|Commander / EDH||Legal|
Printings View all
Combos Browse all
Teshar, Ancestor's Apostle
Legendary Creature — Bird Cleric
Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Price & Acquistion Set Price Alerts
Teshar, Ancestor's Apostle Discussion
4 days ago
Also Teshar, Ancestor’s Apostle is a good birb.
1 week ago
No, but if you want to close the loop use Teshar, Ancestor's Apostle
With a sac outlet, sacrifice your 0 CMC artifact then the Trawler. With Trawler's ability grab the 0 CMC, cast it and use Teshar to grab the Trawler. Rinse and repeat.
1 week ago
Leatherankh yeah I tested grixis and esper initially and just ended up cutting it down to dimir. Although Esper did show the most promise for that and also protecting everything and historic triggers. Shalai, Voice of Plenty and Teshar, Ancestor’s Apostle were my biggest candidates but esper took longer to build and stabilize. It also wasn't as efficient at getting damage through in a more aggro style. Games took in their best case scenario another 2 turns to win. The only upside I would say is grixis and esper land base are just phenomenal right now. 3 color fixing is very doable in standard right now.
1 week ago
MrSuffix: Yep, that's about right! :) She does carry swords well, so she was fighting for the slot with Teshar, Ancestor’s Apostle, but I thought the additional recursion would be worth more in the deck.
1 week ago
Consider getting a Gilded Lotus. It just got reprinted so, it's $3 or so now, a Thran Dynamo, a Mind Stone, and a Hedron Archive, for rocks. For lands, Isolated Chapel, Dragonskull Summit, and Clifftop Retreat, to finish up your check lands, add some filter lands too(Graven Cairns and the like), for options besides the obvious fetch/shock/ABU duals. Definitely put in the Supreme Verdict. The deck has no boardwipes, in fact, the deck also lacks in good removal too. Anguished Unmaking and Utter End are auto-includes in any deck in Black and White, and so is Merciless Eviction. Other options include Go for the Throat, Cast Down, Settle the Wreckage , Decree of Pain, and Wrath of God/Damnation. As for other includes, the fact that Grand Architect in in the deck means that Pili-Pala should be as well. Darksteel Forge should be included as well as Arcum Dagsson, Thopter Spy Network for free thopters every turn(and free tutors with Arcum), Teshar, Ancestor’s Apostle to open up new combo lines, extra card draw like Thoughtcast, also definitely include Jhoira. That's where I would start with improving the deck. I see the beginnings of a solid deck here though. Good job.
2 weeks ago
Hi, I've recently started work on a derevi list and would appreciate it if you could answer a few questions i've got (been very impressed with your list from mtgmuddstah vids):
- reasons for not running mana dorks such as llanowar elves, elvish mystic, avacyn's pilgrim etc? Is this so board wipes don't set you back as much?
- reasons for Cultivate/Kodama's Reach? I initially thought that they would be too slow as they delay casting derevi?
- do you have such a high land count because of utility lands like Diamond Valley, High Market and Seaside Haven?
- reasons for River Hoopoe?
- thoughts on the new cards Shalai, Voice of Plenty and to a lesser extent Teshar, Ancestor’s Apostle?
This is my current list: http://tappedout.net/mtg-decks/derevi-wizard-tribal-v2/?cb=1526092209 would really appreciate if you have any suggestions!
2 weeks ago
The The Flame of Keld might be good to help us turn a a stalled hand into two extra cards, but because the Goblin Chainwhirler already deals an infinite amount of damage, I'm not sure that the extra damage is worth it.
And as for Vanquisher's Banner, although it would help draw cards on Squee, the Immortal casts, it doesn't have the cost reduction that's necessary to cast Squee for free. However, I am considering whether or not it would be more beneficial to turn this combo deck into a W/R goblins deck with an infinite damage trick, and the Banner might be able to both buff our goblin creatures, and still facilitate an infinite combo if we have a Goblin Warchief on the battlefield.
Regarding Wily Goblin, he is used in a couple versions of this deck that use Squee cost reduction (i.e. Goblin Warchief and Hazoret's Monument) along with the Teshar, Ancestor’s Apostle recursion in order to produce infinite mana for a Walking Ballista.
But simply having a Hazoret's Monument let's us reduce the complication of the combo by one step as well as letting us only have only one card as win combo (Goblin Chainwhirler) instead of a two card one.
You're probably right in that Censor is not the best card, and Dive Down is probably the better option of between the two, but I get nervous at the thought of a Dive Down but none of our combo pieces. With Censor, at least you can cycle it if you don't have combo pieces.
Also, although Glimmer of Genius is super slow, it's an extremely power tool when we have four mana and desperately need to find that combo piece. It would probably be a good idea to go down on some, so we don't get too many early on.
2 weeks ago
@paulriso: I don't know when the list will be updated, but the following is a minimally edited repost of an earlier comment I made. It has been mostly agreed with (or rather there has been little disagreement) and the edits incorporate a lot of the feedback I have read. Note that these are impressions and where they may likely start, but are not guaranteed to be their true standings.
Lyra Dawnbringer - T5. Just an efficient creature. Angel tribal does nothing.
Naru Meha, Master Wizard - T2. Good in a High Tide shell like JVP, but also with a simple combo with Ghostly Flicker.
Demonlord Belzenlok - T4. Efficient beater that draws 1-2 cards in a good color.
Multani, Yavimaya's Avatar - T4. Seems like a decent STAX commander.
Naban, Dean of Iteration - T4. Seems like a decent enough value commander in a good color.
Evra, Halcyon Witness - T4. Requires removal. Good with Aetherflux.
Josu Vess, Lich Knight - T5.
Verix Bladewing - T5.
Marwyn, the Nurturer - T2.5-3. Taps for big mana. Probably a decent Elfball commander. Comparing her to Ezuri and Selvala, so there is potential to be better than T3 where Ezuri is.
Shalai, Voice of Plenty - T3. Protects creature combos and is an infinite mana outlet.
Zahid, Djinn of the Lamp - T5.
Kazarov, Sengir Pureblood - T5. Can disrupt creature shenanigans, but is too slow.
Squee, the Immortal - T4. No Food Chain, so settle for Skullclamp and Smokestack.
Grunn, the Lonely King - T5.
Teshar, Ancestor’s Apostle - T3-4. Bomberman Combo + Scarecrone/Brass Secretary/Selfless Cathar/Ticking Gnomes.
Slinn Voda, the Rising Deep - T5.
Valduk, Keeper of the Flame - T4. Cute with Skullclamp and/or Possessed Portal.
Baird, Steward of Argive - T5.
Tetsuko Umezawa, Fugitive - T4-5. There is probably something cool I am missing.
Torgaar, Famine Incarnate - T4. I want to say T5, but the effect might qualify it for T4. It also acts as a one-time sac outlet in the command zone.
Danitha Capashen, Paragon - T5.
Urgoros, the Empty One - T4-5. I want to say T5, but the "at random" may qualify it for T4.
Kwende, Pride of Femeref - T5.
Whisper, Blood Liturgist - T3-4. Relatively cheap reanimation makes for a decent commander.
Yargle, Glutton of Urborg - T1. By far the best Legend to come out of Dominaria and will easily be brewed for ages to come.
Darigaaz Reincarnated - T3-4. Decent beater in good colors. Also an okay Food Chain commander since it "stores" 8 mana.
Jhoira, Weatherlight Captain - T1.5-2. Tentative starting point for the powerful artifact storm commander. Comparing most closely to Nin, the Pain Artist.
Muldrotha, the Gravetide - T1.5-2. Three best colors combined with an efficient value engine. Works very well with Command Beacon. There are also combos with LED, Phantasmal Image, and Animate Dead. Comparing mostly to Damia and Rashmi.
Aryel, Knight of Windgrace - T4. Makes tokens and is (slow) removal.
Jodah, Archmage Eternal - T3. Can cheat in a lot of cool stuff.
Firesong and Sunspeaker - T4. Cool with damage based board wipes and Aetherflux.
Grand Warlord Radha - T3. Free mana is free.
Adeliz, the Cinder Wind - T4-5. Is wizard storm possible?
Arvad the Cursed - T5.
Garna, the Bloodflame - T3. A better No Rest for the Wicked with a haste anthem is playable. It turns Entomb into an Eladamri's Call. Good in a shell with Paradox Engine and a sac outlet.
Hallar, the Firefletcher - T5.
Raff Capashen, Ship's Mage - T4. Can have Shimmer Zur lines with Aetherflux.
Rona, Disciple of Gix - T3-4. Goes infinite with LED and Deadeye.
Shanna, Sisay’s Legacy - T5.
Slimefoot, the Stowaway - T2.5-3. Comparable to Ishkanah, Grafwidow. Likely to rise since it only needs infinite colorless rather than infinite black.
Tatyova, Benthic Druid - T2.5-3. Good colors and abilities.
Tiana, Ship's Caretaker - T4. Helps recover from Bane of Progress. Best combo I could think of: Possessed Portal + Sigarda's Aid + 0-drop equipment.
Traxos, Scourge of Kroog - T5.
Niambi, Faithful Healer - T5.