Teshar, Ancestor's Apostle

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Teshar, Ancestor's Apostle

Legendary Creature — Bird Cleric

Flying

Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Price & Acquistion Set Price Alerts

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Teshar, Ancestor's Apostle Discussion

Swetybalzack on Sai Historic

2 days ago

You should run something like Chromatic Lantern and Chamber Sentry. This way, you have a chump blocker (If you want it) that can be brought back to your hand from the graveyard to activate all the historic abilities some more. I suggest this because, yea sure you have a lot of Historic Spells, but what happens when you start top-decking? Scry will only get you so far, and when you activate Teshar, Ancestor's Apostle it returns but doesn't cast it so if you draw a land (after filtering) you have a dead turn where you do nothing. Also, another thing to remember is that creating the copies of Mishra's Self-Replicator does not count as casting it which again, if you have a dead turn... That Paperclip Maximizer slows down for a turn.

Anywho, hope this was insightful and expands your thinking! I like the deck! :D

-Swety

Dorotheus on Goblins in Standard

1 week ago

Goblin Warchief+Skirk Prospector+Squee, the Immortal+Teshar, Ancestor's Apostle.

Infinite cast sac loop.

add Runaway Steam-Kin into the mix now you have infinite mana.

you can make mana and dump it into something like Makeshift Munitions or Banefire, or you can just reanimate all your cmc 3 or less goblins in your yard and attack in, but if one of them is Fanatical Firebrand, then you win also. You get to play Radiant Destiny and Conclave Tribunal just because. Potential to jam Ajani's Welcome if you really want to just to make the sac loop infinite life.

LabManiac_cobblepott on Bitter Lich

1 week ago

sovietolga

Almost every creature in the list can be evaluated based on their interaction with Teshar, Ancestor's Apostle, a cornerstone of the deck.

Crypt Rats: The deck leans heavy on reanimation. Rather than rely on Toxic Deluge as the premier mass removal piece, these guys are a recurring instant speed wipe that can balance unfavorable board states, give someone else another hurdle to clear before going for the win, or quickly add a whole bunch of copies to the Bitter Ordeal you're about to cast.

Apprentice Necromancer: Did I mention the amount of reanimation going on in this list? This is another avenue to instant speed, very hard to counter, reanimation to attack our opponents in surprising ways.

dusterGGG on Abzan Tomb

2 weeks ago

I'd be happy to help EPICSpider23, grave based decks are my jam. To get off the ground you need creatures in your graveyard; the best budget option for this being a set of Glowspore Shaman pulling double duty by milling 3 and letting you ensure a land drop next turn if needed, followed by a mix of Ixalli's Diviner and Seekers' Squire, Stitcher's Supplier being a bit more expensive option. Path of Discovery may also be a sleeper for this deck that is worth testing with the amount of creature recursion and token production you'll have going on. Black gives you fantastice reanimation options, I'd personally take out some or all of of Bishop of Rebirth and 1 Teshar, Ancestor's Apostle to add in 1-2 Isareth the Awakener depending on how heavy you want to go on black, and a mix of Whisper, Blood Liturgist and Journey to Eternity  Flip. Bone Dragon has fantastic synergy with Desecrated Tomb because you get one trigger when you pay the cost of its ability, and another when it resolves so it would make a nice one of. I'd put in one or two higher CMC reanimation targets that will win the game as well such as: Lotleth Giant, Vigorspore Wurm, Izoni, Thousand-Eyed, Vampire Sovereign, or Pelakka Wurm; you can use discard tech like Macabre Waltz to help get them out of your hand if you find them difficult to cast. You also are seriously lacking removal: Cast Down, Vicious Offering, Price of Fame, and Seal Away are all fantastic options. You'll have to figure out how to balance the mana base yourself based on the weight of each of your colors. The last peice of advice I can give is to remember that this is your deck and only you have to like

Flooremoji on 4 simple favors & I'll ...

2 weeks ago

Teshar, Ancestor's Apostle has won many games for me in modern, maybe it will help you in EDH. Order of Whiteclay and Sun Titan are also of the same vein. I didn't see if you had Emeria, The Sky Ruin.

HandlockTM on Jank InfiniSquee

3 weeks ago

Hey LordNazahn,

The combo is bringing Squee, the Immortal and Wily Goblin back to the battlefield and sending them to the graveyard over and over to generate an arbitrary amount of treasure, and bats if desecrated tomb is present. The ideal board state is Skirk Prospector - Teshar, Ancestor's Apostle - Goblin Warchief, with Squee and Wily in the graveyard, and two mountains untapped. You spend RR to bring Squee out, use Teshar to bring back Wily, which drops a treasure. Saccing both into Prospector nets us RR, and sends Squee and Wily into the graveyard. You can repeat this a good three-dozen times to net 36 treasure, which you can sac and cast banefire off of for unblockable, uncounterable lethal.

The maybe-board includes other win conditions for this combo, although I like them a bit less. Diamond Mare can net an arbitrary amount of health without Wily Goblin being in the combo at all. And while Makeshift Munitions is probably a bit more consistent, I don't really like the flavor of it.

In a bit, I'll be updating the list, as I decided to reduce white to a splash, and include a decent bit of blue card draw to speed the deck up.

Thanks for the interest!

Demarge on Famished Paladin Infinite Combo

1 month ago

Gifted Aetherborn won't be following the rest of the deck post rotation.

so outside of having a tutor effect and bishop the deck is mostly vampires to be vampires? What if you tried the deck with more of a knight theme, Danitha Capashen, Paragon could make 2/3rds of your combo cost cheaper (History of Benalia is very good for putting a fast clock). The 2 cmc hexproof knights also do beats well.

On Serra's Wings can provide lifelink redundancy, Shalai, Voice of Plenty can protect your famished knight from being blown out with 2 for 1's when you go to build the combo. Teshar, Ancestor's Apostle(and/or Ajani, Adversary of Tyrants) could also work well when you go to cast a wand and they killed your famished, make the deck legendary heavy enough and Mox Amber could be a legitimate mana rock!

(continued ramblings as this comment maybe half asleep written)

fettywapmtg on Make Angels great again!(Dominaria and M19)

1 month ago

This deck is cute, and I'mma let you finish, but there's some issues here I wanna point out to you.

First off, the land-base is wayyy too low. You want 24-25 lands with cards like Lyra Dawnbringer, Shalai, Voice of Plenty, and Kwende, Pride of Femeref jammed up in here.

Second off, there's no good reason to play Serra Angel besides "nostalgia". You should add another copy of Teshar, Ancestor's Apostle and Teshar, Ancestor's Apostle instead.

Also, I feel like if you have the budget to put in Resplendent Angel you may as well put the full playset in, because that card is BOINKERS.

Last point, relating back to your curve, is to try to get your 2-mana spells at least slightly higher than your 3-mana spells. I would suggest specifically, to drop 2 copies of Dub (only particular valuable with Kwende, Pride of Femeref interaction as well as a copy of Forebear's Blade (two is good with Danitha Capashen, Paragon, but it's kind of slow to set up imo to be drawing multiples). Serra Disciple is a fine replacement, and should be a 3-of at least, if you're going that route, because you want to reliably draw one early to get the most value of it's ability.

Ok, card suggestion time: 1. Blackblade Reforged!!! Seriously, you run so many legendary creatures here, and this card can quite reliably prove to be of the most porfitable cards in your deck. E.g. Turn 3: Cast Danitha Capashen, Paragon Turn 4: Cast AND equip Blackblade Reforged to Dani, and swing LARGE. What's not to love?

  1. Seal Away. Seal Away may be a bit specific, but it's a cheap way to exile creatures, which is important if you're going to be up against Rekindling Phoenix, a card I absolutely despise, and you should too.

  2. Settle the Wreckage This is more of a sideboard suggestion than anything, although slipping one in the mainboard is not gonna do you too wrong either. It may have a glaring "downside", but wiping their field should often give you the opportunity to win the next turn by swinging out (unless of course they do the same to you).

Alright, that's it for now, thank you for heeding my advice. I urge you check out a similar brew I just worked up I'm really proud of, found here: http://tappedout.net/mtg-decks/resplendent-vampires/

I will cite that both of our decks have the same "competitive meter", which I firmly disagree on. That's not to say your deck isn't just as competitively viable at a conceptual level, but the effort I spent gathering statistic data, to grant this deck a favorable outcome in the probability that it's going to pop off in one way or another, should be picked up on by the "competitive meter".

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