|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Uncommon|
|Masters Edition III||Common|
Combos Browse all
: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Price & Acquistion Set Price Alerts
Fellwar Stone Discussion
2 hours ago
Lilbrudder: So - what's your opinion on Fellwar Stone vs Inspiring Statuary? I feel like they're comparable (maintain my artifact count, both ramp) but I can't decide which deserves the slot. Inspiring Statuary can give me LOTS of ramp as the game goes on (often upwards of 5 "mana") and can be paired with Avacyn to tap Static Orb at the end of my opponent's turn, but can only be used for colorless "costs" AND can't be used for artifacts. Meanwhile, Fellwar Stone might not give me the colors I need, but it has a lower CMC and gives me the mana immediately and unconditionally...
2 days ago
Ok, I have a multicolour blades list here (Colour matters aggro) running on different principals- I'd reccomend Naya Hushblade over hackblade as shroud will be more useful for dodging removal rather than rushing down an opponent. When running multicolor matters mana rocks, while useful, are usually better as manadorks, multicolour creatures to stall, or ramp enchantments. The tron artifact core does enable the dope Shivan Reef type pain lands, particularly if they all produce green for mana fixing and search, as they are significantly less painful when you can pay colourless often outperforming City of Brass in control, so that may be a benificial route- especially if you already have the cards.
You should consider search spells and efficient multicolour control spells to enable your big creatures without having to spend so many slots on them, some Stoic Angel, Judge's Familiar or Esper Charm could go a long way, particularly if opting for a Glittering Wish sideboard or somthing. Coldsteel Heart and Fellwar Stone could provide more efficient mana rocks here in the two mana slots. I'd consider dropping to three genju, as it doesn't benifit from multiples like child.All told, good luck and hope the multicolour control setup all works out.
3 days ago
I play Ephara, God of the Polis as my commander and even though they are kind of different decks, there is a lot of overlap.
A few cards that are under or around $2 that I run and you might get benefit from:
Trinket Mage (you can add Seat of the Synod, Ancient Den, and maybe even Darksteel Citadel to make it worth more than just getting Sol Ring. I have Everflowing Chalice. In this deck, you may also get use from Pithing Needle. With this package, it's probably just better than Pilgrim's Eye.)
If you have Archaeomancer, you probably want Mnemonic Wall and Scrivener as well. These cards make Ghostly Flicker much better. So much so that I run also Displace and Illusionist's Stratagem as well in Ephara.
Ixidron could be interesting in this deck, especially if you add more blink effects outside of Brago.
I don't know how much I like creature auras for Brago. He's already a removal magnet (which is one of the reasons I don't play him as my commander) and I feel like you'd end up just getting two for one'd. Whispersilk Cloak might be a good alternative. You could also add stuff like Cloudshift, Momentary Blink, or maybe even Whitemane Lion to help protect Brago from removal or get additional value. Again, I haven't played this deck and don't know your meta, so this may be irrelevant.
You may want to look at making your mana rocks a turn faster so you can curve into Brago on turn three. You could run Talisman of Progress, Fellwar Stone, or Thought Vessel if you're looking to have your rocks all untap with Brago. They aren't as reliable at fixing as say Darksteel Ingot, but the speed could be worth it.
Here's a link to my Ephara deck if you're interested:
3 days ago
Lilbrudder: I can't afford Grim Monolith or Mox Diamond I'm afraid - this Mox Opal is a very specific and advantageous trade. I probably should put in Fellwar Stone, but I'm worried that too few of my opponents will be playing W and/or R. I'm also not very willing to go below 35 lands in a deck with a 5C commander. So I'm somewhat torn...
5 days ago
Mortiganil Thank you so much for the compliment! I really appreciate that my deck list helped you out. For an artifact based build you're gonna want good mana rocks and other cards that synergize with artifacts. In my opinion Mana Crypt is the best rock you can get to improve your deck. Other rocks like Sol Ring, Mana Vault, Grim Monolith, and Fellwar Stone are great too. The tutors I'd recommend are Fabricate, Whir of Invention, and Transmute Artifact (There are others but I don't believe the deck requires more). Other cards that also work really well in the artifact heavy build are Aphetto Alchemist and Voltaic Key. The real star of this build is Paradox Engine of course. It is the center combo piece of the build. Mind Over Matter and Iso/Dramatic combo are now more backup plans now. But yeah, those cards are the stars of the build. Let me know if you have any more questions.
1 week ago
I recently started a Daxos deck myself. One problem I see you're having here is you have way too much going on: Narrow your strategy. What does Daxos do?
Daxos hits people and he plays their spells. He also gains you life. And in commander, people have big spells.
3rd: You are going to need control to keep Daxos alive. Counterspell, Path to Exile, Swords to Plowshares, etc. Really this slot is whatever you want; control is needed to keep Daxos alive and make sure your opponents don't cast some scary spells.
4th: Some fun stuff with life gain. I always include my pet card Angelic Accord.
5: Include fun stuff, but make sure they have synergies with Daxos. He is a commander that just screams "build around me". Fireshrieker is the first card I think of: who doesn't like casting two spells from your opponent? Another fantastic mechanic is Fateseal. Or, library manipulation from your opponent so you can decide (to a point) which cards you want to cast from your opponent. Unfortunately there are only two cards that do this: Spin into Myth and Mesmeric Sliver. I would run the first of these two.
Good luck! I would love any questions you have while tinkering/editing.
1 week ago
It depends. The signets require mana to activate, which is hurtful in some situations. The talismans hurt you if you tap it for colored. I'd say whichever, so long as you have a bit more ramp in there. Fellwar Stone is probably the best, assuming you're not just doing 1v1 commander. In a standard 4-person EDH pod, odds are it'll tap for whatever color you need, or at least two of them.
1 week ago
I love the synergy between Tana & Sidar...I think these two were made for each other more so than any other 2 partners.
Beyond that I think you got lost....Single target pump spells / bloodrush effects and the like are horrible in multiplayer games....unless this is intended solely for 1 v 1, I'd say ditch ALL of them. Aside from Intangible Virtue I wouldn't put any other static effect Anthems in either...once you get your tokens to be bigger than 2/2 then you just lost all synergy with Sidar...and have defeated yourself. Collective Blessing, Gaea's Anthem > out.
Creatures / Spells that will only ever give you 1 token (in addition to the creature that comes with it) also not that effective. Again unless this is 1 vs 1. Attended Knight and Tukatongue Thallid and such...out...
Deckbuilding for edh: When I build an edh deck, I too just start throwing cards at it, then cut lots then try to figure out how much ramp I need, and how much card draw I need, and how much removal I'm going to put in. These three things I put in pretty much EVERY deck. I may not run much but at least a little. (I'm only seeing a few of each on your list) After I get things balanced out and make my cuts I work the land base usually 35-39 lands depending on the deck/mana curve, amount of ramp ect. This deck I'd say 36-37 lands.
I'm not going to price check all the following recomendations, but bear in mind the tcg prices on this site doesn't account for different / older prints / damaged card discounts ect, though a few still might be 20 cents over your budget, but I'm gonna list them anyways.
Cheap removal: (keep Pacifism if you must pick 3-5 here also) Revoke Existence, Fate Forgotten, Oblation, Terastodon, Smash to Smithereens, Entrapment Maneuver, Desert Twister, Scour from Existence ... there's several others but still this is a descent selection...
Cheap Card Draw: There really isn't much in the way in these colors to begin with, even less on your budget... maybe throw Faithless Looting a few cards that give you the Monarch like Protector of the Crown and or Crown-Hunter Hireling and get a Skullclamp and maybe a Slate of Ancestry once you can find/trade for/afford one (they're only $1.50 tops)
Cheap Efficient Token Gen: You got a few good ones already a few more worth mentioning, Decree of Justice, Sporemound, Ezuri's Predation, Twilight Drover, and again...maybe later add Rith, the Awakener and or Sigarda, Heron's Grace.
Cheap Pump: Aside from Borrowed Grace, which you could leave in or not, you really only need a few good GLOBAL pump spells spells for finishers. Usually I'd suggest something like Beastmaster Ascension, but in this case again...no synergy with Sidar. I'd probably throw Titanic Ultimatum and Overwhelming Stampede (stronger 1x use versions of Overrun) and also throw a Leonin Sun Standard at the deck for repeated use/abuse after declare blockers step. Those three alone should probably do it.
Cheap Land Base: Aside from basics there are quite a few good lands to run in budget builds in the case of a Naya deck, you've already listed Jungle Shrine (I'd ditch the bounceland), there's also Naya Panorama, Rugged Highlands, Blossoming Sands, Wind-Scarred Crag, Evolving Wilds, Terramorphic Expanse. I'd run every one of these, and then basics for the rest. (Again, 36-37 total lands for this deck.)
Yea...so ...holy wall of text Batman, hope some of it helps, gl & hf