Safe Passage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Common
Duel Decks: Venser vs. Koth (DDI) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common

Combos Browse all

Safe Passage

Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

Safe Passage Discussion

Daveslab2022 on Should Fumigate Be Black?

5 months ago

Safe Passage and other cards similar would beg to differ. White often likes to do something and gain life while doing so. It usually just makes those effects cost - more

Tylord2894 on W/B Teysa Commander

5 months ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

Ashen0ne on Aurelia's War

7 months ago

Alright so this is where things get difficult lol. Right now the deck has some semblance of agro and control but its currently being bogged down by things that don’t contribute anything or enough to warrant their spot. I’m going to suggest a lot of cuts and for each one I’ll offer a decent replacement that will not only make all of our lives miserable but also contribute to making the deck far more resilient and difficult to stop. Creatures to cut

Creatures to Add

Noncreature Spells to Cut

Noncreature Spells to Add

Now what these additions will do is smooth out your mana curve and make you come out swinging far more quickly in more consistently. The additions include another outlet to go infinite through Sword of Feast and Famine and Aggravated Assault . They also contain multiple ways to tutor up Helm of the Host and win. Combat Celebrant and Godo, Bandit Warlord each go infinite with helm and Godo will tutor for it himself and place it straight onto the battlefield.

We also tighten up your control package with cheap removal and creatures that limit what you’re opponents can do. I can provide more explanations in person if you like.

Remember these are only suggestions lol But if you try them I think you’ll like how much faster the deck pops off.

hkhssweiss on life link

11 months ago

Tonz-O

Here might be some cards that can be helpful:


Cards suggested to cut:


The reasons the card listed above to cut is one of few reasons either they don't do much, better alternatives, or they don't further your game plan enough to make an impact. By meta I meant, the type of decks you are facing as your meta might be filled with more aggro players than if that's the case you might want to add in a Ghostly Prison for example, or if you are facing a lot of reanimation decks than adding in a Relic of Progenitus or Tormod's Crypt can be fairly helpful. Against control players than you might want to consider a lot Silence/Orim's Chant effects.

Aside from that, some non-budget friendly cards are the obvious Mana Crypt, Mana Vault, Teferi's Protection, or Vedalken Orrery. Winding Canyons can also be helpful to flash out Evra or your Felidar Sovereign to sneak in that win.

Hope that helps!

Geralf_Cecani on Friends? I have no Friends.

11 months ago

first of all, O O F.

As for feedback, I can see two or three routes you would go to improve this deck:

No. 1 - Azorious: From what I can see, your gameplan is to stall and play a land per turn until you can hardcast eldrazi. Maybe an alternative wincon in case of bridge or other shenanigans? I'm thinking walkers: Teferi, Hero of Dominaria sounds like a solid option. If you're worried about budget then might I suggest Jace Beleren? You're running Howling Mine effects anyway and his ultimate is fairly relevant. It also plays towards your Fog plan: if they're attacking jace they're not attacking you ¯_(ツ)_/¯. Maybe use him instead of the seige. I do realise that he has got double blue devotion, but there are a swathe of blue cards that function identically to fog, such as Cryptic Command and Downpour. Of course, balancing all these colours would lead to a much more expensive mana base, so mebbe u don't want to go heavy azorious if your staying budget...

No. 2 - Selnysia: Is there a reason you're not running green? White has only a limited selection of fogs that you've evidently exhausted if your running Safe Passage, so why not chuck in a Fog or Haze of Pollen or two. They also have passable howling mine effects, such as Rites of Flourishing... the secondary clause would make the games go much faster you've got to admit.

no. 3 - Bant: ¿Por qué no los dos?

shagreel on War Deck

1 year ago

I listened to the CMDR podcast and that brought me here. I play a boros deck however it is a more control style iroas build the list is here http://tappedout.net/mtg-decks/10-06-15-wifes-boros/ . Wanted to reccomend a few cards and see what you think.

Unlike CMDR central I am a big fan of a sunforger package espically in your deck as the +4/+0 on Aurelia, the Warleader can make a huge difference on your clock and be removed to blink her.

I would like to recommend the following additions to your Sunforger package:

  1. Mistveil Plains, This allows you to reuse one of you sunforger targets by putting it back into your deck from your graveyard
  2. Comeuppance, I consider this an upgrade to Safe Passage as it still prevents damage but also reflects it back to the source of the damage.
  3. Expedition Map, This does not ramp the land out like Wayfarer's Bauble does but it allows you to find any land you need not just a basic
Also you might want to consider a few removal cards like Crush Contraband.

As for other cards to think about for your deck I would consider these Creatures: (I went with an angel theme)

  1. Angelic Page
  2. Blinding Angel
  3. Voice of All
  4. Angel of Serenity, Please note you can exile cards in a graveyard with this, and when it leaves they go back to a players hand
  5. Angel of Sanctions
  6. Angel of Condemnation

Non Creatures: As I went with the Angel theme Urza's Incubator to amke all your angels 2 cheaper, I agree with CMDR central to play Pearl Medallion, also might want to consider Seal of the Guildpact, Lastlythink about Sudden Demise it is similar to Aurelia's Fury but kills the creatures instead of making them not able to block.

homicake on Edgar Markov Upgrade on a $50 Budget

1 year ago

I'm buying this deck and swapping out Safe Passage instead of Teferi's Protection--way cheaper, and lets you still get lifegain your turn! Thank you for this recipe. :)

FancyTuesday on Does Safe Passage prevent Greed's ...

1 year ago

Please use double brackets to link cards you're asking about. For further information check out the formatting tips page.

Safe Passage
Greed

Safe passage will not save you from Greed's activation cost because Greed does not do damage, you pay life. Damage causes loss of life, but loss of life isn't damage. Furthermore, because the payment of life is in the cost side of the ability, if you can't pay the life because you don't have the life or something is preventing you from doing so (like say, Platinum Emperion) then you cannot activate the ability.

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