Gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
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Riot Control Discussion
3 days ago
Classics in Mardu include:
Removal like Crackling Doom, Chaos Warp, Oblation, Swords to Plowshares, Path to Exile, Return to Dust, Wear / Tear, Utter End, Anguished Unmaking, Mortify, Unmake, Terminate, Pyroblast, Red Elemental Blast.
2 weeks ago
Okay so I'm going to go through these from least to most obstructive to the deck
Option C: Retire the deck, this would require no edits so the deck isn't technically changing, if you did this (please don't by the way) your meta is fast so you would want to play either an agro deck or burn to keep up and give you the best chance of success.
Option A: Adding green could do a lot for the deck and it would retain the enchantment focus however adding green would make the mana base significantly more expensive, more on that to come. The inclusion of green would most notably give access to Utopia Sprawl and Eidolon of Blossoms. The former would accelerate the deck and provide it with a way to keep up with faster decks, the later would provide a card draw engine. If you went this route I would drop Gideon's Intervention and Wall of Omens to make room for the new additions. The biggest change here however would be the mana base, you would need to have a fetch/shock setup 4x Flooded Strand, 4x Windswept Heath, 1-2 Misty Rainforest and then 2-3 Temple Garden, 3-4 Hallowed Fountain, and 1-2 Breeding Pool, 1x Oboro, Palace in the Clouds, Razorverge Thicket, maybe Minamo, School at Water's Edge, and you probably also want 4 Ghost Quarter in there. If you go this route I'll draft an example mana base so you can get a better idea.
Option B: The deck would basically be a whole new deck if you went this route, it would probably be built around Thing in the Ice Flip, with cantrips such as Serum Visions, as well as a collection of prevent damage spells including Holy Day, Ethereal Haze, Angelsong, Riot Control, Hallow and Luminesce in the side, and most importantly Isochron Scepter to get repeated use out of the prevent damage spells. Again green could be added here but this deck would have a low curve so Fog isn't necessary. The core prison pieces would stay Ghostly Prison, Luminarch Ascension, Nevermore, Runed Halo, Detention Sphere, Path to Exile but just about everything else would be cut or be in serious consideration of being cut. This concept is something I haven't really seen before so I can't attest to its power but it seems like it could be good with the power of Thing in the Ice Flip (this deck would also likely run some counters like Remand).
I would personally go with A or B because I think the deck could work but if you chose to retire it I'm more than happy to help you find a new deck, just I feel this deck is almost there.
1 month ago
1 month ago
You asked for curring advice, so here's some cards I'd cut:
Some of these are good in 60 card constructed, others are too slow or way to expensive and some just don't do anything useful for you.
But that's just some tips. Update the deck to your liking, smooth out your mana curve, change average cmc to below 3.5 and test it. It should run way better and more consistent. After that, check if you need more card draw, tutors or interaction. Enlightened Tutor and Idyllic Tutor might be worth looking at in the second interation, since they find Survival of the Fittest which in turn finds the creatures you want, and also they find all the other cool enchantments you have like the doubling seasons and Cathars' Crusade
1 month ago
vvankershim Thanks for looking it over! I am still planing out the land base, but yes I do have duel lands. I was going to have 11 of each basic land for the time being. Leaving 14 complex lands to fill out the rest. Hopefully this will keep things budget.
I have considered Dictate of Erebos because it has flash. The only reason I hesitate putting it in is because I have only 1 sack outlet. Meaning if can't cast my commander in the late game then it has way less value. That being said if I have either Soul Warden or Soul's Attendant then I am gaining a ton of life of massive creature casting. If I have Suture Priest then token decks loss lots of life when they spam things into play. Riot Control also gives me life gain and prevents damage for the turn. Also, Children of Korlis will reverse all damage taken unless I take lethal. That doesn't account if I have Sanguine Bond, Vizkopa Guildmage, or Defiant Bloodlord. But you're right, I'm still not sure how this will fair against a deck like Selvala, Heart of the Wilds's
I put that description early on and posted at like 1am haha. What I was trying to convey, and failed, was that there is a ton of graveyard hate and I can't always count on sacking creatures from recursion. I meant that I like the ability to shift strategy between token and creature sacking for life gain. Base on whether or not if there is graveyard hate.
3 months ago
I'm not sure if you're aware of it, but Everflowing Chalice with 4 counters, The Chain Veil and Tezzeret the Seeker 's +1 ability form an infinite combo that lets you use your Planeswalkers abilities endlessly.
Also, the new green/red planeswalker Samut, the Tested from the soon to be released standard set with that combo will let you jank your entire deck onto the board in one turn if played correctly.
To really stuff up your creature-heavy opponents, you can use cards like Humility Crawlspace Sphere of Safety Propaganda Ghostly Prison Sudden Spoiling. While I know you don't want to use creatures, these ones may convince you to make an exception. Silent Arbiter and Peacekeeper.
Depending on how far you want to go into fogging, Illusionist's Gambit and Chronomantic Escape may be of interest to you. Illusionist's Gambit is also doubly hilarious if some smug timmy player tries to run his huge board into you and instead gets forced to redirect his attack into someone else who wipes his board clean.
4 months ago
Riot Control would be nice if you had white too, imo