|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora (DDO)||Uncommon|
|Magic 2014 (M14)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
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Banisher Priest Discussion
1 month ago
1 month ago
This is one of those decks that really wants to be mono-white. Bone splinters and Bloodsoaked Champion aren't enough alone to justify the risk of dead cards. It also frees up slots for utility lands.
Now if you were splashing for a full hand disruption package, Sin Collector and all, thats a different route. The other interesting B/W humans route is Cartel Aristocrat/Zulaport Cutthroat. If you're really feeling like building a rogue deck you can abuse Plunge into Darkness Postmortem Lunge and Dismember to turn on fateful hour.
I'd mainboard path in place of bone splinters- it really is that good. With the remaining couple of slots from bloodsoaked, its worth looking at Accorder Paladin Akrasan Squire more Banisher Priest etc Devoted Crop-Mate is playable, if not quite as abusable as Order of Whiteclay. Fiend Hunter can serve as an extra set of banisher priest, with the upside of a better blink interaction.
Check out other budget humans lists- they're the most populous tribe, and the options available are staggering, even if they do tend towards the thalia's lutentant package.
2 months ago
Turning them into lands will not result in them getting their creatures back, however if Sower of Temptation or Banisher Priest leave the battlefield while lands (perhaps you opponent then Strip Mines them), they will get their creatures back.
2 months ago
I wanted to confirm if I use Sower of Temptation or a Banisher Priest on my opponent's creature and they use Song of the Dryads or Imprisoned in the Moon on my creature they will not get their creature back as both of the creatures' I mentioned effects are until those creatures leave the battlefield and they are not leaving just becoming lands?
2 months ago
Hey, I like the deck, but one thing in particular that I noticed was that you should probably be playing Fiend Hunter over Banisher Priest because it seems like the flicker with him seems quite relevant. Effectively what makes Fiend Hunter great in your deck is that you have the ability to do the Fiend Hunter cheese where you target him with a flicker effect in response to it's first ability going on the stack, then he'll flicker but the creature you originally exiled wont come back, and will instead get permanently exiled. Then since fiend hunter will come back in, in result you will be able to exile one creature permanently, and temporarily exile another! I would watch this video if you'd like more reference: https://www.youtube.com/watch?v=P_UTlCqVjOY - but this trick seems like it could actually be surprisingly relevant in your deck.
2 months ago
If you're trying to combo, might I suggest adding Karmic Guide, Fiend Hunter (replacing Banisher Priest), and/or Reveillark, along with Goblin Bombardment and either Purphoros, God of the Forge or Impact Tremors if you're going budget, although you could run both for consistency reasons
3 months ago
Maybe more tutors + Angel's Grace to combo off of Near-Death experience.
Insidious Dreams might be a great set-up card for you if you can protect your top deck from manipulation. The usual tutors (expensive and inexpensive alike) might all have a role to play, too.
- Dimir Machinations to fetch Solemnity or Unlife, for example.
- Vampiric Tutor
- Grim Tutor
- Cruel Tutor
- Mastermind's Acquisition
- Dark Petition
- Liliana Vess
- Rune-Scarred Demon
- Sidisi, Undead Vizier
- Razaketh, the Foulblooded
- Enlightened Tutor
- Academy Rector
If you want to play pillow-fort or "Abzan Prison" (or "Junk Prison"), which might also be a good name for the deck, you really want to assemble your defense as quickly as possible, so the more prison effects and tutors the better. You might be able to cut down on some creatures that don't advance your plan. That is to say, play creatures that tax like either Thalia, or provide a Banisher Priest or Shriekmaw effect).
I love the white counter-spells, but you're not really sitting in the control seat in this deck because you want people to be unable to interact with you, so trim everything that doesn't make you invincible or remove a threat. Think cards like Anguished Unmaking and Hero's Downfall.
Have fun brewing!
4 months ago
Thanks for the feedback bud, I'm going to respond to some of the cards individually to give a more clear explanation for why I put them in there, and then we can maybe chat more about alternatives to some of the suggested cards. I'm planning on removing the Testing cards because I think it is a misnomer. Those are cards that weren't in a lot of other Sigarda decks, not particularly cards that I wanted the most feedback on. But that's my fault for not clarifying.
- Beastmaster Ascension, Cathars' Crusade, Door of Destinies, and True Conviction are what I would consider the primary win condition cards of the deck. They do generate a lot of heat, but that's why there are four of them. Hopefully during a game I would expect to see two of them. To be honest, I much prefer counters over static effects for two reasons: they stick around when the buff is removed, and static effects turn off things like Mentor of the Meek.
- Bow of Nylea is primarily in the deck because people don't like blocking deathtouch creatures. The activated abilities are insignificant in my opinion. If i have extra mana before my next untap phase I will add a +1/+1 counter to Sigarda, or tuck four cards back in my library if Angel of Glory's Rise is dead. I could definitely see the argument for cutting this card, and you mention better stuff, but do you have any recommendations for a mass combat enabler?
- Descendants' Path and Duskwatch Recruiter Flip are a way of seeing more of my deck. Selensya doesn't have a lot of multiple draw cards, and the ones that do are typically creature specific. The only card I would be genuinely sad to tuck is Angel of Glory's Rise, and both of these cards would either cast her, or put her into my hand. Also keep in mind I have 9 cards that make me shuffle my deck, or tucking things to the bottom of my library doesn't mean I won't see them. Also I don't want Duskwatch Recruiter Flip to flip, his activated ability is significantly more impactful than the generic ramp, in my opinion.
- The main difference between Grand Abolisher and Dosan the Falling Leaf is that Grand Abolisher stops people from doing things on my turn, Dosan the Falling Leaf forces people to play instants at sorcery speed, and doesn't stop activated abilities. I think Dosan either fizzles to things that I want to stop (Karlov of the Ghost Council, Spore Frog, and sacrifice effects), and only really messes with spellslinger type decks.
- I like Eerie Interlude when someone has Nevinyrral's Disk type effects out, but until you know someone has a board wipe, or you're going to combo it with your own board wipe, you're basically holding up three mana all the time. I would love suggestions on a permanent that will do this instead.
- I understand Magus of the Disk and Shaman of Forgotten Ways are removal targets, and that they have to survive a full rotation, but keep in mind that besides a board wipe, they both require two removal interactions because Sigarda, Heron's Grace will be out anytime they are. Magus of the Disk is in here to combo with Odric, Lunarch Marshal, though I admit that combo is a little jank. Shaman of Forgotten Ways is in there to shut down some of the lifegain elements or many of the decks I've seen, and because with the exception of a token deck, I expect to have the most number of creatures out. If you were to cut these two cards, what would you replace with them?
- Oblivion Ring is okay. I intentionally picked him over Fiend Hunter or Banisher Priest because enchantments have the least amount of removal, compared to the other nonland permanent types. If I was in Orzhov I would cut this for Anguished Unmaking or some similar effect.
- Thalia's Lancers: Don't forget Bow of Nylea and Tamiyo's Journal are also tutorable. Though most of the time I would be tutoring for one of the Odrics, or Kamahl, Fist of Krosa late game for the win.
- Werebear to me is the perfect mana dork. If I see him early, he provides me with a lot of ramp. If I see him late, he's a 5/5 human for CMC 2. There are a lot of Human mana dorks, but none of them save Shaman of Forgotten Ways does anything else of use.
Sorry that was longer than expected. About your recommendations:
- Bruna, the Fading Light and Gisela, the Broken Blade: To see for Brisela, Voice of Nightmares, you'd have to draw both of those, or one and Thalia's Lancers. The chance of seeing that happen in a game is somewhere in the ballpark of 10% after seeing 20 cards, so not great. I'm not really sure they have enough value on their own to justify that, I'd rather invest two slots in things that help my already big creatures get damage through.
- Sun Titan: Does not fit the tribal restrictions. Also, I don't really want a recursion sub-theme. There are cards to do it, but in my opinion, if you're going to do recursion, you want an engine of sorts, and that is getting too close to Marchesa. Plus recurring creatures doesn't really have a win condition unless it is an engine. They are valuable sure, but that's why Angel of Glory's Rise is the only recursion card in here.
- Oketra's Monument: I've never been a super fan of reducing generic mana costs, but only three of the white creatures won't benefit from this. I really wish the tokens were Humans, but to be honest this is a definitely maybe to include. I'm not sure what I would swap this with though, any opinions?
- Hero of Bladehold: Same slight problem with Oketra's Monument, but from my research, I can't find many good Human token generators. I might swap this with Angelic Overseer.
- Marshal's Anthem: Its CMC 4 to cast, and CMC 2*X to bring back. Unless I have Mirari's Wake out, I'm probably only bringing back 1 or 2 creatures, and the +1/+1 isn't really significant enough in my opinion. I'd rather try and fit in Collective Blessing somewhere.
- Growing Rites of Itlimoc
Flip: I think this card is really cool, and I think that I wouldn't cast this unless it was going to flip the same turn. Having Gaea's Cradle for CMC 3 can be really powerful, but I don't really know what ramp I would cut. Maybe Karametra, God of Harvests? The only problem I'm seeing with this is that it is mana not , and the overwhelming majority of stuff I want to do is in white.
I would love more draw, but there isn't a lot of good draw sources in Selesnya that I can find. Have you found any that you would recommend? The main reason I have a low CMC is because all of the things I have to draw with cost mana, Like investigating, Mentor of the Meek, Duskwatch Recruiter Flip, etc. So the hope is to be able to funnel the extra mana into those draw sources. I have not really addressed the lands as of yet, but if from playtesting Reliquary Tower is needed, I'll slot it in, but I think Thought Vessel is a waste unless you are drawing an exponential amount of cast from things like Rhystic Study.
I have some cards that I'm interested in getting your opinion on, and some potential swaps that I'd also like you opinion on. I'll redo the Testing category and the maybeboard, then ask you to reconvene later if that's okay?