Teferi's Protection


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Leviathan Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Teferi's Protection


Until your next turn, your life total can't change, and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

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Teferi's Protection Discussion

rasck on Selvala, Explored and Returned with tokens

13 hours ago

Nice deck!
Have you considered Teferi's Protection for token protection? According to new rulings your tokens will phase out and in again:
"25-08-2017 If a token is phased out, it will phase in as your next untap step begins. This is a change from previous rules."
Another ida is Martyr's Cause. It has saved me and some of my high-value creatures many times. It can also be used politically to protect other players and their creatures.

Bchong on Zur the Enchanter EDH

4 days ago

Take out Teferi's Protection Counterspell Meishin, the Mind Cage Imprisoned in the Moon Steel of the Godhead Go for the Throat Thassa, God of the Sea Sphere of Safety Do or Die Aegis of the Gods Arcane Adaptation Drake Haven Spell Swindle Chill to the Bone Shielded by Faith Bruna, Light of Alabaster Faith of the Devoted Vanishing Ghostly Prison The Scarab God Rend Flesh AEther Barrier Eyeblight's Ending,

put in Mystic Remora Preordain Blind Obedience Arcane Laboratory Rest in Peace Planar Void Oblivion Ring Sol Ring Mana Vault Consulate Crackdown Energy Flux Tunnel Vision (combo with open the vaults) Serum Visions Thought Scour Negate Lightning Greaves

I don't know what kind of theme or way of winning you are trying to go for. you don't really have a way to win with this deck. You need to get some kind of combo. Zur is very powerful because he can tutor an enchantment out of your deck so use that to your advantage and try to put in cards that are 3 or less so that your commander can have a greater effect. Try to go find an infinite combo or you can also build stax. You won't win consistently if you don't have an infinite combo. You might find other versions of zur on this site that are good (probably not). CEDH Reddit can probably help you out... though some of the things might be expensive. The things I suggested are just a couple relatively cheap cards that make a big impact. Try to have a theme in your deck whether it is control/combo or voltron or pillowfort.

Pocketmouse on Brago, is mean

5 days ago

Eerie Interlude and Planar Guide are good because they synergize with your deck and they are esspecially devastating when you play/activate them in response to a board wipe (dodge the board wipe and all your etb effects trigger). Also, if you can get your hands on Teferi's Protection that would be a good card to have.

precociousapprentice on Konda's Yojimbo Learns Aikido

1 week ago

Love the deck. I am really partial to this style of play. It acknowledges that there are multiple players, and not all are your enemy at any specific point, especially if you play correctly. +1.

For some additional card ideas, you could check out my Queen Marchesa: Politics, Aikido, and Control deck. I have tried a lot of the cards in your list. In white, I would suggest that you consider Mana Tithe and Lapse of Certainty. Counterspells in white can really come out of nowhere. It goes well with Dawn Charm and Teferi's Protection . Also, it is worthwhile to consider cards like Silence, Abeyance, and Orim's Chant. They can be very powerful control elements that can allow you to dictate how turns play out. I would also consider Sun Droplet. It is a low CMC artifact that comes down early, and in multiplayer, it can buffer a lot of early attacks, even if it just decreases the total damage done without eliminating it. If you have the funds, Forcefield fits this category as well. When people are deciding between a decreased effect attack onn you versus a full effect attack on someone else, they frequently attack elsewhere. This is basically a 2 for 1 for you. And finally, check out Worship. It combines really well with your Near-Death Experience for a much easier to accomplish wincon and Pillow Fort all wrapped up in one.

Again, love the deck, and I can't wait to see where you take it. I may have to try out a mono-White Aikido as well. This looks great. I just might go with Michiko Konda, Truth Seeker instead.

hyperlocke on Open the Vaults with curses.

1 week ago

If you enchant your opponent with a curse, you are the curse's controller! Same thing applies when you enchant an opposing creature, then you still control the aura.

So yes, you will be able to attach the curses to your opponents (unless they have hexproof (Aegis of the Gods) or have protection (Teferi's Protection), then you wold have to enchant yourself("enchant player") or the curse stays in the graveyard ("enchant opponent")).

Yes, enchantment creatures count as both enchantments and creatures.

UntoldTales on Angels and Human

2 weeks ago

Thanks Mike94 for your input! I made the following changes: Teferi's Protection for Zendikar Resurgent, Eerie Interlude for Fortified Village, Commander's Sphere for Blossoming Sands, Elvish Piper for Wilt-Leaf Liege, Thran Dynamo for Razorverge Thicket, Resolute Archangel for Land Tax and Graypelt Refuge for Gilded Lotus. This now brings me to 36 lands and a couple of more mana artifacts.

I know that I am vulnerable to everything that kills my combos, but I always tried to include a couple of alternatives to Brisela, the Voice of Nightmares, Azusa, Lost but Seeking, and also Captain Sisay.

Mike94 on Angels and Human

2 weeks ago

Cool idea but you are really vulnerable to board-wipes. Teferi's Protection and Eerie Interlude could come in handy.

I would also not run 40 lands but 36 combined with some mana rocks like Commander's Sphere, Gilded Lotus, Thran Dynamo and Worn Powerstone. It's tricky to rely on a creature like Azusa, Lost but Seeking for ramp, a Doom Blade is enough to stop your game-plan.

Though a bit costly, Land Tax is a really good card for you if you really to want to make Asuza work. Exploration could also help you with this.

You also seem to run a decent amount of big creatures so maybe Elvish Piper could be a good addition to.

sheepy1193 on Abzan Counters

2 weeks ago

Hi chadsansing,

Cheers for the suggestions!

I currently run Hardened Scales at the moment and have tried Doubling Season but unfortunately it never came up in a game so I don't know how effective it is but if I owned a copy it would definitely be in the main deck.

I also quite like the look of Mazirek, I will test it out and see how it goes.

Also thank you for reminding me of Cauldron of Souls, I forgot it existed! I have considered putting Heroic Intervention in but have yet to think thoroughly about what to remove. Also Teferi's Protection is definitely a must so will definitely be picking one of those up soon!

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