Doomed Dissenter

Doomed Dissenter

Creature — Human

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Core Set 2019 (M19) Common
Battlebond (BBD) Common
Amonkhet (AKH) Common

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Tokens

Legality

Format Legality
Leviathan Legal
Block Constructed Legal
Magic Duels Legal
Pauper Legal
Oathbreaker Legal
Arena Legal
Vintage Legal
Pioneer Legal
1v1 Commander Legal
Casual Legal
Modern Legal
Legacy Legal
Frontier Legal
2019-10-04 Legal
Canadian Highlander Legal
Unformat Legal
Penny Dreadful Legal
Commander / EDH Legal
Historic Legal
Highlander Legal
Pauper EDH Legal
Tiny Leaders Legal
Duel Commander Legal

Doomed Dissenter Discussion

Buffstu on Garna Combo

1 month ago
This deck is not going to be the fastest out the gate lets get that clear right away and nor is it going to be drawing nervous glances around the table early on as you turn your vast army sideways, but what Basic this can do is put some ever so slight pressure on someone who has decided to play creature-less or is just playing mana dorks as this deck does run a few token creators and can get some beats in on an unprepared opponent...But lets be real most of the time early game we are gonna try and get into a stable mid game, try and not look like the weakest or the strongest at the table and start setting up some of engine pieces and mana to begin looping for value. This means finding sac outlets, mana reducers, mana rocks and draw cards are gonna be part of this phase of the game.
Now once we have enough mana and/or mana reducers to play something from our hand and Garna with a sac out let we are in business next stop value town, we play the card from hand and Sac it then play Garna, responding to Garna's ETB by sac'ing her while her ability is on the stack, then Garna's ETB will resolve and put back to hand both the first card you played from hand ( and any other cards that hit your graveyard this turn) and Garna and that is a basic loop ( What I will refer to as Looping). So now the question is what is the point of all of this Looping?

Here is were I will explain what we can do with the basic loop premise to gain value: Is the creature we are casting from hand a token generator? like Weaponcraft Enthusiast or Goblin Instigator or even Doomed Dissenter if we can keep looping these cards then we will end up with more and more tokens to play with.

Is the creature we are Looping creating mana via treasures or Eldrazi Scions? Dire Fleet Hoarder,Wily Goblin,Carrier Thrall then everytime we loop we are building a stockpile of mana for our future turns.

How about more cards? Dusk Legion Zealot,Phyrexian Rager

But we can get more than just value from the creature we are sac'ing oh much much more, how about value from the sac outlet it self? Viscera Seer Start scrying through your deck for your combo pieces ThermopodAshnod's Altar Help you generate more mana for more cards to be cast from hand for multiple card loops Carrion Feeder Keep adding +1/+1's to make a threat that needs to be dealt with before it spirals out of control Spawning Pit why not add more tokens to this to create a potential army of 2/2's that can snap into existence at instant speed? Greater Gargadon How about ticking down a clock to a 9/7 coming to smash your enemies into small digestible pieces?

You think we are done with what value we can get from Looping? not even close, what about other effects that occur when they see cards getting sac'd for greater good of value? Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim This will start putting pressure on opponent's life totals whenever you sac a creature, or cast in the case of Bontu's and special mention to Syr Konrad as he also does damage when they go back to hand from your yard...oooh that value.

You want card draw? we got it,now its not as clean as blue draw and it does have a distinct smell of decomposing flesh but hey we will take it. Smothering AbominationGrim HaruspexMidnight Reaper even Hazoret's Monument as you do cast in a loop and remember all discard cards will be put back to hand via Garna's ETB.

Mana? Sifter of Skulls,Pitiless Plunderer we got you covered

You might be wondering with all this value being gained from sac'ing creatures what could we do to sac more of our own creatures per turn? I like your thinking and that's why we have multiple creatures that replace themselves mana wise. Cards like Priest of Gixor Priest of Urabrask or Cathodion even Overeager Apprentice and Bog Witch ( remember we will get the discarded card back via Garna's ETB) the fact that Garna gives haste also allows Basal Thrull and Generator Servant to be able to activate their abilities the turn they come down as long as you do it when Garna is in play and therefore you are probably doing it in response to her ETB as your about to sac her to get her to go to your hand.

What all this mana positive and mana neutral creature casts lets us do is frankly more of the same, play multiple creatures a turn to make multiple treasures or make multiple tokens or scry multiple times it all depends on the set up you have at the board at the time but the more creatures to sac the more effects, the more the merrier the bigger the better.

So its gotten to the later stages of the game, hopefully we find our selves in value town but how do we actually win? Well this deck has a few options for you to choose depending on what cards end up in your hand.
DeathrenderThis is the Big daddy of the combo's we have, so big in fact that Hoarding Dragon is here mainly just to get this card in our hand and to be honest so is Dimir House Guard. The combo starts like this: Deathrender on the field and attached to any creature, a sac outlet and enough mana to cast Garna we start by sac'ing the creature attached to Deathrender and then we put another creature from our hand onto it, repeat until all creatures are out of hand, then sac the last creature and flash in Garna in response to the deathrender trigger on the stack, and then respond to this by sac'ing Garna, now Garna's ability will be on the stack and resolve and get back every card that hit your graveyard this turn, including herself. Now resolve the Deathrenders ability and well now you have a full hand of creatures ready to be sac'ed so pick one of them to be attached and begin the deathrender sac fest all over again and this is an infinite loop since you can keep getting Garna's ETB from deathrender. An important thing to note is that when getting Garna to the battlefield via the Deathrender ability is to make sure there is allays at least one other creature in hand when you put Garna to the battlefeild, since the way the ability's will stack is that the deathrender ability will pull something out ( that being Garna in this case) then that will trigger any ETB's and we will respond to that by sac’ing Garna, this will trigger the deathrender trigger and this will occur BEFORE we can refill our hand with Garna's ETB, so we just need one creature in hand to be pulled onto Deathrender and then everything will go back to hand and we can keep sac'ing and looping infinity.

We now have an infinite loop going and this deck can use this in multiple ways to end the game. Refer to the infinite loops section to see all the options

You have seen the best now lets get on to the rest, another combo that has far more hoops for the same payoff. It begins with Zombie Infestation in play and at least 4 creature cards in hand, with a Pitiless Plunderer in play, and just a smidge of mana reduction in play, actually you need at least 3 total mana cost reduction for specifically Garna, oh and a sac outlet, got all that? good then lets gooo So now we discard all 4 creatures with zombie infestation, creating 2 zombie tokens, don't get too attached as we immediately sack them via our sac outlet and create a black and a red mana via Pitiless Plunderer now with a black and a red mana and our mana cost reducerd Garna is free to cast! so we play her and sac her as her ETB is on the stack and get all 4 creatures that we discarded and Garna back to hand to begin the Loop again.
So we have found yourself in an infinite loop via the methods above^^ how do we win?

Do we have Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim any of these with an infinite loop will end the game

Do we instead haveDesecrated Tomb or any creature that creates tokens as part of our loop? make sure to end the loop with several millions tokens created and stop the loop with Garna in play, all your tokens now have haste.... Good game? This can also be done is a few other more janky ways using Spawning Pit and either Ashnod's AltarPitiless PlundererSifter of SkullsBlood PetCarrier Thrall and clever use sage of sac'ing for counters and then sac'ing for mana ( or just allays sac'ing for counters if Plunderer or Sifter are in play).

Eloniel on Necronomicon | Teysa Karlov | Primer

3 months ago

Garrison cat is similar to Doomed Traveler and Hunted Witness, with Teysa on the battlefield they give 3 death triggers for only 1 mana. They are the "best" card that give 3 death triggers, the others ones cost 2 mana (Orzhov Enforcer, Doomed Dissenter, Tithe Taker, Carrier Thrall, Imperious Oligarch) you could argue about the purpose of token flying, deathtouch, 2/2 but from a cost for deathtrigger perspective it's strickly better.

Mike94 on A pact with demons

9 months ago

Mark of the Oni seems like a fun addition for your gameplan! Treacherous Pit-Dweller could also be a great budget upgrade for Doomed Dissenter , more demons the better. Have you also heard of the card Blood Speaker ?? He is perfect if you want to win with Liliana's Contract .

If you are looking for some inspiration this is my casual demon deck -> Worshipping Demons

wmcduff on Death? I'm not Familiar with that Concept [PAU]

10 months ago

Innocent Blood and Doomed Dissenter is an interesting combo as well. Getting stronger is better, but not starting as a Zombie is less good. Bone Splinters also works, and is a better Innocent Blood in many cases.

WUBRG87 on Karlove One Another

10 months ago

hey, Endrobot! you asked me to come up with some cuts for the deck in return for upvotes, so here I am! hmm tough decisions here.. theyre all very synergistic, but I'll do what i can to the best of my ability. Reassembling Skeleton works well because you can sac,bring back and repeat as long as you have the mana but he doesn't have a death trigger. Hunted Witness , Doomed Dissenter , Doomed Traveler , Imperious Oligarch & Orzhov Enforcer are great low cmc creatures that synergize really well with teysa, but maybe theyre just not inpactful enough for EDH? i dont know you dont want to cut too many low cards. Plus, they all make tokens when they die and with teysa out, they make double tokens, with lifelink and vigilance so maybe just a few of those? maybe Batwing Brume ? its a cool effect and i see the synergy but i would put in a Path to Exile instead? Smothering Abomination works well too, and card-draw is essential. but his ability doesn't double trigger with teysa. plus, it seems like you have plenty of draw. Pitiless Plunderer is good..good ramp..but if youre gonna run him id throw in a Revel in Riches as an alternate win-con. but what Kiba said: it is better at flash speed. a Vedalken Orrery would be great if it wasnt $30. i only own one now im considering putting it in my teysa build instead of my new chainer deck. hmm more cuts more cuts... if youre gonna keep your deck low to the ground and not take out all of those two drops like i said (which cutting low cmc cards may be a bad idea, i'll admit) then you could afford to cut a couple lands? you have ramp with Solemn, the hart, all the rocks and the plunderer. it shouldnt be too bad cutting at least one or two lands. especially with the new mull rule. Sorry. I'm all over the place with my suggestions. I certainly hope I was atleast some help. Please let me know what you end up doing! im curious now. and i like what you got here, btw. +1 from me!

zjepsen on Do All Harm (Yawgmoth, Thran Physician)

11 months ago

Several cards for you to consider from my own Yawg decklist:

  1. Coffin Queen . It doesn't survive Demon of Dark Schemes , unfortunately, so it may be a one or the other kind of thing there. But it scales well with your opponents. I run both.

  2. Aetherworks Marvel . Uses the same energy counters you'll be getting for Demon of the Dark Schemes, and provides some slower card advantage for doing what you're going to be doing anyway: sacrificing stuff. It's easy to fill up on counters and the activation is instant speed, allowing you to pull off surprising, wonky stuff sometimes.

  3. Liliana, Death's Majesty is a versatile planeswalkers for a reanimator build of Yawgmoth: she creates fodder, she reanimates, and she mills you cards to potentially reanimate. In a pinch you could resolve her and proliferate twice to wipe the board.

For cuts, I'm not huge on the following:

LadyZ on Do All Harm (Yawgmoth, Thran Physician)

11 months ago

I'm always bad at cutting cards, but I'll give you my best suggestions.

Definitely Doomed Dissenter and Blood for Bones , I agree with you that cutting Dread Presence is a bit iffy

Undying Evil is one I'd cut. Like sure its either protection or a decent way to give you more sacrifice fodder, but it's only one extra use of a card unlike Reassembling Skeleton .

I see why you're running Deathgreeter , but to me it feels like there are much better death payoffs.

And I don't think you need Fleshwrither , you already have two perfectly good tutors in Diabolic Tutor and Scheming Symmetry

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