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Ordeal of Heliod
Enchantment — Aura
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.
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Ordeal of Heliod Discussion
1 week ago
Alright, i'm here. I'm going to assume that this is a budget build so ill try keep it low. This deck is decent but it could be better and that's what i'm here to do. My word is not law and its your decision whether or not you want to add the cards I recommend. I have not made a Geist deck myself but I do have experience with Voltron from Rafiq and Uril.
Ok, from definition Voltron is a deck archetype with the goal of casting one creature, then using other cards such as Auras and Equipment to enhance that creature and making it a true threat to the opponent. (definition comes from mtgsalvation). The problem is, your deck isn't Voltron enough to justify it being a Voltron EDH. So we need to fix that.
Problems:-Instants: Too many instants. You don't need this many instants, yes a couple of counter spells are needed but in a Voltron you should be winning before they have any serious threats on the board._ Everything should help you win. No shenanigans, straight value. _
Instant Cut List
-Creatures: Creatures in a Voltron deck really need to help you win fast, otherwise why would you run them?. Avacyn, Angel of Hope and Angelic Arbiter are too slow because, by turn 7/8, you should have already won. Ethercaste Knight and Ojutai Exemplars just don't do enough in EDH. Odric, Lunarch Marshal doesn't help you.
Creature Cut List
-Enchantments: Enchantments and artifacts on Geist are how you win the game and your enchantment section is missing some key pieces. Citadel Siege and Monastery Siege do not do enough to justify their places in the deck. Ordeal of Heliod and Ordeal of Thassa were cards made for standard. They aren't powerful enough to be in EDH. There are cards that offer more than Aqueous Form and Stasis Snare.
Enchantments Cut List
-Artifacts: You could do so much more with your kit in terms of Voltron. You're missing key pieces and are running cards that are sub optimal. There are better swords than Hero's Blade. Spear of Heliod is bad. The +1/+1 isn't really relevant and you want to be playing stuff rather than paying 3 to get rid of their stuff. Sword of the Animist just escaped being cut. Really, Worn Powerstone?.
Artifact Cut List
Sorceries: There are so many good sorceries to help you, especially in White and Blue. Talent of the Telepath seems fun but is gimmicky and can end up revealing nothing game changing.
Sorcery Cut List
Planeswalkers: Voltron needs planeswalkers that help you win the game faster. They change the game by saying "deal with me or you lose". Jace, Unraveler of Secrets is not a good card in this deck. It does nothing to help you win the game faster. Elspeth, Sun's Champion is only slightly better than Jace, Unraveler of Secrets, but she's too slow.
Planeswalker Cut List
2 weeks ago
2 weeks ago
3 weeks ago
Mongol Thanks for taking the time to reply. I already have 2 Mother of Runes and 2 Favored Hoplite available for the deck.Launch the Fleet seems like a wonderful idea.I like Gods Willing more since it has Scry 1 which I personally like.I couldn't possibly afford all the Daybreak Coronet I would want.I like Ordeal of Heliod because of the +1/+1 counters. What do you think I should cut for Favored Hoplite,Mother of Runes and Launch the Fleet ? Leaning towards Gift of Immortality which seems slow.
1 month ago
Ordeal of Heliod is good for early-game lifegain and it also buffs the enchanted creature.I'd definitely mainboard the Mortify as it can kill nearly any creature in the format (there is only a couple of angels that have protection from white or black in modern from memory). Maybe add a Battlegrace Angel or two? From memory they aren't expensive (don't quote me on this).
I've got a few Loxodon Warhammers if you want a couple of those in there too :)
1 month ago
I Have some Suggestions:
Note that there isn't really enough room for all my suggestions, so pick and choose the ones you like best
1 month ago
Dauntless Onslaught, Battlewise Valor, Shielded Passage, Titan's Strength, Ordeal of Heliod, and Chosen by Heliod are also great heroic triggering additions, that also benefit creatures. (that I pulled from my deck)
2 months ago
Cards I suggest to remove:
Rewind. Most likely, you'll play this during your opponent's turn. What will you do with that extra 4 mana? Nothing.
Entangler. You kill your opponents before they kill you. Plus, you don't have many vigilance enchantments to use this well.
Forced Worship. This card only stops other voltron decks, which you should be faster than.
Inviolability. Your commander should be big enough that it can tank any hit.
War Tax. It only works against decks with a lot of creatures, or not a lot of ramp.
Sun Titan. Fantastic card, but your commander can already reanimate everything you need. If your group runs land destruction than you can keep him.
Here is my final suggestion. I feel like you're deck is trying to do too many things. You're going to draw and quarter yourself. If you like the control aspect of the deck, then keep it, but not at the cost of the consistency of the deck. Tokens, control, and voltron are 3 very different strategies with little crossover. Narrow your strategy down, and then you can refine it.