|Commander / EDH||Legal|
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Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Angel's Grace Discussion
4 days ago
Overall, I think the deck is pretty strong, but definitely needs to see a little bit more work before it's going to be at all ready for any competitive play.
First off, the idea of the deck is to kill a player using Death's Shadow (obviously). It uses hand control and a few counterspells, along with a bit of removal to get the job done, but also uses some graveyard play with Snapcaster Mage.
Angel's Grace has double intent in which it acts like a timewalk, but as well is a valuable combo piece.
I didn't like how the deck ran with delve pieces such as Gurmag Angler and Tasigur, but it's seemingly more consistent. I'm feeling that I've just taken up too many spaces with needless cards, specifically Plunge into Darkness.
I'm thinking it might be a good idea to take out Plunge into Darkness and Rite of Consumption completely because they don't really do much for the deck, and add in three Lingering Souls and add two Orzhov Charm? This will still leave in the combo pieces, add a little bit more for creates that can be hard for certain match ups to deal with, and as well the Orzhov Charm is really good creature interaction, both on mine and the opponents. Thoughts? I'm really trying to make this Esper Death's Shadow combo a thing.
Sorry! Link for the lazy! Plunge into Death! Esper Death's Shadow Turn 2 Win
4 days ago
Reading the comments it seems like the OP has ruled out the majority of archeatypes in commander already. I'll try the last ones I can think of that aren't pure garbage - 5C Birthing Pod, 5C Primal Surge, or 5C storm.
Pod would take a more toolbox approach to control and use creatures as opposed to spells as answers. Since you have access to 5C's, then each spot on your curve can be occupied by the best creatures MTG has to offer.
As for Surge...well I'm sure you know how the deck works - tutor it as fast as possible and flip your deck.
Storm would probably be something with Paradox Engine for creatures or Ad Nauseam, Angel's Grace, Aetherflux Reservoir, etc for something spell oriented. Child of Alara could be used if things ever get out of control or you need an early game nuke.
6 days ago
Sickening Dreams to finish off straglers
6 days ago
1 week ago
With Angel's Grace wouldn't your life total continue to drop below 1 because you aren't taking damage, but losing life? I know it still works because of the "you can't lose the game" part. It seems fun but all it would take would be an end turn card to kill you at that point. I would be very upset if my opponent's Time Stop or other disruption turned into a one card win-con.
1 week ago
Dimir Signet or other on-color signets
This is the best I have off the top of my head. The multicolored ones add some things, too.