Darien, King of Kjeldor

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Coldsnap (CSP) Rare

Combos Browse all

Tokens

Darien, King of Kjeldor

Legendary Creature — Human Soldier

Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play.

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Darien, King of Kjeldor Discussion

NV_1980 on Torment of extort

2 days ago

Extort is a great way to tackle multiple opponents. If I'm right, your main strategy is to use extort AND (s)tax cards to whittle down your opponents' strengths.

The biggest problem I see with your deck is that its average CMC is way too high in order for you to use extort effectively. You will need to make some cuts to make the deck more effective in that area. I would also really find some additional ways to add some ramp to your deck, to make it a little faster. Last but not least, I would lessen the deck's focus on both tax (paying extra mana for stuff) and stax (forcing sacrifices) while also trying to build an extort deck.

Here are my suggestions:

Cuts

Before suggesting additions, let me first suggest some cuts:

  • Abhorrent Overlord: too expensive, bad synergy with rest of the deck
  • Ashen Rider; cool creature, nice spot removal, but too damn expensive. Especially when you need your mana each turn to use your extort abilities.
  • Darien, King of Kjeldor: too expensive, bad synergy with rest of the deck
  • Emeria Shepherd: nice recursion, but too expensive CMC
  • razaketh, the foulblooded : this is one of the main reasons that currently makes this deck very ineffective. It's one of two reason (Eldrazi Monument being the other) that you are running so many token generators.
  • Dictate of Erebos: this is really not the deck's focus, and not needed if you also use tax cards.
  • Debtors' Knell: nice recursion but fucking expensive (CMC-wise); there are cheaper alternatives.
  • Grave Betrayal: nice steal card but again, unreal-fucking expensive
  • Martyr's Bond: too expensive, there are cheaper alternatives
  • Eldrazi Monument: no reason why this should be in here
  • Everflowing Chalice: you need ramp but this does not work too well unless you're playing a counter/proliferate deck.
  • Godsend: spot removal is nice, you need it, but there are cheaper ways.
  • Devout Invocation: nice finisher but this deck can do without such an expensive card.
  • Increasing Devotion: you do not need tokens
  • Rout: I would replace this with a more interesting wipe (more on that below).

Additions

Ok, now that my removal suggestions are out of the way, time for some addition suggestions.

Mana/Ramp

Adding two more lands wouldn't hurt. I would also consider adding Solemn Simulacrum, Burnished Hart or even Weathered Wayfarer. If you feel like spending big, Land Tax might be nice. In terms of ramp artifacts, Mind Stone, Thought Vessel or Commander's Sphere would fit well here.

More extort

I'm missing Treasury Thrull. Not just a great extorter, but also nice for recursion purposes.

(S)tax

Norn's Annex is an even better version of Ghostly Prison in my opinion. Especially for you since giving up 4 life to cast this in turn 2-3 is not a problem at all; you're gaining oodles of life anyway. Authority of the Consuls is awesome in this deck too, and so cheap! Since you're so fond of recursion, how about Athreos, God of Passage. His ability synergizes so well with your deck! Finally, Karmic Justice is cheap to cast and is almost as good as Martyr's Bond. And not a (s)tax card perse, but Crawlspace stops any ambitious token player dead in its tracks against you.

Lifegain

Your deck can really benefit from Rhox Faithmender, Boon Reflection or even Alhammarret's Archive! Since you seem to like big creatures, you could also consider Serra Ascendant or Divinity of Pride.

Draw/Tutors

In terms of draw, with the amount of life you can gain with this deck, it basically begs for a Necropotence (or maybe an Underworld Connections or Greed). For tutoring, I'd add something like Enlightened Tutor (as enchantments are important to your deck's success). Diabolic Tutor could also be added; even Vampiric Tutor if you feel like throwing money around.

Removal

For spot removal, I'd suggest Unmake. For wipes, I'd replace Rout with Fumigate (gain live while wiping; noice :)). Also, Toxic Deluge is simply made for lifegain decks like yours, and it will even get rid of indestructible creatures.

As an afterthought

Due to your commander AND your focus on extort, a card like Mindcrank just becomes completely hilarious (just like Bloodchief Ascension).

Well, I hope I did not forget anything and that any of this helped. If not, feel free to curse my name haha. If it did help, I would ask in return if you could peruse a deck of mine and leave your comments and/or likes. Thanks and happy gaming!

freezerboy on Police Brutality

1 month ago

If you're using Darien, King of Kjeldor, may as well run City of Brass etc.

Waffesrgud on Darien's Ability Trigger With Trample ...

1 month ago

I was playing commander with my friend, and I attacked with a big old Hangarback Walker, let's just say it had 57 +1/+1 counters, with a Cartouche of Strength on it, total 58 power. They had, of course, the classical Soul Warden and Darien, King of Kjeldor on the field. Their total life was around 56. They block with Darien, and then we were stumped with whether or not Darien's ability would trigger before Darien died, with the simultaneous damage dealing. Would Darien's ability trigger, healing him for the 55 damage dealt, and then be moved to the graveyard, or would he die before his ability could trigger, leaving my opponent with one health?

Kaminaofdaigurren on Healing out the A$$

1 month ago

I'm giving an upvote cause I never thought of the synergy between Darien, King of Kjeldor and Trostani, Selesnya's Voice

N_ on N_

1 month ago

Alright I took a look.

I'll give you a list of cards I would remove and a list of cards to be considered.

Remove:

Admonition angel - hell no they get their stuff back immediately

BAneslayer

myth realized

mana bloom

skybind - I might have missed why it is in there?

wildest dreams

elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps

oran reef hydra

selvala - unless it's your general or group hug I would try to refrain giving decks card draw

Yavimaya Elder

I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.

Options!

Avacyn .... It's avacyn

Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.

Emeria Angel is a not bad option for land fall

Rishkar's Expertise

Selvala, Heart of the Wilds

Tooth and Nail

Those were already in your maybe board and good options

Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry

Seasons Past - better than wildest dreams

Hooded Hydra - mana sync with secondary value

Sylvan Reclamation

Krosan Grip

Ezuri's Predation

Gelatinous Genesis - Late game mana sync

Grove of the Guardian

Emeria, The Sky Ruin - getting 7 plains should be easy

Reliquary Tower

Sunpetal Grove

Dauntless Escort

Elesh Norn, Grand Cenobite

Garruk's Packleader - I didn't see how many guys with 3 or over you have

Giant Adephage

Hydra Broodmaster

Hydra Omnivore

Oracle of Mul Daya - expensive but she is good

Asceticism

Aura Shards - better in token decks but you don't have much removal

Elemental Bond

Luminarch Ascension

Martyr's Bond

Primeval Bounty

Privileged Position

Sandwurm Convergence

Glare of Subdual - better in token decks

Beastmaster Ascension

Genesis Wave - late game win con?

Bear Umbra - a form of ramp

Akroma's Memorial

Vigor - expensive but strong

Into the Wilds - since you like your ramp so much haha

Darien, King of Kjeldor - don't touch me!

Return to Dust

Storm Herd

Lifeblood Hydra - beater plus lifegain and card draw on death

Pathbreaker Ibex - it is an Overwhelming Stampede on a stick

Stonehoof Chieftain

Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB

Greater Good - might be ok, works better with power 5+

Greenwarden of Murasa - more recursion

Primordial Hydra - always scary

Aid from the Cowl - It might work with all your perms?

Pollenbright Wings

Scute Mob - Scute Mob. And Scute Mob.

Siege Behemoth

Selfless Spirit

Cathars' Crusade

Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible

Aura Mutation

Funke on Trostani's Growth Hormones

2 months ago

Thanks for the help codach, I really apreciate it.

I was thinking of picking up Giant Adephage and Crested Sunmare the next time I go to the card store. About my budget, I don't really want to spend over $20 on a card unless it makes/breaks a deck (like Ulamog, the Infinite Gyre in my Rakdos, Lord of Riots deck), so buying Archangel of Thune is probably not going to happen anytime soon. As well, if I continue improving this deck I will probably pick up Chord of Calling, Darien, King of Kjeldor and Primal Vigor.

The only problem with removing Geist-Honored Monk is I would be removing flying tokens, which I desperately need to deal with flying commander damage. It seems like a real issue when going up against a deck like my Rakdos, Lord of Riots deck, which consistently pings me for 6.

I find my deck lacks draw power/tutors, so wouldn't it be a better idea to have both Green Sun's Zenith and Chord of Calling in it?

All of that is dependent on if I continue building this deck, but I might end up morphing it into a Ghave, Guru of Spores deck (black adds so much to the table!) I was thinking of tearing this deck apart and building something along the lines of this deck: EDH Mycomancy, a moist magic...

codach on Trostani's Growth Hormones

2 months ago

Excellent choice in commander. I love my Trostani deck located here: http://tappedout.net/mtg-decks/trostani-edh-v20/

Trostani is surprisingly quite hard to build correctly reason being it does not remove any elements from your deck. For example Marath, Will of the Wild removes token production so all you need to do is ramp, draw cards and make those tokens better. But even failing that you will still have basic tokens to stall with. With Trostani who is still an awesome commander you have to build all elements into your deck.

I recommend taking all small token generators out of the deck and replacing them with quality token generators such as Crested Sunmare or Giant Adephage. Trostani loves big tokens because of her populate. If you were looking to go small tokens, I'd recommend Rhys the Redeemed as your commander. Things like Geist-Honored Monk, Trostani's Summoner, and Vitu-Ghazi Guildmage would be the ones I'd cut first. finally, Cryptolith Rite becomes bad without little creatures so I'd recommend cutting that too if you end up following my advice.

The second thing that trostani struggles with a lot is getting on the board early because big token generators tend to cost a lot of mana - e.g., Desolation Twin. If you're at a table with aggressive decks, you will likely die quickly if you don't drop something early or ramp into your late game quickly. Ramping on trostani is very important. You have a good start, but I would recommend even more. Kodama's Reach is just another Cultivate which is one of the best ramp cards in commander. Nature's Lore and Skyshroud Claim both put lands in untapped which is huge. Farseek is a nice early ramp that can grab you either a plains or a forest.

luckily, we're in selesnya and selesnya has some of the best land based ramp in the game. Lands like Myriad Landscape, Krosan Verge, and Blighted Woodland are great for ramping. While i'm on the topic of lands, i'd recommend cutting your generic tap-lands such as Tranquil Expanse, Terramorphic Expanse, Selesnya Guildgate, Blossoming Sands, Evolving Wilds, and Graypelt Refuge for just more basic lands. We're not that desperate for color fixing and it's really important to have your lands coming in untapped.

I'll finish up by making a few recommendations from my deck and some cuts i recommend as well. First, Emmara Tandris is a pretty weak card for how expensive she is. Think about what else could go in the 7cmc slot - e.g., Giant Adephage. Intangible Virtue probably isn't good enough for its minimal +1/+1. I'm not sure what your budget is, but Archangel of Thune is an absolute monster in this deck. Darien, King of Kjeldor is sweet too because if you ever take damage, you immediately get all your life back from the tokens coming out if trostani is in play. I recommend swapping out your Green Sun's Zenith for a Chord of Calling because you can instant speed in a Felidar Sovereign right before your turn to just win the game if no one has removal or is tapped out. If you don't have $60 to fork over for a Doubling Season, Primal Vigor can be a nice budget option. The downside to vigor is that it helps everyone at the table but %99 of the time it will be the most useful to you. It's also even better if you know no one in your play group plays a token/counters deck.

You mentioned in your description that this deck is weak to board wipes. I have also had problems with board clear, and I like how you've tried to combat them with cards like Heroic Intervention, Loxodon Hierarch, and Dauntless Escort. I'll have to play test some of these to see how they work.

I am by no means an expert of Trostani. I have been brewing her for a while now, but I bought my trostani deck only about a month ago. So, please take everything I say with a grain of salt. Good luck and feel free to message me with any questions you have.

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