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Ordeal of Heliod
Enchantment — Aura
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.
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Ordeal of Heliod Discussion
1 day ago
Ordeal of Heliod is good for early-game lifegain and it also buffs the enchanted creature.I'd definitely mainboard the Mortify as it can kill nearly any creature in the format (there is only a couple of angels that have protection from white or black in modern from memory). Maybe add a Battlegrace Angel or two? From memory they aren't expensive (don't quote me on this).
I've got a few Loxodon Warhammers if you want a couple of those in there too :)
3 weeks ago
I Have some Suggestions:
Note that there isn't really enough room for all my suggestions, so pick and choose the ones you like best
4 weeks ago
Dauntless Onslaught, Battlewise Valor, Shielded Passage, Titan's Strength, Ordeal of Heliod, and Chosen by Heliod are also great heroic triggering additions, that also benefit creatures. (that I pulled from my deck)
1 month ago
Cards I suggest to remove:
Rewind. Most likely, you'll play this during your opponent's turn. What will you do with that extra 4 mana? Nothing.
Entangler. You kill your opponents before they kill you. Plus, you don't have many vigilance enchantments to use this well.
Forced Worship. This card only stops other voltron decks, which you should be faster than.
Inviolability. Your commander should be big enough that it can tank any hit.
War Tax. It only works against decks with a lot of creatures, or not a lot of ramp.
Sun Titan. Fantastic card, but your commander can already reanimate everything you need. If your group runs land destruction than you can keep him.
Here is my final suggestion. I feel like you're deck is trying to do too many things. You're going to draw and quarter yourself. If you like the control aspect of the deck, then keep it, but not at the cost of the consistency of the deck. Tokens, control, and voltron are 3 very different strategies with little crossover. Narrow your strategy down, and then you can refine it.
1 month ago
Thanks. Do you think it's viable to replace that with Ordeal of Heliod?
1 month ago
Hmm I am not sure if I don't understand you or if you do not understand Mirror Mockery. The token it creates does not come into play attacking, nor does it get haste - und will simply disappear as soon as the turn ends. Mirror Mockery is a great card for abilities that trigger by entering the battlefield, but for a heroic mechanic, this makes no sense.
I have a very similar deck: http://tappedout.net/mtg-decks/04-03-16-aura-deck/I normally do not like to post my own decks below the decks of others, but maybe this helps. I once made it just for a cheap kitchen game with friends and it turned out to be totally beast! When a creature has 3 or more tokens on it, Ordeal of Heliod provides 10 life for 2 mana and Ordeal of Thassa 2 cards for 2 mana. that is insane! Combined with Nomad Mythmaker... well I guess you get the point.Maybe you should think of adapting that cheat to your own deck.
1 month ago
2 months ago
Hobbez9186, these kind of tricks really surprise our opponents. About a year ago I won a FNM final against a Mono White Heroic (really hard match, due to Ordeal of Heliod) by surprising him with an act of treason on a Fabled Hero that let him without blockers to take damage from 2 pumped monastery swiftspear and his own Hero, followed by a Collateral Damage that took 3 more life while removed the Hero from the game.