Teferi's Protection

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Promo Set (000) Rare

Combos Browse all

Teferi's Protection

Instant

Until your next turn, your life total can't change, and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

Teferi's Protection Discussion

sub780lime on Advice for dealing with settle ...

2 days ago

This won't help now, but if you ever decide to recreate the deck a little to splash white, you'll have some very nice answers. Even switching the commander to Gaddock Teeg would on it's own give you an answer and you also get access to the best possible answer in Teferi's Protection . I'd be interested in seeing your current decklist to know how vital Freyalise is to your overall plan. Swapping in Gaddock Teeg and splashing in multi-color mana just to support it and Teferi's Protection would be really easy and not disrupt the rest of the deck too much, Imagine.

DrukenReaps on Secret Tech you have found!

3 days ago

So what is some extremely underplayed card or cards you use in your decks? Or synergies that you use that you see no where else?

My current favorite is using Perilous Vault in my Mairsil, the Pretender deck! It gets pretty mana intense after 2 or 3 uses but frankly when I have the ultimate board wipe locked away in a cage it only takes 2 or 3 uses before my opponents resources are basically spent.

Another one is Teferi's Protection and Spellbinder . It is difficult to pull together sometimes and protection gets played everywhere by everyone. But I've not seen anyone else put it under spellbinder. I'll grant that it is mostly just for the luls.

Last_Laugh on Edgar’s Bloody Party

1 week ago

Run Reconnaissance . This card allows you to attack with everyone safely (yes, even that 0/1, why not), untap each creature at the most opportune time for pseudo vigilance, and still deal combat damage in most situations.

Untaps to avoid bad blockers (obvious face value of the card), it untaps after first strike damage but before normal combat damage is dealt (great for getting +1+1 counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain ), and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends.

This combination of full tilt aggro with everyone available to block makes Sorin, Solemn Visitor 's +1 really good here (Note, 'until your next turn') and it more than offsets a few of my next suggestions.

As far as the decks inherent card draw weakness goes, consider Dark Prophecy , Greed , Necropotence , and Twilight Prophet . Protecting your board also prevents topdeck mode. Consider Teferi's Protection and/or my favorite piece of secret tech here... Scapegoat , which gets around tuck/exile/-1-1 type boardwipes, keeps our hand filled, and gets our eminence triggers again.

Anyways, feel free to check out my list for inspiration. Upvotes on any of my decks is appreciated. Edgar's Dega Vampires

Kogarashi on Phasing

1 week ago

Per the rules, if a permanent phases out, its status changes to "phased out." Except for rules and effects that specifically mention phased-out permanents, it's treated as though it does not exist. It does not actually change zones or control, though.

Specific to things like Enchantments, rule 702.25f explains that Auras, Equipment, or Fortifications attached to it phase out at the same time (called "phasing out indirectly"). The attached objects won't phase in by themselves, but will phase in along with the permanent they're attached to.

So your opponent's Imprisoned in the Moon would remain on your permanent and phase out with it, and then phase back in once the enchanted permanent does so. Teferi's Protection won't make it fall off.

Nabuseri on Phasing

1 week ago

I have read the rules on phasing, but I am concerned with how this scenario plays out.

So I have a creature and some used Imprisoned in the Moon on said creature. The enchantment is on the creature and I play a Teferi's Protection . I know when you play the spell any enchantment attached to said creature like, Zur the Enchanter , they are there, but not there. Since Teferi's Protection says permanents you own, it is a little confusing. I am assuming the enchantment on the creature stays since it was already on it prior to the spell being cast. If anyone could confirm that my assumptions are right or wrong would be most grateful.

hkhssweiss on Bruse & Kraum 1vs1

1 week ago

Yo heartofwolf, yeah for a Sunforger package there are some cards you have in there that is usually great, but there are also awesome cards like:

Just some card options~

andriygoblin on Emmara, Soul of Salvation!

1 week ago

If you are worried about board wipes, you should definitely include Teferi's Protection . Also if you can explain to me how Eerie Interlude + Eternal Witness combo works to be unlimited if at the end step it resolves and you will need to pay mana again to cast Eerie Interlude . Unless you have unlimited mana you won't have unlimited ETB effect, and you would also have to wait till the next end step for effect to take place again, since the card states at the beginning of the next end step, whereas when the Eternal Witness comes in as the result of effect it's no longer beginning of the end step.

hkhssweiss on Magic Roons, Laddie (Wishlist version)

1 week ago

Yo Chandra585, first thing that I kind of noticed is that your running 32 lands. For a avg. CMC curve of 3.53, that is fairly low. In inclusion of it as well, you aren't running much ramp effects to match the curve as well. Since you want a mix of both flicker effects, ETB value, as well as good stuff value, I would consider adding in Brago, King Eternal . Single use burst plays aren't formidable enough in EDH unless it's a mass one, so I would cut out all the single target flicker cards with mass one like Ghostway . In addition, ramp creature or card advantage creatures should be considered like:

This would help you get more mana, as Roon can be quite an mana intensive deck. With that being said, Peregrine Drake is a great enabler to allow you have open mana at all times. Cloud of Faeries as well, but that's only if you have access to broken type of lands like Nykthos, Shrine to Nyx or Gaea's Cradle .

I would also consider including Wargate (bias on this amazing card!) as well as Chord of Calling , as it has awesome interaction with Eternal Witness or Archaeomancer in allowing you pull any creatures from your deck, provided you have the mana for it! Wargate does double duty in pulling any permanents to the battlefield!

For protection package as well there are cards like Heroic Intervention and Faith's Reward as your oh shit button in the event where you need to protect everything. That goes along for Teferi's Protection as well. Being in Bant colors gives you a plethora of options and there are much things you can actually do. I would also consider more consistent blinking effects like Conjurer's Closet since you are in a semi-competitive meta as it is a threat but only a threat depending on what you have on the field. Same reasoning for Venser, the Sojourner , he also acts as triple duty in making additional ETB/LTB effects, if you add in Brago, making him unblockable, as well as win condition if he ults!

Along side that, Heartstone should become Training Grounds as reducing to is strictly better, and it makes Eldrazi Displacer cost only one colorless mana to blink which can get ridiculous value! Cards like Panharmonicon , Strionic Resonator , Illusionist's Bracers are a bit too finicky and are win-more type of cards. You can cut them out for efficiency, same with other creatures you run like Sigarda unless you are running her due to meta calls.

TL:DR - Add in some more lands, cut the big clunky win-more cards, use efficient spells to streamline deck. Wargate is a beast of a card and should definitely be included. Bant has so many choices so it depends on the level you want to build.

Hope that helps and feel free to ask for any more help, I like helping people deck tune their decks!

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Teferi's Protection occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

White: 0.58%

RBW (Mardu): 0.72%