Fellwar Stone

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
MTG: Commander (CMD) Uncommon
Masters Edition III (ME3) Common
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
The Dark (DRK) Uncommon

Combos Browse all

Fellwar Stone

Artifact

: Gain one mana of any colour that a land an opponent controls could produce.

Fellwar Stone Discussion

exec-MTG on Another Muldrotha deck

5 days ago

A few others but depends on you, and your meta! :)

olivebagel on Niv superfriends

5 days ago

Yeah, those effects are usually green and reference land types, like forest/plains ect. There are a few that get generic "lands" but they are usually around the slot.

Best ones that I like to run are Nature's Lore , Farseek , Wood Elves , Skyshroud Claim , Tempt with Discovery , Hunting Wilds & Skyshroud Claim .

If you choose to run these effects, you need way more green in your mana base. A mulligan with a Nature's Lore in it wont help if you don't have a already in your hand. For that reason, leaning on the colorless artifact fixing like Commander's Sphere , Darksteel Ingot , and Fellwar Stone are probably more reliable.

olivebagel on Niv superfriends

6 days ago

Cool shell so far, but I definitely think it needs more mana ramp. Mayeb 4 more sources of your choice of artifact and land ramp, all probably around the 2-3 CMC slot. Since your deck is light on green I'd go the artifacts that tap for colors like Fellwar Stone , Wayfarer's Bauble , Commander's Sphere , Armillary Sphere , Coalition Relic .

I would look to cut Narset, Enlightened Master and Atraxa, Praetors' Voice . They are funny includes, but they are high CMC and kind of seem like "win more" includes.

Overall I'd look to knock the curve of the deck down a bit. I find decks start to really hum when they are around 3.5 average CMC. With that said, some of the higher cost plane walkers that aren't doing as much work for you might be Tezzeret, Master of the Bridge , Jace, Ingenious Mind-Mage , and Kaya, Bane of the Dead ,

I'd cut Nexus of Fate and Knowledge Pool as well unless you plan to abuse them in a way I missed.

And you can find better board wipes than Decree of Pain . is a tall order.

This deck definitely has all the win cons it needs, just make sure you have the card draw and smooth curve to ensure you get to them consistently.

Also, I'd look to add Dack Fayden and Dovin Baan . Both very good effects to drop in the mid game.

Looks like fun deck, best of luck!

ItsJerry on Dragon Lord Ojuti

6 days ago

Things to add:

Island

Spell Swindle

Talisman of Progress

Mind Stone

Fellwar Stone

Hedron Archive

Ojutai Monument

Commander's Sphere

Worn Powerstone

Darksteel Ingot

Azorius Signet

Azorius Locket

Things to remove:

Sphinx of Uthuun

Also remove any counterspell that is over cmc 4 and asks a opponent to pay a set amount mana like: Convolute and Scattering Stroke

Counterspells like: Condescend that ask a player to X are okay to stay, they are the kind you want along with the unconditional ones.

Hope it helps fam.

Stefouch on Art of Saheeli [Oathbreaker]

1 week ago

Update 2019-05-19

First playtests led to many changes:

  • Flux Channeler out for → Phyrexian Revoker : Does not enough for the deck's strategy. Replaced by something new to test. Pithing Needle is already strong.
  • Pyroblast out for → Chaos Warp : Pyroblast is a strong card, as you will most of the time encounter at least one blue player in a game pod. At worst, you may discard it to loot effects. But the Oathbreaker format allows only 60 cards and therefore available spots for suboptimal cards are scarce. Plus I don't play enough loot effects in the new version of the deck. Replaced by another removal.
  • Faithless Looting out for → Retrofitter Foundry : Replaced by something new to test with cmc-1.

Manabase and ramp changes:

_Delta_ on All Will Be One

1 week ago

I definitely would swap Steady Progress which isn't used all that much in Atraxa decks with Flux Channeler . But in any case Contentious Plan is a better version of that now anyways.

Then I don't think you need Countersquall , how about swap that for a Swords to Plowshares , Putrefy , Path to Exile , etc. I think you have a couple too many counterspells, in my Atraxa deck I don't play really any counterspells except for well Counterspell . I rely on Supreme Verdict , Damnation , Merciless Eviction , Swords to Plowshares , Assassin's Trophy , etc to remove threats rather than bother with trying to counter them. While, your not a control deck obviously, 1-2 boardwipes could nonetheless be useful. Then I figure there must be a reason that you don't have Cyclonic Rift in here right? Otherwise, Recoil is an easy swap.

I also feel that you can cut some of your other instant/sorceries that read … proliferate. Cards like Merciless Eviction , Supreme Verdict , might just serve you better. I think a little more ramp could be used here also, such as Simic Signet , Commander's Sphere , Fellwar Stone , Kodama's Reach / Cultivate and such (1-2 mana of these would help), So I think cutting a card like Contagion Clasp and or Temple Bell would be a good choice.

So, in summary I would cut some of these cards: Wanderer's Strike , Countersquall , Grim Affliction , Steady Progress , Juniper Order Ranger , Recoil , Temple Bell ( Otherworld Atlas could be more interesting, I use it in Nekusar, the Mindrazer :).

And add some of these, Scavenging Ooze , Flux Channeler , Winding Constrictor , Simic Signet , Orzhov Signet , Golgari Signet , Commander's Sphere (1-2 more mana rocks would help, Crystalline Crawler could also work maybe) Merciless Eviction , Cyclonic Rift , Putrefy , Swords to Plowshares , and Mortify .

Even though my list has been converted to superfriends now, you could have a look at it for some still possible ideas. I hope some of this helps.

GhostChieftain on How Many Basic Lands are ...

1 week ago

First and foremost, I think you are playing too many lands and probably not enough mana rocks. In my opinion, unless it is a lands matter deck, all edh decks should have anywhere from 32-36 lands depending on the amount of mana rocks and mana dorks. I would say get rid of 6 basics and add in the 6 signets that you have available to you. Another super solid rock is Fellwar Stone and it is actually normally better than the signets in a multiplayer game. These will make it faster and easier to ramp into atraxa as well as still having access to your colors even through the oppressive enchantments you mentioned.

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Fellwar Stone occurrence in decks from the last year

Commander / EDH:

All decks: 0.21%

Blue: 0.52%

Black: 0.21%

Red: 0.26%

W/U (Azorius): 1.13%

U/B (Dimir): 1.02%

Rakdos: 0.43%

U/R (Izzet): 0.89%

W/U/B (Esper): 0.85%

U/B/R (Grixis): 1.03%

RBW (Mardu): 0.68%