Creature — Human Cleric
Tap, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool.
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|Commander / EDH||Legal|
Soldevi Adnate occurrence in decks from the last year
Latest Decks as Commander
Soldevi Adnate Discussion
3 weeks ago
Definitely need to listen to Last_Laugh. He's helped me a substantial amount with a few of my decks too.
Cards you might wanna consider that I don't think anyone has mentioned yet:
Dockside Extortionist - depending on your playgroup this can ramp you an insane amount.
K'rrik, Son of Yawgmoth - stay off the throne and make your spells cheaper (easy to get +1/+1 counters on it, and can help stem the bleeding if you're losing life too fast)
Deathbringer Thoctar - opponents can never have a creature with 1 toughness again. Give it deathtouch and they can just never have creatures.
Dismember - really good spot removal
Snuff Out - more free removal
Chainer, Nightmare Adept - haste enabler + being able to cast creatures out of the bin is pretty sweet (gives marchesa haste from the command zone).
Soldevi Adnate - fantastic ramp & sac outlet.
Thalakos Deceiver - your creatures are now my creatures
Also, depending on how degenerate you wanna be....
1 month ago
I couldn't help but read your description in a Jerry Seinfeld voice. But yeah I'd much rather play mana artifacts than any of these cards in most situations.
I might play Soldevi Adnate in a certain kind of deck though.
2 months ago
Hey, I agree assembling a party to reduce the cost of Zagras seems important, at least two party members. Zagras for six or five mana is lackluster stats, but for four, three or two mana then he's above curve. My advice is add a few more two or three drop party members especially two drops. Coveted Prize is a budget payoff for wanting to assemble a party; it can tutor for Goblin Chainwhirler or Dagger Caster and you can potentially cast it for free.
Some suggestions for party members. Harsh Mentor is a good card in multiplayer Commander, shuts down some combos. Varchild's War-Riders (errata to Human Warrior) can give all your opponents creatures so you can kill them with pingers/deathtouch. Robber of the Rich can steal your opponents cards and Zagras is a Rogue. Azra Oddsmaker can be a repeatable draw source. Goblin Cratermaker is versatile removal in Commander. Dualcaster Mage Forks are good in multiplayer Commander.
Magus of the Wheel, Azra Oddsmaker, Doomed Necromancer, Dualcaster Mage, Goblin Cratermaker, Viscera Seer, Blood Scrivener, Asylum Visitor, Soldevi Adnate these party members are good with Chainer, Nightmare Adept especially Magus and Necromancer. Chainer could also give pingers haste if you cast them from your graveyard or reanimate them. With Seer and Chainer keep casting Goblin Chainwhirler or Dagger Caster from your graveyard.
Good luck with your deck.
3 months ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
5 months ago
Liliana, Heretical Healer Flip is an appreciable commander in her own right and would be good to add as a budget option (vs Liliana of the Veil), or even as a supplementary inclusion to increase your Liliana-related flavor. There would be a lack of consistency getting her flip ability to trigger, but her planeswalker abilities are quite good. In a deck focused on mass-discarding, your opponents are bound to have dropped some goodies (large creatures) from their cookie basket (hand) into to the lost-and-found pile (graveyard) for you to make better use of (steal). Flip Lili offers you some useful role compression; the discard ability should always be relevant, and you can attempt to revive a target previously pitched, all in one card.
Getting Liliana to actually flip would be inconsistent at best, but that brings me to my second point: your list lacks any on-demand sacrifice outlets. Even if you don't have robust reanimation capabilities, effects like Soldevi Adnate are severely underrated in mono-black lists, and at the very least, give you the ability to control when and how your creatures leave the battlefield. If for nothing else, consider adding a single sac outlet to use as protection/security for your commander. I suspect Tinybones will be THE target your opponents would want to steal from you; having this extra layer security can prevent quite arguably your greatest asset from being used against you.
I mentioned previously the notion that reanimating things from other opponent's graveyards is something to keep in mind when you're constantly forcing the whole table to discard. I've played a Chainer, Dementia Master list for over a year and a half now, and in it I make use of cards like Anvil of Bogardan, Opression, and Mesmeric Orb to accelerate my own reanimation gameplan while providing the opportunity to cherry-pick useful creatures my opponents discard. While those effects should, in general, be asymmetrically beneficial to you as the controller, in my experience there are SIGNIFICANTLY more graveyard-focused decks out in the field when compared to a few years ago. These days, even decks that aren't purely graveyard-focused more commonly include cards that gain advantage off of incidental discarding (Eternal Witness, Finale of Promise, etc.)
So, if you include cards that force the table to discard, you are inherently exposing yourself to the fact that an opponent can stand to benefit from the action of discarding as much as you will. Respect the ability of your opponents' decks to make use of their own graveyards at some level, and try to make sure you pack several pieces of graveyard hate in order to tip the balance behind your discard effects back into your favor. Yes, you should be packing more grave hate than just Bojuka Bog.
If you do end up going heavier on the reanimation spells, try and limit yourself to opponent-only graveyard removal that you can activate at instant speed. Since you're not really touching your own graveyard all that much, my single best suggestion for your current list would be Scavenger Grounds as it only takes up a land slot and can still be used at instant speed. In the future, if you continue to prioritize discard-related effects over graveyard reanimation consider Leyline of the Void for a proactive approach, or Tymaret, Chosen from Death/Withered Wretch to act as a graveyard gatekeeper.
As a final suggestion, consider adding in a little bit more ramp into your list. Never hurts to have more mana ramp when your endgame itself is based on assembling a combo utilizing semi-expensive cards like Magus of the Coffers. Wayfarer's Bauble specifically plays nicely with Black's preference for Swamp-based ramp on the cheap. It's lowkey, and yet very capable. Extraplanar Lens is a noteworthy, low to the ground mana doubler that I don't see in your list already; consider a proxy for it as it may not even be necessary given the low curve of this list in general.
Your deck seems very approachable while still being very capable in quickly assembling your payoffs and enablers. I hope some of my suggestions have been useful! But even if you disagree with what I suggest, just know that despite how innocent and charming of a tiny distraction your commander may appear, it will always just be one big nuisance.
5 months ago
Just curious if you had any opinions on Soldevi Adnate. I have it slotted into my konrad deck but I haven't been able to test drive it yet.
5 months ago
Some of these might not actually be breaks or bends, but i'll put them here anyway, since they're worth discussing. Thanks for this list btw, i wanted to create a pentacolor break/bend edh list in forever! Ephemeron, Phyrexian Tribute, Broken Visage, Artifact Possession, Curse Artifact, Catacomb Dragon, Grave Robbers, Burden of Greed, Guardian Beast, Haunting Wind, Phyrexian Gremlins, Priest of Yawgmoth, Relic Bane, Soldevi Adnate, Spoils of Evil, Warp Artifact, Xenic Poltergeist, Presence of the Master, Mudslide, Soulflayer, Rishadan Cutpurse, Rishadan Footpad, Rishadan Brigand, Sea Drake, True-Name Nemesis, Serendib Djinn, Parallax Tide, Uktabi Drake, Propaganda, Mirri's Guile, Sylvan Library, Drop of Honey, Elvish Spirit Guide, Jabari's Influence, Barbed Foliage, Storm Front, Recycle, Storm Seeker, Null Profusion, Illusionist's Gambit, Overtaker, Reins of Power, Ray of Command, Prodigal Sorcerer, Instill Energy, Fire and Brimstone, Pallid Mycoderm, Mycologist, Orcish Spy, Killer Bees, Visions, Emerald Dragonfly, Arboria, Demonic Torment, Shade of Trokair, Vivisection, Slith Strider, Midnight Charm, Keen Sense, Simoon, Goblin Spy.
6 months ago
That makes me very happy! Yeah, the capability of getting red mana on top of black was what beat out sacrifice to me. You could totally run both if you wanted to, but I decided to just run burnt offering and Soldevi Adnate as Soldevi is just a repeatable sacrifice.