|Commander / EDH||Legal|
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|Khans of Tarkir||Common|
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Exile target enchantment.
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13 hours ago
I respect your ability to take criticisms berryjon, and Removal is a huge topic to tackle, especially with limited writing time and research time. It would take a novel to truly hit on every point about Removal in MTG, as every color has a long an illustrious relationship with removal, what it likes to remove, what it struggles to remove, how much it costs, how it removes, outlier cards, the many shifts in the overall direction of the game have almost always had an immediate impact on how removal is handled for each color, especially in development.
I mean just looking at Disenchant vs Naturalize, Disenchant was only ever even printed in one modern-legal set: Time Spiral. Even there it still had the old border, the only modern-border printing of Disenchant is the Conspiracy Take the Crown printing, which is relatively recent. Naturalize on the other hand first saw printing in Onslaught, and then continued to see print across every damn core set, and even a couple of expansions. It seems clear to me that Naturalize wasn't just a color-shift of Disenchant, it was a replacement. WotC had decided that artifact/enchant destroy was a Green thing now. White still has enchantment removal quite often, cards like Erase, Deicide, etc. But artifact destroy is firmly a Green/Red thing. Oxidize puts Shatter to shame.
Removal is constantly changing as the game changes. I remember spending years upon years playing this game, wishing that Murder was a thing. Not being able to hit Black creatures or artifact creatures with Terror sucked. But by the time we got Murder? It sucked. There is far better removal than that now. In fact, looking back on it, it seems silly that we ever even used Terror. What a garbage card, right? Times change, removal changes.
3 weeks ago
A Solemnity may be good in side against Infect. Heroic Intervention another good 1-of for SB against Jund, etc. Some enchantment-hate could be also be good, maybe an Erase. To remove, perhaps go down the Forge-Tenders since you have Auriok Champ already. A single Flagstones of Trokair instead on one Plains main board is another bet-hedger. Gavony Township also nice value.
1 month ago
@Winterblast - Something to note about Overburden, however, is that it has been errataed to apply only to non-token creatures. Still, I've had times playing against Prossh players with Overburden and even though I announced the proper rules text on cast, they seemed to be playing under the impression that it applied to their tokens as well.
They never asked to read the card again or made any over remarks about the card so I didn't bother making corrections. Hey, we were playing for a Tundra (which I now own, Huzzah!).
Anyway, I've played in a shop meta with a Prossh player who was a giant ass monkey. He called my friend a potato and told me I wasn't human. These things occurred as I rule-sharked people. Again, playing shop-level leagues for true duals is a terrible idea, but hey...
Anyway, I've noticed most shop level players are utter trash. No, really. People think they're knowledgeable about the format but they just aren't. The average player's awareness of the format is just piss poor. In a 30 man league. I might have to contend with 2 or 3 players who I consider to be remotely good and those guys often aren't even playing the best decks they could bring to tables.
I actually ran Extract just to hit some key combo pieces in my meta as I found that outside of the main combos, the decks these turds were running were so bad that I could easily control the board and finish on the back of my own deck. I didn't need to tech too hard vs these guys. My other odd choices were things like mainboard Erase, Tempest of Light, etc. because of stuff I was running into.
My point is that if you actually run a solid deck and you're seriously good at edh, you should honestly wreck people at shops.
Oh, and Wurmlover, the Arbiter deck listed on my profile can easily be made on a $300 budget. It's what I've run for a very long time.
2 months ago
I always thought Trostani's Summoner was a bit lackluster for the cost and not something I'm excited to draw late game like I should be with 7 cmc cards.
I also don't care for Primal Vigor as there are plenty of other doubling effects that DON'T apply to everyone at the table. Sucks when a card you have in play is helping an opponent win.
That's only 2 freed up spots but if you take that lens, of worst-case situations like top-decking late game or having a card end up dead because your opponent's deck could exploit it, you might find a few other things to dump. And while instants and sorceries seem too short-term, if they allow you to knock off an opponent or get a huge advantage it's worth more than a permanent that doesn't have a dramatic impact or requires other cards to function. A well-timed Heroic Intervention that saves your entire board is potentially more valuable to have sitting in hand waiting than a creature or enchantment you can cast whenever but really doesn't help you win. Tutoring a Doubling Season early game for example is worth more than a small token maker in the long run as it's harder to kill enchantments and as it sits, while an opponent hopes to draw Erase, it's accumulating pure value. Even removal can turn the tides and give you enough advantage that others can't catch up. I like to play at least one card to reshuffle graveyard to get added value from spent instants/sorceries.
4 months ago
What's your plan? There's a lot going on here, and I have no idea what your goal is.
Are you trying to Combo out with Niv-Mizzet and Curiosity? Then you need more tutors and more draw-spells. (You also need tutors that are better than Rhystic Tutor - that card is terrible, and will pretty much never work in a commander game)
I see seven Walkers and several Oaths. Do you want this to be superfriends? If so, you need more walkers and more oaths. And a lot more board control (e.g., Life's Finale, Phyrexian Rebirth, Final Judgment, etc.)
Some cards just don't make any sense. Wall of Swords? This makes sense in a wall-tribal deck, but that doesn't seem to be your plan. Kulrath Knight makes sense in a counters deck, but that also doesn't seem to be your plan.
Even the mana-base is kind of.... scattered. You've got a couple signets and a talisman. In 5-color, you need to be focusing on mana-rocks that do 5-color fixing: Chromatic Lantern, Coalition Relic, even Manalith are excellent 3-drops. For 2-drops, look at Coldsteel Heart, Fellwar Stone, Star Compass. If you want Cryptolith Rite to do work for you, you need a lot more cheap, expendable creatures. Or some token-generation. Better to cut it entirely than to try to redesign the creature-base around it.
The rest just looks like a fairly random amalgamation of good-ish cards with no coherent end-goal or strategy. Figure out what you want the deck to do - how do you want it to interact with the board? How do you want it to win? Then work towards that goal.
4 months ago
I like your creatures, you're abusing your commander which is good. I think the cards that are bad here are the cards you would think are bad, as you're playing you'll realize that say burn from within is bad because fireballs aren't good if you're not really ramping or decide is worse in commander than Erase and erase isn't really that great, these are knit picky things the big picture is to keep upgrading. Get a Sol Ring it's broken and everyone needs one, stock your graveyard to really abuse your commander red and black have good options, Faithless Looting like effects are great, black has Buried Alive and other things that do that Corpse Connoisseur is a good one for budget. Look up other alesha decks and keep getting better, best of luck.
4 months ago
Forgive my spamming, but another card you may want in here is Erase. I'm sure I don't have to explain why.