|Have (44)||wsurugby10 , Xathrid845 , Comicalflop , buggirl3216 , knto , K8ARO , corythackston , nakayama , Jernyman , Gameover209X , Seyge , WingsLDK , EnragedAtlas , CharmedGeek , showda , webdokkeren , Sean_Alan , Raistlin911822 , HavokX , NikVendiers , rikufodder , JonahHall420 , ricadam , lucyfarrell , zachi , gnarlycore , adventfaith , GamrMan11 , Captainbob1338 , RealityShock , muppetgamer , DovahWalrus , WUBRG... , kyuuri117 , nayaftw , shadowhound14 , jwe94 , wtrob , Timocalypse , addaff , Regulus1010 , manofperson , tazartheyoot , SevynnthDimension|
|Want (4)||p1nkzz , DunkeyMD , FizzatzHaderach , Rocknj06|
@Coyfish40 I was thinking about running that, and had it in the original deck, but it got the axe for Student of Warfare , which is just better. If I had to throw another one-drop in there, it would be something like Figure of Destiny . But that card is very similar to the Student, so I don't know if I should run it or not.
One of the main problems is I don't know when to run four-ofs. Definitely cards like Honor of the Pure and Student of Warfare , because those cards are good at any point in the game. But it gets trickier when it comes to things like Grand Abolisher and Dryad Militant .
I'm tempted to run four Accorder Paladin because it's a nice two-drop, but I don't know what I would cut. And should I run 2 Banisher Priest , 2 Oblivion Ring , one of each like I currently am, or something else?
If I run Wrath of God , what should I cut for it? Should I throw in a fourth Frontline Medic if I do? Should Launch the Fleet be a mainboard card? Speaking of, my sideboard is a mess, and I could use some help there as well.
Tankenman There's a bunch of things you can do with that. What format do you want? Cause I can suggest Captain of the Watch and Cathars' Crusade for it. Along with that, maybe a few enchantments from my deck list up top and Banisher Priest are much like Banishing Light. Most of all, I would suggest Riders of Gavony for those pesky tribal decks.
For 1v1, your curve must be low. Anything above 4 of 5cmc is too much. Also, change the format of your deck to duel commander.
I've drawn a few hands and I never had anything to play on the first turn. This is simply unacceptable.
Good low-curve cards: Mother of Runes, Stoneforge Mystic, Leonin Arbiter, Boros Swiftblade, Leonin Relic-Warder, Boros Guildmage, Isamaru, Hound of Konda, Sunhome Guildmage, Grand Abolisher, Banisher Priest, Fiend Hunter, Knight of Meadowgrain, Knight of the White Orchid, Mirran Crusader, Precinct Captain, Student of Warfare, Silverblade Paladin, etc etc.
giesemo While I thank you for the input, the cards you suggested aren't anything of what I want to do with the deck. I'm not looking for aggro, I'm really just looking for a midrange deck with enough ramp to get it going early on and big creatures to stay on the battlefield. Your suggestions are very expensive, which is a bit of a problem for me..
Arbor Elf Is definitely, good, being able to untap the shocklands as well as basic Forests.. I'll probably put that in over the Llanowar elves.
The addition of the extra shocklands don't make a whole lot of sense to me, either, since the main reason they're there is to fix my mana when I need to fetch for them. Otherwise, the basic land and the tri-land suffice.
And dear lord, Tarmogoyf is waay too expensive.. There's no way I'm spending 200$ for a card like that.
All in all, your suggestions are great, they're just not what I'm looking for. I'll put in the Loxodon Smiter and Ajani Vengeant into the sideboard for now, and replace the Llanowar Elves with Arbor Elf. Thanks a lot!
Sarkhan Vol can be a game ender and Xenagos should be not in here. Zoo is genrally thought of as a aggro deck.
My suggestions are as follows:
In: +2 Sacred Foundry, +2 Temple Garden, +4 Kird Ape, +4 Loam Lion, +1 Ghor-Clan Rampager, +1 Path to Exile, +4 Loxodon Smiter, +2-4 Tarmogoyf, +4 Arbor Elf, +3 Banisher Priest
This should help you turn this into an aggro deck, that not only can be competitive you want and win at FNM. Try to have Avg. CMC be Bellow 2.00. It will cost a Sh@t load of money if you want the goyfs which I recommend. 3 Ajani Vengeant would not be a bad sideboard card along with 3 Torpor Orb, and hate for your metagame,. Hope this helps. Sincery your biggest friend, ...Bob ( Hope you find the Jeff Dunham reference)
well I can tell you have a lot to learn, so I will offer my advice. I have a LOT of experience and I wish to help others. So lets get to it. The way to win magic is to draw the cards you want. That being said, you have single copies of so many things you'll never draw what you need. Four cards is the max of similar cards you can run. We ant to run 4 ofs, not 1 ofs, that way our deck is consistent. So I would recommend changing the deck to that style. First figure out what creatures you want to draw and play. then make them 4 ofs. Also You have some cards that are not in the current standard format, (Banisher Priest
). I would remove these entirely. So go ahead and fix this part and then I can help you further once you make your deck more consistent.
1 time, I thought Banisher Priest could exile nonland permanents, took away a Sphere of Safety , and won the game. Then, afterwards, I realized I read the card wrong, but the other guy technically conceded, so I won the match.
My goal for KTK is to not have another moment like that, especially with Anafenza, the Foremost and put the counter on an untapped creature.
|0.05 TIX||0.04 TIX|
|Power / Toughness||2/2|
|Avg. draft pick||1.98|
|Avg. cube pick||1.74|
|Commander / EDH||Legal|