Banisher Priest

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Kiora Uncommon
Magic 2014 Uncommon
Promo Set Uncommon

Combos Browse all

Banisher Priest

Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil

Ebay

Have (3) Regulus1010 , jwe94 , saj0219
Want (0)

Recent Decks

Load more

Banisher Priest Discussion

MrBiggieD on Cleric deck

1 day ago

Ayli, Eternal Pilgrim Should be ran as a 2 of in this deck. If she weren't a legendary creature, she'd easily be a 4 of. Banisher Priest or Fiend Hunter would also be a great inclusion for a form of removal.

landofMordor on W/B/G Commander

5 days ago

Definitely a good starting point. You've certainly gotten the concept of the deck on point -- from here it's just a matter of tweaking. I think my biggest feedback may be that you are using Karador as a means to keep your stuff alive, rather than as an engine to turn the death of your creatures into a resource. In other words, Karador is a massive opportunity to turn your graveyard into a second hand, and I think you may not be using that ability to its max extent. Here are my suggestions, learned from playing my similar deck Karador, Reanimator Chieftain:

Angel of Jubilation looks inferior, considering your deck doesn't mind sacrificing stuff (Karador can just bring it back!). She's also not great 'cuz you've got TONS of white symbols in your creatures' costs, which will ultimately make it really hard to cast all of them. Farbog Revenant, Giant Scorpion, Sedge Scorpion, Turntimber Basilisk, and Typhoid Rats all seem like just deathtouchy blockers so that you don't get killed before you can cast your huge angels -- I'm thinking you can probably utilize ETB triggers and "when this dies" triggers in order to more effectively use the low end of your curve.

You've also got some rares that are helpful, but not as effective as they can be in Karador (considering how often things will die): Herald of Leshrac is cool, but if he dies then you've got to start all over. Same thing with Managorger Hydra and Warden of the First Tree. Indomitable Archangel seems a tad pointless, especially because you can use creature-fueled ramp much more effectively than artifact-based ramp (since you can just resurrect any mana dorks, but it's harder to resurrect artifacts).

If you are really wanting to make the most of Karador, see what kinds of noncreature effects you can get stapled onto a creature (for example, do you really want to run Avenging Arrow when you could have Intrepid Hero and bring him back from the grave when he dies?). That way, Karador can bring them back from the grave over and over and over.

Lastly, I think you could find a way to ramp better. Urza's Incubator does minimal good considering the variety of creatures you've got, and it's no good to reduce the generic costs of your massive angels with Pearl Medallion if you can't pay the WWW costs of many of your big creatures. Also, like I said, see if you can get ramp abilities stapled onto creatures so that you can re-use them if they die. If you're just trying to ramp into casting Karador, I'd say it's more worth your time to do a little bit of self-mill: Deadbridge Chant, if you're lucky, can put 5 creatures in your grave to make Karador cost just BWG.

Okay, those are my suggestions for areas of improvement, but it'll honestly depend a lot on who you play with and how they play. Now, here are some cards I think you could utilize well:

Birthing Pod is the best way (in my opinion) to ramp in Karador.

Check out removal like Banisher Priest, Big Game Hunter, Archon of Justice, Sin Collector, Reclamation Sage, or Butcher of Malakir. You can sacrifice them, cast them from the grave, and use their abilities over and over. I think you'll find that those kinds of effects are better long-run than all your sorcery/instant removal.

Pawn of Ulamog, Sifter of Skulls, and plain ol' mana dorks would be good ramp. Reaper of the Wilds and Soul of the Harvest and Harvester of Souls are also quasi-ramp, because you're more likely to draw into a land.

I'd also recommend looking into things that trigger "when a creature dies". That way, you can make your opponents afraid to kill your stuff, AND you don't have to spend card slots protecting yourself as much. Abzan Ascendancy, Skirsdag High Priest, and Field of Souls are good examples of this.

Hope this helps! Great start on your deck, let me know if I can do anything else!

frogkill45 on Tribal Dudes

6 days ago

Fiend Hunter or Banisher Priest helpful to remove

Thalia, Heretic Cathar is also good in modern definitely messes with mana base of most modern decks

Thalia, Guardian of Thraben very good to run since you have like all creatures

Honor of the Pure maybe

moonbeee on Mono-White Human

1 week ago

Some cards you have included are far too mana heavy for an aggro deck. Increasing Devotion just costs too much. Also I think you need more one drops, a good rule for white weenie decks is 16+ one drop creatures, and there are great one drop humans such as Soldier of the Pantheon, Kytheon, Hero of Akros  Flip, Boros Elite.

Also you want to be winning as fast as possible and cards like Banisher Priest and Fiend Hunter are decent removal in the tribal. Their main goal is to move blockers out of the way, as such you are probably better going with Path to Exile as it is one mana removal or Brave the Elements as it gets you around their blockers.

Silverblade Paladin is a great three drop for finishing the game, he will pump the parish champion and the lieutenant while giving itself and your biggest dude double strike. Ajani, Caller of the Pride can also finish with his double strike and evasion granting ability.

As for your lands you have the right amount but may want to consider Ghost Quarters, Mutavault(becomes a human when activated), and Horizon Canopy. They all fill their own hole in the deck.

I also like Return to the Ranks as a sideboard option to bring in ve decks that have a lot of spot removal(jund). Auriok Champion is another great card that can be sideboard or mainboard and has protection from a lot of removal and will gain you life in decks that are trying to race you.

tettsui77 on Kaladesh Spoiler Thread

1 week ago

In general Wizards tries to not print such abuseable ETB triggers anymore. See the wording on cards like Banisher Priest or Faith Unbroken for a non-creature variant.

I doubt we'll see cards worded like Fiend Hunter or Tidehollow Sculler again any time soon, if at all.

In STANDARD, it's basically a Fiend Hunter. If only it was a Human.. I was saying for a while the single card Mono-White Humans really needed to be unquestionably best-deck-in-format was a Fiend Hunter.

aholder7 on Avacyn's Shieldsisters

2 weeks ago

good removal options include Path to Exile for great cheap removal. Oblivion Ring for catch all permanent removal. Banisher Priest is a bit riskier but is great value.

ogorek on Advertise your COMMANDER deck!

3 weeks ago

RupertPhd, really like the deck, but have you considered Clever Impersonator, Stunt Double, or any clone type creatures. Also Master of Waves can be fun, Glen Elendra Archmage is always good, Sphinx of Uthuun is fun and gives card advantage. Finally I would add Banisher Priest as opposed to Banishing Light.


Phelddagrif Group Hug

Commander / EDH* YinYangman

43 VIEWS


Load more