Farseek

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander (2016 Edition) Common
Magic 2013 Common
Ravnica: City of Guilds Common
Promo set for Gatherer Common
Promo Set Common

Combos Browse all

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.04 TIX $0.02 Foil

Ebay

Have (1) ironax
Want (0)

Farseek Discussion

Wizno on Æther Assault

22 hours ago

Hi there! I also run a Yidris deck focused more on combat so I have a few ideas that may help based on my own experience.

First off, you have too many big creatures and no real reliable ramp. You need to be able to find lands quick and often and also have some mana rocks to support you too. I do see a few mana rocks but I would look at cards like Darksteel Ingot or Commander's Sphere to boost reliability. You're in green so you have your pick of ramp spells. I prefer Farseek, Skyshroud Claim, and either Cultivate or Kodama's Reach. I would also have a few ramp creatures like Birds of Paradise, Wood Elves, or Solemn Simulacrum.

Okay, now that we have ramped covered, we have to hone in on combat more. You have a few ways to make more combat phases or amplify damage but why not toss in more to boost the chances of getting your combo online?

Hellkite Charger
Savage Ventmaw
Sword of Feast and Famine
Bear Umbra

Want some extra combat phases?

World at War
Seize the Day
Relentless Assault

All of these spells can help you get in even more damage.

Lastly, Yidris is only operating at max when he can be unblockable. You have some solid tools to help with that but two more to consider are:

Thassa, God of the Sea
Rogue's Passage

I would also consider adding some means to manipulate the top of your deck so you have more control of what you're cascading in to. The deck has a lot of awesome pieces so I think you just have to fine tune your strategy and make sure you have the ramp necessary to fuel it.

Cheers!

c_flame on Skyraid for All

2 days ago

Hi! If you're looking for a good win-con you can go infinite with Prossh, Skyraider of Kher + Food Chain netting you infinite mana and Kobolds! Also, in terms of ramp, you can run Farseek for great mana fixing and Cultivator's Caravan as another mana rock that can attack and block if needed. Another good synergy with Prossh is Impact Tremors for nice damage when you cast Prossh (for only two mana!). Also, if your looking for some more control, you cant go wrong with Hull Breach. I like where the deck is going, good job!

HybridPK on Don't Rafiq Me

3 days ago

Alright, I gave the deck a look through. I think I understand what you want to do with it, but I also think that you're trying to play Rafiq in an inefficient manner. Based on my interpretation, he isn't meant to be played in a way that prevents other players from doing things. He should be played in a way that prevents other players from doing anything to your board.

With that in mind, I think the best course of action would be to go full voltron. Of course, I have a bias towards aggro and voltron strategies in general, but you have a surprising number of options available to make this a great aggro deck, and there are multiple forms of protection available in Bant aside from just counterspells.

Something you're completely ignoring is the Exalted keyword. Exalted is a triggered ability, so each instance of Exalted stacks. You mentioned to me that you didn't want to necessarily rely on enchantments and artifacts to pump Rafiq. Fortunately, you don't. You just want to retool your creatures a bit so that you get more Exalted triggers, and find some other utility creatures that offer protection.

Any card suggestions I make in this post are going to sway the deck in favor of this strategy, which I understand is against your original vision of a control deck. Also, this does make it play like every other Rafiq deck. But, in my opinion, this deck (in its current state) looks like a bunch of cards put together with no real strategy in mind. Almost all of your control elements would be better off in the Grand Arbiter Augustin IV deck, or would be better suited for Derevi, Empyrial Tactician.

Some items to consider: you are only running 1 board wipe. I would at least consider having 3 in any EDH deck. Also, your mana base (33 lands, 5 dorks, 4 rocks) seems low overall. Since you have limited options to ramp for lands outside of playing multiple lands a turn (which is based on the number of lands in hand), and with how easily removed creatures are, I don't think you'll have enough mana to do things when you really want to. You are also only running 2 targeted removal spells, and they are for creatures. You have no way of dealing with artifacts or enchantments on the board, and you're playing with at least two colors that are good with dealing with those kinds of permanents. There also seems to be a curious amount of creature-searching, but none of the creatures you have seem game-changing enough to where I see a reason to search for creatures. I mean, sure, Linvala, Keeper of Silence can ruin someone's day, but there should be more than 1-3 creatures worth searching for.

SUGGESTED CARD REMOVALS AND SWAP

CARDS TO CONSIDER (largely based on EDHrec)

buildingadeck on Mayael's Big Nayan bois

6 days ago

Other cards that are staples of ramp decks are Search for Tomorrow and Farseek. The benefit of these cards is that they don't have the fragility of creature ramp while thinning your deck. Woodland Bellower would actually fit nicely in here to tutor Mayael.

Jund_Machinist on Pro EDH

1 week ago

Alrighty lets go over ramp options!

0 CMC:Mana Crypt , Lotus Petal , Mox Diamond , Chrome Mox , Mox Opal

1 CMC:Avacyn's Pilgrim , Birds of Paradise , Noble Hierarch , Elves of Deep Shadow , Sol Ring , Exploration , Burgeoning

2 CMCCycle of Ravnica signets such as Azorius Signet , The cycle of Talismans like Talisman of Unity , Fellwar Stone , Nature's Lore , Three Visits , Farseek , Prismatic Omen

3 CMC:Chromatic Lantern , Coalition Relic , Wood Elves , Azusa, Lost but Seeking

4 CMC:Garruk Wildspeaker , Skyshroud Claim , Oracle of Mul Daya

5 CMC:Nissa, Worldwaker , Gilded Lotus , Mirari's Wake , Freyalise, Llanowar's Fury

6 CMC:Teferi, Temporal Archmage , Mana Reflection

Now Lets Go Over Draw Options!

Mystic Remora , Sylvan Library , Mirri's Guile , Dark Confidant , Phyrexian Arena , Necropotence , Ponder , Preordain , Brainstorm , Timetwister , Time Spiral , Wheel of Fortune , Ancient Excavation , Windfall (dont forget Notion Thief ;3 ) Impulse , Night's Whisper , Recurring Insight , Damia, Sage of Stone

Some Instants!

Vampiric Tutor , Swan Song , Anguished Unmaking , Swords to Plowshares , Chaos Warp , Negate , Arcane Denial , Mana Leak , Delay , Cyclonic Rift

Protection for Progenitus!

Avacyn, Angel of Hope

Your Lands!

I think you have too many, maybe cut a few? With lots of ramp, and draw you could cut down like to maybe sample list:

1x Ancient Tomb1x Arid Mesa1x Badlands1x Bayou1x Bloodstained Mire1x Command Tower1x Drowned Catacomb1x Flooded Strand1x Forest1x Glacial Fortress1x Island1x Mana Confluence1x Marsh Flats1x Misty Rainforest1x Mountain1x Plateau1x Polluted Delta1x Reflecting Pool1x Rootbound Crag1x Savannah1x Scalding Tarn1x Scrubland1x Snow-Covered Plains1x Sunpetal Grove1x Swamp1x Taiga1x Tropical Island1x Tundra1x Underground Sea1x Verdant Catacombs1x Volcanic Island1x Windswept Heath1x Wooded Foothills1x Woodland Cemetery1x forbidden orchard

DragonHaiku on Extreme Land Destruction

1 week ago

I love land destruction decks. I think those changes would really help with your mana curving because Mwonvuli Acid-Moss and Farseek can both grab your dual lands whereas ramping creatures force you to be stuck with green mana. Do you play online at all?

DragonHaiku on Extreme Land Destruction

2 weeks ago

I personally would run a set of Mwonvuli Acid-Moss instead of Creeping Mold and a set of Ancient Grudge in your sideboard. You can draw Cinder Glade with the Mwonvuli Acid-Moss. I would also run a set of Farseek instead of one of your mana ramping creatures for more stability against removal since you're running both Cinder Glade and Stomping Ground those lands can come into the battlefield untapped under certain conditions.

Molten Rain instead of Stone Rain

And I would also sideboard a set of Cryoclasm for specific matchups.

Load more