Darien, King of Kjeldor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Coldsnap (CSP) Rare

Combos Browse all

Tokens

Darien, King of Kjeldor

Legendary Creature — Human Soldier

Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play.

Price & Acquistion Set Price Alerts

A25

CSP

Ebay

Darien, King of Kjeldor Discussion

Disciple_of_Doran on Populate is fun... Right?

1 week ago

I adore Trostani, Selesnya's Voice as a commander. This was one of my own first "good" commander decks and can be made very powerful on a pretty low budget. I'll name off some of the best cards for the deck here.

Phyrexian Processor: This is just stupid good. Wait until you have 8 open mana and your commander in play. Cast this card, and once it resolves pay almost all of your life into it (leave just enough not to get burnt out at instant speed, just in case). Then immediately activate the ability, generating a massive token and gaining back all the life you just spent instantly. You now have access to a 30+/30+ token that you can populate or generate a new one from the artifact every turn, gaining you a ton of life as well. Congrats, you pretty much can't die to combat damage except from commanders anymore.

Angelic Accord / Crested Sunmare : Gain life from something, make a token with a nice keyword at the end of the turn and gain extra life. Populate that token during your opponent's turn to gain more life, and get another token from this card at the end of that turn as well. This should churn out about 2 good tokens between each of your turns not including what you get from populating, quickly getting out of hand.

Darien, King of Kjeldor: Whenever you get hit, you get that many tokens. Whenever you make tokens, you gain life equal to their toughness. You now can not take damage unless it kills you in a single hit, and people running into you anyways gains you tokens.

Storm Herd: I'm usually in the camp of "Go tall tokens" with Trostani, but this card is the exception. Nothing ends a game like 40+ flying tokens and doubling your life total.

Aetherflux Reservoir: It's a good idea to have a backup win strategy, especially if you have any turbo-fog or other pillow fort decks in your meta. Pay 50 life to kill an opponent if very doable with Trostani.

Elemental Bond / Garruk's Packleader / Kavu Lair: Drawing lots of cards is always good, and populating big tokens now means you also get free card draw.

Ajani Goldmane: Gaining a couple life isn't a threat. Making your tokens bigger and vigilant is situationally good, but isn't why we're here. Getting to 6 loyalty ang generating a token that's power and toughness fluxuates with your life total means you get to double your life total and the power/toughness of all these tokens every time you populate. Just try to fly under the radar before that.

Rootborn Defenses: Get an extra populate trigger, but more importantly save yourself from a board wipe. Keep your big tokens in play, and kill everyone in a single shot while the shields are down.

crabclaw on Darien, King of Kjeldor Token/Lifegain

3 weeks ago

Snapshotdan -- Darien is somewhat unique in that any of his decks want to have damage lands because of his ability.

If Darien, King of Kjeldor is on the battlefield, any damage dealt to you creates that many 1/1 soldiers. So Tarnished Citadel, with Darien out, effectively has "Tap: Add one mana of any color, deal 3 damage to yourself, and create 3 1/1 soldier tokens.

With one single card like Auriok Champion on the field, Darien's controller doesn't lose any life in the above scenario. With more than one effect like that, you end up gaining life.

DangoDaikazoku on The Deckwatch [Home Base]

1 month ago

Ideally I want a Boros general who delivers an interesting buff to Soldier tribal. Now THAT is what I want to see for a Boros commander, just so I can abuse Soldier tokens, wouldn't that be something? I guess Adriana, Captain of the Guard will still do for now. I think I NEED a commander along the lines of something similar to Darien, King of Kjeldor in RW colors, but fatter than a 3/3 body. Although a new Tajic has yet to be spoiled so fingers crossed.

McToters on Darien Tokens / Control

1 month ago

Woops... the combo isn't Lich's Tomb + Worship... It's actually just Lich's Tomb + Darien, King of Kjeldor. I'm pretty sure that's correct, since both affects happen at the same time.

K4m4r0 on Tokens Galore

1 month ago

Nice Deck, I also love my Trostania as a commander. Some suggestions:

You should use Llanowar Elves instead of Leaf Gilder.

Also instead of some expensive Sorcerys you can go for more consistent token generators like Crested Sunmare , Darien, King of Kjeldor (Darien is insane when Trostani is out, add a token doubler and gg), Master of the Wild Hunt, Sandwurm Convergence, Legion's Landing or Tendershoot Dryad. Kjeldoran Outpost could also work well.

Wintermoon on Dakkon Blackblade Reclaimed

1 month ago

Ok, as promised I arrived home and I'm going to help you out, I'll redo the suggestions I did on reddit and complete with the rest.

I would add Liliana of the Dark Realms to tutor some swamps, altho you already have several things to fetch lands, so it is up to you if you feel the need for it. Hatred is a card I recommend 100%, it's great as a finisher, and if your commander already has lifelink even better. If you can afford a Urborg, Tomb of Yawgmoth then Nightmare Lash and Lashwrithe are good additions aswell. Weathered Wayfarer, Herald of Leshrac, Leonin Shikari, Oreskos Explorer, Taj-Nar Swordsmith, Divine Reckoning, Bloodforged Battle-Axe, Grappling Hook and/or Fireshrieker, Felidar Umbra, Hammer of Nazahn, Infiltration Lens, Kusari-Gama, Thaumatic Compass  Flip, Myriad Landscape, Shizo, Death's Storehouse, Phyrexian Arena, Vona's Hunger, Crucible of Worlds. Torment of Hailfire and Exsanguinate are always good finishers in a black deck, and since you will be tutoring lands a lot you can guarantee a good value for X.

Also if your playgroup plays a lot with graveyard consider Bojuka Bog.

I think with the colors you have and playing Voltron you should add some pillowfort stuff to the deck, like: Ghostly Prison, Propaganda, Collective Restraint, Teysa, Envoy of Ghosts, No Mercy, Dread, Baird, Steward of Argive, Windborn Muse, Michiko Konda, Truth Seeker, maybe Darien, King of Kjeldor could work too.

From what you already have on the deck I would remove the following cards: Darksteel Ingot and Fellwar Stone are not necesary, I know both of these are fixing but you already have several lands with 2 colors and plenty of land fetching, you don't need these. Helm of the Host is great, I love this equipment but in this specific deck I am not sure if it is worth it. At least not for the commander imo, but to use it on the other creatures you have that offer utility, specially the ones with ETB or the "propaganda" creatures, then it is definitly worth to keep in the deck. Lightning Greaves is loved by so many people but I don't really like it much, I mean the 0 equip is great, plus the haste but I don't like shroud, yes it protects your crature but also screws you, while it is equipped you can't equip other stuff on the same creature or enchant it, etc... So if you have no other creature to swap it and allow you to target your commander again you are basicly screwed, I don't think it is worth to occupy a slot with it. Same goes for Whispersilk Cloak, blue already gives you unblockable if you want, not worth to have this with the downside of shroud, I'd rather replace it with Aqueous Form for example. Mask of Avacyn is nice to protect your commander but that's all it gives, if you need a slot for something this is a card I would remove. Vedalken Orrery... You don't need this, I know the ability is nice and quite tempting but in a voltron deck you don't really need this, I would only keep it if there was a free slot with nothing better to put in it, but even then I think I'd rather add some equipment or aura instead of this. Baleful Strix is nice but for 1 more mana I'd rather have Phyrexian Arena in play, much better. Dreamscape Artist is nice if you can play lands from the graveyard, with Crucible of Worlds and similar cards, which btw is a nice recommendation for the deck, Crucible of Worlds would help you get your lands back when facing land destroyers or milling decks. Also not sure about Emeria Shepherd, I mean you can deffinitly trigger her several times, but idk. I would test the deck with her and see how she does, if she doesn't seem to be useful most of the times I would replace her, for example for the same CMC I would prefer Herald of Leshrac, much more synergy with your commander. Jhoira's Familiar is nice too, but again it is also one I would remove IF a slot is needed for something else. I'm also not sure about Walking Atlas, I think most of the times it will be a dead card on the board because you won't have land cards in hand at some point, making him generally a wasted spot on the deck. Yes he can be great in some situations, but when putting cards in a deck you gotta try and put the cards that will be good in any stage of the game, not only sometimes, and this guy is one of those "sometimes" cards. I also think you don't need Disallow and Stoic Rebuttal. I mean as someone who likes to play blue, I know how good and safe it feels to have some counterspells but in this specific deck you don't need that many, I would even say none but since you are playing blue anyway, 1 or 2 could be helpful but no more than that, remember the goal of the deck is commander damage, you already have a lot of protection for your commander in equipments and/or auras, you don't really need counterspells to protect him, so if you need slots for other cards I would even say remove all counterspells. I'm not a fan of Detention Sphere in commander, yes if your opponents have the same card in play it is great, but most of the times it won't happen, again it is one of those cards that are good sometimes but not always so I'd take it out. Regarding your lands I don't like much of Submerged Boneyard and Forsaken Sanctuary, Sunken Hollow and Caves of Koilos would be 2 good replacements that are not very expensive. I would also remove Temple of the False God and put instead some basic land, I mean yeah that 1 extra mana is nice and can help you but I'd rather have 1 more basic land to fetch with the artifacts, etc.

To sum it up, I think this deck works best as a mainly W/B deck with a splash of blue, for some of the Propaganda effects it provides plus the evasion and card draw/selection. Other than that what you want for Voltron and to fetch lands you will find it on white, black and colorless.

One small note, I think you have way too many things to fetch basic lands, maybe you could cut down 1 or 2, not sure. That's one of those things that require some playtesting, never played with so many so I am not sure how good or bad it can be.

That's all I guess. I bet there are some more good things for this deck but I don't know it all, yet! I know some of my suggestions are not budget but you can just add them to the aquireboard section, for one day later if you decided to include them.

Helping you out with this deck hyped me to try and make one with Korlash, Heir to Blackblade, as a nod to your own deck. If you ever need anything don't hesitate to contact me here or on reddit.

Hope my suggestions were helpful, and kick your friends's asses with Dakkon. Stay well :)

xTEDDYx on Lord of the Rings: FlavouRING at any cost

3 months ago

manticoreknight great that you mention Darien, King of Kjeldor, he's already in the deck, I just forgot to update the protagonist section. My fault, sorry. But King Macar is a great suggestion, thank you!

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