Containment Priest

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Commander 2014 (C14) Rare

Combos Browse all

Containment Priest

Creature — Human Cleric

Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Containment Priest Discussion

skaterajfst on cEDH Paradox Sisay

2 days ago

I don’t know your meta but in a blind meta I think that you should play Sphere of Resistance , Static Orb Tangle Wire , Thorn of Amethyst , Trinisphere , Winter Orb and maybe Root Maze . You must add some restriction cards such as Containment Priest , Ethersworn Canonist and Spirit of the Labyrinth . In a graveyard environment you must play at least with Grafdigger's Cage and Rest in Peace . Autumn's Veil and Mirri's Guile are great additions too.

KeksimusMaximus on Arcades Trump, Builder of Walls

2 weeks ago

Recommendations: Zetalpa, Primal Dawn - 4/8 double striker means 16 flying, indestructible damage a turn whenever Arcades is out.

Sylvan Library - Independent, cheap draw engine that gives you value even before you drop Arcades.

Rhystic Study - See Sylvan Library.

Birds of Paradise - It's just a good turn one play that gets you ahead in both ramp and fixing.

City of Brass and Mana Confluence are both excellent lands that enter untapped and get you all of your colors.

Eladamri's Call - Fetches your Brago, King Eternal to hand so you can start blinking all your walls.

Orator of Ojutai - Draws you two cards on ETB whenever Arcades is out.

Portcullis Vine is slower than Wall of Mulch , but can provide extra draw from your Walls once they're on the battlefield if you can't find a way to blink or bounce them, consider this a weak recommendation.

Soulsworn Jury - Functions as a card draw early, can then be used to deter opponents from making splashy plays.

Wall of Kelp - Gives you a repeatable source of card draw when Arcades is out.

In general this doesn't seem like a combo list, so the low average CMC isn't as important as it would be with a deck that wants to set up and win the game in the same turn cycle. I'd recommend running more bombs to give you impactful plays in the late game, and maybe some cards like Containment Priest or Lavinia, Azorius Renegade to allow you to get to that late game.

Joe_Ken_ on Marchesa, Queen At Arms

3 weeks ago

multimedia I need to update the deck since I do have a few of the cards you are suggesting and I need to remove and swap some stuff out.

I would like to keep Sorin, Grim Nemesis in the deck since it has just won me a game before.

Archetype of Courage gives my creatures first strike which is more to combo with Queen Marchesa for deathtouch.

I keep Protector of the Crown in in case I need to get the monarchy back and because it combos really well with Hammer of Nazahn

I like Torment of Hailfire but I could see removing it since I’m not playing mono black and don’t have a crazy amount of mana ramp.

I’ve been meaning to put in my Luminarch Ascension , Windborn Muse , No Mercy , Gisela, Blade of Goldnight , and Enlightened Tutor . I also have a Containment Priest so I should probably put that in since it also goes good with Kaya, Ghost Assassin

I would like to hear your reasons for making some of the cuts you suggest.

multimedia on Marchesa, Queen At Arms

3 weeks ago

Hey, I see why you're confused if you're going in the right direction because your deck is kind of all over the place. There's lots of good cards here, but I think you can reduce the themes and streamline the strategies.

Consider increasing the pillowfort theme? Increasing the token theme? Decreasing the combat themes (first strike), equipment theme and politics themes? In my opinion combining pillowfort and token strategies are the only themes you really need because both these themes require a lot of setup and they both strengthen each other. If you add other themes to these two all they will do is disrupt the ability to pillowfort.

Consider Luminarch Ascension ? It's a good win condition mana sink for pillowfort and token strategies. With three opponents it can activate fast. Windborn Muse is an upgrade for Baird, Steward of Argive . Consider Aura of Silence ? It's good opponent disruption making it more difficult for them to cast mana efficient artifacts and enchantments.

Other than Sun Titan you're not playing reanimation strategies. Consider Rest in Peace or Containment Priest ? Peace is more expensive price, but it affects everything. Consider Knight of the White Orchid ? It's a great card for land ramp in white especially since you're playing Plains Shock lands and Mistveil.

Depending on the budget of cards you want to add, Elesh Norn, Grand Cenobite , Ethersworn Canonist , Twilight Prophet and Elspeth, Sun's Champion are good here, but they're all expensive price. Elesh or Elspeth are an upgrade for Teysa. Both Elesh and Elspeth are very good finishers for tokens. Canonist shuts down some decks and Prophet in combination with a token strategy, getting the city's blessing fast, can give you lots of value.

Consider Kher Keep ? A repeatable way to make tokens that's a land; make a blocker at instant speed. Bitterblossom or the less expensive price, but much worse Dreadhorde Invasion are other good repeatable sources of token. Ophiomancer can be a repeatable source at each upkeep of a token that has deathtouch making it a good blocker on each of your opponent's turns.

Wrath of God as well Day of Judgment or the more expensive price Damnation or Toxic Deluge are cards to consider adding. Board wipes are good with pillowfort and the token strategies since tokens are being made from repeatable sources. Cursed Totem or the more expensive price Linvala, Keeper of Silence is opponent creature disruption since you're not relying on your creatures activated abilities only their ETB or static abilities.


Cards to consider cutting:

If you like some of these suggestions I offer more advice about why I think these cards can be cut. Good luck with your deck.

SideBae on Breya, Artifact Shaper Synergies

1 month ago

Breya is always an interesting deck. I personally like the infinite-mana options; repeatedly casting Breya, then sac-ing her and one of the thopters to bolt an opponent results in game over immediately. I see three ways that are easiest to achieve that goal.

First, the bomberman combo: Auriok Salvagers with Lion's Eye Diamond . LED is an infamously expensive card though, so the other two may be easier to get ahold of.

Second, reanimated dragon combo: Worldgorger Dragon with Animate Dead , Necromancy , Dance of the Dead , or any other reanimating enchantment. The Worldgorger (which is reanimated from the yard) trigger exiles the reanimation enchantment, which lets it die, which returns the enchantment, which brings back the dragon... tapping all your lands/mana rocks for mana when they flicker in results in infinite mana. You really need another creature to target to end the loop, but it isn't too difficult to make sure this is the case.

Third, Dramatic Reversal with Isochron Scepter . You'll need 3+ mana from the rocks, but that also shouldn't be too hard.

Note that combos 1 and 2 accommodate Entomb effects as a tutor. So if you want to run those combos, Entomb , Buried Alive and/or Faithless Looting and the like are your friends. Note also that 1 and 2 generate infinite ETB triggers. Pairing them with Altar of the Brood allows you to win even if your commander has been countered or removed to oblivion. Furthermore, running Sculpting Steel or Phyrexian Metamorph to copy Sharuum the Hegemon creates a loop where you sac one to the legend rule and then bring back either the original or copying artifact. That also generates infinite ETB triggers, and is a pet combo of mine.

I strongly advise tutors outside the transmute ones. Demonic Tutor , Vampiric Tutor , Imperial Seal , Enlightened Tutor , Reshape , Whir of Invention , Gamble and Transmute Artifact are all in your colors (though some are more easily obtained than others). These will increase your deck's consistency, regardless of whether you decide to use the combo-build.

Depending on your deck's budget, you might want to consider your mana base as a work-in-progress. Slow Fetches like Rocky Tar Pit and Flood Plain are well under a dollar, and work well enough as a replacement for Bloodstained Mire or Flooded Strand . Mana Confluence and City of Brass are also powerhouses in a 4-color deck. You should at least consider Forbidden Orchard .

I advise Swords to Plowshares over Path to Exile . Ramping your opponent is especially dangerous in EDH, but the life-gain is typically not relevant.

Ramp is important in any EDH deck. Mind Stone is a good addition, along with Ancient Tomb . I typically don't care for 3-mana rocks, but Chromatic Lantern is good in 4- or 5-color decks. Izzet Signet is a good idea in addition to the other two signets you're running. Non-blue ones aren't nearly as good, but if you really need another, I advise Orzhov Signet over Boros Signet or Rakdos Signet . Sculpting Steel and Phyrexian Metamorph are good ways to copy opponents' rocks as well as your own, or even creatures in the case of the metamorph. Copy Artifact is another option.

Because you're in black, you have access to some real good card draw. Phyrexian Arena and Staff of Nin are good as permanent sources of card-advantage. Ambition's Cost , Ancient Craving , Painful Truths and Chart a Course are all good ways to draw cards as well.

If you're running Eldrazi Displacer , I suggest also running Containment Priest . That becomes {2}{C}: Exile target creature.

Good luck with deck building.

Ashen0ne on Aurelia's War

1 month ago

Alright so this is where things get difficult lol. Right now the deck has some semblance of agro and control but its currently being bogged down by things that don’t contribute anything or enough to warrant their spot. I’m going to suggest a lot of cuts and for each one I’ll offer a decent replacement that will not only make all of our lives miserable but also contribute to making the deck far more resilient and difficult to stop. Creatures to cut

Creatures to Add

Noncreature Spells to Cut

Noncreature Spells to Add

Now what these additions will do is smooth out your mana curve and make you come out swinging far more quickly in more consistently. The additions include another outlet to go infinite through Sword of Feast and Famine and Aggravated Assault . They also contain multiple ways to tutor up Helm of the Host and win. Combat Celebrant and Godo, Bandit Warlord each go infinite with helm and Godo will tutor for it himself and place it straight onto the battlefield.

We also tighten up your control package with cheap removal and creatures that limit what you’re opponents can do. I can provide more explanations in person if you like.

Remember these are only suggestions lol But if you try them I think you’ll like how much faster the deck pops off.

Eledain on On the Horizon

1 month ago

Containment Priest would be a nice addition to the format and I think it will be in the set.

I really do hope for some new funny cards.

What do you guys think about Recruiter of the Guard and Imperial Recruiter or the Monarch cards like Palace Jailer ?

Sanctum Prelate would also be great.

hungry000 on On the Horizon

1 month ago

The only reprint that I'm fully expecting from Horizons is Containment Priest , what with all the Phoenix and Dredge decks going around. Other than that a new 1 mana 1/1 faerie rogue with flying would make my day, though there's a small chance that they'd print a creature with those exact traits... One can only hope.

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Containment Priest occurrence in decks from the last year

Legacy:

All decks: 0.01%

Commander / EDH:

All decks: 0.02%