Tragic Arrogance


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins Rare

Combos Browse all

Tragic Arrogance


For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.

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Tragic Arrogance Discussion

Beezy on Queen Marchesa: Political Mastery

5 days ago

Tragic Arrogance gets around those keywords, something like Decimate won't though because it says 'target' and hexproof and shroud specifically prevent targeting.

Ares111123 on Queen Marchesa: Political Mastery

6 days ago

The problem with Tragic Arrogance is each opponent has to have a planeswalker, artifact, creature, and enchantment on the board for you to be able to cast it. Now correct me if im wrong here but in Origins pre-release this was the ruling i was given when i packed and attempted to play Tragic Arrogance.

Valdast on mitch deck

1 week ago

Running a bit low on lands methinks.

Hedonist's Trove seems weak. 7 mana to cast and then more to get any use out of it?

Skullmead Cauldron is a bit expensive. If you're looking to discard cards, might I suggest Key to the City?

Jalum Tome is also a bit slow.

Djeru's Resolve confuses me. What purpose does it serve in the deck?

Replacing Unmake with Anguished Unmaking might be good.

Creatures could afford to drop Blightsoil Druid, Groundskeeper (no land synergy makes him a bit meh), Restoration Gearsmith, and maybe Teysa, Envoy of Ghosts.

Blightsoil could be replaced with another ramp creature, same with Groundskeeper. Restoration Gearsmith and Teysa could be replaced with Karmic Guide and Reveillark.

Other creatures to consider: Ashen Rider, Sun Titan, Reya Dawnbringer,

Viscera Seer, Birds of Paradise, Meren of Clan Nel Toth, Avenger of Zendikar, Karador, Ghost Chieftan.

Other cards: Life from the Loam, Victimize, Seasons Past, Tragic Arrogance, Life's Finale, Rampant Growth, Whip of Erebos, Skullclamp, Phyrexian Arena, Vraska the Unseen?

DanteBeleren on Make Heavenly Inferno Great Again!

4 weeks ago

The beauty of Kaalia is despite the obvious shell of "Aggro General", you can play her however you want. You can pick one of the three tribes and stick to a tribal deck instead of running all three. You can make a stax build since Kaalia cheats stuff in. With that in mind, the following are cards that can fit in any general Kaalia deck (suggestions on left, remove on right/change up removals how you see fit).

If you'd like more suggestions, this is my Kaalia decklist that I've been working on since her intial release. I tried to give good reasoning on each aspect of the deck in the descriptions so you can have a better idea of what I do with each card. Other than that, good luck!

RyuujiTakasu on C&C Control

1 month ago

Thanks for the responses. On the subject of cataclysmic, i have him sideboarded for situations where its better, but generally want the fumigate (did enjoy Tragic Arrogance when it was legal in my esper dragons tho). The fumigate also provides life gain, and Kefnet has indestructible so he is unaffected.

For the most part left out anything before kaladesh cuz it cycles out in september, but I will try to get a hold of those declarations (need better removal and not enough white removal out in newer sets), and just use Immolating Glare or Blessed Alliance in the meantime.

Foxtober on I Heard You Like +1 Counters

1 month ago

Maybe Sage of Fables over Zameck Guildmage? If its primary purpose is card draw, the Sage is easier to activate since she can use any color mana. I like her.

In my counters deck, I find Yahenni, Undying Partisan is a really nice fit since she can survive most board wipes so all your counters will stay on the board. She's also a sac outlet if you want to move counters around at instant speed, and she makes her own counters when your opponents' creatures die.

I also like board wipes that leave me with one creature, like Duneblast, Divine Reckoning, or Tragic Arrogance. Then you'll have a huge finisher and vulnerable opponents.

shaftdiggity on Go To Jail. Do Not Pass Go. Do Not Collect $200.

1 month ago

Typically, your anthem effects are best accompanied by token creators (stuff like White Sun's Zenith, Storm Herd and Deploy to the Front ), also, Dictate of Heliod is an upgrade to one of the anthems. You may want to run more board wipes, card draw, and ramp. Cataclysm, Catastrophe, and Tragic Arrogance can all kill lands and creatures, which people hate. Your ramp and card draw are probably going to have to come from artifacts. Not sure that you get enough options with Isochron Scepter, and some of your instants and enchantments are single-target, which don't typically do as much in multi-player commander. I'd also consider ways to blink your commander like Eldrazi Displacer. Mana rocks will really help you speed up the deck.

Panas on Last minute Brion Stoutarm help!

1 month ago

I'll start with the questions since that's easier.

1) +x/+0 effects are not necessary. Damage multipliers could be nice since you will be playing a fair-er deck.

2) Dreadnought is worth the money for the right deck. That deck is piloted by Varolz, the Scar-Striped. I wouldn't consider it for Brion.

3) Kiki-jiki is worth it. A wonderful combo piece that can go wild in almost every deck that runs red. In your colours, he could be a secondary win condition with Restoration Angel and Zealous Conscripts (you could add more combo pieces but that would draw the deck away from what you want to do by taking too many slots).

Alright! Now on with suggestions and notable omissions:

Bloodshot Cyclops is a second Brion and I think it's necessary in every Brion deck as a backup.

Might Makes Right is an interesting repeatable threaten effect. The drawback can be negated by most giants since they tend to be larger than average.

Vicious Shadows can be another mighty red enchantment.

As a matter of fact I would include less creatures that die at end of turn. Either that or include more recursion like Karmic Guide and Sun Titan. Try to find space for Kor Cartographer and Knight of the White Orchid as some of the only land-ramp in white.

Another major issue with the deck is your Sunforger. Where are the instants it will tutor for!? You need to improve that package with a lot of other cards. My suggestions for a decent boros package are Into the Core, Boros Charm, Swords to Plowshares, Return to Dust, Wild Ricochet and Master Warcraft.

Then card draw... I'd like to see (a lot) more, you will probably like to see more as well. But in boros that may be rough, sadly...

For boardwipes you have the classics (e.g. Day of Judgment) but you may find some interest in cards like False Prophet and Bearer of the Heavens. They can be very political and can prove a very literal threat with your commander. Otherwise opt for cards that offer versatility like Tragic Arrogance and Fell the Mighty.

Lastly, i would recommend taking a look at Brion's page on EDHRec. It's by no means the golden standard to pick cards from there, but it's a decent source of inspiration.

I hope this was at least a little bit insightful for you. It's always nice to see unconventional commanders and I would have loved to see a Brion deck at my table!

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