|Commander / EDH||Legal|
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|Duel Decks: Elspeth vs Kiora||Uncommon|
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Creature — Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
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Banisher Priest Discussion
1 week ago
As a fellow cleric tribal enthusiast I appreciate where you are trying to go with the deck but you seem to be suffering some of the same issues I ran into myself, namely not having focused synergies that build into a win condition.
A strong sub theme of your deck seems to revolve around life gain, so with that in mind lets add to and weaponize this sub theme into win conditions. I agree with kamelyan that you should add Conspiracy as its quite nasty with Rotlung Reanimator and Cabal Archon, the only reason I don't run these two in my cleric deck is the hardcore clash with Angel of Glory's Rise. Beacon of Immortality and Test of Endurance make for an interesting and intractable win condition that plays along with your life gain theme for surprise victories. Stern Judge with Urborg, Tomb of Yawgmoth can be nasty repeatable drain where you use your life gain to stay ahead of other peoples dwindling life totals. Also, consider Greed and Erebos, God of the Dead for further card draw that works with your life gain. Also Boon Reflection might be useful as well.
Some general replacements that might serve you better would be Scholar of Athreos over Pious Evangel Flip, the drain effect is a nice mana dump, Frontline Medic over Banisher Priest allows you to play more aggressively and the counter ability can catch people by surprise and Grand Abolisher over Hanweir Militia Captain Flip, the Captain generates tokens far to slowly and often requires you to over extend to make it any good.
For additional tribal removal options consider Kor Sanctifiers, War Priest of Thune, Leonin Relic-Warder and Reliquary Monk. Although I find Reliquary Monk and Relic-Warder to be more tricky to use without a sacrifice outlet.
I hope this helps you, I look forward to seeing where you take the deck.
1 week ago
My main concern with this deck and using eerie interlude is that it kills all the tokens blade splicer makes, meaning the only reason I would run it is to ping off of Azorius Arrester or Wall of Omens , which is very limited value for what should be a big, sweeping wombo combo that pings off multiple things.
I was thinking of trying other combos, and already have tried them a little bit, like using Inquisitor Exarch along with cards like Banisher Priest (one to combo with targeted flickers, and one to keep the board locked in the meantime)
1 week ago
2 weeks ago
First of all. May I ask why you are running 2x Ethersworn Canonist?? She just completely ruins your strategy. The strength from the Soldier tribe is its aggressive game-plan and I don't really seem to see that coming from your deck. This is what I would play in a modern soldier tribal:
- Banisher Priest
- Field Marshal
- Ranger of Eos
- Silverblade Paladin
- Boros Elite
- Frontline Medic
- Hero of Bladehold
Emeria, The Sky Ruin and Eiganjo Castle are cards more fitted for the EDH/Commander format. They are to slow and by turn 7 you are winning or have already lost in modern so Emeria, The Sky Ruin can't do it's thing in this format.
Your sideboard is a bit to wide and will make your deck highly inconsistent if you board them in. Try to filter your side-board to what you really need (depending on your meta) and then put two to three copies of each needed card in it.
3 weeks ago
This is just my personal preference but when I go with a deck theme, I really go all out on it, so in my opinion if you wanted to make a true human deck and not just a generic token deck that seems to have a lot of humans, it would be better to remove all those cards not specifically related to your human theme. Remove cards like: Sorin, Lord of Innistrad, Lingering Souls, Midnight Haunting, Hero of Bladehold because they give you spirits/soldiers and don't relate to your theme.
Stuff you could replace them with are:Thraben Doomsayer: spawns humans, may want 4 of these, can't believe no one's mentioned himCavalry Pegasus: finisher, may want 1 or 2Banisher Priest: just removal but she's also a human so it would trigger effects. downside is she's easy to kill because she's a creatureFiend Hunter: same as aboveSilverblade Paladin: human that increases the aggressiveness of your deckAngel of Glory's Rise: probably not a great fit since it's 7 mana and a lot of your humans are tokensMikaeus, the Lunarch: group buffs, also a humanBrave the Elements: doubles as a finisher and protector of your humans
4 weeks ago
freakingShaneI noticed i only had 59 cards. I took out one New Prahv Guildmage as well as one Banisher Priest an as a result fit in 3 Path to Exile. Also do you have and recommendations on the land situation or should that work fine?
1 month ago
This deck has synergy issues, but I have a few suggestions since you haven't built it yet.
Those are some pretty solid staples to those colors for modern, some are a bit more costly than the others.
As far as creatures
Some multi-color cards
These cards will do significantly well for you in the control department, and almost all of them are pretty affordable besides Snapcaster Mage and Thoughtseize.
It may also benefit you to take out a few lands and use a few more creatures. This deck archetype on a budget has a hard time working well.
You can also try this Planeswalker out, it's a pretty useful one.
It's 3 cost to play and can be a draw card outlet for you, it's not going to replace a Liliana of the Veil though.
2 months ago
Simply put, you target Hostage Taker with his own ETB ability, then when that resolves Hostage Taker gets exiled, then immediately comes back because the duration of the exile effect has already ended (Hostage Taker left the battlefield). When he comes back his ETB triggers again, and you can just repeat for infinite ETB and LTB triggers of something else (like Altar of the Brood or Vela).
This seems like a huge oversight on Wizards' part since Hostage Taker is practically a 1 card combo. (Usually cards with this effect say "another target creature" or "target creature an opponent controls" the way Banisher Priest does.)