|Commander / EDH||Legal|
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|Commander 2017 (C17)||Common|
|Commander 2016 (C16)||Common|
|Magic 2013 (M13)||Common|
|Ravnica: City of Guilds (RAV)||Common|
|Promo set for Gatherer (PSG)||Common|
|Promo Set (000)||Common|
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Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
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|Have (17)||plof , MonoRedBomb.Com , ironax , richardmv , MythicWinter111 , Mousemke , fireborne1986 , xpsychovampx , Justinaut , angesoir , killstars , corys , damo_rox , brentkc49 , rikertchu , nakni , Thunderbeard|
|Want (4)||Zomgasa , twospires , Sasuin , No1HanSolo|
2 days ago
I’m not quite sure what your meta is like nor what it is you commonly encounter, but here is a list of budget-ish cards that can make an impact and make the deck play faster.
TUTOR - Green Sun's Zenith
I hope this list can help with your situation. The listed cards above have given me success at one time or another.
Here are the Omnath decks I play. Maybe they can bring you some insight.
Commander / EDH
SCORE: 242 | 178 COMMENTS | 25073 VIEWS | IN 87 FOLDERS
Commander / EDH
SCORE: 159 | 58 COMMENTS | 18703 VIEWS | IN 51 FOLDERS
Good luck and happy building!
4 days ago
Maybe needs more ramp. 33 land is med-low. Most of the deck tops out near 6 cmc; and you ideally want that turn 3-5. Three Visits is expensive but A1, Farseek can also get Stomping Ground+Cinder Glade, Harrow is ok.
A couple of the creatures without evasion can just be chump blocked. Outland Colossus etc. Those would be 1st to be replaced.
Anywho have fun! There's both omnath decks on my profile (and irl) if you're looking for ideas. Cheers!
5 days ago
If you are running this kind if creature heavy deck Heroic Intervention is probably a good include. If you are truly going for a tribal bent Path of Ancestry and Unclaimed Territory are decent as well. Since you also have the dual land types you may also benefit from Farseek, Skyshroud Claim, and maybe even Seasons Past to bring them all back!
1 week ago
They tap for 2 mana yes, but I wouldn't count them as two. There's a bit of adisconnect between number of sources and total produced maan, but that's a lot more complicated of a conversation. the important thing is that they techincally count for zero by themselves, as you can't play them as your only lands (they bounce themselves).
As for lands to play (within a budghet of course), Command Tower, Mana Confluence and City of Brass all tap for any mana colour you need. Exotic Orchard can also help out and Forbidden Orchard isn't bad either as your primary source of damage has flying. Hinterland Harbor and Drowned Catacomb finishes off your check land cycle (which are good), you have pain lands like Yavimaya Coast, Llanowar Wastes and Underground River. That being said, don't feel like you have to run the full cycle of a land. I would persoanlly run the full cycle of shocks and check lands, but would be reluctant to run all 3 temples.
Given that you have minimal land search ramp, I wouldn't increase the number of basics you have by too much, however you could up your total basic count by 6 (2 of each) if you included more basic land searching. You also have the Panoramas (Grixis Panorama, Jund Panorama, Esper Panorama, Bant Panorama) which gives you colourless the turn you play it, but you can later crack it for a basic.
As for ramp, Chromatic Lantern is good fixing. Nature's Lore and Farseek are both good as they can fetch shocklands. Cultivate and Kodama's Reach are both decent, as is Rampant Growth. you also have the signets (Golgari Signet, Simic Signet, Dimir Signet) as well as Talisman of Dominance and Fellwar Stone.
1 week ago
@vault - I'm not entirely sure why you're running Crucible of Worlds. I see that you are running the fetch lands and crucible allows you to replay them, but I doubt you'd want to burn a tutor to get your crucible. You're also only running, by my count, 10 legal targets to fetch, but there is overlap with those targets, and you've got 7 fetch lands. I see in earlier iterations you were running Azusa, but you aren't anymore. It looks like you've only got one card that is allowing for additional land drops, so Crucible seems even less fruitful. You've got plenty of dorks... Maybe it's too slow, but Elvish Harbinger will at worst get you a dork and at best get you Oracle of Mul Daya or Bloom Tender. It also provides a mana fixing option as well. You could swap out one dork for the Joiner Adept and then all your lands become dual lands and you're probably mana fixed immediately.
Weathered Wayfarer could help tutor up any land, but it may be too slow. My only argument for including it is because you're land count is at 33 and it would guarantee a land drop every turn if you are running behind or on the draw... a possible replacement for Farseek. It's a stretch but Cryptolith Rite could be useful. It all depends how many of those dorks and/or saprolings end up on the board.
I could be wrong, none of these suggestions may improve tempo at all.
1 week ago
I was waiting a bit to see if you would define a direction you wanted to go so I could provide a little better feedback. Since none was forthcoming I will stick to some general pointers and check back for a couple of days to see if you post anything else.
You seem to be a little mana light. I find 47-50 ramp/rocks/lands to be about right in most commander decks. I like to run 36-39 (a bit on the higher end since you run Burgeoning) lands in casual decks with the lowest cmc rocks and ramp spells your budget will support filling out the rest. All stars I don't see include:
Guild Signets (Dimir Signet etc.)
I don't like counters in multiplayer games unless they are there to protect a combo. 1-for-1ing one of your opponents just puts you both behind on cards.
On the subject of card advantage you are in both blue and black and I don't see any. It is usually a good idea to commit 4-6 slots to card advantage.
While not knowing your intended way to play the deck, it doesn't appear to be mill. For This reason Phenax, God of Deception seems out of place.
This last point is personal preference. I personally don't like 1 shot mana production nor do I find Planeswalkers particularly powerful in commander.
1 week ago
2 weeks ago
hi Boza! cool deck you have there :D
helm of the host seems like a cool equipment to try out, a bit costly on the mana maybe. Traxos, on the other hand, i really dislike, since he is just a big beater and doesnt bring any good effects. always watching is something i had in, then switched out for Brave the Sands because it was cheaper cmc wise. then i switched that out for Reconnaissance because its busted as all hell, you can activate it after damage, so al your creatures have vigilance and it protects you from combat tricks or stupid attacks.
when looking at your deck, the first thing i notice is your low amount of lands. do you ever run into mana problems? (maybve its because you still use partial paris mulligans, which we dont). should you run more duals with basic land types like Canopy Vista or Sheltered Thicket you could consider Farseek over rampant growth. also if you run those, Skyshroud Claim will be waaaay better than explosive vegetation.
now if you look at my creatures, you'll notice i dont run any dumb beaters without some sort of valuable ability. in your deck Zurgo Helmsmasher, Adriana, Captain of the Guard, Gahiji, Honored One and Dragonlord Atarka come awfully close to that. personaly i would prefer something like Anafenza, the Foremost or Queen Marchesa over them since they bring valuable abilities to the table as well as respectable stats. your creatures being a bit smaller doesnt really matter once you drop saskia and a damage doubler, since they will do tons of damage anyway.
also Urabrask the Hidden is just a straight up upgrade to dragonlord kolaghan. same could be said for Sheoldred, Whispering One and mogis, since i find him really underwhelming. Horn of Greed tends to help my opponents more since this isnt a landfall deck. also if you can afford it, Chromatic Lantern is bonkers.
as for dominaria cards, Urza's Ruinous Blast is a 100% must have. one-sided boardwipes are ridiculous. Marwyn, the Nurturer also seems strong in your deck, since you have quite a few ways of pumping him.
thanks for the comment :D hope i could be of help!