Creature — Goblin Shaman
Whenever you cast an instant or sorcery spell, this deals 2 damage to each opponent.
|Have (3)||orzhov_is_relatively_okay819 , gildan_bladeborn , Disposed|
Combos Browse all
- Guttersnipe + Isochron Scepter
- Goblin Grenade + Guttersnipe
- Dual Casting + Guttersnipe + Lightning Bolt
- Guttersnipe + Lightning Bolt
- Dramatic Reversal + Guttersnipe + Isochron Scepter
- Fireblast + Guttersnipe + Lightning Bolt
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 month ago
Unfortunately, no. Because in this case, what's triggering Tremors is what the spell does after it resolves, not the actual casting of the spell. Veyran specifically works with cards like Guttersnipe who care about casting and not effect.
2 months ago
Hey, I'll first comment here then at a later time at your Zombie deck.
The theme you have here is called Spellslinger and with Spellslinger you want less creatures than normal, more instants as well as sorceries. Spellslinger is essentially control in Commander therefore the cards you tap out for need to be impactful. If you're new to the Spellslinger idea then overall with less than $200 budget you've done well so far, but you forgot Command Tower. You have several really nice cards, but also some stinkers that could be upgraded on a budget.
Consider more lands and ramp? To keep mana open at all times when you cast noninstant spells. 31 lands is low, not really enough land when you want to be making your land drops each turn. My advice is try 36 lands and 12 or more ramp sources. If you don't want to add more lands than instead add more low 1-2 CMC draw or best a combination of both.
- Command Tower
- Storm-Kiln Artist
- Fellwar Stone
- Unexpected Windfall
- High Tide
- Thrill of Possibility
- Star Compass
- Lonely Sandbar: one mana draw to trigger Niv.
- Forgotten Cave
- Reliquary Tower: no max hand size.
- Mystic Sanctuary: recur instant or sorcery.
- Volatile Fjord: gives Scalding Tarn a Izzet dual land to search for.
- Shivan Reef
- Grixis Panorama
If your primary win condition is Niv enchanted by Curiosity then you're going to want ways to shuffle all the cards in your hand back into your library. You'll want this effect to be able to keep drawing and doing damage with Niv since Niv only does damage to one target for each trigger. Ophidian Eye is another Curiosity. Each opponent will have 40 or more life thus you won't consistently have enough cards in your library to end all your opponents with Niv's damage without having more draw. Psychosis Crawler can help since it makes each opponent lose 1 life each time you draw a card.
Curiosity/Ophidian Eye is a may, you don't have to draw when you do damage with Niv. Because you can stop the combo then you can stop drawing so you don't draw from an empty library and lose the game. Stopping the combo also lets you cast a creature or sorcery to shuttle all cards from your hand back into your library to keep drawing and continue the combo. Whirlpool Warrior has this effect at least twice and Whirlpool Rider is only two mana.
Consider streamline/cut the creature base down to the 10-15 best creatures, less creatures the better and use the other spots for more instants?
A streamlined example of the current creature base (sorted by CMC):
- Goblin Electromancer
- Birgi, God of Storytelling
- Veyran, Voice of Duality
- Palladium Myr
- Archmage Emeritus
- Galazeth Prismari
- Talrand, Sky Summoner
I'm also suggesting some creatures upgrades who most have better interaction with Niv:
- Whirlpool Warrior --> Academy Drake
- Whirlpool Rider --> Fae of Wishes
- Psychosis Crawler --> Radiant Performer
- Tandem Lookout --> Skyclave Sentinel
- Storm-Kiln Artist --> Orvar, the All-Form
- Dualcaster Mage --> Relic Robber
Tandem Lookout soulbond to Guttersnipe/Electrostatic Field can draw a lot of cards because Lookout cares about any damage that the paired creature does and Guttersnipe does 2 damage to each opponent. You draw a number of cards equal to the number of opponents you have each time Guttersnipe triggers. Lookout is Curiosity, but the draw is not a may, you have to draw and Lookout can change who it's soulbond unlike auras.
Tandem Lookout can be soulbond to Niv, but it's risky because you can't stop the combo because you can't stop the draw without help. You'll need an instant way to shuffle all cards from your hand back into your library or an instant way to kill/bounce Lookout before you draw the rest of your library. If you don't do this you will lose the game from trying to draw from an empty library since you'll draw your entire library. Drawing your entire library can enable a win condition of Laboratory Maniac or Jace, Wielder of Mysteries and Jace has the advantage that he can draw card/cards to trigger Niv.
I've suggested a lot of card upgrades and hopefully given you advice to think about. Let me know your thoughts and if you would like me to continue in another comment including more cuts to consider. Good luck with your deck.
2 months ago
I have replaced Guttersnipe with Kessig Flamebreather, which reduced the average converted mana cost of this deck from 3.63 to 3.62; Guttersnipe is an awesome card, and deals more damage, but the flamebreather triggers under a greater range of situations, which I feel makes it the more valuable of those two cards to have in this deck.
2 months ago
Optimistic initiate will be great in any decks that use +1/+1 counters, but I cannot fit it into my Atraxa deck, regrettably. Also, compared to Steelbane Hydra, it requires removing of two counters, rather than one, but those counters can be removed from any creature, so the increased versatility is nice.
Markov purifier is nice, but the fact that its ability triggers only on its controller’s end step is a severe drawback, so I would rather use Well of Lost Dreams. Why could the creature’s ability not trigger on each end step? Surely, that would not have made it too powerful?
I really like Avabruck caretaker, but it is too difficult to transform for it to replace Privileged Position in any of my decks. I am glad that WotC finally printed a creature with that ability, but why did it need to be on a creature that transforms, thus potentially depriving a player of the ability?
Wash away will be insane in EDH, but, if Drannith Magistrate is not banned in that format, this card is not likely to be banned, either.
I am glad to finally see Edgar’s card, but it is a severe disappointment compared to his original card. He is very resilient, but I still was expecting him to be more powerful, and the fact that he is not a mythic rare is ridiculous, in my mind.
It is so sad to see Odric turned into a vampire, as he now follows numerous other characters who have turned evil, such as Crovax, Mirri, Glissa, and Ezuri.
I also am very displeased that there has been neither a reprint of Exquisite Blood nor a creature version of it; why is WotC being so stubborn with that?
2 months ago
4 months ago
Hey, you're welcome.
In my last comment I said "there's quite a few cards that look out of place" what I mean by this are cards that are creatures who you don't want to or can't cheat onto the battlefield with Kaalia, cards that don't help Kaalia in any way or support that's simply not worth the mana cost of the card. You have many more good cards than subpar ones and I don't want to discourage your deck building, but the rest of this comment are examples of cards that don't belong.
- Auntie's Hovel: not enough Goblins.
- Ancient Amphitheater: there isn't a Giant here.
- Oswald Fiddlebender: powerful card, one of my favs from the set, but it needs artifacts for fuel as well as having an artifact that you want to search for. Only 11 artifacts isn't enough to play this guy.
- Wall of Reverence: you simply don't need this card to gain life since it can't be cheated onto the battlefield with Kaalia or can even attack. Any Angel who has lifelink would be a better source of life.
- Serra Angel: in this day and age of Magic Serra is the definition of subpar. Any other five drop Angel with lifelink would be an upgrade for her.
- Guttersnipe: It's not a bad card, but you need a lot of instants or sorceries to fuel it's damage trigger. Having only 18 instants or sorceries out of the other 99 cards is not enough to play Guttersnipe.
- Isochron Scepter: it's an expensive card here that doesn't have a lot fuel. Like Guttersnipe there's not enough instants, but even worse is Scepter can only interact with instants that are 2 or less mana thus there's only 9 options of 99 cards in the deck.
- Mutilate: with only 6 Swamps you're counting too much on controlling Urborg, Tomb of Yawgmoth for Multilate to have enough Swamps to be playable.
- Crypt Rats: same as Mutilate you're counting too much on controlling Urborg to have enough black mana sources.
4 months ago
The problem with Veyran, Voice of Duality is that while getting extra triggers is nice, most of the time if you're using effects like Guttersnipe then you're looking to assemble an infinite combo anyway, so additional triggers are much less relevant. Additionally, as smilodex mentioned, voltron is not an overly powerful strategy as you can only K/O one player at a time (short of extra turn spells).
That being said, if you've got a decklist in mind which can showcase her, that's generally the best way to get a commander bumped up in the list, as it provides a lot more context.
4 months ago
Hey, interesting budget version of Kykar.
Lots of burn here doesn't have enough oomph when each opponent will have 40 or more life. Glacial Ray, Magma Spray, Lightning Helix and other single effect burn spells like this are subpar in multiplayer Commander. Flame Rift doesn't do enough, hitting all players for 4 damage a single time is not worth a card. Even being able to flashback these spells with Backdraft Hellkite isn't good enough because they're only doing damage to one player. Some advice is research Torbran, Thane of Red Fell burn decks and mimic the burn strategy with Kykar?
Barbs and Earth seem like very good repeatable burn sources with Kykar since have lots of mana rocks (could have more), Spirits can make red mana and playing lots of basic lands. Tremors and Goblin Bombardment want an infinite combo for they're burn that can create infinite tokens with Kykar or Saheeli, Sublime Artificer.
By adding this budget combo you add some more competitiveness to your deck and Guttersnipe is another burn win condition with the combo. You can't do this combo if you control Spellshock. But with Jeskai you have many options that can bounce/tuck/destroy an enchantment before comboing while still keeping it in your control to burn your opponents until you want to combo.
What Kykar provides for a burn strategy is extra damage from attacking with fliers, 1/1 Spirits and Kykar. Animosity can make Spirits more of attacking threats and with a lot of them a win condition. Consider increasing the fort with Obedience and Prison? Obedience can also be a nice source of repeatable life gain with extort since you gain life each time equal to the number of opponents you have.
Consider adding more draw as well as more mana efficient draw to expand on spellslinger?
Tandem Lookout when soulbond to a creature who can do damage to an opponent or all opponents you draw cards. Use this interaction with Guttersnipe since when he does damage you draw a number of cards equal to the number of opponents you have. Zo-Zu the Punisher is also good with Lookout because all players can play lands including yourself to draw. Lookout can change who it's soulbond to which is really helpful to first soulbond with flying Kykar or a Spirit and then change when a creature ETB who can do damage to opponents.
Some cards to consider cutting:
- Fog Bank
- Essence Backlash
- Boros Fury-Shield
- Glacial Ray
- Magma Spray
- Momentary Blink
- Lightning Helix
- Faith's Shield
- Flame Rift
- Not Forgotten
- Martyr's Cause
- Backdraft Hellkite
Good luck with your deck.