Farseek

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander 2016 (C16) Common
Magic 2013 (M13) Common
Ravnica: City of Guilds (RAV) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Common

Combos Browse all

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

Set Price Alerts

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Farseek Discussion

eliakimras on Jurassic Park Adapted

15 hours ago

Gishath, Sun's Avatar requires kind of an aggro strategy. You'll almost never win by casting dino after dino and swinging. Your goal has to be cast him as soon as possible then swing for cheat dinos into play. Extra combat steps really help with that. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // These are some ways you can get to 8 mana: Nature's Lore / Farseek / Rampant Growth / Sakura-Tribe Elder + Explosive Vegetation / Circuitous Route / Skyshroud Claim + Temple of the False God (or just wait a turn). Cultivate / Kodama's Reach + Hour of Promise (grabbing Temple of the False God and Boros Garrison ) will also do the trick. // You can take off some cards that don't synergize with the deck: Rootborn Defenses , Unbreakable Formation , Eerie Interlude ( Boros Charm and Heroic Intervention are enough protection), Onward (they can see it coming), Reinforcements (this is only useful when Gishath connects, otherwise is a dead card). // Gishath, Sun's Avatar requires kind of an aggro strategy. Your goal is to cast him as soon as possible. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // Eladamri's Call is better than Congregation at Dawn (if you have 11+ mana to cast both Gishath and Congregation, you should already be winning the game). But I don't think you should bother with tutors, since this is not a combo deck. You should focus on connecting with Gishath, and keeping your board state for the next swing. // Harmonize is never a bad card in decks without blue or black. You might need some cards when you don't have a creature. // Austere Command , Cleansing Nova , Blasphemous Act ( Akroma's Memorial protects your creatures from B. Act), Harsh Mercy , Mass Calcify , Solar Tide and Rout are better boardwipes than Wrath of God in this deck, since mana is never a problem for Gishath. Catastrophe , Armageddon and Decree of Annihilation if you feel like swinging without oposition.

Ziusdra on Deep Green-Blue Sea

1 day ago

I love the theme, might build it myself as I think I have about half of the pieces. But with 34 lands, do you have enough ramp? I might also look at ways of cheating out creatures, like with Elvish Piper . Also, I think I like Growth Spiral better than Farseek . But this is great!

multimedia on Windgrace us with his lands

6 days ago

Hey, looks good, nice start. Creative intro deck description :) Do you have the cards in the maybeboard? There's some cards there especially lands that are better than main deck cards.

I think you're better off playing more basic Forests in place of ETB tapped lands such as Jungle Hollow, Kazandu Refuge, Akoum Refuge, etc. even the Bounce lands even though they have interaction with landfall. Consider more/upgraded land ramp? It helps with more Forests. Windgrace as Commander can benefit from a lot of land ramp because you need lands to fuel his abilities. More land ramp also helps to power landfall creatures.

Land ramp to consider adding:

Farseek, Lore, Skyshroud is dual land ramp.

Cards to consider cutting:

  • Charnelhoard Wurm
  • Garna, the Bloodflame
  • Rubblehulk
  • Whiptongue Hydra
  • Hunting Wilds

Other semi-budget cards to consider adding:

Cards to consider cutting:

  • Lavalanche
  • Ruinous Path
  • Savage Twister
  • Seek the Horizon
  • Stitch Together
  • Consign to Dust
  • Seer's Sundial
  • The Mending of Dominaria
  • Khalni Heart Expedition
  • Acidic Slime
  • Centaur Vinecrasher
  • Worm Harvest
  • Gaze of Granite

Kizder on From the Pinnacle to the Pit

1 week ago

hkhssweiss : Hi ! First thanks to look at my deck and took the time to write a comment ! :) I agree that Mayael is really go big, go wide and she is really really slow. I play it in a casual, quite slow, meta so it's ok and I prefer if she is not too fast.

I agree for more ramp (I don't know why I don't have Cultivate anymore). I think to include about Nature's Lore and Farseek because I can find non-basic land. I have also a maybe on Bloom Tender but my meta is heavy in creature removal and boardwipe so I need to try it first (but she is a bit expensive).

Elvish Piper and Quicksilver Amulet are often auto-include and I'm using them for some tests. But most of the time Elvish Piper die to fastly and I prefered to stay focus on my gameplan to play creature from my library (that's why I tried to have almost no draws). Of course I agree that it's a suboptimal strategy, but my meta is slow enough and I often have the time to be able to hardcast my creature.

For Sneak Attack it's just I don't like to sacrifice my own creature... It's a really really a personnal choice but I'm thinking about giving her a try. Thanks for your comment and if you still like my decklist, you can put an upvote :)

majorappliance : Thanks for your comment and yeah, draw is for blue player anyway... I tried Abundance (work really really well with Sylvan Library ) but I thought it came to late. I never thought at Elfhame Sanctuary and honnestly, why not. Seems a really good idea. And it can help to shuffle the library when you don't like what you have on top... Thanks for the suggestions ! If you like my decklist, you can let a little upvote too :)

hkhssweiss on From the Pinnacle to the Pit

1 week ago

Heya Kizder, Mayael is a great commander and she can definitely be great as she is essentially a free card advantage engine.

However the biggest issue that I see in these kinds of deck is that they tend to push for more of the go big and wide strategy. The downfall to this type of deck style is that your deck CMC gets way too high, your hand gets cluttered with too many big drop creatures, and your curve won't work out smoothly.

I would suggest more ramp spells and more tutor cards to make it as efficient as possible. Cards like Search for Tomorrow , Nature's Lore , Farseek , Rampant Growth , and Three Visits are worth the slot to help you ramp. Mana dorks can be considered but if you want to not dilute the creature density than I would at least recommend running Bloom Tender as she does produce quite a bit of mana for small investment. Aside from the cheap low drops, the other value cards I would consider running would also be Cultivate as well as Kodama's Reach as they replace itself after ramping so that is more card advantage essentially.

Next part aside, is while you do have Scroll Rack and Sylvan Library that is not enough to manipulate your hand from having creatures stuck in it, you can also essentially use cards like Elvish Piper or Quicksilver Amulet to also cheat away your creatures from your hand. You can also do an interesting way with Sneak Attack as well.

Hope that helps and feel free to ask for any questions or reasonings~

multimedia on New World Order of Magic, Brother!

1 week ago

Hey, saw your forum topic asking for help.

These colors can take great advantage of Protean Hulk and Reveillark with Flash . Not with infinite combos which you don't want to play, but as value creature engines. Creatures such as Karmic Guide , Phyrexian Delver , Body Double , Phyrexian Metamorph , Phantasmal Image can reanimate or copy Hulk or Lark. Viscera Seer and Carrion Feeder are one drop sac outlets; one CMC is helpful when you can only search for six CMC of creatures with Hulk.


For your budget there's five cards that I suggest you play whatever direction you choose to go (one you're already playing):

These five cards are amazing repeatable draw or ramp in multiplayer Commander. These colors are great for tutors. For your budget consider adding these cards:

Demonic Tutor , Eladamri's Call and Diabolic Intent are also excellent.


When you get to the phase to add lands and more ramp consider:

I think Talismans are better than Signets since you can use a Talisman to make mana the turn you play it without needing another mana or land. Consider Talisman of Progress , Talisman of Unity and Talisman of Dominance ? If you're planning on playing ABUR Duals, Shock lands, Battle lands or combination of these then consider adding Farseek and Nature's Lore ? These two drop land ramp spells are helpful to search for and put a dual land onto the battlefield.

Good luck with your deck.


multimedia on Xenagos, God of Revels

1 week ago

Hey, good suggestions by hkhssweiss, but what your deck needs more than anything else are creature tutors and repeatable draw power.

Cards to consider adding:

  • Greater Good : repeatable draw (Soul's Majesty). Xenagos can double a creature's power, can sac at instant speed to draw a lot of cards.
  • Sylvan Library : repeatable draw each turn.
  • Fauna Shaman : repeatable creature tutor. Discard a mana dork who you don't need to tutor for a big creature.
  • Fierce Empath : tutor for any one big creature.
  • Signal the Clans : instant tutor for a creature and put it into your hand.
  • Garruk, Primal Hunter : can be repeatable draw (Soul's Majesty) or repeatable creatures for Xenagos.

Cards to consider cutting:

  • Soul's Majesty
  • Demanding Dragon
  • Tyrant's Familiar
  • Relentless Assault
  • Savage Beating
  • Fyndhorn Elder

I see Taiga, Stomping, Glade and Thicket, consider upgrading your land ramp spells with Farseek , Nature's Lore and Wood Elves ? These cards can search for and put one of these four Forest dual lands onto the battlefield in the case with Lore and Wood it puts the dual land untapped. These spells can replace Kodama's Reach , Nissa's Pilgrimage and Explosive Vegetation .

Good luck with your deck.


skroes on Riku of Two Fireballs

1 week ago

To be honest your 4 drop slot seems fairly full though I don't personally care for Foresee . I get why it seems good copied, but there are better card draw spells in the 4 slot. I do agree with you though, Jace's Sanctum's effect is already heavily redundant in this deck. The only other card I don't particularly care for is Baral, Chief of Compliance . It's basically another sapphire medallion that you can't copy and your maybeboard has 2 better options in Farseek or Growth Spiral for ramp/fixing. Also curious why no Wood Elves to boost your ramp.

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Farseek occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.14%

Golgari: 0.12%

RG (Gruul): 1.06%

BRG (Jund): 0.94%

RGW (Naya): 2.23%

GWU (Bant): 0.58%