|Commander / EDH||Legal|
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|Masters 25 (A25)||None|
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Darien, King of Kjeldor
Legendary Creature — Human Soldier
Look at the top five cards of your library, then put them back in any order.
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Darien, King of Kjeldor Discussion
5 days ago
Here are some possible additions that will help you with lots of white token production:
1 week ago
Trostani Discordant does go well with your commander, but i think Trostani, Selesnya's Voice would be a better match. Helm of the Host duplicates creatures you like into tokens and then Trostani, Selesnya's Voice duplicates them for Advent of the Wurm, Vitu-Ghazi, the City-Tree, Darien, King of Kjeldor, Trostani's Summoner, Emmara, Soul of the Accord and March of the Multitudes help get tokens out. Glare of Subdual lets you pretty much prevent all damage dealt to you because you have a bunch of little tokens to tap. Emmara Tandris is good with tokens.
2 weeks ago
3 weeks ago
Soldiers need to see their king on the field of battle for morale purposes: Darien, King of Kjeldor and to have a charismatic knight to give the foot soldiers a braveheart type speech before leading them into battle: Marton Stromgald. Another good card for this deck would be Anointed Procession.
4 weeks ago
4 weeks ago
Karlov of the Ghost Council isn't modern legal.
Dark Confidant is the card you're looking for.
Path to Exile is missing and should be an automatic 4 of.
Suture Priest is acceptable.
1 month ago
A lot of good cards here already, be t here are a few of my personal favoites you could add.
Angelic Accord let's you make an angel for free any turn that you gain 4 life. Because the tokens have 4 toughness, you can populate your first Angel to gain enough life to get another trigger, meaning this nets you about 2 angels for free every round.
Elemental Bond draws you a card every time you get a big creature, perfect for a big tokens deck
Storm Herd is the flashiest Trostani finisher. Ten mana is a lot, but you'll be gaining a lot of life, and doubling your life total while also getting 40+ flying tokens is almost always a game ender.
Darien, King of Kjeldor makes it so whenever you take damage, you gain that many tokens, meaning you gain that much life. Congrats, you're almost immune to damage.
1 month ago
Thanks for the suggestions! Let me try and knock these out quickly...
Kjeldoran Outpost, Cathars' Crusade, Grand Abolisher, Hero of Bladehold, and Elspeth, Sun's Champion: All of these are good cards, but are also well outside the deck's budget. Cool for other people looking to upgrade, but hard on the wallet.
Darien, King of Kjeldor is a good card for certain decks, but isn't very helpful here. We have to take damage to get tokens out of him, and six mana for a pretty bad body isn't ideal. While there are situations where this creature is useful, it usually just isn't high impact enough to justify the high mana cost.
Entrapment Maneuver was in my original list for the deck, but after some thought I decided to remove it. It would be great, except that our opponent gets to pick which attacker they sacrifice, and by extension how many tokens we get. Since our deck design encourages our opponents to keep tapping their creatures of all sizes, this is often just a lot of mana for situational, sub-par removal and a couple tokens on the side.
Knight-Captain of Eos seems promising. It is three creatures in one, and while it is slower than the deck would like at 5 mana, having the option to fog at the cost of a soldier token isn't bad to at least threaten. I'll definitely consider it, though deciding what to take out may be arduous.
Lena, Selfless Champion is one I looked at very briefly, but it just isn't very helpful. She doesn't count existing tokens when entering, and the scenarios where we most need tokens is when we don't have many creatures in play. Indestructible for a turn is nice, but it won't save our entire board (sometimes if all the soldier tribal buffs are out it won't save any of our stuff), and because it sits on the board it is easy to play around for our opponents. While the card technically helps in multiple roles, it's also bad at each of those.
Skullclamp treads just under the line of our budget, but it's a card I feel very unsure of. It draws cards, but only when our stuff dies. Anthems put our tokens out of automatic death range, so we also have to cause trades we would otherwise avoid to get much value. It isn't a bad card, far from it, but I can't see it being more useful in this deck than any of the ones we would need to take out for it.