Ordeal of Heliod

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ordeal of Heliod

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.

wallisface on Life gain cat deck

11 months ago

Some thoughts:

  • I'm not sure why you've defaulted the view of this deck to be by "TCG player high price" - almost all of these cards can be acquired for well-under $1 (most under $0.50).

  • One thing to note is that Mentor of the Meek won't be doing much of anything while King of the Pride, as the King will make almost all of your creatures enter with more than 2 power. I'd suggest probably ditching Mentor.

  • Cards I'd suggest ditching are Pride Guardian (cards that only gain life and do nothing else are pretty universally bad), Ordeal of Heliod (its really slow and doesn't really do a lot), Cosmos Elixir (its a really bad effect for such a high mana cost), Revitalize (cards that only gain life and do nothing else are pretty universally bad), and maybe Scout's Warning (you don't really to be flashing-in any of your creatures, though I can see this is maybe just useful as a cantrip if you have nothing else to play).

Balaam__ on Curaga

1 year ago

@wideline1414 thanks. I didn’t bring this one the last time I played at my LGS, I wanted to try out some others I had built. I’m certain this wouldn’t perform well against any competitive build, but matched against anything a little less try-hard would probably be a fun game. If lifegain is your thing, I’d recommend sticking with the established soul sisters decks or maybe a stone blade hybrid of some sort. This one was just for fun after I saw Ordeal of Heliod and thought what might be done with it.

ClockworkSwordfish on Life Gain

2 years ago

This looks like a good start! I think to really get Lathiel working, you'll want cards that gain you life in huge chunks - some good, cheap options include Ordeal of Heliod, Life Goes On and Feudkiller's Verdict. Cards that do nothing but gain a little bit of life at a time, such as Ajani's Mantra or Marble Chalice, build up an advantage over a long time but aren't quite as flashy. Likewise, enchantments just meant to make creatures bigger - that is, Vinecraft, Siegecraft and Castle - are somewhat redundant, as you can expect to make creatures bigger by virtue of gaining life!

The other key element to Lathiel is that you're accruing +1/+1 counters, so creatures like Conclave Mentor, Abzan Falconer and Abzan Battle Priest will capitalize on that fact. Having access to lifelink is probably key, since it will essentially allow your creatures to double in size each turn. Other good ways to ensure that include Loxodon Warhammer, Behemoth Sledge Vitality Hunter. Hopefully some of these pointers help give you a leg up!

Neotrup on Counters vs. Protection

2 years ago

Once counters are placed on an object, they have no memory of where they came from, and are indistinguishable from other counters of the same type. Granting protection from enchantments won't remove counters added by Ordeal of Heliod , but it will remove the blessing itself.

Swilliam on Battalion of Centaurs (Part II: Showdown)

3 years ago

Hey cool tribe! I'd suggest addding some more auras to help trigger Nyx Herald and Lagonna-Band Trailblazer. Ones that would put +1/+1 counters on your creatures like Forced Adaptation, Ordeal of Heliod, and Ordeal of Nylea might help. Then you might be able to play a couple of Chronicler of Heroes.

taofuerza on Equenauts

3 years ago

I am trending away from global enchantments in favor of repeated life gain or creature generation in this batch of edits. I made sweeping edits in several categories:

  • Lands

Swapped out 8 Plains for Cryptic Caves, Desert of the True, Encroaching Wastes, Idyllic Grange, Karn's Bastion, Labyrinth of Skophos, Radiant Fountain and Secluded Steppe.

  • Defensive Auras

Upgraded Pious Interdiction to Recumbent Bliss (which would potentially provide many instances of life gain instead of 1) and dropped Bonds of Faith in favor of Gossamer Chains.

  • Offensive Auras

Upgraded Chosen by Heliod to Soaring Hope, Hope Against Hope to Spirit Mantle, Indomitable Will to Gift of Immortality and Ordeal of Heliod to Sunbond.

  • Sorceries

Upgraded from Blessed Reversal to Aetherflux Reservoir, Plea for Guidance to Silent Sentinel and added Pegasus Stampede for more ETB creature triggers.

  • Vanilla Creatures

Swapped out generic flyers (Armored Pegasus, Concordia Pegasus, Loyal Pegasus, Mistral Charger, Stormfront Pegasus, Wingsteed Rider) for ones with more ability or utility (Pegasus Charger, Plated Pegasus, Eiganjo Free-Riders).

  • Relevance

Bigger is not necessarily better so I opted to swap out Serra Avatar for Danitha Capashen, Paragon.

  • Defense and Removal

I swapped out Elspeth Conquers Death and Ghostly Prison in favor of Sacred Mesa and Monastery Mentor and Giant Killer for Frontline Medic.

  • Boost

I also replaced 3 boost effects (Commander's Insignia, Dictate of Heliod, Honor of the Pure) with 3 alternate win conditions (Test of Endurance, Felidar Sovereign, Archon of Redemption).

  • Life Gain

Replaced 3 less efficient or reliable life gain sources (Soldier of the Pantheon, Righteous Cause, Honden of Cleansing Fire) with better ones (Soul's Attendant, Auriok Champion, Pious Evangel / Wayward Disciple, Linden, the Steadfast Queen, Answered Prayers).

Sorin_Markov_1947 on 5 Knights at Eldraine's

4 years ago

Why not Murderous Rider instead of Murder ? It targets planeswalkers and gives you a 2/3 lifelink knight you can cast later.

There are a lot of under-powered cards in this deck. I understand if you're trying to keep it budget, and if you really are then just ignore me, but if you want to make it competitive, I'd recommend removing the following cards: Ardenvale Paladin , Barrow Witches , Knight of New Benalia (which isn't standard legal), Knight of the Keep , Lonesome Unicorn , Serra's Guardian (doesn't seem to fit the deck), All That Glitters , Ordeal of Heliod (also not standard-legal), Silverflame Ritual . That's frankly most of your deck, and I didn't include some cards that are kind of iffy. Check out some other orzhov knights lists, and try to get high power cards. My baseline for what card is worth the mana to cast it is that one mana gets you one power and one toughness (so a 1/1 is one mana, a 2/2 is two, etc.) really that's a low-level of power, so anything below that should never be used unless it has an ability that makes it worth it.

Like I said, if you're just playing casually and don't want to spend much money, ignore this comment completely because it's more for a competitive deck.

Tuba on R/W Midgro

4 years ago

Used to play a blue red version of this back in standard, Stubborn Denial ing and Swan Song ing opponents Anger of the Gods . Used Akroan Crusader , it allowed me to go wide and have insurance in case my heroic creature died and I needed a body to drop enchantments on. His tokens have haste which is a nice touch. It forces them to have a sweeper early on. It also allowed me to consistently cast a playset Stoke the Flames , often for free, giving me a surprise late game finisher. I'd highly suggest trying out Akroan Crusader/Stoke the Flames package.

Also, some other worth considering, Dragon Mantle is a nice enchantment that replaces itself. Ordeal of Purphoros can make even your one drops and tokens huge and can kill a blocker or close out a game. Even on just a Swiftspear it's quite good. Ordeal of Heliod could be quite good in the sideboard for aggro mirrors.

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