Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.
Mardu is the toughest matchup in my opinion. You'll want Seeker of the Way to outpace them beating down on you, the lifegain helps. Also Crackling Doom is a big threat so pack some Negate or Stubborn Denials. I haven't found a great answer to Goblin Rabblemaster or Butcher of the Horde besides Singing Bell Strike and Ordeal of Heliod. Side in Triton Tactics and all the lifegain you can.
Are you limited in resources? Because there seems to be a lot of 1-offs in this deck. Try -1 Boonweaver Giant and -1 Heliod's Pilgrim for +2 Sunbond. The pilgrim and giant doesn't do much other than increase your curve. Also, tell me why Terra Stomper is in a lifegain deck. You need to focus on life gaining. if you want more counters, Reap What Is Sown seems to do the trick, especially with a Phalanx Leader. Is Market Festival really doing good? Because I feel like removing it for +3 Elvish Mystic, removing Voyaging Satyr as well. Having just 1 Nyx-Fleece Ram, Sungrace Pegasus, and Soulmender is also questionable since it makes them hard to get when you really need them. Try increasing them to at least 3, something like 2 Rams, 4 menders, and 3 sungraces. Staffs don't actually appeal much on duo coloured decks, so I suggest removing them. Get more gain lands as they help a lot. 4x Blossoming Sands, that's all the gainlands you need. Also, if you're interested, Oreskos Sun Guides perhaps? They're great at gaining life. Gods Willing and Ordeal of Heliod are cards you should also consider. A creature with Sunbond and Ordeal of Heliod at 3 counters and Gods Willing to prevent blocks is what ends games. Hope this helps!
Love the idea, +1 from me!
I'm not sure either about Crucible of Fire; I personally would try to go without it.
I see you only have 4 auras that are good to play on Brood Keeper; 2x Aqueous Form and 2x Dragon Mantle. You may want a little more, in case you don't draw them. Low-cost possibilities include Chosen by Heliod, Stratus Walk and Fate Foretold for card-drawing, or Divine Favor for lifegain.
Finally, if any of those suggestions make it, you may want to consider Hero of Iroas. :)
I'll try playtesting this soon. It sure looks fun to play!
Can be used extremely well on any heroic creatures. Specifically Fabled Hero
NightingGaleA1 -- The only thing we can do against artifact creatures is go right through them with Aqueous Form. But usually, a 5/5 flying on turn two is hard to recover from, unless you get your Ordeal of Heliod early and outrun the opponent somehow. Or find a Singing Bell Strike, or even a Stratus Walk to assign a blocker.
An artifact-based aggro deck can be a tough match for U/W Heroic; that's when the sideboard becomes helpful. I'm eager to try my Seek the Way (to your opponent's face) against that kind of deck. :)
Try 2 Disdainful Stroke and 2 Negate in the sideboard, because this deck really hates high cost creatures and you don't seem to have a lot of ferocious enablers for Stubborn Denial unless you've already managed to string some Ordeals together.
Think about using Feat of Resistance instead of Gods Willing, because the counter it gives the creature allows you to access the Ordeal bonuses earlier which is something the deck wants to do. That said, the lower cost of Gods Willing is a big plus as Hero of Iroas doesn't reduce the cost of instants, plus the scry is also nice.
Don't really see the reason for having the Hopeful Eidolon on the sideboard, so see what you think about replacing those with another couple of Ordeal of Heliod for life gain or another couple of Negates.
Main board the Stratus Walks rather than all the Aqueous Forms, try some Ordeal of Heliods perhaps because the ordeals give good value in these decks, Heliod's Pilgrim is a tutor + body in these decks and it can go find a Spectra Ward for a stronger late game and you probably don't want 4 of both Gods Willing and Defiant Strike.
@viktusfantom, Maybe I'm just seeing it wrong but, you can't pop off 30 dmg the 4th turn. You are casting two auras that target your Fabled Hero that gives him +2/+2 the first Sunbond triggers with life gain and since that hasn't happened yet until Ordeal of Heliod goes off, which has an attack trigger to give the final +1/+1 to get the life gain, you are only going to hit for 4 dmg turn 4 but after attacking it goes off. If I'm wrong I would love to see why.
Actually, on turn 4 this is how it plays out. Fabled Hero is a 2/2, once it gets Sunbound the heroic ability makes it a 3/3, then Ordeal of Heliod makes it a 4/4 (with 2 counters), but that's before the rest goes down. Fabled Hero swings which triggers the text on Ordeal of Heliod giving it a 3rd counter and popping it up to a 5/5 sacrificing the Ordeal of Heliod gaining 10 life, but also triggering the Sunbound text of every time you gain life you gain that amount in counters, which in this instance is 10 counters so now it's a 15/15 (+13 counters) and since it has double strike, that number doubles, so you get 30 damage.
|0.14 TIX||0.35 TIX|
|Avg. draft pick||1.68|
|Avg. cube pick||1.36|
|Commander / EDH||Legal|