Ordeal of Heliod

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Theros Uncommon

Combos Browse all

Ordeal of Heliod

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.

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Ordeal of Heliod Discussion

apolloflame on My Current Deck

2 days ago

-2 Heroes' Reunion +2 Ordeal of Heliod

Sigil of the Nayan Gods really doesn't have much of a place in this deck as you only have 14 creatures total, and that's if you draw them all.

Definitely do what maskedgrenadier says as Fleecemane Lion is incredible early game as well as late game once monstrous.

If you are looking for counters Managorger Hydra is one of my favorites as it gets boosted from every spell played including your opponents.

Filigree Familiar is also another great card to look into as it can serve 3 purposes, its a 2/2 creature, provides 2 life when entering battlefield, and when it dies you draw a card + activates revolt abilities.

Snap157 on Life gain and rush

5 days ago

I've always had a fun time with Ordeal of Heliod, especially paired with Sunbond. Looks like a great deck!

MisterMystic on counters deck

3 weeks ago

I would definitely add Ordeal of Heliod for aggro or Ordeal of Nylea for ramp. Also, just replace Nature's Panoply with Hardened Scales. You will be getting +1/+1 counters easily every turn. Basically, make a Hardened Scales deck.

Warxuaroz on All the things Rune-Tail

3 weeks ago

Best card to put as featured for sure!

How about Rhox Faithmender?
From more costly ones I'd reccomend Beacon of Immortality, Archangel of Thune and of course Serra Ascendant.
Also Boon Reflection, Spirit Link (note you may attach it to opponent's creature), Ordeal of Heliod, Sunbond and Angelic Accord, especially the latter, as for enchantments.
Sunscorch Regent is a really well-working card and is pretty cheap. Essence Warden can double your Soul Warden and be a good one drop to start the game with.

Sorry if it's too much. I just really like lifegain and know a lot of cards. :)

Austin_Smith_of_Cards on Bruna, the Light of Alablaster **AURAS GONE WILD**

2 months ago

Three Dreams allows you to prep your hand the turn before you play your commander, or it can just be an excellent topdeck that gets you exactly what you need to win the game.

Sage's Reverie also refills your hand, but it's also an Aura that gets better for each Aura stacked on Bruna.

Sovereigns of Lost Alara makes attacking alone with Bruna even better with exalted, plus it's a tutor for more Auras.

Winds of Rath is exactly the board clear this deck needs. Even if Bruna hasn't found a way to become indestructible yet, she'll survive the wrath.

Auramancer's Guise translates into lots of damage very quickly. Basically a blue Ancestral Mask.

Heliod's Pilgrim is yet another Aura tutor card.

I would swap these in for Whispersilk Cloak, Spellbook, Meekstone, Mask of Avacyn, Sunbond, and Ordeal of Heliod.

Bovine073 on The Daily Bogle

2 months ago

First off, love the name. +1

Now, for some criticism. 14 creatures plus an arbor is simply too many. You need to trim it to 12-13 total. Also, I am very against running arbor in bogles decks. It is too slow, we should be making a T1 play anyways, it sucks against Jund (which is supposed to be what it is here for), and literally dies to every removal spell ever, netting us a land loss as well, and a heck of a lot of tempo.

As for your manabase, cut the Groves and Bastion immediately for 4x Razorverge Thicket.

Your sideboard looks good, but not sure why you are running Seal over Natural State. I mean yeah it can dodge chalice on x=1 and combos well with Ethereal Armor, but the one mana difference really makes a lot (and the fact that they know it is coming, and can destroy it before playing a key artifact or enchantment). My meta doesn't have infect or bogles besides me, so I run no Blessed Alliances. With 4 paths though, I have a fighting chance at least.

Open the Armory and Ordeal of Heliod are both too slow, in my opinion. I would suggest mainboard paths if you cut anything. 20 lands is good. Your aura choice is different than mine (I run no Unflinching Courage or Keen Sense) but it looks pretty darn solid.

But Gryff's Boon, now that seems interesting! How has that been working out for you? I love that it has late game Rancor-ness and that it gives flying. I may have to try it!

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