Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Commander 2019 (C19) Common
Commander 2017 (C17) Common
Commander 2016 (C16) Common
Magic 2013 (M13) Common
Ravnica: City of Guilds (RAV) Common
Promo Set (000) Rare
Promo set for Gatherer (PSG) Common

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Legality

Format Legality
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
Pauper EDH Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Pauper Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Limited Legal
Canadian Highlander Legal

Farseek occurrence in decks from the last year

Latest Decks as Commander

Farseek Discussion

DemMeowsephs on Xenagos, God of Revels that xtra combat is good

5 days ago

Hey there! You mentioned needing some help with the mana base, which is certainly something I might be able to aid you in! Your deck has a whopping 4.69 average mana cost, where 33 lands is around good for a average of 3.5. Due to that, you may want to add a few extra lands but mainly you want to have a very strong ramping mana base. Below, you will find some strong ramp cards that could seriously help a ton, if you aren't aware of them already! I would list out all the lands you should consider including, but you ca also find them right here (https://managathering.com/duallands/Gruul.html)! There are quite a lot of great lands you missed so definitely check that out, along with some multi lands like Prismatic Vista, Fabled Passage, Strip Mine, Wasteland, Reflecting Pool, and a ton more. Anyways though, take a look at these ramp cards:

Gosh that was a lot, but from that huge list I'm sure you can pick a few to add! With your average CMC and amount of lands currently, I'd try to make it around 37 lands, with maybe 13-16 ramp spells, or even more if you think the deck needs it. You could replace the ramp spells above with some of the worse ones , (for example cut Farseek for Nature's Lore, and remember lore can search for Stomping Ground) and maybe cut some more of the fluff cards. Like Star of Extinction is great but how many times do you really end up using it and it benefits you? Plus it'll blow up some of your own creatures! And also remember, while equipment is great, Xenagos is an automatic buff, so maybe you don't need as much of that. My point is, your deck needs a lot of ramp, and while other cards may be nice, it may be much harder to win without the ramp. So that said, I hope this helps, be sure to check out some of my decks (cough Double Trouble EDH ⫸PRIMER⫷ cough), good luck on your deck, and have a wonderful day!

Azeworai on Graveyard Gravy

1 week ago

Good day to you.

I would recommend adding a lot more ramp. Spells such as Rampant Growth, Farseek, Three Visits, Nature's Lore, and Sakura-Tribe Elder accelerate the game plan to the late-game. Cut some of the top-end threats and you shall find a newfound consistency.

Fare thee well.

colieqqqq on infected with Atraxa

1 week ago

you need more interactions. and draw. Beast Whisperer, Phyrexian Rebirth, Smothering Tithe, Rhystic Study, Simic Ascendancy, Phyrexian Arena, Empowered Autogenerator, Cleansing Nova, Krosan Grip, Evolution Sage, Forgotten Ancient, Kodama's Reach, and Farseek, Herald of Secret Streams, and Fathom Mage need to go in. maybe Rampant Growth. maybe Pyramid of the Pantheon or Chromatic Orrery this speeds and mana fixes you. draws you cards, helps speed the game up for you. gives you some artifact and enchantment destruction. because you will need it. add in Peregrine Drake and Temur Sabertooth for infinite colored mana? take out Tezzeret's Gambit, Chord of Calling, Howl from Beyond.

_Arra_ on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

1 week ago

@Guerte, Mana Vault sounds like an interesting addition. I haven't run Rampant Growth for probably 4 years now as I picked up a P3K Three Visits when it was still relatively cheap. Farseek doesn't find forests unless you grab a dual land which I do not think is really worth while as these are normally fetched. I might test Mana Vault myself as this should help us save our ramp spells for when Omnath, Locus of Rage is in play.

multimedia on Jared, the Sexy King

2 weeks ago

Hey, nice version of Jared. I'm not a fan of Jared, but I can see you have put a lot of thought into your deck and you have overall very good card sense on a budget. Card draw shouldn't be a problem as long as you can keep the monarch :)

The manabase is lacking which is understandable because of the low budget. Cinder Glade and Canopy Vista are two of the better budget lands for Naya because they are two different land types, have interaction with lots of basic lands and they're Forest lands. Farseek, but also Nature's Lore, Three Visits (Commander Legends version), Skyshroud Claim and Wood Elves can all search for them and these five land ramp spells are among the best in Commander because they can ramp with a dual land. Some other good budget lands are: Battlefield Forge, Path of Ancestry and Naya Panorama.

Crop Rotation can tutor for Throne of the High City. Open the Armory can tutor for Pariah, Shield of the Oversoul or one of five equipment. Pariah is an important card to have more access too because you can't lose the monarch when Jared is enchanted with it.

Kami of False Hope is the white Spore Frog. Sun Titan is now less than $1 and is quite helpful since it can be repeatable reanimation: Jared, Pariah, Throne, Frog, Reckoner or any other 3 CMC/less permanent. Dromoka's Command is a good instant fight spell since it also gives another mode.


Cards to consider cutting:

Good luck with your deck.

Mortlocke on Competitive Sliver EDH

2 weeks ago

Sammaster81, I know it's not warranted but i'll give my two cents on your question regarding Three Visits - this card is vastly superior to Farseek in that the card you ramp for comes into play untapped. In cEDH having access to as many resources as possible on a turn is paramount. Sure, being able to potentially get any non-basic land that has a basic land type is neat, but the con simply doesn't outweigh the marginal boon of getting a non-forest dual land.

On an unrelated note, stubear89 - the mana crypt you have listed as foil...doesn't come in foil. I hate to be that guy, but it just bothers me lol. Also, out of curiosity, why are you including Acidic and Diffusion Sliver? Personally, I see them as not very efficient...or even good in EDH. for a 2/2 that requires a sacrifice to deal a paltry 2 damage (on top of having to pay an additional to activate) is ridiculously steep for an ability that is only useful in a handful of scenarios. Then, there's the fact that Diffusion Sliver is not a hard answer (it's more like a polite request not to) for targeted removal. What's your reasoning for including these aforementioned cards?

Omniscience_is_life on stampeding Dinosaurs!!!! RUN!!!!!!!!!!

3 weeks ago

You probably don't need Belligerent Brontodon, as in averaging out P/T of your creatures you don't gain much if anything with it. You'll also probably want to switch out Strength of the Pack with an Overrun variant, perhaps End-Raze Forerunners on a budget. And, finally, seconding the others--fewer lands, more ramp. That means Rampant Growth, Cultivate, Nature's Lore, Farseek, etc. Sol Ring and Command Tower are automatic includes in a Commander deck, as well. Good luck! Looks like a fun deck!

multimedia on Kinda Budget Sliver Overlord Toolkit Deck

3 weeks ago

Hey, well done building a budget version of Overload, but unless your willing to spend more to upgrade the manabase a lot then getting above power level 5 will not be possible. There's no Command Tower or Exotic Orchard which are budget staples of Commander especially with five color decks. You honestly shouldn't be worrying about power level at all with a tribal deck that's less than $200.

On a budget there's limited options for playable lands for a five color manabase. Your best options for lands in five colors are Rainbow lands (Command Tower), etc. Unfortunately most Rainbow lands are expensive price cards, but there's some exceptions:

The goal of any manabase in Commander is to have the least amount of lands that will always ETB tapped because then game play is not hindered by the lands you play since you can tap the land for mana the same turn you play it. On a budget for five colors it will difficult, almost impossible, to not play some lands that always ETB tapped, but the lands that do this better give you good color fixing to make up for it and you don't need to play a ton of them.

Tri lands (Jungle Shrine) will always ETB tapped, but when they untap they can make one color of three different color choices which makes them on a budget worth playing:

Tri lands along with Path of Ancestry should be the only lands in the manabase that always ETB tapped.

I've built a lot of budget five color manabases for $200 decks and they use basic lands with dual lands that have good interaction with basic lands. Battle lands (Cinder Glade) and Check lands (Rootbound Crag) are dual lands that have interaction with basic lands to make them ETB untapped:

Battle lands also have interaction with Check lands because they're two different land types which is what Check lands look for. Many Check lands are expensive price, but there's a few that are less than $4. All Check lands are more expensive than Battle lands therefore add more Battle and less Check. Battle lands are nice with Farseek since it can search for one of them and being able to ramp with a dual land gives you much better color fixing then just a basic land.

Example of a budget five color manabase shell to build from:

  • 8-10 Rainbow lands
  • 20 basic lands
  • 5-8 Battle lands/Check lands
  • 5-8 Tri lands

You have the right idea with playing green land ramp spells which are good with 20x basic lands for ramp and color fixing, but you can expand on this with cards that let you search for any land meaning it can get a land that's not a basic land. Crop Rotation is a powerful budget card in Commander since you can sac a basic land to search for any land and put it onto the battlefield. Sac a basic land to get a Rainbow land. Crop is an instant meaning you could cast it during an opponents end step to get a Tri land then untap on your turn and be able to tap the Tri land for mana. Sylvan Scrying is another land tutor to get any land.

Arcane Signet and Commander's Sphere are staple budget Rainbow mana rocks that can help ramp as well as color fixing.

I offer more advice about Slivers on a budget. Good luck with your deck.

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