Eidolon of Rhetoric


Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all

Eidolon of Rhetoric

Enchantment Creature — Spirit

Each player can't cast more than one spell each turn. 

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Recent Decks

Eidolon of Rhetoric Discussion

razelfark on Enchanment Modern Test

1 week ago

Thanks for the suggestion Saljen, but I want to try out this deck color idea because I have most of the cards and the ones I am missing are actually on the cheaper side like Journey to Nowhere and Eidolon of Rhetoric.

I did see a card I forgot about that would be nice for the deck from your list: Nykthos, Shrine to Nyx. I forgot about this land and how it can be useful as a form of later game ramp.

SynergyBuild on Aurelia Lockdown Voltron

1 week ago

I mean, I don't see how this is stax, I see some very good cards, like Gamble, Imperial Recruiter, and Enlightened Tutor, but in terms of prison/stax, you only run about 6 cards: Thalia, Heretic Cathar, Ghostly Prison, Linvala, Keeper of Silence, Aura of Silence, Blind Obedience, and Cataclysm.

I'd suggest you drop the cards like Bruse Tarl, Boorish Herder and Elesh Norn, Grand Cenobite for much more powerful stax cards. Also I'd think running some more tutors for Helm of the Host (the instant win) would be useful.

Recruiter of the Guard might also be good, as it is a second Imperial Recruiter.

Other cards I'd suggest you run:

Steelshaper's Gift - fetches Helm of the Host

Open the Armory - fetches Helm of the Host

Godo, Bandit Warlord - cheats out Helm of the Host and also acts as a wincon with Helm of the Host if Aurelia, the Warleader got Nevermored.

Thalia, Guardian of Thraben - hurts storm builds and greedy manabases more than your deck.

Glowrider - see Thalia, Guardian of Thraben

Vryn Wingmare - see Thalia, Guardian of Thraben

Ruination - You run enough basics that a 3-4 colored deck will crumble.

Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.

Crucible of Worlds - With a lot of land-destruction, or fetchlands, this card gives you constant land drops, allowing you to rebuild like nothing ever happened a few turns after an Armageddon or Cataclysm. Acts as a half Sun Titan in some cases. Strip Mine/Wasteland make it really good too.

World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.

Thorn of Amethyst - see Thalia, Guardian of Thraben

Sphere of Resistance - see Thalia, Guardian of Thraben

Cursed Totem - shuts off mana dorks that get around the constant Armageddon effects.

Damping Sphere - hurts Gaea's Cradle, and any deck that tries to storm off will fail.

Trinisphere - This deck has a pretty high CMC, so this card might barely affect it. It will totally hurt the elf player, the storm player, and any other low-cmc player.

Aven Mindcensor - This doesn't affect you, but hurts your opponents fetch lands, tutors, or any other searches.

Luminarch Ascension - Acts as a powerful alternate win condition if you lock out you opponents.

Kazuul, Tyrant of the Cliffs - Big Ghostly Prison, makes token decks squirm.

Magus of the Moon - If you run enough basic lands, this card won't affect you very much, because of the artifact mana you have. Other decks may crumble to it.

Blood Moon - see Magus of the Moon

Rule of Law - Shuts off storm, and this deck can abuse it by using cards like Stoneforge Mystic, equipments, Stonehewer Giant, and Weathered Wayfarer instead of casting spells.

Ethersworn Canonist - see Rule of Law

Eidolon of Rhetoric - see Rule of Law


Otherwise I'd only suggest you run some more rocks (Mox Diamond/Chrome Mox/Mana Crypt and all of the legal fetchlands like Windswept Heath, Marsh Flats, Flooded Strand, Bloodstained Mire, Wooded Foothills, Scalding Tarn)


Cards to drop for this stuff:

Argentum Armor, Extraplanar Lens, Loxodon Warhammer, Mask of Memory, Sword of War and Peace, Tenza, Godo's Maul, Elspeth, Knight-Errant, Puresteel Paladin, Gisela, Blade of Goldnight, Elesh Norn, Grand Cenobite, Bruse Tarl, Boorish Herder, Balefire Liege, Avacyn, Angel of Hope, Archangel of Tithes, Angelic Arbiter, 2-3 lands.

Otherwise, it terms of lands, drop Sunhome, Fortress of the Legion, Temple of the False God, Boros Garrison, Emeria, The Sky Ruin, Opal Palace, Rogue's Passage, Clifftop Retreat, and some basic mountains, add the remaining 6 fetchlands, and that should be about it!

lagotripha on Heaven and Hell

2 weeks ago

Too many dead cards in the current list. Pick a strategy and go all-in on it. You don't win matches by being sorta good at two things sometimes.

You can cut lightning greaves , summoning and soldier, run Indulgent Aristocrat, Blade of the Bloodchief and Vampire Cutthroat for an aggro/lifegain strategy that lets you focus on getting black mana turns 1-2-3 then white can be tapllands without losing too much.

Alternatively, build around Heartless Summoning, with more cards in the 3/4 slot (Aven Riftwatcher, Bygone Bishop Eidolon of Rhetoric and Eldrazi Displacer coming down turn three in multiples is devastating), and acceleration like Pentad Prism to ensure you can get them onto the field. You can also put resto back in, run lots of etbs.

This can also help a vampire tribal plan built around stuff like Forerunner of the Legion seasrching for Blood Baron of Vizkopa and Bishop of Rebirth.

If you want archangel of thune's effect, but are running less Kitchen Finks effects, then Drana, Liberator of Malakir.

There are also demon tribal options if you want to go an angels/demons route, with Blood Speaker posessing immense Heartless Summoning synergy.

Auramancer, Heliod's Pilgrim and Ironclad Slayer all point towards an aura strategy, but it is far too easily disrupted to generate the card advantage it needs.

amicdeep on Vehicle Soul Sisters

4 weeks ago

Looks pretty solid. The due changes i would make is +1 legions landing as the ramp is really useful and multiple aren't that bad

+1 souls. It's probably the best card in the deck run 4!!!

Auriok Champion is also really powerful in the current meta, I would run 2 mb and one SB

The deck like this needs +1 effects as with so many go wide effective it double the boards power. For maximum effect with minimal card Shefet Dunes (it's amazing late games with a resolves souls) run 2

Because you have creatures of different colors honor the pure isn't going to cut it. I would consider adding either a giddion ally of zendikar or a sorin. (Two total plainswalkers)

This would provide 4 sources of board pump and should be enough to find one most games. They also combine nicely with other card in the deck, sorin /gidions also make tokens so can crew after boardwipes. And are relevent removal cards as well

Other powerful cards that might be worth running. Shrine of NYX as a one or two off could provide some serous ramp with little downside

Ghost quarters should make tron and valkurt matchups better (they are traditionally twined with flagstones of trokair as they can fetch out shocks and are not run well with multiples.

Lastly as you have some far amount of gy filling cards it might be worth considering a delve spell or two to help up the decks power and provide an alt win con. (Either gurmag angler, Tombstalker both are big bulky and are unpushable and unboltable. Murderous Cut may also be useful over a push as it unconditional removal, which is always nice to have.

I would also go all in on path to exile as the can be used as ramp and mana fixing by pathing a token.

Lastly I would strong consider adding both Rest in Peace (2 of) and either Kambal, Consul of Allocation or Eidolon of Rhetoric to help with storm and spell slinger matchups. And maybe 2 boardwipes to help against zoo, hollow one, humans. Either a straight up wrath of God or settle the wreckage (most expensive but best option) or slaughter the strong.

Weaker slots to cut from Non land 1 aethersphere harvester 1-2 night market lookout (they are ok but but you have plenty of one 1-2 drops an these are the weakest) 1-2 Push (path is more versitle in your deck and you are pretty fetchland light making it much weaker in alot of matchups.


2 isolated chaples and all concerned courtyards. I personally would run cave of kolos instead as the life loss barely even registers with the build and it always comes in untapped. (And financially cheaper :D

Good luck and happy brewing :D

mmonede on CAN YOU STOP ASSAULTING ME (v 1.1.1)

1 month ago

Nice deck. I like the idea of Tireless Tribe, though it takes you out of modern.

And Doran, the Siege Tower is the way to go for Abzan.

I'd suggest adding Wall of Reverence, since it greatly matches your Kin-Tree Invocation (you could take out one Nyx-Fleece Ram or Eidolon of Rhetoric). You can see it on my Selesnya version - Walls can't attack.

Shmookyla on I'm (NOT) in love with the coco (Werewolves)

1 month ago


Ok Guys,

So it turns out that hinging your entire deck on collected company is just not a strategy that is panning out on the kitchen table. I am getting wrecked out there, so I am open to making this deck as effective as possible without Collected Company. I also dropped Eidolon of Rhetoric because I anticipate Birds of Paradise probably gonna flock its rear end during the course of revamping this deck although I have kept them for the moment, but at this point I kinda feel like I don't know which route I should take.

AlarmedNine on Ancestral Animar

1 month ago

Yea I went ahead and put down on my last two dual lands. Glad I got my diamond when I did, though.

It is nice to see GSZ making a come back. Seems nice to pop out Caustic Caterpillar on a whim (sorcery whim, that is) or Sage.

I have been looking at effects like Flametongue Kavu to deal with some problematic cards such as Eidolon of Rhetoric and Aven Mindcensor.

Havent really found a spot just yet, and I know Ulamog is our prime removal piece. Just something that has posed an issue once or twice. Would like to see your thoughts.

AlarmedNine on Ancestral Animar

1 month ago

Yea I went ahead and put down on my last two dual lands. Glad I got my diamond when I did, though.

It is nice to see GSZ making a come back. Seems nice to pop out Caustic Caterpillar on a whim (sorcery whim, that is) or Sage.

I have been looking at effects like Flametongue Kavu to deal with some problematic cards such as Eidolon of Rhetoric and Aven Mindcensor.

Havent really found a spot just yet, just something that has posed an issue once or twice. Would like to see your thoughts

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