Banisher Priest

Banisher Priest

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Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

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Banisher Priest Discussion

dewicious007 on Big Trouble, Tiny Leader

1 day ago

The Crystal Shard combo only works with Fiend Hunter. Banisher Priest is worded differently so the card is not exiled when Banisher Priest is returned to your hand.

SimicPower on White Equip EDH

2 days ago

You need to cut a lot if you want to add lands as well. Here are my recommendations:

Fiend Hunter and Banisher Priest: They die easily in Commander, and then retrigger your opponent's ETBs. Oblivion Ring and Banishing Light (which you actually don't play) are better.

Journey to Nowhere: Just a worse O-ring.

Oblation: With the new tuck rule, this can't permanently remove commanders. That means you would be very rarely targeting your opponent's permanents. If you plan to use it on your own permanents that is okay, but otherwise there is better removal (and you play plenty) in those colors.

Elbrus, the Binding Blade  Flip: Love the card, but it's not actually legal in a non-black commander.

Masterwork of Ingenuity: I actually don't like this card. It copies equipments, but it is worthless if you don't have any already. It is better just to run another equipment, or cut it because you need to cut cards.

Mikaeus, the Lunarch: Slow.

Jazal Goldmane: Not too much value in an equipment based deck, as it focuses on going wide instead of tall.

Archangel of Thune and Angelic Field Marshal: They don't produce any card advantage, so it is a big cost for that much mana.

Geist-Honored Monk: Good but not great enough.

Planeswalkers: Pick and choose which ones are your favorites and keep those, or cut all of them (except your commander of course). The value of planeswalkers is diminished in multiplayer since you can less often activate their abilities, and they die more. If there are any you particularly like you can keep them though, because they are fun.

Okay, that is 17 if you count all planeswalkers. If you want to cut more for lands, just take out some of the spot removal. You play a lot. It might be very important in your local meta, but generally board wipes are better. Others have recommended removing Mask of Memory. While not amazing, mono white needs all of the card draw it can get, so it may be worth it to keep that and Rogue’s Gloves. If you really need to you can cut them, but make sure you have enough card advantage that you aren't running out of cards in hand every game.

ChiefBell on The most viable oppression cards ...

3 days ago

Banisher Priest and Fiend Hunter are ok but not fantastic. Obviously if the opponent removes them then they do get their card back, but that requires them actually having removal. Generally enchantments are harder to remove than creatures so Journey to Nowhere, Oblivion Ring and Detention Sphere are better in my opinion.

IndepenentMeta on The most viable oppression cards ...

3 days ago

So far I've seen Ensnaring Bridge, Thalia, Guardian of Thraben,AEther Vial looks like it could save your ass of you start to get mana screwed but your opened with it thank you. I liked Smallpox but it looks as if thou if your opponents more ahead on board state that it would only damage you.

I was also looking into Banisher Priest thoughts on that?

dexxter7 on United We Stand!

1 week ago

Banishing Light is more versatile than Banisher Priest because it can get rid of any non-land permanent. Also unless your opponent is running green enchantment removal what you want gone stays gone. Its much easier to get rid of a creature.

dragnboy83 on United We Stand!

1 week ago

In that case i've got to make space for those two soldiers. Not sure what i should take out though.

regarding spot removal, would it be better to remove myBanisher Priest for Banishing Light and Path to Exile?

eeriekiller on Ghave SMASH [help wanted]

1 week ago

Reveillark + Karmic Guide + Boonweaver Giant + Pattern of Rebirth + Banisher Priest + Repeatable Sac outlet.

Combo can start with Sac Outlet + Boonweaver Giant, or Sac Outlet + Pattern of Rebirth + 1 creature.

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