|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
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Herald of War
Creature — Angel
Flying When Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost 1 less for each +1/+1 counter on Herald of War.
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Herald of War Discussion
4 weeks ago
Hello! My suggestions: Linvala, Keeper of Silence - no need to explain, Ajani Steadfast to put counters especially on Herald of War, Angel of Invention - to boost your creatures, Stoneforge Masterwork and Inquisitor's Flail- to make your commander much stronger, Wrath of God, Day of Judgment - board wipes, Sensei's Divining Top - card draw.
ntfx on Avacyn EDH
4 weeks ago
Thanks for helping out! I put Herald of War in the list (not updated here yet). Sensei's Divining Top is looking sick! Don't know about the tokens for this build though, I like the big white stompy flavour ;)
I took the build to my LGS and had alot of fun, went 3/4! Will continue to tweak after more testing.
1 month ago
Hi! Welcome to EDH. Nice deck. As for me I'd make some additions. Creatures: Herald of War (strongly recommended for Angels/Humans tribal), Burnished Hart (everyone needs additional lands), Angel of Invention (useful creature without a doubt), Reya Dawnbringer (mana cost is high but her ability is nice). Artifacts: Sensei's Divining Top (card advantage), Ashnod's Altar (one of the best mana rocks. But you need tons of creatures to sacrifice so I advice you to think about token generators. For example Elspeth, Sun's Champion or Gideon, Ally of Zendikar + Anointed Procession). Good luck!
1 month ago
Hi! I would also add Herald of War to make your creatures cheaper.
1 month ago
Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!
Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)
Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.
Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.
Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.
Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.
Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.
Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.
OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!
Brylon on Shalai EDH
1 month ago
Making some updates to address some of the concerns I have with the early version of this deck:
(no need to have an extreme mana base with this early of a deck version. Expect mana base to continue to change)
(no ETB )
(no ETB, cost reduction on turn 5 not powerful enough)
(expensive value negated by real ramp)
(too expensive for a 2 color deck)
2 months ago
The Challenge that I propose is this: pick a plane, then design a featured Commander of a Legend from the plane. The twist is that the Commander needs to be at least two colors and be designed as a Planeswalker that can be played as Commander. Describe the idea for the deck, how the Commander's Spark triggered, and a general idea of cards you might include as part of the deck if you were designing it for sale. For instance:
Deck name: Saving Grace Plane: Innistrad Commander: Sigarda, Heron of Light (3)(G)(W) Sigarda, Heron of Light can be your Commander. [+2] Put a 1/1 Human token with hexproof into play under your control. [-2] Discard a creature card from your hand. Put a 4/4 Angel token with flying and hexproof into play under your control. [-8] You gain an emblem with, "Creatures you control have lifelink and hexproof. Creatures you control may not be sacrificed. 
Spark: After the confrontation with the fused, corrupted Bruna and Gisela, after the 'victory' of the Gatewatch, Sigarda's heart longed for answers, for how to help heal her world. Her heart's cry pulled her out of her world to another, before pulling her back home, where she found Arlinn Kord waiting to speak with her. Realizing now the existence of other worlds, Sigarda has determined to find a way to keep the humans of her ravaged world safe from both internal threats and threats from other planes.
Deck concept: Angels, Humans and Spirits working together to protect and support each other.
Sample cards: Briarbridge Patrol, Cathedral Sanctifier, Champion of Lambholt, Champion of the Parish, Devout Chaplain, Bygone Bishop, Dearly Departed, Drogskol Shieldmate, Angel of Glory's Rise, Angel of Jubilation, Herald of War, Haunted Cloak, Avacyn's Collar, Inquisitor's Flail