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For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.
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Tragic Arrogance Discussion
21 hours ago
4 days ago
Hey hey -kgrey2, so heremy late reply: I feel the same. Most decks should work without their commander present, so that should always be a consideration to take.Oversold Cemetery was a card i recently found, it may give you an additional edge btw.
Well. It is a risky card. - If you want a more reliable option -Toxic Deluge gets rid of about anything, my favourite for decks with one or two main creatures is Tragic Arrogance type of effects, so you get to keep the most important stuff ;)
Sooo I have to concede on that point to you, the scourge was a newcomer in my dagon deck and having this much control is actually really important. slight bow to your wisdom
Wheel effects are not for no reason expensive! They are immensely powerful to refill your hand when no fuel is left or in a critical moment to let you dig for answers! (You have some graveyard controls well... so VALUE ;)) Here is the important difference between card draw and card advantage clear. First of all, when yo cast this card you are in most cases out of options, or in need for additional cards, right?Which means from the number of cards and the quality of those cards you will most likely be behindby one or more cards. Wheel effects force everyone to discard and especially against control decks, that want to have more than 7 cards in hand and a bunch of answers this is a wonderful reset to their basically well shaped hand, most opponents will have one or two good cards in ahnd for later situations, so you can get rid of those, too.But also you will get the most use out of this, before anyone else!
The things that make Wheel of Fortune so good are your ability to decide WHEN to use it,discarding your opponents (most likely superior) handsand the fact that it is the most effective for you in most cases.It depends I guess on how bad you need it, but my Boros deck uses quite a bunch of them.
I think instead you can use Staff of Nin and avoid unneccesary damage, the confidant is a very "prestige" and cool card, BUT when you run big creatures, suddenly having the chance to get a minus 6-8 life a turn and maybe randomly killing yourself Cards like this are easy to remove and I am unsure if that is such a good idea if you watn consistency.
Loreseeker's Stone is my favourite card for decks with low handcard avarages.
That sounds about like the same time I am into EDH, the format is just so versatile and fun oriented. :)
Hmm. Most times a mono green Nissa deck The daily recommended dosage of Greens, slightly modified from what is to see there- lots of Gravity Well type of effects and so and so forth ;) my Boros Control deck with Avacyn on the front lines, has been proven quite effective against this type of deck, thanks to lots and lots of answers and removal and a Dimir Deck that focuses going wide with zombies, either milling you out or overrolling you with unblockable threats. ;)
2 weeks ago
I saw your forum post and thought I would offer my two cents because Daxos was my first commander ever! So let's take a look under the hood shall we?
I do think there could be more ramp because Daxos is always hungry for mana. There could also be more in the way of card draw as well. Which when I give recommendations you will some cards that will help with both categories.
So we will begin on in my opinion what should be cut. The following cards I believe should be cut: Necromancer's Covenant, Grave Peril, Seal of Doom, Skull of Orm, Tragic Arrogance, Marshal's Anthem, Nighthowler, Celestial Archon, Banshee of the Dread Choir, Planar Cleansing, Three Dreams, and Herald of the Host. These cards which I have played with before are very slow and sub optimal for locking down the board with a pillowfort strategy.
Now it should be noted that when I recommend cards, I recommend a lot because I like to give people options of what's out there. With that being said there are a few cards that I believe fall under the category of *Must Haves*, those being the following: Dictate of Erebos, Anointed Procession, Mirage Mirror, Phyrexian Arena, Day of Judgment, Ghostly Prison, Kismet, and Plea for Guidance. They do beautifully in a Daxos deck. Now for the other cards I believe would be beneficial(This is where we get lengthy lol): Curse of Disturbance, Nevermore, Darksteel Ingot, Commander's Sphere, Oblivion Ring, Coldsteel Heart, Heartstone, Authority of the Consuls, Darksteel Mutation, Flickering Ward, Grim Guardian, Erebos, God of the Dead, Greed, Kambal, Consul of Allocation, Hour of Revelation, Underworld Connections, Read the Bones, Anguished Unmaking, Utter End, Aegis of the Gods, Swords to Plowshares, Return to Dust, Relic of Progenitus, Whip of Erebos, Ancient Craving, Solemnity, Grand Abolisher, Eidolon of Rhetoric.
Those are my thoughts as of this moment. If you have questions about why I chose certain cards we can talk about it! Lastly as I alwasys say with recommendations; these are my thoughts based on my experience. By no means are they the end all be all for your deck. The point of Magic is that it's your deck and your choices for what you want to do. So please do keep that in mind!
3 weeks ago
3 weeks ago
Thanks for the feedback, Zorgen!
I agree that I probably need to keep at least one main deck board wipe. I've been messing around with Cataclysm and Tragic Arrogance a bit. Both seem like they would fit the decks game plan while not really hurting my board too much.
The only real narrow pump spells are the Phytoburst and Larger Than Life. Phytoburst represents a lot of damage with either Arahbo, Roar of the World or Ajani, Caller of the Pride while also enabling a one turn kill (as early as turn three) with Lost Leonin. Larger Than Life is definitely replaceable. I'm just not sure any of my other options are worth the slot over it. Perhaps Worldly Tutor? The other pump spells all offer some other sort of useful flexibility. Am I running too many protection spells in that case?
I do disagree, however, with needing to add ramp spells, though. I'm not looking to flood the board with creatures early in the game. The little bit of ramp I do have with Sol Ring, Mana Crypt, Sword of the Animist, and sometimes Gemstone Caverns have been more than enough to get my creatures onto the field. As an aggro deck, I don't feel like there's enough time to make use of the extra mana from more efficient ramp spells. I have been testing Swell of Growth, as well. I might considering replacing Larger Than Life with it.
4 weeks ago
4 weeks ago
So far if I had to pick underperformers, it'd be Kalitas, Bloodchief of Ghet (eats removal fast and uses up a whole turns worth of mana), Door of Destinies (mainly due to lack of draw and gas to fuel it), and Mana Echoes (lack of mana sinks and causes me to empty my hand and over commit to my boardstate).
4 weeks ago
Tragic Arrogance is a great boardwipe. It lets you keep your best stuff and your opponents get their worst.