Daru Warchief


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scourge (SCG) Uncommon

Combos Browse all

Daru Warchief

Creature — Human Soldier

Soldier spells you cast cost 1 less to cast.

Soldier creatures you control get +1/+2.

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Daru Warchief Discussion

thrane on Darien, King of Pain

1 week ago

Maybe change Daru Warchief with The Immortal Sun from 'Rivals of Ixalan'.

Salmonman1064 on Small army

3 weeks ago

Daru Warchief is an excellent soldier Lord.

CheeseE on White Soldier Token

2 months ago

Casual is fine, but I would suggest picking a format and building with it in mind. You have Modern selected, but cards like Daru Warchief aren't in it. If you do decide to make the deck modern however, I would suggest making it more aggresive with: War Falcon, Raise the Alarm, Thalia, Heretic Cathar, Metallic Mimic, and more copies of Precinct Captain. Finally, if you need removal, Path to Exile is a great modern staple

RedUndead40 on Damage Prevention amd Commander Damage

2 months ago

So my friends and I are playing pauper edh. My commander is Esper Battlemage. My friend swings in with two creatures - his commander, Daru Warchief, and another soldier. I tap my commander to prevent two damage.

Since Esper Battlemage doesn't target a creature with its damage prevention, how can I tell if I prevented his commander damage or just his little soldier?

TheAmenai on EDH Darien's Soldiers

4 months ago

@Mike94 Thx a lot ! I looked at all possible extentions for good soldier cards, but I forgot that conspiracy cards was available !!Recruiter of the Guard will be in asap.

Stoneforge Mystic : The "problem" with this card is the fact that she is not a soldier and will not be buffed after beeing played. Most of the time my Relic Seeker can be a thread in late game (Coat of Arms Door of Destinies Daru Warchief ... )

And for the last card (Knight-Captain of Eos), I m waiting for the release of the new commanders 2017 set to add some defensive cards like Teferi's Protection .

tntturtle5 on Knights Soldier

6 months ago

I think it would be better bringing it really low to the ground.

.:.TL;DR at the bottom.:.

As Kyln said, Field Marshall is a great lord effect. I also think that Evnagel of Heliod is too expensive mana-wise, and have that many 6-drops in the deck can lead to some hands when those cards just get stuck in your hand because you can't cast them.

I see 2 different routes the deck might be shaping up to go: 1) White Weenie, little dudes who are aggressive, hit early, and scale late. 2) Tokens, which can swarm the board and overpower the opponent's spot removal.

For the white weenie strategy, you'd want to lower the curve to around 2.5 CMC on average. I'd suggest cards like Champion of the Parish and Thalia's Lieutenant for good soldier/human synergy, as well as the Honor of the Pure mentioned by Kyln.

As for the tokens strategy, cards like Raise the Alarm and Brimaz, King of Oreskos (which you already have) are all stars. Intangible Virtue can also be played here, either as a replacement or alongside Honor of the Pure as additional anthem effects. In this case your anthems are going to be even more important, as your tokens are just 1/1's, so even things like Spear of Heliod are good enough to give your team a boost, and you might even consider Daru Warchief or Celestial Crusader (just remember that the Crusader gives ALL white creatures +1/+1).

Lastly, I think there are 2 cards very worth mentioning. The first is Thraben Inspector. The card is very unassuming, but in white you don't get the kind of card draw you can in other colors, and the one clue (or more if you find more inspectors) can help you keep drawing gas and pressuring your opponents. And the second card is Brave the Elements. This is not only the best protection spell you can have, but is also a great finisher.

If you go White Weenies:
-2 Hundred-handed One
-2 Evangel of Heliod
-4 Eidolon of Countless Battles
-3 Gold Myr
-4 Leyline of the Meek
-1 True Conviction
-2 Cathars' Crusade
-2 Elspeth, Sun's Champion
+4 Champion of the Parish
+4 Honor of the Pure
+3 Thalia's Lieutenant
+3 Brave the Elements
+2 Field Marshal
+4 Thraben Inspector

For a tokens approach:
-4 Eidolon of Countless Battles
-3 Gold Myr
-2 Cathars' Crusade
-2 Hundred-handed One
-2 Plains
-2 Archetype of Courage
-1 True Conviction
-2 Evangel of Heliod
+4 Precinct Captain
+4 Raise the Alarm
+3 Intangible Virtue
+2 Honor of the Pure
+1 Spear of Heliod
+3 Brave the Elements
+1 Celestial Crusader

Hope this helped. The numbers are always up for debate, but I think lowering the curve will lead to more games won. Your creatures are inherently less powerful than other colors, but humans have a high level of synergy and support. Both mono-white strategies have been around for a long time, and there are plenty of options based on which cards you enjoy playing.

Gadianten on Odric, lunarch marshal/EDH

7 months ago

I like the general beat down premise of the deck although I feel some of the soldier choices are sub optimal such as Abzan Skycaptain. I am guessing by the number of more recently released soldiers that your collection is fairly new and that you are working with what you have. With that in mind I have compiled some categories for soldiers you may wish to consider in the future for roles in the deck.

General Combat value soldiers: Aerial Responder, Bastion Protector, Fabled Hero, Fencing Ace, Gustcloak Savior, Kazandu Blademaster, Odric, Master Tactician. Bastion Protector is HIGHLY advised if you can as it makes your creature board indestructible with your commander out in combat. I would also recommend in general using creatures that are inexpensive and provide two or more useful keywords, although double strike is powerful enough to warrant use by itself I feel.

Token generators: Darien, King of Kjeldor, Brimaz, King of Oreskos, Lieutenants of the Guard, Patrol Signaler, Precinct Captain. Soldiers tend to die pretty quickly with the eldritch abominations that frequent commander and especially when board wipes abound so I would recommend increasing the solider token generation of the deck to ensure a capable offense. Darien has recently been changed to a solider and so could fit the deck pretty well.

Utility: Catapult Master, Catapult Squad, Aegis of the Gods, Intrepid Hero, Kalemne's Captain. Flexibility can be pretty useful for survival in commander and I feel these offer some flexibility without impacting the raw offensive capabilities of the deck much.

Hate Effects: Loxodon Gatekeeper, Thalia, Guardian of Thraben, Thalia, Heretic Cathar. Although not necessary there are a few tax and hate effects in solider tribal if you ever wanted to branch out in that direction but I feel its better to go all in or not at all with hate effects, however these are some of those options.

Anthem/Discount: Daru Warchief, Field Marshal. I don't think the field marshal is probably worth it but I would recommend the Warchief as its a discount AND anthem effect in one for a reason cost.

Card advantage: Enlistment Officer, Mentor of the Meek, Palace Sentinels, Preeminent Captain, Ranger of Eos, Recruiter of the Guard, Relic Seeker. Card advantage will make or break you in commander while I think all these are worthy inclusions I can not state strongly enough how much you need Mentor of the Meek, with Elspeth he is pay three mana draw three cards and most solider cards will trigger his ability. Monarch will also net you a card at the end of your turn and with your solider army the odds of you getting hit for combat damage and losing monarch are fairly slim and easy to get back if you do.

Life Gain: Soldier of the Pantheon. I personally think your life gain should be left to equipment with life link since if your deck is doing its job its going to be most people hiding behind creatures from you, but here is a tribal life gain creature.

Equipment Choices: Basilisk Collar, Chariot of Victory, Batterskull, Lightning GreavesThese were some equipment I thought might fit the deck well and tried to aim for equipment that would add two or more keywords, Lightning Greaves are worth adding for the haste and free equip cost in my opinion.

Enchantments: Dictate of Heliod, Cathars' Crusade. I would not advise going for the heroic mechanic with auras as the deck seems to have difficulty with card advantage currently and you are setting your self up for two for one losses to removal, with that in mind I recommend these solid anthem effects.

Card draw: Mind's Eye, Staff of Nin, Skullclamp. You will find card draw to be quite tricky in white so I have compiled a few non creature draw engines for you to consider, I recommend adding all of them as you can never really have enough card draw, just ask a blue player.

In the future I would recommend adding 5-8 enchant/artifact destruction spells, especially artifacts, as creature strategies can be easily disrupted or fall victim to combos and your deck has almost no ways to stop such things currently. Look forward to seeing how this evolves in the future.

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