Ordeal of Heliod

Ordeal of Heliod

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.

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Ordeal of Heliod Discussion

TacoFactory on Aura of Humanity ($130 Competitive Modern Voltron)

5 days ago

I LOVE HEROES and this is a nice interpretation of it. +1

Definitely get rid of the foil labels, they really add to the price. With Hero of Iroas out Angelic Destiny isn't that bad but I would be careful. It's a pretty high CMC for an otherwise fairly agro deck. I also started my heroes deck (linked below) with Gift of Immortality, but ended up giving it up because it's CMC also was just a little pricey. I would consider running a few less creatures and perhaps a few more enchantments (and maybe even a few instants. Consider the following:

You could even run a few Pacifisms for a little control, not to mention it benefits Ethereal Armor.

Hope my suggestions are somehow helpful. Feel free to check out my deck to give me feedback and/or get suggestions.

Aurgasmic Heroes Playtest

Modern TacoFactory


simval on Abzan life gain

2 weeks ago

Hi !

I have a friend who has a similar deck, but his is in mono-white. I'll give you a couple ideas, if it can help.

He uses Sunbond to put an incredible number of +1/+1 counters on some creatures and Abzan Falconer to give them flying. He raises hell after that ! He also uses Phalanx Leader to get counters even faster and Ordeal of Heliod. Sunbound and this have incredible synergies !

Devouring Light can be useful too. But you run black so if you need removal you can find something better, I think.

Rageinn on 2015-09-17 update of You Can ...

2 weeks ago

Its highly recommended to stick with the 60 minimum cards explaining the high cost of fetchlands. ( increase the odds of drawing a much needed card along the game.)

The mana curve is much better then before under 3. Good trick is to take the highest cost creature subs 1 and devide by 2 and stay under that curve.

I would recommand switching 2x Pacifism for 2 additional Valorous Stance or Dromoka's Command. And its mostly preference but i would sug replace youre 3 Enduring Scalelord for 3 Sunscorch Regent 1 mana cheaper and every time opponent CAST you +1/+1 him and gain a 1 life before the cast resolve or not . Topan Freeblade is really a Meehhh card. It can be cut out along with 1 plain and 1 forest to slim down to 60 cards or replaced be more valuable low cost Brave the Sands. Thero block ends in October. So Ordeal of Heliod will be illegal in standard so get 2 moreHardened Scales since you can stack those enchantement procks!

And i still think youre Elvish Visionary should drop : heres my reasonning - you make a chomp creature 1/1 soke up few bolters VS Servant of the Scale soking them all up and transfert them upon death. You possibily end up losing 1-4 bolsters. You want to fat-up scaly and youre other important creature faster like youre squishie 2/2 Anafenza, Kin-Tree Spirit. Also 2 Ana would be great. The odds or drawing early game Ana are gigantnormus (invented word) to be relevent.

In the long run if you feel land hungry wen testing youre deck go for Ainok Guide +1/+1 it if youre flooded and land fetch if you hungry or in need of a selected color. i use it in my deck along with Jeskai Barricade to bounce him back and proc Ana's bolster.

If you really need a card draw get Hallowed Moonlight that will deal with token deck or the dreadfull Secure the Wastes or Hangarback Walker

Feel free to look Hardened Scales MiracleGrow All cards contribute into making counters or aid into making counters. Deck weakness are heavy removal or control deck.

Azerik on Tom Hanks

2 weeks ago

@:FAMOUSWATERMELON: I will probably be removing both Maw of the Mire and Gravepurge to make room for 2 more copies of Duress, so that's not a worry.

Ordeal of Heliod and Rest for the Weary will be on my radar whenever I'm at the shop, but for Font of Vigor I'd sooner run Angel's Mercy, its overall cheaper and at Instant speed. Plus, it's bad enough that something like Mercy can be countered, I don't need something that could fall prey to Enchantment removal before I can trigger it.

Demonic Rising is somewhat of a failsafe, and could be relegated to sideboard in favor of Priest of the Blood Rite, its mostly for when I know my opponent is going to run a lot of creature destruction, so I'm fine with sideboarding it.

Angel's Tomb is mostly for the theme, and of the 4 matches I've played since cutting the deck down, they've clinched a close match twice for me. 3 extra flying damage in a late running game can make all the difference between a win and a loss.

Divine Offering was added specifically for the meta, because it does indeed have a lot of artifacts. I'm actually considering sideboarding the two Sundering Growth's in favor of increasing the Offering count, since enchantments aren't a big worry for me right now, and I don't need the Populate all that much.


2 weeks ago

I mean, you're asking me to help make the deck better, so that's what I'm doing... After, if you don't like the suggestions, you can of course reject them, but it will hurt how effective the deck functions.

Regardless, here a few things that you can take out:

Maw of the Mire really doesn't combine with anything or help the deck much. If you want cheap lifegain spells, Ordeal of Heliod, Rest for the Weary (especially this one), Font of Vigor, etc... all work and help your curve.

Demonic Rising feels very weak here because you'll probably have a lot of creatures out at once. If you want demon tokens, Priest of the Blood Rite is probably a better choice and has nice synergy with the lifegain.

Angel's Tomb - You honestly just don't need it. Most of your creatures are big anyways, so a 3/3 flyer for one turn won't make a huge difference.

Divine Offering seems more like sideboard material, unless you have a lot of artifacts in your meta.

Taking those out will make some space for the discard/destruction I suggested earlier, and an extra land or two wouldn't hurt. If you make those changes, the deck will be more efficient while keeping the overall theme and flavor.

robisstrange on I Keep on Stallin' in and out of Love with You

3 weeks ago


That is a fantastic idea! I never thought about the super-synergy of Sunbond and Ordeal of Heliod put together! It would greatly cut down on my time buffing up Sage of Hours.Thanks for the advice!

Deathstroke2791 on I Keep on Stallin' in and out of Love with You

3 weeks ago

Love the strategy. Although I would add Ordeal of Heliod. Put it on Sage of Hours, with all the gain life you have and Sunbound You'll gain 10 life, then put 10 +1/+1 counters on Sage. That's two whole turns plus what ever other life you gained.

Behgz on As Atarka Commanded..

3 weeks ago

U/W Heroic is supposed to be playing 4x copies of Ordeal of Heliod which makes the red match up much more even.

U/B control, if built correctly with cards like Bile Blight and Foul-Tongue Invocation can weather the storm, especially with counter magic to stop the flurry of burn spells at the end like Dissolve and Silumgar's Scorn.

Thanks for the upvote.

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