Tragic Arrogance

Tragic Arrogance

Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.

Browse Alters View at Gatherer

Trade

Have (2) GeminiSpartanX , metalmagic
Want (3) dragoonbeaga , aed339 , Rallen

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Tragic Arrogance occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Tragic Arrogance Discussion

jconeil1988 on Knights Unite

2 weeks ago

Woah, holy knights.

Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.

Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.

I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.

Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.

Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade  Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.

So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.

With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.

Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.

With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.

This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.

Dapwrd4getr on Edgar v. 2

1 month ago

Boardwipe suggestions: Merciless Eviction, Play of the Game, Life's Finale, Cleansing Nova, Austere Command, Tragic Arrogance, Blasphemous Act

Land/mana ramp: Burnished Hart, Solemn Simulacrum, Mind Stone, Commander's Sphere, Arcane Signet, Fellwar Stone, Myriad Landscape, Wayfarer's Bauble

Card draw: Syphon Mind, Faithless Looting, Mind's Eye, Vanquisher's Banner, Skeletal Scrying

As far as Vampires, you should add more (have around 35ish), but I'm not sure which ones are essential to add. But regardless, here are some suggestions.

seshiro_of_the_orochi on An Arrow to the Heel

2 months ago

I really like your concept here, and I'll definitely have to steal some of your ideas ;)

Just as me, you've included Tajic and Loyal unicorn. I also added The Wanderer for this damage prevention package for redundancy.

I'm not sure about Solar Blaze . If I understand the interaction between this and Haktos correctly, he would actually get killed here at least when he's set on CMC 4, as the source dealing damage to him would be himself.

I really like Tragic Arrogance for the deck.

Great job overall!

SideBae on Sir Gwyn Historic Knights

5 months ago

Hey man! I got a few suggestions. Feel free to ignore any/all of them:

  1. I kinda agree with PhaylogenX: Valiant Knight seems pretty good here (I see you've included it). Another pair of cards to consider for this type of role are Knight Exemplar and Kinsbaile Cavalier . They're like... good.

  2. I think Wear / Tear is likely better than your Crush Contraband . It costs less to cast if you're only targeting one or the other, and it still costs less than Crush Contraband if you're using both halves. However, it IS destroy rather than exile; this is frequently not an issue, but if it is a meta call please do ignore me.

  3. Since you're in black, you have access to the best tutors. Unfortunately, many of them are expensive: Things like Demonic Tutor , Vampiric Tutor and Imperial Seal are gonna set you back a lot. Consider running things like Dark Petition , Diabolic Tutor and Mastermind's Acquisition are all good cards.

  4. Your rocks could use some work. I like the signets, but I like the talismans more. Talisman of Hierarchy , Talisman of Conviction and Talisman of Indulgence are all better than their respective signets.

  5. You may want to consider some of the death and taxes staples. Mother of Runes and Giver of Runes are good ways to protect 'ya bois. Rest in Peace can hose a lot of decks, especially the ones I play. More generally, Stax and Hatebears can blow chunks on OPs. Winter Orb can slow down opponents from responding to your on-board pressure; Trinisphere is similar but expensive. Price of Glory can disincentivize counter-magic; Aura of Silence taxes one-sidedly in your favor.

  6. You're running a lot of basic lands. Consider Blood Moon and/or Magus of the Moon to punish more expensive decks.

  7. I think Cataclysm is probably better than Tragic Arrogance .

Right. That's all I got. Good luck!

LandG0 on Syr Gwyn, Thrones charge!

5 months ago

Might i recommend a few more cards...

Fracastador2 on Arms Dealing 101

7 months ago

I was really hoping they'd reprint Grasp of Fate in this set of precons, a long with a bunch of the other commander exclusive cards. For the moment, some of the above are just a bit above what I want to shell out for right now.

The Ponder / Preordain inclusions are pretty important. Always hurts to cut something fun for something consistent, but it's the right call.

I'm scouting around my local group for some better jeskai/gold lands to trade for at the moment. I actually have some partially-on-color khans/zendikar fetchlands, but none that have both colors relevant, and right now I only have one nonbasic land here with land types, so I'm holding them for other decks.

Will Kenrith and Rowan Kenrith were definitely something I was discussing with people, since they have pretty good synergy with this deck, and I think this deck is well put together to defend planeswalkers, but I'm intimidated by the 6 cmc requirements on both of them. That said, I think Will is probably fine as his abilities, while a bit more generic in terms of value than Rowan's here, are still pretty great. I might try them out and see how the perform, if for no other reason than the fact that they sound like a lot of fun.

I'm reluctant to run parallel effects like Grand Melee that prompt mandatory attacks in this deck, as I'm not sure my own creatures are up to the task of attacking into one of my opponents every turn.

The wraths I picked here are intentionally situational as I'm hoping to leave some creatures alive with Dusk / Dawn or Tragic Arrogance to maintain the situation that allows me to keep having my opponents fight it out, but that might be too greedy in the long run. There are also better situational wraths, but I'm still trying to keep my costs down.

I may post an "optimized" hypothetical list for this later for use by other people and keep a separate copy for myself with tighter cost restrictions.

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