Fellwar Stone

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
MTG: Commander (CMD) Uncommon
Masters Edition III (ME3) Common
Ninth Edition (9ED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
The Dark (DRK) Uncommon

Combos Browse all

Fellwar Stone

Artifact

: Add to your mana pool one mana of any color that a land an opponent controls could produce.

Price & Acquistion Set Price Alerts

C17

C16

C15

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Fellwar Stone Discussion

enpc on *HELP* Vampires first EDH deck tribal

1 day ago

For a first attempt, the list is actually pretty solid. A few recommendations though:

enpc on Cheaper King

1 day ago

A bit more low end ramp in general will help make the deck faster. Cards like Sakura-Tribe Elder, Rampant Growth and Fellwar Stone are all good choices.

Having only a few counterspells seems not worth it, I would drop them for more card advantage and just value your opponents out. Stuff like Courier's Capsule is really godo as you can spread out the cost of the drawing over two turns.

SlashDK on Gooood....I can feel your anger

2 days ago

I think you Will need more mana rampe something like Hedron Archive or Fellwar Stone

bushido_man96 on Volrath the Fallen (Stepping back in)

2 days ago

dlamars, thanks for the suggestion of Coalition Relic. Its more pricey than I thought, but I'll consider it for down the road, unless I have one here at home to use.

chaosumbreon87, its great to hear from you. I haven't seen you in a while! I guess I'm a bit leary of dredge, and if I can control it very well or not. I'd prefer to have the draw, I guess, but I don't know. It is worth tinkering with in the deck, I guess. Mind Stone and Fellwar Stone are good suggestions for mana rocks, and if Dark Ritual and Cabal Ritual don't play out like I hope, I'll drop them for the rocks, unless you have other suggestions for the cuts.

The other deck you were going to help me with was Phelddacombo. :) Remember though, I'm kind of on a budget, but do have some nice stuff already.

greyninja on RAWR XD and His Friends

2 days ago

I'm impressed by the number of -drops in here right now. Almost as many as the land count!

I'd take out some of the frivolous cards and focus on dragons, or permanents. Dragonspeaker Shaman and Dragonlord's Servant fit in. Bloom Tender nets you five mana with your commander out ;)

Even with a few more pieces of ramp like Fellwar Stone, Solemn Simulacrum, and/or Gilded Lotus; def get your land count up to at least 36. Reflecting Pool is cool. One or more of each basic would be good because Blood Moon exists

You have an underlying token theme that might be better served in another deck like Marath, Will of the Wild or Ghave, Guru of Spores. They may need to come out to help streamline your strategy. Unless your opponents are hilariously slow; Goblin Offensive isn't a good fit. Rampaging Baloths is better with a lot of lands or fetch lands. Assemble the Legion mmmaybe worth keeping if you add Triumph of the Hordes wink wink

All of your current instants could be counterspells. Quietus Spike is an old pet card of mine, but slow when most of the creatures are a high cmc already. Hostility is meant for spells like Lightning Bolt

Along with Triumph of the Hordes you have a one-shot win with your commander: Tainted Strike. Also Skithiryx, the Blight Dragon!!!

Above all have fun! Obviously some options I've offered are quite expensive. Build it how you want it. PEACE

NoSoyYucateco on When the control player discovers EDH

4 days ago

I would recommend taking a few counterspells out for more draw and ramp options. Having more cards in hand, and more mana to spend, will help ensure you greater consistency.

Recurring Insight, Flow of Ideas, and Future Sight are great on the higher-cmc end, and will put in all the work of Thought Reflection more consistently. Fact or Fiction, Rhystic Study, Day's Undoing, Thassa, God of the Sea, and Mystic Remora all put in great work on the lower end.

As for ramp, Solemn Simulacrum, Burnished Hart, Wayfarer's Bauble, Sky Diamond, Coldsteel Heart, and Fellwar Stone are all good.

What do you plan on doing when a threat actually hits the battlefield? I would think about Cyclonic Rift, Evacuation, AEtherize, Wipe Away, Echoing Truth, Pongify, and Reality Shift.

There are also a few lands you might want to consider, like Terrain Generator, Strip Mine, Ghost Quarter, Myriad Landscape, Temple of the False God, Nykthos, Shrine to Nyx, Reliquary Tower, Glacial Chasm, to name a few. You should probably add at least 5-7 more lands as it is.

Podkomorka on Brion Stoutarm fling

6 days ago

In: Chrome Mox, Fellwar Stone, wear/tear, Mana Vault, Boros Signet, Gamble, Wheel of Fortune, Pyroblast

Out: Path to Exile, Commander's Sphere, Chromatic Lantern, Staff of Nin, about 4-5 basic lands

Most of the red flags came up with the mana base, including very slow rocks. Staff of Nin is too slow to be relevant in cEDH. Path to Exile is never played in cEDH. Besides this, I'm not too sure how to improve the creatures and other spells of the deck because this type of deck isn't seen in cEDH.

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