|Commander / EDH||Legal|
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|Duel Decks: Elspeth vs. Kiora||Uncommon|
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Creature — Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
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Banisher Priest Discussion
1 day ago
Ok, thats a nice solid start and a strong idea. Modern is a turn 4 format- usually non-casual games are decided by turn four in one players favour, so most cards are at the 1-2 cmc, with key cards castable turn three. I love the idea of a kor firewalker/dash setup, it has a lot of potential, especially running a lot of removal. So lets start by looking at cards, costs and interactions and alternative multiple copies. Basically, the deck as you described it should run two sets of cards- things to enter the battlefield or benefit from entering the battlefield, or things that remove your opponents threats so you can grind out a win.
Removal- Fumigate, Flame Slash, Lightning Bolt, Stasis Snare all fantastic, with this setup Blessed Alliance, Celestial Flare, Immolating Glare are all options, with Leave No Trace, Radiant Purge, Disenchant, Urgent Exorcism and Valorous Stance, with the traditional red Smash to Smithereens and the like.
Engine- Kor Firewalker ( dragon claw ? it dodges boardwipes) Ajani's Pridemate , Screamreach Brawler, Mardu Scout, (Foundry Street Denizen, Dragon Fodder, Mogg War Marshal (possibly a single Cathars' Crusade), Spirit Bonds, Impact Tremors, Mantle of Leadership!!, Pandemonium, Soul Warden/Soul's Attendant, Countless Gears Renegade, Banisher Priest, Blade Splicer, Cloudform etc
Things I'd cut - Shivan Dragon(classic, but reducing the mana costs of the deck mean stuff hits the battlefield faster and you can run less lands) Resolute Blademaster Cinder Hellion Belligerent Whiptail too slow to cast when you need them, need you to already be winning to work. Fireball Heat Ray Armored Ascension Lust for War- slow and don't suit your gameplan of bouncing creatures for effect.
Interesting cards to consider- Legion's Initiative, damage, can protect your creatures by bouncing them, You could consider looking at the white Cloudform flicker archetype, soul sisters Soul Warden decks and RDW, which with key cards being reprinted may provide some good options. There is probably a card that has exactly the effect you want or need if you look for it, so its more about imagining what you want to be doing, and checking it can be done efficiently enough to work.
The key part of it all is sideboard- this is how budget decks thrive in the modern envoronment. Cards to specifically mess with opponents, Disenchant key artifacts, Deflecting Palm a big creature into an opponents face, Combust key creatures in control decks. Its all there with the weird, optional, situation specific cards. Test your deck, see what works and what doesn't before commiting, then go out and play, because your playgroup and metagame will not condform to whatever is out here in the world, and what is best might not be fun to pilot, and thats the whole point of playing. Don't be scared of playing on a tiny budget, there are a lot of cards that have fallen out of vogue and have low prices not because of how good they are but because they are unpopular eg.Nevermore. You can absolutely win most games by piloting well, even against the best decks and players with planning and a little luck.
2 weeks ago
How often do you use Boros Charm for the 4 damage or for the double-strike? I just ask since if you mostly run it for the indestructibility, you might be able to get similar value out of blinks like Cloudshift (to dodge targeted removal) and Eerie Interlude (to dodge board clears). These do weaken Ajani's Pridemate, but they give you extra value from ETB effects. It also means swapping Banisher Priest to Fiend Hunter lets you permanently exile creatures, given enough mana.
1 month ago
I have some Banisher Priest I believe. That's a great suggestion! Thanks!
1 month ago
THAT... IS..... AWESOME! We are legion, WE ARE ONE! also, I've said it before, and I'll say it again: I know it's pretty, but unless you're using energy-counters, there's no reason to run glimmer of genius. scry is nice, but you can get that in other places ;) I really like how the deck looks, already, but I hear ya on doing other stuff than Detain. I'd suggest Fiend Hunter or Banisher Priest for maximum security ;)
1 month ago
Looking over the deck plus the cards on the chopping block and the maybeboard I believe changes that warrant testing should be:
I feel as though these cards are the better options from those in the maybe board, also:
The reason why I say Eternal Dragon is because of it's extremely high mana cost for just a 5/5 with flying, and it's plaincycling ability could easily be replaced by Wayfarer's Bauble since they both produce the same effect, but Wayfarer's Bauble can be brought back in numerous ways while bringing back Eternal Dragon costs us five mana. But yeah his strength is that he also has the utility of being a big creature that can bring himself back, so that makes me second guess this. Just a consideration though.
1 month ago
Love the deck and how budget it is! I recommend some spot removal just in case someone puts something down that you can't handle. something like Swords to Plowshares or maybe a Fiend Hunter and Banisher Priest would work in this deck, I'm sure, since they would also be able to utilize the flanking shtick.
1 month ago
2 months ago
I'm aware of the 'interaction' Fiend Hunter's dual triggers can cause with a removal spell, but it isn't worth it.
If I have a removal spell to use on Fiend Hunter to abuse the dual triggers and permanently exile something, I might as well use the removal spell on the target in the first place and not waste two removal cards on one target. Also saves myself the headache of explaining how the dual triggers work in that situation to the less rules-savvy players.
- Banisher Priest hits harder. Every point of power matters for an aggro deck.
- Banisher Priest can be tutored with Recruiter of the Guard.