|Have (42)||wsurugby10 , Comicalflop , buggirl3216 , K8ARO , Raistlin911822 , corythackston , nakayama , Gameover209X , knto , Seyge , WingsLDK , EnragedAtlas , CharmedGeek , showda , Jernyman , Sean_Alan , NikVendiers , rikufodder , GureiSeion , JonahHall420 , ricadam , lucyfarrell , gnarlycore , adventfaith , Daias , GamrMan11 , Captainbob1338 , HavokX , muppetgamer , DovahWalrus , kyuuri117 , nayaftw , MapleCat1337 , shadowhound14 , jwe94 , wtrob , WUBRG... , Timocalypse , addaff , manofperson , Regulus1010 , notamardybum|
|Want (4)||FizzatzHaderach , p1nkzz , DunkeyMD , Rocknj06|
well I can tell you have a lot to learn, so I will offer my advice. I have a LOT of experience and I wish to help others. So lets get to it. The way to win magic is to draw the cards you want. That being said, you have single copies of so many things you'll never draw what you need. Four cards is the max of similar cards you can run. We ant to run 4 ofs, not 1 ofs, that way our deck is consistent. So I would recommend changing the deck to that style. First figure out what creatures you want to draw and play. then make them 4 ofs. Also You have some cards that are not in the current standard format, (Banisher Priest
). I would remove these entirely. So go ahead and fix this part and then I can help you further once you make your deck more consistent.
1 time, I thought Banisher Priest could exile nonland permanents, took away a Sphere of Safety , and won the game. Then, afterwards, I realized I read the card wrong, but the other guy technically conceded, so I won the match.
My goal for KTK is to not have another moment like that, especially with Anafenza, the Foremost and put the counter on an untapped creature.
pretty good deck in mine i run 4 Banisher Priest and 4 Fiend Hunter instead of just stopping them in their tracks like your deck. I also run 3 Jace, Architect of Thought and i got to say its great. ha! Also, i dont know if it's modern but Gideon Jura is a great control card i run him and he gets it done
A lista que voce montou e a lista que todo mundo comeca e tem os equivocos comuns para quem esta comecando no commander. O primeiro deles e achar que nao entram lands que geram manas das duas cores, apostar em tap lands e artefatos meio estranhos. Falta Command Tower .
Da lista francesa, voce esta usando duas coisas banidas: Sol Ring e Sensei's Divining Top . Sinto falta de Oblivion Ring , Detention Sphere , Journey to Nowhere e Banisher Priest e outros cards de controle do branco sao mais fortes. Divine Offering x qualquer um deles parece uma carroca.
Aos poucos, vale acrescentar bichos fortes.
So my first comment got lost in Internet land so I'll try again, thanks for the feature, I would have sideboarded differently (Take out 2 Orzhov Charm 1 Banisher Priest 1 Keening Apparition 2 Dryad Militant for 2 Doom Blade 2 Lifebane Zombie and 2 Thoughtseize . I would also have attacked T2 of G1 with my Dryad Militant and not attacked T3 when there was a courser sitting on the other side of the table and a Keening Apparition in my hand for the next turn. Other than that, I don't want to critic you too much (cause really, I can't, it was a really good match) and I didn't find too many faults in play (none G2 I think) I just want to say that it is a white weenie deck at it's core that splashes black for Athreos, God of Passage and some removal and should play like a white weenie deck.
and on to brewing for Khans, if you want to take a look at what I'm doing let me just paint you a picture:
|0.05 TIX||0.04 TIX|
|Power / Toughness||2/2|
|Avg. draft pick||1.98|
|Avg. cube pick||1.74|
|Commander / EDH||Legal|