|Commander / EDH||Legal|
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|Duel Decks: Elspeth vs. Kiora||Uncommon|
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Creature — Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
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Banisher Priest Discussion
4 days ago
Are you sure Banisher Priest would work with Sun Titan? It says you can exile target creature an opponent controls, not any target creature.
2 weeks ago
It is a nice combo (Sphinx of Magosi and Righteous Authority). It is also extremely fragile as it costs a total of 11 mana and can be killed by something as simple as a 1 mana spell -- setting you back 10 mana. Most enchantments that buff your creatures are pretty meh for that same reason. For one card from your opponent, they can kill 2 cards and set you back a lot of mana investment. I have no doubt that combo could work in more of a tap out control/midrange style build. But I won't help you much in a tempo style.
As far as how to split creatures and non creatures, I would say it depends on your play style. You can certainly make a fairly spell heavy or creature heavy build work. But for what I am assuming is your budget, it would be better go to play around 20 creatures. Some of the tempo spells can run on the expensive side. I did a quick search through gatherer and came up with a list of creatures for you peruse. I did not look at prices for these cards, but I tried to exclude ones that I knew for sure would be expensive.
Aerial Responder, Spellstutter Sprite, Augury Adept, Sage of Epityr, Isamaru, Hound of Konda, Pride of the Clouds, Looter il-Kor, Mindshrieker, Lyev Skyknight, Court Hussar, Accorder Paladin, Master of Diversion, Fiendslayer Paladin, Daxos of Meletis, Soldier of the Pantheon, Azorius Herald, Arctic Aven, Quickling, Boros Elite, Stormfront Pegasus, Oreskos Swiftclaw, Surrakar Spellblade, Topan Freeblade, Jeskai Sage, Knight of the White Orchid, Mardu Woe-Reaper, Mentor of the Meek, Mirran Crusader, Mirror Entity, Reflector Mage, Silverblade Paladin, Squadron Hawk, Aven Riftwatcher, Banisher Priest, Fiend Hunter, Signal Pest, Azorius Arrester, Dungeon Geists.
3 weeks ago
You should, In my opinion, run 4 Fleetwheel Cruiser, since it's like and Ovalchase Dragster but better (crew 1 is exactly the same as crew 2 in this deck, since your 1/1 will get 2/3 or 3/1 if there is a veihcle on the board.)
Skysovereign, Consul Flagship could be usefull in the maindeck, it's a nice late-game threat since it can shut down planeswalkers, clean the board, or deal 12 damages in a turn (with Speedway Fanatic).
I've heard Bomat Courier is really good, as it gives CA, and activates your other 1drops.
3 weeks ago
This deck is not modern legal. Brago and some of yor sideboard cards aren't part of the format. If you scroll down you should be able to see which ones on your right side of the screen.
That aside, I think you need more than 21 lands. 22 - 25. I'd say 23 if you make a few changes. Also, I would surely play 4 Wall of Omens. It is by far your best card at the moment.
Perhaps drop the Angel of Serenity, some, if not all of the Nephalia Smugglers and some combination of Wall of Resurgence and Oblivion Ring, (good as they are) for a couple of the high vale cards in your maybe-board and the before mentioned raised land-count.
Also, Banisher Priest can't be "broken" by flicker, so I think you should use Fiend Hunter as the 4 of instead, as getting a Fiend Hunter into play and responting to it's ETB trigger, by flickering it, will put it's LTB trigger on the srack on top of it, thus exiling target creature forever, and getting the Hunter's ability again as it returns.
And I though she is slightly more expensive than the rest of your cards, but consider for a moment how good Akroma, Angel of Fury is when you can get her out tern 4. Not calling her a must have, but she is such a good sideboard card.
If it needs to be unlra budget, your mana base could probably look somewhat like this:
4 weeks ago
Ayli, Eternal Pilgrim Should be ran as a 2 of in this deck. If she weren't a legendary creature, she'd easily be a 4 of. Banisher Priest or Fiend Hunter would also be a great inclusion for a form of removal.
1 month ago
Definitely a good starting point. You've certainly gotten the concept of the deck on point -- from here it's just a matter of tweaking. I think my biggest feedback may be that you are using Karador as a means to keep your stuff alive, rather than as an engine to turn the death of your creatures into a resource. In other words, Karador is a massive opportunity to turn your graveyard into a second hand, and I think you may not be using that ability to its max extent. Here are my suggestions, learned from playing my similar deck Karador, Reanimator Chieftain:
Angel of Jubilation looks inferior, considering your deck doesn't mind sacrificing stuff (Karador can just bring it back!). She's also not great 'cuz you've got TONS of white symbols in your creatures' costs, which will ultimately make it really hard to cast all of them. Farbog Revenant, Giant Scorpion, Sedge Scorpion, Turntimber Basilisk, and Typhoid Rats all seem like just deathtouchy blockers so that you don't get killed before you can cast your huge angels -- I'm thinking you can probably utilize ETB triggers and "when this dies" triggers in order to more effectively use the low end of your curve.
You've also got some rares that are helpful, but not as effective as they can be in Karador (considering how often things will die): Herald of Leshrac is cool, but if he dies then you've got to start all over. Same thing with Managorger Hydra and Warden of the First Tree. Indomitable Archangel seems a tad pointless, especially because you can use creature-fueled ramp much more effectively than artifact-based ramp (since you can just resurrect any mana dorks, but it's harder to resurrect artifacts).
If you are really wanting to make the most of Karador, see what kinds of noncreature effects you can get stapled onto a creature (for example, do you really want to run Avenging Arrow when you could have Intrepid Hero and bring him back from the grave when he dies?). That way, Karador can bring them back from the grave over and over and over.
Lastly, I think you could find a way to ramp better. Urza's Incubator does minimal good considering the variety of creatures you've got, and it's no good to reduce the generic costs of your massive angels with Pearl Medallion if you can't pay the WWW costs of many of your big creatures. Also, like I said, see if you can get ramp abilities stapled onto creatures so that you can re-use them if they die. If you're just trying to ramp into casting Karador, I'd say it's more worth your time to do a little bit of self-mill: Deadbridge Chant, if you're lucky, can put 5 creatures in your grave to make Karador cost just BWG.
Okay, those are my suggestions for areas of improvement, but it'll honestly depend a lot on who you play with and how they play. Now, here are some cards I think you could utilize well:
Birthing Pod is the best way (in my opinion) to ramp in Karador.
Check out removal like Banisher Priest, Big Game Hunter, Archon of Justice, Sin Collector, Reclamation Sage, or Butcher of Malakir. You can sacrifice them, cast them from the grave, and use their abilities over and over. I think you'll find that those kinds of effects are better long-run than all your sorcery/instant removal.
Pawn of Ulamog, Sifter of Skulls, and plain ol' mana dorks would be good ramp. Reaper of the Wilds and Soul of the Harvest and Harvester of Souls are also quasi-ramp, because you're more likely to draw into a land.
I'd also recommend looking into things that trigger "when a creature dies". That way, you can make your opponents afraid to kill your stuff, AND you don't have to spend card slots protecting yourself as much. Abzan Ascendancy, Skirsdag High Priest, and Field of Souls are good examples of this.
Hope this helps! Great start on your deck, let me know if I can do anything else!
1 month ago
Thalia, Heretic Cathar is also good in modern definitely messes with mana base of most modern decks
Thalia, Guardian of Thraben very good to run since you have like all creatures
Honor of the Pure maybe
1 month ago
Some cards you have included are far too mana heavy for an aggro deck. Increasing Devotion just costs too much. Also I think you need more one drops, a good rule for white weenie decks is 16+ one drop creatures, and there are great one drop humans such as Soldier of the Pantheon, Kytheon, Hero of Akros Flip, Boros Elite.
Also you want to be winning as fast as possible and cards like Banisher Priest and Fiend Hunter are decent removal in the tribal. Their main goal is to move blockers out of the way, as such you are probably better going with Path to Exile as it is one mana removal or Brave the Elements as it gets you around their blockers.
Silverblade Paladin is a great three drop for finishing the game, he will pump the parish champion and the lieutenant while giving itself and your biggest dude double strike. Ajani, Caller of the Pride can also finish with his double strike and evasion granting ability.
I also like Return to the Ranks as a sideboard option to bring in ve decks that have a lot of spot removal(jund). Auriok Champion is another great card that can be sideboard or mainboard and has protection from a lot of removal and will gain you life in decks that are trying to race you.