Authority of the Consuls

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Authority of the Consuls

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponents control, you gain 1 life.

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Authority of the Consuls Discussion

Dredgar on Lifegain Casual

18 hours ago

Sanguine Bond and Cliffhaven Vampire might work in here. Deck looks fun +1

Dredgar on Monowhite Angels Control

2 days ago

Weathered Wayfarer helps to insure you always get a land drop and with angels being costly he helps a lot. With Nykthos, Shrine to Nyx in the deck you want lots more devotion in order to utilize it to the max. Cards like Quarantine Field, Oblivion Ring, Leyline of Sanctity and Authority of the Consuls. Not only to they help devotion but also add some more control. Great deck, I love angels! If you want some more ideas check out my angel deck Angelic Harem

Snydog17 on Life Manipulation

3 days ago

Death Grasp is not modern legal, so I would recommend changing that if you want to play it at an FNM or such.

The cards that you are running are good, except that you areceived very 2, 3, and 4 drop heavy. I would spread it out so you have a couple higher cost cards also. Pontiff of Blight could be good. Additionally, you have no 1 drops, but a card like Authority of the Consuls would be handy to slow your opponent and gain you some more life.

With the loss of Death Grasp, you might want a few more removal spells, with Mortify, Anguished Unmaking, Unmake, and Declaration in Stone being pretty good options.

You don't have a clear endgame, aside from slowly draining your opponent, so something like Archangel of Thune, (though a bit pricey) could help you close out a game quickly by buffing all of your creatures.

MangaVentFreak13 on R/W Aggro

4 days ago

You realize that Authority of the Consuls only makes creatures enter tapped right? They untap the next turn. So it doesn't "prevent" aggro.

MangaVentFreak13 on Winless mono white sad panda

5 days ago

I thought for a while and these are what I would recommend based on your situation: +1 Thalia, Heretic Cathar, Gisela, the Broken Blade, Blessed Alliance, Declaration in Stone, Stasis Snare, Captain's Claws, & Thraben Inspector. Keep Authority of the Consuls where it is. Take out everything else.

I think about now you are starting to think I'm a bit crazy but hear me out. I'm assuming from the comments that you had Lone Rider  Flip in at some point, I think it is a great card and should be playing it. I would play it at the full 4 copies but I can also understand if you only want to play 3. +3 Always Watching , Metallic Mimic and +2 of Bruna, the Fading Light, Fumigate and Thalia's Lieutenant (Personally I would go 3 lone rider and 3 lieutenant but I doubt you have 3 lieutenant's laying around, so I made a budget decision).

After those changes, the deck would look like: 4x Thraben Inspector 2x Authority of the Consuls 4x Lone Rider  Flip 2x Thalia's Lieutenant 3x Metallic Mimic 2x Declaration in Stone 3x Blessed Alliance 3x Captain's Claws 3x Thalia, Heretic Cathar 3x Always Watching 3x Stasis Snare 2x Gisela, the Broken Blade 2x Bruna, the Fading Light

And about 22 lands. I personally would go 20 plains and 2 Westvale Abbey  Flip but that's just me. It's a bit more expensive than your current build but I'm sure that it would work better. It has threats, it has late game and early game interaction and it should be able to give you a few unexpected wins. Sideboard I can't help you with though, which you would have to seriously think about because I'm pretty sure this deck dies to a well setup Walking Ballista. So what do you think?

Thehyperduck on Indomitably Creative Cat Lady Combo

5 days ago

Sorry for late answer. I took a look at the other deck you linked and it just seems a lot worse than this one. Wiffing off Indomitable Creativity and getting a Servant or even worse, one of the puzzleknots is detrimental.

Yeah, I sided out Ulamog for the third Combustible Gearhulk in most games. But mostly I had him in because I wanted to hit someone for 10+ damage off of Gearhulk trigger for the memes. And I got to do it vs a Mardu player! He had to choose triggers off of two gearhulks being summoned from Indomitable Creativity, choosing draw 3 first, and then discard 3 - last choice was his undoing. Milled Ulamog and Sram's Expertise killing him on the spot lmao! Good times. But eventually I just ran the 3 Gearhulks, and in FNM aswell.

I had 2-3 Anticipate and 2 Glimmer of Genius. I didn't run Hungry Flames, they were always too slow. So I took them out after 2 games. Put in 3 Thopter Arrest instead (it works off Expertise and did huge work vs the aggro heavy meta I was expecting, being able to target Vehicles like Cancer and even the odd Aetherworks Marvel). Some more changes were also maining 2 Metallic Rebuke, Sideboard was only 2 Authority of the Consuls , 2 Declaration in Stone (mostly for recurring threats), 2 Dispel, 2 Fumigate, 2 Blessed Alliance (was thinking of putting Immolating Glare instead but went with Alliance that time, 3 Fragmentize like you and lastly 1 Void Winnower (did huge work compared to Ulamog )

The main problem I had in my games was the most op card in standard right now..., was good to get Void Winnower out but if they resolved one early and I couldn't burn it I lost if I couldn't get the Felidar Guardian + Saheeli Rai combo.

noxusmachine on Meme Express (T4 Win)

6 days ago

Murphy77

Updated, removed pump spells in side board for Authority of the Consuls. Planning to playtest Declaration in Stone and it will be on Maybe board.

Also, Heart of Kiran-Gideon, Ally of Zendikar will be declined since it will remove the word "budget" in this deck. Will probably create another deck with this particular combo.

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