: Gain one mana of any colour that a land an opponent controls could produce.
|Have (4)||metalmagic , , winterwind10 , orzhov_is_relatively_okay819|
|Want (7)||ConZa , qqAxolotLpp , bitofall , mtndewd , NB2 , Tosylic , soccer6|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Masters Edition III (ME3)||Common|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|The Dark (DRK)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Fellwar Stone occurrence in decks from the last year
Commander / EDH:
All decks: 0.21%
WU (Azorius): 1.13%
UB (Dimir): 1.02%
UR (Izzet): 0.89%
WUB (Esper): 0.85%
UBR (Grixis): 1.03%
RBW (Mardu): 0.68%
Fellwar Stone Discussion
3 hours ago
Court Hussar seems weak. Syr Faren, the Hengehammer and Knight of the Reliquary do as well. I would cut all of them for better ramp cards, like Arcane Signet, Fellwar Stone, Coldsteel Heart. Ancient Ziggurat might replace a Transguild Promenade. Order of Midnight also seems weak. Try Belle of the Brawl. Basri's Lieutenant is also really good. It could replace Deathless Knight.
21 hours ago
Obvious upgrades would be things like Volcanic Island, Underground Sea, Badlands, Scalding Tarn, Prismatic Vista, Morphic Pool, Luxury Suite, Fiery Islet, etc. Ancient Tomb also would probably be a reasonable add.
As for more impactful upgrades, I would like to get a Toxic Deluge at some point, but it's never been a priority buy for me at ~$35. If I had a second Damnation that might also be something i'd consider adding.
Fierce Guardianship is also a relatively good addition, since protecting Marchesa is important. Similar free counters are a bit harder to run in this shell given their various restrictions (eg actually having a blue card for FoW isn't as reliable)
Spellseeker could be worth trying out
I think for card draw, the best options would be either Necropotence or Yawgmoth, Thran Physician depending on what the rest of your hand looks like. (number of black sources and/or creatures primarily) Yawgmoth is probably the less threatening option between the two, and also more useful throughout the course of the game as he's also a sacrifice outlet, so he'll kill two birds with one stone for you.
If you have a sacrifice outlet in hand then you could go for either Baleful Strix or Solemn Simulacrum, depending on what you're looking to get out of them. they'll provide you with a lot of value in the earlier parts of the game. notably strix is a good option since at CMC2 you can get it out early and really be able to capitalize on the card draw (not to mention it's a great blocker.) and solemn obviously has the advantage of also being ramp. it's mostly a tempo call here though.
For your second question, it depends mostly on what I need the ramp for. If I just want to have some extra mana for my next turn's play, then sol ring is fine. If I've got a source of draw, or a hand full of higher CMC threats like Wurmcoil Engine or Nicol Bolas, the Ravager Flip or Dictate of Erebos or something, then Scroll of Fate is good since it'll let me flash them in for free, essentially. if it's more in the earlier part of the game and i'm looking to just get a strong start/lead, then Solemn Simulacrum is great since it'll not only provide me with up to 7 more lands, but also plenty of card draw. (especially if i can pair it with Arcbound Worker for free counters on every other player's turn.) Dockside Extortionist isn't always a great turn 1-4 play, but depending on the table it'll give you a ton of mana, especially if you can do it a few times in a row.
on your last question, like always, it depends. the board has been wiped, but depending on where i'm at, things vary. are all creatures dead but i still have all my artifacts/enchantments? did i pull a classic marchesa move and come out with all my creatures still in play? was it just a weakly positioned enemy Cyclonic Rift that left everyone equally empty?
the deck largely plays by way of card synergy, so there's not quite a one stop win card, generally you'll need a card that creates value, AND a card that takes advantage of that value, so you'll have to base the decision on which pieces you have and which ones can best take advantage of it.
if you run Goblin Bombardment then Mikaeus, the Unhallowed and Glen Elendra Archmage are an obvious combo target, if you've got something like Arcbound Worker or Unspeakable Symbol out then you could quickly create a huge army of Wurmcoil Engine tokens to lock the game down with. (on a clear board, having a 6/6 and 8 3/3s with lifelink and Deathtouch is usually gg.) if you've got Grave Pact then you could look for a sacrifice outlet, or something to easily recur to lock out the table.
Wurmcoil Engine is the most powerful creature in the deck as far as individual threats go, so with nothing else on board at all, that would probably be my pick, but i think if you're ever in that position then you're probably not going to win that game regardless.
1 week ago
One card that I always thought was pretty good with Aminatou, the Fateshifter is Counterbalance. Since you can shift the top card of your deck without revealing it, you can stack a 1 or 2 on top and nail an opponent for no cards. It also makes Sensei's Divining Top really good.
Gilded Drake is absurd with your general. Because of her wording, you can flicker permanents you own even if you don't control them -- so the minus becomes "steal target creature." It is $170. So either be rich or play with proxies... I love proxies, and I think they're unduly rejected in EDH.
Preordain is good in addition to your Ponder and Brainstorm. Brainstorm is best with more free shuffle effects than you currently have... They usually come from fetches like Polluted Delta, but those lands can be expensive. Slow fetches like Bad River also work, and things like Evolving Wilds and Terramorphic Expanse are also good.
You have two Arcane Signets. Unless the rules have changed, that's not allowed...
You could also do with more two-mana mana-rocks; three-mana rocks, like Commander's Sphere, are significantly slower and come down turn three, competing with your commander. I suggest cards like Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, Fellwar Stone, Mind Stone, Everflowing Chalice, Azorius Signet, Dimir Signet, Orzhov Signet, Thought Vessel...
Finally, Omen of the Sea seems like it could be good to flicker, though playtesting would be needed.
Right. I hope this helps!
1 week ago
- Coldsteel Heart
- Marble Diamond
- Sky Diamond
- Fellwar Stone
- Mind Stone
- Talisman of Progress (but I think it went up in price :c)
- Wayfarer's Bauble
- Burnished Hart
or higher mana ramp is not that great, but still, you're not going to play competitive EDH!
2 weeks ago
Balaam__ Thanks for the feedback. The reason for the lack of mana rocks primarily due to a theme of keeping to old border cards that are printed in a core set or are not part of a block. I might try running it with a couple of Fellwar Stone to see if runs quicker, though (replacing a couple of Rocket Launcher or the Basalt Monolith).
2 weeks ago
- Trait Doctoring is bad. Consider swapping for Sway of Illusion, which I wish I had on several occasions playing the deck.
- Blind Seer could be useful... not sure.
- Painter's Servant gets TONS of hate, and doesn't last very long once it's out (making Grindstone very sad. There needs to be reliable methods of recursion in the deck.
- I want to stick a Stormtide Leviathan in here somewhere to help close out games.
The deck is a blast to play (not so much for the rest of the table) so I want to tweak it a bit - please share your thoughts! Especially on bullet 3 :)
2 weeks ago
I liked your video, and am glad to see a non-degenerate build of Zur. I think Toothy, Imaginary Friend is a better inclusion than Stoic Champion, and does a better job than Mulldrifter. I think that Steel of the Godhead is a good aura for Zur when everyone has flying murder machines out, or Archetype of Imagination out. Tribute Mage is a great inclusion, I use it to find my signets, Fluctuator, Blackblade Reforged (for those oloro players) , and Fellwar Stone. I'm sure a lot of these cards weren't around when you made this deck. Astral Drift speaks for itself, as does Crystalline Resonance. Escape Protocol is my back up for my backup, and may not need to be included, but I like being able to keep Fluctuator and it's the only Astral like effect that hits artifacts that I know of. I would love to see you update this deck with the new sets out.