Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Tenth Edition (10E) Rare
Onslaught (ONS) Rare

Combos Browse all




Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)

(2)(White): Put a 1/1 white Soldier creature token into play.

Price & Acquistion Set Price Alerts





Recent Decks

Mobilization Discussion

Boza on Guilds of Ravnica: Spoilers and ...

3 weeks ago

DemonDragonJ - Dawn of Hope's second ability is costed higher, because it combos with itself to draw cards compared to Mobilization. Cards tend to that. For example, Anointer Priest costs less when cast compared to embalmed, because it triggers itself.

DemonDragonJ on Guilds of Ravnica: Spoilers and ...

3 weeks ago

How is it that Collar the Culprit costs more mana than does Citywide Bust when the former card destroys only a single creature, while the latter destroys multiple creature?

Also, how can paying 4 mana to generate a 1/1 creature with Dawn of Hope be balanced? I understand that the ability is repeatable and can be used at instant speed, but the ability of Mobilization costs only 3 mana to generate a 1/1 creature, and that card is from many years ago.

crabclaw on Darien Tokens / Control

3 weeks ago

Homelessguy - Thanks! And yes, I'm definitely thinking about Divine Visitation, for the obvious synergy with Darien and the painlands. And that card also makes Kjeldoran Outpost and Mobilization really incredible, too. It's huge that the card gives me Serra Angels and not just 4/4 flyers. Vigilance is so good for combat decks. I don't lose out too much in terms of soldiers-matter cards, either, except for a few interactions like Knight-Captain of Eos.

I'm also looking at a couple of other cards out of the new Ravnica set. I really like Crush Contraband, and may slot it in for something alongside Return to Dust and Forsake the Worldly. Or maybe I replace the latter, I'm not sure.

Also-also on my radar is Dawn of Hope, as a kind of mix between Well of Lost Dreams and Mobilization, albeit at worse rates for both abilities. I definitely love the art.

enpc on Bant Token Help

4 weeks ago

Link for the lazy:

Estid's tokens

Commander / EDH* nicho97


Mobilization is a good token producer.

shayseph on Aminatou's Army

1 month ago

Add Oketra's Monument + Intangible Virtue // remove Radiant Destiny + Mobilization- most of your creatures are white, reduce their cost and get even more free tokens, still anthem the tokens and give tokens vigilance, though sadly lose the mana sink. Virtue also drops sooner than Destiny, doesn't need the ascend, and buffs your monument/warrior tokens.

Others to consider:

Mentor of the Meek - great card draw before you've stuck multiple anthems or could help you rebuild in a post-anthem situation.

Hidden Stockpile - swap a soldier for a servo and control your topdeck which is important with little card draw/miracle hopes. Doubles a token per turn with Anointed Procession, gives Cathars' Crusade an extra trigger per turn, fires off of Conjurer's Closet each turn or just an Aminatou blink, etc.

Call for Unity - you'll likely lose tokens each turn (for sure with hidden stockpile), and while this was too slow for standard it can become 'remove or die' in commander when it's giving all your creatures +5/+5 or more. Slow, but if your meta has lots of board wipes and rebuilds it could be a game winner.

Dr4co on Casual Derevi

1 month ago

Are you still running Mobilization? Also are there any similar token producers you considered using such as Oketra? I would also like to know your thoughts on Skullclamp. It's been working well for me but now that I don't run all the 1 green mana dorks because of constant boardwipes it's becoming worse.

garruk3 on Revamped mono white

3 months ago

I think that you put this deck under the wrong format: it should be modern instead of standard, because none of these cards (except the lands, of course) are standard legal. Raise the Alarm might be good for this deck, and combos really nicely with Mobilization. Running Day of Judgment and Wrath of God might be a little risky, as your deck seems to mostly rely on using creatures to win the game. Mirran Crusader is a really good card that shuts down green and black, and even if you are facing other colors than that, having a 2/2 double strike it always nice. If you need (and only if you need) more removal (even though you seem to have a good amount), Banishing Light is always an option. I would not run 4 Wall of Omens in my opinion, as this is a more aggressive deck, but it's your deck. +1 to you.

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