|Commander / EDH||Legal|
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Authority of the Consuls
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponents control, you gain 1 life.
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Authority of the Consuls Discussion
2 days ago
From what you've told me you want this to be an aggro deck but it looks like it could be a solid human deck that outlasts and goes into mid-range. ETB effects seem to be great for this deck so why not double up on that with a few cards like Fiend Hunter, Oketra's Monument, and Metallic Mimic. For land you mentioned Gavony Township but they recently reprinted Sunpetal Grove so go for it.
I've personally been on the wrong end of an Oketra's Monument which will effectively add a warrior with any ETB (non human sadly but 1/1 token so value) and Metallic Mimic gives all those other creatures a head start. right now its way up there in competitive standard. There are a few cards from Standard that might do you some good. from Kaladesh and Aether Revolt I'd try Sram's Expertise, Renegade Rallier, Maulfist Revolutionary but Metallic Mimic is so good.
Answers to things that you could play Settle the Wreckage which ive seen tear up ramunap red and Authority of the Consuls has seen some great play in my group and would help with mid-range. and while Oblivion Ring might only be 2W, Ixalan's Binding is a great card and totally worth the extra 1.
2 days ago
You're very welcome.
I think Doomed Traveler belongs in the sideboard. It's for the control match-ups, as what it does best is play against sweepers. Replace with Rattlechains, which is almost a counterspell, or Spell Queller (which is also almost a counterspell). Authority of the Consuls and Dissipation Field could also be put in sideboard, as they only shine in some very specific match-ups.
It's optimistic to have 4 Anointed Procession in play at the same time - do you generate enough tokens that it's always worth playing? Think of it this way: It eats all your mana on turn 4 without having any immediate effect on the board-state. So how often do you get something from it in turn 5, and is what you get in turn 5 good enough to cover the lack of action in turn 4. Keep in mind that you likely play a token generator in turn 3 (since that fits the mana). A cheap alternative you might try out: Favorable Winds. Or you could replace with removal like Path to Exile.
2 days ago
Chaplain's Blessing can be replaced. There are much better one drops than that and you have plenty of life gain in your creatures already. Authority of the Consuls is one of the most underrated one drops IMO, but be ready to sideboard if your opponent plays few creatures. Journey to Nowhere is a cheaper Stasis in mana cost and isn't too expensive. Life gain will only help you so much in games that are drawn out. I'd also recommend a card that makes you hexproof to help protect your life total for Chalice of Life Flip. I really like that card in this deck and I would go for a playset of that. Aegis of the Gods and True Believer will help protect your life gain strategy. You can attach Swiftfoot Boots to them as well for even more fun. Welding Jar to protect the Chalice or Boots too. Good luck!
3 days ago
With total of 4 artifacts on main I think that you should switch all Spire of Industry and add 4 Field of Ruin and take out 1-2 Rampaging Ferocidon and 1-2 Tocatli Honor Guard or 0-1 Kinjalli's Sunwing so you could run Aven Mindcensor because Mindcensor doesn't affect you so your opponent has only change to get that land + if opponent has Evolving Wilds he/she is going to have bad time
Also I think that you should switch some Authority of the Consuls to side because against control they are dead cards you could replace them with Glint-Sleeve Siphoner for card draw or Gideon of the Trials or if you have money Chandra, Torch of Defiance or switch 2 authors for 2 Kambal, Consul of Allocation because with his drain effect it may keep you against some aggro decks and against control decks it is real killer
Still I love your deck as it is and I may build it myself.
4 days ago
though looking again you have an enchantment that can do that. so instead i suggest Authority of the Consuls so that you get life when the opponent plays something.
6 days ago
I had just written a really long comment, but I guess TappedOut is randomly down for maintenance and I lost it... anyways, here were some of my recommendations:
Authority of the Consuls (in place of Kinjalli)
Fumigate / Settle the Wreckage
This deck looks really fun, and I hope it works as well as I want it to :)
1 week ago
WHat you will want to do for this deck is really think about what you want it to do. I see a lot of potential and strong cards present. What I also see is too few wincons, and about 6 different deck themes thrown together. If you wish to run the Queen, pillow-fort aggro is the way to go. You want the crown to stay on you and you want to bolster your forces while you do it. Cards like Anointed Procession, Assemble the Legion, Rise of the Hobgoblins, Purphorous, God of The Forge would all do wonders. Ditch the lifegain all together except for maybe Authority of the Consuls, a little as a crutch is nice but lifegain does not work unless the deck is all in for utilizing that life as a weapon or to stall out, which you don't want to do with the queen. You also have a few cards that seem very meta specific you might want to sideboard for very specific decks. Cards like Rest in Peace, Well of Lost Dreams, Academy Rector, High Priest of Penance, Royal Assassin to name a few are situational, conditional, and extremely low impact and lackluster here.
I can go into more detail but I would like to know your opinion on his his the deck has played for you and what yout hink you want to see improved.