Tragic Arrogance


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Tragic Arrogance


For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.

Tragic Arrogance Discussion

Regoober on No one wins!

2 weeks ago

You're playing enforcer: You need good Enforcer Cards. I'm not sure how often you're using your commander's ability (there seems to be a synergy in Dingus Egg ) which makes me super happy.

Here's some that come to mind (that aren't Cyclonic Rift-priced): Chandra's Ignition Blasphemous Act Slaughter the Strong , Tragic Arrogance and Boompile . The last one I've seen used to great effect similar to Oblivion Stone without having to hold up them mana or Nevinyrral's Disk / Slows the board down (or makes you the enemy, but you're playing Jokulhaups--you're not being nice).

Get rid of the Myr mana generators and put in Talismans ( Talisman of Conviction , Talisman of Creativity , and, if you want to spend a little, Talisman of Progress ). I say this because you're gonna kill creatures a lot with your sweepers. Talismans also have the added benefit of being 2-colored fixing and no summoning sickness. Solemn Simulacrum and Burnished Hart Should replace your other dorks (better value, don't care about sweeps.)

Now, What do Overpowered decks like to do: 1) Abuse triggers: Hushwing Gryff , and Torpor Orb are amazing because you have no ETB triggers on your creatures. 2) Abuse Specific Cards: This is a two parter. First, you can get rid of/hamper combo cards you know of with things like Extract or $ Meddling Mage or Pithing Needle / Sorcerous Spyglass -type effects. OR, you could go after their ability to actively find their answers with Stranglehold , Aven Mindcensor , or Mindlock Orb . The latter choice murders people with search lands... but your deck already does that in spades (Make it hurt worse with Thalia, Heretic Cathar ) 3) Use Crazy Manabases: Ruination , Price of Progress , Blood Moon , Magus of the Moon . Hates yourself pretty good, too, but that's what you wanted? Impending Disaster is a fun play 4) Graveyards: If you can't afford Rest in Peace , The next best things are Grafdigger's Cage and Silent Gravestone are the best IMO.

FINALLY; You need more draw. Budget Wheel of Fortune , Wheel of Fate is good, Windfall is an Auto-include. Mystic Remora is a gamble, but not bad. What I think would be great in this deck is Zedruu the Greathearted . Give away your things that hurt everyone, because It (usually) doesn't matter who controls them. Coercive Portal is also nice in a big game like you're gonna play. Get some voting going!... That was an aside.. and kinda draw, kinda gross.

I hope that helps. If you know some of these folks commanders, I can suggest further Shenanigans

clayperce on Most American Cards

2 weeks ago

Not sure if you're going for a cynical or an aspirational approach.

If the former: Border Guard , Soldier of the Pantheon , Unquestioned Authority , Tragic Arrogance , Gauntlet of Power , Warmonger's Chariot , Eternal Dominion , Scorched Earth , and Disdainful Stroke . And maybe some of the 'each player votes' cards like Coercive Portal and Ballot Broker .

If the later, I'll have to ponder some more ... Avacyn, Angel of Hope is the only one that comes immediately to mind.

CRKFIEND on Shu Yun Budget Boi [Help]

3 months ago

Oh and there are a couple of board wipes that have good synergy with Shu Yun!

Tragic Arrogance - Looks terrible at first, but YOU choose what everyone keeps - not the opponents.

Divine Reckoning - Not as good as Tragic Arrogance, but you can flash it back for decent board control.

Fektoer on [Primer]Teysa, Orzhov Scion

3 months ago

Wave is not a broken card in a vacuum, however it's -always- useful.

  • Play it to remove a problematic creature from the game for a 4-5 turns (which is eternity in EDH)
  • Cripple a player for 1-2 turns by removing a substantial amount of creatures temporarily from the game
  • Remove tokens from the game indefinitely
  • Remove a creature from the game that is about to be enchanted, equipped, etc
  • Protect your own creature from removal
  • Hide your army when you cast Tragic Arrogance . Exile 5 of your creatures, Cast TA, choose a different enchantment than PW. PW dies, your army comes back (triggers EtB effects) while the opponents are crippled
  • Alpha strike into an opponent, wave the creatures that would die on your side out of play. Useful when the opponent has scary blockers with powerful EtB effects that you don't want to trigger by waving them away

You can also do some timing tricks if you have something that can remove PW at instant speed ( Anguished Unmaking or Return to Dust ). Exile creature A, respond to that by exiling creature B, respond to that by exiling creature C, respond to that by exiling creature D, respond to that by casting Anguished Unmaking on PW, respond to that by exiling your own EtB creature (solemn for example). Once you let the stack resolve, this is what happens:

  1. Solemn is removed
  2. Wave is removed, triggering its "When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave" clause which goes on the stack and will return Solemn into play (since it's the only creature removed at that point)
  3. creature D is removed
  4. creature C is removed
  5. creature B is removed
  6. creature A is removed
  7. Solemn enters play and fetches a land

Creature A, B, C and D are removed indefinitely, since the clause that would return them to play happened before they got removed.

It won't come up often but it's always something to keep in mind. Which is why it's such a good/fun card. It's like a swiss army knife that just sits there and lets you be creative. Even if nothing happens, its fine to just put it there as insurance. Noone will try and target any of your creatures with an active wave in play.

ChupaNahBrah on A Song of Angels and War

3 months ago

Slayers' Stronghold - good boros utility land

Tragic Arrogance - You seem to be lacking a board wipe or two and this one lets you keep your best stuff to keep attacking

Karmic Guide - some recursion and a chump blocker if you don't plan on paying the echo. Also on theme for angels

Catpocolypse on Thalia's Horde of Humans

3 months ago

I decided to drop Blossoming Defense and Banisher Priest and put in a playset of Militia Bugler instead. Banisher Priest didn't do anything that I already didn't have. Blossoming Defense only helped me against 1 deck and that player has been playing less recently so I might find a place to put it in my Sideboard. Settle the Wreckage has replaced Tragic Arrogance as my just in case board wipe, and Duskwatch Recruiter  Flip now has 3 copies in the Sideboard. I also fixed my mana base to better suit Tireless Tracker and brought in 4x Windswept Heath replacing 2x Plains and 2x Forests.

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Tragic Arrogance occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%