Gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
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Riot Control Discussion
2 weeks ago
I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.
Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.
Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life Flip, Sun Droplet
Archangel of Tithes - Too much white, and your mana base isn't great.
Augury Adept - Too easy to block. Far too often this card does nothing.
Bloodbond Vampire - It gets big. Eventually. This is too slow.
Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.
Indulgent Tormentor - In EDH, paying the life is too easy.
Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.
Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.
Seraph of Dawn - This is bad.
Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.
Underworld Coinsmith - Slow and low impact.
Ruinous Path - Sorcery Speed.
Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out
Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."
Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.
Sunbond - Slow and opens you up to being 2 for 1ed.
Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.
Pulse of the Fields - If an opponent has more life, you're doing something wrong.
Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.
Samite Ministration - See above.
To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.
Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!
Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.
1 month ago
Oh I am loving this... Gonna put a few suggestions out there, but these are coming from my B/W deck itself.
Beacon of Immortality has a really nice insta-kill effect if you have Tainted Remedy on the field. Just be warned, if in a friendly game, this will cause rage. Use with caution because it's a nuke.
Exquisite Blood if you want to add in an infinite combo... Can be really dirty to do though and cause hate as well in friendly games.
Wound Reflection might have a place do dish out double damage every turn. It helps you turn just four into eight damage and by the time you get this out there won't be many more turns after it.
Also I suggest Riot Control for the sideboard if you know the swing will kill you, hold onto three mana and then pop it, you gain some life and stay alive for another turn. That next turn can turn the game in your favor or just the spell itself can give you game.
If you want, take a look over my deck. It's a bit more creature heavy, but the same concept. Shameless plug.
1 month ago
2 months ago
I am serious friend, that is a single trigger of life-gain.Think of the stack:
Crack Blighted Steppe "You gain 2 life for each creature you control."You control Cliffhaven Vampire and Ayli, Eternal Pilgrim. You gain 4 life. All at the same time. One time. Not "you gain 2 life" then "you gain 2 life." It is a single amount of life determined by the number of creatures you control. Example: Riot Control. You are gaining 1 life for each creature, but each one is not gained individually, it is all gained in one instance.
Cliffhaven Vampire's triggered ability goes on the stack.
"Whenever you gain life, each opponent loses 1 life."Your opponent loses 1 life.
I promise you that is how it works and I am legitimately just trying to save you some grief at your next FNM or game with your friends.
Also, try Transgress the Mind in your sideboard. It will do a lot of good for you vs Control decks, mid-range decks, and combo decks. Speaking of Combo decks, a couple of Lost Legacy would help you out, taking their Saheeli Rai completely out of the game. Quarantine Field can also be great in longer games to get rid of planeswalkers or even something like Ulamog, the Ceaseless Hunger.
4 months ago
Suggest removing Acolyte's Reward, Crypt Incursion, Dazzling Reflection, Grotesque Mutation, Hold at Bay, Make a Stand, Necrobite, Pay No Heed, Profit / Loss, Riot Control, Smite the Monstrous, Blind Hunter, Hired Torturer, Nip Gwyllion, and Silent Skimmer.
4 months ago
I've played Iroas, God of Victory several times over the past year. What I like about this God is that it completely changes your attack step - you have no fear of losing your creature to a larger blocker, and often the opponent doesn't have enough blockers to stop your attacks. This either leads to a purely aggressive strategy with no defense, or a calculated attack of a small number of potent creatures that have attacking-related abilities. I noticed you were slightly leaning towards the second style with Rogue's Gloves and Helm of the Gods.
I don't think Riot Control, Titan of Eternal Fire, Armory of Iroas, Prophetic Prism, and Springleaf Drum do enough for you in this list. I also doubt you have enough planeswalkers to support Deploy the Gatewatch.
I agree that more draw is needed - Red keeps getting more varieties of draw, plus artifacts are always an option. I like Hedron Archive, Mind Stone, and Commander's Sphere as mana development that doubles as draw when needed.
Seeing Dictate of Heliod in your list brought a smile to my face. How that card comes out at just the right moment...
Perhaps Berserkers' Onslaught can help? It can be bought in many cards stores for a dollar and often leads to large amounts of damage. However there are many other good strategies for an indestructible enchantment creature that allows you to attack a player without fear of that player blocking...