|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Rare|
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Aegis of the Gods
Enchantment Creature — Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponent's control.)
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Aegis of the Gods Discussion
4 days ago
Yeah, I somehow missed the leyline that was in the deck already. You're right, Aegis of the Gods would be redundant.
4 days ago
5 days ago
Love the deck. There are also some other cards you could imprint, but they aren't as annoying to your opponents. Brainstorming every turn allows you to sculpt your ideal hand, but it's not Modern legal. Orim's Chant is similar to Silence, but also isn't Modern legal :( Maybe add Aegis of the Gods as well, probably in your sideboard? Keep up the good work!
2 weeks ago
2 weeks ago
You should not run Solemn Offering. Four life is inconsequential--particularly since you are going to be sideboarding in your artifact/enchantment removal against a combo deck which really is not interested in how much life you have. Further, it is at sorcery speed and costs more than Disenchant.
Couple other changes after looking at your decklist:
Instead of Sanguine Sacrament and Renewed Faith, consider adding cards like Thoughtseize to your mainboard. You are at your opponent's mercy in the early game--until you have no cards in hand for Ensnaring Bridge or enough copies of Ghostly Prison in play to protect yourself, you're going to be in some trouble. Thoughtseize and its ilk will allow you to remove your opponent's early threats before they actualize.
Personally, I find 3 copies of Ensnaring Bridge and three of Ghostly Prison to be the sweet spot. Ghostly Prison becomes less useful as the game draws on, as eventually your opponent will be able to play his or her bombs and have a bunch of lands sitting about on their next turn. Ensnaring Bridge, on the other hand, is useless in the early game. 3 and 3 ensures you have the maximum chance of drawing the pillowfort card you need.
You might want to sideboard a card that gives you hexproof so that you have some protection against burn. Your lifegain cards will never be sufficient--lifegain spells are vastly less efficient than burn. Leyline of Sanctity is obviously the best option, but Aegis of the Gods and Shalai, Voice of Plenty are also options (though burn will just hit them with a kill spell).
3 weeks ago
Without digging into the Dark Depths of my collection, I found a Worldly Tutor and Eladamri's Call doing nothing in trade binders :) So I added them in for Aegis of the Gods and Sigarda, Heron's Grace
Still need a free day to wade through the true cutting process > <
I'm not against going infinite, decks need ways to win, I'm just really not into it as much as some. I run the gimmicky Squirlcraft as a winton in this build. My other (non infinite) wincon being Craterhoof Behemoth and Opalescence I guess I'm ok with certain infinite combos, but not really seeking them out. My IRL play group is fine with them.
3 weeks ago
Eladamri's Call, Worldly Tutor, Recruiter of the Guard, Chord of Calling, and Sylvan Tutor are all good creature tutors that effectively you more enchantress effects. Also Eladamri's Call was reprinted recently, and so is quite cheap.
Burgeoning is very good. Run it.
Parallax Wave goes infinite with Opalescence and Starfield of Nyx (If you have enough non-aura enchantments), and let me explain how if you don't understand it, I was confused at first when I saw it so here:
Parallax Wave is an enchantment that starts with five fading counters, and at your upkeep you must remove a counter from it, if you can't you sacrifice it.
You may remove a counter from Parallax Wave whenever you want (at instant speed) to exile a creature, and when it leaves the battlefield, return all cards that enchantment has exiled to the battlefield. This includes itself if it is a creature.
If it is a creature you can remove a counter from it to exile an opponent's creature, then hold priority, and exile itself in response. The stack resolves top to bottom, so given no opponent reponds, you exile Parallax wave to itself, and it will leave the battlefield, returning all cards it has exile to the battlefield, before it exiles the opponent's creature. Parallax Wave returns, and their creature has an exile trigger on the stack, respond to that by repeating this process for each and every creature your opponents control, so that they all get exiled. If you have Opalescence in play, then you can exile all of their enchantments with this process too.
To this effect, from that point forward, your opponents will never land an enchantment or creature. You can also repeatedly "bounce" (retrigger the leave-the-battlefield and enter-the-battlefield effects of) all creatures you want. If you have Eternal Witness or Eidolon of Blossoms, you can draw infinitely, or return all cards that ever go to your graveyard to your hand. You might be scared that you would die from drawing infinitely, but you can draw until you reach Abundance, cast it, then keep drawing, always naming non-land. You also make infinite mana from Earthcraft by tapping the creatures between bounces. You bounce them by exiling them under Parallax Wave, then exiling Parallax Wave to itself, return both itself and your creature to the battlefield.
Enough about Parallax Wave, if I hadn't sold you, I never will.
Cards you can drop:
Craterhoof Behemoth - Beatdown isn't the best win condition for enchantress, it is a bit to aggressive for a deck that commonly doesn't have too many creatures. Ajani's Chosen/Sigil of the Empty Throne at least give fidder for Earthcraft mana and Aura Shards triggers.
Courser of Kruphix - Yeah it is a good creature, and it is an enchantment, but it isn't a good enchantment. It is lifegain for a deck that can do without, and a 2/4 blocker that gives life for three. That is good in modern occasionally, and insane in limited, but it isn't for commander unless you can abuse it. Sunbond/lifegain effects + Scapeshift/landfall effects make it decent.
Acidic Slime - 2/2 deathtouch is occasionally relevant, good with Parallax Wave combo for mass non-creature destruction, then the creatures get exiled by Parallax Wave, and is efficient, but if you don't get the Parallax Wave, then it doesn't do a ton.
Aura Shards - Without a ton or consistent supply of creatures, it does little but paints a target on your head.
Soul Snare/Faith's Fetters - They do little but waste mana on an overpriced and conditional Swords to Plowshares/Beast Within respectively. Their only redeemable factor it that they are enchantments, but that doesn't maek up for the fact that they aren't instants and aren't as powerful as other cards.
Cards to add:
Greater Auramancy - Great Enchantment Protection
I know said to add more than I said to drop, but below are some other cuts I'd consider:
1 month ago
Some spells to consider: Immortal Servitude/Return to the Ranks, Tezzeret's Gambit, Ajani, Caller of the Pride, Oblivion Ring, Hour of Revelation, Fumigate, Ghost Quarter, Scavenger Grounds, Kazandu Blademaster, Hada Freeblade.