Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common
Magic 2013 (M13) Common
Urza's Legacy (ULG) Common

Combos Browse all



Exile target enchantment.

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Erase Discussion

Tyrant-Thanatos on But... I think it's cool...

2 days ago

Basically what turned me off from Combo decks was playing them. When I was younger and newer to the game there was something I found entertaining about putting together any form of instant-win combo. These days I honestly hate playing combo because I find it boring. You assemble the pieces and the game ends. woo.

No offense to anyone who enjoys combo, just not my cup of tea anymore.

I had a particularly stupid kitchen table combo that bewildered my friends back in the day. Barren Glory + Oblivion Ring + Apocalypse. Play Barren Glory, O-ring it, play Apocalypse. It wipes the whole board, O-ring returns Barren Glory to the field, and on your next upkeep you win. Your opponents get a whole round to sort something out but... all their permanents just got exiled, lands and all. Nobody at the table had Erase that day.

TheCatHerder on A Practical Guide to Demon Summoning

3 days ago

Godsend doesn't see play in commander in my experience but you make a good point about Nevermore. Maybe swap Unmake for Erase?

Thrumming Stone was one of the last cards to be cut. I want it to work so badly but at turn 5 (or 4 if you get signet) you are almost ready to combo off with Secret Salvage and win the game.

taylorg95 on Sir Mill Crab

2 weeks ago

Thank you TheSurgeon and GeminiSpartanX for the feedback. I removed 1 Ghost Quarter and 1 Marsh Flats to add some basic lands. 1 Island and 1 Swamp. Also Removed the 2 Wall of Denial to add 2 Ensnaring Bridge.


Most definitely removed the 2 Shelldock Isle and the 1 Emrakul, the Aeons Torn it was there for funsies. Removed 2 Erase 2 Cyclonic Rift.

Added 2 Damnation 2 Darkness 2 Fragmentize 3 Mesmeric Orb.

Please tell me what you think of the new changes :)

GeminiSpartanX on Sir Mill Crab

2 weeks ago

It looks pretty good! There are a few nit-picky things that I'd change though. I'd run the 4th Polluted Delta before the 1st Marsh Flats since blue and black are the most important colors to fetch for. If you have an un-cracked fetch and your opponent plays a Blood Moon, you'll want to be able to get the most important basic land you don't already have, and chances are it will be blue since the deck needs blue more than anything. Secondly, I'm not a fan of Wall of Denial. I'd run the 2 Ensnaring Bridges in the MD before the walls, since they do similar things but bridge does it better. Third, try using Fragmentize as your artifact/enchantment removal. Even though it's sorcery-speed, it hits everything you want to kill for only 1 mana, and is also a great card to bring in against affinity. I'd cut the 2 Erase and the 2 Cyclonic Rift for the set, since you rarely will get to 7 mana for cyclonic's overload cost. Forth, I think Shelldock Isle should be in your MD or not in the list at all, rather than taking up valuable SB slots. I think you could cut a Ghost Quarter for one easily. I've gone down to 2 Field of Ruins as my only colorless lands, and it's been pretty good. I only use 1 Shelldock though since I like to limit the number of tapped lands that I play, but I'm sure if you want the 2nd one you can find the space for it. Lastly, I've gone back and forth on whether to use snapcaster in mill. I've concluded that while snappy is great at controlling your opponent's board by being a 3cmc removal spell, being a 4 or 5 mana mill spell isn't that great. Fun fact- you can't snap back an Archive Trap and cast it for 0 mana if your opponent searched their library that turn, which makes it not as great as some people think. I'd run some number of Mesmeric Orb (since it gets around Leyline of Sanctity), or some copies of Breaking / Entering as additional 2 cmc mill spells. Ideally you'll want to cast 2 2cmc mill spells on turn 4 after a Fraying Sanity on turn 3 to close out the game. I actually run Breakings over Mind Funerals, since funeral is so hit-or-miss.

Anyway, hopefully some of that helped, or at least gave you a different point of view on mill. Let us know how you do with the deck!

CasualCucumber on Spirits From The Bright Sun to The Dark Ocean

2 weeks ago

For the sideboard maybe Distress / Duress or non budget Thoughtseize for hand disruption. Some cards options i like but less certain on: Erase, Dawn Charm and Bile Blight. But remember the sideboard depends a lot on what types of decks you are facing.

taylorg95 on Forever in the Prison

3 weeks ago

Yea good point, i took 2 Celestial Colonnade out and added 1 more Temple of Enlightenment and 1 more Glacial Fortress

Also removed Endless Horizons to add Mesa Enchantress

For sideboard took 1 Erase out, 1 Rule of Law out, and Phyrexian Unlife

Added 2 Monastery Siege and 1 Greater Auramancy

DPhoenix on Su Majestad

1 month ago

Hand of Justice, Enlightened Tutor

Replace Erase with Revoke Existence.

You need to remove those painlands, since you are mono color, they are useless. Replace them with utility lands like: Maze of Ith, Sea Gate Wreckage, Flagstones of Trokair, Mistveil Plains, Kjeldoran Outpost, etc.

Nublet on Holy Crab! Where Did Your Deck Go?

2 months ago

Erase is strictly better that Demystify

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