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|Commander (2016 Edition)||Uncommon|
|Masters Edition III||Common|
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: Add to your mana pool one mana of any color that a land an opponent controls could produce.
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Fellwar Stone Discussion
2 days ago
Alright, fair enough.
- Minimum of 9 ramp spells. These need to cost 2 mana. Think Coldsteel Heart, Mana Vault, Fellwar Stone, etc.
- More card draw and selection. Stuff like Fact or Fiction, Rhystic Study, etc.
- Lower your ACMC to a maximum of 3.0.
Here's a list of your worst cards at a glance:
If you're gonna run Dramatic Reversal and you already have the labman combo, you should include Isochron Scepter and Blue Sun's Zenith to kill the board. Oh, and a land like Ghost Quarter or Tectonic Edge won't hurt you. If you want a ramp option, Terrain Generator's ok.
I have a janky Arcanis list on my profile if you want to see what a Tuned mono U deck piloted by a shitty general can look like.
2 days ago
You need more ramp. Like, early game ramp. Sol Ring is a must, but Fellwar Stone, Thought Vessel etc. are all good. You want to get a bit of ramp advantage in the first turn or two and then for turn 3 onwards you want to start countering stuff.
As for the number of counterspells, this is somewhat inversely proportional to how fast you can deploy you win condition. Also remember, you don't need to counter every spell. Target prioritisation is super important when it comes to playing control decks. Sometimes you're better off letting the big stompy thing resolve because you know it won't be pointed at you for a few turns. So to answer your question about how many conterspells, it varies. But I've found that with decent card advantage, ~13 works well (the full removal suite is somewhere around the 20 card mark).
3 days ago
You have quite a lot of lands and minimal acceleration, you should probably cut between 3 and 6 lands and replace them with some mana ramp like Azorius Signet, Azorius Keyrune, Azorius Cluestone, Fellwar Stone, Coalition Relic, Knight of the White Orchid, Solemn Simulacrum etc. You can find lists of the best mana rocks in EDH online, these are just a few examples.
You could probably use a few more utility cards, like removal and boardwipes, and remove a few buff enchantments since you have quite a few. Invocation of Saint Traft doesn't work well with your commander damage goal, Pariah isn't fantastic since you usually want to prevent your commander from dying, Charisma often won't work since she'll be big enough to kill anything that blocks, and Corrupted Conscience and Treachery don't really mesh with the deck's theme.
I think you should replace these with efficient removal and some boardwipes; Path to Exile, Swords to Plowshares, Return to Dust, Cyclonic Rift and Relic of Progenitus/Tormod's Crypt covers most threats you might face.
Depending on your meta, you might want to replace some countermagic with ways to refill your hand after you play it all with Bruna; there are a lot of draw spells in blue/white so I'll leave that to your discretion, but I think Fact or Fiction is a must since you can get back any enchantments that go to your graveyard and Sage's Reverie works really well with your theme.
I think I'm about out of specific suggestions, so I'll just leave a list of stuff that probably isn't great in your deck and stuff that I think would be good:
- Herald of War
- Spirit Loop
- Righteous Authority
- Could remove some other auras, you have a lot but that's up to you
- Traumatize (usually wins you the game and it's super funny)
- Jace's Archivist, Windfall and any other similar effects
- Possibly more boardwipes depending on your meta, good ones are Cataclysm, Cataclysmic Gearhulk and Wrath of God
Good luck with your deckbuilding, Bruna is a super fun commander :)
4 days ago
Darksteel Ingot seems too slow and Fellwar Stone is going to produce colorless for you pretty often, since blue and green are pretty popular colors. Both are comparable to Mardu Banner. Also consider Chromatic Lantern, I consider it mandatory in 3+ color decks and most would agree that it's good.
Swiftfoot Boots is another way to give Kaalia haste. Blade of Selves would be pretty bonkers in a deck with Kaalia, ntm the ETB effects on a lot of creatures. Strionic Resonator is another way to copy triggered abilities like Kaalia's.
Also, I think I've seen another Kaalia deck on here with this title.
1 week ago
Depending on how mnay artifacts you want to run, Paradox Engine could be worth a slot. Especially if you include cards like Pyretic Ritual and Desperate Ritual and Isochron Scepter. Cards like Fellwar Stone, Chrome Mox and the like are also good. You could even consider Thran Dynamo if you wanted.
i would also recommend swapping Fact or Fiction with Mystic Confluence - while it doesn't dig as deep, it's such a flex card that ti's not an issue. Also, Rewind is not good as storm deck counterspell. Swan Song would be a much better fit.
1 week ago
Dimir Signet or other on-color signets
This is the best I have off the top of my head. The multicolored ones add some things, too.
1 week ago
What's your plan? There's a lot going on here, and I have no idea what your goal is.
Are you trying to Combo out with Niv-Mizzet and Curiosity? Then you need more tutors and more draw-spells. (You also need tutors that are better than Rhystic Tutor - that card is terrible, and will pretty much never work in a commander game)
I see seven Walkers and several Oaths. Do you want this to be superfriends? If so, you need more walkers and more oaths. And a lot more board control (e.g., Life's Finale, Phyrexian Rebirth, Final Judgment, etc.)
Some cards just don't make any sense. Wall of Swords? This makes sense in a wall-tribal deck, but that doesn't seem to be your plan. Kulrath Knight makes sense in a counters deck, but that also doesn't seem to be your plan.
Even the mana-base is kind of.... scattered. You've got a couple signets and a talisman. In 5-color, you need to be focusing on mana-rocks that do 5-color fixing: Chromatic Lantern, Coalition Relic, even Manalith are excellent 3-drops. For 2-drops, look at Coldsteel Heart, Fellwar Stone, Star Compass. If you want Cryptolith Rite to do work for you, you need a lot more cheap, expendable creatures. Or some token-generation. Better to cut it entirely than to try to redesign the creature-base around it.
The rest just looks like a fairly random amalgamation of good-ish cards with no coherent end-goal or strategy. Figure out what you want the deck to do - how do you want it to interact with the board? How do you want it to win? Then work towards that goal.
2 weeks ago
Carpet of Flowers seems really out of place. Unless your play group has an abnormal amount of mono blue players, you don't usually wanna use cards that focus on hating on a specific land or color type unless it's interchangable (such as Iona, Shield of Emeria). Instead, try for more ramp that isn't dependent on others OR haste enablers.
I'd recommend the following, but of course take them with a grain of salt since I'm not sure what all you're going for lol:
- Garruk Wildspeaker
- Mirari's Wake (if in budget)
- Chromatic Lantern
- Fellwar Stone (in a 3 color deck, it will always get you some color and for 2)
- Kodama's Reach
- Selvala's Stampede (Good back up if you can't resolve Mayael)
- Not of This World (bit of a niche card, but most of your cards cost 7+)
On the opposite side, I'd recommend removing/swapping the following:
- Clan Defiance: In your colors you have access to better (and still affordable removal), plus your focus should be Mayael, ramping, and creature abilities.
- Harmonize: It's not bad, but you don't wanna draw into your creatures.
- Carpet of Flowers: The original reason stated above.
- Quicksilver Amulet: Not a bad alternitve, so not a high priority, but again, focus on Mayael and this could be another creature.
- Arlinn Kord Flip: She just seems... out of place. If you like her, keep her by all means, just seems off. Maybe Xenagos, the Reveler instead?
- Wild Ricochet: I like this card, but it's expensive. Reverberate or Fork will typically do what you want for less mana. If you're having a problem with blue players, try Red Elemental Blast
A friend of mine has a super charged Mayael deck (Mayael's Eldrazi Escapades) that I've been playing against for years. I have a high respect for the deck and hope you have fun with yours, budget or not.