|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
Combos Browse all
Dawn of Hope
Whenever you gain life, you may pay . If you do, draw a card.
: Create a 1/1 white Soldier token with lifelink.
Dawn of Hope Discussion
2 days ago
+1 for an interesting take on a traditional Angels tribal deck.
1) Belbe's Portal - Cheats Angels from hand directly into play. Deters your opponents from attacking you too when this is untapped as you can "flash" in a beefy blocker anytime.
2) Sylvan Library + Abundance - Both are awesome cards on their own and have great Synergies when they're both online. Draw 3 cards every turn without paying life, anyone? Perhaps these can replace Dawn of Hope and Loreseeker's Stone .
3) Lifecrafter's Bestiary - When you mesh Scry with Card Draw, you get an awesome card. The extra to draw a card shouldn't be a problem since you're ramping hard with Karametra.
I'll be back with more suggestions!
3 days ago
This deck is also very reliant on Psychic Corrosion (this format has allot of even maindeckable enchantment removal) and I don't really see a way to win without it so I would look into some sort of redundancy or alt-win con. We could add redundancy but I believe you would lose the decks identity doing so. So we need to look for an alternate win-con one possible idea that already is in your sideboard is Shalai, Voice of Plenty if we add green mana source to our manabase we can turn our thopters and lifelinking soilders from Dawn of Hope into an alternate win-con. Doing so also would make Wilderness Reclamation an interesting possible addition allowing us to play our enchantments & sorcery spells without having to give up the ability to interact with our opponent or utilize our expensive mana sinks.
3 days ago
Dawn of Hope can be the best card in a deck in the right build. I have some mixed thoughts on how it would work in this deck though. How do you find the aggro match-up? Dawn of Hope isn't going to be able to do much for you till turn 5 and with use playing cards like Psychic Corrosion & Verity Circle which don't really effect the board right away I don't know how many more cards I'd want to play that don't impact the early game that said I like it for more mid-range match-ups so I'd definitely try play testing it as a 2-of.
4 days ago
Sorry to say but I think you have far too many 1 and 2 offs in that will only hurt the decks' consistency. Also, do you want a lifegain, graveyard, or artifact deck? You have to pick one. Not picking one will make the deck unfocused and leaving a lot of cards seeming just kinda blah honestly. If you are going for any kind of lifegain deck Ajani's Pridemate is pretty much mandatory, unless its a more controlly deck of course. Get 24 lands. Dawn of Hope is good for a lifegain deck. So is Fountain of Renewal .
5 days ago
Pikobyte The idea reminded me of so many cool games that I could not help myself writing you down a novel!
And I totally understand your point. Always seeking for more ''competitiveness'' fastly becomes boring and kills all the fun of EDH. That's why I dismantled Hokori in the end - even if it was solid and flavorful, it was just too disruptive and unfun to face for other players.
If you like cards that we rarely see, give a try to Barl's Cage . I only tried it once in a control-ish Azorius Taigam, Ojutai Master deck and I was amazed by its potential. It's still pretty much a funny card, and isn't too disruptive either.
If you feel like you're still lacking card draw, there are multiple viable options you don't actually run. As mentioned in my previous comment, Dawn of Hope is likable. Armistice is playable and good at politics. Alms Collector is a suitable meta depending tool. Tamiyo's Journal , Book of Rass (the book basically is a non-black, lot worse, Erebos/Greed) are both a bit expensive for their respective effects, but they're also effective if you really need that.
If you don't mind giving it a look, as I'm looking for some feedbacks to ameliorate my own brews, here's the last of my EDH decklist I updated on this site : Ishai and Ludevic
5 days ago
Nice brew, neat idea to counter those clunky and annoying Vannifars!
As smne who played Mono-W Stax for a while, with the amazing Hokori, Dust Drinker at the helm, I'll share with you what thoughts inspire me your sweet Linvala decklist.
(Even if it has already been pointed out before, I wanna say that I also love the Urborg combo. It's unexpectable and freakin' gud!)
Let's start by the beginning: mana fixation. Extraplanar Lens is insane in every monocolored archetype, so it's a quite logic inclusion you made here. Nonetheless, I suggest you to go for Snow-covered lands to synergize better with it - that way you won't give a lift to your opponents playing white.
Pearl Medallion and Sol Ring are basics, nothing really worth to say about it. Thran Dynamo and Worn Powerstone are more debatable. I don't know what is your budget issue, but if you want a competitve list, Mana Crypt , Mana Vault , Grim Monolith , Mind Stone , Everflowing Chalice etc. are all better options. Dynamo and Powerstone aren't bad cards, but they just come after those ones if you really do need a solid ''ramp'' package.
Opal Palace feels badly slow and ineffective in a monocolored stax deck. You won't win the game by taking up the board with your creatures armed of a little +1/+1 counter.
You have notable exclusions in your lands for a mono-white. Eiganjo Castle is the first card that comes through mind. Buried Ruin also is a recursive tool you should consider, even over Inventors' Fair . If you manage to find one, Ancient Tomb has its place there replacing Temple of the False God .
At its final shape, my Hokori decklist was running a powerful Crucible of Worlds package including Wasteland , Strip Mine , Dust Bowl , Flagstones of Trokair , Lotus Vale and City of Traitors . I was up to 39 lands, not counting Maze of Ith .
Now let's jump straight into your gameplan!
So... you're planning to focus your eyes on ruining Vannifar's day. To help with this strategy of being the nasty ''combo killer'' guy, I think you should put in some additional pieces of disruption.
That said, I don't know which Vannifar's version(s) your playgroup perform with. If it's a Thornbite Staff / Intruder Alarm one, things would be easier to calm down and you won't need such a heavy stax package - you'll need more single-target/multi-target removals though. And if it's the other one, certainly the most popular now (and also the most powerful/absurd), based on many shenanigans around the creatures Vannifar brings to the table, you'll need more stax support.
One of the very best cards you could add to stop all those creature-centered combos is Humility . This card is broken, this card is stupid. It even disables etb abilities. The only way your opponent has to go through is to destroy it with a creatureless source / or with a ''casting'' effect (like Ulamog has).
Single-handly, Humility tears apart most of the competitive Vannifar lists. However, based on the fact that it is still fragile to enchantments/permanents removals, you'll have to build a defensive shield for your stuff. Vannifar lists often keep a strong package of cheap permanents' removals in their pocket (like Beast Within for example), so you'll need to play carefully.
There's a lot of different ways you can head in order to reinforce your permanents' presence on the battlefield. A pretty simple and most of the time effective, despite of its ccm, you already included is Avacyn, Angel of Hope . I think you still lack a way to cheat her casting cost out to make her a stable and destructive power house.
Stax ''enchantment'' strategy is imo one of the most viable and solid strategy. With Academy Rector (amazing alongside your High Market ), you'll be able to search the exact piece you need to lock the game in your favor.
Notable stax exclusions :
Static Orb > staple
Storage Matrix > staple
Arena of the Ancients > staple
Thalia, Heretic Cathar > staple
Lodestone Golem > Considering all the artifacts you're playing, ~ seems like a consistent pick for your draft.
Ethersworn Canonist > personal preference there. I always loved ~ in my stax deck. Synergizes well with Teshar.
Phyrexian Revoker > another personal preference. Always found ~ useful.
Pithing Needle > destroys Vannifar for 1 mana.
Orb of Dreams > more of an Hokori all stars card, but could also be good here.
Sphere of Resistance > staple, should be played carefully to slow down your opponents combos and not threw away as soon as possible like I see many people casting it
Mana Tithe > unexpected white counterspell - another Hokori all stars... I don't know if it would be any good there
Other cards to consider :
Platinum Angel > slow down combos, create a premium target for every combo player removals.
Greater Auramancy > protection for your enchantments
Sensei's Divining Top > not the best card draw you could find, but provides something White struggles to accomplish
Barl's Cage > strong mana sink against Vannifar and creature-heavy decks
Condemn > more removals
Abolish > more removals
Dispatch > more removals
Catastrophe > clears everything except enchantments/artifacts
Approach of the Second Sun > win con
Idyllic Tutor > searching for Humility
A bunch of meta depending stax tools :
Cards I'd cut from your list :
Martyr's Bond > Slow and unreliable on this brew. As you're not sacrificing any kind of permanent on your own, you'll struggle to get any value out of it outside of a lost political blast deflagrating when the game should already be over. Unless you add in some cards like World Queller , it defenitly doesn't deserve a slot imo.
Bishop of Rebirth > a lot of people seems to give love to this card recently. However, I personally think it is just a bad inclusion. You spend 5 mana on a understated body and you have to wait a whole turn before getting value out of it IF you are in the researched scenario. There will be times where you have Boots or Greaves on board and this will be an insane mini-Sun Titan, but the situation is too rare to justify its presence.
Sublime Archangel > No real interest here. Good creature but doesn't provide anything for the stax strategy.
Gift of Immortality / True Conviction > weird ''win con'' heavily situational cards based on creatures. There is some logic behind Gift, but it's just too much of a unreliable idea. True Conviction has nothing to do here... it's 6 mana spend to lose the control on the game. If you're searching for card advantage and a bit of healing, go for the brand new Dawn of Hope (also is a good mana sink).
Blackblade Reforged > intersting alternative win con. Feels slow nonetheless.
Emeria Shepherd > too slow for my liking.
Whispersilk Cloak > can't understand what this does in a deck full of flyiers and tapping effects.
Finally, as you want to challenge Vannifar, which is a blue deck, you'll need something to deal with the classical Cyclonic Rift . Teferi's Protection is a good solution (and it could also protects you form a lot of various situations / removals / etc.), but I'm sure you can find a lot of other response.
I hope you'll find useful ideas in this comment. Thanks a lot for sharing this, it reminds me good times. Keep up the good work, keep up brewing!
1 week ago
IAmTheWraith: I dunno, I'm not convinced Teferi's Protection is the best thing here. When my hatebears leave, my opponents are suddenly able to do all of their crazy things again: my deck's prison plan is reliant on them remaining on battlefield. If I were going to choose a ETB-tapped piece, I agree that I'd choose Blind Obedience , but it's one of my lower-priority stax pieces for the moment.
Comparing to Nahiri, the Harbinger ; Dawn of Hope is less good since I have no other sources of life gain (so it's 8 mana before my first card drawn); Chandra, Torch of Defiance requires me to cast the spell immediately and reveals what it is (which can be very bad if I hit, say, Aven Mindcensor ); Chandra, Flamecaller is arguably better for draw but can't threaten with the ult (and is 2 more mana). Moreover, Nahiri's -2 is also decent removal, especially on the turn she comes in. Overall, I've been VERY happy with Nahiri in testing! The real question is if I should fit Mind's Eye in as WELL.
No data for this card yet.