Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander (2016 Edition) Common
Magic 2013 Common
Ravnica: City of Guilds Common
Promo set for Gatherer Common
Promo Set Common

Combos Browse all



Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.03 TIX $0.03 Foil


Farseek Discussion

SecondHorizon on Meletis Prepares For War

1 week ago

I'd love to give some feedback. But remember - its just my opinion, but maybe it can help make the gameplay experience even better :)

In general as far as I have understood the deck is more of a good-stuff control deck. If that is the case there are four things I have specific feedback for:

Those are just basic first thoughts. Maybe they can help :)

RingweMakil on Dark Visions

1 week ago

SlimJim83, all the greater the travesty then that you included it not in your Dimir list.

I agree, card is unfair. Any blue deck looking to go late should have one somewhere in the 75. Resolved Aetherling wins many many games. I have lost two games in my entire life, I think, in which I had an Aetherling in play.

But this deck needs an overhaul. It has to work too hard to win too many games, and loses to its own mana too much. I would also like to decrease the percentage of games lost owing to my drawing the wrong answers at the wrong time. While living on the razor's edge has its own perks, I am sure there is a way to make its control over the boardstate/opposing value engines firmer.

I'm going to rebuild with hopefully a cleaner manabase despite the 4 Ghost Quarter, which have both won and lost me many games. Shadow of Doubt is going to find its way somewhere in there to combat Chord of Calling, Expedition Map, Primeval Titan, Scapeshift, fetches, Sakura-Tribe Elder, Farseek, Sanctum of Ugin, and turn Ghost Quarter into Strip Mine. Furthermore, some of the answers are really clunky, and don't always have the backing from other efficient cards necessary to make the upside of the clunky answer be worth it. Lastly, I would like a way to trade in dead cards for useful ones; Jund has Liliana of the Veil which is obviously awful in a draw-go strategy since you'll be discarding your own cards against a resourceless opponent, and this is hardly a Pack Rat deck. I'm not sure what I can do to mitigate the drawback of useless topdecks, since Brainstorm is not in the format, but heavens knows I will try.

Thank you for the upvote, and I'll try to get around to upgrading this soon! And no fear, Aetherling will obviously stick around in all his glory.

TiagoMourao on Dragons

2 weeks ago

So, if you are looking to speed up the deck there are a lot of ways to do so!

Firstly, and most importantly, remove all lands that MUST enter the battlefield tappe. Those slow you down A LOT! I know mana bases are really expensive, but there are some cicles that are much better than straight up "tapped lands", such as Innistrad check lands (Hinterland Harbor and others).

Secondly, try to make your main color and play Birds of Paradise, Sylvan Caryatid and Farseek (or Explore, wich is REALLY good with Bounce Lands) to help you ramp up to those dragons.


Zerraphon on Kruphix and the Value Town Toolbox (3/20/17)

2 weeks ago

Ah Alright! Yeah! So Teferi's Isle is not that good then, I did not really know how the PHasing would work, and I figured a double blue mana would be better than say a regular island. But I see your point espeically if you have something like Seedborn Muse out. Although I do have a question does Kruphix really need ramp spells like Cultivate or Farseek? Cause my friend says that I do since im green, he said 'it never hurts to get a vorinclex out at turn 5' but the more I look a different Kruphix decks I rarely see any ramp spells, I typically see more 'rampy/deck thining' lands like Evolving Wilds or Misty Rainforest What do you think of my deck? Im not new to Green, But im new to blue (mostly) and I'm not sure the best path for Simic specifically...

MoJoMiXuP on The dragons will burn you down

3 weeks ago

assuming no duals/shocks/fetches, I'd suggest the following budget (>$2) lands to fill out your mana base. Crucible of the Spirit Dragon, Exotic Orchard, Krosan Verge, Temple of the False God, and Ash Barrens. The tri-color tap lands also find their way into alot of Scion budget decks.

Mana fixing spells that make sure you hit your land drops early game but have other late game uses are Grave Upheaval and Sylvan Reclamation. Chromatic Lantern and Coalition Relic are definitely your best available mana rocks, but I would also add Fellwar Stone and Wayfarer's Bauble for early ramp. Farseek, Nature's Lore, Skyshroud Claim, and Tempt with Discovery are great sorcery ramp options as well.

If you want more ideas on a Scion reanimator build, you can check out my deck There Be Dragons!

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