Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

Latest Decks as Commander

Farseek Discussion

DragonSliver9001 on Here there be DRAGONS!

2 hours ago

Aether Vial isn't mana ramp, nor do you want to rely on it for big dragons. Gauntlet of Power costs too much mana to be good ramp (you want to stick to cmc 3 or less) plus it doesn't color fix, and only works with basics (which you don't have much room for in a 5c deck). imo, Mox Amber is also too slow when all your legendaries are 5+ mana. it won't be able to produce mana until after you've already reached a point where you can cast your dragons anyway. you want stuff like Arcane Signet and Darksteel Ingot, as well as Farseek which can grab dual lands.

as for lands, a 5c mana base is easy if your group allows proxies. 1 of each fetch land, original duals, and shock lands gives you 30 lands. the rest you can fill out with rainbow lands like Command Tower, and Cavern of Souls. stay away from lands that enter tapped.

multimedia on conclave Exile

5 days ago

Hey, good start on a budget, several nice upgrades you've made.

Let me introduce you to Quartzwood Crasher and Garruk's Uprising; two powerful budget cards with Ghired that have excellent interaction. Crasher is good with Ghired because it can create huge Dino tokens to populate and these tokens along with Rhinos have trample. You don't even have to attack with Crasher to make a Dino token; any creatures who have trample who do combat damage to a player counts.

Uprising can do a lot for a three drop, but best of all it's a repeatable draw source whenever you create a Rhino. Any creature or token that's 4 or more power will trigger Uprising to draw. It also gives all creatures you control trample which has busted interaction with Crasher since then any creature you control who does combat damage to a player you create a Dino token.


The main area of improvement in the precon is ramp and lands. You've included several good land upgrades, but only 32 lands is not enough land especially because you want five mana to cast Ghired. My advice is go with 36 lands and include at least 12 ramp sources, more early game ramp sources. Cinder Glade is here twice.

Other budget ramp and lands to consider adding:


I see Eladamri's Call which is an excellent upgrade and this tells me that tutors are fine to play. Other budget tutors to consider adding:

Open the Armory can be a helpful tutor if you add some equipment and aura that can be repeatable protection for Ghired. Lightning Greaves and/or Swiftfoot Boots can give Ghired haste and protect him from opponent's targeted removal. Shield of the Oversoul can protect Ghired with indestructible and give him flying making it safer to attack with him.

I offer more advice about what cards to cut. Would you like more advice?

Good luck with your deck.

multimedia on Dragon Reanimator

1 week ago

Hey, Savage Ventmaw when tutored for with Scion before attacking can make mana for three more activations of Scion. This can be used for a reanimation line with Teneb, the Harvester and Bladewing the Risen which you end up with all three Dragons on the battlefield and a Teneb who can attack again and reanimate again on your next turn. Karrthus, Tyrant of Jund gives Dragons you control haste and that's powerful when you reanimate a lot of them at once especially with Utvara Hellkite.

Looks like you forgot Sol Ring? With such a high budget is there some reason not playing any tutors: Demonic Tutor and Enlightened Tutor? Buried Alive is powerful with reanimation strategies because it also tutors. You have ABUR Duals, Shock lands and Trimoes which makes Nature's Lore and Farseek good two drop land ramp spells. City of Brass, Mana Confluence, Cascading Cataracts, Unclaimed Territory are some land upgrades to consider.

Cards to consider cutting:

  • Boros Garrison
  • Gruul Turf
  • Izzet Boilerworks
  • Rakdos Carnarium
  • Dragonskull Summit
  • Rootbound Crag
  • Path of Ancestry
  • Mana Geode
  • Commander's Sphere
  • Genesis Ultimatum
  • Monastery Siege
  • Vaevictis Asmadi, the Dire
  • Slumbering Dragon
  • O-Kagachi, Vengeful Kami

Good luck with your deck.

CaptainBanana42 on Yasharn, Boar of Elements

1 week ago

DemMeowsephs thanks for the suggestions :D

Cultivate/Kodama's Reach: I did not include them because I want to try cheaper Ramp like Into the North. And I propably don't need so many tutor cards for baisics because of the commander.

Farseek: I forgott about this card. I will include it.

Nature's Lore: would also be an excellent 2 drop ramp

Strip Mine: I just don't want to play them, i already play Ghost Quarter which is enough for my meta.

City of Brass/Mana Confluence: I think I don't need those cards because the deck has only two colors and the fixing should be good as well.

Windswept Heath/Prismatic Vista: would be nice, but I don't want to buy fetch lands right now.

Razorverge Thicket, Wooded Bastion, Horizon Canopy, Brushland: all good lands but I think they are not worth the money in this deck and I don't own them.

Burgeoning this card would be really good. If I get one i will include it.

multimedia on Kinder Surprise

1 week ago

Hey, interesting version of Atla, that's a lot of creatures.

Consider cutting a few of the least good creatures for more early game ramp?

Could also replace a few other big creatures for some enablers.

Nature's Lore and Farseek are land ramp spell upgrades for Explosive Vegetation and Cultivate because you have Savannah/Taiga/Garden/Ground and Farseek can get Plateau/Foundry. These two drop land ramp spells can be quicker ramp and they ramp with a dual land.


I don't think I've ever seen a manabase with Savannah/Taiga/Plateau, but also Guildgates... You could improve the manabase a lot. Some changes to consider:

Good luck with your deck.

Lanzo493 on Yarok ETB

1 week ago

It might cost a bit more, but your deck would do much better with land-based ramp instead of artifact ramp. Sakura-Tribe Elder, Farseek, Nature's Lore, and Skyshroud Claim are solid ones you can run. Some more budget ones are Explosive Vegetation, Migration Path, and Circuitous Route.

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