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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Teferi's Protection
Instant
Until your next turn, your life total can't change, and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
CickNason on Sigard the Heron's enchantment
2 weeks ago
Enchantress inclusions
Setessan Champion & Sythis, Harvest's Hand are some new and good enchantress options
Mana Fixing
Sanctum Weaver scales with all your auras
Jukai Naturalist & Herald of the Pantheon are a medallion for your enchantments
Delighted Halfling makes your commander and all legendaries uncounterable
Protection
Teferi's Protection & Flawless Manuever & Everybody Lives! are great general protection spells
Mithril Coat has flash and can protect your sigarda in a pinch and make her borderline unremovable.
Veil of Summer is OP nonsense
Myrel, Shield of Argive is a legendary Grand Abolisher with upside
Synergy Picks
Yenna, Redtooth Regent copies your auras and untaps can make you sigarda huge very quickly if you have the mana
Almost Perfect sets Sigarda's Base P/T to 9/10 and she can still be buffed
Well Rested for the buffs, life and draw all for 2 mana
Hope this helped
Mortlocke on A Pimp Named Sliver Overlord
1 month ago
Yes, I'm aware that Zur the Enchanter gets around counter magic through his ability, but in my opinion that seems like an unnecessarily convoluted way to try and solve a problem. Slivers have access to all colors - why not just run your own counter magic? Or control/stax pieces like Conqueror's Flail?
I'm not trying to be a contrarion here but this - "In turn 3 u cast vampiric tutor searching for enchanment, turn 4 cast Zur, turn 5 attack zur and draw second enchanment to loop combo." Doesn't make alotta sense. On turn 4 you'd have the enchantment you intend to put into play in hand. Zur won't be able to target said Enchantment when he eventually attacks on turn 5. I'm not sure what you're trying to say here without you at least naming all the cards you intend to use for the implied combo.
So your analysis of 4 CMC slivers boils down to "their power / toughness is low, so therefore they are bad". Sure, if they were vanilla creatures sure I'd agree with you. BUT - reading the card explains the card. Say you have Magma Sliver and 3 other smaller slivers in play. With one attack you could deal 15 damage to a player. If another one of those slivers was Shifting Sliver, then that damage is unblockable. So you say that slivers are likely to be targeted for removal? Well if your opponents aren't brain dead then they absolutely should be targeting any of the previously mentioned. But again Slivers are in all 5 colors, so say it with me now: Run. Interaction. It stops your mass removal, or if you really wanna flex, run a commander staple like Teferi's Protection.
"Next things is what u do if some one play "Ghostly prison", "Moat" or "The Tabernacle at Pendrell Vale" + "Winter Orb" or "Winter Orb" + "Static Orb" ?"
Harmonic Sliver. As for The Tabernacle at Pendrell Vale - Beast Within. Ill repeat myself just the once - Interaction. As for my face, well...if you want we can play some games on Spelltable. Doubt you'd show. Also doubt you own any of the expensive cards you like to try to flex with.
But I digress, DoctorMunchiesPHD tell me more about your Intruder Alarm + Telekinetic Sliver combo. This is your page after all.
Last_Laugh on Better Ingredients, Better Vampires, Papa Eddie's
1 month ago
I have a few suggestions for ya, but not a bad start.
Reconnaissance is worth its' weight in gold here. If you're unfamiliar with the card I suggest looking it up, it's pretty busted if you know what you're doing. Long story short is attack with EVERYONE safely, deal combat damage in most situations, and untap each creature at the most opportune time (including after combat damage is dealt... both 1st strike and normal) so everyone is untapped by the end of combat.
Purphoros, God of the Forge makes it so every vamp you cast domes each opponent for 4. It also lets you run Scapegoat as a finisher instead of just as 1 mana answer to wraths (trust me when I say bouncing all your stuff back to hand is 100% worth it in response to wraths so you actually have a grip full of cards to redeploy and get eminence triggers again).
On the subject of protection, this is probably the most important support type for aggro decks and there's zero of them in the deck. Don't get caught with your pants down or that is a miserable game where you end up with no hand topdecking cards until you lose. Teferi's Protection, Clever Concealment, Boros Charm, Flawless Maneuver, and I also lump Plumb the Forbidden in this section (same logic as Scapegoat). Seriously, run them ALL... unless your meta has like 0 removal you won't regret it.
Let me know if you're picking up what I'm putting down, I have more suggestions and/or help with cuts if you want it. Also, feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
wallisface on Sheoldred Control
1 month ago
Some thoughts:
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As already mentioned, both Teferi's Protection and Thriving Moor are not modern legal.
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Also as already mentioned, you always want your deck to be at 60 cards - anything above this is a concession of both power and reliability. The first thing you should be doing is ditching 19 cards to get back to 60.
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your deck is running a LOT of really suboptimal versions of cards. Specifically, i’d be expecting countermagic like Counterspell, No More Lies, and Spell Pierce. And interaction like Prismatic Ending, Fatal Push, and Leyline Binding. And, board-wipes like Supreme Verdict or Damn.
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some of these cards seem more “cute” than “useful”. Specifically looking at Smothering Tithe, Palantir of Orthanc, and Approach of the Second Sun.
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the landbase needs a lot of work, soecifically fetchlands and shocklands (allied fetchlands are getting reprinted in mh3 this year so should get a lot cheaper when that happens).
harkness on Enchanted Violence
2 months ago
I would really like to see just some basic removal spells, at least 7. At least some instants, at least one more board wipe. If you have a Teferi's Protection or a Semester's End you really don't care about unconditionally wiping the board. I would also like to see a Brilliant Restoration type of card your static enchantments are really powerful and its nice to have a backup way to overwhelm them after a cheeky Farewell, while they're not Dance of the Manse explosive it can get pretty hard to deal with the sudden burst in deadliness especially if you can give your creatures haste somehow.
Neotrup on How does goad work with …
2 months ago
If there are planeswalkers or battles available to attack, they'll still have the option to attack you or any of those permanents, since they are only required to attack another player, which they can't so that restriction isn't going to be followed.
A quick note about your opponent that can't be attacked, if they have an effect that imposes a cost on attacking them (like Propaganda), they can send their goaded creatures at you even if they can pay the cost, even pay to send a non-goaded creature at that player and the goaded one at you. This is true even if the cost is (such as a Sphere of Safety that has stopped being an enchantment).
If the opponent just can't be damaged due to an effect such as The One Ring or Teferi's Protection, that isn't the same as saying they can't be attacked, so the goaded creatures must be sent at them, they just won't do very much.
Profet93 on Numot: Leave. Everything. Destroyed.
2 months ago
Weirdly enough, I didn't get a notification of your comment or upvote. The site is acting up so I might not see replies even though I am subscribed to the deck.
My bad regarding the color mixup. Perhaps a Magus of the Moat given that moat is too expensive? It is expensive and easily removed so perhaps not, but worth mentioning.
Why is teferi's ile the MVP?
What is the purpose of capsize? Would you not be better suited with a (free) counterspell such as Fierce Guardianship/Deflecting Swat? Perhaps I'm missing it.
Other cards to potentially consider....
Sunder - Not MLD but instant speed and accomplishes a similar effect
Smothering Tithe - Ramp
You mention Teferi's Protection in your description but I don't see it in the deck, perhaps it was in a previous version.
Overburden - Accomplishes a similar goal
Torpor Orb - To stop ETB effects like Bane of Progress. I know you have humility which is super strong so this might not be needed, but it's cheaper and easier to cast. Could be redundancy, sort of.
Amyas on Teysa and her Orzhov Syndicate
3 months ago
wideline1414 I typically get Teysa, Orzhov Scion out early for value and creature exile. The only silver bullet I have is Necrotic Sliver. I count Elspeth, Sun's Champion, Grave Pact, and Dictate of Erebos as mass removal.
I have consider running some more in hand instant speed stuff. Sudden Spoiling has put in so much work for me over the years. I know its not removal but I have a Teferi's Protection in a deck that I do not play much.
In my meta this deck has pulled off a lot of come from behind wins.
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