Containment Priest

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Rare

Combos Browse all

Containment Priest

Creature — Human Cleric

Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

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Containment Priest Discussion

Colgate on UW Spirits for FNM with ...

2 weeks ago

If you are new to Legacy, I highly suggest you to play combo deck or some noninteractive aggro, because then you need to just learn to play your deck. If you want to play interactive deck, you need to also know what your opponent is doing and in Legacy "What is my opponent trying to do?" is quite open question. If you know what you are going to go against it's a lot easier, but you still need to learn more decks than by playing noninteractive decks. Familirize with format before playing interactive decks to know how to interact. Let's try to play some control then:

Main
4 Drifting Meadow
4 Slippery Karst
4 Blasted Landscape
6 Forest
6 Plains
3 Swords to Plowshares
3 Gilded Light
3 Blade Splicer
4 Fluctuator
4 Day of Judgment
2 Eternal Dragon
4 Wall of Roots
4 Astral Slide
3 Wall of Blossoms
2 Acidic Slime
4 Street Wraith

Side
4 Nature's Claim 4 Relic of Progenitus 4 Pithing Needle 3 Ratchet Bomb

This is quite rough version and it's quite undercosted for your budget. You can improve it with Living Wish and wishboard, use Containment Priest for shenanigans and with more. You could add somewhere Lone Missionary somewhere or Reclamation Sage. Perhaps you want to splash a colour, anyway it's easily customizable for your own preferences. Your meta seems to be light on Abrupt Decay, so Astral Slide felt natural way to go.

GeminiSpartanX on [Community Discussion]: Legacy Chat

1 month ago

So I ended up playing Sneak and Show, and split for 1st place with the only other undefeated player from the 8 that showed up to the event! It was just a small FNM sort of thing, but the competition was tough. I won round 1 against a 4-color deathblade variant due to him getting mana screwed both games (I guess even with dual lands 4 colors is tough?). Round 2 I beat ANT thanks to my 1 MD Flusterstorm and Leyline of Sanctity out of the SB. Round 3 was against UW stoneblade which would have been a win for him if we didn't split, but also would have been a win for me if I had realized a certain interaction in game 2 after winning game 1. I had 6 mana available to me, a Wipe Away in hand and a Sneak Attack on the field against his Containment Priest and 4 open mana. I started by bouncing his priest, but then realized he could flash it back in (forgot about the flash). Out of frustration I just passed the turn instead of realizing that I could activate Sneak Attack a 2nd time in response to him flashing back in his Priest to get my Emrakul into play (he had no other relevant interaction in hand). So in a way, I would have won that match as well. I really just need more practice I guess.

Thanks for the help in deck selection!

Broliver on Bruna,Voltron Control

1 month ago

QKNARWHAL Yeah I'd say make that switch for sure. Flickerform requires much more mana in order to activate it once; and you might need multiple activations to respond to a board wipe if they cast, say, Swords to Plowshares on top of the Flickerform activation.

Moreover, it opens Bruna up to being stuck in limbo to a trigger counter like Stifle or Trickbind (I'm pretty sure about this one) and things like Containment Priest (definitely sure that would hose you). Phasing can't be interacted with since unphasing is on untap phase and no one gets priority.

Warxuaroz on Of Hate-and-a-laugh Tales

1 month ago

Hello there, my favourite Kaalia player! I'm really glad you like my precious deck.

It is true my deck is sometimes too slow and you are right, it's because of Hall of the Bandit Lord but also the nature of the deck itself AND my style of playing it. I often like to have bigger board presence rather than actually doing anything with it. I like making possibilities and not attacking with all the aggro I can get.

Eldrazi Conscription is a card that made me think a lot but I came to a realisation: for me it's not an aura for 8. It's an equipment for 4 with equip 4. That is so since I'd cast and equip it on one turn anyway to minimise the risk of removal. If you look at it like this it suddenly stops being so overcosted, doesn't it?

Condemn is great because it has no drawback. Except it's very optional indeed. I am actually planning to upgrade it to the Path, but not until I get the promo series version with Rebecca Guay's art. :)

Oblation is a draw card as well as a removal if someone has something really terrifying like Avacyn, Angel of Hope on the field.

I am planning to get rid of some more gray lands, Darksteel Citadel included for Inkmoth Nexus for example, but currently I find it hard to acquire them. When i do though, they will replace these less valuable ones.

New Benalia, Thran Turbine and Terrain Generator are all really nice suggestions. I'm afraid that the first one will slow me down more than help with the scy. The Turbine looks great but gives me mana only for the upkeep. I hardly ever do anything on my upkeep. The Generator is nice if you are flooded, but it's not bad imo to put one land down each turn. I don't need to put all I have on the board. I'd rather not draw any more of them. And this is when Endless Horizons used to rescue me. It was a lot of searching and a lot of shuffling after the game though and I took it out.

Stonecloaker is a really nice one! I remember I've seen it before. Never gave it a second thought though. Looks really nice. I need to get one and playtest it!

I used to want Kemba on the team but after some time I realised the tokens aren't that great. Ok, some fire and block power. But nothing else except making it harder to protect the one equipped creature since the opponent will use a lot to get rid of her.

Hushwing Gryff is already in my "sideboard". I don't always want it in play because I have the Stoneforge Mystic and I like to blink it. (which I could do with the Stonecloaker too!)

Mentor of the Meek would be nice with Kemba. Without her I don't have a lot of creatures with 2 or less power. It's 17 -ok, but I'm not sure it's worth it. Well, maybe it requires more thought...

As for another suggestions: Linvala, Priest and the Rack: there is only one reason I don't use them: money. Containment Priest actually look like it's within my reach but it's only against Kaalia. Do you really want me to have it? :) Also, it would prevent me from blinking the Mystic or anything in fact.

Thank you very much for such an amazingly long and thoughtful comment with so much great stuff to think of! I do appreciate it a lot. Cheers!

BlackWitch on Of Hate-and-a-laugh Tales

1 month ago

Hi my favourite Kitsune player. First I wanted to tell you that I really like your deck. Its awesome! I playtested it a couple of times, played with and against it, and I honestly think it works great. I like how all the different artefacts work together really well. You dont run a simple voltron here, which is nice and makes game much more interesting. You have some deadly combos here and tutors to drag them out, yet I think your deck sometimes might be a bit slow, especially becouse of lack of mana. That is why I think you should cut out some cards and add different instead. Remove especially those:

  1. Eldrazi Conscription I know it is OP. But it has extremely high CMC, can be countered so easily. You need 10-11 mana to cast it and keep it safe onto the battlefield.

  2. Condemn to optional. Some real threats in yours opponents control wont attack you. Path to Exile would be a nice replacement.

  3. Oblation unless you cast it on your creature, is too risky.

  4. Hall of the Bandit Lord enters tapped. Gives you only neutral mana. For 3 life. NO NOPE.

  5. Darksteel Citadel Eldrazi Temple there are better options.

New Benalia enters tapped but is a scry land. Thran Turbine for 1 CMC gives you each turn 2 additional mana for protection. Terrain Generator helps you with mana flood.

I think you also need some creatures. All the op equipments with so little creatures to equip. ESPECIALLY WITH FLYING

Stonecloaker is a nice surprise with flying for 3 CMC. Helps you protect something what is about to be destroyed.

Linvala, Keeper of Silence. I wander why you don't run her here. Gives You massive control and a flying creature fir 4 CMC!

Kemba, Kha Regent

Containment Priest against some sneak in and win cards like Kaalia of the Vast

Hushwing Gryff to shut down all the etb effects.

Now for some draw:

Mentor of the Meek is a nice creature

Scroll Rack gives you so much control

That is all I can think of riht now. Tell me what You think.

gatweb on Containment Priest, Hard at Work

1 month ago

I have a deck with the same concept. I like to use Vanish into Memory for A: Exile something and B: Draw cards and not have to discard any.Also Hallowed Moonlight is like Containment Priest but it stops tokens as well and replaces itself.

NarejED on I Don't Mean to Brago, But...

1 month ago

Mentioned what? I think you might have left the most important word out of that sentence. By the context, I'm guessing you're referring to Darksteel Mutation or a similar effect. I had considered DSM at one point, but it not going infinite off Brago-Resonator made it an overall weaker option than Oblivion Ring and Detention Sphere.

Fighting Yisan can be difficult if you're not playing a fastcombo deck, or a deck that runs a fair amount of creature hate, such as this one. Our outs to Yisan and similar decks are Cursed Totem, Grafdigger's Cage, Aven Mindcensor, and Containment Priest (which miraculously does not interfere with Brago's ability). Between those, various removal spells, and a slew of tutors capable of finding answers, Yisan ends up being one of the least threatening of the high-tier decks. Indeed, it's one of Brago's best high-tier matchups when he's properly built.

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