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For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.
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Tragic Arrogance Discussion
3 hours ago
Emeria, The Sky Ruin is practically free for any mono-white deck. Puresteel Paladin is a must-have for any equipment deck for the card draw. Tragic Arrogance and Winds of Rath are asymmetric for voltron decks as well.
1 week ago
It's got some downsides, but i've really been liking Tragic Arrogance a lot lately. Its a great political card because YOU get to choose what they keep.
3 weeks ago
The $12 Add list
Halimar Tidecaller- Doesnt currently get anything back, but giving your creatures flying can help a lot due to the evasion they gain.
Darksteel Garrison- This protects a land, sort of like Darksteel Plate, but just for a land. It can also buff itself, which is fun! But the important part is that it gives one of your lands indestructible.
Dig Through Time- By far the most expensive card on this list, this card is a very good spell for finding exactly the cards you need for the current situation. You need a boardwipe? Grab one with ol Dig. This card is generally very good.
Fuel for the Cause, Steady Progress, and Tezzeret's Gambit- All provide the ability proliferate. Originally intended for Infect, this lets you put a +1/+1 counter on all of your lands, a strong ability. All along another effect. And the fact that you get creatures with Noyan Dar, Roil Shaper too Lots of power! The cast trigger the spells being cast will resolve after Noyan Dar, Roil Shaper creates an elemental. So you can cast the spell, get an elemental, and buff that elemental with a +1/+1 counter.
Mirrorweave- If you target one of your lands with this, because the base power and toughness is 0/0, all other creatures will have 0/0 power and toughness, killing them. If they have +1/+1 counters or another buff, they will not die. But Mirrorweave should be able to kill most threats.
Teferi's Response- They try to Path to Exile your land, you cast this. They read the card What the heck, this exists?! Unfair! point to the part that says land. This card ONLY helps you, in almost any other deck, it sucks. There is no use in any other deck, but in yours it is excellent. It draws two cards for 2 too. Keep in mind that this stops things like planeswaker abilities too. And it would destroy that planeswalker. Or anything that targets your lands. This is a good card for the deck.
To Arms! and Unity of Purpose- These not only let you untap if you are attacked, they also let you gain mana by tapping all of your lands for mana. Say you had 3 Islands and 4 plains as creatures, if you tapped them all then casted To Arms!, you would get 5 mana out of it. This is a cantrip and mana generator. And one draws you cards How can you resist that?
Planar Birth- Recurs all of your dead lands back into play. Only works on basics though. Very helpful after a wrath.
Terra Eternal- This card is the gravy train. It makes your lands indestructible for three mana. That simple. This card will put in work, so long as it isnt destroyed itself.
I hope this was helpful. I think that with just a little tweaking, the deck can be very good. Hope you have fun with it!
4 weeks ago
I'm not sure you really need hexproof creatures other than Sigarda. She's nearly impossible to remove once you give her Indestructible, and the point of this sort of deck is to stack up one creature to scary proportions; and since this is commander you'll always have her. I'd suggest more creatures with good blocking capability like Sentinel of the Eternal Watch, Silent Arbiter, or Nyx-Fleece Ram, or utility creatures like Auramancer and Heliod's Pilgrim. I'd also recommend Sigarda's Aid so you can flash out auras as needed.
A few good enchantments you're missing out on: Battle Mastery, Ghostblade Eidolon, Abzan Runemark, and Shield of the Oversoul are all very powerful buffs. Flickerform makes Sigarda almost invincible (it takes coordinated opponents to take her down). Some tutors would be useful Open the Armory and Three Dreams are fantastic.
Don't overlook equipment in this sort of deck, you have a lot of enchantment synergy, but there's some fantastic equipment out there Darksteel Plate, Hero's Blade, and Sword of Vengeance to name a few.
My List is here if you want to see more.https://tappedout.net/mtg-decks/sigarda-angel-with-a-shotgun/
1 month ago
@Mishraharad, That can be taken as a valid point, though I'd think of it less as a "preserve" spell since it's a wrath effect in nature. While more mana might give you slightly more value I'd compare it to Wrath of God or Damnation costing less and being able to remove indestructible creatures to boot.
That said, I do think both Tragic Arrogance and Slaughter the Strong are both fantastic cards, and one being better than the other one shouldn't make the lesser any terrible by itself, however; I do question if costing less mana is a stronger advantage than what extra Tragic Arrogance has to offer. I'd also find it inconvenient if a 5 mana sorcery couldn't remove an opponent's voltron commander if it was their only creature to choose from, or another opponent's Blightsteel Colossus if it was their only artifact/creature to choose from. Sure Slaughter the Strong has it's own blind-spots that Tragic Arrogance would be able to solve just as Slaughter the Strong would be able to solve the issues I mentioned above, but if you compare what the two fail to clean-up given the worst case scenario for each I think Tragic Arrogance leaves behind a bigger mess than Slaughter the Strong would.
To me the value of a board wipe doesn't boil down to card advantage, but how well it does at getting me out of any given situation that if not answered properly may result in losing the game. It is by that notion I feel the need to respectfully disagree with the comparison between the two. What concerns me most is if Slaughter the Strong is as reliable of a safeguard as Wrath of God in terms of surviving a potentially lethal threat. That's the matter I'm still mulling over in which I'd like to hear your thoughts on specifically if you wouldn't mind.
1 month ago
Stompologist Elenda doesn't seem like a natural fit for this version of Alesha. Now, if we were to change the focus of the deck to Purphoros, Impact Tremors, Assemble the Legion ...
1 month ago
2 months ago
Couple of suggestions:
Academy Rector - Chump blocker with the added bonus of being able to throw down any enchantment in your deck. Celestial Mantle Eldrazi Conscription and True Conviction go extremely well if you add in Academy Rector
Platinum Angel - Stall until your board wipes go through or cast Avacyn
Tragic Arrogance - One of the more brutal board wipes since you choose how you want the field to look
Hall of the Bandit Lord - Haste in mono white for 3 life. Depends on if your build wins through combat damage more than other players giving up.
Hour of Revelation - You curve out at 4cmc, so this would go well in your build. Cast Avacyn and drop it for 3.
Just some fun other cards: