|Commander / EDH||Legal|
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Authority of the Consuls
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponents control, you gain 1 life.
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|Have (29)||VGJustice , gildan_bladeborn , EdenGardenz , , ZombieFood , Lindough , ecurps , meowCat1234 , Poptartz95 , KB2187 , ShishkyBob , thetechzombie , voidruby , Ellyreia , Sparky41 , jparker-sartori21 , philktoken8998 , Borg0th , AlertKnave8075 , cklise , hardhitta71194 , orzhov_is_relatively_okay819 , Dr_Jay , tlhunter07 , Dredgar , Spinalripper , brokendwarf , Big-Foot , NixterFenix|
|Want (4)||Falte , Turtlelover73 , samuelianstorm , vashaclarens|
Authority of the Consuls Discussion
4 hours ago
So I can totally understand getting back into the game after X years and not having much a collection- and then looking to brew on a budget? Yeah, it can be a bit tough.
I like the build though. It's probably safe to say that if you can get your hands on 2 more copies of the Anointed Procession that's probably the first\ best place to upgrade. I know you don't want to buy more singles, but it is the best card in a token deck. It also doesn't rotate for the next 2 years, so you can play it forever.
However, sticking with a more budget friendly theme here, I'd look to get the Start to Finish up to 4. That gives you more tokens and more hard removal. Another good removal spell that is super cheap is Bone Splinters. Fits perfectly into a deck like this. The glue that you're missing though, is an uncommon Zulaport Cutthroat. He's definitely a 4 of in this build.
I would suggest moving the Authority of the Consuls to the sideboard. It's good against aggressive matches, but you shouldn't need it in the main deck. I also think you can go without the Cartouche of Solidarity. It's ok, but I think the Start is a better card. You can probably get more consistency from the deck if you remove Shamble Back, Oketra, The Captain, and the Master Trinketeer for more of the above cards.
If you're interested, here is a link to a site (one of my favorites) that has a build similar to yours that might give you a few more ideas. Either way, welcome back to the fold and good luck with the deck.
Hope this helps.
9 hours ago
Firstly, I would like to say its nice to see a tribal(ish) standard. +1 upvote.
Secondly, I don't play much standard right now so consider these suggestions with that in mind.
20 hours ago
Just doing some more comparing of our lists. A couple questions:
What is your reasoning behind excluding Blind Obedience and Authority of the Consuls? They've proven quite effective for me with slowing down the game to set up my pillow fort. The extort on Blind Obedience is nice too.
3 days ago
Authority of the Consuls would make a great sideboard card, thanks for that.
3 days ago
A nice 1 drop of Authority of the Consuls would be nicely suited for this deck, tapping down enemy creatures and gaining life for each is good against other token makers.
6 days ago
Thanks for the input NV_1980. Seeing a bunch of cards I had considered for this deck on your list has made me consider reworking a bit to fit them in somewhere, namely Windborn Muse and Authority of the Consuls.
1 week ago
You might want Authority of the Consuls. It's cheap, life gain, and is a troll.
1 week ago
This is Anointed Procession based around other enchantments.
Basic idea is to get down some enchantments to slow the opponent, gain some life, and then run the board over with Tokens. I wanted to get the synergy to a level that all the cards are doing at least double duty. So I started looking for Enchantments that have some retainablility. Life Gain that works within the shell, removal that can gain me something as well, massive token generation or constant generation and a deck that is actually fun to play.
Enchantments that work well together:
Westvale Abbey (The life loss has never been an issue)
Cartouche of Solidarity (Cheap, efficient, and plays well with my removal)
Hidden Stockpile (Part of the main engine to the deck, can easily trigger revolt for itself)
Angel of Invention (My only creature in this deck that usually draws a lot of attention)
Trial of Ambition (Is a looming threat once the opponent realizes I play Cartouches)
Start / Finish (Token generator that will trigger Revolt)
Shambling Vent (This is no brainer)
Authority of the Consuls (Slow roll the ramp and vehicle decks)
Trespasser's Curse (I know this is an ify main board but a second turn drop makes people think)
Angel of Invention (All around this is the Crowd Pleaser)
I am still wondering what would be good for a sideboard. That is why it is not listed yet. Today Aetherworks Marvel is gone from paper Standard so this week we will seen new decks rising to the top.
All opinions are my personal opinions. This deck was made with the help of my wife.
Please leave constructive criticism