Aegis of the Gods

Aegis of the Gods

Enchantment Creature — Human Soldier

You have hexproof. (You can't be the target of spells or abilities your opponent's control.)

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Trade

Have (2) metalmagic , NineNotesKnives
Want (4) Cloudsleeper , lonestar1 , Mr_Salary_Man , MDSW9

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
Tiny Leaders Legal
1v1 Commander Legal
Casual Legal
Canadian Highlander Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Quest Magic RPG Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Quest Magic Legal
Unformat Legal

Latest Decks as Commander

Aegis of the Gods Discussion

DragonSliver9001 on Does Unsettled Mariner counter Grave …

2 months ago

the only effects that every target, are cards that specifically use the word "target", or an aura that is being cast. an aura that is being put into play without being cast does not target. therefore, Grave Pact does not target. thus, neither Unsettled Mariner nor Aegis of the Gods help protect against Grave Pact.

meman0320 on Does Unsettled Mariner counter Grave …

2 months ago

Unsettled Mariner says it counters spells or abilities that target creatures you control OR player. Since Grave Pact mentions "each other player" does that mean it is targeting that player. OR does it ONLY work if the card in question specifically says "target player" I was also wondering if Aegis of the Gods worked against grave pact.

WizardOfTheNorthernCoast on Modern Hatebears

4 months ago

Most of the good hatebears have been mentioned already. Here are some more annyoing cards I can add to the list hereabove: Tithe Taker, Suppression Field, Angel of Jubilation, Eidolon of Obstruction, Eidolon of Rhetoric, True Believer, Leyline of Sanctity, Auriok Champion, Kor Firewalker and Aegis of the Gods.

Note that, though I find the archetype very cool, Hatebears - just like DnT - isn't very good in Modern. You have many degenerate strategies going around so unless you know the local meta like no one else, it'll be very hard for you to pull off results at big tournaments. Now if your goal is to have fun and/or try to win your LGS's FNM's then that's totally fine ;)

Coward_Token on Winota's Waging Weenies

6 months ago

Not really into cEDH (other than by watching the Spike Feeders & Playing With Power MTG) so take my thoughts with a pinch of salt:

Sanctum Prelate another flexible stax piece

Reliquary Monk some more flexible ETB item removal (tbh not really a fan of those; seems like a kinda puny Winota reward)

tapping humans, dunno if they're too slow: Nova Cleric, Magus of the Balance, Hammer Mage, Bounty Agent, Mangara of Corondor

niche hosers: Harsh Mentor, Aegis of the Gods

non-Human stax/hatebears/hosers that can enable Winota without risking themselves too much: Kinjalli's Sunwing, Leonin Arbiter, Vryn Wingmare, Rampaging Ferocidon

I feel the Auratouched Conscription combo to be gimmicky, esp. since you won't benefit from annihilator until the next turn

TCK_Green on mono white indestructeble plays

6 months ago

:( I thought I put a long comment the other day, but it's only appearing on my screen as a single line! I can't remember everything I wrote, so the TL,DR version is 'I like the more ways you have to protect Avacyn, here are some cards you might want to think about removing because I can't see much synergy in the deck, here are some cards you might want to add, and here are some other things to think about whilst playing the deck" :D here's the abridged version:

THINK ABOUT REMOVING:

THINK ABOUT ADDING:

More instant-speed interaction, such as:

Other good cards to consider adding down the line (if you want to spend more to upgrade the deck further with other good white cards):

OTHER GAME-TABLE THOUGHTS:

It feels like what this deck wants to do is get Avayn out and then wipe the board, putting you far enough ahead to hopefully win. People don't like losing their lands, and if you wipe with cards like Armageddon then people will probably scoop instead of playing it out. Later on you might find that they focus you in future games because they don't want to risk losing all their lands. This can be avoided by taking out your land destruction spells - but keeping them in means that when you win it will be in more of an overwhelming victory! It also might change how you build your creatures - if you want to win by wiping out everyone else's lands, then you need to make sure you have enough small creatures to keep you alive until you can get Avacyn out on turn ~7. Your call! :)

Hope some of those thoughts are helpful. Have fun! <(^_^)>

shadow63 on Empyrean Enlightenment

6 months ago

Closet 2 analogs we have for this is Aegis of the Gods and Leyline of Sanctity this a million times better then aegis and if leyline didnt have the opening hand clause itd probably still be 3cmc. I'd make this thing cost WWUUGG and make the abilities cost double colored mana a 1 colorless

DemonDragonJ on Empyrean Enlightenment

6 months ago

The concept of enlightenment is one that has not been explored in great depth in this game, likely because it is such varied concept in actuality, with different people having their own definitions and ideas of what constitutes enlightenment.

Therefore, I have made my own card that portrays my own conception of enlightenment, as seen, below:

Empyrean Enlightenment Show

I made this card mono-white, but with abilities that required mana of other colors, to make it more flexible. I based it off Aegis of the Gods, so it has the same mana cost, but is not a creature.

Most depictions of enlightenment show that a person has made themselves resistant to the hazards of the world, so this card grants it controller hexproof, since it represents the player becoming enlightened. The player can also heal their own wounds, represented by the life-gaining second ability.

Some depictions of enlightenment show beings becoming more power, hence the third ability.

One of the most common features of enlightenment is increased knowledge, as seen in the final ability.

I was planning to have the green ability grant a creature +2/+2, but I thought that that would make it too powerful, so I reduced it to only +1/+1. I wish to keep the cost of the blue ability as it is, so I wonder if both scrying and drawing a card may be too powerful; what if the ability did only one or the other effect? Also, should this card be legendary?

What does everyone else say about this card? Do you like it?

Normal_Night on Pioneer Bogles?

6 months ago

You could lean on the hexproof more with creatures like Bassara Tower Archer and Witchstalker. I'd also remove Indestructibility since most destroy cards can't get past the hexproof. The biggest problem I've run into with my bogles deck are cards that make you sacrifice creatures, so for the sideboard I'd try and fit in Aegis of the Gods. Getting rid of Collected Company should also help because this deck isn't about getting a lot of creatures out, it's about powering up you're one big guy. Remember to keep Heroic Intervention even though the creatures already have hexproof it's great for protecting your enchantments. The deck could also use some more card draw other than just Sixth Sense, so I'd throw in Season of Growth basically lets you draw whenever you cast an enchantment and it's cheaper than something like Satyr Enchanter.

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