|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Rare|
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Dictate of Erebos
Whenever a creature you control dies, each opponent sacrifices a creature.
Dictate of Erebos Discussion
1 week ago
Dictate of Erebos So your opponents can sac when you sac!
1 week ago
I think you should go all-the-way on a certain strategy rather than play a miss-mash of "okay" cards in various fronts. For example, you play mana dorks such as Gilded Goose and Deathrite Shaman , however u also run a few mana-rocks and land-ramp cards. I would play all the mana dorks I can to maximize the chance of getting a mana dork on my opening hand (aka for consistency). The whole point of early mana ramp is to get these ramp cards early on to speed your tempo on the game. If I see Gilded Goose turn 8, that would be much worse than casting the card turn 1. The same logic applies to land-ramp cards and mana-rocks.
You run a lot of premium cards, but this is counterbalanced by the fact that you also run a lot of "suboptimal" cards. For example, you run good lands that come untapped, but also run a lot of bad lands that come tapped. This would ruin the whole purpose of having lands like Woodland Cemetery that come untapped. The reason that untapped lands are good is that you get to speed the pace of your game. If you run a lot of tapped lands along with the untapped lands, you lose your speed and therefore lose the purpose of running these lands in the first place. This is also true for other card types. You run Dictate of Erebos but also run Butcher of Malakir over better cards like gravepact.
I think there are better options for some of your card choices. For example, Painful Truths draws you an extra card over Read the Bones . There are ALOT of good reanimtor spells in black yet you chose to run Blood for Bones .
I think your deck also lacks focus. What are you trying to do with your deck? It seems to me that you are running a lot of "generally good" cards, which is perfect for midrange, but running "good-stuffs" is good because it grants you flexibility: an ability to adapt to any situation. Your flexibility greatly decreases by you running very specific cards like Endless Ranks of the Dead and Scapeshift . If you want to play a zombie strategy, go all the way with other cards. If you want to play land-matters, focus on that. Just choose one.
Just a couple of cents from a stranger.
2 weeks ago
I see you want cut ideas based on your comment on my wall. As such....
Gnat Miser - Weak static effect and doesn't do much other than being a tekashi69 (a rat :P)
Sinuous Vermin - Being or not being a monsterous, it is weak. Not worth a slot.
Swarm of Rats - Potentially big dude with no trample, you already have 1 or 2 of these, redundancy is not needed. I don't even think the others are. They seem win-more.
Typhoid Rats - Is cute, but 1/1 deathtouch with no way to abuse is ripe for cutting.
Bad Moon - Definition of win-more. Anthem helps opponents too, weak static effect. Not worth it at all.
Gravepurge - Eh, there is much better recursion in black if you are so inclined.
You could add in some more relentless rats or some of the suggestions I recommended.
Coffers is the primary card you should add if you can, SO much ramp. But I'm biased because I have a deck based on it. Nykthos, Shrine to Nyx would help you ramp out alot too!
Reply here instead of on my wall so I can keep track of everything :)
2 weeks ago
2 weeks ago
The one bit of advice I would give is to think of Alela like a slivers deck, in that each enchantment or artifact gives you a 1/1 body with an effect. From there, you can start making some objective decisions about what you want your "slivers" to look like. I've put together a rough draft myself that's a little heavier on the enchantress side, but here are some of the cards on my short list I don't see here:
Anointed Procession - Imagine a 1/1 Sliver for 4 that makes a token whenever you play a sliver. Would definitely make most casual sliver decks.
True Conviction - Hey, it's Bonescythe Sliver and Siphon Sliver in one! You get the idea.
2 weeks ago
Great suggestions Tata! I'm actually planning to include Zombify AND Dread Return but my LGS has a hard time keeping this card in-stock it seems. Three trips now and no dice haha (same issue with Anger & Dictate of Erebos )
I definitely have a soft spot for Flayer of the Hatebound , especially in conjunction with Stalking Vengeance and/or Mikaeus, the Unhallowed . In combo with Birthing Pod it allows me to pull two creatures instead of one, which in-and-of-itself is fairly appealing. You're not wrong, I just like the options the card provides.
Now that I've removed Siege-Gang Commander the Marsh Flitter has become pretty one-dimensional. Definitely on the cut list. Generator Servant will likely stay.. this card is really quite good. It has in-built synergy with Korvold and early in the game has been able to eat removal spells on numerous occasions.
When I first constructed this deck I had Kodama's Reach , Skyshroud Claim , Burnished Hart & Explosive Vegetation in it. Since switching to Korvold as the Commander and especially since the addition of Sol Ring , Ashnod's Altar & Phyrexian Altar casting my Commander has never been an issue. Once Korvold hits the field the Card Draw is really gratuitous. So-much-so that I've recently decided a Reliquary Tower is a necessity. In this kind of deck drawing cards will always be a better alternative to ramp spells (in my opinion). In the rare circumstance I struggle to get to five mana, perhaps I'll regret this sentiment and make changes, but consistently it has not been an issue [thus far] with this deck.
3 weeks ago
3 weeks ago
I have a deck with basically the same strategy but it's a Yasova deck. There may or may not be cards you'd want to consider in that list.
I will say, for a deck like this that needs the right mixture of pieces to go off, I highly recommend using custom categories like I used on my Yasova list, you could probably use the exact same categories as I did. Helps you make sure you have a good balance of each effect you need.
Other than that, I plan on adding Agent of Treachery into my list, he'd probably be good in yours too. Since your commander already grants counters, you might be able to scale back on the number of cards you have that the only thing they do is give counters. Although I do kind of like Unspeakable Symbol, since it interacts with Dethrone nicely. Also, Grave Pact is so powerful, you should probably have a second copy of it in Dictate of Erebos .
Dictate of Erebos occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
WB (Orzhov): 1.01%