Fellwar Stone

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
MTG: Commander (CMD) Uncommon
Masters Edition III (ME3) Common
Ninth Edition (9ED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
The Dark (DRK) Uncommon

Combos Browse all

Fellwar Stone

Artifact

: Add to your mana pool one mana of any color that a land an opponent controls could produce.

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Fellwar Stone Discussion

multimedia on Budget Ramos Disco Tribal

13 hours ago

Hey, holy shit call this deck "Lucky Charms". That's a lot of Charms.

Currently only at 98 cards you need to add two more cards. I suggest adding Sylvan Caryatid and Fellwar Stone. Budget two drops that can help to fix colors of mana and ramp.

My other budget suggestions are:

Exotic Orchard is a good budget rainbow land.


NV_1980 on Kaalia of the Vast

15 hours ago

Hi,

Kaalia is an amazing commander, but because she is so powerful, she is also the primary target of every other player once she hits the battlefield. Therefore, my advice to you starts with: add some more protection in here for Kaalia :) My recommendations would be: Swiftfoot Boots, Mask of Avacyn and/or Whispersilk Cloak. If you want to make things a bit more expensive, try Champion's Helm. A relatively cheap creature that can also provide some extra protection for her: Eight-and-a-Half-Tails.

Kaalia needs to appear on the battlefield asap, in order for your deck to shine. So, the second thing I would recommend is to try and increase the speed of this deck by either adding some mana rocks like Fellwar Stone, Worn Powerstone or Thran Dynamo OR add some land fetching cards like Burnished Hart, Solemn Simulacrum, Oreskos Explorer or if you're feeling like a big-spender: Weathered Wayfarer or Land Tax.

Once Kaalia is on the battlefield, you want her to attack as often as possible to trigger her ability multiple times per turn. So, you need some cards that will allow her to attack more than once per turn, if possible. You already have Aurelia for this. Some other options are: Seize the Day, Relentless Assault and World at War. In case you have money to spend, Aggravated Assault is also wonderful.

These are my main points of advice. I would also recommend you add some stuff that allows you to draw some extra cards each turn (like Phyrexian Arena and Underworld Connections) and stuff that protects Kaalia when she attacks (Dolmen Gate and Reconnaissance come to mind).

multimedia on Commander mono blue control

1 day ago

Hey, that makes a lot of sense you want creatures to use as blockers in the early game before Drakes. Another thing to consider is more mass bounce board wipes. Slivers rely on having an assortment of different Slivers in play each Sliver then gains a lot of different abilities. Bouncing the entire board of creatures breaks this interaction and slows your Sliver opponent down. This gives you more time to get Talrand into play without being pressured.

Bouncing the board of all creatures does hurt the game plan of Drakes because they're tokens, but you can recover from this. There's a few budget four and five drop bounce board wipes:

These bounce board wipes don't care if your opponents' creatures are attacking like AEtherize does. Engulf seems good vs Slivers because Slivers in the early game have 1 or 2 toughness and since you're playing a lot of Islands Engulf can bounce all Slivers at instant speed for four mana. Wash can bounce a bunch of permanents and not hurt you, just don't name blue.

Ramping into a fast Talrand is a good strategy. There's a few budget mana rocks that can help with this:

I always prefer two drop mana rocks over three drops. Playing a two drop rock turn two here gives you a good shot at playing Tarland turn three which is fast. Other than Sol Ring there's no budget 0 or one drop mana rocks they're all expensive Magic cards.

Sapphire Medallion is a powerful artifact with Talrand and it's the effect you're looking for. I consider it budget, but $5 is a still a lot. Baral, Chief of Compliance is also a very good creature with blue control. He doesn't help ramp for Talrand, but all spells that make a Drake are then reduced by one colorless mana. Getting to draw after countering something with a counterspell is also good.

Runechanter's Pike is another card to consider it gives you an alternative win condition needing only one Drake or even just Talrand. Give the Drake huge power and swing for a lot in the air or give Talrand huge power and swing for a lot of first strike Commander damage.


ThallionDarkshine on Grixis Good Stuff..?

3 days ago

Lifebane Zombie and Augur of Skulls both feel like they are very low-impact, with the zombie being very limited in what it can hit, and the augur only being a single-use discard effect only hitting one opponent. Obviously the augur is better in a 1v1 situation, but having it in multiplayer just feels bad. I would recommend Syphon Mind, but it suffers from the opposite problem of being great in multiplayer but bad in 1v1. I believe that the specters and specter-like cards are plenty of discard.

You've got a pretty good amount of strong etb-abilities, so Deadeye Navigator would be a great inclusion. Another great and fun card in decks packing a lot of removal is Grave Betrayal to let you steal the things you kill.

Finally, I would probably consider adding some more ramp. Talisman of Indulgence and Talisman of Dominance are some more great 2-cmc rocks, as is Fellwar Stone.

Suns_Champion on IntruZur Alarm | Zur EDH

5 days ago

Kilroy54 thanks for looking! I'll get a Fellwar Stone in there, and will be cutting the cluestones! Thanks for your input and upvote!

brandonsperry25 Thanks for helping out and Upvoting! I like Eidolon of Rhetoric as a lockdown and Monk Idealist for some recursion. I'll consider both! Yeah I've finally gotten some testing in and honestly it feels like Zur is the one playing the deck haha! Total fun though! Thanks again!

The_Baneslayer thanks... though I'm not sure if you're here to talk about my deck or yours lol. Hope you like it and will upvote!

DiabeticFire on The Queen's Egg

5 days ago

So I have spent a while doing some research, and I have found a few things that I want to pick your brains about.

  • First, new from Ixalan is Unclaimed Territory. It enters untapped and makes any color of mana, as long as that mana is spent on a sliver. It seems to me to be a upgrade to Gemstone Mine.

  • Second is Steely Resolve. I haven't yet piloted the deck so I don't know how difficult it is to obtain and protect Crystalline Sliver, but this seems like a good second version of the card.

  • Third is Cover of Darkness. It makes the entire brood extremely difficult to block, which could come in handy if Sliver Queen or some other combo piece gets exiled and you need to win through commander damage or combat damage.

  • Shared Animosity follows a similar vein of logic as Cover of Darkness, helps you get more damage through when you need to.

  • Urza's Incubator Gives a cost reduction of for only to cast. Seems great to me.

Also, I built my own version of this deck. I do not have the original duals, so I replaced them with the Shadowmoor/Eventide filter lands. In addition, I made the following substitutes for budget reasons. (I tried to get each substitution to fill a similar role but I just dont have the library manipulation cards, so I went with ramp and card draw)

Any thoughts would be greatly appreciated thanks!

multimedia on Suns_Champion

5 days ago

Hey, you asked for my advice on your Zur deck. You've put a lot of time and effort into it and the deck description is easy to read and understand very nice work. I've never seen Zur used with Alarm as a win condition combo. Very creative idea, well done, upvoted. For a first deck with combo you've gone combo crazy!

The idea is great the problem is the combos need to be streamlined, too many combo cards not enough synergy between all cards in the deck and not enough universal good Commander cards. You don't need to jam all the possible combos into a deck it's overkill. Consider trimming Combo #1, Combo #2 and cutting Combo #3? A lot of combo cards you're playing are only good with other combo pieces as part of a combo. These cards are not good by themselves or have synergy with the rest of the cards in the deck other than the combo they go with. Because of all the combo cards I see problems with playing a normal game of Commander.


Show

Your deck is very creative as a first deck with combo, you have a good grasp on the archetype. But you're going combo crazy which in my opinion will hinter gameplay much more than help it. It's more practical to pick a few combos that include cards that have overall good synergy with the entire deck not to use so many cards just because they're part of a combo.

Good luck with your deck.


Kilroy54 on IntruZur Alarm | Zur EDH

5 days ago

Deck is a cool take on Zur, but I will say though that the artifact ramp you have is pretty bad, even on a budget. Fellwar Stone is better than Commander's Sphere in most player groups, and Talisman of Dominance and Talisman of Progress are far better than their respective cluetstones.

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