Tragic Arrogance

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Tragic Arrogance

Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.

Tragic Arrogance Discussion

Deathfeather1321 on Long may she reign *Optimized*

1 day ago

Thanks for the suggestions bro, I'll keep them in mind but the goal of the deck was to have everyone else kill each other while deterring them from attacking me, so the cards that prevent all attacks and make alliances im not too sold on. I have run Tragic Arrogance before and it was a lot of fun, however I became the archenemy after it happens so I cut it so I wouldn't get as much aggression. The deck is supposed to wait until the others are dead and then take the win from the weakened players. Would love to see your marchesa list though! I bet you could come up with a sick pillow fort pile! have a good one!

HappyCat123 on Long may she reign *Optimized*

1 day ago

Politics are very important for this strategy. I'd highly recommend Null Chamber , as I see it as the pinnacle of alliances, turning off two players' commanders whilst teaming up with another. Debt of Loyalty is also fun, as well as Tragic Arrogance . For what you're trying to do, Mystic Barrier seems to be the best of options. Solitary Confinement and Worship are good for staying around, too. Peacekeeper is also hated and helpful.

Good luck with pillow fort.

oliveoilonyaasscureshemorrhoid on The Sea is Woke - Noyan Dar Control

1 week ago

Hey I have a similar deck ( here ) and was wondering what you think? You gave me some great ideas like Trade Routes , Teferi's Response , Tragic Arrogance . I'm concerned about two things for our decks: wincons and stax. Torpor Orb , Rest in Peace , Overburden , Embargo , Containment Priest , etc are removal in a sense, but control decks like to respond and be reactive instead of proactive. What's your opinion on that, and what kind of non-infinite combo wincon would be good for UB? I've been considering Redeem the Lost , Research the Deep , and Pulse of the Grid as a redundant View from Above but they seem mediocre.

Cloudius on We Love Freebies! *Primer*

1 week ago

Coward_Token Thanks for the suggestion! I did consider the card but it got outclassed by Tragic Arrogance as I get to pick what stuff my opponents keep instead.

For board wipes, I'm not too concerned about the CMC being odd. Reason being, if I've the opportunity to manipulate cards to the top of my library (to be casted for free by Yennett), I'd opt for "Extra Turn" spells or Combo pieces to advance my game plan over board wipes.

If I'm unable to manipulate the top of my library and happen to reveal a Board Wipe via Yennett's ability, chances are I'd draw it instead because:

A) Most of the time, the situation then doesn't require a board wipe;

B) Knowing I've a board wipe in hand would keep my opponents in check and prevent them from committing too many creatures on board. Sometimes "Knowledge" is more powerful than the card effect itself.

Let me know what you think. Cheers!

HappyCat123 on Emmara, Soul of lifegain and token

1 month ago

Swords to Plowshares is the best option for white decks. But for more universal removal, Beast Within or Banishing Stroke do nicely. For board wipes, I'd consider Phyrexian Rebirth , Martial Coup , and Fumigate . They'll give you a board presence or life. Some spicy options are Retribution of the Meek or Tragic Arrogance .

NetholonTheArchmage on Zedruu, Enlightened Master

1 month ago

@ MCJennings ,

The Sunforger -package still is a work in progress. I had in in the deck for a long time (half a year now) but always came upon the same problem: I didn't draw the Sunforger... If I finally did it anyway, it worked absolutely fine as a tutor-for-needed-answers-tool. If i'm being attacked I always can use Path to Exile or Swords to Plowshares . If there is an enchantment I really want to be gone I tutor up Return to Dust , Oblation or the like. If something really bad is happening I can cast Teferi's Protection to phase out and if I should be missing a landdrop I can cast Tithe to search for a couple of lands. Thanks to Mistveil Plains I am able to use a single spell as much as I want to, putting it back on the bottom of my library. The only problem: Sunforger was always hiding somewhere in my deck... That's why I added some new cards to the deck, that shall help me by searching the infamous hammer: Enlightened Tutor (can be used to tutor for everything you should be needing repeatedly via Sunforger + Plains) , Open the Armory and Steelshaper's Gift . These cards however have just been ordered and the deck needs to be playtested yet. As for the sunforgers wielder it will most of the time be Zedruu herself. I try to keep my Zedruu-triggers low till the endgame, only drawing a couple cards/ gaining a couple life through her ability. She usually isn't being targeted at all by my opponents and only dies due to a boardwipe from time to time. The main goal of the deck is to stay hidden and fly under the radar most of the time. This usually works and people don't seem to care to much about what the goat is doing with her hammer.

The Clever Impersonator really is a very versatile and amazing card I just came upon a few weeks ago. While I really like your idea of the Copy Artifact being a 2mana manarock, the Impersonator usually serves a different purpose, targeting cards like: Venser's Journal , Maze of Ith , maybe Propaganda or Rhystic Study . Using it to copy Bitter Feud also is quite funny, as thing are getting out of hand quite quickly when everyone is dealing double to four times the damage to each other... The most valuable target just might be Paradox Haze though... just imagine all the cards you will draw, all the life you will gain by having three upkeeps <3

The Crown of Doom however simply is a very political card you can gift to your opponents to spread some bad blood. You usually want them to kill each other until only one opponent is left as it might be difficult to deal with a larger number of opponents when it comes to the winning-part. The important part about this card is that your opponents aren't allowed to give it back to you --> you are safe from the crown and draw cards from it while everyone else is trying to kill eachother... The Howling Mine is part of the grouphug-theme of the deck. While it of course allows everyone to draw an additional card, you are drawing one more card --> getting some extra value as soon as it is gifted away. Additionally the mine is a card your opponents don't want to get rid of --> it stays on the board longer --> you are getting more value from it over the time.

You are right about the Mindslaver being a lockdown with Academy Ruins aswell as with Trading Post + Forbidden Orchard . While I could be going for the easy win with Approach of the Second Sun or the like I really do love to have me some jank-wincons to make it more of a challenge to win for me. All of my wincons are hard work to pull of, but that is implied in the decks idea :)

I have had Tragic Arrogance in the deck for a long time and I know what it can do >:) problem is that I do need the Supreme Verdict for its ability of not being able to counter it, I need the Austere Command to pull of a "combo-win" with Enchanted Evening + Boros Charm and need Cyclonic Rift to deal with an indestructible board... or simply because it is awesome... :D I haven't got a free slot for another boardwipe though, so the Tragic Arrogance sadly needed to go :(

About the cards you mentioned: Bitter Feud simply is a fun political card that can be used to get rid of a very unpleasant opponent. Simply choose him and another player who will untap before him and he will usually finish him of. You can gift the enchantment away for Zedruu-value and rechoose its targets by bouncing it back to your hand/ blinking it with Venser, the Sojourner . Open the Vaults is very often a game winning card in this deck, as I'm usually getting back every single card in my graveyard. Cast this after a boardwipe or after you've been milled for some time and your board will be full of value all of a sudden. As this deck is focused around artifacts and enchantments you are usually getting more value out of this card than your enemies... Enchanted Evening + Greater Auramancy is a combo I have in the deck for board-protection during the lategame. As my deck doesn't heavily evolve around gifting permanents and uses Zedruu's ability only for some extra value or political offerings I usually can pull this of without having to much trouble. At the time I cast these cards I ususally have 3-4 of my permanents allready be sitting on my opponents boards so I don't need to gift away cards anymore. The only thing that doesn't work is winning to Illusions of Grandeur unless you gift the auramancy away to an opponent first.

I hope this helps understanding how the deck is meant to work, thank you for your time and may the goats blessing always be with you! :)

Naganov on Teysa De Peysa

1 month ago

Hey,

Hou er rekening mee dat Merciless Eviction en vooral Path to Exile , Swords to Plowshares en Return to Dust niets doen met het deck zelf. Ik zou eerder gaan voor Vona's Hunger , Tragic Arrogance en Living Death als er creatures zijn waar je niet vanaf komt. de laatste twee functioneren ook nog eens als een enabler voor Teysa.

Dread Return is misschien ook een leuke, sacrifice outlet EN graveyard recursion.

En dan heb je ook nog kaarten die superieur zijn aan Death Denied . Entreat the Dead is Heel erg sterk, maar ook Rally the Ancestors en Wake the Dead doen het prima in dit deck als je je sacrifice outlets maar beschikbaar hebt...

En misschien ben ik het gewoon, maar ik mis Solemn Simulacrum ook gewoon een beetje...

Oeh, Oeh en Twilight Drover !!

En Harvester of Souls !!!

Och je snapt het wel.... :D

MCJennings on Zedruu, Enlightened Master

1 month ago

Does the Sunforger Package do enough for you? With how few creatures you're running I could see opponents easily preventing it even in colors that can't deal with artifacts well.

I've often gone back and forth on Clever Impersonator . Do you have typical targets for it or is it typically used on opponent permanents? I've recently included Copy Artifact because I found a good price for one- Personally I treat it as an additional 2 cmc rock to be the floor of it.

Crown of Doom seems to be an odd choice to me. 2 cmc to give away is the same price to you as it is an opponent- Doesn't this mean you're not breaking parity and thus play the card fairly? Or is there a different axis of use that I'm missing? Similar questions exist regarding Howling Mine

Mindslaver catches me off guard. Is it meant to be a win condition/lock with Academy Ruins ? I feel like it'd be a lot faster to just use Approach of the Second Sun .

I'd consider swapping one of your board wipes to be instead Tragic Arrogance for how entirely one sided it can be to a Zedruu player (It also is Theros so it looks dope foiled).

A few cards I've always been curious about but never tested were the following. Can you confirm how well they've performed for you? Bitter Feud , Open the Vaults , Greater Auramancy + Enchanted Evening . Bitter I question its cmc, open the vaults I question the frequency of relevance, and the last combo I suppose I'm fearful that it'd hinder too much of my own interaction... Do you donate first the auramancy followed by casting enchanted evening?

I can talk all day about Zedruu lists, she's my first EDH deck. I like the direction you've taken her, it's far more responsive than my own.

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Tragic Arrogance occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%