Ordeal of Heliod

Ordeal of Heliod

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.

Price & Acquistion Set Price Alerts

TCGPlayer.com Price Low Avg High Foil
  $0.09 $0.19 $0.95 $0.49
Cardhoarder (MTGO) Price Normal Foil
  0.14 TIX 0.35 TIX

Ordeal of Heliod Discussion

Gorgosaurusrex on Jeskai Deck Wins

1 day ago

Took 1st at another FNM-level standard tournament last night. I really liked Hordeling Outburst in the main board, as it alone helped me win the mirror match. Jeskai decks can't really deal with three tokens for one card outside of Anger of the Gods.

I also saw Erase win me a game. I was paired against a U/W Heroic player, and he was down to 4 life when I had lethal on board. He plays Ordeal of Heliod on his Battlewise Hoplite (already with two +1/+1 counters), meaning he was going to gain 10 life and put the game out of my reach. Erase saved the day! I never got to play it against Whip of Erebos or Jeskai Ascendancy, though.

This deck is really good. I considered moving on to the Jeskai Ascendancy tokens build (Jeskai Tokens) but I'll be playing this for a while longer.

Saucealicious on Heroic W/U, formerly "Heroic Strings"

1 day ago

veritas723 Thanks for dropping by yet again! Just having a short trade of ideas back in march with you certainly helped me tighten the deck up and I've had a great track record throughout the summer because of that.

The first alteration I made to the deck (adding X-costs and Battlefield Thaumaturge made it be able to rival the new meta decks I'm up against weekly (currently it's Mardu Midrange, Jeskai Tempo, Abzan Midrange, WhipDisi). But I always felt that I needed that lucky draw to really seal the deal otherwise I just fizzled out. Though removal haven't really been a problem, other than Crackling Doom which I have to sideboard against. But the heavy-removal meta makes me not want to invest too much in a single creature or aura, having everything be as cheap as possible makes me able to get threats out quickly while still having the mana ready to protect them. Or just replace them. I don't really dare to put in real mid/late game cards. Relying on the early game have been working so far and I feel like I still scale well into mid/late game, because I get going early.

I've been able to playtest this new version a little and having these cantrip auras feels really great, my hand is never empty and that's just what I feel that I need the most. Ordeal of Thassa have been working wonders ever since I added it way back (I mean, in the least it's 2 counters + 2 cards for 2 mana. At the most it's 3 counters + 2 cards for 1 mana!) and putting in Ordeal of Heliod just made sense because of the fast Jeskai decks or to actually be able to trade hits mid/late with some of the slower decks. Usually I only need 1 swing to trigger them or I'm ready with the protection because at the most I only need 2 swings.

The problem I have with Taigam's Scheming is that it feels clunky to cast since it's not an instant (I'd rather cast it during their end step than on my turn) I like it but sorcery speed is a deal breaker. I tried Ephara's Enlightenment during the summer but it too feels clunky and above all slow. It looks great on the paper but Stratus Walk fills the same utility with the added benefit of card draw and being cheaper.

Aqueous Form is a better version of Invisibility which I'm probably going to sideboard from now on (With the Battlefield Thaumaturge + Glimpse the Sun God combo out I don't really have a way of getting through Hornet Queen). I haven't really fixed my new sideboard. I took out Curse of the Swine when Battlefield Thaumaturge left the main board and put in Stubborn Denial instead. Negate is probably going to be replaced by Aqueous Form!

Also, could you expand on why you think that Heliod's Pilgrim is a dud? Being able to pay 3 mana to fetch either card draw, flying, life gain or unblockable (in addition to triggers) depending on what I need should be really good? At 4-5 mana I can cast the aura I fetched, at 5-6 I can also have protection ready the very same turn.

Also, what are your thoughts on thew new 2 mana instant coming in Fate Reforged, Valorous Stance? (Choose one - Target creature gains indestructible until end of turn. OR Destroy target creature with toughness 4 or greater.) That's really something I think I'll want to sideboard, for sure.

albino_ninja on U/W Heroic Denver Grand Prix

3 days ago

First off, Great concept for a grand prix deck, W/B heroics are really tough to beat. your only trouble will be control decks. But thats why you have Gods Willing in your deck. :) The first glaring aspect of this deck is the 1 count cards, why just one of Lagonna-Band Trailblazer? I would take that out and put in another Eidolon of Countless Battles which is a beast of an enchantment creature.

The next is just one Stratus Walk. This card is pointless in this deck, the draw is not needed because as you know with heroics decks, the moment you cast an Ordeal card (Ordeal of Thassa or Ordeal of Heliod) it is usually sac'd right away cause most your creatures already have 3+ counters. Plus you can use that slot for another Aqueous Form with gives you an extra scry.

The next is just one Ajani's Presence, JUST ONE!?! Feat of Resistance is a great card and ramps up the counter count on creatures nicely but the Strive on AP makes it sooooo much better than FoR.

The next is the lack of Triton Tactics. I mean come on...your running blue and not slotting TT??? it is one of the most underrated cards in Standard and is a pain in the ass if your on the wrong end lol plus it boosts two of your creatures.

The next is your mana, 4 Flooded Strand yet only 2 Islands? I understand Mana Confluence is awesome at picking up mana slack but limit your mana gap fillers and put in more Islands.

Overall you have the start of a great deck here, it will be a beast at the grand prix. Have fun man!

VoltzLightningStrike on Aggrolife

3 days ago

This looks pretty good. Maybe Mortal's Ardor and if you were to include Favored Hoplite the Ardor could be a cheap heroic trigger and make Favored Hoplite burn-proof, not to mention give you a much quicker 10 life from Ordeal of Heliod. But besides that +1

Savidlin on U/W Heroes for Standard Peasant

4 days ago

If you are wanting to replace:take out Jeskai Student and put in Seeker of the Way and maybe you can fit in some Ordeal of Heliod or Ordeal of Thassa in there somewhere.

drakendark on 6000/6000 Fabled Hero? Me likey!

5 days ago

I'm not saying that Seeker of the Way is a bad card. but I think for this style of deck and being that a lot of gameplay depends on enchantments Sunbond or Ordeal of Heliod

I would think Heliod's Pilgrim would be you MVP, could also grab a sheep if you wanted =P

also Return to the Ranks should be in your sideboard. in my opinion as the bulk of your forces can be resurrected

albino_ninja on Doing it fast

5 days ago

I run this same deck for FNMs, I would -1 Ordeal of Purphoros, and replace Chosen by Heliod with +3 Ordeal of Heliod. The idea is to get tokens onto your creature, and late in the game when you have 3 6/6s terrorizing the battlefield, Ordeal of Heliod is an extra 10 life for a 2 drop. Other than that I would replace Nyxborn Rollicker or Satyr Hoplite with Monastery Swiftspear, If you get one in your starting hand with Titan's Strength that is 6 damage on T2.

Color(s) White
Cost 1W
Converted cost 2
Avg. draft pick 1.68
Avg. cube pick 1.36


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Theros Uncommon


Latest Decks View more