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Ordeal of Heliod
Enchantment — Aura
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.
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Ordeal of Heliod Discussion
2 weeks ago
So, I have a few ideas we could hash out for this deck, and I included a bunch of cards that I'll just give you, as well as a few cards you should pick up and plan to use, regardless. We can sit down and actually hash this out together if you'd like, or you can wing it and develop something on your own. Either way, I'm stoked you're getting so into this!
Cards You Should Pick Up
Cards I Can Give You
Mortuary MireForsaken SanctuarySeizures--There may be better enchantments, but its still not a bad optionUnhallowed PactViper's KissMolting SnakeskinDead WeightVampire CutthroatSage's ReverieLightformOrc SureshotBattle BrawlerErebos's EmissaryOrdeal of ErebosEraseDisenchantGuardian ZendikonPacifismEthereal ArmorCartouche of SolidarityEphara's RadianceRevoke ExistenceGift of OrzhovaOpen the ArmoryAccursed Witch FlipHonden of Night's ReachSentry of the UnderworldReckless SpiteSandblastDjeru's RenunciationPeace of MindOrdeal of HeliodGryff's BoonLotus-Eye MysticsUnraveling MummyWayward Servant
3 weeks ago
If you are referring to aura's than their are the Ordeal cycle from Theros, most notably Ordeal of Heliod. There are some decent haste enchantments such as Hammerhand or Cartouche of Zeal. I'll take a look on gatherer to see if I cant find an aura that gives counters other than the ordeal cycle.
As for non-aura's Hardened Scales if you already have the means to, Cathars' Crusade for continuos counters, Bow of Nylea can give counters, however most tend to be sorceries. A haste static enchantment would be Fervor.
1 month ago
@ReignBeauxRida: The Outlast creatures would be so much better if you could put a +1/+1 on other creatures, as it is now they only put them on themselves. Abzan Falconer and Mer-Ek Nightblade would be interesting though! The other effects we already have.
@AkaAkuma: Thanks! Soldiers are definitely a good option, I toyed with the idea as well. Favor of the Mighty seems good but you have to keep in mind that protection also means we can't enchant or target her, so we can't give her more counters, the equips still work because they don't have a color.
Rest for the Weary looks pretty good, but you'd ideally want it if they blow up Licia and you need to recast her.. Sunspring Expedition might be good as well for the same reason, just wait a little with sacrificing until you need it. I'm still piecing together the heal spells so I'll put this in the maybeboard :). Ordeal of Heliod on Licia wouldn't work that well..
The problem with lifegain spells is that you need them to help you cast Licia. If she's already there, extra life doesn't really matter because just fighting with her can get you pretty much 10 life a turn. Add in all the other tools we have and you can easily get 100 life. Aetherflux Reservoir at that point, would just be mean hahaha
1 month ago
Hey looks good! I am thinking about starting a Licia EDH as well. Although i might take a soldier route instead of vampire.
1 month ago
Ordeal of Heliod is really just a bad card for modern. It is outclassed for example by Daybreak Coronet ... You should explore more for what enchantments there are since there are much better ones. I know that Daybreak Coronet is expensive but it could also be a solid replacement for your Hopeful Eidolon.
Also enchantment creatures are weak by themselves, but then expensive for a bestow. IMO it would be better to have more solid heroic creatures and stronger enchantments rather than trying to have some that do both...
Spirit Mantle offers a lot of good value against other aggro or creature decks
1 month ago
A Sunbond deck! My specialty! :D
I highly recommend Ordeal of Heliod in this form of deck. It is generally more effective on heroic creatures but would work well with unblockable ones as well. I'd recommend dropping Moonsilver Spear, because it is a worse form of Invocation of Saint Traft in this deck, as your unblockable creatures don't require first strike. Other than that suggestion however, I feel that your deck seems pretty good, assuming you aren't trying to stomp them with some tier one deck like soul sisters. You've got mass heal for the multiplayer setting, a combat saver, hexproof, and unblockable. Nice job!
SCORE: 360 | 404 COMMENTS | 57712 VIEWS | IN 301 FOLDERS
Here's my casual multiplayer sunbond deck if you're curious.
1 month ago
Rev_Lycan60 Hey, thank you for your suggestion! On one hand I like the idea that it can both knock out a creature and boost one, while also being an aura for Eidolon of Countless Battles. On the other hand though, not all Heroic creatures in this deck are humans and I cannot depend on my opponent not playing humans.
If I were to play Bonds of Faith I would most likely switch it out for Pacifism. But as it is, I prefer the latter. In case I don't draw Hopeful Eidolon (which I want to switch out for something else anyway) or Ordeal of Heliod the entire game, I want do make sure that the removal I play is unconditional. The deck needs to reliably be able to deal with big evasive creatures.
2 months ago
I think these are all great suggestions, but they aren't for this deck. I'm starting to create an aura deck with Bruna, Light of Alabaster as it's commander, so these are great suggestions for that one. I will probably keep in most of the cards that you think I should get rid of because of their uses later on. I have some crazy large cards in there like Serra Avatar, and I think that buffing them up isn't as important as either protecting myself, or dying while Exquisite Archangel is on the battlefield. Kami of False Hope is there as some early protection until I can get out some walls, Pariah is there more for Stuffy Doll than anything else. Ordeal of Heliod is there for me to get some early extra health and get some more power to a creature for a bit. Nevermore is a good suggestion for a card to get rid of. It doesn't really do much other than stall a commander for a bit. Moonsilver Spear is there for token generation because I don't have many creatures, same with Hanweir Militia Captain Flip and Ajani's Chosen. Mirror Entity is a card that I haven't been sure about for a bit, so I may get rid of it unless I want to use it to buff up my tokens decently high, and use Odric, Master Tactician to make my opponent not block. Orim, Samite Healer is meant for early protection too. Sun Droplet allows me to regain health slowly, so I can take 3 or 4 damage (Which I do a lot) and not need to worry about my health being chipped away as much. Silence is there for more late game when I want to nuke to prevent them from countering as easily, if not Grand Abolisher is there. Dazzling Reflection is just kinda there for my theme of people trying to hurt me, but ultimately helping me. It isn't a crazy good card for early game and getting it early is kind of a waste of space in my hand, but late game it could be extremely good, especially if my opponent has an unblockable creature that is super buffed up. Walking Atlas is there to just help me get land faster, and if I put Land Tax in the deck, it will help me not have to discard if I don't have Reliquary Tower. Celestial Mantle is an insane card for Serra Avatar and Three Dreams is helpful to get it out and also a few others. Thank you so much for helping me with the deck. You've helped me out a ton and I can't thank you enough.