|Commander / EDH||Legal|
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|Modern Masters (MMA)||Rare|
|Time Spiral (TSP)||Rare|
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Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Angel's Grace Discussion
1 day ago
I was planning on playing Ad Naus with Angel's Grace. But I guess it's more important to play Zur early than later on with flash. Thank you for all the suggestions.
1 week ago
Pickachu202, the petals are often used to splash colours for protection spells, and forcing your opponents hand, or making them play reactively. The sideboard in this deck is to change strategy and catch them off-guard, so for this particular deck, I could almost be strict enough to say the petals are dead draws unless you are trying to float blue mana to bluff a counterspell, or actually legit include one, and change your sideboard to combo protection instead of strategy switch.
In non-pauper it will force counterspells because people must choose between countering your Lotus Petal or Autumn's Veil that you are (most assumedly) casting petal to attempt to use (or Angel's Grace and the like, depending on what combo decklist you are running). Usually you keep a land that can tap for the colour of the one drop spell up so that when they choose which one you still resolve the other, unless miraculously they found 2 counterspells for each attempt, in which case it doesn't matter cos they don't have a third, or the mana for a third, to stop the wincon spell like Haunting Misery.
A top notch counterspell to consider for the Lotus Petal Protection strategy in Pauper, is of course Muddle the Mixture because if nothing else after floating your threatening blue mana, you will tutor a cabal ritual off of it when you start to struggle for fuel to the combo, not only this but you sacrifice a petal AND discard a muddle, meaning you filled your graveyard by two cards to reach threshold even quicker.
(You could consider this an early game jank graveyard filler, and combo enabler, if you are versing a deck where you do not need to concern yourself with counterspells. I've found three or four times in my playtests with this current list I have a cabal in hand, and only 5-6 cards in graveyards, struggling to fill it while keeping enough mana to cast the threshold cabal on the same turn).
The advantage to floating your blue mana is bluffing or not, you increase the chances of comboing uninterrupted for a while as your opponent works out whether they need to invest in stopping you. With this particular jank combo it's borderline impossible to tell if somebody is whiffing, 'cos 90% of it literally looks like a whiff, you're just floating mana, cycling random shit, losing life, until the end where you drop the finishers.
The downsides to floating blue mana. You cannot pump Consume Spirit with it. Though this should be largely ignoreable considering it will still tutor for your ritual to compensate with black mana once you're ready.
Another upside to splashing blue for lotus petal is throwing in dimir backwaters for gain 1 life dual lands. Goes a long way when you start to recycle Wraiths. But this will slow and hurt your landbase a little. However it's still tutoring mana which again still makes up for it.
2 weeks ago
I would add Doomsday as an alternative way to get rid of your library. Losing single pieces of this deck can be a huge problem because you only win with lab man...maybe add a Praetor's Grasp to get win cons from other people just in case your lab man is gone?
Amalgam enters EOT, so it won't help with casting dread return.
Cards you should add or at least consider imo: Ad Nauseam, Angel's Grace (would be your backup win con - draw deck, kill with Windfall), Mana Vault, Grim Monolith, Talisman of Dominance, Talisman of Progress, Dimir Signet, Dark Ritual, Cabal Ritual, Mox Opal, Windfall, Timetwister, Reanimate/Unearth (you can build better Intuition piles and recover important dead creatures), Shallow Grave, Spellseeker, Demonic Consultation, Tainted Pact (it's also just a bigger Impulse if you aren't going to use it as combo with lab man yet), Yawgmoth's Will, Dark Petition, Praetor's Grasp
2 weeks ago
Edit: it prevents all non-mana activity between casting and resolution. You can act after it's resolved, but nothing can affect its resolution.
2 weeks ago
Here is my EDH list is you want to take a look at it
3 weeks ago
Commander / EDH*
SCORE: 1 | 11 COMMENTS | 117 VIEWS
The deck is at 100. But I'm not done yet...
Kicker Molten Disaster
Don't get the pattern? Maybe I can help you. They are cards w/ Split/Second. This means I can't cast anything to counter this, & would have to require a Mana Ability to counter it. What cards w/ Mana Abilities in all possible colors can counter these cards? We have Creatures that can't be Out-Flashed, Instants that can't be countered, & other nasty effects.
Any suggestions that can help? I'm thinking of replacing Mizzium Meddler for something that can counter this. Anything could help in this case. Thanks in advance. :)
3 weeks ago
Using comments to track changes:
1 month ago
Sunforger is NEEDED in any deck that can run Boros. If you have something like Comeuppance or Teferi's Protection it can save you whilst being empty handed, get any sort of removal, hell there's an infinite combo using sunforger Chance for Glory type effect, Mistveil Plains and Angel's Grace