|Commander / EDH||Legal|
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|2010 Core Set||Rare|
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Destroy all nonland permanents.
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Planar Cleansing Discussion
1 week ago
You could run Weathered Wayfarer , and I'm personally a fan of Mangara of Corondor . I would swap Eight and a half tails for Mother of Runes . Could go with Planar Cleansing over Akroma's Vengeance. A Prototype Portal could be useful for you, especially if you added an Ancient Den . But I usually imprint a gilded lotus onto it. However, you have plenty of artifacts that would be good choices to duplicate.
1 week ago
All in all I love this deck and super jealous it isn't mine haha
1 week ago
Wedge/Shard additions based on our discussion yesterday:
- Sphinx of the Steel Wind
- Teneb, the Harvester
- Queen Marchesa
- Narset, Enlightened Master
- Surrak Dragonclaw
- Blade of the Bloodchief
- Mycosynth Wellspring (too narrow I think)
- Ichor Wellspring (same)
- Trading Post (you said you didnt like it. Im fine to cut it.
- Brago, King Eternal
- Swans of Bryn Argoll
- Thistledown Liege
- Fires of Yavimaya
- Blood Baron of Vizkopa
- Treasury Thrull
- Bounty of the Luxa
- Shattergang Brothers
- Ghave, Guru of Spores
- Derevi, Empyrial Tactician
- Sharuum the Hegemon
- Wall of Omens
- Wall of Essence
- Aerie Mystics
- Gideon, Ally of Zendikar
- Planar Cleansing (maybe Austere Command instead)
- Citadel Siege (doesnt support any particular archetype, not good enough for good stuff)
- Fog Bank
- Guard Gomazoa
- Wall of Frost
- Bastion Inventor (doesnt do enough I dont think, but we can re-evaluate if we take this more in the affinity direction)
- War Tax
- March of the Machines (it doesnt seem like this is what the artefact deck wants to do for now!)
- Courier's Capsule (to me this is just a worse version of Etherium Astrolabe)
- Scepter of Fugue (doesnt really do anything
- Rhonas the Indomitable (Nylea is just better for this archetype I think)
Note: Nothing has been cut yet. Do you agree with them? If not, please let me know which :)
3 weeks ago
Update focused on UW control
Some amount of sweepers will be needed to make the archetype playable and these are the ones that i feel gives the best direction
To hold the fort until victory
I'm not in love with these but they might do something
Brago, King Eternal I think this guy is just good
Detention Sphere maybe
Karmic Justice good but maybe too narrow?
3 weeks ago
Hey fyrewire. I like me some hatebear lists and I thought I'd give you a few pointers for your deck!
You definitely have some nice pieces of a cardboard in this pile. This is clearly not a list thrown together with random cards in your collection. I sense purpose in every slot. Well done! You're working with quite a few decent cards that shut off your opponents' strategies, which is pretty cool. I noticed though that you're missing Aven Mindcensor. It turns off your opponents' tutors and fetch lands, and I would regard it has one of the most powerful hatebears in the format.
I like the mana you're working with here. 33 lands and a total of 44 cards that are dedicated to mana. That is sufficient, but I will add that it is on the low-end of the spectrum. I like running up to about 47 to 48 cards dedicated to mana. You have more experience piloting your deck than I do, so if 44 works for you, then awesome!
Overall, this appears to be a very grindy deck. On the games you win, you really earned it. There's nothing sneaky going on here, no infinite combos that I can see. I'm getting the picture that you play in a pretty casual meta without combos. If that's wrong and you do want to add combos, I'll be happy to make some good suggestions.
Perhaps you've already tried Assault Formation and it didn't work out so well, but it seems like a pretty sweet card allowing you to attack with your defenders.
It looks like your creature package is difficult to make cuts from because it's all part of this plan for you to have a team of creatures that doesn't die to your own Fell the Mighty or Retribution of the Meek, and you just want to have a giant trampling commander (hopefully being the only attacker allowed due to Ensnaring Bridge). You're taking steps to protecting Doran and getting him as well as other valueable cards back from the graveyard, as well as holding down you opponents' boardstates in hopes they won't get out of control.
I'd say your biggest weakness is that, in the late game, you might be playing a bit too fairly. I'm envisioning this great set up, and then boom. Your opponent casts a Planar Cleansing or something. You've got a strong grindy mid-game, and then your cards just don't seem to consistently push into an even stronger late game (maybe a little stronger, but not always strong enough). So on turn 8+, sometimes you're still playing a midrange deck. Opposing control decks with big top-ends are likely able to out-curve you in the late game making it difficult to beat them in really long games, though you'd probably put up a good fight. None of this would be a problem if your deck could win in the mid-game, but it merely controls the mid-game and tries to grind out a win in the late game. That said, you do have a few great cards to compete in really long games, like Elspeth, Elesh Norn, Sun Titan, Tower Defense, Phyrexian Arena etc. And you have a few tutors as well. It'd be really nice to see a card that tutors more than once, like Survival of the Fittest, Fauna Shaman, or Birthing Pod. A Yisan, the Wanderer Bard would be nice too. Just something like that can give you a much clearly direction from turns 4 onward. You can start to more confidantly rely on your plans for not just next turn, but the following turn as well. This isn't a weakness that's easily remedied without turning to combos. You have a themed deck with a strong mid-game. You don't want to change that.
I enjoyed checking out your list. Best of luck.
1 month ago
The landbase looks solid and the curve seems fine!
You might want a couple of more mana rocks, but you should get a proper feel for that with play testing.
Sunblast Angel might also be useful, as it's not too hard to make it one sided in your favour.
1 month ago
The pleasure is all mine RedStanley
First off, I like what you got going on so let's build on that. First, I would either add Wrath of God or replace Day of Judgment with it, purely because the dis-allowance of regeneration. Other board wipes that are viable are Fumigate, Akroma's Vengeance, Planar Cleansing, Descend upon the Sinful, Rout, Austere Command and Mass Calcify Secondly you have a lot of creatures and there is a new card coming out called Oketra's Monument which is great for this style of deck. Moving onto your protection, Aegis of the Gods is great and all but Leyline of Sanctity and Witchbane Orb are also nice and can give you extra protection. Along with a card called Personal Sanctuary you will be safe from bolts and what have you. Another card you may want to consider is Crawlspace or Silent Arbiter to help prolong your life. Next we need to focus on alternate win cons, because let's face it sometimes you can't beat face. I recommend adding Helm of Obedience because it combos with Rest in Peace allowing you to mill someone out. The next alternate win con will be Sun Titan, Blasting Station, and Angelic Renewal which creates an infinite loop of sorts. Now for beating face I recommend getting some more anthem effects, things like Always Watching , Cathars' Crusade(maybe), and mayhaps an Akroma's Memorial. I know that I am recommending a lot of non-creature stuff but it works with that you are doing. However there are some creatures that I can recommend, that can help you pull out a creature based win, those being Odric, Lunarch Marshal,, Eidolon of Rhetoric Angelic Skirmisher, Suture Priest, Windborn Muse, Odric, Master Tactician, these guys awesome. Also while mentioning creatures, there are some that seem very under-performing, such as Thalia's Lieutenant and Champion of the Parish, while you have around 60 some odd percent of creatures that are humans you still have the 40% that's not. For money cards I would look for things like Mana Crypt and what have you, things to help you ramp up. Also as I am sure you are aware, mono-white and card draw don't exist really. Which is why I like Staff of Nin and also Mind's Eye and also for some tutoring Ring of Three Wishes they are all helpful in that regard. On that thought as well, it just occurred to me that the combination of Land Tax and Scroll Rack is almost unparalelled for mono white. I would also recommend a fetchland or two, this is becuase they give you the ability to shuffle your deck for a reasonable cost which is nice. Looking at your maybeboard now I really like Pearl Medallion, Weathered Wayfarer, and also the Mark of Asylum. Those are all nice. Speaking of the Asylum, a card that works well with that is Dolmen Gate making the only way that your creatures receive damage is through blocking. OK... I think I am done. I apologize for the long response but I hope this gave you some thoughts.
1 month ago
First thing I notice is that you have Planar Cleansing and Detention Sphere both in your mainboard. It always sucks when you have to use planar cleansing and you end up destroying one of your D-Spheres (and, seeing as you're running Venser's Journal, planar cleansing might also destroy your main way of locking your opponent out of the game) in the process. I prefer detention sphere, personally, because it is much more relevant in the early game, when you need your removal most.