Tragic Arrogance

Tragic Arrogance

Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.

Browse Alters View at Gatherer

Trade

Have (2) GeminiSpartanX , metalmagic
Want (3) Cactusman , Asfael , kingcraig

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Penny Dreadful Legal
Frontier Legal
Pioneer Legal
Leviathan Legal
Casual Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Tragic Arrogance occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Tragic Arrogance Discussion

KIRK77 on Zedruu's Cruel Gifts

3 weeks ago

Nice zedruu deck!! looks like you've got all the goodies but I'd recommend Tragic Arrogance, it's a super underrated boardwipe that gets around hexproof and indestructible and you get to ensure that your gifts keep on giving ;)

KIRK77 on Zedruu's 2020 Electoral Campaign

3 weeks ago

Hahaha, nice description XD

The best card in my zedruu deck is Tragic Arrogance, it's an amazing boardwipe to start because it gets around hexproof and indestructible but you also get to pick what everyone keeps and ensure that they still have their presents you gave them for many turns to come

Eternaldark866 on Mayael’s Overwhelming Stampede

3 weeks ago

Recommended additions and reasoning:

Mirari's Wake, Mana Reflection: These come at cheaper mana costs than your Zendikar Resurgent. Drawing a card on the Resurgent is good, but not good enough, since you have to cast the creature. While you likely will have enough mana to do so, it is going to be less common than cheating out the creatures. Additionally, Mana Reflection will work with all permanents, not just land. So your creature and artifact mana will double as well.

Strionic Resonator, Rings of Brighthearth: This lets you copy Mayael's ability. Digging 15 cards for 3 creatures is better than 5 cards for 1...

Exploration, Oracle of Mul Daya, Bloom Tender: all phenomenal sources of ramp. Highly recommend Oracle for the ability to remove land fromt he top of your deck, allowing you to dig that one card deeper... where you will find...

Kozilek, Butcher of Truth: Even if you aren't casting Kozi, you get a massive beater with Annihilator, and as a huge bonus, he helps recycle your graveyard in the event of a board wipe. Nykthos, Shrine to Nyx, Gaea's Cradle: You run a ton of green permanents, and if you take the Mana Reflections from earlier, you double the number of green you get from it. It is a really cool way to generate a ton of mana super quickly. about the Cradle, creature heavy decks can always benefit from it, and again... Mana Reflections doubles it.

Warstorm Surge, Stalking Vengeance: 2 enchantments that give you free damage that you can use as removal for opponent's creatures or nukes to the face. Additionally, fun interaction with the surge and the Blightsteel Colossus I also recommend, the Surge says the creature deals the damage... unblockable 11 infect shoots someone out of the game.

Panharmonicon: In a deck with a ton of creature based ETB effects, this artifact is a must. With the Surge from earlier out, now you get 2 of those triggers.... Eternal Witness: Phenomenal recursion, and can save you by getting back something you need from the graveyard.

Genesis Wave: Now that we have you pumping mana out like a pro, Genesis Wave for 40, and watch as a large amount of unnecessarily large creatures enter the battlefield and turn them sideways because you have...

Urabrask the Hidden: Yeah that's right, get that haste, and if someone tries to flash in a blocker it's useless.

Avacyn, Angel of Hope, Sigarda, Host of Herons, Privileged Position, Vigor: Because nothing says "fun" like having a boardstate that is hard to remove. Additionally, damage to your creatures makes them bigger. Thank you, Vigor.

Craterhoof Behemoth: You play this with 10+ creatures on the board, and you have an automatic 100 damage added to your total.

Tooth and Nail, Kiki-Jiki, Mirror Breaker, Zealous Conscripts: This is an infinite combo as well as the tutor to get it. Tap Kiki, copy the conscripts, use the new copy's trigger to target Kiki, untap Kiki. Tap Kiki, copy the conscripts... Create infinite Zealous Conscripts to attack everyone for yes damage.

Gisela, Blade of Goldnight: Amazing for both extra damage and protection.

Vedalken Orrery: Because playing on your opponent's turn is funny. And your Seedborn Muse really gets to put in work in a 4 player game, on top of the Mayael useage.

Vexing Shusher: Because nobody likes blue. This card is a big middle finger to blue.

Lurking Predators: So your opponent wants to cast things? Maybe you get a free creature for it. Can be quite useful.

Recommended cuts and the reasoning:

Desolation Twin,Krosan Tusker: They don't do enough to better your boardstate in my opinion. Desolation Twin is a 10/10 sure, but other than that, nothing. Chances are, you won't be casting it that much to get the second 10/10 anyways. The Tuskar only benefits you if you cycle it, otherwise it is just a mediocre creature. Additionally, cycling it only gets a basic land, of which you are running very few. This is not a criticism of your land base. I didn't want to touch it too much because my own landbase is significantly more expensive.

Gigantosaurus, Woolly Thoctar: These are just vanilla big creatures, which isn't too bad on it's own, but I like to have creatures that actually DO something more than sit there and look pretty.

Pathbreaker Wurm, Tectonic Hellion, Tyrant of Discord: These guys are all decent, but the Pathbreaker only helps one other creature. The Hellion is cool, but what if you have the most lands? You aren't running Crucible of Worlds, but your opponents might be. the Tyrant is more of a personal preference, I don't like it because of it's random factor.

Rith's Grove: It is a bounce land, without the benefit of tapping for 2 mana like the dual color bounce lands. Not worth running in my opinion.

Pure / Simple: This card is too restrictive. Running the Krosan Grip, Swords to Plowshares, and Path to Exile are all better options. They don't force you to choose multicolor creature, or equipment or aura. They just remove a target.

Tragic Arrogance: I love boardwipes as much as the next guy, but this hits you just as hard as your opponents, and instead of using Invincibility to get through it, you have to sacrifice. Wrath of God would be a much better option in my opinion.

Emerald Medallion, Ruby Medallion: In my opinion, these guys are less useful since you are trying, for the most part, to cheat everything out.

Firemind Vessel, Firewild Borderpost, Wildfield Borderpost: While mana rocks are good, I feel that these guys are far too slow to be running.

Rith's Charm: To me it doesn't do enough by itself to warrant keeping. You have little to no ways of getting it back or making more uses of it, so it is a 1 shot item. I'm sure by now you have noticed I prefer things that have multiple and recurring uses.

Overall, I love it. I love Mayael, and she has been my strongest and favorite deck for a very long time (2012). My current version relies very little on her ability, because I played with a bunch of rather rude people that played Pithing Needle and named her all the time. It was not fun, but building my deck to use her ability as an option, instead of a strategy, changed the way I used her, meaning that the needle no longer leaves my deck dead in the water.

Please keep in mind that my recommendations are just that. if that Gigantosaurus doesn't do anything, but you like it because it's a dinosaur, and you don't want to cut it, you do not have to. I unfortunately gave up all my dreams of having cards I like for flavor, aesthetics, etc, because I decided to build my deck to compete and even stomp on combo and control decks. I have no room for cards that don't serve to better my boardstate as a whole.

Final Note: I will be more than happy to provide further insight and feedback if you have any other questions.

linkzero on The Immortal Rose

1 month ago

Hi! Just wishing to return the favour for your help on my deck list!

Animation Module and Nim Deathmantle both combo with Elenda and Ashnod's Altar to go infinite.

As does the staple Reveillark and Karmic Guide combo. They’re also just reanimation spells that are useful on their own.

Otherwise the workhorse cards I’ve found are the board wipes that leave Elenda standing like Single Combat, Divine Reckoning, Tragic Arrogance, Cataclysmic Gearhulk.

JRaynor on From Dusk Til Dawn

1 month ago

I'm working on an Elenda deck too. Not an expert but I can tell you to look out for some board wipes like Dusk / Dawn or Tragic Arrogance. They serve much the same function as Final Judgment or Settle the Wreckage but leave Elenda alive and buffed after the carnage.

Teysa Karlov is worth hunting down. She doubles the death triggers to add counters to Elenda, then she doubles the death trigger to produce tokens when Elenda dies. THEN she provides an anthem to all those tokens she just helped make. Just so much value when they're paired together.

Blade of the Bloodchief basically triples the output of Elenda's native ability. Not dirt cheap, but definitely worth hunting down a copy.

Fallen Ideal - Really works way better than it has any right to. Feels like it was built for Elenda.

Gift of Immortality isn't necessarily as important as the above options but it is absolutely rad.

Command the Dreadhorde takes advantage of your life gain sub theme, while serving to not only get Elenda back but anything else you take a fancy to across the entire board. Certainly not as slick and synergistic as the above options, but I like it.

smilodex on Narset's way of jeskai monk

2 months ago

@ByronTomas: Dude, calm down, let's have a normal card discussion.

At first: 5 games are a pretty small sample size to speak about things and I'm sure you didn't always draw the resonator... Let's just compare strionic resonator with Mind's Desire in a vacuum. It's almost every time better, because you can hardcast it, you can play it before you cast Narset, instead of stucking a card in your hand for 6 mana. Activating the resonator for 2 mana guarantees you almost always a win because you have 2x Narset activations what granting you to look at 8 cards to look for an extra turn spell. Yes the resonator is a bit a win more card, but you have to understand it as a combo piece to ensure chaining into Omniscience. Atleast it's better than Stitch in Time. I don't get your point... after an Armageddon or a Tragic Arrogance there are only a few decks who can recure themselves from that point and against hermit druid or graveyard decks I play Scavenger Grounds or if my meta is full of those decks I tech in cards like mentioned in Metachoices: Rest in Peace or Grafdigger's Cage.

Your Decree of Silence is a very expensive counter against those interactions and does nothing vs a hermit druid^^ But there are some cases where this card finds his place.

JRaynor on Awkward Eye Contact with Death

2 months ago

I really like your list but have never had a good experience with Dusk / Dawn in Alesha specifically. It's very different from Retribution of the Meek due to Alesha getting caught in the blast. Additionally, you generally want to leave some stuff in your graveyard to make use of Alesha's native reanimation abilities. As a result, both sides of Dusk / Dawn function in a sub par manner here.

Personally I'd swap for one of the following similar effects: Elspeth, Sun's Champion, Austere Command, the recently printed Mythos of Snapdax or even Tragic Arrogance all leave Alesha going while wiping out most everything else and providing other utility.

<3 cheers to another Alesha player.

Leonantti on Queen of Disaster

2 months ago

kalfred16 There are so many options for good board wipes, you need to decide which suits your deck and play style the best. Here are some good ones that come to my mind that I often find myself playing:

  • Merciless Eviction = I play this on almost every black and white deck I have, I think offers nice flexibility when paired with other boardwipes.

  • Blasphemous Act = Really solid creature board wipe that you 9/10 times get to cast with the single red mana.

  • Wrath of God / Damnation = The classic white board wipe and its black counterpart, I used to play Wrath of God a lot before they started making other board wipes with other effects.

  • Fumigate = This card is great and I am sad I am not playing it as much as I should because it's amazing when the battlefield is full of creatures and you get to cast that and gain all the life (it once enable me to get back into the game and win, I was almost out of life and then got to replenish my points with it).

  • Cleansing Nova = Also one that offers nice flexibility.

  • Winds of Abandon = White's own Cyclonic Rift, you need to be careful with this since you could end up giving your opponents huge advantage if you cast it careless.

  • Ruinous Ultimatum = A newcomer from the latest set, I have not been able to play it with yet but I love the aspect of "Kill them all!" in it and I think it fits Marchesa's flavor nicely.

  • Tragic Arrogance / Mythos of Snapdax = Hits all players and leaves a single permanent of each type on the battlefield but you get to choose which ones, sometimes really good if opponents have lots of different stuff on the field.

  • Hallowed Burial / Terminus = Sometimes putting all creatures on the bottom of the library is much better than putting them in the graveyard, especially good if your opponents are running reanimator decks.

  • Austere Command = Probably the best board wipe when it comes to flexibility.

Load more