|Commander / EDH||Legal|
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Authority of the Consuls
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponents control, you gain 1 life.
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Authority of the Consuls Discussion
4 hours ago
If you're going with a Vampire tribal theme, you should try to go as deep as possible. Adaptive Automaton, Bloodline Keeper Flip, Bloodlord of Vaasgoth, Stromkirk Captain, Vampire Nocturnus, Metallic Mimic, and Malakir Bloodwitch all do work in my Vampire tribal deck. If you feel like you can't fit in so many vampire creatures, you could try Mephidross Vampire as a way to compensate.
Some of the vampires out there provide a boost to lifegain/drain such as the aforementioned Malakir Bloodwitch, but also Blood Artist, Falkenrath Noble, Vampire Nighthawk, Sangromancer, and Vish Kal, Blood Arbiter. Kalitas, Traitor of Ghet is also strong grave hate.
Also, some additional utility would be good, like Bastion Protector, Rakdos Charm, Viscera Seer, Necropotence, Hide/Seek, Terminate... You might even want to consider Nykthos, Shrine to Nyx and Erebos, God of the Dead, considering all the black mana symbols floating around.
1 day ago
So, you need more aggro here. 16 creatures is not enough especially when you're not running any removal aside from Cast Out. You should be running creatures like Plague Belcher instead of Manticore of the Gauntlet. Not everything needs to be -1/-1 counters either. I have found that going three colors with Solemnity is too rough, and have since gone to just B/W. I usually play Plague Belcher, Ammit Eternal, Dread Wanderer, Scrapheap Scrounger, and Gifted Aetherborn. You need removal spells instead of Lay Bare the Heart. Grasp of Darkness is still in standard for a month and Fatal Push is the best removal spell in standard, so you could definitely have a play set here. I do like the combination of Consuming Fervor with Solemnity, but at that point you're relying on having so many things go right. You need to have a good creature to land it on, Solemnity on board, and Consuming Fervor in hand. Kambal, Consul of Allocation is a good sideboard card but not so much mainboard. Bring him in against low creature decks. Invigorated Rampage is interesting, it's a good pump spell.
I would recommend having about ~20-24 creatures, ~24 lands, and the rest can be spells. In your sideboard you have so much to play with. Lost Legacy, Dispossess, Yahenni's Expertise, Bontu's Last Reckoning, Authority of the Consuls, Fragmentize, the list goes on. B/W have amazing sideboard cards for anything. I see you have Gideon of the Trials in your maybeboard so that could also be a good piece to add in to your main deck. I would add in two of them and test it out.
http://tappedout.net/mtg-decks/17-08-17-dPL-bw-midrange/ <-- is the deck I'm currently playing with in terms of running mainboard Solemnity. Hopefully you can pull some ideas from there if it helps!
3 days ago
How about a few Authority of the Consuls? Slows down other decks a bit and gives life
3 days ago
go down 2 Fumigate for 2 Dusk / Dawn wipe over your creatures and recurr your creatures with dawn and keep going. gideon grasp and ayli are going to rotate out if you care about rotation in standard, Ayli was great when ulamog was running rampant in standard. possibly go up 2 Oketra the True in place of Gideon, Ally of Zendikar maindeck Authority of the Consuls instead of Grasp of Darkness when it rotates the double black would be hard to get to but put in Marionette Master in the Ayli, Eternal Pilgrim spot
4 days ago
Anyways hope I didn't overwhelm you
4 days ago
A couple of suggestions of cats you could add:Prowling Serpopard to deal with control decks; Aetherstream Leopard + Riparian Tiger to better exploit charge counters; Scrounging Bandar early game creature that can help out your bigger cats late game; Scythe Leopard early game creatures; Felidar Cub can serve as artifact removal or just attack; Felidar Sovereign also a potential win condition
Some instants you could add:Acrobatic Maneuver + Eerie Interlude + Long Road Home blink a cat to avoid damage or to re-trigger Regal Caracal; Appetite for the Unnatural + Decommission makes great enchantment or artifact removal; Commencement of Festivities + Encircling Fissure to stall longer; Gift of Strength + Highspire Infusion + Mighty Leap + Shed Weakness + Swell of Growth for buffing; Gideon's Reproach + Immolating Glare for potentially cheap removal; Life Goes On is really cheap life gain and can combo with Felidar Sovereign; Lifecrafter's Gift can combo with Metallic Mimic; Pulse of Murasa is a generally good card; Prepare / Fight + Tenacity for a smack down end game
Some sorceries:Appeal / Authority + Driven / Despair + Engineered Might + Larger Than Life + Ondu Rising + Overcome for more end game smack down; Approach of the Second Sun could be a win condition if you want, especially if you're stalling; Attune with Aether for lands and energy; Chaplain's Blessing for extra life and to combo with Felidar Sovereign; Collective Effort has a variety of good uses; Dubious Challenge would work well if you get more high cost creatures; Earthen Arms + Incremental Growth for a permanent buff; Mouth / Feed for a creature and card draws; Not Forgotten to either fetch from graveyard or remove from graveyard;
Finally, a few enchantments:Cartouche of Strength + Cartouche of Solidarity + Gryff's Boon + Conviction + Iona's Blessing major creature buffs, Call for Unity + Trial of Solidarity end game smack down, Always Watching make all your non token cats stronger; Authority of the Consuls to punish your opponent and limit his blockers; Bonds of Mortality potentially add to deal with hexproof and indestructible; Bound by Moonsilver removal that can move; Durable Handicraft + Oath of Ajani + Retreat to Kazandu adds more +1/+1 counters; Overwhelming Splendor + Sandwurm Convergence wind condition; Gift of Paradise extra life and mana;
Of course, this is far more cards then you could have in your deck, so you'll need to mix and match. I really recommend Felidar Sovereign and some heal cards like Life Goes On, as this makes a potentially very easy win con. I also think you should try to exploit getting +1/+1 counters more, since green and white are perfect for that. Lots of potential cards for cat decks, I wish you luck finding a good selection.
4 days ago
SailorJoeV Thanks for the advice, the Lifecrafter's Bestiary sounds like a pretty decent idea to me. I have a few evasion cards in Blossoming Defense and Heroic Intervention but it wont hurt for me to test with the other cards as well. Dusk / Dawn brings back every creature in my deck except for the Regal Caracal, and if they have creatures that are lower than 2 power, I am getting my creatures back to help deal with them. I do see why Fumigate still has its place, but I think that is another one I want to test a bit and see how it is working out. I used to main board two Declaration in Stone and I probably will go back to it, it's a really solid card. As far as the Authority of the Consuls reccomendation, I think that is a really good call. It's a super strong card against aggro, and I think it would go great with my aggro as well. Also it can get blown up early which may make them use the removal on it rather than my Anointed Procession. Thanks for the feedback, I appreciate it!
5 days ago
I've been working on this type of deck for a few weeks now. It's fun, but top decks pretty quickly. Try adding Lifecrafter's Bestiary for card draw. Consider adding some type of evasion like, Unconventional Tactics or Mighty Leap. Fumigate works a lot better for board wipe than Dusk / Dawn in this type of deck. Mainboard atleast 2 Declaration in Stone to help you get rid of problem creatures. Lastly, I've had great success with Authority of the Consuls in the sideboard to slow down Red Deck wins. My version is here Aggro Kitties!, if you want to take a look. I've updated the deck, I just need to make the changes on here. I'll get to that later.