Lumbering Battlement

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Lumbering Battlement

Creature — Beast

Vigilance

When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.

Lumbering Battlement gets +2/+2 for each card exiled with it.

Browse Alters

Lumbering Battlement Discussion

wallisface on Blinky Battlements

22 hours ago

It feels like you’ve built 2 different decks and kindof fused them into one here.

Stuff like Impact Tremors encourages fast play by just swamping the board in as many creature tokens (usually gobbos) as you can, ending the game really quickly.

Lumbering Battlement typically wants to be in a slow controlly deck alongside things like Siege Rhino where you can just slowly grind down your opponent and prevent them being able to kill you.

So my advise would be to decide what you want here. And perhaps that means 2 decks, instead of 1.

If you’re going with quick damage, as Impact Tremors and Viashino Pyromancer suggest, then you just want to be hitting hard and fast. Lots of spells that make tokens, and then creatures that can buff em and win quickly. Nothing over 3cmc.

If you’re going with blinking creatures and gradual board advantage where the opponent is rendered helpless, i’d suggest going down the WBG colour route. Stuff like Siege Rhino , Satyr Wayfinder , Unburial Rites , and a decent amount of killspells, plus Lingering Souls to get you safely into the late game

austintayshus on Blinko, Spooky Boy

1 week ago

Mistmeadow Witch can give you some good redundancy.

Stonehorn Dignitary could also be fun but might make some people in your playgroup mad lol.

Sunblast Angel can be wicked powerful in a deck like this.

Lumbering Battlement could also be fun in this deck?

austintayshus on Beyond (Censored as it discerns "something")

1 week ago

This is certainly an interesting idea, but I'm not sure what's happening here. This reminds me of Roon of the Hidden Realm 's flavor text. :) +1

I think you might be able to use Rest in Peace or Lumbering Battlement or Soulherder ?

Master_Tame on She Doesn't Play Well With Others

3 weeks ago

YES!!! Lumbering Battlement seems really sweet in this deck! Great suggestion, Layjus. Thank you. Temporal Mastery could be decent too, but it's a little off the theme of my deck...plus I have to ask myself just how degenerate do I want to be. :)

Layjus on She Doesn't Play Well With Others

3 weeks ago

Lumbering Battlement would work well too. I just made an oathbreaker with Aminatou as well a couple days ago. Temporal Mastery is a great card too for the miracle cost.

Tylord2894 on W/B Teysa Commander

1 month ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

austintayshus on Breya - Blink

1 month ago

Trading Post could be fun in this deck? Maybe also a Lumbering Battlement to abuse ETB triggers?

dhannum on Feather Blinky

1 month ago

I need more wincons and the "blink things to blink other things" wasn't really working

Felidar Guardian -> Divine Visitation Lumbering Battlement -> Cathars' Crusade

Twinflame -> Flameshadow Conjuring - A more efficient version of this effect. Also Twinflame is a sorcery

Akroan Crusader -> Pia and Kiran Nalaar - A better token producer, and makes flyers

Justiciar's Portal -> Dualcaster Mage - A little unsure of removing a blinker, but I do always seem to have enough in hand. And Dualcaster allows me to copy my opponents' great spells

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Lumbering Battlement occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%