Creature — Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
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Banisher Priest Discussion
16 hours ago
Lose Anowon, the Ruin Sage hurts you too much
Banisher Priest too easy to get rid of
Grand Abolisher too easy to remove
Malakir Bloodwitch not enough vampires
Rhox Faithmender life is not a win con
I question Sheoldred, Whispering One in this deck
Victim of Night garbage card
Debt to the Deathless too expensive to be the big win
Extinguish All Hope too easy to avoid the hit
Terminus hurts you too much (remember Vish Kal is a creature)
Whip of Erebos questionable, if you are having grave play, it works against you, if not (tokens) its great
1 week ago
Severein does seem a bit excessive plenty of ways of gaining life anyway. I do want to fit in Phyrexian Arena and Necropotence but yea still waiting for them maybeboard is stuff that I might get with a few that are here and some on the way. I actually did get Liliana for my Black but yea could still be a spot for her here my Blacks a bit neglected though can't find a direction I want to take it.
Milkaholic Sorin probably won't make it in here I feel he's a bit too cheesy for EDH. Unmake I have thought about but I think I already have a decent amount of Exiles, Swords to Plowshares, Path to Exile, Utter End, Oblivion Ring, Ashen Rider, Banishing Light, Banisher Priest, Merciless Eviction. Strip Mine wouldn't be a bad idea bit expensive though where I am.
2 weeks ago
I'd consider dropping 2 Honor of the Pure for Sunbond, throwing in some Brave the Elements. Also you don't seem to have much endgame, how about Devout Invocation? Getting that under your Windbrisk Heights could be a good situation.
Could all find a place here
3 weeks ago
Knight of the White Orchid, Banisher Priest and Angel of Glory's Rise might have a home in your deck as far as creatures go.
Spectral Procession is better than Triplicate Spirits imo. Land Tax would would thin your deck of lands and ensure you stay on curve. Mind's Eye is a decent draw engine since white is lacking in that.
3 weeks ago
Avacyn, Guardian Angel does look like a decent addition.
Keening Apparition isn't really necessary unless you see lots of value enchantments in your meta.
Quarry Colossus is hilarious when you tuck their general. I would definitely consider it.
Azorius Justiciar could be good, but he doesn't have much of an effect for a four drop. Normally we want to have lots of staying power, so abilities that can be reused are best. I personally wouldn't run it.
Endless Horizons is good if you need the land drops. You have a low enough average CMC that it isn't really necessary, although if you decide to run cards like Strata Scythe then it might be a good idea.
The reason I have Changeling Hero in there is in case of a board wipe, my championed creature is protected, and at worst I could chump block a fatty and gain 4 life. I treat it like a fatter protective Banisher Priest for my own dude, or even like upgrading a smaller guy, if called for. ...but perhaps some play time will tell; I'll keep this in mind.
The Veteran Armorsmith brings value to Commander Brimaz, making him and his stream of weenies a little fatter, but he's probably one of the top candidates to be cut in place of something else. Thank you for affirming that!
Greater Auramancy is a card I was partially saving for a potential Uril, the Miststalker deck some day, but since this deck benefits so greatly on the few enchantments it has, I think I'll make the inclusion; which makes me wonder if I oughta bring back my Armored Ascension and/or Asha's Favor?
Quarry Colossus is definitely something this deck needs: a meat shield, and a tuck'er (as you stated), hehe, to go along with my Banishing Stroke (and where did I put my damned Condemn?). I wanted him in my Mayael the Anima deck, but there aren't enough plains to really make it nasty.
1 month ago
im so used to playing mono white humans as an aggro deck this is really tough for me to give suggestions on without changing your idea.
some things to consider:
don't want Grand Abolisher in multiples as stated above. i'd run 2 main board and 2 in the side if you are really set on him. otherwise maybe only in the side board. if you are running Cavern of Souls then you don't need him for counter spells and if your guys have protection with Cloudshift and Brave the Elements then you don't need him for instant removal.
Fiendslayer Paladin triggers champion, gives some life link and first strike support. the first strike is super relevant against aggro decks and because most aggro is often red it is hard for them to deal with.
Cloudshift cheap spell that gives your creatures protection from removal. it also lets you change the target of your Banisher Priest and Fiend Hunter to something bigger and slow their attacks if you Cloudshift while blocking. as a bonus it will also trigger Champion of the Parish extra times. it can also let you change the soul bond of Silverblade Paladin to an unblocked target during combat at instant speed for the win. this little spell is very versatile! one of my all time faves.
Elite Inquisitor might be a good two drop to even out your curve. the first strike is relevant against the aggro decks you said you had trouble with. Gideon's Avenger is a great card but if your plan is to remove all their creatures in exile then they don't have many to tap to trigger his ability.
Path to Exile as mentioned above is awesome. its some of the best removal in modern (if not the best) if you are in a mana screwed situation you can always exile your own chump blocker and grab an extra land so you can get that Sublime Archangel out for the next turn and then smash em!
Gods Willing you mentioned that you feel you need the scry lands to get excess land out of the way, but maybe you can trade 2 brave the elements for 2 god's willing. then you can protect your guys while scrying for the same cost.
for the sideboard i would only run 2 glaring spotlight if you are really worried about hex proof. i'd run Rest in Peace to deal with Birthing Pod decks that rely on undying creatures coming back from the grave or decks that bring stuff from the grave back to play as well as flashback spells like Lingering Souls which as mentioned earlier is a real pain for you.. Mirran Crusader is great against black or green match ups. Chalice of the Void is great against Naya Zoo decks that run all 1 drop creatures and blue red delver decks which are popular and have lots of 1 drops. Pithing Needle also destroys birthing pod, planes walker and tons of other decks. if you run into artifact decks Fracturing Gust might save you but remember it hits your own enchants too.
overall i would cut the bonds of faith for 2 or 3 cloud shift and 4 path to exile (maybe cut down on the banishing light or oblivion ring by 1 each), minimize the grand abolishers for fiendslayer's, cavern of souls for the scry lands, elite inquisitors for Gidens avengers maybe? and make your sideboard more broad so it can deal with certain pain in the ass decks that often show up!
also when fate reforged is released there is a new card called valorous stance coming out which is perfect for this deck!
Good luck! +1
1 month ago
For graveyard hate you can use Scavenging Ooze.
One bomb that your decks can use is Sun Titan which can recur your permanent (which are low CMC in the first place). Works nicely with Marble Titan as it has vigilance.
You can also try playing Null Rod if you are having issues vs. fast artifact ramp.
1 month ago
For your sideboard, take out Brave the Sands. It's just a bad card and there are no matches that I'd want to bring it in.
If you replace the 4th Boros Charm with a Lightning Bolt, you will have freed up a sideboard slot. I'm not sure what the purpose of Ajani Vengeant is in the sideboard, but if you insist on having him, take out Sarkhan Vol.
Other sideboard options are Thrun, the Last Troll against control and B/G/x, Hushwing Gryff against Pod and ETB decks, Aven Mindcensor against Pod and Scapeshift, and a Molten Rain or two against decks which can be screwed over by having incorrect mana.
|Power / Toughness||2/2|
|Avg. draft pick||1.98|
|Avg. cube pick||1.74|
|Commander / EDH||Legal|
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