Banisher Priest

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Kiora (DDO) Uncommon
Magic 2014 (M14) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Banisher Priest

Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

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Banisher Priest Discussion

Smallfry20uk on Sigarda, Herons Grace EDH

1 day ago

So, I've spent the last few days tweaking the deck to lover the mana curve a little, add more utility spells and a few board clears that don't totally wreck my own board state. The last few changes I'm considering before sleaving this up and playing are to add in Yisan, the Wanderer Bard in place of Banisher Priest of Hamlet Captain and bringing in Ulvenwald Tracker in place of Avacyn's Pilgrim or Kytheon, Hero of Akros  Flip.

Ol_man on TKayO (RNA spoiler)

1 week ago

The_Sorcerer

Also, I'm trying to keep in mind Kaya, Orzhov Usurper's +1 which relies on cards being in the graveyard.

I've tested Deadeye Tracker, it's costly and too slow in this build. At times may even rob Kaya's +1 from being optimal.

Ayli, Eternal Pilgrim would fit better in a deck that utilizes lifegain more efficiently.

Banisher Priest would be effective side board material to replace Kitesail Freebooter against more creature heavy decks. 3 Fatal Push and 4 Path to Exile may be to much creature only removal against some matchups.

Angel of Finality may have a place in the mainboard. Thanks!

The remaining cards seem too high cost for the early game control this deck seems to be pushing.

Yes, but all the early game hand disruption and creature removal makes it hard to not take advantage of those cards rapidly filling the graveyard with Gurmag Angler or a similar card. Kaya will not be drawn many games, unfortunately... so Gurmag kinda makes the deck less onesided.

Thanks for the insight! Never really focused much on a exile strategy, and you brought some great cards to my attention.

hkhssweiss on life link

2 weeks ago

Tonz-O

Here might be some cards that can be helpful:


Cards suggested to cut:


The reasons the card listed above to cut is one of few reasons either they don't do much, better alternatives, or they don't further your game plan enough to make an impact. By meta I meant, the type of decks you are facing as your meta might be filled with more aggro players than if that's the case you might want to add in a Ghostly Prison for example, or if you are facing a lot of reanimation decks than adding in a Relic of Progenitus or Tormod's Crypt can be fairly helpful. Against control players than you might want to consider a lot Silence/Orim's Chant effects.

Aside from that, some non-budget friendly cards are the obvious Mana Crypt, Mana Vault, Teferi's Protection, or Vedalken Orrery. Winding Canyons can also be helpful to flash out Evra or your Felidar Sovereign to sneak in that win.

Hope that helps!

Winterblast on Najeela's Hulk Pod Project (cEDH Primer)

1 month ago

mk102 I don't think there's anything that can be used instead in the hulk lines because the next best alternative might be Banisher Priest or Fairgrounds Warden and they cost 1 too much to be used along with spellseeker and seer. If you have Najeela in play you might get priest and derevi with hulk and just attack when Linvala is gone...either way, being able to play drake gives you quite a few options that a budget build won't have. But then, I have Fire Covenant there, which I don't feel is necessary in the bugetless version.

PartyJ on Sisay has the answers | cEDH | Primer v2.0

2 months ago

After a night of playtesting I have seen that the combo routes proved to be very brutal. In our meta, where lots of disruption is eminent, it is vital to take the lead (ramp package present) and stax your opponents the moment your first infinite route goes disrupted. With this package you buy time to re-order your pieces and retry for a second infinite loop. Recurring from being countered/controlled is also included in the package.

However, I feel there is always room to grow. These are the cuts I made for a new round of testing:

OUT:

IN:

Looking forward to a next EDH night! Let me know if you got some ideas. I want to go brutal 2.0....

TypicalTimmy on Does the game remember with ...

2 months ago

I also like to generally mark which cards are in Exile, because there can be "multiple exile zones" in the game.

At face-value, this is obviously wrong. You don't get two graveyards, two libraries, two hands... same with the exile zone.

However, some cards require specific cards from exile.

Ashiok, Nightmare Weaver is one example, and another is Karn Liberated.

So what happens on the weird off-chance you run both? You need to know who exiled what. A less clunky idea is having out multiple Banisher Priests, say via Clone effects or copy effects ala Helm of the Host.

I discovered this little problem when I built an Esper Control deck that runs both Ashiok, Nightmare Weaver alongside Profane Procession  Flip.

Generally what I like to do is exile the card underneath my permanent that did the work. So if I exile a Glorybringer with my Profane Procession  Flip, I'll ask my opponent if it's okay that I slip GB under my Procession as to recall not only how many times I have used it, but who I used it on. Otherwise, I may end up incorrectly using -X on an illegal target.

I know the question has been answered by some better and more informed users, but I wanted to share some insight into the matter and some ways to advert confusion should you find yourself in a similar situation :)

Brylon on Shalai EDH

4 months ago

Making some updates to address some of the concerns I have with the early version of this deck:

Land

out:

Horizon Canopy

Brushland

Razorverge Thicket

Temple Garden

Windswept Heath

Wooded Bastion

(no need to have an extreme mana base with this early of a deck version. Expect mana base to continue to change)

in:

Windbrisk Heights

Blighted Woodland

Seraph Sanctuary

Secluded Steppe

Ghost Quarter

Temple of the False God

Creatures

out:

Archangel of Tithes

Avacyn, Guardian Angel

Bruna, the Fading Light

Gisela, the Broken Blade

(no ETB )

Herald of War

(no ETB, cost reduction on turn 5 not powerful enough)

Oracle of Mul Daya

(too expensive)

Weathered Wayfarer

(expensive value negated by real ramp)

in:

Aegis Angel

Angelic Arbiter

Banisher Priest

Artifact

out:

Chromatic Lantern

(too expensive for a 2 color deck)

in:

Swiftfoot Boots

Hedron Archive

Enchantment

out:

Anointed Procession

(off strat)

in:

Into the Wilds

planeswalker

in:

Ajani Unyielding

Garruk, Caller of Beasts

Elspeth Tirel

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