Farseek

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Farseek

Sorcery

Search your library for a Plains, Island, Swamp or Mountain card, put it onto the battlefield tapped, then shuffle your library.

Mofogigas on A Pimp Named Sliver Overlord

1 week ago

If your going to abuse Mana Echoes then I don't think you need as much cost reduction. There are only 8 slivers in your deck that benefit from having there cost reduced by two. I think the first card I'd cut would be Urza's Incubator. Also I would consider Farseek instead of Fellwar Stone or Darksteel Ingot, which I would cut both. Farseek is in the same vein as Nature's Lore and Three Visits which ramps you the same amount of mana as those potentially removable mana rocks would while also filtering land out of your deck. On the matter of your mana base, I don't see a reason to run Prairie Stream, Smoldering Marsh or Sunken Hollow since they are almost guaranteed to enter tapped anyway because of the lands you run. If you must play the ones with multiple land types the cycle with cycling would work better since you can discard them for something else if you no longer need the mana, Scattered Groves, Sheltered Thicket, Fetid Pools, Irrigated Farmland, and Canyon Slough.

indieinside on Emrakul, the Promised End

2 weeks ago

Emrakul, the Promised End is my commander. I get to play other people's cards. Can I cast their cards without providing a trigger? Example, Farseek... it doesn't say "you may". Can I still cast this card without digging? Or Spirit Mantle. Can I cast this without targeting a creature, letting the card resolving to no effect?

Optimator on The start of my villain arc

2 months ago

With all the proliferate effects, Everflowing Chalice and Astral Cornucopia are worth considering over Thran Dynamo.

Also consider Nature's Lore, Three Visits, and Farseek to find Zagoth Triome or dual lands with land types (Overgrown Tomb, Woodland Chasm, Haunted Mire, Sunken Hollow, etc).

RangerOfPower on 7-Drop Tribal

3 months ago

king-saproling I've actually tested Street Wraith and Gitaxian Probe and wasn't really a fan. These cards don't really give me confidence if a starting hand is keepable or not. With my luck, they turn into the worst card I could cantrip into and end up bricking my hand haha.

If I can find more room for ramp Farseek would be the first include. Dark Ritual is close too, but I think Sacrifice would be a better fit as a ritual for this deck. For Unmarked Grave and Persist, there just aren't enough good non-legendary 7 drops (bummer, I know). And I just straight up can't afford Intuition.

But all that said, Dance of the Dead seems like a fantastic include. I don't know how I missed this one before but this is exactly the type of card this deck needs.

And I was skeptical about Mesmeric Orb since unlike all the other selfmill effects in the deck, it doesn't help find lands. But the sheer volume of cards it mills might outweigh the downside of not replacing itself with a land. I'm definitely gonna test this one out.

Thanks for the ideas!

king-saproling on 7-Drop Tribal

3 months ago

Also Mesmeric Orb might be neat here

king-saproling on 7-Drop Tribal

3 months ago

This is a really neat deck! What do you think of these? Gitaxian Probe, Street Wraith, Dark Ritual, Farseek, Intuition, Dance of the Dead, Unmarked Grave, Persist

HeadinPants on Faster game starts and smoother …

3 months ago

For the people like me who value getting as many games as possible in within the 3-4 hours I get to play magic each week, I would like to share some of the rules and tricks that my brother and I use on the regular.

1: Modification to rolling for first

It's not rolling for highest, but highest non-tie! Regardless of what dice are being rolled, this significantly cuts down on the number of times you have to reroll. Unless everyone in the pod ties, each player will only have to roll once.

2: Seeing the 8th

In multiplayer EDH, you are going to see your 8th card as soon as you take your first turn. If someone isn't sure they will have enough mana sources in their opening hand, allow them to look at the top card of their library to see if they draw into one. The odds of this working out are typically around 1/3, so that's 33%-ish fewer mulligans that have to be made. This is exceptionally useful for players who have long histories of being mana screwed (like me, even in my landfall deck >.>). If you are concerned that someone may use this to cheat for a better hand, have them reveal the top card rather than peek, and force them to mulligan if it isn't a mana source costing 2 or less.

3: Avoid tutors

Not only does this make the game more enjoyable overall, since it cuts back on people looking for combos, but it also cuts down on the number of times you will have to look through and/or shuffle your library. Now, I know some people may be thinking, "But what about my Cultivate/Farseek/Fabled Passage?" To that I say, "Avoid tutors, not exclude!" If (for example) you have 8 ramp or fixing pieces in your deck, and 6 of them involve searching for lands, consider replacing them with mana rocks or effects like Growth Spiral and increasing the amount of card advantage in the deck. Draw more cards and you will find more mana.

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