|Commander / EDH||Legal|
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Authority of the Consuls
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponents control, you gain 1 life.
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|Have (13)||gildan_bladeborn , meowCat1234 , EdenGardenz , jparker-sartori21 , orzhov_is_relatively_okay819 , , philktoken8998 , DevoidMage , TheRealPeaches , AtomicEmpire , Dredgar , Spinalripper , brokendwarf|
|Want (3)||pskinn01 , Grantley91 , TheRealPeaches|
Authority of the Consuls Discussion
4 hours ago
4 hours ago
Okay, a few things that I think will help you out.
First: I'd move the Dispels to the sideboard because they are near dead against everything in tier 1 and 1.5 besides temur tower, and I would cut them down to 2 there because you don't really want multiples.
Second: Once again Authority of the Consuls is a good card for getting to the late game, slows down vehicles some, and stops the copy cat combo. You want it as early as possible, and multiples gain extra life, so I would up that to at least 3.
Third: Mechanized Production is overpriced until you are winning with it, meaning you don't need it till turn 5-6 at earliest, which gives you a 35% chance of drawing it in time assuming no acceleration (as compared to 43% for a 4 of). You also have a ton of draw power in clues to get it when you need it.
Fourth: You are a control deck that is attempting to draw and play lands every turn for as long as possible. Even with acceleration, you probably want at minimum 24 lands, probably closer to 26.
Fifth: Speaking of lands, it looks like you picked your lands based off of your mana breakdown, which is good but a bit misleading. You have 9 spells that you are casting turn 5-6 or later that have double color mana cost that you don't need to worry a ton about because you are a 2 color deck that is most likely going to have all the mana you want. Additionally, you want more white mana than at first glance because Authority of the Consuls and Thraben Inspector are both cards you want to cast on turn 1 as often as possible. Because of that, I think you also want Port Town to reduce the chance of blue flooding early.
Tell me what you think and how it works.
5 hours ago
Not sure what problems you've been having with cracking the standard, but I can say, if you're having problems with Saheeli combo, I recommend Authority of the Consuls or Thalia, Heretic Cathar in either the side or main board. They're both pretty good cards even on their own as well.
11 hours ago
Very nice deck, +1 from me.
You have lifegain going on, so paying some life shouldn't be too much of an issue for you. I would recommend Anguished Unmaking. For 3 life you can remove any permanent, even planeswalkers!
Glint-Sleeve Siphoner procudes energy and makes for card draw, when I faced this (in draft) it produced better results than I expected.
Finally, I've always been a fan of Syndicate Trafficker.
Hope this helped :)
14 hours ago
I think the Thraben Inspector and Authority of the Consuls will be interchangeable I have lots of control decks at my LGS so sticking an early body on the table to get some damage will help. If I get one of the few aggro or creature heavy deck I will side Authority in. Also I will be removing Immolating Glare and replace it with Declaration in Stone
16 hours ago
Declaration in Stone is strictly better than Blessed Alliance and Immolating Glare, and work to trigger the Strangler. Would having Authority of the Consuls mainboard be a better choice than Thraben Inspector? How essential is the card draw?
1 day ago
2 days ago
A few changes to main and sideboard. I tend to run mainboard Authority of the Consuls to get the lifegain and swing over new blockers, taps down those pesky red haste decks and I have no hesitation with losing 3 life to Anguished Unmaking which is a strong card at all times. The sideboard is ridiculous in shutting down artifact heavy decks and I've had a few ragequit's after a Consulate Crackdown snared 3 freshly minted Metalwork Colussus and all his artifacts.
Any thoughts appreciated.