|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Masters Edition III (ME3)||Common|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|The Dark (DRK)||Uncommon|
Combos Browse all
: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Price & Acquistion Set Price Alerts
|Have (20)||ZombieFood , xXThormentXx , pokemate0 , frederiklw , Shiromakuro , TheRealPeaches , Mousemke , LTmiller , Jauntu , clayperce , angesoir , killstars , Reliva , LPrats , , pskinn01 , brentkc49 , Royal_Windsor , MattN7498 , Forge|
Fellwar Stone Discussion
1 day ago
The mana is very smooth, so this can come out. And what's better than 1 Rakdos, Lord of Riots? You guessed it..
1 day ago
spicy idea: could run Galvanoth.
Love the stuffy doll idea.
4 days ago
thanks for all that! as i said, i'm pretty new to all the concepts of the game (especially the meta) and though i understood a fair bit of that, i'm a little confused as to why something like Chrome Mox, Fellwar Stone or Mox Opal are seen as so good. i can kinda understand opal because it's 0 mana and a free artifact i guess, but with fellwar stone i find myself asking why i'd want to pay 2 mana on a turn to get 1 mana of a colour that might not be important to me at all (essentially only being used for colourless mana)... when i could just play a land. i get that you can only play one land per turn but.. idk. sorry if that's a stupid question. thanks for the advice on Bident of Thassa and Coastal Piracy though! i'd been looking at bident for a while but the active ability kinda scared me. also holy shit i didnt know Coat of Arms was a thing and i've been missing out
4 days ago
First and Foremost, You've gotta cut Faerie Aerie. It's a contraption.
It looks like you're all-in on Faerie Tribal, which is fine, but you can cut some of the chaff to make the power in your wheel house more hose-worthy--most notably Coat of Arms. Also, Spellstutter Sprite is pretty good in your meta. You may want to develop a sub-theme (most Oona players choose mill, but without infinite mana combos, you may want to develop Artifacts or some variant on control.)
Finally, You're going to feel pretty slow in most metas out there. You need some cheap, reliable ramp. If you can't afford Moxii, like Chrome Mox or Mox Opal, 2-drops are super good and 3-drops aren't too bad, either. In most of my mid-range decks, I'll run Mind Stone and Fellwar Stone at the bare minimum. Thran Dynamo and Gilded Lotus are also great plays for developing your board or recovering from losing your commander. Another often under appreciated card is Dreamscape Artist which can turn your dead-draws into ramp.
Keep on working at it and I'd suggest breaking the mold from comboing off. Sure it's competative, but it's pretty boring to pilot. My friend and I built one together and it rarely gets played (but it does win when it hits the board). Check it out if you do end up going infinite mana route: Oona Combo Whoa
1 week ago
Hi man, I've seen your post on reddit and, with that budget, I think you need some rocks like Sol Ring, Azorius Signet Fellwar Stone Chromatic Lantern Fieldmist Borderpost instead of 5 lands. Still for the land part Land Tax will give you an easy land drod and Compulsion instead of Gift of Estates and Careful Consideration. I dont know if you avoided it intentionally but with Strionic Resonator you can combo off with Brago, King Eternal. Still a good list and +1 for me!
1 week ago
Warrior Creatures to Consider:
Devoted Crop-Mate like a weird Alesha
Hidden Dragonslayer decent removal
Ironclad Slayer if you are playing a lot of equipments
Malakir Cullblade gets bigger
Champion of the Flame if you go super heavy on the equipment
Garna, the Bloodflame save the creatures from a boardwipe? Not sure how it will do in action
Kazuul, Tyrant of the Cliffs pillowfort and some bodies
Taurean Mauler -technically a warrior
Burnished Hart ramp and can be brought back by Alesha
Gisela, Blade of Goldnight -got reprinted in Master 25 so its cheaper and will get reprinted again in Commander anthology II but that one will be foil so not sure if that will affect price
Grenzo, Havoc Raiser goad is amazing and his second ability is nice if you have mana to spend
Equipment to Consider:
Sunforger one of the best equipments in these colors, fetch your removal
Kusari-Gama mini boardwipe if they block
Artifacts to Consider:
- Gilded Lotus just got reprinted so its cheaper now
- Fellwar Stone our play group usually has your colors
- Oketra's Monument cast a warrior, get a warrior
- Throne of the God-Pharaoh
- Mardu Ascendancy
- Dictate of the Twin Gods you have both gods in deck, so why not?
- Berserkers' Onslaught
- Gift of Immortality
- Behind the Scenes since some of your creatures have low-ish power, although might such with all the anthem effects you have
- Pain Magnification just a fun card
- Kindred Boon
- Chandra's Ignition -really great boardwipe for this deck, if zurgo has lifelink you will get that life and also anything that dies will give him counters. You could have zurgo, cast this, and then more than likely one shot a player
- Read the Bones
- Open the Armory
- Disrupt Decorum tapped out won't link this for some reason
Instants: (sticking with four or less Cmc for sunforger shenanigans)
- Rogue's Passage
- Sunhome, Fortress of the Legion
- Unclaimed Territory
- Path of Ancestry kinda pricey now tho
Mardu is great for control, so its best to have plenty of removal spells. I would not have Spinerock Knoll since it might be too slow. Windbrisk Heights might be better than Spinerock tho. Like what if you need to play that spell but can't get 7 damage off. Also, Graveblade Marauder seems too situational to leave an impact. When you start adding/removal stuff to the deck, make sure to keep it low cmc as you can since you don't have much in terms of ramp in these colors; be sure to keep as mana rocks as you can for the same reason.
1 week ago
They tap for 2 mana yes, but I wouldn't count them as two. There's a bit of adisconnect between number of sources and total produced maan, but that's a lot more complicated of a conversation. the important thing is that they techincally count for zero by themselves, as you can't play them as your only lands (they bounce themselves).
As for lands to play (within a budghet of course), Command Tower, Mana Confluence and City of Brass all tap for any mana colour you need. Exotic Orchard can also help out and Forbidden Orchard isn't bad either as your primary source of damage has flying. Hinterland Harbor and Drowned Catacomb finishes off your check land cycle (which are good), you have pain lands like Yavimaya Coast, Llanowar Wastes and Underground River. That being said, don't feel like you have to run the full cycle of a land. I would persoanlly run the full cycle of shocks and check lands, but would be reluctant to run all 3 temples.
Given that you have minimal land search ramp, I wouldn't increase the number of basics you have by too much, however you could up your total basic count by 6 (2 of each) if you included more basic land searching. You also have the Panoramas (Grixis Panorama, Jund Panorama, Esper Panorama, Bant Panorama) which gives you colourless the turn you play it, but you can later crack it for a basic.
As for ramp, Chromatic Lantern is good fixing. Nature's Lore and Farseek are both good as they can fetch shocklands. Cultivate and Kodama's Reach are both decent, as is Rampant Growth. you also have the signets (Golgari Signet, Simic Signet, Dimir Signet) as well as Talisman of Dominance and Fellwar Stone.
2 weeks ago
I really like this deck, I tried for a while to build an Inalla list that felt good to me, but couldn't quite manage it. Dire Undercurrents is a sweet inclusion, I feel like you could probably make some really broken things happen with it. I also like some of the more obscure wizards you slotted in here, like Aven Fogbringer or Supreme Inquisitor.
Not running Sol Ring feels weird, but most people who don't run it have a reason for doing so. I just feel obligated to mention it. Fellwar Stone, Talisman of Dominance, and Talisman of Indulgence are some other great 2-cmc mana rocks.
Dramatic Reversal feels somewhat low impact, I feel like Intruder Alarm is usually just better. Faces of the Past could even work if you played more sacrifice outlets. Trophy Mage also feels a bit weak with only two fairly weak targets. Adding Ashnod's Altar could help give it some more flexibility in its targets. Ghostly Flicker is a very powerful effect with all your etb effects, and combos with Dualcaster Mage or Naru Meha, Master Wizard to give infinite etbs and flicker another creature, artifact, or land infinitely. Using Dualcaster Mage for this also allows you to create infinite hasty tokens.