Dawn of Hope


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all


Dawn of Hope


Whenever you gain life, you may pay . If you do, draw a card.

: Create a 1/1 white Soldier token with lifelink.

Dawn of Hope Discussion

lordsathien on Uncle Karl hates kids on his lawn

2 days ago

Looks like fun but your deck currently indicates that it has two copies of Dawn of Hope . What's the extra card in the deck?

Also, have you considered any version of Sorin? Just about every version of him has at least one way of tweaking a life total.

Zimmers_0 on The Deckwatch [Home Base]

4 days ago

In standard you guys can always use Smothering Tithe for ramp and Dawn of Hope or Mentor of the Meek plus the gain life draw cards sorceries. Not the best I know but its out there.

For commander you can always use Land Tax , Tithe , Weathered Wayfarer , Knight of the White Orchid

I get what you guys are saying but she still is a great card. And white sucks at draw card. You guys are correct on that one as well. Much better in the 99 with a splash color like green.

whalen147 on "Bird Leaf" | Feather EDH

1 week ago

Hi! I love the build you got here, there's a lot of differences between yours and my Voltron version you commented on!

Like you mentioned in your comments, wheels pair nice with Smothering Tithe , but playing a card you don't like doesn't feel great either.

If you go the route of more tokens; Skullclamp is a great add for token decks, 1 Mana to draw 2 is hard to beat. Dawn of Hope may be a good card as the Mana sink is nice, but is very dependent on life gain.

If you go spellslinger; Aetherflux Reservoir is a great wincon, which you already have in your side board. Increasing Vengeance , Reverberate and the spell copiers like it are all great adds, double your own spells, copy someone else's spell (my favorite target is a Kodama's Reach ) or copying another players counterspell.

I think the only 2 questionable inclusions out of the list that I see are Magnetic Theft and Basilisk Collar . Magnetic theft works great to steal others equipment, but having reliable targets of your own (like sunforger, which you're against) to equip for cheap make it more valuable. Also, basilisk collar doesn't seem to fit the deck too, besides just being a nice equipment for Feather. If life gain is a theme, then it's a great fit!

Be sure to be careful with Lightning Greaves too, shroud on my creature that I want to target has ruined my day before.

Other than that, you have a great list here! Once you have more of a focus, just a few small tweaks and you should have a solid deck!

Matrixxx999 on Smacking A Dragon-God Off His Own Citadel!

2 weeks ago

This is my favorite commander! And when it comes to him I become biased. So +1! :)

I also consider the use Bolas's Citadel in my Oloro deck too, it's insane card. I even thinking to cut Ad Nauseam for it.

Here is some suggestions from me:

Madcookie on Arena Esper Control Deck

3 weeks ago

As a general rule in Magic you can't be 100% effective against all decks without sideboard. Since the deck is for Bo1, my strategy for Bo1 Azorius is 6 counterspells (4 Sinister Sabotage s (no wildcards for Absorb lul) + 2 Negate s), 6 sweepers (varying combination between Settle the Wreckage and Cleansing Nova ), 3 Ixalan's Binding as the only spot removal, that can be replaced by Vraska's Contempt in Esper, 4 Fountain of Renewal , 4 Dawn of Hope , 3 Search for Azcanta  Flip. The finisher is 4 Teferi, Hero of Dominaria and 2 Nezahal, Primal Tide . I also run 24 lands because the search helps a lot. Even have 3 slots left to fill with various cards, Psychic Corrosion , some more draw, more counters, depending on my mood and the meta shifts.

With this list I usually manage to beat most control decks (Esper with 4 Thought Erasure and 12+ coutners is by far the hardest control match-up, and have in my estimates around 35% to 45% winrate vs mono red/blue.

The 2 mana to draw is optional and sometimes i don't use it at all and sometimes I pay more than once for the cards. It all depends on the situation. The tokens also help with lifegain and chumpblocking the aggro attacks.

My revised advice is to pick a match-up that you want to win most and tech towards that. I for example like trolling control players with long matches and I've geared the deck to be slightly more favoured against control rather than aggro. The strategy is working amazingly since most control players in Bo1 run too many creature removal and I have only 2 that are non-essential, which results in a lot of dead cards in their hand.

P.S. If i had to recommend cards the only thing that wouldn't hurt your deck in control/drakes/gates match-ups is 3 Dawn of Hope for 3 Chemister's Insight . Anything else will skew the winrate in certain matches in one direction or another a bit too much

Ripwater on Orzhov Legendary

3 weeks ago


Have you considered Arvad the Cursed ? I might even play him as your commander, since he gives an anthem effect (+2/+2) and drop Athreos in the 99. Honestly Atreos shines when he protects low CMC creatures. I don't think you will find a lot of people not paying the 3 life when 1 of your, often very powerfull, creatures dies. Next to that you play black and have a range of (under $9) tutors to fetch him.

You could throw in a little token/lifegain theme as support (very Orzhov) and play your deck as the guild extorting people and if they don't pay up exile their creatures. (Then Atreos might be super on theme again).

Legendaries I would run in a token/lifegain theme are: Ayli, Eternal Pilgrim Teysa, Orzhov Scion Karlov of the Ghost Council Kambal, Consul of Allocation Obzedat, Ghost Council Teysa Karlov Teysa, Envoy of Ghosts Regna, the Redeemer / Krav, the Unredeemed Ghost Council of Orzhova Vona, Butcher of Magan Aryel, Knight of Windgrace Elenda, the Dusk Rose Kalitas, Traitor of Ghet Endrek Sahr, Master Breeder Yomiji, Who Bars the Way Whisper, Blood Liturgist Darien, King of Kjeldor Heliod, God of the Sun Brimaz, King of Oreskos Teshar, Ancestor's Apostle Oketra the True Elspeth, Sun's Champion Sorin, Lord of Innistrad Kaya, Orzhov Usurper Eight-and-a-Half-Tails

Support these guys with the following cards: Soul's Attendant Soul Warden Dictate of Erebos Grave Pact Smothering Tithe Ethereal Absolution Dawn of Hope Skullclamp Suture Priest Blood Artist Zulaport Cutthroat Crested Sunmare Regal Bloodlord Pious Evangel  Flip Authority of the Consuls Blind Obedience Anointed Procession Hidden Stockpile Vindictive Vampire Twilight Drover Mentor of the Meek Priest of Forgotten Gods Pitiless Plunderer High Market Shizo, Death's Storehouse Divine Visitation Intangible Virtue Attrition

A few sac outlets like Ashnod's Altar

And ofc, you have your generic Orzhov stuff like Path to Exile , Anguished Unmaking , Utter End , Wrath of God , Merciless Eviction

What maybe would also work are all the Afterlife dudes like: Ministrant of Obligation , Tithe Taker

Of course all of this above is just a suggestion. I think in this way you can easily you can keep the Legendary theme alive in your deck, but point in a bit more towards the Orzhov Syndicate. (wich in my opinion is an awesome guild!!) I think I kept a bit on a eye on your budget of $9 a card. If I missed a few my apologies.

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Dawn of Hope occurrence in decks from the last year


All decks: 0.19%

Commander / EDH:

All decks: 0.03%

White: 0.33%