|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Uncommon|
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Eidolon of Rhetoric
Enchantment Creature — Spirit
Each player can't cast more than one spell each turn.
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Eidolon of Rhetoric Discussion
1 week ago
You could try bigger delve creatures like Tasigur, the Golden Fang or Gurmag Angler as your top end, they're hard to kill with most common removal and can close games quickly. Some amount of Path to Exile seems important since you can't get rid of anything over 4 mana otherwise. Ghost Quarter is a good way to hit utility/tron lands or disrupt greedy mana bases that can get lands into the graveyard for free, you could lean further into the disruptive side with Leonin Arbiter also since you aren't playing fetches (not counting the Evolving Wilds since they can be swapped in some number for the Ghost Quarters) and Traverse the Ulvenwald is the only thing it conflicts with. Maybe try some extra silver bullet creatures also in the SB like Kataki, War's Wage and Eidolon of Rhetoric, they can swap spots for similar stuff already there and would synergize with traverse. Lots of your lands can enter tapped also, maybe try some painlands? The shocks are also being reprinted and should be easy to get a hold of soon. Seems like a fun deck to play!
1 week ago
As far as individual cards go you are correct both Fragmentize and Disenchant are more powerful than Patrician's Scorn, however my choice of playing Patrician's Scorn is not out of judging what the most powerful enchantment hate I can use in my sideboard is, it's more specifically targeted at a couple of decks in my current local meta where it is very good, notably the advance of R/W prison around here, a deck that has access to a multitude of problem enchantments, notably Card: stony silence, Eidolon of Rhetoric, Blood Moon, Rule of Law, Runed Halo, Banishing Light, and the list goes on as this player really focused on the enchantment side of things, not to mention U/W control seeing more play here with Runed Halo, Card: stony silence, amongst over more fringe tech. Scorn opens up a line in certain scenarios (basically when Rule of Law isn't out) where I can Angel's Grace then scorn removing any obstacle and then casting Ad Nauseam and winning from seemingly nowhere. As such for my current needs a simple Disenchant, while considered, will only serve to solve part of the problem. At a larger tournament I'm more likely to take the Disenchant as you correctly pointed out it's more powerful, but at this point in time Patrician's Scorn is the best option to deal with the problem. Thank you for pointing it out and allowing me to more fully explain the choice!
1 week ago
1 week ago
2 weeks ago
If your main objective is to stop combo's from happening, I would really recommend the following cards:
- Eidolon of Rhetoric/Ethersworn Canonist: often combo's require your opponents to cast more than one (non-artifact) spell per turn. These cards prevent them from doing that (side-note: this affects all players, so only use if your strategy will not be negatively influenced too much);
- Containment Priest: many combo's involving creatures will have something to do with ETB effects and ways in which creatures can reenter the battlefield from the graveyard (or from exile). This card stops all such effects. It also completely destroys opponents' abilities to create creature tokens.
- Rest in Peace (or Leyline of the Void if you can spare the money): this will stop most combo's using black cards dead in their tracks;
- Spirit of the Labyrinth: devastating to many blue combo's as those often involve massive card draw.
Hope this is useful information to you.
3 weeks ago
Please stop putting <36 lands if your ~ CMC is not <3.
I get why you chose Azor for a control build but I don't know if he is the best choice. How you want to play ultimately decides that. Azor is a conundrum because as control you want to leave mana up to answer threats but he wants to attack and draw cards. Other UW options are Ephara, God of the Polis which can be more staxxy w hate-bears; Noyan Dar, Roil Shaper is more spellslinger control w lands like Darksteel Citadel being your win-con; and the new Raff Capashen, Ship's Mage would be more legendary and artifact stax.
Regardless, I like a lot of what is going on. I think you could add more hate-bears like Eidolon of Rhetoric and Hushwing Gryff to passively mess with all opponents. The problem w control is you are trying to manipulate 3 opponents, and 1 spell for 1 answer means 2 others were not answered. Capsize lets you continually bounce problems mid-late game.
Sun Titan could be nice additional value if you build a little around it without detracting from the whole deck. Wayfarer's Bauble and Burnished Hart can come back for more ramp; Mind Stone and Commander's Sphere for extra draw (as you have); Ghost Quarter and Scavenger Grounds for hate; Hope of Ghirapur and Soul Snare can keep the control coming.
3 weeks ago
Got some additions for ya; Mother of Runes, Heliod, God of the Sun, Academy Rector, Serra Ascendant, Rhox Faithmender, Eidolon of Rhetoric, Teferi's Protection, Archaeomancer, Cryptic Command, Jace, the Mind Sculptor, Arcanis the Omnipotent, Omniscience, Teferi, Mage of Zhalfir, Paradox Haze, Grand Arbiter Augustin IV, Detention Sphere, Teferi, Hero of Dominaria.
3 weeks ago
Well I love the card Aura Shards but atm you don't have the creatures to make it viable. If you wan it to be viable then you could add planeswalkers that create tokens such as Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, or Elspeth, Knight-Errant (the second one would be a great include to give all your enchantments indestructible!). I would consider removing Propaganda and Ghostly Prison for Dueling Grounds and Silent Arbiter. Personally I feel you only need to run either Exploration or Burgeoning, really depends on the number of opponents you have but this may be just a personal choice so you could remove one of those for something. With Estrid I can see why cards like Dawn's Reflection, Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, and Verdant Haven would be appealing but I still feel like they aren't the greatest of options. I would consider swapping them out for some better options like Mirari's Wake, Rhystic Study, and Sylvan Library. I ran Oath of Jace for a while in my planeswalker build but unless you can really recur its etb effect the scrying wasn't as helpful as I though it would be. Instead some walkers like Venser, the Sojourner, Teferi, Hero of Dominaria, and Tamiyo, the Moon Sage are great walkers with great ultimates that can completely ruin opponents. Also maybe consider Dovin Bann. Nissa, Vastwood Seer Flip, Nissa, Vital Force, Garruk Wildspeaker (if you decide to keep the enchantments which give extra mana this guy would work well)
Stasis, Stasis Orb, Winter Orb, Eidolon of Rhetoric, Exploration/Burgeoning, Dawn's Reflection , Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, Verdant Haven * ( at least 2 or three of these), Authority of the Consuls, Clever Impersonator, Ghostly Prison, Propaganda, Oath of Jace, Herald of the Pantheon, Heroic Intervention, Monastery Siege, Seal of Cleansing
Add: Cyclonic Rift, Sylvan Library, Mirari's Wake, Rhystic Study, Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, Elspeth, Knight-Errant, Venser, the Sojourner, Teferi, Hero of Dominaria, Tamiyo, the Moon Sage, Peacekeeper, Silent Arbiter, Dovin Bann, Nissa, Vastwood Seer Flip, Nissa, Vital Force, Garruk Wildspeaker, Dueling Grounds, Austere Command, Teferi's Protection, River's Rebuke, Inexorable Tide
These are some suggestions I would give for add ins and remove some might think differently from me on this so it would be nice to see others opinions :) If you want other suggestions I would be happy to give them to you!