamble: I think, i'm not risky enough for it, since i feel really unhappy everytime i play Chaos Warp ^^
seshiro_of_the_orochi on Aragorn 4c
9 months ago
Charm tribal seems a nice way to build him. With enough Guttersnipe effects, this could be pretty interesting.
NV_1980 on Tenacious F
9 months ago
Some ideas:
- Angelic Intervention/Apostle's Blessing: some more protection stuff that makes it easier for Feather to connect against your opponents.
- Guttersnipe/Fiery Inscription: these will deal a lot of damage in a deck like yours. Same goes for Firebrand Archer and Kessig Flamebreather btw, I'm curious as to why you didn't mainboard these.
- Sunforger: makes for an incredibly handy tutor, so that your instant/sorcery collection can be handled as somewhat of a toolbox for Feather. I'm not sure if this breaks your 1 dollar maximum per card though ...
- Sunhome, Fortress of the Legion: a great utility land in your deck, especially in the later stages of games when mana becomes more abundant.
- Fellwar Stone/Marble Diamond/Fire Diamond: some nice, cheap additional mana rocks; Fellwar is especially useful when playing against more than one opponent.
Hope this helped; have fun with the deck.
griffstick on Creatures that do Damage Over …
11 months ago
- Tor Wauki the Younger
- Guttersnipe
- Chandra's Incinerator
- Creeping Bloodsucker
- Kessig Flamebreather
- Brash Taunter
- Firebrand Archer
- Thermo-Alchemist
- Electrostatic Field
- Sin Prodder
- Tunneling Geopede
- Tor Wauki the Younger
- Lightning Reaver
- Drakuseth, Maw of Flames
- Syr Konrad, the Grim
- Zo-Zu the Punisher
- Vial Smasher the Fierce
lespaul977 on mono red burn needs help
1 year ago
Hi RockIV! I know there are a lot of mono-red burn decks that don’t run many creatures so I don’t think you’re off-base for only running 11. There are some cards that might be fun to add, like Thermo-Alchemist and Guttersnipe, but I don’t thing you’re “wrong” by any means. I run a few more creatures in my Stomp. Burn. Destroy. V2.0 deck (which isn’t the best example of a competitive deck), but that’s just what I prefer. Play what is fun for you.
As far as other solid creatures go, you’ve already got Monastery Swiftspear, which is a great 1-drop, but Ghitu Lavarunner and Soul-Scar Mage are also good 1-drop options if you do decide to add some more creatures.
It looks like you have a lot of cool burn cards in your deck, but a lot of them cost 2. I think it might be a good idea to take a look at Shock (as well as similar cards like Play with Fire) and Skewer the Critics, and other cards you can get out for 1 mana. Also, I’ve had good luck with Light Up the Stage in my burn deck as a nice way to get some card advantage.
Best of luck on the build! I have a lot of fun with burn decks, and I’m sure you will too.
Have (3) | reikitavi , orzhov_is_relatively_okay819 , gildan_bladeborn |
Want (4) | Divine-Asura , concorde , mwsharrock , qao50 |