|Commander / EDH||Legal|
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|2010 Core Set||Rare|
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Destroy all nonland permanents.
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Planar Cleansing Discussion
5 days ago
A couple of suggestions:
Strionic Resonator would let you copy the ability that puts counters on the commander, but would also allow you to copy triggered abilities on permanents like Death's Presence or any of the cards that generate tokens when they enter.
Board wipes are really good have. Although they can hurt you, sometimes it's the only option you have to keep yourself in the game. I would suggest adding some more, like Rout, Planar Cleansing, Final Judgement, Kirtar's Wrath, etc.
Finally, protection for your commander, as well as for other important creatures, is a must. Shielded by Faith, Ajani's Presence and Make a Stand are good for making things indestructible. Having creatures like Hundred-Handed One and Guardian of the Gateless are good for blocking against swing wide strategies, and Ghostly Prison or Norn's Annex can stop players from even attacking you.
Be somewhat careful with a janky deck like this that you aren't putting all your eggs in one basket. You should try and have some way to win, or at least live out the game, without being dependent on your commander.
Overall, great start to a successful deck
1 week ago
The most common Planar Bridge fetch I'd miss out on would be Curiosity for the Niv-Mizzet combo, but I'm not sure that's a really huge loss. I'm more suspicious that since most of the creatures in the deck are activated abilities or triggers rather than ETBs, a lot of pod activations won't feel like they're really gaining value.
AEtherspouts is definitely not really great. Cyclonic Rift would be way better. I'm hoping to pick one up a little cheaper at some point. Hour of Revelation is an interesting one. I had actually considered the similar Planar Cleansing, but ended up not running it because the idea of blowing up my own draw/tax effects seemed so bad. Too bad Austere Command is so expensive.
Praetor's Counsel is an interesting call. It would be good with both permanent sweepers and Birthing Pod. I considered Day's Undoing for a semi-similar role but haven't tested either on at all. Another good thing to think about.
Good stuff, thank you :)
1 week ago
Things I would cut (b/c they're slow or low value):Dovin Baan, Council's Judgment, Oblivion Ring, Detention Sphere, Imprisoned in the Moon, Darksteel Mutation, Rewind, Swords to Plowshares, windborn muse, deadeye, medomai, angel of tithes,Isperia, gwafa, chancellor, render silent, dissolve, negate, misdirection
Things I'd add:Armageddon, Planar Cleansing, HoU planar cleansing, Preordain, Gilded Drake (if you can justify its pricetag its really good), almost every goddamn 2cmc mana rock and below, , Static Orb , Trinisphere, Sphere of Resistance, , tanglewire, new emrakul, alhammarets archive, Dream fracture, arcane denial, mystic confluence, torrential gearhulk, cryptic command, baral cheif of cunting, both teferis, thran dynamo, exclude, evacuate, dismiss, capsize, careful consideration, seat of the synod, darksteel citadel, white artifact land.
Also remove all lands that have to come in tapped, theyre garbage (save for the scryland), replaces with even basics
Post deck in thread in sometime, ill review it again.
2 weeks ago
Cyclonic Rift is probably my favorite board wipe, since it often turns out to be an "I win" button.
3 weeks ago
Browbeat in a multiplayer almost always results in card draw. Planar Cleansing is a cure all and is cheap money wise. Blind Obedience is legal in a red white deck since the extort trigger is considered reminder text not actually a symbol on the cards. Blasphemous Act is a great sweeper and Chandra, Flamecaller can help you cycle away dead cards.
4 weeks ago
Good start so far. Dragonlord Ojutai was my first commander, so I hold him very close to my heart!
You have a good build so far. Some cards you might be interested in for the voltron theme are Brave the Sands (gives Ojutai vigilance so he can't be targeted), Steel of the Godhead (lifelink and unblockable is a fun time) and Sword of the Animist (good for ramp, as you said the deck tends to be slow). Depending on how tight of a budget you have, Land Tax is also a phenomenal card.
To protect yourself, I'd suggest putting in Detention Sphere, Crawlspace, Ghostly Prison, and Propaganda. All of which are pretty affordable, especially since Ghostly Prison got reprinted. Condemn is a super helpful 1 drop. I always have a great time with Wing Shards, I highly recommend it. Board wipes are good to have too, as I see you have Planar Cleansing. I would suggest finding a spot for Wrath of God as well, as I've always had great success with that.
Another helpful card is Narset Transcendent. I found her to be amazing in my Ojutai deck, as most of my cards were noncreature or nonland. In addition, Sphinx's Revelation is phenomenal. If you have the money, I'd also recommend putting in Enlightened Tutor, but Steelshaper's Gift or Open the Armory is good for now.
I hope that helps! If you have any questions let me know. Great build so far!
4 weeks ago
Hello guys! I'm playing EDH with some friends and decided to roll with only one deck (that I have been investing on so far). It started as an Angel themed but grew on me so much into something different and more artifact/land dependent.
Meta Power Level
Competitive-Casual, 4-6 players
Mostly play U, B and R (lots of tutors and agro). Commanders I usually play against are: Krenko, Mob Boss: Casual-Competitive Agro/Burn, Kynaios and Tiro of Meletis: Casual Hug/Slug, Breya, Etherium Shaper Casual-Competitive Combo, Meren of Clan Nel Toth Casual-Competitive Control/Combo, Talrand, Sky Summoner Casual Control, Oona, Queen of the Fae Casual Combo/Slug, Kambal, Consul of Allocation Casual Control/Pillowfort, Akroma, Angel of Fury Casual Slug/Voltron
Tron, Light Control Land Destruction. My playgroup are heavily tutor dependent and lack on responses. Most of the time I play against no interaction, I want to force them to think outside the box and search ways do deal with my treats. I know that I could use my colors to get other win-cons with combos such as Reveillark + Karmic Guide, but not having a reliable way to tutor them makes the deck slower and wasn't working in my favor.
Deck Win Conditions
Tron; Nuke everything and get my stuff indestructible and huge. I would like to have more win-cons since my deck is super straight forward.
My Meta House Rules
No re-dos, A forgotten trigger/draw is a missing one, No "mana control" before games (when you arrange the cards in your deck like this before shuffling for a match: 2 random cards, 1 land card/mana fixer.), Don't nuke if you're not going to win, Don't extend games just because you can, The dead don't talk (most important rule)
I'm willing to make changes to my list to fit my objectives but I would prefer to keep my commanders as they are since I love angels and those 2 are my favorite angels on MTGSince I changed the theme of the deck I'm not a 100% sure that I made good choices, even with the deck working as it is right now.
It's always good to hear your opinions and I would like to thank you in advance for all the help that I could get.
1 month ago
Anima2900: I play in a playgroup with a lot of high-power artifact-based combo decks, which tend to use Counterspells as their method of control (which, as I said earlier, my deck plays well against).
Stony Silence does hurt but I rarely run into it (because it hurts my opponents more than myself so they often aren't playing it). But even without my artifacts, aggro options like Serra Ascendant can close out the game.
And "target player sacs X creatures" effects don't worry me that much if they're one-time. I can just play another creature and re-equip to make another threat.