Herald of War

Herald of War

Creature — Angel

Flying When Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost 1 less for each +1/+1 counter on Herald of War.

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Set Rarity
Avacyn Restored (AVR) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Herald of War occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Herald of War Discussion

jakeyuki12 on Aurelia's Angels

10 hours ago

Hiya! Long time Boros player, hope I can help.

1) Your deck has almost no ways to generate consistent card advantage. Running practically zero ways to generate card advantage is not a good idea in EDH as you'll run out of gas and/or be blown out by a boardwipe. On top of that, a few more pieces of ramp would be really useful in the deck. How has Empowered Autogenerator been when you played it? In theory it doesn't look like a very good piece of ramp since it takes too long to get going. Unless it's been playing exceptionally well, I'd recommend replacing it with Thran Dynamo. If not, I recommend cutting something else for a copy of Thran Dynamo- the card is exactly what your mana-hungry deck wants.

2) The mana-curve of this deck is all over the place. I recommend you take the time to balance it out- it's really heavy in some cmc's and super light at other cmc slots.

3) You want it to be a human-angel tribal deck, but I don't see any tribal payoffs besides Herald of War, Lyra Dawnbringer, and Bishop of Wings. If you're going to restrict yourself to a tribal deck, might as well get some benefit out of it! You've got the angel count, now you're gonna want a way to take advantage of the fact that you're playing a bunch of big angels. I'd put in either more pay-off cards or more ways to tutor your current pay-off cards since Lyra Dawnbringer and Bishop of Wings are legitimately really good pay-offs.

CardTyrant on Drannith Defense Force

2 weeks ago

Vindicate is a good card, but if you noticed that most of my removal is instant speed for single target and sorcery speed for mass removal. That was why Vin didn't make the cut.

Herald's Horn is a nice card (and I have three or four copies somewhere) but the reduction is nice and all, but humans are pretty cheap. The added card draw is nice, but this deck doesn't lack that.

Vanquisher's Banner was considered since it is a nice anthem and card draw, but that 5CMC is what's stopping me.

Thought Vessel is a maybe because it was a cheap mana rock. I was trying to run as many cheap mana rocks that I got back at least half the card's cost back without having to do anything extra.

Angel of Glory's Rise was considered, but since she's an angle, I didn't want to open that can of worms because then people would suggest cards like Herald of War or Angelic Overseer or Requiem Angel.

I'm not going to reject your suggestions, but these were my thoughts against them. Now I was also considering switching the commander for the partners in the deck. If I did that I would most likely run Angel of Glory's Rise AND Requiem Angel.

KongMing on Feather's Battle Spells

1 month ago

Some more ideas:

Angelic Field Marshal, because cantrips rarely give vigilance.

Bishop of Wings, because surprise, Feather is an angel. Also, you don't have many creatures to benefit from all this good stuff aside from Feather, so I included some more angel stuff to buff Feather or receive bonuses too.

More angel stuff: Bruna, the Fading Light, Herald of War, Lyra Dawnbringer, and Seraph Sanctuary.

JakeGMTG on Human Cleric

1 month ago

Overall:

I feel like the deck is solid, definite room for growth, but for the budget incredibly effective. There are some weaknesses, but the deck definitely can be a powerhouse.

Biggest room for improvement:

Resolve the small issues (See below)

Issues that I see:

-Few ways of protecting Kaalia

-Few ways of drawing cards

-Slightly not enough ramp, try adding 2 more

-Too high CMC on non-angel/demon/dragon cards

-Few ways of removing single targets

-Slightly too many board wipes

-Slightly too few lands, adding a few will allow you to have more keep-able hands

Cards to add: (These are some good budget substitutions for cards you have and will make the deck run smoothly, I listed the card kingdom prices in ()'s)

Talisman of Conviction (.6)

Talisman of Hierarchy (.8)

Talisman of Indulgence (2.3)

Fellwar Stone (3.5)

Coldsteel Heart (1.5)

Chaos Warp (1.5)

Oblation (.7)

Obliterate (1.8)

Exhume (1.5)

Harvester of Souls (1.3)

Bloodgift Demon (1)

Demonlord Belzenlok (.8)

Boros Charm (2.5)

Apostle's Blessing (.25)

Giver of Runes (3)

Battlefield Forge (2)

Caves of Koilos (1)

The total for cards to add should only be about $25

Cards to take out to make room:

Mardu Banner

Orzhov Locket

Star Compass

Angelic Chorus

Grave Betrayal

Elspeth Conquers Death

Nevinyrral's Disk

End Hostilities

Day of Judgment

Beacon of Unrest

Akroma, Angel of Wrath

Angel of the Dire Hour

Herald of War

Pristine Angel

Tariel, Reckoner of Souls

Yosei, the Morning Star

Angel of Condemnation

The next big move will be to improve the landbase. 35 is the right amount for the deck, in my opinion, however it definitely could use an upgrade. Having a consistent land base allows you to easier play Kaalia on turn 3 or 4. It also helps you to consistently have the colors of mana you need, when you need them. I would add/completed the cycles in this order. These are listed from cheapest to most expensive.

Dual-color cycling lands (1) https://mtg.gamepedia.com/Cycling_land

Battle lands (1) https://mtg.gamepedia.com/Battle_land

Check lands (3) https://mtg.gamepedia.com/Check_land

Filter lands (3) https://mtg.gamepedia.com/Filter_land

Shock lands (2) https://mtg.gamepedia.com/Shock_land

Fetch lands (3) https://mtg.gamepedia.com/Fetch_land

ocannon on Angels & Demons - Kaalia of the Vast

1 month ago

Id probably aim for around 10 mana rocks, so like Orzhov Signet, Boros Signet, Rakdos Signet, Fellwar Stone, Coldsteel Heart, Star Compass.

And then considering the whole game plan involves attacking with Kaalia, she needs more protection so she doesnt just die, like Darksteel Plate, Shielded by Faith, Gift of Immortality, Bastion Protector, Boros Charm, Gift of Doom. You probably want around 5 of those effects imho.

Your removal and boardwipes look great.

As for cuts, id say you dont need Akroma's Memorial, Serra the Benevolent, Herald of War, Angel of Condemnation, Angel of Despair, Tariel, Reckoner of Souls, Ob Nixilis, Unshackled, Victory's Herald, Archangel Avacyn  Flip because when she flips she kills Kaalia.

limitsoflogic on The Holy Choir (Aurelia Angel Tribal)

2 months ago

Like the deck. Got a couple of suggestions.

I notice the curve falls away at 3 cmc and then spikes at 7. Obviously this increases the risk that you could get left with two or three 7-drops in hand and less than 7 mana on the board, which in Boros can be fatal.

The other Boros problem is that you get your (usually over-costed) stuff down, it gets wiped or removed before you can get a really decisive swing in and you struggle to reconstitute your boardstate.

So in the interests of flattening the curve and giving yourself more redundancy against wipes etc I recommend something simple like Remember the Fallen. I know Aurelia has haste, but to help out her friends (and because it is a flavor win) you might look at Fervor, which will make Neheb and Herald of War considerably more effective.

Maybe also think about Marshal's Anthem for the late-game comeback when all seems lost (at this point Fervor gets very handy).

In terms of what to take out that is tougher. Personally for a start I would get rid of Elesh Norn, Grand Cenobite because as good as it is, it is just generic goodstuff that is a bit of an angel flavor fail, and it kind of overloads your high-cmc end.

Anyway good luck and may all your combats be doubled!

Lemky24 on Iroas Swings

2 months ago

Cards I would consider removing:

Mob Rule In my opinion it is either a Win More or a for sure counter at the table

Cathars' Crusade good card but a little to late to the game for the deck, maybe with more token generation.

Pariah's Shield Awesome card and it can save your butt, I think more offence is needed instead of defence though.

Intrepid Hero A hugely under rated card, it would be on the maybe list. I love it but you need more ramp and have an good amount of removal.

Herald of War by the time this comes out you should either be running hard and strong or recovering from a devastating blow. In either case I would not want to draw this.

Boros Reckoner really good card but you lose a lot of value since damage is prevented from Iroas, God of Victory

Archetype of Courage Un-needed, if all your creatures prevent damage and have menace then it makes first strike irrelevant.

Avacyn, Angel of Hope Very good card, but very costly, you could easily do this with Odric, Lunarch Marshal instead.

Here is a list of cards I would consider:

Mountain Add in one more land, I would be at minimum run 35 lands

Thran Dynamo I would strongly consider one more mana rock

Skyknight Vanguard A low cost flyer that adds bodies

Brimaz, King of Oreskos A very good card that can add a ton of guys to the field.

Gisela, Blade of Goldnight This card is a serious threat as soon as it hit the table, it does come with a high mana cost though.

Legion Warboss Good attacker that adds bodies

Krenko, Tin Street Kingpin Another guy who gets more guys on the field

Purphoros, God of the Forge Auto include for sure, turns every one of your 30 creatures into 2 damage and he gets out of control with tokens entering.

Combat Celebrant a wonderful card to pair with prevent damage and just think of having Aurelia, the Warleader

Leonin Warleader A solid attacker that adds lifelink guys

Chance for Glory A risky card but sometimes you just need that one more turn. You can also tutor it with Sunforger

Embercleave An 8/5 with Double Strike, Trample, Indestructible and Menace.... enough said

criscofieldsforever on Tiger- Angel human deck

3 months ago

My comments are constructive criticism not trying to tear you down. There are way too many lands here (38 is the max typically) and no true ramp. Mana rocks and mono white ramp spells such as Land Tax, Tithe (two expensive cards) or Gift of Estates. Mana Rocks like Sol Ring, Marble Diamond and Gilded Lotus will help. You definitely need Board Wipes with Avacyn it is one-sided, Wrath of God, Mass Calcify, Cleansing Nova and Rout to name a few, side note Descend upon the Sinful is mostly horrible in your deck cause it wipes your board even with Avacyn out. For you Humans and Angels a great card you are missing is Herald of War reducing the cost of both after it attacks. King saproling mentioned a few reducers as well. Heraldic Banner is a good rock/ pump spell.

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