Eidolon of Rhetoric


Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all

Eidolon of Rhetoric

Enchantment Creature — Spirit

Each player can't cast more than one spell each turn.

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Eidolon of Rhetoric Discussion

AdamChafee on Flashy Spirits

1 day ago

Thanks for your feedback guys! Eidolon of Rhetoric sounds like a great idea for my deck, the only problem with that is the fact that I can't play more than one spell each turn either, which limits me late game when I have a lot of mana and many cards in my hand because of Bygone Bishop.

Essentially my plan is to use Call to the Kindred to spam spirits out on the field, and also draw cards using Bygone Bishop to further the amount of creatures on the field.

I think getting the 1-of cards out is a great idea for this deck. I might replace Wall of Reverence with another Wall of Denial. It's gonna be hard to get rid of Keiga, the Tide Star though because I love it to much.

I also definitely have the problem of having a 3+ drop heavy deck, which makes it fall prey to aggro quick. Those suggestions will definitely make it more fast paced.

I think Ghostway, Eidolon of Rhetoric, and Not Forgotten are great cards for this particular playstyle.

powerbottom on Flashy Spirits

1 day ago

Eidolon of Rhetoric could provide even more control of the field if you plan to use Call to the Kindred as your main way to cast creatures.

Angel of Condemnation Could make a very nice control creature that you can use on the enemies turn. It gives your multiple Exiles for a single card draw, as well as allowing you to flicker creatures if you don't have Kira, Great Glass-Spinner

In a black/white discard spirit deck I used Angel of Flight Alabaster and other effects to return cards from the graveyard. Not Forgotten could be a way to bring back important creatures like Kira, Great Glass-Spinner or Anafenza, Kin-Tree Spirit while also creating a 1/1.

Doomed Traveler, Spiritual Visit, and Beckon Apparition could be used for a couple 1/1 spirits for 1 cost, as your deck is 3+ drop heavy, you may get stalled out early game and end up without a single creature for 3 or 4 turns.

joshua611 on UWG

2 days ago

This deck played well against Storm, G/B Infect, and Tron at a PPTQ. G/B out tempo'ed me, but to be fair, I had horrible draws and made a 50/50 decision game two that cost me the game. I drew Zero fog effects to stop the infect.

Against storm, well...I left the Rest in Peaces at home, because I doubted storm would show up. Unluckily, I got it round 1. The deck still played well, but could have probably used Mindbreak Trap and/or Eidolon of Rhetoric.

Against Tron, I had the judge walk up and look at us playing like WTF! I told him what I had built and why, he agreed, and watched me beat the tron player by stifling his triggers with Disallow and Nimble Obstructionist. They both stopped Expedition Map search abilities and Oblivion Stone from destroying all my permanents.

rockleemyhero on Complete Kiki Chord deck for ...

6 days ago

Hey man! I'm interested in a few of your pieces, namely the OG shock lands but possibly Eldritch Evolution, Eidolon of Rhetoric and Voice of Resurgence too. Let me know if there's anything in my binder that interests you!

p0megranates on Tymna 4c Hulkweaver

2 weeks ago

@antoniobear15 I wouldn't run Pact; not enough reliable blue to pay for the pact. Pretty much anything that has UU as a cost will not fly in this deck. Flusterstorm is OK. If I were to run counterspells though, Swan Song and Mental Misstep would be my first picks. Spell Pierce is also worth considering.

There are a few reasons why I'm not running counterspells. Counterspells are good under two circumstances: control and combo protection. So we can use counterspells to protect the combos, pretty straightforward. How about control? Well, counterspells work better for control when you reliably have multiple things to do at instant speed. (E.g. Nothing worth countering in a turn cycle? Fine, play Impulse). If you keep open mana for instants and nothing is worth using the instant for, then you're paying a huge cost via not developing your game plan. Of course, you still need some instants since cards like Swords to Plowshares and Nature's Claim are so good. A lot of the appeal for those cards is that they're 1 mana. But the deck operates mostly at sorcery speed, which is a nonbo with holding mana for counters.

Mental Misstep gets around this by costing nothing so it doesn't conflict with playing a sorcery speed strategy; Swan Song does so much for one mana that it's also worth considering albeit make no mistake, the 2/2 flyer is a real cost since it hurts card draw with Tymna.

As for preventing Flash from getting countered, just play smart. You can do a lot of things to prevent the counter, which I explain in the Protean Hulk section. Tldr: Eidolon of Rhetoric can be used as a "silence" if you cast Flash in response to a player's one and only spell for the turn, and simply holding onto the Flash Hulk combo until someone else tries to win also works.

KingMathoro on Daxos the Returned Pillow Fight

2 weeks ago

Hello there!

I saw your forum post and thought I would offer my two cents because Daxos was my first commander ever! So let's take a look under the hood shall we?

I do think there could be more ramp because Daxos is always hungry for mana. There could also be more in the way of card draw as well. Which when I give recommendations you will some cards that will help with both categories.

So we will begin on in my opinion what should be cut. The following cards I believe should be cut: Necromancer's Covenant, Grave Peril, Seal of Doom, Skull of Orm, Tragic Arrogance, Marshal's Anthem, Nighthowler, Celestial Archon, Banshee of the Dread Choir, Planar Cleansing, Three Dreams, and Herald of the Host. These cards which I have played with before are very slow and sub optimal for locking down the board with a pillowfort strategy.

Now it should be noted that when I recommend cards, I recommend a lot because I like to give people options of what's out there. With that being said there are a few cards that I believe fall under the category of *Must Haves*, those being the following: Dictate of Erebos, Anointed Procession, Mirage Mirror, Phyrexian Arena, Day of Judgment, Ghostly Prison, Kismet, and Plea for Guidance. They do beautifully in a Daxos deck. Now for the other cards I believe would be beneficial(This is where we get lengthy lol): Curse of Disturbance, Nevermore, Darksteel Ingot, Commander's Sphere, Oblivion Ring, Coldsteel Heart, Heartstone, Authority of the Consuls, Darksteel Mutation, Flickering Ward, Grim Guardian, Erebos, God of the Dead, Greed, Kambal, Consul of Allocation, Hour of Revelation, Underworld Connections, Read the Bones, Anguished Unmaking, Utter End, Aegis of the Gods, Swords to Plowshares, Return to Dust, Relic of Progenitus, Whip of Erebos, Ancient Craving, Solemnity, Grand Abolisher, Eidolon of Rhetoric.

Those are my thoughts as of this moment. If you have questions about why I chose certain cards we can talk about it! Lastly as I alwasys say with recommendations; these are my thoughts based on my experience. By no means are they the end all be all for your deck. The point of Magic is that it's your deck and your choices for what you want to do. So please do keep that in mind!

Gleeock on Zur's Wonder Fort

3 weeks ago

Not that I TRULY want Zur to be more of a dick (well sortof I do) but.... Eidolon of Rhetoric -- say bye-bye to storm wins, bye-bye to cascade.

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