Banisher Priest

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Duel Decks: Elspeth vs. Kiora Uncommon
Magic 2014 Uncommon
Promo Set Uncommon

Combos Browse all

Banisher Priest

Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

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Banisher Priest Discussion

booradleypwns on Foam padded clerics

5 days ago

If you're going deep on Clerics, here are some of your payoff cards: Vile Deacon, Shieldmage Elder, Rotlung Reanimator, Akroma's Devoted, Battlefield Medic, Celestial Gatekeeper. It feels like all of those provide more value to doing cleric things.

Otherwise Felidar Sovereign seems like a great addition to the deck in terms of the lifegain synergy. Blazing Archon is really synergistic with the fort strategy, but isn't a cleric. Meekstone can also be pretty effective in the pillowfort plan. Ensnaring Bridge is also pretty good at that but might be a little pricey. Add something like Juntu Stakes or Reverence to build your own Blazing Archon. Also consider some additional interaction with opponents' permanents, Swords to Plowshares, Path to Exile, Revoke Existence, Dawn to Dusk.

Potential cuts:

Ghostway - I guess I just don't see enough ETB effects to support the inclusion of this card.

Holy Day - I don't know if Fog does enough for you to support taking up a whole card slot.

Intervention Pact - I suppose this could have some corner uses, but I think you can do enough of this effect with your clerics that this might not be necessary.

Celestial Convergence - Cool card but without a way to cheat the counters off, I feel like it would cause too much trouble politically. 7 turns is a long time to make sure you're at the highest life total.

Story Circle - Seems like there are too many possible colors that people could have that could mess you up. Also doesn't do anything against colorless creatures.

Norn's Annex - Pretty bad against white decks, could be effective against others.

Blinding Souleater - Can only lock down one creature at a time, not a big enough body to make it worth it in EDH.

Banisher Priest - Makes boardwipes feel bad when everyone loses their stuff and your opponent gets back their fatty that you were trying to save everyone from.

Devout Chaplain - You have 14 humans currently... it's not impossible that you'll have 3 of them on the battlefield at one time, but if you don't then this is just a Gray Ogre

Inquisitor Exarch - Doesn't feel like you get enough value out of this for it to be a whole card in your deck.

Harsh Mercy - Potentially ineffective against 1 or more decks... for example if someone in the group is playing a zombie deck, then they just laugh when you cast this.

Cool deck idea. I probably wouldn't have picked out clerics as a good / powerful strategy, but this looks like a really good deck.

Rusty_Shackleford on Mono White Humans

1 month ago

Your curve is way too high for only 18 lands. I'd cut the Banisher Priests, Gryff's Boons and Oblivion Rings. I'd add a fourth Path to Exile, a fourth Honor of the Pure, a third Kytheon, Hero of Akros  Flip, the last two copies of Knight of the White Orchid, and maindeck the 3 copies of Brave the Elements. I'd cut the Expedition Envoys and Elite Vanguards for four copies of any of the following: Soldier of the Pantheon, Town Gossipmonger  Flip, or Soldier of the Pantheon, or 2-2 or 3-1 splits, depending on what you expect to run into.

Declaration in Stone, Consul's Lieutenant, and Mirran Crusader are other cards you might consider.

Samuel-Frederick on Heavenly Angels

1 month ago

Hey there. I see that you're running plenty of ramp, so I know you'll get to your angels pretty quick, but for me I'd still like to see some control in there. Whether you don't draw all the ramp you need, or some it it get destroyed etc, I'd like something to be able to control the field with until my angels hit.

Fiend Hunter/Banisher Priest are good low drops that let you control the field, and the Hunter is decent at blocking against very fast decks as well.

For removal you of course have access to Path to Exile, and Swords to Plowshares, both crazy good of course. Or something like Celestial Flare lets you deal with hexproof creatures.

Chancellor of the Annex doesn't excite me in the deck. What angels you choose is a personal choice as much as anything I think, but for the mana I want a lot more, and running only two means you're unlikely to trigger it from the hand. For six mana I really like Sunblast Angel. For seven mana though Bruna, the Fading Light is awesome. People make the common mistake that you need both parts, but you don't if you don't want them, they are both really good in their own right. Also, the control/card draw from Angel of Serenity makes her a really powerful play. And once you have one in the graveyard, when you draw another one they cycle round. Both her and Bruna are great value.

Also, something that may be worth considering is Seraph Sanctuary. It doesn't come in tapped so won't slow you down, and you're mono white so shouldn't get you into too much trouble. Is it great, no, but I thought I'd throw it out there anyway.

Just a few things to consider.In the four mana slot, I prefer Gisela, the Broken Blade, the life gain off her, and her ability to control as a blocker I feel is stronger, and she can apply a lot of pressure. However, with Archangel of Tithes I would be tempted to run Pacifism, Oppressive Rays, and Sphere of Safety, and you already run Field and Horizons. You get to control the early game still, and completely lock them out of the late game.

KongMing on Eternal Sacrifice

1 month ago

Are you sure Banisher Priest would work with Sun Titan? It says you can exile target creature an opponent controls, not any target creature.

TheDuggernaught on the Power of Reason

1 month ago

It is a nice combo (Sphinx of Magosi and Righteous Authority). It is also extremely fragile as it costs a total of 11 mana and can be killed by something as simple as a 1 mana spell -- setting you back 10 mana. Most enchantments that buff your creatures are pretty meh for that same reason. For one card from your opponent, they can kill 2 cards and set you back a lot of mana investment. I have no doubt that combo could work in more of a tap out control/midrange style build. But I won't help you much in a tempo style.

As far as how to split creatures and non creatures, I would say it depends on your play style. You can certainly make a fairly spell heavy or creature heavy build work. But for what I am assuming is your budget, it would be better go to play around 20 creatures. Some of the tempo spells can run on the expensive side. I did a quick search through gatherer and came up with a list of creatures for you peruse. I did not look at prices for these cards, but I tried to exclude ones that I knew for sure would be expensive.

Aerial Responder, Spellstutter Sprite, Augury Adept, Sage of Epityr, Isamaru, Hound of Konda, Pride of the Clouds, Looter il-Kor, Mindshrieker, Lyev Skyknight, Court Hussar, Accorder Paladin, Master of Diversion, Fiendslayer Paladin, Daxos of Meletis, Soldier of the Pantheon, Azorius Herald, Arctic Aven, Quickling, Boros Elite, Stormfront Pegasus, Oreskos Swiftclaw, Surrakar Spellblade, Topan Freeblade, Jeskai Sage, Knight of the White Orchid, Mardu Woe-Reaper, Mentor of the Meek, Mirran Crusader, Mirror Entity, Reflector Mage, Silverblade Paladin, Squadron Hawk, Aven Riftwatcher, Banisher Priest, Fiend Hunter, Signal Pest, Azorius Arrester, Dungeon Geists.

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