|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
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Herald of War
Creature — Angel
Flying When Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost 1 less for each +1/+1 counter on Herald of War.
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Herald of War Discussion
1 month ago
It'll be hard to reduce the CMC of this deck since Angels and Demons tend to be quite expensive.
You could remove Sigil of the Empty Throne since best case scenario it gives you 9 tokens as long as it was the first enchantment you play and it isn't destroyed. It just might be putting too much faith on a permanent in a format filled with board wipes.
A card you could replace it with maybe Gift of Immortality. It has a lower CMC and can help you protect some of your expensive beaters or use the enchanted creature as payment for some of your sacrifice spells and abilities.
Since you seem to have a token thing going, may I suggest Anointed Procession? It doubles your tokens and gets more value out of your token generators. You can even take out Herald of War (great for angel tribal decks but your demons get neglected from it) and replace it with Herald of the Host. Its Myriad ability creates tokens to attack your other opponents AND coupled with Anointed Procession would create twice that many tokens attacking. In a 4-player game, that's 16 damage total flying to your enemies from a single card. And since you have cards that give lifelink, double strike and other abilities to your creatures...well there's a lot of math going on.
Teferi's Protection is a 3 CMC card that protects you for an entire turn rotation. Its price is around $20 bucks but it can definitely help you out in a pinch. You can combine it with M19's Liliana's Contract since you're running quite a few demons to give your deck an alternate win con.
Speaking of alternate win cons, Felidar Sovereign + Quicksilver Amulet is an amazing combo that can flash in a victory with all your lifegain. It's not an angel but I figured it would be worth considering.
Overall I think your deck is pretty solid and it looks like it would be fun to play and go up against. Good luck!
1 month ago
TheRedGoat, your comments actually helps out a lot. I had not even thought about focusing on the angel beaters. I kept trying to get value out of Emeria Shepherd and Herald of War (for example) without really taking in consideration their low power and toughness.
My playgroup tends to go for either big plays (two guys really love their dragon decks) or blue spell shenanigans. Which is why I began putting in angels that restricted the board to give myself some breathing room.
1 month ago
2 months ago
I would probably run Austere Command in place of Akroma's Blessing as it is very versatile. Herald of War is a good angel to run in tribal as it makes your angels cost less so you can play more. Mind's Eye is a really good card draw engine for anything outside of blue, would recommend it.
Overall, this gets a definite upvote for the creative use of some not very often seen cards like Belbe's Portal (even though it should always be a necessity for all high cmc tribal decks.
3 months ago
Herald of War Is a pretty solid card for the angel/human tribe
3 months ago
Creatures I would recommend for this deck would include Sigarda, Host of Herons, Linvala, Keeper of Silence, Herald of War and a couple of value angels like Baneslayer Angel or Archangel of Tithes. Angel of Jubilation shuts down a lot of decks that are black or sacrifice intensive.
Instants and sorceries I would include if you want to consistently get Avacyn out include Worldly Tutor, Eladamri's Call, possibly Traverse the Ulvenwald, Green Sun's Zenith and any other similar creature tutors.
Removal in white is really good so things such as Swords to Plowshares and Path to Exile are staples in white for commander, if you plan to run Avacyn then some more board wipes would be a good idea (i.e. Hour of Revelation, Austere Command). Decree of Justice while ok is a bit costly in terms of mana. A strictly better card would be Entreat the Angels for the cost of 6 mana into decree you only get 1 angel, for the cost of 5 you get one angel with entreat, and for 6 with miracle you get 4 angels with entreat.
cards to take out include Blessed Light (simply better removal out there), Mirror Gallery (the lack of copy creature spells make this one obsolete in this deck), Untamed Kavu (not enough versatility or utility), Evra, Halcyon Witness (doesn't quite fit into this deck unless there is a combo I am unaware of), Divine Reckoning (better board wipes out there), Marwyn, the Nurturer (not enough elves to fully utilise the ability), Daring Archaeologist (you most likely won't be able to cast enough historic spells to make this guy big enough), Steel Leaf Champion (good beatstick, only problem is the extremely intensive green cost) and at least one land (preferably a land that just enters tapped and does nothing else).
some recommended staples for angel theme would be Grand Abolisher that way people cannot immediately counter or remove your spells, Urza's Incubator, Angels usually have very high mana costs so them costing 2 less is very beneficial. If you are unable to shut down the board entirely with Avacyn and Shalai, there is another solution but I warn you, people who run mono colour will hate it: Iona, Shield of Emeria. A card so obnoxious even I wonder why it hasn't been banned in EDH yet. it is basically night night for mono colour decks and if you can find a way to copy it (Cough Cough Helm of the Host Cough Cough) then your opponents had better pray they have colourless removal or run a colourless deck.
Also needs some card draw too, cards such as Howling Mine or Font of Mythos can help, if you're feeling nice. However if you want to be terrifyingly evil, then use something like Mind's Eye. some card draw spells I would recommend are Harmonize, Greater Good, Rishkar's Expertise and Abundance.
Overall this does seem like it could be potentially the meanest deck at any EDH table, any game featuring angels and/or Avacyn are bound to be very slow and oppressive, the one thing angels are famous for is being oppressive as hell (for reference look at Iona or Linvala). A good number of creatures for angel tribal is 26-29 creatures with about 3 of them being supporting creatures (case example being grand abolisher or eternal witness, maybe an Aven Mindcensor to be even more oppressive) of course the mana dorks can also help as well, in this deck I would say a good number is about 32 creatures with a maximum of 7 supporting units. I am curious as to how oppressive this deck can potentially get in a game. Good Luck finishing this. I can guarantee angel tribal is a very fun thing to do.
3 months ago
For starters, this looks like a fun deck to play. Swarming the board with tokens is always an exciting strategy. I find myself agreeing with ZendikariWol though about swapping commanders. This kind of deck would probably prefer a commander that costs less than 7 because that's a lot.
Also, your mana curve is rather high. Lowering it means you'll have more to play on earlier turns more often.
Here are some cards I might recommend adding:
- Conqueror's Pledge - I heard you liked soldiers
- Captain's Call or Cenn's Enlistment - similar effects, one has more upfront tokens but the other you can cast repeatedly.
- Hero of Bladehold - not a soldier herself but brings friends and buffs all attackers
- Teferi's Protection - token decks are weak to boardwipes. This phases you and all your permanents out of existence letting your token army dodge the removal. Obviously this is expensive, so I think it would depend on your meta
- Sergeant-at-Arms - Makes one soldier early game. Makes 3 soldiers late game
- Daru Warchief - buffs and discounts
- Field Marshal - buffs and first strike
- Veteran's Armaments - essentially a 0 equip cost
Here are some cards I might recommend removing:
- Planar Portal - wow, 12 mana tutor. That's a lot of mana. And you do have Citanul Flute which is similar
- Angelic Arbiter - this prevents you from casting something like Mobilization and then capitalizing on it
- Herald of War - not a soldier, doesn't buff all your non-human soldiers
- Mikaeus, the Lunarch - lots of mana, $5
- Requiem Angel - also not a soldier. Though the tokens are nice, they aren't soldiers, to be fair
- Weathered Wayfarer - I know white doesn't have tons of options for this kind of thing, but this is $14 and seems rather out of place.