Ordeal of Heliod

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Theros Uncommon

Combos Browse all

Ordeal of Heliod

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.

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Ordeal of Heliod Discussion

Junk_Heap on The Loneliest Pup In Commander (1v1 MTGO)

3 days ago

@SpiritoftheSands

  • Thank you for all of the suggestions! Regarding Brave the Sands, I like idea of granting Vigilance from a source other than an aura so that when Isamaru, Hound of Konda invariably dies we get to keep the effect going. This deck wants to swing with Isamaru, Hound of Konda each turn and deal more damage, though, so I think I prefer Always Watching instead. Its less defensive than Brave the Sands and has a higher CMC, but it also boosts Isamaru, Hound of Konda with more power and toughness. Dealing one additional damage may not seem like much, but it can make the difference between finishing the game and giving the opponent another turn. What do you think?

  • The fetchlands are run to thin the deck (I know its not much but every little bit helps) and for getting more utility from Scroll Rack when we do not have our Land Tax on the battlefield. Admittedly the fetchlands had more function when Sensei's Divining Top was still legal, but I think they are still worth keeping in for the opportunity cost they provide.

  • Ring of Thune and Sword of Vengeance have both been tried and Hero's Blade has been considered. Ring of Thune has a cheap cost but losses most of its utility, adding counters, when Isamaru, Hound of Konda dies; its a slower version of Ordeal of Heliod. Sword of Vengeance adds power and keywords we like but its just too expensive. I am likely to cast it and not equip it until the following turn. While that does sometimes happen with Sword of Fire and Ice and Sword of Feast and Famine those pieces of equipment are much more valuable. Hero's Blade got me excited when it was first spoiled bit I cooled to it after further review. It is only good if Isamaru, Hound of Konda dies; otherwise its another piece of equipment that is cast and then equipped on the following turn. I think that would be fair if it also added some evasion (Trample, Menace, or Flying) but as a straight power buff I can't find a slot for it.

kamarupa on Cocaine

3 weeks ago

Thanks for the suggestions, GabeCubed, I really appreciate you taking the time to look this deck over and make so many suggestions.

Path vs Journey/other lesser white removal: Sure, Path is good. But I don't think it's $6 good. Giving opponents an extra land is, IMO, an understated disadvantage. The CMC isn't the issue with Journey, it's that it's an enchantment and therefore subject to removal. All things aside, I've chosen Journey because the CMC is bearable, it doesn't cost that much to buy (This is a budget deck; also, I've had a full set for years now anyway), and it doesn't give opponents any huge advantage. Believe it or not, that free land Path grants can turn out to be really bad.

18 lands is good here. If you look at the curve, you'll see there are very few cards over 2CMC. This deck can work surprisingly well with just 2-3 lands out. I don't usually have as much land out as opponents, but it wins anyway. Running fewer lands here means more slots for 1 drop creatures.

Angelic Overseer fits because all my creatures are Human (not Soldiers). Having a hexproof, indestructible flyer can be a fun nail in the coffin, but I don't expect to draw it often or play it often, or even need it at all. It's pretty much in there for fun because there are no other high CMC spells in the deck.

Yes, the theme here is +1/+1 counters. All the creatures here have a way to get counters on their own. If/when Abzan Falconer hits, the deck usually wins. Even without the Falconer, this deck consistently puts out 4-5 creatures that all exceed 4/4 by t4-t5, and that's usually fast enough to out-big opponents turn after turn.

Ordeal of Heliod would probably be the first card I'd consider dropping. I like it because I can cast it on a creature with 2 +1/+1 counters already on it, add an extra counter and get 10 life all in the same turn. That gives this deck that extra staying power that can mean the difference between winning and losing. It's also good for sideboarding out, which is great. I see a lot of decks with all their removal in the sideboard, but nothing in the mainboard that can easily be taken away. Celestial Flare is great because it gets around hexproof and indestructible, which in my tiny circle, is clutch. It also sees a lot of back and forth in and out of the sideboard. Since almost the entire deck can be played for 2CMC or less, I end up top-decking pretty quickly. Tezzeret's Gambit is absolutely amazing here. Adding a +1/+1 counter to each of my creatures (think about that with Mikeaus, the Lunarch!) and drawing 2 cards is just sick.

Honor of the Pure is okay, but I see it as weaker than things that give permanent counters. For example, Mikeaus, the Lunarch gives each creature I control a +1/+1 counter. Even if Mike is removed, the counters stay. With Honor, if it's removed, all my creatures suffer. Add in that Honor doesn't have a body, and it doesn't look so great. When Mike hits, Champs and Lieutenants get pumped on the spot because of their tribal effects. Honor, being an enchantment, is not as good.

Metallic Mimic gets removed almost every time I play it. I added 2x in because having 2 Mikes in hand sucks. My real issue with the Mimic is that it only works when it gets out early. Late game it doesn't do much. I've considered running Adaptive Automaton, but I don't really like the its CMC. The other creatures I've been considering is Hanweir Militia Captain  Flip or Ranger of Eos - both would equate to major pumps for my other creatures, tho Ranger's CMC would require a larger land base.

I've looked through a lot of cards judiciously for this deck. The weakest points are Hada Freeblade and Kazandu Blademaster - I don't want to go full on Allies - there aren't enough that fit the theme - but there aren't better low CMC creatures that generate their own counters. It's not great when A Blademaster hits but then stays stuck at 2/2 while other creatures get larger around it. For that reason, sometimes I make Mimics Allies instead of Humans, which also isn't ideal, but often works out anyway.

GabeCubed on Cocaine

3 weeks ago

I highly highly suggest that you get a playset of Path to Exile in here. It's the best removal spell in Modern, and fits better in your curve than Journey to Nowhere, which costs too much, in my eyes.

Also, how is 18 lands working for you? I feel like having more would help, but this isn't my deck, so I wouldn't know for sure. Especially with a 5 drop, and several mana sinks.

Angelic Overseer seems really out of place here. I think you should run something else in it's place. A 5 mana spell that doesn't help you strategy doesn't seem worthwhile.

I also think you have too many spells. Ordeal of Heliod, Celestial Flare, and Tezzeret's Gambit would be my first thoughts on what to drop. I'm not sure if you are going for a full Soldier theme, or just a +1/+1 counter theme, but more Metallic Mimic, some Honor of the Pure, and maybe something like Soldier of the Pantheon or Hero of Bladehold.

Hope that helps a bit!

erty1468 on W/U Heroic Hoplites (Modern)

1 month ago

Heroic in modern is budget boggles with the benefit of growing the creature instead of it getting stuck at a certain level. Ordeal of Heliod was a key card in the standard version and I think it needs to be added hear too. It pumps your creature and gains you a ton of life too. uw Heroic this is my take on the idea.

nonjon on Fancy Pants - Pure (C/U)

1 month ago

(16) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Faith's Fetters, Armored Ascension


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Mind Sludge


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Marsh Casualties, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


Fancy Pants (WHITE/blue)

10 spells, 20 land

Sideboard: Auramancer, Recumbent Bliss, Eel Umbra, Ordeal of Heliod


(16) MODERN PURE decks as of 04/17/17


nonjon on Fancy Pants - Pure (C/U)

1 month ago

(16) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Armored Ascension, Faith's Fetters


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Grasp of Darkness


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Timely Reinforcements, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


Fancy Pants (WHITE/blue)

10 spells, 20 land

Sideboard: Auramancer, Recumbent Bliss, Eel Umbra, Ordeal of Heliod


(16) MODERN PURE decks as of 04/17/17


Joegandalf69 on Mono-White Life gain

1 month ago

Alhammarret's Archive is a must for this type of deck. Sunbound, Nyx-Fleece Ram, Ajani's Sunstriker, Ordeal of Heliod, all super duper Good! Lastly Aetherflux Reservoir is pretty solid

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