Banisher Priest

Banisher Priest

View at Gatherer Alters

Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

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$0.05 $0.16 $0.76 $1.92 0.01 TIX 0.05 TIX

Banisher Priest Discussion

pahamaki on Trostani needs more removal!

22 hours ago

I'd definitely keep Hour of Reckoning in, it's like bread and butter for token decks. And Phyrexian Rebirth works well with Populate.

How about Sunblast Angel, Angel of the Dire Hour, Admonition Angel or Angel of Serenity? Sunblast and Serenity do great work in my Karador build. As do Fiend Hunter, Banisher Priest and Leonin Relic-Warder.

As for tutoring effects for consistency, Fierce Empath is a true gem for that. Dirt cheap too.

And a suggestion on cutting: Storm Herd would really beg for a haste enabler to be worth it in my opinion, and Worldspine Wurm is gloriously clunky. Verdant Force seems a little slow for the mana cost as well. And do you need a Vedalken Orrery?

If stampeding in with a horde is your wincon, maybe you should focus on spawning a load of tokens fast, rather than play the slow game with big dudes? Having multiple avenues to victory is all well and good, but focusing on a single strategy may be more efficient from a deck design perspective.

Tata on The Lion, The 'Quips & The Wardrobe (competitive)

5 days ago

I don't like the maindeck Revoke Existence and Fate Forgotten. I think Council's Judgment is better. I also think you could stand to run a little more targeted removal (not an edict). Silkwrap isn't bad, and neither is Oblivion Ring. Prison Term is good enough for the main. I also like Fiend Hunter and Banisher Priest.

TheRedMage on Doppleganging a Faceless Butcher

1 week ago

@ pskinn01: I think I can explain the confusion: There has been a change in the templating of this style of cards that affects this interaction.

Older creatures and spells (Faceless Butcher, Fiend Hunter, Portcullis, Oblivion Ring) have two linked triggered ability. As the previous posters explained, if your Vesuvan Doppelganger copies one of these creatures, and then copies a different creature, it will not have the triggered ability responsible for returning the exiled creature anymore, so if the doppelganger leaves the battlefield the exiled creature will stay in exile.

Newer creatures and spells (Colossal Whale, Banisher Priest, Banishing Light, Silkwrap) have a single triggered ability that creates an effect with a set duration. If the Faceless Butcher was a Banisher Priest, the fact that the doppelganger copied something else doesn't matter: the duration of the effect is still "until this object leaves the battlefield" and since, as you mentioned, the Vesuvan Doppelganger stays the same object as he copies different creatures, the ability will track it and return the exiled creature if the doppelganger goes away, regardless of what it was copying at the moment.

LordDerrien on Angelic Flights (Seeking advice)

1 week ago

So, what I have gathered is, that your friends wants to play control until he is able to play Silverblade Paladin and Angelic Overseer.

That is a nice synergy as both are triggering each other, but kinda unnecessary. When you get Angelic Overseer online and activated, you are practically winning. If in four or in two turns makes no difference concerning the result. The four slots of the Silverblade Paladin on the other side do. He is not adding to the control theme unlike Grand Abolisher. I would maybe replace him with two to four Imposing Sovereigns as he slows your enemy down while you have your time to play Isochron Scepter + Vapor Snag .
Additionally you should think about cutting Rune Snag (Vapor Snag and Silence much better), Entreat the Angels (too costly), Divine Reckoning (never allow your opponent to chose !anything!) and Serum Visions(you have enough to imprint on).
That would free up nine slots that should be used for Humans activating Angelic Overseer or being targeted by Angelic Destiny. Last but not least, creatures like Thalia, Guardian of Thraben contribute to your control scheme and the combo Mentor of the Meek + Precinct Captain plus any other white Weenie gives you really nice card draw.
Banisher Priest and Fiend Hunter also add removal and tempo components.

To sum it up. More humans to reliably activate your wincon Angelic Overseer and Angelic Destiny. These humans also bring in control and tempo components (Imposing Sovereign, Banisher Priest). Card draw through Mentor of the Meek + Precinct Captain and other added weenies. The synergy between Isochron Scepter + Vapor Snag and Isochron Scepter + Silence is also doing its thing. Detention Sphere is just awesome. Always play four.

Edit: Fiend Hunter as an suggestion.

xeea000 on Fifty Cards of Grey (Black-White Tiny Leader)

1 week ago

I'd try to eliminate all non creatures from this deck. Athreos does nothing to synergize with enchants, instants or sorceries, and there are several good creatures that do most of the things you have listed here.

Ie. move Banisher Priest and Fiend Hunter from maybe/side to main board and get rid of Oblivion Ring

Make sure you aim for as high devotion as you can for creatures too. Ie. 2W < 1WW

enpc on Tolsimir Combo

1 week ago

"My friend wants a competitive yet fun deck with his $250 budget."

This should be a good starting point. While this puts cards like Savannah / Gaea's Cradle / the fetches / Crucible of Worlds out of budget range (for now at least) its enoug hthat you should be able to get a solid deck without breakign the bank. From there, more money can be put into it to make it more competitive.

"There is also it's synergy with Ashnod's Altar/Phyrexian Altar and any token doubler (Parallel Lives/Primal Vigor/Doubling Season)"

While this works with other tokens, it won't work with the Voja token as the legendary rule is applied as a state based action - you don't have a chance to respond.

"G/W is strong in creature tutor but not so much artifacts/enchantments"

Artifacts no, enchantments, well it's actually not all that bad. You have access to Idyllic Tutor, Plea for Guidance and Sterling Grove on top of Enlightened Tutor. then there's also Academy Rector as a once off.

"Sun Titan + Fiend Hunter combo that goes infinite with any sac engine."

This is one of the combos in the deck, but it's much more of an accidental combo. Both the creatures were in there in their own right, but for very different reasons. I won't deny that Sun Titan is amazing and should be run in basically any deck with white, but Fiend Hunter excels when you have lots of sac outlets for him. So stuff like High Market and Miren, the Moaning Well. This is becasue he's used as a perma-exile with a sac outlet. You play the Fiend Hunter and let his first ability go on the stack. Then in response to it resolving you sacrifice him, meaning the second ability will never trigger. Thats why Banisher Priest's wording was changed so you couldn't abuse it the same way, and that's why I run Fiend Hunter, not Banisher Priest :P

"On the same note is your Avenger of Zendikar/Wurmcoil Engine + Nim Deathmantle combo. Could those work in this deck?"

The problem with this combo is that you need both a mana sac outlet and something like a Blasting Station. The reason I run Nim Deathmantle is becuase it's so much value in the deck, the fact that it combos with certain creatures is just gravy. Wurmcoil Engine on the the other hand is in there to let me be aggressive and get back life, I rarely actually combo with him. As for Avenger of Zendikar, I actually try and use that card with Cathars' Crusade (or Craterhoof Behemoth in an older/more combat heavy version of the build) as it requires less cards to make it work. That being said, all of these cads should be considered, they are all good in their own right.

"Thank you for pointing out Kavu Lair/Fecundity, as it does give opponents too much advantage. Just wondering if it was possible at all to hold it in hand until you can combo off?"

Th issue with this is three fold 1) usually you want to use these cards to help draw into your combo 2) once you have your combo you don't need them and 3) the last yting you want are dead cards 99% of the time. thats why I run Elvish Visionary, Eidolon of Blossoms, Masked Admirers, etc. Although not the best card draw in the game,they give the deck abusable card advantage. And Skullclamp, well this card is one of the few that can get me to over 7 cards a turn in hand.

Out of curiosity, why did you/your friend decide to go with Tolsimir Wolfblood as commadner? the more I look at it, the more I'm torn. Its like, if you want to go combo then Saffi Eriksdotter is outright the better option. But if you want to go beat then you'd be better off running Rhys the Redeemed as he can make an army by himself. Don't get me wrong, the anthem on Tolsimir is nice but unless you have stuff that gets buffed, its a bit lackluster. And on top of that, infinite 1/1s are just as good as infinite 2/2s. Tolsimir is nice in that he can kind of do both beats and combo but he's not as good in either field.

That being said, you still can work with him. It will make the deck harder to build as you need to put more combos in that won't work with your general. This will also make the deck less consistent. But it still is doable.

At the end of the day, if the deck is designed for casual play then its a bit of a non issue. Ultimately, everybody would like their deck to do well, but if you're not competing with it then as I said, non issue.

Let me have a bit more of a think, I'll see if I can come up with some good cards for the deck. I'm trying to avoid just pulling combo packages from Saffi as the decks are different and as such should play differently, so it will take a bit of time to find good fits.

Also, happy to help. I love building combo decks and it's nice to design/help design a deck knowing that it will get built (as a posed to me just coming up with a concept that sits on paper).

lemmingllama on The Infinite Elves And The Beasts

2 weeks ago

Now that you only have a single beast creature, the whole Advocate of the Beast/Battering Krasis thing doesn't really seem ideal since it's rare that you can get them out. You should probably just cut them for some elves, things like Llanowar Elves and Elvish Mystic will ensure you can turn 2 your elf lords and make Joraga Warcaller big.

Also instead of considering Banisher Priest, maybe try out Fiend Hunter. He dies to less removal and you can target your own creatures if necessary.

Finally, instead of Blossoming Sands, maybe try out Sunpetal Grove. It's very cheap and will almost always be an untapped dual with your manabase.

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