Angel's Grace

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Angel's Grace

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activated abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

seizan8 on Who needs life anyway

2 days ago

Beacon of Immortality und Sun Droplet ?

Exsanguinate, Debt to the Deathless und Gary find i scho chli scammy. Hatred wer funny. Bond of Agony shiint mer au meh flavorful. Für alternate win cons wür i eher Triskaidekaphobia, Near-Death Experience, Angel's Grace und Wall of Blood spiele. isch chli interessanter als 1 charte wo eifach all gegner killt...

chubthrasher on [Rafiq of the Plenty] EDH

2 months ago

Azoth2099 How could I forget about Angel's Grace... Thanks! I like Dovin's Veto & Permission Denied BUT Im not sure they are needed at the moment. Then again it needs a lot more play-testing.

Azoth2099 on [Rafiq of the Plenty] EDH

2 months ago

chubthrasher Yeah it's honestly busted lol. Angel's Grace & Trickbind are also pretty solid! Also I noticed you're running Render Silent, how do you feel about Dovin's Veto & Permission Denied?

CriticalZER0 on Kynaios and Tiro, Embodiment of EDH (Group Hug)

5 months ago

Yes, two cards that look interesting are:

Everybody Lives!: An alternative to Angel's Grace that can also be used to save the board. The fact that it preserves life total is also a good upside, but losing split second is rough. It's a really unique card that looks fun to play, and very on theme with group hug.

The Second Doctor: No maximum hand size is an effect we could always use more of, and white permanents are relevant for Mistveil Plains. It provides group card draw right away, with the upside that if your opponents draw you gain some protection from their creatures, which the deck could use more of. That said, I'm not a fan of cards where opponents get a choice, and 4 mana is a lot.

legendofa on Turn 0 win vs Chancellor of dross (100%)

7 months ago

I genuinely appreciate the offer, but I don't like giving out my contact info online. I'm pretty active around here.

And yeah, I did have the thought afterward that Plains -> Angel's Grace is too slow, and your Manamorphose and ESG is better.

legendofa on Turn 0 win vs Chancellor of dross (100%)

7 months ago

30x Plains, 30x Angel's Grace can solve a lot of problems, too. While it still technically relies on drawing and playing cards, I think it has a 100% win rate against anything based on Thoracle.

legendofa on Beating a turn 0 win …

7 months ago

Beat 60x Chancellor of the Dross with 30x Nourishing Shoal and 30x Elvish Spirit Guide. In response to to the upkeep trigger, exile a card to cast Shoal, gain 2-4 life, and stock up on ESG until you can cast one. You can cut this to just the Shoals and a few mulligans if you don't mind the gameplay being 100% draw-go.

Beat the Shoal Spirit Guide combo with 60x Chancellor of the Forge. Start off with seven Goblins and attack hard and fast, outpacing their defenses and lifegain.

Beat CotForge with CotDross.

All of these will probably lose to Thoracle Combo.

Something like 15x Plains, 25x Force of Will, and 20x Angel's Grace would have a strong matchup against Thoracle. Counter the key cards, Grace in response to Thoracle, and wait a turn.

Azoth2099 on Esper Lounge Presents : Weaver of a Thousand Faces

9 months ago

JackNavi

Oi! Sen Triplets is so busted lol, great choice.

Consider more Tutors if you're looking to keep up with high-power pods more effectively, unfortunately there's really no way around it. Recruiter of the Guard could also pull a lot of weight here, considering all of the applicable pieces like Walking Ballista & Grand Abolisher.

Stuff like Paradox Haze, Mnemonic Betrayal, Praetor's Grasp, Mindslaver & Word of Command also offer value and pseudo-redundancy to this Commander, but they might be getting a little too cute with synergy too.

Card advantage pieces like Ad Nauseam, Dark Confidant, Dark Tutelage, Scroll Rack & of course Necropotence get around card draw Stax pieces like Notion Thief & Narset, Parter of Veils. You may also want to consider those two in this list! Lavinia, Azorius Renegade, Linvala, Keeper of Silence & Chalice of the Void will ruin a lot of game plans as well. If you were running Reanimator I'd also recommend Void Winnower, but this may not be the Commander for all of that...Definitely consider Silence & Angel's Grace, though! Perhaps some Rule of Law effects like Archon of Emeria as well, but it seems like you're trying to go fairly fast here so maybe not lol.

I know they're "boring", but cards like Brainstorm, Ponder, Careful Study, Tolarian Winds & Dark Ritual are just...really, really good haha.

Rhystic Study & Sensei's Divining Top are obviously absolute bangers. Same with Sea Gate, Reborn  Flip & Agadeem, the Undercrypt  Flip, can't recommend them enough.

Lastly, a piece that I don't see often but is definitely worth it in high-power pods: Deep Gnome Terramancer. This lil dude Ramps you so much you'll think you're playing a deck, it's actually absurd.

Cheers!

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