Planar Cleansing


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14)
Magic 2013 (M13) Rare
2010 Core Set (M10) Rare

Combos Browse all

Planar Cleansing


Destroy all nonland permanents.

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Planar Cleansing Discussion

NoSoyYucateco on More Cards, More Fun

3 days ago

Nice deck. I think your issue lies in your mana base a bit.

I would add more low-CMC ramp cards to help you push out more lands in the early game. You have access to green, so I would swap out some of these artifacts for that. There's nothing wore than losing your ramp after a Cyclonic Rift or Planar Cleansing. Think about Cultivate and Kodama's Reach, which are excellent in 3-color decks. Farseek, Rampant Growth, and Sakura-Tribe Elder should also be included. Generally speaking, these are among the best turn 2 plays you can make as a green player. Tweak your basics to include more forests to help ensure you have the right colors to play these early, and then grab your mountains and islands with them.

Next, I'd look at some of the cards at the higher end of your mana curve and cut them for cheaper draw spells. Warstorm Surge doesn't actually have that much synergy here. It costs a lot to drop it, and does nothing until you can pump out more creatures. I'd take Faithless Looting over it.

Vicious Shadows is also a bit underwhelming for the mana you're investing in it. There are too many variables for it to be consistent, and if I am going to pay 7 mana for something, it better do exactly what I need it to, immediately. Swap it for Careful Study.

Panharmonicon very rarely does anything for you in this deck. It's much more effective in Riku of Two Reflections or other decks that are keenly focused on ETB triggers, which yours is not. Swap it for a big draw spell, like Recurring Insight (which is amazing with Kydele), Rush of Knowledge, or Tidings.

Lastly, I'd take out these cards and replace them with basic lands, because 31 lands isn't enough:

Favorable Winds, Spontaneous Generation, Enigma Drake, Jace's Phantasm, Imperious Perfect

These cards either have very little synergy, don't do enough for what you are paying for them, or are too conditional.

Anyway, sorry for the novel. I really think if you make these changes, you'll speed up the deck and make it a lot more consistent. I hope this helps!

NoSoyYucateco on Novijen, Cytoplast Laboratory

4 days ago

Some of these nonbasic lands are slowing you down quite a bit. In two colors, you really don't need this much fixing--especially if one of those colors is green. I would replace Simic Guildgate, Holdout Settlement, Shimmering Grotto, Vivid Creek, and Vivid Grove with forests.

After that, I'd take out some of your weaker cards and replace them with ramp spells, because you don't have enough--especially with an average CMC over 3.

These ramp pieces will also help you ensure you hit your colors: Rampant Growth, Sakura-Tribe Elder, Search for Tomorrow, Farseek, Cultivate, and Kodama's Reach.

As for what to take out, I'd pick Simic Basilisk, Nimbus Swimmer, Aquastrand Spider, Simic Cluestone, Darksteel Ingot, and Forced Adaptation. These cards don't do enough for the mana you're spending on them, or they aren't as good as other cards you have.

The mana rocks in particular really don't need to be in here if you can get extra lands out. Lands won't get wiped out by a Cyclonic Rift, Planar Cleansing or Vandalblast the way these artifacts can.

If you add these ramp spells, you can also shave a couple of lands off to add some more draw, which you are also lacking. Arcanis the Omnipotent is a good choice if you want to play with Experiment Kraj's activated ability text. Aside from that, even the budget blue sorceries like Concentrate and Tidings do their job just fine.

All that said, I like the deck a lot! I played with Ezuri, Claw of Progress for a while. Simic counters is a powerful archetype.

Epochalyptik on Mass Destruction and non indestructible ...

5 days ago

You're correct. Cards like Day of Judgment or Planar Cleansing destroy all affected permanents at the same time. If one permanent has indestructible at that time, that permanent won't be destroyed, even if it later loses indestructible.

Hyperalgialysis on Is this a decent commander?

2 weeks ago

Cyclonic Rift Sphinx's Revelation are very strong. The enchantments, and then you can load up on budget board wipes. Hour of Revelation Planar Cleansing River's Rebuke are all cheap. Get some good utility spells. Ojutai's Command Azorius Charm Render Silent Lavinia of the Tenth Collective Effort Blessed Alliance. Dont skimp on counterspells, run like 10-12, a lot of 1 mana ones are good in commander like Outwit Annul Invasive Surgery Dispel Turn Aside and they are all pretty cheap.

NoSoyYucateco on In Mists Lain Thick, Monsters Reign

2 weeks ago

You have all the right pieces to compliment Uril, but the bones of the deck need a little bit of work. Your mana base is very slow with all these lands that come in tapped, and you have very little ramp.

33 lands is definitely on the low side, but you can pull it off if you have lots of ways to search for them. With access to green, artifact ramp that is vulnerable to removal makes less sense than the standard package of Farseek / Rampant Growth / Nature's Lore / Sakura-Tribe Elder / Kodama's Reach / Cultivate / Explosive Vegetation / Boundless Realms. Many of these cost less than your artifacts do. Run these with more basic lands and you'll speed up the deck considerably, and you won't get wiped out by a Cyclonic Rift or Planar Cleansing. Not to mention Blood Moon or Anathemancer effects.

If you can get some good ramp going, Genesis Wave can get Uril very big, very fast.

You also need more draw. You can run fewer auras if you can consistently draw into the ones you want, as well as other goodies, such as more lands. I'd look at Harmonize, Rishkar's Expertise, Garruk, Primal Hunter, Soul's Majesty, Momentous Fall, Greater Good, and all of the red Faithless Looting-style cards, since you can dump enchantments in the graveyard for later use.

One last mechanic I'd like to recommend for its versatility is Reverberate, and other red cards that copy others' instants and sorceries, like Dualcaster Mage and Reiterate. Copy a Cyclonic Rift, a Boundless Realms, a Counterspell, or the Stroke of Genius that the blue player is trying to deck you with. The sky's the limit.

Again, as for recommended cuts, I'd get rid of the artifact ramp that isn't Sol Ring, and cut down some of these auras. By drawing more cards and sucking more lands out of the deck, you'll still get to your best ones.

Sorry for the novel. The deck looks fun and I hope this helps.

darmpark on Odric hates your board.

1 month ago

In my (admittedly novice) opinion, this deck seems pretty well rounded. If you want more board wipes, Planar Cleansing, Hour of Revelation, and Akroma's Vengeance are ones you don't have in yet. Speaking of Akroma, Akroma, Angel of Wrath is the QUEEN of keywords. She's also expensive (by my standards) and I don't know what your budget is. If your budget is really high, you could just cut out the middle-man entirely and buy an Avacyn, Angel of Hope

On a different note, I don't know if you're interested in tokens, but Darien, King of Kjeldor is an old favorite of mine in mono-white. 1/1's aren't impressive on their own, but a flock of them with every key word in the book might be, not to mention his added defensive bonus of dissuading people from hitting you. Martial Coup is token generator and a board wipe all wrapped up into one, so that's something to consider. Since your side of the board will have indestructible a decent amount of the time and will survive the board wipe, Phyrexian Rebirth may not be a viable option for you, but I always thought it was a fun card.

There is ONE reusable board wipe in the form of Worldslayer. If you can guarantee indestructibility, (there's an aura literally called Indestructibility, btw) this might be something to throw in.

All in all, good deck dude.

benettnash on Zedruu the Faint-Hearted

1 month ago

Oblivion Ring, Planar Cleansing OUT, Axis of Mortality, Hour of Revelation - Hour for Cleansing is a strict upgrade, more redundancy added with Axis - O-ring is a low-impact card with a temporary effect. Although it can be donated, the commander must stick and is not reliable overall.

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