Creature — Human Cleric
T: You gain 1 life.
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2 weeks ago
Hey man, it's been a while. Thought I'd touch back, how has your deck has been fairing?
Just a couple more suggestions. Soulmender is an okay card, but one of the soul sisters is always preferable to pull, and will net you more life throughout the game. I'd suggest removing him completely for a full play set of either Soul Warden or Soul's Attendant. Or for something completely different, as listed below.
An additional thought is to heavily consider an alternate win-con. I know it has been touched upon before with Felidar Sovereign, but the cat isn't the only way to win. Alternatively, you could try Vizkopa Guildmage. It isn't the only other option, but it's one I enjoy. Extra mana can go to granting a beefy creature (your +1/+1 beaters for example) lifelink for a turn, or go to draining life. When used together, it's game-ending. If you need to consider removing a slot for the alternate win-con, I would start with either Lone Missionary or Soulmender. Soulmender, as mentioned above. Lone Missionary has a decent amount of lifegain when he enters the battlefield, but its one-time effect is severely underwhelming when fighting for slots. An alternate win-con will ensure that you can still win when all-out aggression won't work.
One final thing, I've never played Shambling Vent, but it does sound like an interesting addition. You'll have to let me know if you ever try it and it works out well. I'm building a lifegain deck of my own, and it's something I've considered adding too. :)
2 months ago
Also, I feel like cards like Voracious Hatchling and Soulmender will disappoint you. I imagine them dying a lot without accomplishing much. Scholar of Athreos seems much better than the Soulmender, at least - late game you can drop it and use it in the same turn, or use it multiple times each turn.
3 months ago
I know this sounds really mainstream, but I always try and put a Soulmenderinto my life gain decks
4 months ago
You have heavy mana, you could benefit from green and smaller maybe token creatures for early on chump blocks.
Dromoka's Command - Sigarda, Heron's Grace - Path to Exile - Traverse the Ulvenwald - Oblivion Ring - Serra Ascendant - True Conviction - Soulmender - Soul Warden - Intrepid Hero - Hanweir Militia Captain Flip - Doomed Traveler - Herald of Anafenza - Angelsong - Mass Calcify - Generator Servant
Would be terrible for those angels to be countered. Cavern of Souls
4 months ago
This actually has some pretty cool ideas for a first deck.
I think you might benefit from focusing more on the noncreature spell plan than on the lifegain plan. You can certainly still have both, but having a card like Soulmender just to trigger your two copies of Sunbond seems very committal when you aren't getting other synergy out of it. If you are more interested in the lifegain plan, just let me know and I can certainly provide other suggestions.
With that in mind, some of the creatures could be swapped out for others with heroic or similar abilities. Sungrace Pegasus and Lightwalker could be replaced by Akroan Skyguard or Wingsteed Rider. Graceblade Artisan could be Tethmos High Priest or Fabled Hero. Soulmender could be Myth Realized or Favored Hoplite. Student of Ojutai could be Dawnbringer Charioteers. Nyx-Fleece Ram could be Hero of Iroas, Vanguard of Brimaz, or Monastery Mentor.
If you want to stick with the enchantment theme, you might replace the non-enchantment spells with something like Eidolon of Countless Battles, Ethereal Armor , or Daybreak Coronet. Otherwise, heroic works well with spells that have multiple targets. Some examples are Ajani's Presence, Launch the Fleet, Phalanx Formation, Blessed Alliance, Dauntless Onslaught, Shoulder to Shoulder, Tandem Tactics, Redeem, and Cauldron Haze.
Well, there's some ideas to mull over at least. Good luck with your deck man. (Oh, and by the way, card linking is done using double brackets, not double parentheses.)
6 months ago
I would add some cheap creatures to help you survive before you cast both Gilded Bairn and a planeswalker.Possibly something that could heal you (like Soulmender or Nyx-Fleece Ram), or something to speed up your game (like Birds of Paradise or Noble Hierarch)The combo is neat, but it's useless if you die before you get Bairn into your hand
6 months ago
Cardsofchaos00 - You can include the soul sisters Soul Warden, Soul's Attendant. If you go green (and I'd recommend it for the ramp), you also have access to Essence Warden. The white deck I linked you to is actually based on lifegain triggering Angelic Accord, with Moonsilver Spear and Seraph Sanctuary. Other lifegain cards you might find handy: Nyx-Fleece Ram, Soulmender, and if you're playing multiplayer, Shattered Angel is a must. You can also give your creatures lifelink with equipment or enchantments. True Conviction is on the high end of the CMC scale, but it's fun. One game I was triggering Angelic Accord every time I had a turn with Seraph of Dawn + Fireshrieker. Sigil of the Empty Throne is good if you're running lots of enchantments. Also, lifegain doublers like Rhox Faithmender or Boon Reflection.