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Creature — Human Cleric
Tap, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool.
Soldevi Adnate Discussion
1 day ago
Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).
Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.
I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.
Here is the list of cards that I would remove:
- Healer of the Pride
- Kitsune Healer
- Mausoleum Guard
- Seraph of the Scales
- Seraph of the Sword
- Syndicate Messenger
- Guardian of the Gateless
- Knight of Sorrows
- Lumbering Battlement
- Orzhov Racketeers
- Angelic Skirmisher
- Deathpact Angel
- Patron of the Kitsune
- Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence
- Knight of the Last Breath
- Angelic Edict
- Angelic Exaltation
- Holy Mantle
- Angel of Despair
- Impassioned Orator
- Pontiff of Blight
- Riot Control
- War Report
- Safe Passage
- Orzhov Charm
- Lingering Souls
- Spectral Procession
- Kindred Dominance
- Ethereal Absolution
- Phantom General
- Treasury Thrull
- Sky Tether
I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.
- Altar's Reap
- Ayli, Eternal Pilgrim
- Butcher of Malakir
- Demon of Dark Schemes
- Doomed Dissenter
- Grim Haruspex
- Merciless Resolve
- Open the Graves
- Orzhov Signet
- Pawn of Ulamog
- Pitiless Plunderer
- Rescue from the Underworld
- Soldevi Adnate
- Talisman of Hierarchy
- Whisper, Blood Liturgist
- Burnished Hart
- Living Death
- Phyrexian Reclamation
- Priest of Forgotten Gods
- Sun Titan
- Viscera Seer
- Command Tower
As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.
- Ashnod's Altar
- Black Market
- Crypt Ghast
- Dictate of Erebos
- Divine Visitation
- Erebos, God of the Dead
- Grave Pact
- Hallowed Spiritkeeper
- Krav, the Unredeemed
- Oversold Cemetery
- Phyrexian Arena
- Smothering Tithe
- Sol Ring
I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.
1 week ago
@pewpewlaserz Self-mill is fine, but I've had a lot of success with binning a key few creatures and cheating them out. 7mana is a lot to have Balthor as your only reanimation spell. You miss out on the utility of fast reanimation like Turn 2 Entomb into Reanimate a Baleful Force . Suddenly, you've got a 7/7 beater and an overflowing grip of cards for the rest of the game. I generally do reanimation plays like that and keep Balthor in my back pocket to bring back everything that's been dealt with so far.
Necropotence does screw up the synergy with Putrid Imp and whatnot, but there's much more than discard to bin creatures. You can Dark Ritual to power out early threats. Crypt Ghast and Extraplanar Lens allow for heavy ramp into big threats that will die naturally. Soldevi Adnate can sacrifice our creatures in play to bin them. Buried Alive and Final Parting can tutor and directly bin creatures we need. I don't think a single nonbo is a reason to not run Necro. After all, Necropotence is the strongest black draw spell in the game (minus Ad Nauseam when built around it).
God-Eternal Bontu may be fine, but I've felt okay on sac outlets so far. Reprocess is fine, but I really dislike that it's not a creature spell. I'm not sure what the last card you suggested was; all I found was Ritual of the Machine . It's certainly an interesting Mind Control effect, but I think being a noncreature spell and stealing a creature that we can't reanimate is a bit out of line with my gameplan.
2 weeks ago
If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math
I am not an expert in mono, but for you I recommend adding:
Myriad Landscape can go in almost any edh deck
Nykthos, Shrine to Nyx is solid in any one- or two-colour deck
Lake of the Dead has a downside, but you won't care when you're using it (trust me)
Petrified Field to protect valuable lands.
I'm not sure how I feel about Temple of the False God , but it is an EDH classic.
Other mono ramp
I ended up finding so many mono ramp cards I thought I might as well make a more full list.
Solemn Simulacrum is a good catch-all
Nirkana Revenant is good in the right deck
Bog Witch is kind of weird, but has fringe uses
I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix
Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black
Sol Ring every edh deck should include this
Pillar of Origins for tribal decks
In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern
Thought Vessel if you fill your hand
Chrome Mox is usually worth the card disadvantage
Mox Amber if you usually have your commander/a legendary thing out
Mox Diamond if lands in your graveyard is a good thing
Mox Opal if you have 2+ extra artifacts
Black Market is good if you tend to sacrifice/kill a lot of creatures
Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game
Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not
Carnival of Souls is fun with some creature-based combos
Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard
Phyrexian Tower eats your creatures
Cabal Coffers is a staple
Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.
2 weeks ago
Soldevi Adnate is a pretty good card in certain decks however I’m not sure this is the one. I don’t really see adding a couple mana on a future turn as being useful and we already have a sac outlet in Yawgmoth. It could be decent if dropped turn 1 or two but I think just a regular mana rock is better in this deck
1 month ago
This comes from love, I also have a Shirei deck and hate to see people misplaying him. Desecrated Tomb is overrated and should be pulled out, it only triggers once per turn. A better replacement would be Lightning Coils which gives you more creatures and more powerful creatures. I would recommend also pulling Liliana's Shade , which is a four drop for a land to your hand, Skittering Surveyor does the same thing and is a three drop. Soldevi Adnate is also pretty bad, most cards with a tap ability are in this type of deck. First you would only be getting 4 mana at the most, which is fine but underutilized. My final creature suggestion is to add more heavies. Where is the win-con? Where are the super demons who destroy things? Ob Nixilis, Unshackled , is perfect as is Razaketh, the Foulblooded
You also do not have commander protection. Sure you can re-animate him but you lose all of the creatures that go to the graveyard that turn before he died. Lightning Greaves , Swiftfoot Boots , Darksteel Plate , and most importantly Dark Privilege . Which is a sac outlet and protection.
2 months ago
That’s a pretty tough one to decide Lil_Kalki. My experience with Bog Initiate has been amazing and it has often led me to win the game a turn early simply because I was able to filter my colorless mana into some more black mana. I have never played with Soldevi Adnate but it seems like a great card as well. I feel for your deck it might not be too useful as most of your creatures are of CMC 7 or less which gives only a bit extra mana to work with. I think if you added more high CMC creatures to the deck it would make it a very powerful card that could enable 3+ extra recursions every turn from Chainer. My opinion is Bog Initiate should be put in over Soldevi Adnate with the current build but it may be worth to add both? If you’re interesting in testing Soldevi Adnate I would temporarily replace another one-of sac outlet with it and see how it does in game.
2 months ago
3 months ago
MediSyntax you know the judge promo is only like $150 at most?
I've been testing and I've managed to some conclusions. Firstly: walking ballista is turned off entirely by both Null Rod & Stony Silence . Crypt Ghast is a much more efficient win condition (extort triggers via excess mana & casts w/ Gravecrawler ) as it condenses the win condition to being part of cards which are useful in of themselves.
Some dead cards: Mindslicer & Dark Deal - unless you have a Waste Not out, these cards do next to nothing - there are a few great replacement options which will help to steer this deck in the right direction:
Diregraf Colossus is a 3 mana zombie who functions as an alternative to bridge from below, while keeping most of the combos still working - I've often found that I am left just needing BFB in my yard, or worried that an opponent will sacrifice / Flash a creature to exile it.
Mausoleum Secrets is a fantastic tutor which I've been caught with in hand only once when I was unable to use it. More often than not it's an instant-speed Demonic Tutor , though it'll mostly never fetch Razaketh, the Foulblooded .
Thornbite Staff lines are... weak. But they do function! The difficulty faced is that you end up paying 8 mana for TBS & to equip it to a 2 mana Priest of Forgotten Gods or Soldevi Adnate - at the huge mana expenditure it's wholely useless otherwise.
Pitiless Plunderer is quite possibly a must-have include for the deck - the number of times I've been able to reanimate it more cheaply than it would be to cast phyrexian altar is nuts & it's all too often that there's a sac' outlet in play.
Liliana, Untouched By Death is bad. I often times end up discarding it, due to greater options being available, but it does make for another win condition in the case that GC gets exiled, so a maybe in more reactive metas.
Midnight Reaper is a zombie who draws every time something dies; while it deals damage to you is unnecessary (since you could run a non-zombie variant of this card at the same mana cost & stats) I find that it puts in enough work to be considered worthwhile.
The following cards feel like they're left over from the fun deck that this may have used to be: Rings of Brighthearth , Basalt Monolith , Smallpox , Pox ; Some of the current options I'm running are found above, along with Imperial Seal , Grim Tutor , Rain of Filth & Priest of Gix .
In a real game this list seems to want to beat the creature meta. Goldfishing, Lili puts out consistent turn 6 or sooner wins. But in cEDH pods up against the likes of flash-hulk najeela & Tazri food chain the deck doesn't often get a chance to shine. It feels often that instead of speeding up, maybe this should look more like a stax deck when it's finalised.
Culling the Weak is a fantastic idea! I'll try that out too!
Soldevi Adnate occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%