Angel's Grace


Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

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Angel's Grace Discussion

icehit6 on Help with tweaks!!

4 days ago

So if anyone has seen, I've been posting an Esper Death's Shadow deck that is based off a combo that uses Angel's Grace and Spoils of the Vault.

Overall, I think the deck is pretty strong, but definitely needs to see a little bit more work before it's going to be at all ready for any competitive play.

First off, the idea of the deck is to kill a player using Death's Shadow (obviously). It uses hand control and a few counterspells, along with a bit of removal to get the job done, but also uses some graveyard play with Snapcaster Mage.

Angel's Grace has double intent in which it acts like a timewalk, but as well is a valuable combo piece.

I didn't like how the deck ran with delve pieces such as Gurmag Angler and Tasigur, but it's seemingly more consistent. I'm feeling that I've just taken up too many spaces with needless cards, specifically Plunge into Darkness.

I'm thinking it might be a good idea to take out Plunge into Darkness and Rite of Consumption completely because they don't really do much for the deck, and add in three Lingering Souls and add two Orzhov Charm? This will still leave in the combo pieces, add a little bit more for creates that can be hard for certain match ups to deal with, and as well the Orzhov Charm is really good creature interaction, both on mine and the opponents. Thoughts? I'm really trying to make this Esper Death's Shadow combo a thing.


Sorry! Link for the lazy! Plunge into Death! Esper Death's Shadow Turn 2 Win

JaceTheSwagSculptor on Need Ideas for a 5-Color ...

4 days ago

Reading the comments it seems like the OP has ruled out the majority of archeatypes in commander already. I'll try the last ones I can think of that aren't pure garbage - 5C Birthing Pod, 5C Primal Surge, or 5C storm.

Pod would take a more toolbox approach to control and use creatures as opposed to spells as answers. Since you have access to 5C's, then each spot on your curve can be occupied by the best creatures MTG has to offer.

As for Surge...well I'm sure you know how the deck works - tutor it as fast as possible and flip your deck.

Storm would probably be something with Paradox Engine for creatures or Ad Nauseam, Angel's Grace, Aetherflux Reservoir, etc for something spell oriented. Child of Alara could be used if things ever get out of control or you need an early game nuke.

EtheriumProdigy on Breya: The Last Metalbender

1 week ago

With Angel's Grace wouldn't your life total continue to drop below 1 because you aren't taking damage, but losing life? I know it still works because of the "you can't lose the game" part. It seems fun but all it would take would be an end turn card to kill you at that point. I would be very upset if my opponent's Time Stop or other disruption turned into a one card win-con.

buildingadeck on Staples?

1 week ago


Mana Crypt

Sol Ring

Eternal Scourge

Mox Diamond

Chrome Mox

Dimir Signet or other on-color signets

Mana Vault

Grim Monolith

Winter Orb

Static Orb


Tangle Wire

Null Rod

Sphere of Resistance

Thorn of Amethyst

Isochron Scepter

Paradox Engine

Fellwar Stone


Thalia, Guardian of Thraben

Boonweaver Giant

Aven Mindcensor

Swords to Plowshares

Path to Exile


Angel's Grace

Stony Silence

Rest in Peace

Grasp of Fate



Vryn Wingmare

Enlightened Tutor

Idyllic Tutor

Elesh Norn, Grand Cenobite



Swan Song

Arcane Denial

Force of Will

Mana Drain

Cyclonic Rift

Into the Roil

Chain of Vapor




Gitaxian Probe


Laboratory Maniac

Mystical Tutor

Tezzeret the Seeker

Dramatic Reversal

Stroke of Genius

Mystic Remora


Phantasmal Image


Snapcaster Mage

Gilded Drake

Jin-Gitaxias, Core Augur



Wheel of Fortune


Blood Moon


Red Elemental Blast

Decree of Annihilation

Kiki-Jiki, Mirror Breaker

Zealous Conscripts


Demonic Tutor

Vampiric Tutor

Buried Alive

Necrotic Ooze

Grim Tutor

Imperial Seal

Dark Petition

Toxic Deluge


Animate Dead


Ad Nauseam

Tendrils of Agony


Sidisi, Undead Vizier




Birds of Paradise

Arbor Elf

Elves of Deep Shadow

Avacyn's Pilgrim

Noble Hierarch

Beast Within

Nature's Claim

Crop Rotation

Life from the Loam


Noxious Revival

Eternal Witness

Seedborn Muse

Food Chain

Reclamation Sage

Survival of the Fittest

Yisan, the Wanderer Bard

Craterhoof Behemoth

Chord of Calling

Worldly Tutor

Natural Order

This is the best I have off the top of my head. The multicolored ones add some things, too.

DarkKitten on Breya: The Last Metalbender

1 week ago

I suggest adding Angel's Grace to search up when one has Ad Nauseam to draw the whole deck and win from there.

PixelatedScarecrow on U/B Dimir Control lockdown

1 week ago

I would consider splashing white for Silence and Angel's Grace. When you put either one on an Isochron Scepter it's almost impossible for your opponents to win.

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