Ancestral Blade

Ancestral Blade

Artifact — Equipment

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip *(: Attach to target creature you control. Equip only as a sorcery.)

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Set Rarity
Core Set 2020 (M20) Uncommon

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Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ancestral Blade Discussion

Requillias on Alela, artful provocateur

1 week ago

Deck Upgrade:

Creature Upgrade

To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald

To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator

Enchantment Upgrade

To Remove: Angelic Exaltation, Kiora Bests the Sea God, Mammoth Umbra, Omen of the Dead, On Serra's Wings, Waterknot

To Add: Mirrodin Besieged, Mirrormade, Phyrexian Reclamation, Greed, Aqueous Form, Leyline of Anticipation

Artefact Upgrade:

To Remove: Ancestral Blade, Bloodsoaked Altar, Jousting Lance, Mana Geode, Pendulum of Patterns, Scrabbling Claws, Untethered Express

To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves

Sorcery Upgrade

To Remove: Covetous Urge, Dance of the Manse, Epic Downfall

To Add: Time Wipe, Kaya's Wrath, Diabolic Tutor, Narset's Reversal, Supreme Verdict,

Instant Upgrade:

To Remove: Banish into Fable, Invoke the Divine, Karametra's Blessing, Riot Control, Shieldmate's Blessing, Skywhaler's Shot, Syncopate, Unlikely Aid

To Add: Twincast, Mystical Tutor, Dovin's Veto, Swords to Plowshares, Anguished Unmaking

mex_mx on Syr Gwyn - Precon Upgrade

3 months ago

Hey Kehrmann15, here are some thoughts about the deck, especially how to improve it with cards we already have in our playgroup.

Creatures

Arvad the Cursed : In the current deck he probably has too few other Legendaries he can reliably pump. I would tend to replace him with a lord who pushes all the Knights. For example I could give you Benalish Marshal .

Kwende, Pride of Femeref : Similar to Arvad, there are very few targets at the moment. (Three Knights with Firststrike.) As a good replacement I could give you e.g. Aryel, Knight of Windgrace . Besides her respectable 4/4 vigilance (especially useful in multiplayer) she is a "mana sink", so she can use open mana even if you can't play hand cards. Specifically, she creates Knights tokens or destroys other creatures on each turn.

Belle of the Brawl and Skynight Vanguard would be shaky candidates for me, which could ideally be replaced by stronger Knights. Perfect would be for example Puresteel Paladin and Knight Exemplar . But both are not quite cheap and unfortunately I don't have them either.

Otherwise I'd rather go in the direction of 25 creatures, so maybe add two more value creatures. For example, I could give you the two: Kambal, Consul of Allocation fits well to your drain theme. Which you did to Neotopian and me last time. Sram, Senior Edificer lets you draw a card for each piece of equipment.

This brings us directly to the next topic.

Card Draw

Card Draw still seems to me to be the weakest point in the deck. Cards I can give you from my collection would be Read the Bones (e.g. as a replacement for Call the Cavalry , because you don't really play Go-Wide with the deck and hardly profit from it), Skullclamp and Sunforger (both equipment with which you have more synergies and absolute "must haves" in the deck). Especially Sunforger is crazy with your Commander, if you can fetch a CMC4 Instant for 2 mana and cast for free.

For the Sunforger to work properly, we need a few more instants with impact for <=CMC4.

Removal

Removal should be as versatile as possible ("target permanent" is better than "target creature") and as reliable as possible ("destroy" or even "exile" better than "x damage"). Therefore I would replace Integrity / Intervention by Utter End and Justice Strike by Swords to Plowshares (if any of us have it). Adamant Will is only good in special situations, so I would replace it with a good removal. I could give you Bedevil for example.

Tutors

In order to have Sunforger or other cards on hand at the right time, a few tutors would be helpful. For example, I could give you Diabolic Tutor from my collection. Open the Armory would also be a cheap tutor who fits well to your topic.

I'm not finished on the other topics yet, but here are my first notes on equipment, mana rocks and lands:

Equipment

Find a few stronger pieces of equipment to replace the following:

Mana Rocks

One or two more Mana Rocks. If possible <=CMC2, otherwise (if CMC3) only with additional use. In any case Manalith out and if anywhere findable Sol Ring in.

Lands

No Taplands without upside (Gates etc.). If we don't find better duals (e.g. the scry temples would offer a nice upside) replace them with basics.

blfngl on Alela Artifact

4 months ago

I think that Ancestral Blade is pretty weak. It's nice that it makes you a token and is a cheap equipment, but there are many other efficient equipment cards that very clearly outshine it, such as Stoneforge Masterwork .

Instead of Scrabbling Claws , I'd play Nihil Spellbomb or Relic of Progenitus .

Thopter Foundry has a pretty busted combo with Sword of the Meek and Krark-Clan Ironworks if you're looking for a combo finsher.

Finally, take a look into the "egg" style cards such as Darkwater Egg and Ichor Wellspring . They're great at triggering your commander's ability and generally are very cheap to cast + draw you a card.

Nillstan on American Armaments (Still Living!)

4 months ago

mikeb388

You're missing Ancestral Blade , which brings the creature count to 16 without counting the token generation.

Nemesis on White Tiger Kingdom

4 months ago

If you're looking to make this decent in Modern you'll have to bring the cmc down a little bit. unfortunately, Raksha Golden Cub is too slow for modern, seeing as you won't be able to get its effect before turn 8 at the earliest. Here are my recommendations -

Cut:

Raksha Golden Cub - too expensive

Spirit of the Hearth - could be a sideboard card, still probably too expensive

Bond of Discipline - other cheaper options

Godsend - not useful without raksha

Ancestral Blade - not useful without raksha

Pride Guardian - Defender really goes against your plan here, and I feel like the only reason it's in the deck is because of the life gain

Cards to add:

Leonin Vanguard - gains life every turn for your pridemate, good if you have multiple creatures

Path to Exile - a modern removal staple

Brimaz is already in your maybe board, he's a monster

Sacred Cat - this coooould be an option, but it's pretty weak.

Leonin Arbiter - pairs nicely with path, slows many decks down.

Metallic Mimic - does this count or is this cheating?

Adaptive Automaton - same as above

Tzefick on Marius, Quartermaster

5 months ago

Cool idea. A weak stand alone but powerful in an equipment heavy deck.

The flavor seems a bit off to me though.

A quartermaster is usually someone who looks after a unit, of mostly soldiers, rationalizing supplies and raising morale. This looks more like a combo of a forger and an instructor/teacher.

The first ability basically says, the more creatures you have, the easier it is to train them to use weapons. This would hardly be the case. To me it would make more sense if the cost reduction was flat or if it scaled off his own power. Then you could consider how to grant him power naturally or if that's the synergy you require outside help for.

The second ability is... kinda awkward and definitely busted.

It goes infinite with Mortarpod (or Mask of Immolation straight away on first tap. The germ is the second creature, making the equip cost on the original Equipment, equip on the germ, tap, sac, rinse repeat.

That alone would advice some sort of mana cost associated with copying in the first place.

Second of all, copying all non-token equipments on the creature seems a bit broken when he also reduces the cost of equipping (no other artifact is capable of being attached to a creature). However that may be what you intend for him to do, so as long as we fix the previous issue with being too easy to combo out with, it could function.

I would very much like for Equipment to be better (especially for EDH) but this seems a bit too far as it is.

There's another problem with copying en masse, for cards like Sword of X and Y . Suddenly your entire board has protection from everything and get really big.

As long as you have just a few creatures, most equip costs becomes 0 - I believe there is a reason why WotC haven't made anything yet that reduces equip costs in general by more than ( Auriok Steelshaper ). Removing the equip cost on equipment makes them very powerful, especially if you can equip at instant speed .

Some equipment generates tokens on entry, like all the Living Weapon variants and Ancestral Blade , Mask of Immolation , and Wolfrider's Saddle . It goes infinite very quickly, making this more of a combo piece than a way to improve equipments in general.

I think it would be better if this guy had less power built in him.