Gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
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Riot Control Discussion
5 hours ago
You asked for curring advice, so here's some cards I'd cut:
Some of these are good in 60 card constructed, others are too slow or way to expensive and some just don't do anything useful for you.
But that's just some tips. Update the deck to your liking, smooth out your mana curve, change average cmc to below 3.5 and test it. It should run way better and more consistent. After that, check if you need more card draw, tutors or interaction. Enlightened Tutor and Idyllic Tutor might be worth looking at in the second interation, since they find Survival of the Fittest which in turn finds the creatures you want, and also they find all the other cool enchantments you have like the doubling seasons and Cathars' Crusade
23 hours ago
vvankershim Thanks for looking it over! I am still planing out the land base, but yes I do have duel lands. I was going to have 11 of each basic land for the time being. Leaving 14 complex lands to fill out the rest. Hopefully this will keep things budget.
I have considered Dictate of Erebos because it has flash. The only reason I hesitate putting it in is because I have only 1 sack outlet. Meaning if can't cast my commander in the late game then it has way less value. That being said if I have either Soul Warden or Soul's Attendant then I am gaining a ton of life of massive creature casting. If I have Suture Priest then token decks loss lots of life when they spam things into play. Riot Control also gives me life gain and prevents damage for the turn. Also, Children of Korlis will reverse all damage taken unless I take lethal. That doesn't account if I have Sanguine Bond, Vizkopa Guildmage, or Defiant Bloodlord. But you're right, I'm still not sure how this will fair against a deck like Selvala, Heart of the Wilds's
I put that description early on and posted at like 1am haha. What I was trying to convey, and failed, was that there is a ton of graveyard hate and I can't always count on sacking creatures from recursion. I meant that I like the ability to shift strategy between token and creature sacking for life gain. Base on whether or not if there is graveyard hate.
1 month ago
I'm not sure if you're aware of it, but Everflowing Chalice with 4 counters, The Chain Veil and Tezzeret the Seeker 's +1 ability form an infinite combo that lets you use your Planeswalkers abilities endlessly.
Also, the new green/red planeswalker Samut, the Tested from the soon to be released standard set with that combo will let you jank your entire deck onto the board in one turn if played correctly.
To really stuff up your creature-heavy opponents, you can use cards like Humility Crawlspace Sphere of Safety Propaganda Ghostly Prison Sudden Spoiling. While I know you don't want to use creatures, these ones may convince you to make an exception. Silent Arbiter and Peacekeeper.
Depending on how far you want to go into fogging, Illusionist's Gambit and Chronomantic Escape may be of interest to you. Illusionist's Gambit is also doubly hilarious if some smug timmy player tries to run his huge board into you and instead gets forced to redirect his attack into someone else who wipes his board clean.
2 months ago
Riot Control would be nice if you had white too, imo
3 months ago
3 months ago
I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.
Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.
Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life Flip, Sun Droplet
Archangel of Tithes - Too much white, and your mana base isn't great.
Augury Adept - Too easy to block. Far too often this card does nothing.
Bloodbond Vampire - It gets big. Eventually. This is too slow.
Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.
Indulgent Tormentor - In EDH, paying the life is too easy.
Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.
Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.
Seraph of Dawn - This is bad.
Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.
Underworld Coinsmith - Slow and low impact.
Ruinous Path - Sorcery Speed.
Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out
Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."
Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.
Sunbond - Slow and opens you up to being 2 for 1ed.
Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.
Pulse of the Fields - If an opponent has more life, you're doing something wrong.
Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.
Samite Ministration - See above.
To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.
Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!
Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.
4 months ago
Oh I am loving this... Gonna put a few suggestions out there, but these are coming from my B/W deck itself.
Beacon of Immortality has a really nice insta-kill effect if you have Tainted Remedy on the field. Just be warned, if in a friendly game, this will cause rage. Use with caution because it's a nuke.
Exquisite Blood if you want to add in an infinite combo... Can be really dirty to do though and cause hate as well in friendly games.
Wound Reflection might have a place do dish out double damage every turn. It helps you turn just four into eight damage and by the time you get this out there won't be many more turns after it.
Also I suggest Riot Control for the sideboard if you know the swing will kill you, hold onto three mana and then pop it, you gain some life and stay alive for another turn. That next turn can turn the game in your favor or just the spell itself can give you game.
If you want, take a look over my deck. It's a bit more creature heavy, but the same concept. Shameless plug.