Herald of War
Creature — Angel
Flying When Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost 1 less for each +1/+1 counter on Herald of War.
|Want (2)||oegi , Kikx|
Printings View all
|Avacyn Restored (AVR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Herald of War occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Herald of War Discussion
10 hours ago
Hiya! Long time Boros player, hope I can help.
1) Your deck has almost no ways to generate consistent card advantage. Running practically zero ways to generate card advantage is not a good idea in EDH as you'll run out of gas and/or be blown out by a boardwipe. On top of that, a few more pieces of ramp would be really useful in the deck. How has Empowered Autogenerator been when you played it? In theory it doesn't look like a very good piece of ramp since it takes too long to get going. Unless it's been playing exceptionally well, I'd recommend replacing it with Thran Dynamo. If not, I recommend cutting something else for a copy of Thran Dynamo- the card is exactly what your mana-hungry deck wants.
2) The mana-curve of this deck is all over the place. I recommend you take the time to balance it out- it's really heavy in some cmc's and super light at other cmc slots.
3) You want it to be a human-angel tribal deck, but I don't see any tribal payoffs besides Herald of War, Lyra Dawnbringer, and Bishop of Wings. If you're going to restrict yourself to a tribal deck, might as well get some benefit out of it! You've got the angel count, now you're gonna want a way to take advantage of the fact that you're playing a bunch of big angels. I'd put in either more pay-off cards or more ways to tutor your current pay-off cards since Lyra Dawnbringer and Bishop of Wings are legitimately really good pay-offs.
2 weeks ago
Vindicate is a good card, but if you noticed that most of my removal is instant speed for single target and sorcery speed for mass removal. That was why Vin didn't make the cut.
Herald's Horn is a nice card (and I have three or four copies somewhere) but the reduction is nice and all, but humans are pretty cheap. The added card draw is nice, but this deck doesn't lack that.
Vanquisher's Banner was considered since it is a nice anthem and card draw, but that 5CMC is what's stopping me.
Thought Vessel is a maybe because it was a cheap mana rock. I was trying to run as many cheap mana rocks that I got back at least half the card's cost back without having to do anything extra.
Angel of Glory's Rise was considered, but since she's an angle, I didn't want to open that can of worms because then people would suggest cards like Herald of War or Angelic Overseer or Requiem Angel.
I'm not going to reject your suggestions, but these were my thoughts against them. Now I was also considering switching the commander for the partners in the deck. If I did that I would most likely run Angel of Glory's Rise AND Requiem Angel.
1 month ago
Some more ideas:
Angelic Field Marshal, because cantrips rarely give vigilance.
Bishop of Wings, because surprise, Feather is an angel. Also, you don't have many creatures to benefit from all this good stuff aside from Feather, so I included some more angel stuff to buff Feather or receive bonuses too.
1 month ago
I feel like the deck is solid, definite room for growth, but for the budget incredibly effective. There are some weaknesses, but the deck definitely can be a powerhouse.
Biggest room for improvement:
Resolve the small issues (See below)
Issues that I see:
-Few ways of protecting Kaalia
-Few ways of drawing cards
-Slightly not enough ramp, try adding 2 more
-Too high CMC on non-angel/demon/dragon cards
-Few ways of removing single targets
-Slightly too many board wipes
-Slightly too few lands, adding a few will allow you to have more keep-able hands
Cards to add: (These are some good budget substitutions for cards you have and will make the deck run smoothly, I listed the card kingdom prices in ()'s)
Talisman of Indulgence (2.3)
Fellwar Stone (3.5)
Coldsteel Heart (1.5)
Chaos Warp (1.5)
Harvester of Souls (1.3)
Bloodgift Demon (1)
Demonlord Belzenlok (.8)
Boros Charm (2.5)
Apostle's Blessing (.25)
Giver of Runes (3)
Caves of Koilos (1)
The total for cards to add should only be about $25
Cards to take out to make room:
The next big move will be to improve the landbase. 35 is the right amount for the deck, in my opinion, however it definitely could use an upgrade. Having a consistent land base allows you to easier play Kaalia on turn 3 or 4. It also helps you to consistently have the colors of mana you need, when you need them. I would add/completed the cycles in this order. These are listed from cheapest to most expensive.
Dual-color cycling lands (1) https://mtg.gamepedia.com/Cycling_land
Battle lands (1) https://mtg.gamepedia.com/Battle_land
Check lands (3) https://mtg.gamepedia.com/Check_land
Filter lands (3) https://mtg.gamepedia.com/Filter_land
Shock lands (2) https://mtg.gamepedia.com/Shock_land
Fetch lands (3) https://mtg.gamepedia.com/Fetch_land
1 month ago
Id probably aim for around 10 mana rocks, so like Orzhov Signet, Boros Signet, Rakdos Signet, Fellwar Stone, Coldsteel Heart, Star Compass.
And then considering the whole game plan involves attacking with Kaalia, she needs more protection so she doesnt just die, like Darksteel Plate, Shielded by Faith, Gift of Immortality, Bastion Protector, Boros Charm, Gift of Doom. You probably want around 5 of those effects imho.
Your removal and boardwipes look great.
As for cuts, id say you dont need Akroma's Memorial, Serra the Benevolent, Herald of War, Angel of Condemnation, Angel of Despair, Tariel, Reckoner of Souls, Ob Nixilis, Unshackled, Victory's Herald, Archangel Avacyn Flip because when she flips she kills Kaalia.
2 months ago
Like the deck. Got a couple of suggestions.
I notice the curve falls away at 3 cmc and then spikes at 7. Obviously this increases the risk that you could get left with two or three 7-drops in hand and less than 7 mana on the board, which in Boros can be fatal.
The other Boros problem is that you get your (usually over-costed) stuff down, it gets wiped or removed before you can get a really decisive swing in and you struggle to reconstitute your boardstate.
So in the interests of flattening the curve and giving yourself more redundancy against wipes etc I recommend something simple like Remember the Fallen. I know Aurelia has haste, but to help out her friends (and because it is a flavor win) you might look at Fervor, which will make Neheb and Herald of War considerably more effective.
In terms of what to take out that is tougher. Personally for a start I would get rid of Elesh Norn, Grand Cenobite because as good as it is, it is just generic goodstuff that is a bit of an angel flavor fail, and it kind of overloads your high-cmc end.
Anyway good luck and may all your combats be doubled!
2 months ago
Cards I would consider removing:
Mob Rule In my opinion it is either a Win More or a for sure counter at the table
Cathars' Crusade good card but a little to late to the game for the deck, maybe with more token generation.
Pariah's Shield Awesome card and it can save your butt, I think more offence is needed instead of defence though.
Intrepid Hero A hugely under rated card, it would be on the maybe list. I love it but you need more ramp and have an good amount of removal.
Herald of War by the time this comes out you should either be running hard and strong or recovering from a devastating blow. In either case I would not want to draw this.
Archetype of Courage Un-needed, if all your creatures prevent damage and have menace then it makes first strike irrelevant.
Here is a list of cards I would consider:
Mountain Add in one more land, I would be at minimum run 35 lands
Thran Dynamo I would strongly consider one more mana rock
Skyknight Vanguard A low cost flyer that adds bodies
Brimaz, King of Oreskos A very good card that can add a ton of guys to the field.
Gisela, Blade of Goldnight This card is a serious threat as soon as it hit the table, it does come with a high mana cost though.
Legion Warboss Good attacker that adds bodies
Krenko, Tin Street Kingpin Another guy who gets more guys on the field
Purphoros, God of the Forge Auto include for sure, turns every one of your 30 creatures into 2 damage and he gets out of control with tokens entering.
Leonin Warleader A solid attacker that adds lifelink guys
Embercleave An 8/5 with Double Strike, Trample, Indestructible and Menace.... enough said
3 months ago
My comments are constructive criticism not trying to tear you down. There are way too many lands here (38 is the max typically) and no true ramp. Mana rocks and mono white ramp spells such as Land Tax, Tithe (two expensive cards) or Gift of Estates. Mana Rocks like Sol Ring, Marble Diamond and Gilded Lotus will help. You definitely need Board Wipes with Avacyn it is one-sided, Wrath of God, Mass Calcify, Cleansing Nova and Rout to name a few, side note Descend upon the Sinful is mostly horrible in your deck cause it wipes your board even with Avacyn out. For you Humans and Angels a great card you are missing is Herald of War reducing the cost of both after it attacks. King saproling mentioned a few reducers as well. Heraldic Banner is a good rock/ pump spell.