Planar Cleansing

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14)
Magic 2013 (M13) Rare
2010 Core Set (M10) Rare

Combos Browse all

Planar Cleansing

Sorcery

Destroy all nonland permanents.

Planar Cleansing Discussion

The_Fallen_Duke on Hanna's World

1 month ago

1) Replaced Thwart with Force of Will for 0 cost hard-counterspell, as the first is ideal when Stasis in play, but in other circumstances returning 3 island to my hand would put me too much behind in the following turns.

2) Finally got a Flooded Strand : apart from the obvious effect of fetching the land I need, the extra shuffling works well with Scroll Rack

3) Done some changes to the boardwipe section. As much as I love Fumigate for the extra lifegain effect, I'd rather have a different result than simply destroying creatures (already achieved through Supreme Verdict or some of the choices provided by Cleansing Nova and Austere Command ): the choice fell on Terminus , as the bottom of the library is a worst place than the graveyard for decks lacking tutoring, plus it can deal with indestructible creatures; the miracle casting cost is of course a plus in a deck that can control what it is being drawn next. Also, Planar Cleansing was too much of a drawback for me and the casting cost has to be considered: I find Cyclonic Rift a much better alternative to set back the opponents.

nickelphoenix on May We Never Part | Teysa Karlov EDH | PRIMER

1 month ago

Play of the Game and Urza's Ruinous Blast are probably the worst mass removal threats to this deck.

If we vary our peice types from toolbox to toolbox (Enchantments, Artifacts, creatures, etc etc...) it should indeed protect us from speel like Planar Cleansing and Hour of Revelation

For these reasons I do believe all these lists should run at least one really good fast effect recursion spell that is not a permanent. It might get you back on your feet after a “destroy all” spell.

The biggest threat I’m very worried about is graveyard hate. Leyline of the Void , Bojuka Bog and company will be pretty much complete game ending lockouts until an awnser is drawn or tutored.

squadcarxmar on Catholic Guilt (Teysa Karlov)

1 month ago

I like this. Really makes me consider running Karlov instead of Orzhov Scion but I've had her for 8 years. I'd say you should definitely get an Ashen Rider when you can. I'd replace Day of Judgment with anything like Kaya's Wrath , Planar Cleansing , or even Wrath of God if you can or want to. But that's just me.

Looks pretty solid!

oliveoilonyaasscureshemorrhoid on Treasure Island (Sydri EDH)

1 month ago

For the good cards ... I'm not a regular Sydri pilot, but here's a penny for my thoughts on this fun commander. Tamiyo's Journal is a good beater that plops out artifacts/draw. Faerie Artisans / Thoughtcast / Thirst for Knowledge are really good for this deck, Dispatch / Stoic Rebuttal is always good for redundancy. March of the Machines is good in case your commander gets tree'd or stolen . Mechanized Production might be good for Phyrexian Metamorph / Master of Etherium /tokens from Sharding Sphinx / Smothering Tithe etc.

For the weaker cards ... Planar Cleansing could be replaced with Hour of Revelation . Profane Procession  Flip/ Predator, Flagship could go because of its overall cost, and it doesn't do anything else over time or when it enters, and it doesn't fit the themes of the deck. Revel in Riches might be good with the amount of board wipes but you'll be targeted for it, it's an upkeep trigger (so people will have time to respond, and with sorceries). Treasure Map  Flip is rather weak because it turns into a land so you can't abuse it like an artifact, and is 5 mana to eventually draw 3 or maybe 3+ cards. Treasure Mage does 'draw' and the best big artifact to abuse, but it's overall 9 mana unless you have Master Transmuter or something, and doesn't get any wincon that I can see. Ruthless Knave takes a lot of hoops to get through to draw or ramp, but a lot of my criticisms were at the treasure cards so you keep that theme then drawing more cards for no mana is good. Palladium Myr is not ramp, it's just sadness. Sphinx of the Steel Wind is expensive for a 7 turn clock on turn seven, but it's fun because it could fit your meta and is protected from the colors outside your color pie.

For win cons ... Aetherflux Reservoir / Staff of Nin / Caltrops are all all-star with this commander, and Tezzeret the Seeker could fetch caltrops/aetherflux but non paradox engine etc. If you're interested in a combo win, you could do Sword of the Meek / Thopter Foundry , or Sharuum the Hegemon / Phyrexian Metamorph and something to abuse the etb loop like Altar of the Brood / Genesis Chamber / Contraband Kingpin / Disciple of the Vault / Blood Artist / Marionette Master etc.

hkhssweiss on life link

2 months ago

Tonz-O

Here might be some cards that can be helpful:


Cards suggested to cut:


The reasons the card listed above to cut is one of few reasons either they don't do much, better alternatives, or they don't further your game plan enough to make an impact. By meta I meant, the type of decks you are facing as your meta might be filled with more aggro players than if that's the case you might want to add in a Ghostly Prison for example, or if you are facing a lot of reanimation decks than adding in a Relic of Progenitus or Tormod's Crypt can be fairly helpful. Against control players than you might want to consider a lot Silence/Orim's Chant effects.

Aside from that, some non-budget friendly cards are the obvious Mana Crypt, Mana Vault, Teferi's Protection, or Vedalken Orrery. Winding Canyons can also be helpful to flash out Evra or your Felidar Sovereign to sneak in that win.

Hope that helps!

SilverhawkPX45 on Odric, Master of EDH copy

4 months ago

All in all, I like the 'package' you've built here.

I don't feel like cards that only have a single keyword add a significant value to the deck. That means Adorned Pouncer, Brimaz, King of Oreskos, Silverblade Paladin, Loyal Unicorn, Odric, Master Tactician, Soltari Champion and Deftblade Elite. Out of those, the most value would come from the two 2-drops for an aggressive curve early game. I would probably add Mirran Crusader and Burnished Hart as well, and Soltari Visionary is also worth some consideration.

Collective Effort and Phyrexian Rebirth are both... pretty mediocre, in my opinion. Maybe swap those for Rout and Planar Cleansing (or maybe Unexpectedly Absent) instead? I also don't think the deck really NEEDS Tithe and could maybe play something along the lines of Mind's Eye or Surveyor's Scope if you really need the early ramp. Oblation should maybe be Crush Contraband, since you're pretty good as far as creature removal goes. I would also highly recommend running Swiftfoot Boots, since Odric radiates both Haste and Hexproof and the former is especially valuable to you, imo.

In your mana base, there's really no excuse NOT to play all of Strip Mine, Tectonic Edge and Ghost Quarter so you can handle something like Gaea's Cradle or Volrath's Stronghold. You might also want to run Scavenger Grounds so you can do something against graveyards. Maybe add Sentinel Totem or Relic of Progenitus to that list for some consistency. You could also possibly run the cycling lands for white for some extra carddraw (at least the cycling desert seems worth it so you can exile graveyards twice?), but at some point you'll hurt your chances of activating Emeria.

Recommended Changes

IN: Soltari Visionary, Mirran Crusader, Burnished Hart, Rout, Planar Cleansing, Unexpectedly Absent, Mind's Eye, Crush Contraband, Swiftfoot Boots, Sentinel Totem, Strip Mine, Tectonic Edge, Ghost Quarter

OUT: Loyal Unicorn, Soltari Champion, Deftblade Elite, Collective Effort, Phyrexian Rebirth, Tithe, Oblation, Brimaz, King of Oreskos (the tokens don't get the bonuses, so they are kind of not great), Silverblade Paladin, Oblivion Ring (outclassed by other removal in your decklist), 4x Plains

Argy on Esper Control Rotation

5 months ago

So I drew land after land in the game I just tested against you. Mostly because I had Dragon's Hoard and 2x Arch of Orazca on the field.

You used Planar Cleansing to get rid of all my Creatures, including Lathliss, Dragon Queen, but you eventually just had to make difficult decisions as to how to spend your mana.

I, on the other hand, had nine mana so I cast Fight with Fire for it's kicked cost. You were on 19 because I'd chipped you once with Dragon Hatchling. You only had one land untapped due to playing cards to destroy my Creatures on your turn (like Walk the Plank).

Now you were on 10. You only had one land untapped. I chipped you with another Dragon Hatchling I had played after the board wipe. You were now on 9 life.

You had to decide how to spend your six mana. There are benefits to drawing a lot of lands. You decided to cast Chromium, the Mutable. You had no Counter spells in hand.

I drew another Fight with Fire, kicked it, and hit you for nine direct damage for lethal.


After that game I would Sideboard 3x Banefire and 3x Goblin Chainwhirler in and remove 1x Sarkhan, Fireblood, 2x Shock, and 3x Lightning Strike.

If you're going to actually play this deck I would suggest that you put more draw options in it. Arguel's Blood Fast  Flip, for a start.

You also need at least 25 land so you don't get mana screwed. Some people use 26 for Control decks.


It's a fairly pointless exercise to build a deck you think will beat someone else's. That won't win you many FNMs.

You have to build a deck that can work in your local meta.

ANYONE can build a deck designed to beat one other person's.


I will also give you some playtesting tips:

  1. Work out a random way to decide which deck will play first. I use the dice roll simulator on TappedOut. The deck on the left of my screen is always even numbers, and the other one is always odd.

  2. Never make your final assessment of how two decks have fared against each other until you have played at least three games, Sideboarding between each one.

    It can be REALLY tricky to work out how to Sideboard a deck you haven't built. Try to see if the brewer has put any tips for how to Sideboard on their Description.

    Most brewers are really happy to tell you how they would actually Sideboard against your deck, if you ask them.

  3. As I said earlier, I ALWAYS get my deck to make stupid mistakes when testing. You need to see if your deck can win, even if you screw up.


I am actually trying to help you be a better builder and player.

You have some great ideas, but seem to lack some knowledge of cards that might help you out, and how to build Sideboards.

I used to give deck assistance on TappedOut all the time but I got tired of it and stopped.

(That's why my decks often get a lot of votes. People seem to like the different stuff I try, and the reasons why I do that.)

You are one of the few people I am helping at the moment.

If you don't want me to just say, and I will leave you to it.

Kogarashi on 2 questions: When can I ...

5 months ago

Argy is correct. Example to clarify:

If you have a Knight token enchanted with both Eidolon of Countless Battles (via bestow) and Lifelink, and someone casts Murder on the token, both Auras "fall off." Lifelink, being a normal Aura, goes to the graveyard (and Tiana would return it to hand at the end step). The Eidolon, on the other hand, becomes a creature and stays on the battlefield due to the rules specific to bestow.

Similarly, a creature-only sweep like Wrath of God will kill the Knight token, causing both Auras to fall off. Again, Lifelink would go to the graveyard, while Eidolon of Countless Battles would become a creature.

Planar Cleansing, however, isn't creature-only. Since it destroys all nonland permanents, it will destroy both Auras at the same time that it destroys the Knight token (and Tiana). Because the Eidolon is destroyed at the same time as the Knight token, it doesn't have time to fall off and become a creature, so it's destroyed as an Aura. In our example, Tiana sees two Auras (Eidolon and Lifelink) destroyed and the delayed triggered ability is set up to return them both to hand at the beginning of the end step.

It would happen the same way if someone just uses Naturalize on Eidolon of Countless Battles while it's bestowed. It's destroyed as an Aura, not detached and turned into a creature.

So this is why I mentioned that it's situational. If an opponent casts Planar Cleansing, but then Murders the Knight token first, then the Eidolon falls off and becomes a creature before the Planar Cleansing resolves, and thus Tiana, Ship's Caretaker doesn't see it as an Aura.

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Planar Cleansing occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%