Authority of the Consuls

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Authority of the Consuls

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponents control, you gain 1 life.

Authority of the Consuls Discussion

matt1991 on Monowhite lifegain

4 hours ago

Thanks for the tips.

I updated the deck following it, altho i'm not really sure if it's what you meant, replacing Awe Strike with Path to Exile , added 4 more lands, and replaced the Authority of the Consuls with Dawn of Hope . Also included two Seraph Sanctuary as another lifegain source just to trigger it like it was before since i removed Authority of the Consuls . The 1 life may not seems much but helps boosting the team using Archangel of Thune and Ajani's Pridemate , and with one or two Angel of Vitality will bring a lot of +1/+1 counters to the battlefield. Let me know if i could improve it even more. Thanks again.

wallisface on Monowhite lifegain

17 hours ago

I think you have to make sure that your cards are giving you more value than just gaining life - as that in of itself will not win you the game.

I would drop Rest for the Weary because of this, it doesn’t help do anything except give you more life, and you should be gaining enough of that anyway. Same goes for Authority of the Consuls . It’s also worth questioning whether Awe Strike does enough when you could just remove that creature instead?

I think your land count is also quite low. 20 lands means you’re not hitting your 5th land until turn 8 on average, and not reaching your 6th land until (on average) turn 11. That’s a really long time, and your opponent will have likely overwhelmed you by this stage, if you haven’t won already.

multimedia on

2 weeks ago

Hey, saw your forum topic asking for help.

Not sure what kind of advice you're looking for because the deck is bad, but you know that already. Consider more hatebears? Increasing the pillowfort/opponent disruption strategies and decreasing everything else? Teeg is a good Commander for hatebears. You already have a few good ones Ouphe and Honor Guard, but consider more? Instead of playing a lot of lackluster creatures play hatebears that can both attack and disrupt your opponent. You can build a hatebear/pillowfort strategy on a budget especially since you already have Ghostly Prison

Cards ($5 or less each) to consider adding:

Lands:

Win Condition:

  • Luminarch Ascension : win condition when you have established a pillowfort and have your opponents disrupted. Repeatable source of 4/4 Angels that gets around many hatebears and disruptive enchantments/artifacts.
  • Sun Titan : can reanimate lots of different hatebears including Teeg, disruptive enchantments/artifacts or Wasteland/Strip Mine.

Hatebears:

Other:

If interested in these suggestions I offer more advice including potential cuts. Good luck with your deck.

Tyrant-Thanatos on Why Has WotC Changed How ...

3 weeks ago

Imo it's just a product of WotC straying away from symmetrical effects in general. Soul Warden vs Ajani's Welcome . Urza's Incubator vs Herald's Horn . Gemhide Sliver vs Manaweft Sliver . etc.

Personally I'm for this change. The cards you cast are for you, and care about you, and what you do. It helps keep your boardstate self-contained imo, except when cards are designed specifically to interact with your opponent and their boardstate. IE Authority of the Consuls , etc.

hungry000 on B/W Gideon, Brisela

3 weeks ago

Oh, I didn't realize. I would cut the 2 Authority of the Consuls , the Thalia and Kambul (you can move those to the sb if you want, Thalia's good against aggro and Kambul is probably good against that control deck), Dusk / Dawn , and 1 Sorin or Bruna.

I don't think those cards are really worth it unless you go all-in on the martyr proc plan. The big reason to play Martyr of Sands in the first place is Serra Ascendant , the two of them being the reason to play Ranger of Eos which is consequently the reason to play Thraben Inspector , and with the density of one drops there is thus a reason to play Proclamation of Rebirth as well. So without a payoff like Serra Ascendant there's not really any reason to play Ranger or Proclamation of Rebirth, and if you want to put Ranger, Thraben Inspector, and Serra Ascendant in the deck you might as well just turn it into Martyr Proc and drop all the black cards/lands (they'd take the black cards' spots). You'd have to consider whether you want to take that step at the expense of good black cards like Inquisition of Kozilek / Duress , Lingering Souls , and Gifted Aetherborn , which are some of your best cards against Control and aggro (respectively).

To actually answer your questions, Thraben Inspector is really the only card out of those three worth playing in the deck you have now unless you decided to add more 1-drops ( Serra Ascendant and Giver of Runes ) in which case Ranger of Eos and Proclamation of Rebirth would be worth it. The only cards I'd cut are the Gifted Aetherborn s, which are really good against aggro but may not be necessary given the positive matchup this deck already has against it. Those cards are not necessary since I think your deck works perfectly fine, but if you went full Martyr Proc mode you could have an objectively better deck (since you'll have Serra Ascendant as a wincon) at the cost of a worse matchup against the Control deck and maybe the other life gain deck.

multimedia on Daxos Enchantment

3 weeks ago

Hey, saw your forum topic asking for help.

Nice upgrade of the precon, but consider less creatures, more one and two drop enchantments? Lots of creatures is not really needed because Daxos is a repeatable source of creatures from the Command Zone. For him to create a token that's worth three mana then you need to be casting enchantments. One and two drop enchantments can give you experience counters faster and also reduce the avg. CMC of your deck.

Ward, Ghostform and Renewal can protect Daxos. Bounce Ward for one mana and then cast it again. For Ward is an engine to get experience counters with Daxos, draw a lot of cards with Mesa, gain a lot of life with Coinsmith, create a lot of Angels with Throne, etc. Conviction can also be an enchantment engine for .

Ascension can be a repeatable source of creatures it's amazing in multiplayer Commander because it looks at each opponents end step. Obedience and Consuls expand on the pillowfort strategy which is helpful to stall opponents, giving you more turns to get experience counters, get other value from casting enchantments and make Spirits with Daxos. Exort is also a deceptively powerful effect in multiplayer Commander.

Hall of Heliod's Generosity from Modern Horizons brings a new graveyard strategy with repeatable enchantment recursion for white enchantress decks (wanting to cast enchantments to get value). You can now use your graveyard as a source of enchantments. Hall has good synergy with an enchantment that can sac itself to give you value such as Seals, Aura of Silence, etc. since you can recur it, draw it and cast it again. Sun Titan is very good repeatable reanimation of 3 or less CMC permanents includes enchantments and lands.

Other budget cards to consider adding:


I'm not going to give you an exact plan of what cards to cut and replace. Instead, I'm giving you lots of options, list of 26 cards to consider adding and list of lots of cards to cut. I'm leaving it up to you to make the decisions of what you cut. My advice of cards to cut are creatures and high CMC cards. Cards that don't give you value right away or repeatable value over time can be cut. The exceptions for these kinds of cards is removal, board wipes and draw spells, but you only want a few of these kinds of cards not a lot instead focus on enchantments.

Cards to consider cutting:

  • Temple of the False God
  • Vivid Meadow
  • Orzhov Guildgate
  • Vivid Marsh
  • New Benalia
  • Herald of the Host
  • Necromancer's Covenant
  • Deadly Tempest
  • Teysa, Envoy of Ghosts
  • Dreadbringer Lampads
  • Treasury Thrull
  • Thrilling Encore
  • Thief of Blood
  • Silent Sentinel
  • Celestial Archon
  • Vow of Duty
  • Vow of Malice
  • Kor Sanctifiers
  • Corpse Augur
  • Burnished Hart
  • Banishing Light
  • Traveler's Amulet
  • Ghostblade Eidolon
  • Nighthowler
  • Orzhov Cluestone
  • Death Grasp
  • Finale of Eternity
  • Ancient Craving
  • Nevermore
  • Marshal's Anthem

I offer more advice if you would like. Good luck with your deck.

hungry000 on B/W Gideon, Brisela

1 month ago

Sure. I'd use all of the cards you ordered besides Thalia's Lieutenant , which isn't great here since there aren't enough Humans in your deck to make good use of it and it's more suited for an aggro plan. You should have a playset of Inquisition, Lingering Souls , Martyr of Sands , Squadron Hawk , and 2 Day of Judgment in the main, with the other 2 Days of Judgment in the sideboard (assuming you got a playset of it). Cut 1  Dusk / Dawn , 2  Fumigate , 1  Ironwright's Cleansing , 3  Never / Return , 1  Decommission , 2  Gideon's Reproach , 1 Approach of the Second Sun , 1 Renewed Faith , 1 Restoration Gearsmith , 1 Aerial Responder , 2 Grasp of Darkness , 1 Authority of the Consuls , and 1 Murder to make room.

There are functional replacements for Path that you can use: Condemn and Oust . I'd replace the Fatal Push, Murder, and 2 Grasps of Darkness with a 2/2 split of those until you get Paths since you want as many white cards as possible for Martyr. You might also want to consider getting Thraben Inspector for some card draw, Ranger of Eos to get more Martyrs, and a couple Proclamation of Rebirth .

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Authority of the Consuls occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

White: 0.42%

WB (Orzhov): 0.61%