|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Masters Edition III (ME3)||Common|
|Ninth Edition (9ED)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|The Dark (DRK)||Uncommon|
Combos Browse all
: Add to your mana pool one mana of any color that a land an opponent controls could produce.
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|Want (4)||SpaghettiToastBook , mlouden03 , rockleemyhero , ToolmasterOfBrainerd|
Fellwar Stone Discussion
1 day ago
For a first attempt, the list is actually pretty solid. A few recommendations though:
cut the bounce lands (Orzhov Basilica, Rakdos Carnarium, Boros Garrison). Unless you're a lands based deck, it's not worth running these. On the topic of lands, you could comfortably go down to 37 (or maybe 36) given your curve. It's actually fairly stable.
You need more card advantage. This is the most notieable lacking that the deck has. Black has the best tutors in sthe game so leverage that. Diabolic Tutor, Increasing Ambition, Night's Whisper, Phyrexian Arena - these will all do work. And red gives you cards like Reforge the Soul which let you barf out your hand and then draw a new clutch. Mentor of the Meek is also amazing here.
enpc on Cheaper King
1 day ago
Having only a few counterspells seems not worth it, I would drop them for more card advantage and just value your opponents out. Stuff like Courier's Capsule is really godo as you can spread out the cost of the drawing over two turns.
2 days ago
2 days ago
chaosumbreon87, its great to hear from you. I haven't seen you in a while! I guess I'm a bit leary of dredge, and if I can control it very well or not. I'd prefer to have the draw, I guess, but I don't know. It is worth tinkering with in the deck, I guess. Mind Stone and Fellwar Stone are good suggestions for mana rocks, and if Dark Ritual and Cabal Ritual don't play out like I hope, I'll drop them for the rocks, unless you have other suggestions for the cuts.
The other deck you were going to help me with was Phelddacombo. :) Remember though, I'm kind of on a budget, but do have some nice stuff already.
2 days ago
I'm impressed by the number of -drops in here right now. Almost as many as the land count!
Even with a few more pieces of ramp like Fellwar Stone, Solemn Simulacrum, and/or Gilded Lotus; def get your land count up to at least 36. Reflecting Pool is cool. One or more of each basic would be good because Blood Moon exists
You have an underlying token theme that might be better served in another deck like Marath, Will of the Wild or Ghave, Guru of Spores. They may need to come out to help streamline your strategy. Unless your opponents are hilariously slow; Goblin Offensive isn't a good fit. Rampaging Baloths is better with a lot of lands or fetch lands. Assemble the Legion mmmaybe worth keeping if you add Triumph of the Hordes wink wink
All of your current instants could be counterspells. Quietus Spike is an old pet card of mine, but slow when most of the creatures are a high cmc already. Hostility is meant for spells like Lightning Bolt
Above all have fun! Obviously some options I've offered are quite expensive. Build it how you want it. PEACE
4 days ago
I would recommend taking a few counterspells out for more draw and ramp options. Having more cards in hand, and more mana to spend, will help ensure you greater consistency.
Recurring Insight, Flow of Ideas, and Future Sight are great on the higher-cmc end, and will put in all the work of Thought Reflection more consistently. Fact or Fiction, Rhystic Study, Day's Undoing, Thassa, God of the Sea, and Mystic Remora all put in great work on the lower end.
There are also a few lands you might want to consider, like Terrain Generator, Strip Mine, Ghost Quarter, Myriad Landscape, Temple of the False God, Nykthos, Shrine to Nyx, Reliquary Tower, Glacial Chasm, to name a few. You should probably add at least 5-7 more lands as it is.
4 days ago
I'm kinda sorta almost there... here's the cards I still need. Most of the cards are bulk. And here's a link to my binder
1x Dusk / Dawn
I'm not picky about sets. Again, here is my binder. Thanks!
6 days ago
Most of the red flags came up with the mana base, including very slow rocks. Staff of Nin is too slow to be relevant in cEDH. Path to Exile is never played in cEDH. Besides this, I'm not too sure how to improve the creatures and other spells of the deck because this type of deck isn't seen in cEDH.