Geralf_Cecani Deckling

Please login to comment

Said on Momir Vig, new ......


The problem with this deck (and its a big one) is that there's no synergy with the commander. Momir Vig, Simic Visionary, other than perhaps his high CMC (converted mana cost), is an incredible commander in that you can tutor (i.e. search your library: think cards like: Diabolic Tutor, Mystical Tutor and etc.) for an infinite win con that allows you to win instantly. An example that works well in budget is Ezuri, Claw of Progress and your Sage of Hours. Get both of them down and some experience counters and enjoy lots of extra turns. Add a Vorel of the Hull Clade and fistful of 1 to 2 mana blue-green creatures to speed things up: when you have 5 experience, you have an infinite win con, where you have literally infinite turns.

There are dozens of such combos, and a bit of research will allow you to combo off at around turn 6 or so.

Another piece of information pertaining to any deck in commander: Put in at least 8 mana ramp spells. These spells include land accelerations, such as Rampant Growth; mana rocks, such as Sky Diamond; and mana dorks, such as Axebane Guardian. These types of spells allow you to play your more expensive spells sooner, and with a commander with a CMC of 5, you'll need around 10.

Thats my humble opinion tho. Don't quote me

May 21, 2017 9:55 a.m.

Said on Need a new ......


I apologise for my ignorance, but why are Morinfen / Gallowbraid good commanders? There must be some synergy I am not aware of, as all I can see is two mediocre creatures I probably wouldn't even use in the 99. Also they don't have partner. Please end my confusion...

Your not the first person I misjudged: I made the mistake of calling Breya, Etherium Shaper a bad commander, too. Sorry in advance.

May 20, 2017 10:54 p.m.

That deck is pretty much as budget as a deck not comprised of 93 lands can be. As a fellow budget builder, I have a couple tips for you: While the combo of Training Grounds and the guildmages is good, you have no means of tutoring for either, and those two are the only two creatures that have mana abilities. You might want to pull the training grounds out. Alternatively, you could instead put in more creatures with mana abilities: Elite Arcanist and Kaho, Minamo Historian, for example, are damn good. Another problem I noticed was card advantage. Other than the obligatory Brainstorm style storm staples, I only noticed 7 spells that actually draw you a surplus of cards. In a storm deck, you need to draw a shit load of cards, especially if you're planning on casting 30-40 odd spells on one turn to kill them with grapeshot. Since your commander is good ol' nivvy, I suggest Invoke the Firemind and Pull from Tomorrow.

As a basic for any deck, throw in at least 8 mana vamp cards. I usually go for the myr mana dorks, in your colours: Iron Myr, Silver Myr, Palladium Myr, Alloy Myr, and throw in a Sky Diamond for good luck.

Also, you forgot Desperate Ritual (lol).

As for budgetness, the best advice that I can give is do you really need the more expensive spells? Pact of Negation is good, but is Abjure any worse? Steam Vents is powerful, but how much better is it than Caldera Lake? Do you really even need Teferi, Mage of Zhalfir with the counterspells that you have?

Shameless self plug incoming. You have been warned.

You should also look over the original Izzet legendaries, that is: Melek, Izzet Paragon and both the Niv Mizzets.

If you have a spare dollar or fifteen, maybe you should chuck a look at the budget deck that I mentioned earlier, with the 93 lands. As a storm player, you should enjoy it.

Kaho, Minamo Historian

Commander / EDH* rainnyday


May 18, 2017 4:49 a.m.

Said on Changes to my ......


I usually work on a tight budget, so all your cards look fucking amazing to me, but I noticed that you have a ton of artifact/enchantment removal. You probably don't need as much as you do, so maybe lose something like Krosan Grip?

Something else you should look at is the Vorel of the Hull Clade and Liquimetal Coating combo. It isn't infinite, but it's damn good (and cheap lol). Also goes well with all your artifact removal. Another couple of things that you could add are Eternity Vessel, Magistrate's Scepter and Darksteel Reactor. The reactor is a straight out win condition and the Scepter has the potential to go infinite. And getting lots of life is also fun. Sage of Hours can also get infinite turns.

I probably made your predicament of trying to find out what to remove worse lol. Sorry bout that.

May 15, 2017 1:57 a.m.

Don't forget Rapid Hybridization, Curse of the Swine, Polymorphist's Jest and Mizzium Mortars (although maybe not the last one: only deals four damage)

Also, help yourself and everyone else, and tell us which Niv Mizzet it is: Firemind or Dracogenius?

May 13, 2017 2:22 a.m.

The problem with Psychosis Crawler is that when you have 0 cards in hand, it dies: and you empty your hand every time you cast a spell. Yes you refill it instantly afterwards, but it still resolves (I had to remove a crawler from my Windfall deck for exactly the same reason.)

You may also want to throw in a pair of Lightning Greaves and a Clout of the Dominus to protect your commander. Incidentally, some more cards you should consider include Spellbook and Venser's Journal, but since you're looting so much you're practically tutoring, you probably won't need more than Thought Vessel and Reliquary Tower. But its something to think about.

Something else you need to consider is mana rocks/dorks. Your commander is six mana, which is a lot. If you want to get him out fast, increase your mana base. Remember, you aren't 'semi-tutoring' until you get you commander, so you can't just cycle until you get all your rocks.

May 13, 2017 1:59 a.m.

Thrasios, Triton Hero is a good card, but he isn't commander material, in my opinion, even with partner. His ability barely functions as a mana ramp, with a high chance you won't even draw the land, and even if you do, 4 mana is a shit load for a single land. And if you're after him for card advantage? Take a look at Arcanis the Omnipotent. There's all that card advantage you'll every need, and then some. And then there's the fact that all the other partner heroes are either terrible (Silas Renn, Seeker Adept) or require a deck to be built around them (Akiri, Line-Slinger).

May 11, 2017 1:48 a.m.

Captain Sisay is powerful, but sort of ends up only as good as how much money you pump in.

Vorel of the Hull Clade is bloody amazing. Just Darksteel Reactor, Eternity Vessel and Magistrate's Scepter. Nuff said.

A favourite of mine is Rakdos, Lord of Riots. Not as good as lot of other commanders, but certainly very fun to play with and against (eldrazi titans! For free! Wheeeee!)

If you have a spare $15 (beware shameless self plug) take a look at

Kaho, Minamo Troll

Commander / EDH Geralf_Cecani


Only works once tho

May 10, 2017 11:02 p.m.

Kaho, Minamo Troll

Commander / EDH Geralf_Cecani


Pls read description of deck before replying

This deck's only weakness is the commanders fragility on turns 4-5. On turn 4 I'm tapped out, and she has summoning sickness anyway, so no real way of defending her there, but turn 5 is a different story. What should the third instant under her ass be? Counterspell is good, and the best option I could find, but it makes her a target and taps her out. I'm looking for something that can counter something and then untap her at the same time: Rewind style (yes, I know she's not a land, it was an example); or maybe a wrath effect that I can threaten people with (think Evacuation). I'm willing to go with hexproof or indestructible if it untaps her at the same time. Just anything you think would help.

May 10, 2017 10:51 p.m.

Kaho, Minamo Troll

Commander / EDH Geralf_Cecani


@Entari0, I don't play Golgari much, but now I can definitly see the appeal.

As telling you what you did right is kinda pointless as you probably already know, I shall now proceed to tell you what i think you did wrong. (MWAHAHAHAH ahem)

Speaking as a Rakdos, Lord of Riots main, you need to work on flyers. You only have one that is a decent size, Rune-Scarred Demon, that apparently you're going to remove (yes, I know Mazirek, Kraul Death Priest gets real big, real quick, but still...). Against a deck that mains flyers, your gonna have real trouble. Just throw in a couple of spiders and you'll be fine.

Another problem that you've probably thought of is graveyard hate. This stuff usually comes in the form of artifacts: think Tormod's Crypt, Cranial Archive and Relic of Progenitus. You should run artifact removal more that just World Breaker, Krosan Grip and Petrify.

I think you should throw in some more retrace, the others aren't as good as Worm Harvest but they're all right. Delirium is a decent mechanic, same as landfall (think Rampaging Baloths).

That's about it I think. I obviously haven't played the deck so I can't provide more than just superficial tips.

May 10, 2017 10:26 p.m.


Blue Red Cheerio Deck

Modern Geralf_Cecani


Finished Decks 2
Prototype Decks 0
Drafts 0
Avg. deck rating 3.50
T/O Rank 974
Helper Rank None yet
Last activity 3 days
Joined 1 month