Teferi's Protection

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Teferi's Protection

Instant

Until your next turn, your life total can't change, and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

Price & Acquistion Set Price Alerts

C17

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Teferi's Protection Discussion

Robotoaster12 on Competitive Uril: Just Let Me Win!

14 hours ago

Starfield of Nyx is good for bringing back enchantments and making bodes out of global enchantmentsTeferi's Protection gives you a one up it saves your bored if someone destroys all enchantments or if they try to kill you.

sanddeviljack on Trostani Populate

1 day ago

I feel ya--it can be easy to go off the rails with deck building. You've got some good stuff to work with here, though, so if you don't mind some less-than-expert ideas, I'll throw a bunch of ideas your way.

I like your big finishers: Phyrexian Processor, Desolation Twin, the wurms (including Sandwurm Convergence), Giant Adephage, Trostani's Summoner. You're packing pretty much all the Populate spells--that's good. Let's protect that stuff with Heroic Intervention, Eerie Interlude, Cloudshift and--if you can justify the price tag--Teferi's Protection.

Hoofprints of the Stag works a little differently from Angelic Accord, but the result is functionally the same. Spawning Grounds is similar to Sandwurm Convergence, but let's you create the token before the end step (but also any end step) which will trigger Accord. Land aura, though, so you have to weigh that. But multiples of your tokens is always better than one, so if doublers are not too hard on your budget, you can't go wrong with those, either.

Eerie Interlude and Cloudshift can also be token doublers by giving you multiple ETBs from each Armada Wurm-style creature. If you go this route, Flickerwisp, Whitemane Lion, Jeskai Barricade, Eldrazi Displacer, Dust Elemental, even Roaring Primadox or Invasive Species will all help you get multiple ETBs. Other creatures that will benefit from this strategy include Hornet Queen, Regal Caracal, and Avenger of Zendikar. I've even used Fiend Hunter to "hide away" one of these (Trostani's Summoner is best) as wrath protection.

Herald of the Host and Nacatl War-Pride are both excellent Populate targets. Timing is everything, so you have to have mana and your Populater ready before the original tokens disappear. Loads of fun when you Second Harvest a board full of NWP tokens. :D

A couple wraths are good to have despite being a creature strategy: Martial Coup has the benefit of wrathing or not and creating some soldiers, while Phyrexian Rebirth gives you a huge threat that's definitely worth populating.

Finally, Garruk's Packleader and Elemental Bond draw you cards for every 3+ power creature that ETBs for you. You can't go wrong with card draw. If you do nothing else, add card draw.

Best of luck!

Danonator1994 on Pope's Enchantment Control

2 days ago

Lemur16, that's a really good idea. I like the versatility and the ability to bounce Sakashima the Impostor back to hand at a moment's notice. I typically have lots of mana open for responses. As for Teferi's Protection, that card is just insane. Only reason why I don't have a copy yet is that I haven't gotten my hands on one yet.

RedUndead40 on Speeding up Rhys/Selvala

3 days ago

Yes I have almost entirely stopped using low cost creature ramp in my decks like Llanowar Elves or Birds of Paradise unless it is something like Wood Elves or Sakura-Tribe Elder since they are technically still land-based. Or I will make a rare exception for super strong options like Bloom Tender in my 5 color deck because it is just so efficient.

And yeah I started throwing anti-wipe cards in my decks and it makes a tremendous difference. Counterspells are nice if you have blue but I almost prefer cards like Heroic Intervention and Teferi's Protection because it still lets everyone else get wiped, leaving only you with a massive board state and can close out the game fast. Isochron Scepter is a great card but probably not the best fit for this deck. You would need 15+ 2 mana instants to reliably get a good imprint target.

RedUndead40 on Speeding up Rhys/Selvala

3 days ago

I'm seeing two main problems with the deck. The first and easily fixable thing is to shift away from ramp options like Llanowar Elves and move more towards land-based ramp such as Rampant Growth, Cultivate, and Kodama's Reach. Lands in general are much less susceptible to removal so your investment will be more secure. The first time someone casts a board wipe your creature-based ramp is gone, so it's better to stick with land or artifact ramp when possible because board wipes happen often in commander.

The second and largest issue is that I see almost zero ways to protect your board. Any deck that focuses largely on permanents (creatures in particular) needs to have at least 5-7 cards dedicated to making sure your permanents stick around. Simple things like Lightning Greaves and Swiftfoot Boots can protect your commander, but I strongly recommend cards like Heroic Intervention, Rootborn Defenses, Eerie Interlude, Teferi's Protection, and similar cards that can save your board from a massive wipe or a relevant spot removal spell. These cards can and will make the difference between conceding to control and making the control player rethink their decisions.

Hope this helps!

Lemur16 on Pope's Enchantment Control

3 days ago

Maybe try to run Sakashima the Impostor Teferi's Protection also can save you from some mass on enchantment

Neotrup on Which is better for Boros ...

3 days ago

That's an interaction worth addressing. If Apocalypse resolves while Rest in Peace is phased out, thanks to Teferi's Protection all permanents will be exiled but your hand will be discarded to the graveyard (which should be empty). Rest in Peace phasing back in will not trigger it's ability, so your old hand will still be in the graveyard, in case you have any way of taking advantage of it.

cdkime on Which is better for Boros ...

4 days ago

Here are the interactions for these sets of cards:

Apocalypse + Teferi's Protection

  1. Apocalypse goes on the stack first.
  2. Teferi's Protection goes on the stack second, while Apocalypse is still on the stack.
  3. Teferi's Protection resolves first, phasing out all your permanents.
  4. Apocalypse resolves second, exiling all permanents in-play and causing you to discard your hand.
  5. At the beginning of your next untap step, before you untap, all your phased-out permanents phase in.

Decree of Annihilation (cast) + Teferi's Protection

  1. Decree of Annihilation goes on the stack first.
  2. Teferi's Protection goes on the stack second, while Decree of Annihilation is still on the stack.
  3. Teferi's Protection resolves first, phasing out all your permanents.
  4. Decree of Annihilation resolves second, exiling all artifacts, creatures, lands, graveyards, and hands. Planeswalkers and Enchantments will be unaffected.
  5. At the beginning of your next untap step, before you untap, all your phased-out permanents phase in.

Decree of Annihilation (cycled) + Teferi's Protection

  1. Decree of Annihilation's cycling ability goes on the stack first.
  2. Decree of Annihilation's "whenever you cycle" ability triggers and goes on the stack second.
  3. Teferi's Protection goes on the stack third, while both the cycling and "whenever you cycle" abilities are on the stack.
  4. Teferi's Protection resolves first, phasing out all your permanents.
  5. Decree of Annihilation's "whenever you cycle" ability resolves second, destroying all lands.
  6. Decree of Annihilation's cycling ability resolves, and you draw a card.
  7. At the beginning of your next untap step, before you untap, all your phased-out permanents phase in.
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