Creature — Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
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Banisher Priest Discussion
1 day ago
As an Ezuri player, I can tell you that any kind of neutralisation effect is key. The main plan of the deck is to play its hand out by turn 4 and hope to swing for game almost instantly, but it needs Ezuri in combination with Nykthos or Priest of Titania/Elvish Archdruid, so effect blockers such as Arrest, or plain old exile such as Path to Exile, Banisher Priest and Oblivion Ring should work, though you're than likely to run into enchantment removal in Elvish Lyrist or Reclamation Sage. Fog effects such as Angelsong are also useful, provided you have a solid counterattack
Martial Coup might be worth a shot, although that very much depends on how fast your local Ezuris are; if they can consistently win by turn 5, it might be tricky.
I know a Kemba player in my local area, and in my experience the Ezuri matchup is all but unwinnable, but fine-tuning your deck to specifically deal with it might give you a chance. I bid you good luck.
PS. If they play Winter Orb, then include at least one way to deal with it. It will end you every time
1 week ago
1 week ago
1 week ago
I love the idea for the deck! If you're looking to mirror the type of play you'd see from a Twin style deck you're going to want some cards that'll break your opponents tempo. You also don't want a ton of creatures, considering that you'll be looking to set up your combo so look into adding things like Silence or Banisher Priest. Look into Emerge Unscathed as well, it offers two turns of protection, but ditches the scry ability of Gods Willing.
Green isn't really that great at tempo breaking, but I'm sure you'd be able to find something, Green has never really been my thing in this play type =/.
1 week ago
ya this deck might lose you some friends...in the best way possible haha might want to look into Banisher Priest since your doing the control thing
1 week ago
Thanks for the suggestions guys! I moved Thalia, Guardian of Thraben to the side in against more spell-heavy decks in addition to Vryn Wingmare. I only put in one Myr Superion since he is only useful off of Collected Company. I couldn't decide between Banisher Priest and Fiend Hunter so I put in both. Finally, I don't know how I overlooked AEther Vial, great card!
2 weeks ago
Hey there! Just saw you commented back. I checked the creatures and your update looks good on that, I really like the Doomsayer, good addition. I would check into possibly adding more exile removal for instants and sorcery though considering you have some good ones there already. Board removal is important to keep on top and have a higher creature/token count. A few suggestions listed below but I'm not up to speed on Standard since I play Modern, you may want to check legality if you're using these in a tournament:
Avenging Arrow - A good card to play on opponents main phase 2 before end of turn
Divine Verdict - Another good card to play to mess up your opponents flow and cause them to have to rethink, giving you enough time to put something together or continue working on your follow up
Inquisitor's Snare - Works well even without your opponent playing red.
Piety Charm - This card isn't about removal but I found it and thought you may be able to see if it works for you or if you find anything like it you can go off that and work on the deck with cards similar to it.
There are a lot of other cards you could use to get creatures out of the way like
Banisher Priest - This is an awesome card. I have others like it in my soldier deck and if you want some ideas you can look at it posted on my profile. Hope these help!
|Power / Toughness||2/2|
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora||Uncommon|