|Commander / EDH||Legal|
Printings View all
|Ravnica: City of Guilds||Common|
|Promo set for Gatherer||Common|
Combos Browse all
Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
Price & Acquistion Set Price Alerts
2 days ago
RingoDingo92 Thanks a lot for the comments/suggestions, much appreciated :)
I would love to run lantern or relic, but they're a bit out of budget. If they ever get a reprint and drop to around the $5 range, I'll likely buy a few. In general, unless it gets totally hated out, the deck tends to draw so many cards that colors aren't a huge problem. I like Farseek a lot though, I'll have to think about that one.
Pod is interesting. I'm not sure if I have a high enough creature density to support it. But the fact that I could theoretically pod in to Emeria Shepherd and then fetching a bunch of stuff back with landfall triggers is really interesting. I'm going to have to try it. Maybe as an alternative to Planar Bridge?
Do you have any suggestions for cuts for targeted removal? I'm running pretty heavy on board wipes since group hug tends to result in really wide boards. I'm not opposed to adding another one, but I'm not quite sure where it'd go.
Anyway, thank you again for the suggestions.
2 days ago
Reverie42, you gave my Daretti deck some love so I gotta finally pay it forward. Awesome K&T deck, my man. Very interesting mix of creatures. Considering that, perhaps something like Birthing Pod would fit well? Chaos Warp and Song of the Dryads would also make for some good additional targeted removal, if needed. I am also a huge fan of Chromatic Lantern and Coalition Relic for mana fixing, which I'm surprised to see there isn't a lot of here with four colors. Farseek and/or Nature's Lore would make for some good versatile ramp too. Sweet deck!
4 days ago
necropedal Hmm, that is a tough question.
For the 10 cards i've mentionned, i'd personally remove :
First, those choices maybe aren't adapted to your meta (If i check by your cards, there's a lot of mill and counterspells). If that's the case, you could probably change something else.
If they are adapted to, take the first 8 cards i suggested, or...
Second, your mana base is SOLID. (Really!) But, you could use some land tutors like Farseek, Crop Rotation, Harrow instead of only Explosive Vegetation. Cultivate and Kodama's Reach are good for ramp, also.
Some cards also to consider against some match-ups :
I'll probably make myself a deck similar to this one (except the Taiga and co., i'm not rich enough or lucky enough to have them). Multicolor tokens decks have a lot of ooptions, and are fun to play.
1 week ago
1 week ago
1 week ago
Also even if this was a possible thing in any deck, this is still ridiculously overpowered.
You put an ability from a 5 cost artifact and half of the ability from a 6 cost artifact onto a land, which doesn't require you to tap for either of them. Not to mention, it's easily searchable using Farseek or Karametra, God of Harvests and activates any number of cards involving dominion, converge or otherwise.
This is too good powerful honestly.
2 weeks ago
Hey man! :P I love the concept so I have some tips to help you. Unfortunately, the way your deck is built currently won't be able to survive long enough to actually put your plan into motion. First of all, I think aura finesse is just inherently bad... Drop those, and drop boundless realms (way to slow). Also, you'll need some nonbasic lands that can tap for either blue or green. Make sure you have more forests than islands, because you'll need to have forests for your ramp cards, and you can search your library for islands. I'd say 70% forest and 30% island should be good.
Then you have two options: A) drop a few creatures until you have about 9-10 left, then get better and more ramp cards so you can get there faster. Ideally, we will want a big creature on turn 3, then swing with mirror mockery on turn 4. The best way to do this is with Arbor Elf and Utopia Sprawl, and better ramp cards include Explore, Search for Tomorrow, Farseek. Rampant growth is fine, but explosive vegetation might be too slow. Remember, it's more than possible to get to 5-7 mana on turn 3.
B) Drop all the ramp, and change all your etb creatures for faster, cheaper ones. This will take research on your part, but cards that come to mind are Coiling Oracle, Thragtusk, Obstinate Baloth, Reclamation Sage for the sideboard, and I can't think of others but that should be good.
In short, the deck is too slow to work in modern, but it can be made much better thankfully. You should either go down some creatures and improve the ramping part of your deck, or you should drop ramp altogether and switch to smaller, faster creatures. Good luck with the deck! :D