Ordeal of Heliod

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Theros Uncommon

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Ordeal of Heliod

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.

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Ordeal of Heliod Discussion

Hqnz on St Traft Azorius Control

1 week ago

Alright, i'm here. I'm going to assume that this is a budget build so ill try keep it low. This deck is decent but it could be better and that's what i'm here to do. My word is not law and its your decision whether or not you want to add the cards I recommend. I have not made a Geist deck myself but I do have experience with Voltron from Rafiq and Uril.

Ok, from definition Voltron is a deck archetype with the goal of casting one creature, then using other cards such as Auras and Equipment to enhance that creature and making it a true threat to the opponent. (definition comes from mtgsalvation). The problem is, your deck isn't Voltron enough to justify it being a Voltron EDH. So we need to fix that.

Problems:-Instants: Too many instants. You don't need this many instants, yes a couple of counter spells are needed but in a Voltron you should be winning before they have any serious threats on the board._ Everything should help you win. No shenanigans, straight value. _

Instant Cut List

Cancel---> Cyclonic Rift

Celestial Flare---> Azorius Charm

Deny Existence---> Mystical Tutor

Force Away---> Disenchant

Rakshasa's Disdain---> Oblation

Righteousness---> Treasure Cruise

Thoughtbind---> Hinder

Stoic Rebuttal---> Divine Reckoning

Spell Shrivel---> Render Silent

Long Road Home---> Ponder

Eerie Interlude---> Preordain

-Creatures: Creatures in a Voltron deck really need to help you win fast, otherwise why would you run them?. Avacyn, Angel of Hope and Angelic Arbiter are too slow because, by turn 7/8, you should have already won. Ethercaste Knight and Ojutai Exemplars just don't do enough in EDH. Odric, Lunarch Marshal doesn't help you.

Creature Cut List

Avacyn, Angel of Hope---> Sun Titan

Angelic Arbiter---> Thassa, God of the Sea

Ojutai Exemplars---> Clever Impersonator

Odric, Lunarch Marshal---> Steelshaper's Gift

-Enchantments: Enchantments and artifacts on Geist are how you win the game and your enchantment section is missing some key pieces. Citadel Siege and Monastery Siege do not do enough to justify their places in the deck. Ordeal of Heliod and Ordeal of Thassa were cards made for standard. They aren't powerful enough to be in EDH. There are cards that offer more than Aqueous Form and Stasis Snare.

Enchantments Cut List

Citadel Siege---> Angelic Destiny

Monastery Siege---> Propaganda

Ordeal of Heliod---> Steel of the Godhead

Ordeal of Thassa---> Eldrazi Conscription

Stasis Snare---> Nevermore

Aqueous Form---> Spirit Mantle

-Artifacts: You could do so much more with your kit in terms of Voltron. You're missing key pieces and are running cards that are sub optimal. There are better swords than Hero's Blade. Spear of Heliod is bad. The +1/+1 isn't really relevant and you want to be playing stuff rather than paying 3 to get rid of their stuff. Sword of the Animist just escaped being cut. Really, Worn Powerstone?.

Artifact Cut List

Hero's Blade---> Quietus Spike

Spear of Heliod---> Lightning Greaves

Worn Powerstone---> Thought Vessel

Sorceries: There are so many good sorceries to help you, especially in White and Blue. Talent of the Telepath seems fun but is gimmicky and can end up revealing nothing game changing.

Sorcery Cut List

Talent of the Telepath---> Council's Judgment

Planeswalkers: Voltron needs planeswalkers that help you win the game faster. They change the game by saying "deal with me or you lose". Jace, Unraveler of Secrets is not a good card in this deck. It does nothing to help you win the game faster. Elspeth, Sun's Champion is only slightly better than Jace, Unraveler of Secrets, but she's too slow.

Planeswalker Cut List

Elspeth, Sun's Champion---> Venser, the Sojourner

Jace, Unraveler of Secrets---> Ajani, Caller of the Pride

Zimmers_0 on St Traft Azorius Control

2 weeks ago

I'd switch out Ordeal of Heliod or Ordeal of Thassa for Steel of the Godhead and do you really need Odric, Lunarch Marshal in here?

If you are going for a 4/4 angle killing spree, better add Moonsilver Spear to compliment Invocation of Saint Traft and the saint himself. Then Sundial of the Infinite to keep those angels.

frostdiggity on Crazy Cat Ladies (Soul Sisters / Lifegain variant)

2 weeks ago

Also, have you considered Ordeal of Heliod? The card basically reads "tap two mana and gain 10 life" with Ajani's Pridemate and/or Sunbond in play.

NotoriouslyGood on Mono white Heroic(Ultra Budget!)

3 weeks ago

Mongol Thanks for taking the time to reply. I already have 2 Mother of Runes and 2 Favored Hoplite available for the deck.Launch the Fleet seems like a wonderful idea.I like Gods Willing more since it has Scry 1 which I personally like.I couldn't possibly afford all the Daybreak Coronet I would want.I like Ordeal of Heliod because of the +1/+1 counters. What do you think I should cut for Favored Hoplite,Mother of Runes and Launch the Fleet ? Leaning towards Gift of Immortality which seems slow.

Zaes on W/B Lifelink Buff

1 month ago

Ordeal of Heliod is good for early-game lifegain and it also buffs the enchanted creature.I'd definitely mainboard the Mortify as it can kill nearly any creature in the format (there is only a couple of angels that have protection from white or black in modern from memory). Maybe add a Battlegrace Angel or two? From memory they aren't expensive (don't quote me on this).

I've got a few Loxodon Warhammers if you want a couple of those in there too :)

HehaGardenHoe on Greek Mariners (white/blue)

1 month ago

I Have some Suggestions:

adding 2x Sigiled Starfish, 3x Triton Shorestalker, and 3x Hopeful Eidolon

Removing 2x Mindreaver, 2-3x Hero of Iroas, 1x Shipbreaker Kraken, 1x Oppressive Rays, 1x Ordeal of Heliod, 1x Gift of Immortality, and 1-2x Daxos of Meletis

also Nimbus Naiad and Observant Alseid could help as well as Favored Hoplite

Note that there isn't really enough room for all my suggestions, so pick and choose the ones you like best

Atony1400 on Double Strike Aggro Deck (Sub 15$)

1 month ago

I would also recommend Expedite or Messenger's Speed to make your creatures ETB and gain haste, and triggering heroic is also cool synergy.

Dauntless Onslaught, Battlewise Valor, Shielded Passage, Titan's Strength, Ordeal of Heliod, and Chosen by Heliod are also great heroic triggering additions, that also benefit creatures. (that I pulled from my deck)

Honor of the Pure is also a suggestion I recieved that could be really good here. I also second adding in Boros Charm, and grabbing 3 more Lightning Bolts.

Lanzo493 on Bruna, Auratron (please help)

2 months ago

You can remove Cephalid Looter for Forgotten Creation. It works better for your commander.

Cards I suggest to remove:

Rewind. Most likely, you'll play this during your opponent's turn. What will you do with that extra 4 mana? Nothing.

Entangler. You kill your opponents before they kill you. Plus, you don't have many vigilance enchantments to use this well.

Forced Worship. This card only stops other voltron decks, which you should be faster than.

Inviolability. Your commander should be big enough that it can tank any hit.

Murder Investigation. Bad enchantment. There are so many more powerful cards that you could be using instead, like Open the Armory.

Ordeal of Thassa. Ordeal of Heliod. They're cute, but not good.

War Tax. It only works against decks with a lot of creatures, or not a lot of ramp.

Sun Titan. Fantastic card, but your commander can already reanimate everything you need. If your group runs land destruction than you can keep him.

Day of Judgment. This card will get your commander killed. It would be better to run boardwipes that work with the deck better. Maybe cut Wrath of God too.

Here is my final suggestion. I feel like you're deck is trying to do too many things. You're going to draw and quarter yourself. If you like the control aspect of the deck, then keep it, but not at the cost of the consistency of the deck. Tokens, control, and voltron are 3 very different strategies with little crossover. Narrow your strategy down, and then you can refine it.

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