Banisher Priest


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Kiora Uncommon
Magic 2014 Uncommon
Promo Set Uncommon

Combos Browse all

Banisher Priest

Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

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Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


Banisher Priest Discussion

lithium142 on White Blue Control

1 week ago

lose the Planar Cleansing. Wrath of God, Day of Judgment, another Supreme Verdict. frankly you could throw in a Swamp instead, and your deck would be better for it.

anyway, there are improvements for basically every creature in your roster.

Ascended Lawmage becomes Geist of Saint Traft

Azorious Guildmage becomes Remand

Banisher Priest and Lyev Skyknight become Reflector Mage

Nyx-Fleece Ram becomes Wall of Omens

Prognostic Sphinx can become a lot of things. there are dozens of lategame beaters you could use, and each one has it's own meta to fit into. that sphinx is weak at best, tho. if you want a solid, cheap finisher, go with AEtherling or Sun Titan

Voyage's End could be Vapor Snag or Snapback. I personally like the new Unsubstantiate. a psuedo-counter or removal spell; i think its extremely powerful.

lastly, use Tranquil Cove instead of guildgates. though honestly, i'd recommend Evolving Wilds and Terramorphic Expanse before using bad dual-lands. Anyway, there are tons of better cheap land options out there. especially right now, U/W is unbelievably cheap.

If you go to my profile, you can look at several competitive control decks to get ideas, and make you better able to hold up in modern. in particular, i suggest looking at the U/W control deck from my budget series U/W control (intro series). it is very consistent, and although not as versatile as a full built control deck, it can be a nightmare to play against.

anyway, hope this helps =)

Kushala on black white

1 month ago

wonker1234 Ok, that's something I can work with. Since you're trying to keep your opponent from having a threat on board, a pretty good approach would be to focus more on removal and have your big threats be really big threats. To that end, wrath effects like Wrath of God and Languish are a very good idea, as well as spot removal such as Vindicate, Utter End, Path to Exile, Mortify and Dismember. Creatures that act as removal tend to be too weak, as they can just be killed by your opponents removal, which, in the case of Banisher Priest, gives them there threat back. As for your threats, teysa is way too slow. One of the best black control finishers in my opinion is Grave Titan. The elspeth that you have here is also amazing. While lone rider looks great on paper, you don't really have any way to flip it. I hope I was able to help

MoonTurtle7 on I Need some advice on ...

1 month ago

Bhaal666 Tho I agree with you that Alesha, Who Smiles at Death is an admittedly a good commander and I get exactly what you mean, she's a commander that I would totally recommend, even just bringing back Fiend Hunter and his kin Banisher Priest Fairgrounds Warden she's super powerful. But She just doesn't make me feel the fizz.

Dk1997 on Roon Resurrection!

1 month ago

Cards that are good, Fiend Hunter/Wispweaver Angel/Banisher Priest not only can you exile an opponents creatures but also your own then flicker fiend hunter to get two etbs
Identity Thief same thing exile one of your cards to get its etb effectCloudshiftArchaeomancerall of the new gearhulks are good,CloudblazerFarhaven Elf is a kind better version of Wood Elves lands just come in tap, FlickerwispHornet Queen is a good oneThragtusk is really good karametra is pretty good toReveillark is really good must haveTerastodon Reflector Mage is a must haveMimic VatGlen Elendra Archmage is a must haveProgenitor Mimic

this is a list of most cards that come to mind that would be cool in here, also not against vorinclex but that just gets you hated and targeted, also theres an angel that destroys all tapped creatures, couldnt remeber its name but thats also good

booradleypwns on Foam padded clerics

1 month ago

If you're going deep on Clerics, here are some of your payoff cards: Vile Deacon, Shieldmage Elder, Rotlung Reanimator, Akroma's Devoted, Battlefield Medic, Celestial Gatekeeper. It feels like all of those provide more value to doing cleric things.

Otherwise Felidar Sovereign seems like a great addition to the deck in terms of the lifegain synergy. Blazing Archon is really synergistic with the fort strategy, but isn't a cleric. Meekstone can also be pretty effective in the pillowfort plan. Ensnaring Bridge is also pretty good at that but might be a little pricey. Add something like Juntu Stakes or Reverence to build your own Blazing Archon. Also consider some additional interaction with opponents' permanents, Swords to Plowshares, Path to Exile, Revoke Existence, Dawn to Dusk.

Potential cuts:

Ghostway - I guess I just don't see enough ETB effects to support the inclusion of this card.

Holy Day - I don't know if Fog does enough for you to support taking up a whole card slot.

Intervention Pact - I suppose this could have some corner uses, but I think you can do enough of this effect with your clerics that this might not be necessary.

Celestial Convergence - Cool card but without a way to cheat the counters off, I feel like it would cause too much trouble politically. 7 turns is a long time to make sure you're at the highest life total.

Story Circle - Seems like there are too many possible colors that people could have that could mess you up. Also doesn't do anything against colorless creatures.

Norn's Annex - Pretty bad against white decks, could be effective against others.

Blinding Souleater - Can only lock down one creature at a time, not a big enough body to make it worth it in EDH.

Banisher Priest - Makes boardwipes feel bad when everyone loses their stuff and your opponent gets back their fatty that you were trying to save everyone from.

Devout Chaplain - You have 14 humans currently... it's not impossible that you'll have 3 of them on the battlefield at one time, but if you don't then this is just a Gray Ogre

Inquisitor Exarch - Doesn't feel like you get enough value out of this for it to be a whole card in your deck.

Harsh Mercy - Potentially ineffective against 1 or more decks... for example if someone in the group is playing a zombie deck, then they just laugh when you cast this.

Cool deck idea. I probably wouldn't have picked out clerics as a good / powerful strategy, but this looks like a really good deck.

Rusty_Shackleford on Mono White Humans

2 months ago

Your curve is way too high for only 18 lands. I'd cut the Banisher Priests, Gryff's Boons and Oblivion Rings. I'd add a fourth Path to Exile, a fourth Honor of the Pure, a third Kytheon, Hero of Akros  Flip, the last two copies of Knight of the White Orchid, and maindeck the 3 copies of Brave the Elements. I'd cut the Expedition Envoys and Elite Vanguards for four copies of any of the following: Soldier of the Pantheon, Town Gossipmonger  Flip, or Soldier of the Pantheon, or 2-2 or 3-1 splits, depending on what you expect to run into.

Declaration in Stone, Consul's Lieutenant, and Mirran Crusader are other cards you might consider.

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