Tragic Arrogance

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Tragic Arrogance

Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.

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Tragic Arrogance Discussion

foxboy93 on Karlov, Commander for Life

4 days ago

I too have enjoyed this list, though there are a few things I would like to possibly suggest, what with C17, HOU ect ect

Hammer of Nazahn - First and foremost: Additional indestructibility for a creature. Second: Equipment that gives a boost. Third, and probably most importantly: another Sigarda's Aid type effect. Hammer can auto equip to a creature, and whenever more equipment enters, it can pop onto them as well (as long as you can target them!)

Crested Sunmare - You had described getting life on other people's turn; what better way to "weaponize" it or "get out of control" than to get an indestructible 5/5 at the end of each of the turns? Even if they board wipe, you STILL have an army of 5/5's (the way the game sees it, if you board wipe, everything has a "destroy" effect on it, and the horses still have indestructible during resolution, meaning you love everything BUT the tokens you made). This gives you the ability to block (lets say you swing a creature with life link or have a creature enter with a Soul Sister out) after swinging a creature or just to begin getting a huge army!

Kokusho, the Evening Star - I like Noxious Gearhulk, but part of my "concern" is flyers. With your list specifically, you have about 4 flyers and no Ghostly Prison like effects. Sure, its a life gain deck, but that still doesn't help if its all flying or an army of Craterhoof Behemoth buffed creature's are attacking all of us. Kokusho, the Evening Star also synergizes with Ayli, Eternal Pilgrim, being able to sac him to not only gain life/exile something, it will also be able to drain opponent's for life, EVEN if we can't gain life. People won't necessarily want to attack with him out either, cause based on what I've seen there are quite a few ways to recur creature's here.

Ajani Steadfast - Maybe its just me, but I like the idea of Ajani Steadfast. Not only does it give +1/+1, Vigilance, First Strike AND Lifelink (again, assuming we can target our creatures), but it can also be used to put counters on ALL of our creatures (even IF we can't target our Karlov or other creatures). The Ult is pretty game winning, but I dunno how often you'll get there tbh.

Cast Out - You had mentioned using Return to Dust to be able to exile what you need or if something like Erebos, God of the Dead is copied or stolen from you, Cast Out is an instant speed use to be able to get rid of said object. In a pinch, you can also Cycle it. Can also have GREAT synergy with Treasury Thrull, since you can cycle, attack, and bring it back to your hand and STILL have the ability to cast it later on. Return to Dust IS a great card. But the problem is it only target's artifacts and enchantments. Sure, if you cast it on your turn you can get two things...but you are likely wanting to do it at EOT before you untap anyway. And, if they steal your Erebos or anything and blow up the Cast Out, all of the abilities "return it to its owner's control" (since cards never really remember who "owned" them. Sort of like Marchesa, the Black Rose.)

I think a new card that can REALLY shut down the deck, without even stopping the "life gain" part of the deck itself is Solemnity. This card just HOSES Karlov's "control" strategy and "Voltron" (in the sense of him getting out of hand) strategy. Stops your Archangel of Thune, Sunscorch Regent and, as mentioned, Karlov himself. Might not seem like much, but basically your commander is now a vanilla 2/2 that is likely going to be dealing smaller amounts of damage to try and kill that player that played Solemnity, or you will be getting rid of it ASAP.

An interesting couple of cards in the deck that I'm curious about, starts off with Leonin Shikari. I can understand the idea and synergy with Lightning Greaves, since you can just "counter" any "targeted removal" cards, but beyond that, is it really needed for other things like Sword of X and Y, Boots/Cloak and Warhammer? I am just curious how it has performed and if it really is worth an inclusion.

Umezawa's Jitte - I can get behind it, but I'm wondering if it's really worth the price tag. As mentioned, Solemnity turns it off quickly, and the creature has to deal damage (yes, I understand it is easy to do, but not if they sac it in response to damage or anything). I can also get behind picking off utility creatures, and the ability to tutor it up with the equipment tutors in the deck, but wouldn't Whip of Erebos be more..."explosive"? Karlov likes having multiple triggers of lifegain right? So Karlov with Jitte, getting two counters each time you remove counters, or blocking or even attacking with, lets say 2-3 creatures, you immediately just add 4-6 counters. Additionally, the recursion effect could be something you REALLY need to do. You recur Ayli so you can Vindicate something so you can gain life or can go off more easily. You can't get that same effect with Jitte.

Tragic Arrogance/Cataclysmic Gearhulk - These ones really through me for a loop. You really want to try and keep your board presence, so why would you get rid of the most of it? Fumigate gives you something else in addition to board wiping, but these two cards don't stop Karlov from being sacrificed. As well, if you got your Greaves and Swords and stuff out, I wouldn't want to lose them, unless its a "I need to wipe the board or die" sort of thing (like you are going up against a Daretti deck and you just gotta get rid of all of the artifacts or you die, or Breya player is tapped out without a way to counter your spells). I can get behind cards that help with the "voltron" strategy, but I just feel like it would be better to make Karlov and a Soul Sister or something else important indestructible, then board wipe and still have a bunch of things and can swing in. Sort of like an In Garruk's Wake, but you lose some things too.

I'm curious what your thoughts on the matter are and to hear a good discussion!

Delacy on Ojutai Control

2 weeks ago

Out:

105, miscounted.

Really appreciate the suggestions! I'll probably look to get my hands on Hour of Revelation, Fumigate, Tragic Arrogance, Supreme Will, Always Watching , and probably Insidious Will over the holidays.

redace10 on Ojutai Control

2 weeks ago

Some suggestions:

Lands - Temple of Enlightenment and Prairie Stream would be better than evolving wilds and terramorphic expamse. I'm a big fan of Arcane Lighthouse too.

Vigify: Brave the Sands, Reconnaissance, Always Watching , Ajani Steadfast, Turnabout. Sounds like you know about the equipment.

Where's Grand Arbiter Augustin IV? He'd be boss in this deck to both slow people down and ramp you.

Hour of Revelation is a strict upgrade to planar cleansing. I'm also quite partial to Fumigate and Tragic Arrogance.

I'm not a fan of Ojutai's Command in this deck, looks like it will virtually always end up being used as Exclude. Something like Supreme Will would be better.

You have a Nazahn deck too? Excellent, we have similar tastes in EDH decks, I have one as well. I'll have more suggestions/ideas in the near future, keep rocking :)

NensouHiebara on Sram, Senior Edificer | Equipment Voltron

3 weeks ago

@Kosmokatze

Mana Crypt Show


Sensei's Divining Top Show


Day of Judgment & Wrath of God Show


Grasp of Fate & Angel of Sanctions Show


Serra Ascendant & Transcendent Master Show

Kosmokatze on Sram, Senior Edificer | Equipment Voltron

3 weeks ago

Hey NonsouHiebara,

Thank you for sharing your great deck. I am a long time follower and I love this deck, because it plays the kind of magic which I enjoy the most: Artifacts and a mono-white build. Let's face it: mono white is the single-worst color in Commander. However, your deck is powerful with strong synergies and a flavourful theme, without swingy, game-ending cards and combos. I am taking a break from competitive commander, because it does not fit for me. There are other formats that do that for me. Therefore, I am strongly considering building a mono-white attrition deck for a more casual meta.

I would love to hear your thoughts on some cards.


Mana Crypt it is amazing, but it can do a lot of damage to you (1.5 a turn on average). It is great for decks that try to win fast. I think its probably fine to add it here since you have lifegain but I feel like you are a little slow to try to push for the win. The damage can add up quickly, especially when you aren't lucky with the random results.

Alternative Suggestions:

Wayfarer's Bauble is solid land ramp. I would rather have lands in play than a mana stone as they tend to get blown up. It's cheap to use and doesnt leave you with a target for things like Austere Command. It also lets you ramp into a turn 3 Balan, Wandering Knight.

Tithe is instant speed and let's you dropping lands when you fall behind.


Sensei's Divining Top I have started seeing this card a bit less as a staple for every deck.Card selection is always amazing and the more often you can refresh your selection the better this card becomes. It is amazing when you can manage to shuffle once per turn. This means that every turn, you get access to the best of three cards as your draw. It is great for trigger Miracle, like Terminus, even in your opponents turn. However, you don't have a lot ways to shuffle your deck to filter off the bad cards.

Alternative Suggestions:

Crystal Ball is topdeck manipulation where you dig into the cards you want or need. Whithout many shuffle effects it can make a nice addition.

Mind's Eye is one of the more powerful actual card draw effects available to mono white. It does not provide topdeck manipulation and it consumes a lot of mana. It is no Consecrated Sphinx and it may sit for a round until it provides value. However, it is very reliable card draw, especially if not answered quickly.

Crucible of Worlds is a good backup plan for your many utility lands. It turns Inventors' Fair into an engine. You already run Buried Ruin and Petrified Field which make this setup hard to disrupt. Personally I like including fetchlands if you are going to include this card just to expand what you can do with it. In mono color I tend to not run fetchlands. With Crucible I would consider fetchlands so I tend to have more shuffling, also for Sensei's Top.


Wrath of God and Day of Judgment are great when you are facing very fast decks. However, they lack versatility. At least the Wrath is a flavourful card and mostly stronger than Day of Judgment.

Alternative Suggestions:

Rout can wrath the board at instant speed as a nice surprise option.

Tragic Arrogance and Divine Reckoning work good with your voltron strategy. Keep your best creature and equipment and destroy the rest. Tragic Arrogance can also handle Indestructible and Hexproof, which is a great benefit.

Hallowed Burial Generally speaking I find it hard ever wanting to miracle Terminus. It can be nice with topdeck manipulation especially with Sensei's Divining Top, but I have also concerns with that card. Overall, I feel like the cheaper overall mana cost of Hallowed Burial could be a bit more solid than the random situations where you can profitably miracle cast Terminus.


Grasp of Fate and Angel of Sanctions are both efficient and versatile removal options. Your opponents will typically answer them quickly to get their cards back. I see it more like tempo cards, if you want to push for the win.

Alternative Suggestions:

Aura of Silence can act as as removal or as a tax and slowing effect on opponents until you want to remove something.You can access it with Enlightened Tutor and bring it back with Sun Titan.

Ray of Distortion is costly, but I think it's an underplayed card. Instant speed two-for-one removal is not too bad in my book.

Karmic Guide is amazing recursion on legs. It works well with Reveillark, even if you don't run Clone style effects.


Serra Ascendant is more aggressive and looking for swords. It's a nice and cheap beater.People get really pissed off when they see this on turn one and it usually leads to the whole table running you over first. Anyway, after clubbing a single opponent to under half life people start stabilizing and then you will turn the game into archenemy.

Transcendent Master Not really sure what to say. I think it's a very flavourful option and he gives you something to dump mana into. He can carry equipment and scales well into the late game. On the other hand he is very slow and everybody at the table will see it coming.

Alternative Suggestions:

Wall of Reverence acts as an amazing blocker paired with its lifegain it grants some great sustainability. You don't need to attack to gain life, which makes it great in more situations against decks that push hard on life. You also get the life end of your turn which can make a differnce.

Gisela, the Broken Blade comes down early, has evasion and lifelink. She's an efficient beater.

Baneslayer Angel is just an efficient beater, much like Gisela. She is very good at that. Again, it's a slow card, but so is Transcendent Master.

redace10 on Sram, Voltron Card Engine

4 weeks ago

Balan, Wandering Knight would be better than the previously mentioned punisher.

I really like Hammer of Nazahn as a voltron equipment, as it gives both indestructiblity and makes equiping all ensuing equipment free. I believe Tragic Arrogance should be a consideration as well, your deck looks light board wipes.

I hope you realize enchantments don't trigger Sram's card draw, only auras do. Things such as Darksteel Mutation for controlling and Shielded by Faith for voltroning, and the like. You also may consider vehicles too, Conqueror's Galleon  Flip could work well in this deck, among a small amount of others.

I like your deck a lot though, looks like a lot of fun to play. +1 from me :)

ExReverie93 on Tariel, Graverobbing Insurrection EDH

4 weeks ago

Looking to update/add/remove card as follows, based on some cool suggestions:

From Deck #1:

Cards I'm considering as additions:

Cards I'm considering removing:

Links2life on Nazahn, Revered Bladesmith

1 month ago

Thank you redace10!

Great feedback. I agree that the land is a little low but atm it hasn't been a massive problem because I pretty much don't have to pay for equip costs. Thank you for the suggestions on the cards! Inspiring Statuary & Tragic Arrogance both sound like great additions! :)

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