Soulmender

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common
Magic 2014 (M14) Common

Combos Browse all

Related Questions

Soulmender

Creature — Human Cleric

{T}: You gain 1 life.

Price & Acquistion Set Price Alerts

M15

M14

Ebay

Soulmender Discussion

iano9 on Kambal Consul of Life Gain

2 months ago

Im a total sucker for lifegain. Love this deck!!! I just wanted to suggest a couple of cards that I use Sunbond, Soulmender, and Drana's Emissary

matzi8qr on Regents (B/W Sac)

3 months ago

Funny aspect, I really like it. Why not throw a Nyx-Fleece Ram or Soulmender, though? They're pretty much gain life each turn. Secondly, Abhorrent Overlord can work really well, sacrificing your Bloodsoaked Champion (which I would trade out for Oathsworn Vampire), and if you want to risk Awakening Zone, you can use your Eldrazi Tokens to snag a green mana.

alexoak on Karlov Sucks (Your Life)

4 months ago

I would definitely recommend a few one drops: Soulmender is just a good drop in the deck, giving you a free lifegain trigger every time.Vampire Cutthroat is another great, especially as a T1 drop, because its presumable he can swing in for some sweet, sweet lifelink damage after you drop Karlov on T2.God-Pharaoh's Faithful could also be useful with a high enough density of black spells.Nyx-Fleece Ram is also an all-star in this deckAuthority of the Consuls proves to be another effective drop, providing similar effects to both Blind Obedience and Soul Warden

Disciple_of_Doran on Mono White Lifegain - Inprogess

5 months ago

Honestly, this deck looks like a more casual version of Soul Sisters, a competitive lifegain deck from the early days of the Modern format. The link I just gave gives a pretty comprehensive breakdown of that deck, but for the bits that would work in your deck without making major changes...

Soul's Attendant: Here, you seem to have dropped copies 5-8 of Soul Warden. This is technically better because you could choose not to gain life if that would be bad for some reason, but you really just wanted more. Better than Soulmender, and because you gaining life increases your damage output it's also almost always better than Suture Priest

Auriok Champion: Even more Soul Sisters! While this one costs double to play, the protection from black and red is extra good right now thanks to the prevalence of black aggro decks, and makes it very hard to remove unless your opponent is using Path to Exile.

Spectral Procession: 3 1/1 flying tokens for 3 mana. Triggers each soul sister in play 3 times, meaning a +3, +6, maybe even +9 for your Ajani's Pridemate and Archangel of Thune.

I could go on, but that seems like a good jumping off point that won't break the bank.

mortilus on Soul Sisters (<$30)

7 months ago

Another alternative to Soulmender could be Suture Priest. More similar to the sisters, and has an offensive aspect they lack.

ekansekans on Hell's Paradise

7 months ago

Put in more Soulmender

Suns_Champion on First deck you Built

7 months ago

Great discussion! Love seeing everyone's answers!

The first deck I built was a classic rookie deck.

I had a Red/Green dragon deck that I'd bought from a friend to start me off and My brother had a White/Green Zendikar intro-deck that I'd gotten him. After we decided we wanted Magic, and a lot of it, we bought a couple lots of 1000 cards from ebay(rookie mistake #1) and went to brewing.

Rookie mistake number 2: we thought lifegain was the most powerful, amazing thing ever, so my brother and and went about building an unstoppable 4-color life gain deck!!!!

It was awful.

Chalk full of amazing cards like Predator's Rapport, Pride Guardian, Soulmender, and a single Felidar Sovereign(from the intro pack)! It was a mess to be honest, but a really fun time and a good learning experience. Good times.

The first deck I really, truly brewed, researched, discussed, evolved, bought, and got to a point I was truly happy with was Bad Luck Brion. That's the one I'm proud of haha

kameenook on I gain. You lose.

7 months ago

Generally speaking a card like Soulmender is worse than Soul Warden or Soul's Attendant. I would explain this in a couple ways.

One, they're the same mana cost same P/T, so we're mostly just comparing their ability to gain life. Thus, Soulmender will only ever gain you one life a turn, although consistently. However one of the other white creatures would give you the opportunity to gain one life every time you play a creature out (if it's Ajani's Pridemate you'll immediately gain the counter on the cat) allowing for the potential of multiple lifegain triggers in one turn. The real icing on the cake though is the fact that it doesn't trigger only on your own creatures, which means now any time your opponent plays a creature, you're gaining life and triggering your synegies. This makes it much easier to gain more than 1 life for each go around and sometimes could be as much as 3-4 life a turn. Another suggestion is to trim on the number of Kambal, as he is legendary and as a general rule of thumb unless you will win the game every time your legendary permanent stays in play, you don't want to draw multiples because if they are not removed any beyond the first is a dead card. I would recommend adding some form of removal in his place, Fatal Push/Path to Exile being the most competitive, while Mortify/Unmake being solid budget alternatives.

Nirkana Cutthroat is likely worse for you than say Vampire Nighthawk which is a very solid similarly costed creature that will not only gain you life but comes right away with flying and deathtouch. Drana's Emissary also plays a similar role of being a solid evasive creature with lifegain.

Another card that I think seems better than it actually is is Diabolic Tutor, it seems great when you think about it, being able to get your best card, but really spending a whole turn to do that sets you back and all your cards are fairly similar in power level. As such maybe you would consider Read the Bones as a cheaper alternative that can get you up on cards.

Then lastly I recommend upping the number of lands you run, as a general rule of thumb I would put 24 lands in any deck, and go lower than 24 when the curve is significantly lower, such as a lot of one drops and two drops, however since your deck reliably wants to get to four mana or so 20 lands is not the ideal number, I would recommend some number of easy to access dual lands (Scoured Barrens, Orzhov Guildgate, maybe even Temple of Silence) which would also help with potential mana problems.

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