|Commander / EDH||Legal|
Printings View all
|Ravnica: City of Guilds||Common|
|Promo set for Gatherer||Common|
Combos Browse all
Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
Price & Acquistion Set Price Alerts
2 days ago
Hmm, here's my 2c, take what you will:
Your description lauds grabbing lands for days...yet you only have 19 that can be found. Due to her ability one is generally heavier on basics. Why such a focus on nonbasics?
You spoke of an ideal hand to cast Karametra T3-4, which means you need ideally 3 lands and 2 mana dorks (1-2 drops). You have 6. I'm no mathematician but those odds are bad. Even adding Crop Rotation to the mix it's still not ideal. Search for Tomorrow, Rampant Growth, Farseek, and even Dryad Arbor + GSZ will help you towards this goal. I'd still add Cultivate, co. to make sure you get her out before T5.
And where is your draw? I count 3 sources to which 2 I grudgingly call them that. You're casting medium sized creatures often so Elemental Bond and Kavu Lair; you should have a lot of creatures on the field so Shamanic Revelation and Collective Unconscious; and Harmonize and Rishkar's Expertise are solid.
I always like a good curve because my decks tend to run better when they have 1. At a glance you seem more focused on the end-game more than the previous 2 segments, which can work but how often? A better curve will force you to make hard decisions, for cuts like Deadeye Harpooner, who I cannot fathom why is in here. Beast Within?
1 week ago
Hey a really good idea!
Immediately I can spot a couple of issues though:firstly you have a couple of CMC 3 cards with Cascade.. these cards will cascade down into CMC 2/1 cards of which you dont have many.. so personally i dont think these are really worth it.
1 week ago
Nissa, Steward of Elements makes this an illegal deck for EDH. All cards must match your Commander's color identity (in this case, Red/White/Green).
Other than that, you are going to want to find cards that give your creatures Trample, a la Nylea, God of the Hunt or even Overwhelming Stampede so you can more reliably get through to your opponents' life totals.
Legion's Initiative is also a great card for not only buffing your creatures, but also protecting your creatures from board wipes.
I also cannot help but notice that you are running a lot more lands than you probably need, as 36-38 is generally plenty. And given that you are running a lot of high CMC creatures, you could definitely use some more ramp cards like Cultivate, Kodama's Reach, Farseek, Birds of Paradise, and Sylvan Caryatid.
1 week ago
Farseek is great as it let's you get any land with those sub types like shock or tango lands, fixing and ramping.
Rampant Growth is decent as it ramps on turn 2.
Burgeoning is only good early, or with ways to mass draw cards.
Edhrec.com is a good reference for what is played most often with each commander. Not always the best cards, but ones that work.
2 weeks ago
Congratulations on building your first commander deck! While I know it isn't a very exciting suggestion, I would recommend adding in a lot more ramp. Even though it might not seem like it, 3.55 is a relatively high average cmc and since you are in green, you should take advantage of all the amazing ramp that it has! In particular, I would recommend adding Farseek, Kodama's Reach, Skyshroud Claim, Deathcap Cultivator, Font of Fertility and a Sol Ring to get started. This will help your deck be faster and more consistent! Another area where your deck seems to be lacking is in the area of card draw. While you aren't in blue, black and green have a lot of card advantage that synergize with your enchantment theme! I would start by including Phyrexian Arena, Enchantress's Presence, Necropotence, Abzan Charm and go from there! There are also a few cards in your deck that should be taken out, simply because they are either bad or just underwhelming. While these cards might be fine in standard or modern, they are just not up to par for commander. This includes cards like Mark of the Vampire, Sunbound, Verdant Haven, Thoughtseize and Goldenhide Ox. I would also add in some more board wipes and removal since you are in black and white. This might include cards like Wrath of God, Merciless Eviction, Utter End, Path to Exile, Hero's Downfall and Martial Coup. Lastly, I would add in a few more cards that reward you for having enchantments and creatures with high toughness. Stuff like Daxos the Returned, Ikra Shidiqi, the Usurper, Kor Spiritdancer and Sapling of Colfenor all seem like they would be a perfect fit for your deck! Good luck!
2 weeks ago
Hmm. I see what you're trying to pull, but I'd say you'd better try going with enchantments rather than weak two-drops creatures. It's up to your personal choice, though.
On the theme of gods :
Urza's Incubator each god costs 2 less.
Prismatic Omen for color fixing.
2 weeks ago
What about Urabrask the Hidden or Stormbreath Dragon? Urabrask is a great haste enabler that causes opponent's creatures to enter the battlefield tapped, while Stormbreath Dragon is a great beater with haste and superb evasion! Also, have you considered adding in some more ramp? While Bloom Tender, Farseek and Nature's Claim are all fantastic, I feel with all the big 6,7 and 8-drops you have, running a bigger ramp package would be extremely beneficial! Specifically, I would add a few signets, Mana Crypt, Kodama's Reach and a few more mana dorks. Some of my favorite mana dorks are Deathcap Cultivator, Sakura-Tribe Scout, Selvala, Heart of the Wilds and Shaman of Forgotten Ways! Happy deck building!
P.S. Definite +1 from me!
2 weeks ago
Almost no ramp in a five-color deck with only 35 lands and average converted mana cost 4+? How does that works out for you?