Dawn of Hope

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Tokens

Dawn of Hope

Enchantment

Whenever you gain life, you may pay . If you do, draw a card.

: Create a 1/1 white Soldier token with lifelink.

Dawn of Hope Discussion

LadyZ on Brimaz, King of the Planes

14 hours ago

If you're running mono-white, Smothering Tithe is pretty much a must-have. Caged Sun is pretty great in most mono color decks. For a soldier card that can also draw you cards, Dawn of Hope is a personal favorite. Lastly, if you feel you need more removal, look at Catapult Master

austintayshus on 2 Minotaurs who could really use some help

1 week ago

Looks like a fun deck! And Welcome to tappedout!

Mana ramp and card draw are where Boros struggles the most, but you do have some options.

I would recommend a few more mana ramp cards to help you cast your 6-drop commander. Perhaps Smothering Tithe and Boros Signet . And Mana Geyser could net you a ton of mana if you deploy it at the right time, I'd add that to the mainboard.

As for card draw, you might make good use of Dawn of Hope and Neheb, Dreadhorde Champion .

Some other cards that I think would be fun in this deck are Stuffy Doll and Aetherflux Reservoir .

Hope this helps!

cdyrdr on Oloro's Insufferable Pillow Fort

1 week ago

Finally made another big round of updates! Several new cards added to the main board including: Estrid's Invocation , Dawn of Hope , Smothering Tithe and Dreadhorde Invasion . Also added some older cards including: Overburden , Darksteel Mutation and Mesa Enchantress . To compensate I have removed Mystic Remora , Eldrazi Conscription , True Conviction , Journey to Nowhere , Aegis of the Gods , Nyx-Fleece Ram and Underworld Coinsmith . These changes reflect a continuing focus on improving the early game and overall consistency of the deck. Dawn of Hope and Mesa Enchantress are excellent card draw engines to help make land drops and dig for tutors pre- Enduring Ideal , while Smothering Tithe can either help ramp you or slow opponents down. Adopting a more "go wide" approach with token generators for the late game rather than going tall with Eldrazi Conscription and True Conviction has lowered the cmc significantly while also providing useful chump blockers early. Since several enchantment creatures have been cut Overburden has little in the way of downsides anymore and Estrid's Invocation essentially adds another copy of Copy Enchantment . Finally Darksteel Mutation has replaced Journey to Nowhere because it is much more effective removal for commanders in particular since it does not simply put them back in the command zone and your opponent will likely need a sac outlet to get it back. A few changes to the maybeboard include adding Spreading Plague and the recently cut Mystic Remora and Aegis of the Gods .

austintayshus on Orzhov, Vizkopa, Obzedat: Death & Taxes

2 weeks ago

For card draw, I would recommend Well of Lost Dreams and Dawn of Hope and Read the Bones and Damnable Pact and probably also Mentor of the Meek . Some of those cards may be over budget by a little but they are all worth it for the card draw.

MizzMizz on B/W Life Drain

3 weeks ago

You guys have given me so much to work with, thanks so much!!

mitzy I keep thinking about Felidar Sovereign . That would be fun to have as an emergency button.

crash328 Dawn of Hope definitely needs a spot. That's good token production. Ghost Council: Vein-Drain Pain-Train is the deck I'm working on if you wanna check it out and tell me what you think so far.

GhostChieftain I really like Arguel's Blood Fast  Flip inthink that needs a spot for sure

multimedia on Avacyn's Self Destruct Plan

3 weeks ago

Hey, you asked for my help. You asked three specific questions and I'll answer them one at a time. I'm going to give you a lot of options. I don't expect you to add all these card suggestions, they're here for reference. At the end of this comment is a summary of what cards I think you should cut and what cards to add. This is a long comment because I like to use lists to organize my advice making it easier for you to read and understand.


More card draw?

Mono white is the worst for efficient card draw since there aren't a lot of options.

Rocks that you can sac to draw when you no longer need ramp are helpful.

Because there's not a lot of efficient draw options for mono white you want to get value in other ways. Repeatable effects are good; cards you can pay mana into getting value in return or pay no mana to get value. Other tutors are also good.

Ascension is one of my favorite powerful cards in Commander because it can get activated fast when you have three opponents. It is the kind of value you want in mono white especially since it creates Angels. Resplendent is one of best Angels for value especially with Lyra, Baneslayer Angel , Archangel of Thune and Skirmisher. Resplendent creates an Angel for no mana cost if you gain 5 life and she can do this even on your opponents turns if you gain 5 life.

Angels are good with lifelink and Dawn gives you a repeatable draw effect when you gain life or pay mana into it to make tokens. Cards such as Soul Warden and Authority of the Consuls are good to repeatedly trigger Dawn. Map can tutor for one of Nykthos, Emeria or Mistveil good support lands and having more ways to get Nykthos can help to play Avacyn faster. Mistveil is famous for it's interaction with Sunforger, but it's also good in mono white when you have shuffle or library manipulation effects. Since it's a Plains it can be tutored for with many different cards.


Making the deck cheaper?

I presume this means reducing the avg. CMC? If you mean the total deck price then that's going to be difficult when playing $30 Avacyn and all the other expensive price Angels and rocks. The avg CMC is currently 4.4 and yes that's too high. Ways to reduce it are make high CMC Angels and board wipes the priority and cut the other high CMC cards.

Some Angel exceptions are Akroma, Reya and Platinum. I don't think Akroma is worth playing especially since she's the same high CMC as Avacyn. Reya is fine, but I think you could cut her because Shepherd, Karmic and Emeria are better reanimation for less mana. Platinum has an okay ability, but I don't think you need it because this effect of you not losing and your opponents not winning is something you want earlier in the game not on a seven drop. It's the early game and mid game where you need to worry about not dying because if you get into the late game that's where Angels thrive.

13 six drops and 6 seven drops, 19 total cards are a problem. Some redundancy is good in Commander, but not with lots of high CMC cards. Out of all these consider keeping these:

  • Angel of Serenity
  • Emeria Shepherd
  • Austere Command
  • Hour of Revelation
  • Planar Cleansing
  • Akroma's Vengeance
  • Caged Sun
  • The Immortal Sun

Keeping 8 of the 19 and cutting the others will reduce the avg. CMC. One difficult aspect of your deck is how many board wipes is too much? They include a lot of high CMC card redundancy. The four and six drop board wipes are better than the five drops with one exception being Worldslayer. Better to use the five drop spots for Angels.

With these cuts your board wipe package could be Wrath, Judgment, Reckoning, Disk, Austere, Revelation, Cleansing, Vengeance and Worldslayer which is a lot. There's also Armageddon which is very nasty effect with Avacyn and all the mana rocks. If I was looking to reduce the avg. CMC even further I would cut Austere, Vengeance, Reckoning and Judgment. Wrath, Disk, Armageddon, Revelation, Cleansing and Worldslayer are overall the best board wipes options with Avacyn.

Other cards to consider cutting are:

  • Defy Death
  • Fumigate
  • Rout
  • Magus of the Disk
  • Martial Coup
  • Burnished Hart

I'm not a fan of Hart. I think there's plenty of much better lower mana cost/faster ramp to choose from in Commander.


Getting Avacyn out sooner?

More zero, two and three drops that make ramp are helpful because they give you something to play in early game to setup for the mid and late game where Angels are better. Tithe is an upgrade for Gift of Estates , but playing both would also be fine. Another option is to delay your opponents which in return gives you more time to get into the late game.


In summary, changes to consider making are cut lots of high CMC cards. Cuts to consider:

  • Akroma's Vengeance
  • Beacon of Immortality
  • Catastrophe
  • Celestial Mantle
  • Mindslaver
  • Phyrexian Rebirth
  • Staff of Nin
  • Sublime Exhalation
  • Approach of the Second Sun
  • Elesh Norn, Grand Cenobite
  • Akroma, Angel of Wrath
  • Reya Dawnbringer
  • Platinum Angel
  • Defy Death
  • Rout
  • Fumigate
  • Magus of the Disk
  • Martial Coup
  • Pariah
  • Burnished Hart

Cards to consider adding (in order of importance):

Good luck with your deck.

crash328 on B/W Life Drain

3 weeks ago

Dawn of Hope and Ajani's Pridemate are good options as well.

CNobre on Lit af (Tuvasa)

3 weeks ago

Hi RJGiel thanks for the suggestion, I will try it out.

When Dawn of Hope was spoiled I missed that the soldier tokens have lifelink. That makes the card way better as it will trigger its first ability way more often. Other cards on the deck that will also do it are: Courser of Kruphix , Herald of the Pantheon and Scavenging Ooze . Another key factor to run this over Mobilization is the 2CMC instead of the 3CMC slot (which is crowded).

Dropping Mobilization we lose cheaper soldier token generation (3 against 4), soldier tokens with vigilance ( Martial Coup ) and a combo with Mobilization + basic land + Overgrowth + Earthcraft for infinite soldier tokens.

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Dawn of Hope occurrence in decks from the last year

Standard:

All decks: 0.19%

Commander / EDH:

All decks: 0.03%

White: 0.33%