Riot Control

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Common

Combos Browse all

Riot Control

Instant

Gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Riot Control Discussion

Tylord2894 on W/B Teysa Commander

1 week ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

kamarupa on White deck thing

2 months ago

Add "budget" to the deck's hubs. Wall of Tanglecord is better than Fortified Rampart .

Ajani's Pridemate seems appropriate. Soul Warden and/or Soul's Attendant would be good to if you can afford them.

Oblivion Ring is incredibly useful. Highly recommend.

This deck is close to Pauper. Might be worth considering going in that direction instead of Modern.

Love Riot Control - I don't know if people realize this, but it's one of very few spells that say "prevent all damage" vs "prevent all combat damage. That makes RC waaaay more useful! And you get to gain life! Wow!! In that same vein of though. you might consider Pay No Heed over Shielded Passage .

I think Oppressive Rays is better than Pacifism . Lower CMC and it disrupts activated abilities. In my experience, people seem to subconciously consider creatures I've enchanted with OR as completely non-functional. 3 is just too high a cost - in most cases people will get more out of 3 mana just playing new spells.

Suture Priest might be worth considering.

You've got a decent number of Enchantments going. Ethereal Armor might be worth considering.

I'm thinking Chalice of Life  Flip would be good here, but I will caution you that people in my playgroup hate it and do everything they can to remove it.

Mentor of the Meek would probably draw you some cards. I hate the cost, but it repeatable.

Brave the Elements is almost certainly better than Center Soul .

kamarupa on Soul Humans - BUDGET

2 months ago

Some sideboard-y utility spells that might be useful: Brave the Elements , Chained to the Rocks , Nevermore , Deflecting Palm , Riot Control

kamarupa on Aggressive Lifegain

2 months ago

Looks pretty good. Might need a stronger wincon since you don't have any evasion. Also might benefit from more options in the sideboard. Below is a mix of suggestions appropriate for main and sideboards in no particular order.

Riot Control , Unbreakable Formation , Blessed Alliance , Celestial Purge , Sanctimony , Ordeal of Heliod , Nevermore , Teyo, the Shieldmage , Oblivion Ring , Pithing Needle , Chalice of Life  Flip, Abzan Falconer , Tuskguard Captain , Inspiring Call

kamarupa on Supreme Sun

4 months ago

I know Approach of the Second Sun is a turbo-fog win-con, so I'm going to suggest Holy Day , Riot Control , Ethereal Haze , and Pay No Heed as possibly useful spells here. Cyclonic Rift also comes to mind as a particularly good fit here.

kamarupa on Guide to Turbo Fog: From Budget On

4 months ago

Riot Control / Pay No Heed fog burn.

1x Buried Ruin seems valuable with only 1x Elixir of Immortality and no Laboratory Maniac .

I've been working on a sort of aggro turbo fog with Smothering Tithe . With all the extra draws, it just seems like an interesting benefit element. (I've been exploring Smothering Tithe like crazy as soon as it was spoiled) Just thought it was worth mentioning.

MrBiggieD on Friends? I have no Friends.

5 months ago

I was actually thinking of replacing the Riot Control s and maybe even the Emrakul, the Aeons Torn .

You've got 16 1 and 2 drop fog effects so even if you remove the riot controls, you shouldn't have much of an issue.

Emrakul feels like it's just an additional "win more" win-con in this deck and although it's fun to hard cast, getting to turn 15 when you're trying to mill out your opponent deosn't always happen.

Load more

Riot Control occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%