Authority of the Consuls

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Authority of the Consuls

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponents control, you gain 1 life.

Authority of the Consuls Discussion

Esbilon on The Guardians of Thune *Angels in Pioneer Primer*

3 days ago

I went 3-1 with my version (shameless plug: Angels Ramp) yesterday at Pioneer Tuesday at my LGS, so this deck definitely has some game!

Regarding the red splash, I think you just need to try it out. Maybe cut the Bishop of Wings , they're great if you get them down early, but pretty poor topdecks if your hand doesn't have some backup angels in it, and with as few white sources as you have, that will be the case from time to time.

Authority of the Consuls has been excellent for me out of the sideboard, it's lifegain and slows down the fast, low-to-the-ground strategies that have a good chance of running us over from below. I've been very happy with Single Combat and am considering adding a second copy, but that's up in the air. Unlike Deafening Clarion it does great work against Superfriends decks, so maybe add one regardless of playing red?

If you're playing red, I think Scorching Dragonfire is the superior card (though not by much). The point of Thrash / Threat is that you can play it in GW.

Darth_Savage on Thuneitude

5 days ago

This feels like a deck which will struggle against faster aggressive aggro strategies or with combo strategies, you just don't have the necessary control elements. I have three suggestions Authority of the Consuls / Rule of Law / Archangel of Tithes you might also want Settle the Wreckage as a sweeper.

Without some form of ramp I think Elspeth, Sun's Champion may be a little on the slow side, still your deck is enchantment heavy so Nykthos, Shrine to Nyx might be viable. Something else to consider is Sphere of Safety again you are already enchantment heavy. I feel Myth Realized or Advent of the Wurm should be included as creature based finishers...

I hope this comment has been of help, good luck brewing your deck.

Darth_Savage on White Weenie

1 week ago

Looking at your deck I'd say Heraldic Banner wants to be Benalish Marshal you are playing a creature based deck so you want creatures to fill the slots as often as possible. The same is true for Sorcerous Spyglass, this should be Phyrexian Revoker in a deck looking to flood the board with creatures. Oddly with Imposing Sovereign I feel the opposite to this is true, when effecting your opponents creatures you want to blank removal, so Authority of the Consuls is probably the better choice. Lastly, Soldier of the Pantheon feels like a card that belongs in this style of list.

Hope this is of some help, good luck with your brew.

LVL_666 on Need help with Bruna/Gisela Meld ...

1 week ago

I think trying out an Eldrazi Tribal deck with a Vorthos sub-theme of "Eldrazi touched" creatures may be both flavorful, and potentially powerful enough to be considered "scary" by the table. Some deck defining spells would be:

Just to name a few. I'd rely on a lot of the various ramp cards ad that produce , and mono white ramp for support (like Smothering Tithe ). I'd also consider maybe an additional subtheme of monowhite stacks, using cards to slow the flow of play like Authority of the Consuls , Ghostly Prison , and Blind Obedience . The idea is to make other players second guess attacking you, while you continually drop in Eldritch Horrors that disrupt the boardstate in a big way. I know you're on a budget, but the previously mentioned are probably the most expensive cards i'd suggest.

Argy on Pioneer Enchantress (SPICY! MUST CLICK)

1 week ago

I tested this against a Burn deck, as I thought that would be the most challenging for it.

I think 21 lands is too few. I know you have Enchantments that let you get two for the price of one, but these don't hit the field until Turn 3.

Many times I was waiting for one more land to drop, and getting a good opening hand without having to Mulligan was impossible.

Super Aggro decks go with 21 lands. This is a mid to late range deck, as its core mechanic takes time to build up. I would run 23 lands at least, but if this were my deck I would run 24.

If Nyx-Fleece Ram doesn't hit the field by Turn 2, this has no early game.

A bunch of 2/2s (that you don't really want to chump block with) can't hold off 2/3s for very long.

In a Burn deck the problem becomes worse, as spells that can kill a Creature by spending one are plentiful.

That's if you can even cast any Creatures by Turn 2, once again lack of land means you often can't.

Something like Sylvan Advocate may help to stall a little, and gets a boost later in the game.

In StuBi's deck we found that Ixalan's Binding gave better value than Banishing Light

Yes, it comes down one turn later, but the effect of preventing the Opponent from casting the same spell again is more than worth it.

I would run Fumigate instead of Doomwake Giant The life gain might keep you in the game a bit longer, and you will hit more stuff.

This would have been especially good against Burn, as few of your Creatures stayed on the field.

The other thing you could consider is adding some Valorous Stance and/or Titanic Growth in either your Main or Sideboard.

That would save some of your Creatures, give the opportunity to get rid of big Opponent threats, and also pump for lethal.

Declaration in Stone is also good. You'll have to play around to see what works the best.

As far as which cards you might cut - you have way too many 4 ofs. I see this in a lot of decks. Although it might seem to make a deck more consistent, it actually has the opposite effect. Due to all cards wanting prime place at the table, none of them have it.

In my opinion, these could be cut back to 3:

3x Herald of the Pantheon
3x Starfield Mystic
3x Gift of Paradise
3x Verdant Haven
3x Eidolon of Blossoms

Remove Sphere of Safety for Authority of the Consuls You want that effect earlier, rather than later.

That's my take on things. Be aware that sometimes decks play differently on paper than in the TappedOut playtester.

This is particularly pertinent for lands, which often show up with more regularity.

Hope that helps.

L15mrz3k on Vona Commander

1 week ago

Adaptive Automaton for Arvad the Cursed (Not enough legendary creatures in the deck, taking a static pump for all better than +2 for commander, also way easier to cast)

Authority of the Consuls (helps fuel reservoir) -> Drana's Emissary (You'll find Authority scales way better than this)

Extra suggestions:

Victimize -> Sanguine Sacrament

Path of Ancestry -> Swamp

Anguished Unmaking -> Sorin's Thirst

Utter End -> Blood Tribute (I won't fault you for choosing flavor here)

Bloodlord of Vaasgoth -> Regal Bloodlord

Graveshifter -> Font of Agonies

Cave of Temptation -> Swamp

lola82600 on Willowmaker

2 weeks ago

might wanna consider other pillowfort cards, Ghostly Prison , Baird, Steward of Argive , Archangel of Tithes , Authority of the Consuls to name a few.

MrBoombastic on Food and Mil

2 weeks ago

Hi there.

You've ended up the same place as I do, when I get several ideas all at once and try to Jam them together. There are too many things built into one here - mill, aristocrats, tokens, Field of the Dead etc. It does a lot of things, but all of them poorly, as it lacks focus:

TL;DR find out what you want your deck's focus to be, cut the cards that don't support it and find new ones that do.

Good luck!

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Authority of the Consuls occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

White: 0.42%

WB (Orzhov): 0.61%