Planar Cleansing

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2014
Magic 2013 Rare
2010 Core Set Rare

Combos Browse all

Planar Cleansing

Sorcery

Destroy all nonland permanents.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.03 Foil

Ebay

Planar Cleansing Discussion

superman101 on Heroes never die!

5 days ago

Lightning Bolt over Skullcrack. Other than that, I don't see many win-cons. More wrath effects would be nice, such as Wrath of God, Planar Cleansing, etc. If you're willing to splash green, Reki, the History of Kamigawa will be absurd.

Zerraphon on Karametra gimme gimme lands

1 week ago

Oh A good one is also Catastrophe, once you have avacyn out, thats just mean, but it'll win you the game if/when it resolves. there is also Akroma's Vengeance though its high on the CMC it does a shit ton depending on how controlly your friends are. theres also Planar Cleansing Final Judgement Phyrexian Rebirth (this is a good one aswell as it nets you a pretty huge x/x) A one sided wipe is Mass Calcify, which is a hit or miss depending on the other commander's colors' there's also Fated Retribution, for token generators some good ones are March of Souls and Martial Coup Solar Tide is a good one too, its a bit like Austere Command in a sense if give multiple uses which can be good, but thats up to you and your meta. Although its not a sorcery card, I cam upon Magus of the Disk could be nice since he's a creature and can have a lot of synergies, but thats up to you and how you built/build your deck. Divine Reckoning, is nice cause it has flashback. I hope these suggestions help!

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 weeks ago

All the changes and the thought process behind them have been documented in the comments section above. You may need to go back through the archived comments to see them all. It has been an interesting evolution. The deck is exactly as the deck list above documents, I have yet to make the changes reflected in the recent comments. The primer gives a lot of the reasoning behind many of the inclusions and exclusions. I have wanted for some time to start including more of the cards that have been removed in the excluded cards in the primer, but I have not been up to the task of writing it up yet. It will get there soon.

In the mean time, I have to spend some time thinking about what has been working, what has not, and why. I have had many games recently where Solitary Confinement has saved my butt for many turns, but my card draw capacity has basically been too low to do anything but keep discarding the Monarch card draw to the Solitary Confinement. I think I need a non-draw step card draw engine besides Necropotence. Phyrexian Arena won't cut it because it is a draw step engine. Toil / Trouble has added a little, and it has allowed me to come back out from under a Solitary Confinement, but something more than this would help. Wheel of Fortune would work great, but it was anti-synergistic with the reactive nature of the rest of the deck. A low CMC one shot card draw card for more than 2 cards would be great, but most of those are not in . Painful Truths may fit the bill, but just about everything else is much more expensive or pretty weak. The above mentioned Mentor of the Meek may also fit the bill, even if this is more of a slow card engine than a sudden recovery card. Mind's Eye would do much of the same, without needing to play a creature to get it to trigger, which may be necessary given that Mentor of the Meek requires two cards to start drawing cards, while Mind's Eye can do it all by itself. The downside is that it is expensive at a CMC of .

As for wincons, if I end up taking out Felidar Sovereign and possibly Dread, I need some new wincons. Master of Cruelties would fit with the high impact deathtouch creatures with low power that this deck seems to be heading toward. It could get hated out as quickly as Felidar Sovereign, but as a deathtouch first striker, it can act as a crazy good ground blocker if it is not in a position to attack right away, and it is really close to a one shot win when it is played. This may be a strong addition.

The suggestion of removing some Pillow Fort cards to allow Monarch to circulate the board more while I build an Assassin army is not a bad one. I have kept myself alive with a wall of deathtouch Rattlesnakes and a cushion of built up life from my lifelinkers as much as my traditional Pillow Fort cards recently. I am yet to have Kazuul, Tyrant of the Cliffs build me an army, though that may not reflect his true value. Ghostly Prison has made it harder for my opponents to attack me, and has provided a decent stall for a few turns in several games as my opponents have had to choose between an attack and progressing their board state. Removing these traditional Pillow Fort cards would potentially free up some card slots for some more lifelinkers, more deathtouchers, or more card draw. I may see if removing the Ghostly Prison, Sphere of Safety, Windborn Muse, Kazuul, Tyrant of the Cliffs package would free up slots for more deathtouchers and lifelinkers.

As a slight aside, Boros Charm has seriously pulled it's own weight recently. Multiple games have swung my way when a sweeper was played and I protected my stuff from destruction, leaving me to have my way with the crippled board states of my opponents. Seriously. Armageddon, Wrath of God, Austere Command, Day of Judgment, Planar Cleansing, Damnation. Every one of these cards has been thwarted by my Boros Charm. Amazing card.

Grind on Aura ZurG

2 weeks ago

saw your deck on the commander thread, here are some quick suggestions.
Arcane Denial and/or Swan Song over cancel and mana leak. Delay is a pretty decent 2 mana counterspell.
you are in 3 colors so running fetches could help your curve Polluted Delta, Flooded Strand, Marsh Flats.
if you want an even faster start, you could run the signets Azorius Signet, Dimir Signet, Orzhov Signet and some haste enablers/protection for zur Lightning Greaves, Swiftfoot Boots.
if you dont want a faster start, you could consider sitting back and waiting for your opponents to commit to the battlefield and then playing more boardwipes like Wrath of God, Day of Judgment, Planar Cleansing, Merciless Eviction, or Akroma's Vengeance. then after you boardwipe you can cast zur and start doing your stuff.
as far as your enchantments go, i am not so familiar with a lot of them. but as it looks like you dont really need to cast spells once zur is online, you could get Standstill - kind of a funny card. also Imprisoned in the Moon is another way to deal with commanders or other troublesome permanents.
hope this helps!

Pieguy396 on Budgeted Ivan Floch Azorius Control, no Sideboard

3 weeks ago

If you're playing this in Modern, there are a ton of better options that what was available in Standard in 2015. Serum Visions can replace Divination, Flooded Strand for Azorius Guildgate and Temple of Epiphany, Path to Exile or Oust for Last Breath, Mana Leak or Remand for Dissolve, Wrath of God for Planar Cleansing, etc. etc. and so on.

Diakaine on My very first commander

1 month ago

the other Isperia, Supreme Judge ( or Bruna, Light of Alabaster if you really like a voltron enchantment build) is better. she'll give you card advantage, which pulls you ahead. then replace most of the lands with basics, running more basic lands will help you more then Phyrexia's Core with no artifacts or Grixis Panorama in blue white, basics are the way to go. Ruination and Back to Basics are somewhat common in EDH. It also seems like your deck is trying to different things.one side is control, the other is creatures, and the other is voltron. try to get down to 2 ( like voltron and control) somewhat budget cards at about $2.50 each are Ghostly Prison Propaganda and Sphere of Safety ( these cards work well with an enchantment voltron type deck) higher quality creature is also important. Archon of the Triumvirate Blazing Archon Angelic Arbiter Sun Titan Resolute Archangel Lavinia of the Tenth Daxos of Meletis Angel of Serenity Medomai the Ageless Sunblast Angel Stonehorn Dignitary Angelic Skirmisher Frost Titan Auramancer Monk Idealist Sram, Senior Edificer. then with control Curse of the Swine, Reality Shift Render Silent Stubborn Denial Arcane Denial AEtherize Judge's Familiar Rewind Swords to Plowshares Detention Sphere Oblivion Ring Journey to Nowhere board wipes are kinda expensive so idealy its Wrath of God but on a budget Day of Judgment Planar Cleansing and if youre going for a heavier enchantment build then Winds of Rath will put you far ahead. card advantage Blue Sun's Zenith Brainstorm Preordain Ponder Mind Spring Stroke of Genius Think Twice and enchantments Righteous Authority Ethereal Armor Vow of Flight Vow of Duty Gift of Immortality Spectra Ward Favorable Winds Gravitational Shift Blind Obedience tokens and valueSigil of the Empty Throne Ajani's Chosen Decree of Justice tutors Plea for Guidance Three Dreams and lastly mana rocks are very good at ramping your mana, which is important for being ahead in the game and not falling behind. Azorius Signet Azorius Cluestone Fellwar Stone Coldsteel Heart Darksteel Ingot Mind Stone Worn Powerstone Commander's Sphere and very important is a Sol Ring! i hope this helps you a lot, i tried to stay with in a below $2 for every card and about 98% are within that budget. and i wish you the best of luck playing commander!

Load more