|Commander / EDH||Legal|
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|War of the Spark (WAR)||Mythic Rare|
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Finale of Glory
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Finale of Glory Discussion
1 week ago
hey lifemtg - Trips are looking good. A few thoughts before tomorrow...
High level: you're honing in on some good strategies, I think if you tighten them up you'll have a really fun deck. Karn's Temporal Sundering is intriguing - hitting multiple players is powerful. Maybe add more extra turns? Or, cards that support this general strategy like Paradox Haze and Mindslaver .
I also like where you're headed with blink / ETB (adding Alley Evasion). You've got Sphinx Summoner, Sharuum, Treasure Mage, etc... I'd consider adding more blink.
Building up other players' hands is risky, but that's what Trips want right? Have you considered adding wheels like Windfall ? (also, suggest replacing one-time Vision Skeins with recurring Temple Bell or similar.)
Last, here are my recommendations for cuts:
Trinket Mage fetches Sol Ring and nothing else
Finale of Glory , meh. Play someone else's!
Perplex is counterproductive.
My Trips deck isn't trying to do what yours does (and it's not budget) but feel free to skim and see if there's anything of interest in there.
Commander / EDH
SCORE: 5 | 2 COMMENTS | 769 VIEWS | IN 3 FOLDERS
1 week ago
Completely agree with that change RainbowF13 - the hexproof really is nice.
I'm just trying to think of ways to improve on this deck because so far the one thing I see is lacking, is a win con. So far, you can proliferate quite nicely and you can add +1/+1 counters on creatures. The way I see it, you have a couple of options -
- proliferate the existing creatures to be used for ETB effects and combat
- let each creature have a job - proliferate ETB's as chump blockers, combat-centric creatures to attack, passive ability creatures to continuously gain value from.
Each one of us has their own play style and mine personally likes to let each card have a purpose. Let's take Evolution Sage for example, this is your main proliferate engine and if this creature dies to combat then you will stop gaining value. Pollenbright Druid will gain value but only for one turn so after it has entered the battlefield, how do you continue to gain value from it? My choice in this scenario would be to protect my life total. Not making any direct suggestions here haha just trying to point out to know what you want to do with each of your creatures :)
Now on the note of Nissa, Who Shakes the World , you mentioned you couldn't find a necessary spot for her to make room for and remove some other cards. The double forest is a huge benefit, now doubt. What you may find useful in your deck is the -8 ability where you can search your library for any number of forests and put them onto the battlefield tapped. Here's a scenario - you have 3 creatures on the battlefield that have at least one +1/+1 counter on them and an Evolution Sage . When you -8 Nissa, each creature will get 9 +1/+1 counters on top of the existing ones. Another scenario is this (which may be something to consider looking into - I'm fiddling with a deck at the moment on Arena which I'll outline in the next section.) - you have 7 1/1 creature tokens on the battlefield, the -8 is ready but you have a Pledge of Unity and in hand, play that first, then -8 Nissa and now you have a very wide board to swing in with.
The thing is that Nissa will provide you with more value than you can know what to do with so my recommendation would be to save that for a different deck. Because you want this deck to be focused on wolves - you love the cards so build the best you can around it :) If you were to try and get value out of a card like Nissa you will be changing your deck around too much because I can say if it were me building one, it would have cards to proliferate and add +1/+1 counters like your own, but then have cards like Nissa's Triumph and District Guide , maybe even Circuitous Route to trigger more land proliferates from the Evolution Sage - You get enough and you can -8 Nissa after she ETB's (e.g. two sages on board, a land and District Guide in hand and you can -8 immediately). Finale of Glory and Divine Visitation would make the list too. But as I said, this would be a TOTALLY different theme/win con. A lot of useless information here but I mostly just wanted to point out what Nissa will be good at doing and what she would be better at doing which may be of some use to you in this deck should you wish to take out some cards which aren't as useful or if you want to build another deck.
If there is two things I'll leave you with as a suggestion for your current deck list is this - you have in your maybeboard Bond of Flourishing but I believe Vivien's Arkbow is one of the best draw engines in the new set and only a couple of dollars. You also mentioned you have no big creatures - Ghalta, Primal Hunger is a big creature that can be cast for VERY cheap and also only costs a few dollars. A Ghalta that has been exposed to the proliferate mechanic is bloody scary (especially if you find room for Nissa). Anyway, I think that will do for now! HAHA sorry for the essay but hope it's of some use to you! I'm loving watching this deck progress and excited to see what else you come up with!
1 week ago
I sadly didn't have a lot of chances testing the different cards due to being ill, but I'll definitely substitute 2x Bloom Hulk for the 2x Shalai, Voice of Plenty since the Hexproof is way better than the one time ETB-Proliferate at only a loss of 1 Power.
I tried fiddling around with adding Nissa, Who Shakes the World and even Finale of Devastation and Finale of Glory to have something to pump the mana from Nissa into, but something just doesn't click right with her. As soon as I get the chance I will test more, but I just can't seem to find the right card to substitute for Nissa. My current suggestion is for anyone who can do without Arlinn, Voice of the Pack and Tolsimir, Friend to Wolves to just cut them for said cards above. (Probably 2x Finale of Glory + 2x Nissa since I don't have a big creature to work with Finale of Devastation .
Thank's for the nice words, I'll follow up on that advice! Until next time!
1 week ago
Boom. Removed Finale of Glory and put in Finale of Eternity . Took out Lightning Strike , Teyo, the Shieldmage . Put Ob Nixilis's Cruelty in sideboard. Put in Ill-Gotten Inheritance to interact better with Theater of Horrors . Also put in The Eldest Reborn .
2 weeks ago
We like Beast Whisperer but in this deck we feel Revelation is stronger. After all, we're not trying to cast that many creatures; mostly we're trying to make em appear in other ways. Hence we need spells and creatures that allow us to benefit most of all from the appearance of tokens (as well as there simply being many creatures on our side of the field).
Finale of Glory is nice but we're trying to stick to a nature theme so we're trying to use as few humans as possible and stick to (other) animals (like cats). We have a soldier deck though (still needs to be added to tappedout) and this spell would probably fit right in.
In terms of ramp, we tried to use a mix of both artifacts and ramp sorceries. We have found that relying on (mostly) either one is a recipe to defeat in some cases.
We're glad you liked our Crusade suggestion; may it rain down blessed counters on your armies.
Mrs. and Mr. NV_1980
2 weeks ago
I really like your recommendation of Cathars' Crusade . The thing is a powerhouse and I think I repressed the memory of it because I had a friend who always beat me using it.
Have fun and Multiply on!
3 weeks ago
05 May 2019 updates:
Gideon, the Oathsworn > Mountain
4 weeks ago
Cards to be acquired after WAR:
Finale of Glory - Another token maker; will probably replace Decree of Justice as the card is a reverse Decree
Gideon, the Oathsworn - Another anthem effect
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