|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Mythic Rare|
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Seraph of the Scales
Creature — Angel
: Seraph of the scales gains vigilance until end of turn.
Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature is put into the graveyard from the battlefield, create two 1/1 white and black Spirit creature tokens with flying.)
Seraph of the Scales Discussion
2 days ago
-Arcanity- The reason I mention Ajani, Adversary of Tyrants is because his first 2 abilities go very will your deck. +1 gives counters power up small creatures like the tokens from Seraph of the Scales and his -2 brings a creature with mana cost 2 or less back to battlefield which your deck is mostly consistent of. His ultimate is pretty good for life gain and I’ve found it works very good with Ethereal Absolution . Also point taken on the angel, it is a bit slow.
3 days ago
1 week ago
If you're looking for cards to cut to reduce your cmc, then:
Sadistic Hypnotist -- it's a nice effect, but you can't combo this, you don't have a reanimator shell, and you're not exactly a discard-focused deck. Is too dependent on other specific cards.
I'm not super sold on Seraph of the Scales as a commander card. I've not seen it played so I may not be the best judge.
Several of your 5-6 drop enchantments and sorceries could easily be swapped. Martyr's Bond does a little bit more for you than Grave Pact , depending on if you have one of your three treasure-generating cards out, which themselves are dependent on other things in order to create any treasure tokens. Not sure if the potential synergy is worth it.
Black Market will be nice in some cases, but will otherwise result in either a) unused mana or b) a blowout if anyone points removal at it. It's too undependable a source of ramp, especially because it limits your usage of the mana to your main phase. That you don't have a reliable mana sink with which to use the mana is even less ideal. More efficient, consistent sources of ramp will work better in its slot.
1 week ago
2 weeks ago
I playtested against a token deck, and I think you have a lot of problems answering small numerous threats. Any kind of Dawn of Hope or Conclave Cavalier or Seraph of the Scales (or any kind of afterlife effect) is really hard on your deck as is. It costs you two spot removals to deal with one of their cards. Aggro decks with Find / Finality are also an issue, because you are normally removing 1:1 and you don't have a ton of card draw to keep ahead. Since you aren't running creatures, Cry of the Carnarium might serve you in Side Board against those effects to an extent. Lava Coil in Sideboard would also help. I straight up lost to multiple copies of Mortify , and I'm not sure how this deck gets around that.
2 weeks ago
2 weeks ago
Seraph of the Scales would be pretty awesome in your deck.
2 weeks ago
Love the deck - been wanting to make a similar one for a while. accordianing suggestions to avoid filling the page.
Roc Egg - double dips as well, making multiple 3/3 flying tokens when it dies with your general on the field.
Sorin, Lord of Innistrad - pumps out lifelinkers, pumps out emblems. double win.
Hallowed Spiritkeeper - the bigger the graveyard, the bigger the swarm
Anointed Procession - Double up on tokens. works with Treasure & Clue tokens too
Wurmcoil Engine - double dips into a on death trigger
Hangarback Walker - double dips into, you guessed it, a death trigger. sensing a theme in my suggestions...
Pitiless Plunderer - gives treasure tokens on you creature's death.
Revel in Riches - gives treasure tokens on enemy creature's death, and an alternate win con
Sacred Mesa - also triggers a sac proc each turn you keep it around
Hidden Stockpile - a sac outlet that grants creatures.
Elspeth, Sun's Champion - pumps out tokens 3 at a time, or wide down the fatties. or both.
Twilight Drover - make tokens when tokens die. the cycle continues.
Custodi Soulbinders - makes tokens based on how many creatures were in play.
White Sun's Zenith - EoT mana dump for all the tokens. follow up with general cast, swing.
Entrapment Maneuver - force a solo attacker to die, makes tokens. handy little overlooked combat trick.
Lingering Souls - kind of a staple of Orzhov spirits, was kinda supprised not to see it.
Luminarch Ascension - stall to make stupidly cheap angels.
Shadows of the Past - lets you dig quickly through your deck with aenough death effects. doubles as a recurable life drain effect once your yard is deep enough
Sangromancer - death is life. who knew?
Bloodchief Ascension starts out small, but starts draining hard once it gets rolling.
Vampiric Rites is a solid, cheap card draw engine for tokens.
Thallid Soothsayer is it's legged, slightly more expensive brother (no life gain, but no black mana cost. more expensive, but has legs. bit of give and take, really)
Seraph of the Scales - this card is solid, if not amazing, so I was rather suprised to not see it here.
Yosei, the Morning Star - either lock down 2 opponents for a turn, or one opponenet for 2 turns. either way is a solid win.
Archon of Justice - exile a threat on death. simple enough.
Ashen Rider - triggers coming and going, but kinda pricey mana wise. worth looking at if nothing else.
Kokusho, the Evening Star - drain ALL THE THINGS!
Solemn Simulacrum - goes in most decks, didn't see it here so I figured I'd mention it.
Vindictive Lich - gives alot of options for a single death effect.
Seraph of the Scales occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.32%