|Commander / EDH||Legal|
Printings View all
|Dragon's Maze (DGM)||Common|
Combos Browse all
Gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Riot Control Discussion
3 weeks ago
21- Plains 4 - Sungrace Pegasus 4 - Knight of the White Orchid 4 - Aerial Responder 3 - Ajani's Pridemate 3 - Fencing Ace 2 - Stone Haven Medic 2 - Gideon's Company 2 - Twinblade Paladin 2 - Impassioned Orator 4 - Desperate Lunge 4 - Gideon's Reproach 3 - Riot Control 1 - Ajani, Inspiring Leader
Any help would be appreciated; whether cards need to be replaced or maybe even going multi-colored instead of mono white.
1 month ago
Looks pretty good! How's it been playing?
I like the inclusion of Blast Zone , and overall, I'm jealous that you managed to find room for 26 lands, which is 2 more than I can could fit in.
If you're facing burn, a sideboard with Riot Control , Pay No Heed , and/or Sanctimony might be worth considering. Nevermore might also be a powerful tool against many threats. It also occurs to me this sort of deck is maybe 50/50 against mill, putting so many cards into the graveyard and drawing/thinning like crazy. So Elixir of Immortality might be worth considering for the SB, too.
2 months ago
First of all, I like the flavor here.
I really like Beast Within in Defender decks, as most Defenders are 0/4 or tougher. It's so useful against pretty much everything.
Colossus of Akros is arguably a better win-con than Stormtide Leviathan, which won't end the game the turn it swings and is more easily removed. The Leviathan does add a lot more flavor though, and it's tutor-able with Grozoth, so I can see why you're running it and I'm not suggesting you make a change there.
You've got a lot of land here and a lot of mana-dorks. I think you can cut 1-2 lands.
Following the mana-base, in my humble opinion, the two weakest creatures currently included: Jaddi Offshoot and Wall of Roots. Because Axebane and Battlement depend on other Defenders to be really powerful, it's good to have as many solid 1-2CMC Defenders as a possible. I like Wall of Tanglecord because it gives you reach, and with Assault Formation, it's effectively a 6/6. Steel Wall is also pretty good - because it's colorless, you will always be able to cast it on T1, and because it's 0/4, it's harder to remove. Wall of Blossoms is decent for 2CMC, and in my opinion, better than Wall of Roots, which only gives you 1 mana per turn, and only lasts a max of 5 turns while also becoming less and less useful as a blocker.
One major problem I encounter with Defender decks is staying in the game against decks that don't rely on creatures for damage. Stuff like burn, mill, infinite combos, etc can be really difficult to deal with. Therefore, something like Pay No Heed or Riot Control would be useful. Unfortunately, there are no non-combat "fogs" in green that I'm aware of. I see that you've included some counterspells, which will definitely help, but won't necessarily keep you in the game against a barrage of burn spells, etc. There are some other notable spells in white that would be very strong, namely Slaughter the Strong , which my play-mates absolutely abhor. Also a slew of decent Defenders like Perimeter Captain and Wall of Omens . While it's pretty risky to run 3 colors in a budget deck, between the Caryatids and Axebanes, it's a little more possible. Seaside Citadel would also be useful in this regard.
Quest for Renewal might be useful, as it will untap all your dorks on opponent's turns, giving you a lot more blocking power.
++ for Fog Bank. Love that critter.
2 months ago
You might like these: Council's Judgment , Unquestioned Authority , Land Tax , Azor, the Lawbringer , Goblin Diplomats , Diplomatic Immunity , World at War , Debt of Loyalty , Alliance of Arms , Authority of the Consuls , Consulate Crackdown , Captured by the Consulate , Zndrsplt's Judgment , Martial Law , Control of the Court , Riot Control
3 months ago
Everlasting Torment is another option in case you have players who run with damage mitigation cards such as Riot Control Defend the Hearth Deflecting Palm Druid's Deliverance etc, which would be a giant road block to cards that let opponents choose to "take damage" or do the other thing. Dash hopes, risk factor, vexing devil, sword-point diplomacy, sword-point diplomacy, and torment of scarabs, leave your cards in the control of your opponent through choice, which can then be mitigated, when they draw the right cards. Everlasting Torment strips them of that choice with possible mitigations
3 months ago
Thanks. I thought it was a cool wincon back when it was first printed in Dragon's Maze. At the time, it was barely possible to play the deck in standard, until Theros dropped, then it was slightly playable. But I was taking a break from magic at that time.
I removed the Chromatic Lantern s to add another Riot Control , a Primeval Titan , and a Kiora, the Crashing Wave . Primeval Titan gets out so many lands and is a good blocker with Trample. Kiora, the Crashing Wave can block damage from permanents, draw you a card while letting you plan another land, or gets you 9/9 tokens every turn! I think she'll help a lot.
I added Wear / Tear for some artifact/enchantment answers. Maybe Pull from Eternity would be good in case my opponent is exiling my stuff? The sideboard has a few alternent wincons: Crackling Perimeter , Liliana's Caress , and Underworld Dreams provide ways of dealing damage to my opponents. Melira, Sylvok Outcast protects against infect decks, and combos with Phyrexian Unlife to help me stall out longer in case they're killing me too quickly. I even thought about Platinum Angel but 7 is a high cmc. Maybe it would be worth it anyway?
3 months ago
Land Tax probably isn't necessary in this deck since its mono-colored. Its a good card to help fill out your mana if you have multiple colors, but since you are mono white you can take it out and avoid the $30 price tag.
Hall of Heliod's Generosity isn't that necessary either, since you aren't heavily enchantment based. And if you actually want to run Emeria, The Sky Ruin , you're gonna want to have as many plains as possible.
I would think you generally want a couple more ways to consistently gain life, since you have a lot of effects that grant you things when you gain life. Maybe consider changing the signature spell to Riot Control , since its keeps you alive, and gains you life and it will be there consistently whenever you have something that will give you something whenever you gain life.
I would definitely move Herald of War into your deck since its pretty good cost reduction on your huge angels, and is itself an angel.
Also, maybe hold off on Anointed Procession until you play the deck for a while, as it might just be a dead draw if you don't have a lot of token generation. This could honestly go either way, just something to think about.
4 months ago
Holy Day is a great suggestion. Thanks. I thought there was a mono-white Fog but I couldn't remember its name. I'll put Dawn Charm on the maybeboard. It might be better than Riot Control but I'll have to test it. I'm not sure if the deck can be improved much more. Maze's End is a hard card to build around...
Riot Control occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%