|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Duel Decks: Speed vs. Cunning (DDN)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
Creature — Gargoyle
Flash (You may cast this spell any time you could play an instant.)
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
16 hours ago
If you're going for Alluren as a main setup I would also recommend Cloudstone Curio . Turns into a cast combo with any 3 cmc creatures as long as you have one you can bounce back to your hand. Another personal favorite of mine when I was playing this combo in my Saffi Eriksdotter deck was Stonecloaker . Acted as an anti creatures removal when I needed to emergency bounce something back to my hand to protect it from targeted removal and was graveyard removal to boot.
5 days ago
I wanted to take this time to go over every card I think that will play a role in the EDH format from War of the Spark.
I will grade cards based on how many colors they require, how useful they are in how many decks, and will note where and why each could see EDH play.
Because there are 36 different planeswalkers, I think the planeswalkers are the proper place to start with this list.
The first ones I want to go over are the rare and mythic planeswalkers that will see play like the normal planeswalkers; value engines:
Liliana, Dreadhorde General - 9/10 - This card is a really good engine at 6 CMC in black. It has serious tribal synergies, aristocrats synergies, hits each player on the -4 (which draws you cards), and feels like a better Elspeth, Sun's Champion for black. It is worth it in most 75% black lists and any casual deck that can afford it.
Nissa, Who Shakes the World - 7/10 - Mono-green card? two color decks can use it too, but seriously a powerhouse. Mana doublers are always nice, and while green is perhaps already the best at ramp and so may not need it, but it does also untap a land per turn giving you ~2 additional mana, and the ultimate is insane. The issue with it as a mana doubler is that, being a planeswalker it can just die. It does, however protect itself. Seems possibly great, but probably just another really strong green ramp 5 drop.
Jace. Wielder of Mysteries - 7/10 - This card appears to be a normal Jace Phyrexian Arena effect for most mono-blue decks, but can be really strong givne you are a blue-black deck. If you can afford triple , I think using it with Demonic Consultation , naming a card outside of your deck so you exile your deck, then draw a card with Jace's +1, winning the game. It is a cheeky combo, but I see this card perhaps using it to win some number of games.
Nicol Bolas, Dragon-God - 6/10 - I know I am not super high on this card, but that mana cost is really the issue. Otherwise, it is a great walker once it hits, giving you huge card advantage, 4 cards in your favor with each opponent exiling and you drawing, and the static gives you a lot of advantage in a planeswalker deck or against them. It has removal, it has a lot. The ultimate seems... weak? Not bad, however.
Ugin, the Ineffable - 6/10 - Great walker for colorless decks. So far all of the colorless walkers has been good before, but they have been good outside of just colorless decks, however, I don't think that makes this bad.
Tamiyo, Collector of Tales - 5/10 - 2 colors makes this worse, and being singleton the +1 isn't great, but the static ability makes up for that a lot, giving it serious value. The +1 is self-mill, so you need a deck that can abuse that to get true mileage out of it. Even without, the -3 is Regrowth and I think is very strong. It feels about right for the mana cost, but need to be in a self-mill deck, or needs to be in a metagame wiht a lot of discard/sacrifice effects running around.
Vivien, Champion of the Wilds - 5/10 Green walker that draws you a card a couple of times maybe and has some flash use. It doesn't seem bad, but not something particularly powerful outside of green lists that need more card advantage or selection.
Chandra, Fire Artisan - 4/10 Red Chandra with card advantage. Static and ultimate seem medium. Not much better in many ways than the enchantment varients on this.
The more specific walkers that need a specific strategy are listed here. I rated them out of ten, only for decks in which they fit, like lifegain for Sorin, Vengeful Bloodlord .
Saheeli, Sublime Artificer - 9/10 - Stellar card for artifact decks with the loyalty ability. It works with numerous other archetypes, however, token strategies like Brudiclad, spellslinger decks that storm off and now have a token army to back it up, etc. It works in walker decks and protects walkers whenever you cast more. It is just really strong for its cost, which is very versatile.
Tezzeret, Master of the Bridge - 7/10 - A
Ajani, the Greathearted - 5/10 - Good in some W/G walker decks or some +1/+1 counter lists? Bad +1 makes this medium, and you can only use the -2 twice... Still strong as effects go and low cost.
Gideon Blackblade - 5/10 - A white-weenie aggro card that gets around your own sweepers, protects other creatures, and is really good with the -6 as well. Lifegain and other combat tricks aren't bad on this either.
Ral, Storm Conduit - 5/10 - A storm combo card, that has some value effects. It doubles spells and could be strong in some spellslinger lists.
Ob Nixilis,the Hate-Twisted - 4/10 - Good walker for Nekusar, not gonna see play much outside of that.
Sorin, Vengeful Bloodlord - 4/10 - Mass lifegain anthem effect, some targetted damage, and reanimation makes this pretty strong.
Sarkhan the Masterless - 4/10 - Good for dragon decks? Not really great in them, but can see play there.
Domri, Anarch of Bolas - 4/10 - REamp, anti-counter, and anthem effect. Not bad.
Here are the hate-planeswalkers, cards that aren't value engines, but reall like hate enchantments.
Narset, Parter of Veils - 10/10 - Not even bluffing, an effect like Notion Thief or Leovold that doesn't die to creature removal, this is mono-blue, gives you card advantage, and has a high loyalty for its mana cost. It could be really scary with Windfall effects.
Karn, the Great Creator - Becasue sideboards aren't allowed if a single player in the pod doesn't allow them I won't be going indepth with the Mycosynth Lattice combo. Liquimetal Coating is another combo that llows you to destroy lands with the +1, and can kill 0-mana artifacts. It is pretty powerful as a one-sided Null Rod too. Great anti-artifact card.
Ashiok, Dream Render - 7/10 - Anti-graveyards, self-mill or opponent mill, and anti-search? This card hates on a ton of really powerful effects, and is entirely one-sided.
Dovin, Hand of Control - 5/10 - Not a great stax-piece, but technically one. Feels anti-storm. Had benefits against voltron as well.
Teyo, the Shieldmage - 3/10 - You have hexproof, protects itself a bit, great in a deck that uses walls however.
Outside of walkers, there are a ton of other great cards, I will go over the following in sets of cards:
Blast Zone - 10/10 - Perhaps the best card in the set, there are extremely few decks I wouldn't put this in. It is a land that can hit any non-token, nonland, non-0-CMC permanent given some time, enters untapped, and taps for mana too, unlike Maze of Ith or other effects I'd argue are almost worse.
Emergence Zone - 7/10 - Bad flash enabler, but colorless and to all effects, beating Winding Canyon by enabling non-creatures. Enters untapped, for mono-colored decks that want this effect, no reason (mostly) not to run it and not bad.
Karn's Bastion - 6/10 - Needs to be in an infect, +1/+1 counter, or planeswalker deck, but it can do work. Sadly in a deck like Atraxa, I don't think it'd be great since colorless mana is hard to run in the landbase. Still good in numerous decks.
Interplanar Beacon - 4/10 - Strong for some walker lists, that is about it.
Mobilized District - 3/10 - Basically just a wall for some walker decks. If it gets to be free or 1 mana and becomes pretty worth it.
Bolas's Citadel - 10/10 - A huge engine, hard to cast, can fail with double land, but just wins games. Few black decks would miss this in the 75% or casual circles. Like a free-cast Ad Nauseam forever. Comboes with both of Sensei's Divining Top 's abilities.
Vivien's Arkbow - 7/10 - It lets you discard bad cards to hit creatures when you are losing steam and have tons of mana. Really powerful.
Parhelion II - 5/10 - I don't care that this isn't good... look at it...
Oh god I love this. Angellic Helicarrier of DOOOM!!!! <3
BTW the other 2 are bad in EDH
God-Eternal Bontu - 5/10 - Great in Aristocrats, can be really strong for draw, is really hard to kill.
God-Eternal Oketra - 5/10 - Great in some white decks like Karametra, would be a sweet commander with effects like Whitemane Lion , Kor Skyfisher , Stonecloaker , etc. to trigger her a ton of times. Sweet with Odric, Lunarch Marshal , with a token and her out all of your creatures gain doublestrike and vigilance!
God-Eternal Kefnet - 4/10 - Not sure where this fits? It is card advantage, and could work in some decks that draw on opponents' turns? I am not thinking this is a great card. Good Body and is pretty strong with the god invulnerability effect.
God-Eternal Rhonas - 4/10 - Green five-drops are often better than this. Not bad, just kind of not a strong ability. Good with other anthem effects as a finisher if you have some trample enabler.
Finale of Devastation - 9/10 - Reanimate and tutor a creature to the field? This seems incredible. Green Sun's Zenith that also reanimates a card is huge! Also, like instant win if you use it at x=10+
Finale of Promise - 7/10 - Also really strong, this card seems to be for spellslinging. Requires instants and sorceries to double up on freecasting, but is still good.
Finale of Glory - 6/10 - Big White Sun's Zenith at sorcery speed with huge benefit at x=10+. Seems strong? I can't say taht the vigilance on the tokens are bad, but being a sorcery it isn't hard to sweep.
The following cards are not part of a cycle:
Liliana's Triumph - 8/10 - A great removal spell that doesn't target creatures, players, and is instant speed. It is 2 mana, splashable, and gets around indestructible. If you run Lilianas, that is just gravy on top.
The Elderspell - 7/10 - Anti-walker, really good at what it does, and can be used in conjunction with other walkers to hit a fast ultimate!
Narset's Reversal - 7/10 - Just a strong counterspell option, that acts like a Remand or Venser, Shaper Savant with different upsides. Really strong because it gets around "can't be countered" cards, and copies really game-ending x-spells while bouncing them back at the same time. I expect tons of 2-for-1s with this.
Dovin's Veto - 7/10 - Better Negate at the cost of an additional color in its cost. Really strong, and will see tons of play IMO. U/W control variants will take this card and run it over other control decks for some serious power.
Deliver Unto Evil - 7/10 - Strong political card, godly with a Nicol Bolas walker. Feels like it could be breakable, but I don't know how yet.
Neoform - 7/10 - Strong tutor like Eldritch Evolution , doesn't exile itself, adds a +1/+1 counter, etc. I see it with +1/+1 counter decks, or just Simic Creature lists in general I imagine fetching Eternal Witness then recurring this then sacrificing E-Wit will become a common playline to go from 2 drop to 4 drop.
Ignite the Beacon - 6/10 - Walker decks will use this to great effect, but it just seems powerful for some non-walker decks that have a few. Instant speed I really think makes it good for control decks holding up mana for countermagic.
Single Combat - 6/10 - Really good sweeper in white, a color with a ton of really good sweepers, but still, it is strong and will go into a lot of white lists. Don't underestimate this in decks with 0 or just a few walkers/creatures, it gives you turns on many opponents.
Dreadhorde Invasion - 6/10 - Good in zombie tribal, otherwise on its own it seems... weak? It isn't bad, and as a value engine has potential in token and +1/+1 counter strategies, as well as just lists that want chump blockers each turn. Worse Bitterblossom for many decks. Where it shines in in combos with sacrifice outlets and Contamination !
Krenko, Tin Street Kingpin - 6/10 - New Krenko that isn't broken, but is less maan and is a great addition to any goblin deck, while making tokens? Sign me up! The flavor is dripping on this card, and it is a really good tribute to the Mob Boss himself.
Solar Blaze - 5/10 - Not exactly much better than Day of Judgment , and even Deafenning Clarion may be better in some decks, but for decks, with specifically higher toughness than power it can be a one-sided sweeper!
Massacre Girl - 5/10 - Black sweeper, good with big demons? I can't see this being insane, or even a big commander, but could make for a fun control commander, and I wouldn't be surprised to see this in flicker lists.
Domri's Ambush - 4/10 - +1/+1 counter, one-sided fight, hits walkers, instant speed? Seems strong as a budget removal spell in Gruul, but has capabilities in many other lists as a real piece.
Kasmina's Transmutation - 4/10 - Anti-commander enchantment, but unlike Darksteel Mutation , which doesn't leave chump-blocking on the table to kill it off, or even most removal spells, this one doesn't have that bonus. Good in budget blue decks, and will probably see a lot of EDH play in casual circles.
Arboreal Grazer - 4/10 - Strong in decks like Tatyova, Benthic Druid , big land-ramp decks or land-matters for it's 1 cmc effect. Chump duty after. Doesn't seem bad.
Dreadhorde Arcanist - 3/10 - Requires pump effects, self-mill, or a spell-slinging deck, and a lot of setup, and can be blocked without too much difficulty, but does have some power. Not sure where it fits.
This will be updated with ~30 more really cool cards from War of the Spark!
1 month ago
Hey rob_shifflett, I've been looking for a spot to add Stonecloaker , but my focus has been more on consistency and combos rather than disruption with my flicker creatures. I do really like Mirri's Guile because I do shuffle a lot. Normally I'd add top instead, but I've already committed to using Stony Silence .
Also, slasherturtle I'll send you the code for it.
1 month ago
Stonecloaker just does not get enough credit.
Great job.. +1
1 month ago
Yo Mj3913, it's been awhile since I seen an Isperia deck. Here are some cards you can definitely consider adding!
- Clairvoyance - Essentially a cantrip, and can be used instant speed with Isperia.
- Lay Bare - Not cost efficient but a fun card that goes on theme.
- Sorcerous Sight - Another cantrip effect.
- Vendilion Clique - Can be tutored for, also makes them put away a card you don't like, as well as gives you more knowledge!
- Steel Hellkite - You only have a few ways of dealing with permanents this helps in needing that wipe.
- Stonecloaker - Protection and grave hate.
- Glen Elendra Archmage - Protection plus with the blink sub theme you can have a reuseable package.
3 months ago
Clayton was talking about Stonecloaker, which would be an awesome include in this deck. Interesting to note that it can return itself so you can keep replaying this over and over and exiling cards from graveyards.
Deputy of Acquittals, Quickling, Whitemane Lion, and Restoration Angel all seem like good additions to the deck. I think you'd want to add more creatures with abusable enters the battlefield effects, though. Mulldrifter and Cloudblazer are both decent card draw and would be nice to pick up and use again. Deadeye Navigator would also be amazing with Mulldrifter and Cloudblazer.
If you want cheap cards to cast (also $$ wise) that make a token when they enter the battlefield, Aviation Pioneer and Seller of Songbirds both make 1/1 fliers. There are a lot of creatures that make tokens when they enter the battlefield, but these creatures are the least mana cost, make tokens with evasion, cost pennies, and can come back from Bishop of Rebirth. Sun Titan would probably be rad in this deck. As would Deadeye Navigator.
Cards like Momentary Blink are cool because you can use them in response to a targeted removal spell. Your creature will leave the battlefield and return as a new instance, one that is not being targeted by the removal, fizzling their spell. Deadeye Navigator's effect is similar, BTW, another reason it's so good.
4 months ago
nice, i'm thinking of just taking out all of my doublers in my deck, except maybe Mana Reflection. in my play group mana doublers get hated out so much that's it's almost never worth the mana cost, what i cast for 5-7 mana gets easily killed/countered by much cheaper spells usually making them not worth it, i'd rather have cards that are lower threat, but sticks around for more value.
Tooth and Nail is a good tutor for sure. but Chord of Calling is just insane, you can cheat out all sorts of shenanigans with that card for cheap cast at instant speed. and i would say Green Sun's Zenith is also a strong contender, over Primal Command (unless money is an issue)
lastly, i was digging really deep in the mtg database last night for Zacama, i think i found my new favorite pet card for the deck Dust Elemental 4 mana cost, flash, and return 3 creatures including himself. lets you go infinite with zacama if you have 14+ land base mana, and even better if you run more ETB creatures like Eternal Witness, Wood Elves, Acidic Slime (just destroy everyone's lands if you can't win with damage). Or just even simple stuff like Impact Tremors can win with the recasting loop. But in case of board wipes you can just save 2 of your creatures for 4 mana, and for how ever much mana you have open you can repeat that.
5 months ago
Thank you so much for playing my deck on your channel! That means a lot to me!
A few things...
I think you might've missed that Bastion Protector gives indestructible! That's the whole point of running that card, and I was screaming at my screen that you never equipped Darksteel Plate to it, and that instead you redundantly equipped it to Kalemne! That was very frustrating to see, as you were playing against a Starke of Rath player, but it was an understandable blunder if you've never played with the card before :p
Reforge the Soul is WAY better than you give it credit for! You can manipulate its miracle ability with Scroll Rack and Sensei's Divining Top, making it extremely playable in this deck. I have taken your recommendation of Memory Jar into consideration though! It's a bit pricey for me at the moment, but I'm panning on finding room for it soon, possibly Ghirapur Orrery but we'll see
Leave / Chance is not strictly worse than Teferi's Protection! I do plan on adding TP soon, although it will replace Stonecloaker, not LtC. I plan on running them both in tandem, as they are both fantastic Boros Charm effects! Leave to Chance is sometimes better than Teferi's Protection in that it's one less to cast, it's a Brand effect, and it's an emergency draw source! I always recommend for RW players to run both because they are both awesome!
A lot of players in the comments were frustrated that you cast Blood Moon when all of your opponents were running red, but agree with your decision and would've done the exact same thing. You completely shut the O-Kagachi, Vengeful Kami player out of the game for a while, and you turned off all the Starke player's utility lands
You really need to wait until end of turn to activate abilities! Cracking Expedition Map that early caused you to get three-for-one'd when the Niv-Mizzet, Parun deck cast Timetwister, you activated Starke of Rath on your main phase, allowing your opponent to untap with it, and you rarely ever held up mana for removal! I understand that this was your first time playing with an unfamiliar deck, but all of these seem to be big errors!
I'm sorry for being harsh, but you had so many opportunities for better plays!
Thanks again for the publicity, that was very generous of you!! I hope we can keep this correspondence going in the future :)
Stonecloaker occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%