Angel's Grace

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Time Spiral (TSP) Rare

Combos Browse all

Angel's Grace

Instant

Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Price & Acquistion Set Price Alerts

MMA

TSP

Ebay

Angel's Grace Discussion

hungry000 on This combo deck needs help

17 hours ago

You'll find some lists that you can draw inspiration from if you look up "hive mind modern deck" or something like that. That's the easiest way to tune your deck. Most lists I've seen run all 4 Lotus Bloom along with the 4 Pentad Prism, as you want to get to Hive Mind as soon as possible. From there you can make some sort of control shell (which seems to be what ur doing) to stall until turn 4-5 which is when you'll usually have enough mana to cast HM. Looking at your list, I'd say you need Tolaria West so you can tutor out your Pact, also you should play a Pact that you can cast without needing a target so you can guarantee that your opponent has to pay the next upkeep. Gigadrowse or Defense Grid in the sideboard are great against counters. You could also go for GUx to make use of the ramp.

I do suggest you stick to the pacts for your wincon tho, Glorious End gives your opponent too much time imo, plus you can't cast it the same turn you cast HM which makes it even slower. But if you really want to play it, you can turn your list into a Pact tribal/Hive Mind combo hybrid, which uses Gideon of the Trials and Angel's Grace to prevent you from losing the game after using pacts/Glorious End. Then you could essentially take extra turns and beat down with Pact of the Titan as your backup plan.

And for the record, you don't need to stick an infinite combo in the deck for it to work. There are plenty of decks that are pretty much on the same track that your list is on right now (ones that use Prisms and Blooms) that win games.

elfric on Doomsday

1 day ago

hey iTheHoneyBadger

i suggest replacing Angel's Grace with Scroll Rack. AG is good with adnaus if the deck is loaded with fastmana. as you might not even draw enough mana when doing AGAN consisently what else can AG do here? nothing which is quite bad. you dont have Yawgmoth's Will! adnaus drawing AG and yawgwin could flash back the adnaus for full draw. you dont have this reach of a raw adnaus.

now scroll rack is good with adnaus as it can alsways be the extention without yawgwin. in addition it is very powerfull with necropotence too where AG doesnt help at all.

Rain of Filth is a real card. same goes to baral.

Meekstone? better with adnaus than a sweeper because cmc really is a thing.

cheers

elfric on Doomsday

1 day ago

hey iTheHoneyBadger

i suggest replacing Angel's Grace with Scroll Rack. AG is good with adnaus if the deck is loaded with fastmana. as you might not even draw enough mana when doing AGAN consisently what else can AG do here? nothing which is quite bad. you dont have Yawgmoth's Will! adnaus drawing AG and yawgwin could flash back the adnaus for full draw. you dont have this reach of a raw adnaus.

now scroll rack is good with adnaus as it can alsways be the extention without yawgwin. in addition it is very powerfull with necropotence too where AG doesnt help at all.

Rain of Filth is a real card. same goes to baral.

Meekstone? better with adnaus than a sweeper because cmc really is a thing.

cheers

WanderingSpirit on Speeding up Rhys/Selvala

1 day ago

@Homelessguy: Ok, so Angel's Grace is a must add that I wonder how I haven't seen. And I have been looking around for Illusionist's Bracers

Obviously I need to find and assemble all the 1-drop mana elves, just haven't gotten to it.

I think I can possibly fit a Land Tax and Walking Ballista in here somewhere.

Thanks for showing your primer! I got a few really good ideas from it. There was a limit to how much I could draw, but it was still helpful.

Perhaps some feedback on what can be improved in Go Not to the Elves for Counsel vs what's in there now would be better suited?

SynergyBuild on Athreos, and His Apostles

1 day ago

Hey, I will show you some lists that are considered competitive, like:

Food Chain Tazri

i hate all of you

Grixis Twin

Chain Veil Teferi

Walking Ball | Thrasios Ballista

Tana and Tymna Blood Pod - Primer

Melt Banana

Ad Nauseam Doomsday Zur


The above lists are all tier 1 lists, made by incredibly talented deckbuilders.

If you want this list to truely stand, up the ramp and card draw.


Examples of good ramp on no budget are like the following:

These cards can give incredible speed to a deck, and I am sure you can understand why. The below cards are still competitive, plenty run in addition to the above cards:


Onto card draw, with out a budget:

The above a powerful card draw, you can get a gold-bordered Scroll Rack copy for a lot cheaper. Below similarly will be budget varients, that still see competitive play:

SynergyBuild on Athreos, and His Apostles

2 days ago

My main concern of the deck is the "competitive" tag. That tag would imply this deck is a fully optimized, competitive list, able to see play against the best decks of the format, and still have a decent winrate.

This list, from what I see, is not able to accomplish this.


I honestly do not know what this deck is trying to do, as there was not a primer for it, nor an explanation, but I will look and see, If I am wrong in my analysis, please correct me, and I will apologize promptly if I am mistaken entirely.


It looks like a Shadowborn Apostle deck, that is using the apostles to cheat out few choice demons, of which there are 7 total, out of them Demon of Death's Gate and Ravenous Demon  Flip are simply large beatsticks, and so are basically useless for a cEDH deck, Indulgent Tormentor is the same unless you team with an opponent, and Rune-Scarred Demon is a Demonic Tutor on a stick. Ob Nixilis, Unshackled is a big hate-on search, but the 10 life and sacrifice a creature should barely hurt a player unless they are paradox combo with Captain Sisay or Arcum Dagsson, and so they use a Swords to Plowshares on it or Pongify and then combo off. Harvester of Souls is decent card draw, and Razaketh, the Foulblooded is actual tutoring.

What can you tutor for or draw to win? Not much I am afraid you only have 6 removal spells, and they aren't very good for these colors, no Dismember or anything else really.

Without Mana Crypt, Mox Diamond, Mana Vault, Fellwar Stone, Mind Stone, Lotus Petal, or Chrome Mox type effects, you can't legitimately expect to pull a win with this deck at a competitve table, and your card draw is just horrendous.

At least I would suggest you do the courtesy of running your good tutors, Demonic Tutor, Vampiric Tutor, Imperial Seal and Grim Tutor (some decks don't need Grim Tutor), along with Necropotence for draw and Ad Nauseam + Angel's Grace for the draw your deck.


May I ask about you landbase?

Commonly, for a competitive deck, the usually 2-color landbase looks like:

Ancient Tomb and Gemstone Caverns (the extra ramp lands)

Scrubland and Godless Shrine (the fetchable duals in your colors)

Windswept Heath, Bloodstained Mire, Polluted Delta, Flooded Strand, Verdant Catacombs, Arid Mesa, and Marsh Flats (the 7 fetchlands in your colors.)

City of Brass, Mana Confluence, Caves of Koilos, Fetid Heath, Concealed Courtyard, Command Tower, Forbidden Orchard, Exotic Orchard, Reflecting Pool, Gemstone Caverns, and Tarnished Citadel (the 11 unfetchable duals in your colors)

Cavern of Souls and Phyrexian Tower (the useful utility lands of your deck)

1xPlains and 6xSwamp

This 31 card landbase is fully tuned and optimized for a competitive deck, why does yours not run the rest of the good fetches, and all of the good duals?


To be entirely honest, I don't think this is a bad deck, and don't want to offend you or your deck-building skills, but I would hope you drop the "competitive" tag or change the deck a lot, it is mis-leading as it is.

If you want any deck-building advice on how to make this deck competitive, I suggest heading on over to Why Every Commander is Competitive and learning from that resource I set up for new players to cEDH.

Lazaro46 on EDH - Millisi, Library Eater

3 days ago

Thanks for the comment!

The reason is Sidisi, not Tasigur, is pretty simple, actually. She is an outlet to Eternal Scourge + Food Chain combo. Once you have those two, you have infinite mana for creature spells, meaning you can cast Sidisi as many times as you want (you exile her to food chain, send her to the command zone), and then you mill your whole library. You can go off from there (Narcomoeba, Dread Return the Necrotic Ooze, produce infinite colored mana with Blighted Bat, Channeler Initiate + Devoted Druid , and use Walking Ballista to kill everyone).

I don't run Angel's Grace because I don't have white, and the CMC of the deck is so low that Ad Nauseam works very good even if it's just to draw 10 to 20 cards for 10 to 20 life, easily.

Megalomania on EDH - Millisi, Library Eater

1 week ago

Great list you’ve got here. I’m curious why you have Sidisi instead of Tasigur as your commander? Does Sidisi offer any significant advantage or are the two interchangable?

Also, no Angel's Grace? Ad Naus doesn’t give you much in this deck without it.

Lastly, +1 from me. I have a Thrasios-Tymna deck that have lines similar to this deck. Would appreciate any input you could spare.

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