Mobilization

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Tenth Edition (10E) Rare
Onslaught (ONS) Rare

Combos Browse all

Tokens

Mobilization

Enchantment

Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)

(2)(White): Put a 1/1 white Soldier creature token into play.

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Mobilization Discussion

DarkRequiem on Daxos Curses You!

1 month ago

When playing this deck I tend to run for Humility, focusing my strategy around it. As it stands I noticed a tendency to cast creatures that end up being useless. To avoid this I might very well reduce my creatures to a somewhat bare minimum and add more non-creature spells. Some of them being token producers, getting more creatures for the same amount of mana.

Mobilization and Sacred Mesa are cards I want to include. Martial Coup could easily be added too. Anyone has any more ideias?

An update will be done before next weekend.

lilgiantrobot on Avacyn, Guardian Angel - The Fog of War

2 months ago

RubyOrzhov - The deck didn't start out to expensive, but its been one I play and tweak the most over the past couple of years. Looking at it now yikes, lol. Snow-Covered Plains are important for Sunstone, but you can ditch Scrying Sheets if you're trying to knock down the budget. Kor Haven can slot in for the Maze of Ith for a couple of bucks cheaper, and it taps for mana (or more straight up removal like Condemn works too!). Glacial Chasm is a new edition, but before then it was just a plains and I was still running a Selfless Squire as another fog. Serra's Sanctum is completely non-essential. I'm not even running enough enchantments to get as much value from it as I'd like.

Land Tax and Tithe can be Gift of Estates and Oreskos Explorer. Temporary Truce is from Portal so it costs a few bucks because of that, but for much less you can run Truce, which is the instant version of it. Or just slot back in the Mentor of the Meek I took out. Angel of Finality can be Stonecloaker. In the general theme, you can run Mobilization and Knight-Captain of Eos for a nice repeatable fog as well. This works well if you've got out a way to protect the Captain.

Academy Rector and Crucible of Worlds are the two expensive cards I put the closest to be needed, but you can work around that too. Just the way EDH works there's still cards I've NEVER drawn in the deck, so I can't say any one is completely needed unless its the actual wincon. Plea for Guidance is your budget Idyllic Tutor or Rector. And White has enough ways to find land (including Eternal Dragon) that CoW is just something nice to have if you can run it.

Thanks for the comment, I hadn't really taken the time to think about a more budget friendly version of this lately!

DarkRequiem on Stopping Power!

2 months ago

I there. I'd keep Crystal Chimes for a. redundancy and b. Sun Titan. Although Replenish is far better, it is only 1 in 99. And can't be re-used. The Chimes can with your build. I'd play both. I'd easily take out Bastion Protector since although great, it doesn't seem to have great synergy in this deck (now if we were talking about cards that allow you to gain permanent control of your opponent's creatures -cof-Helm of Possession + tokes-cof- that'd be a different story).

If you still feel like a big spender, Serra's Sanctum is for you. ;) Swap for any basic land.

Why aren't you running Idyllic Tutor? I'd remove Skybind. A bit underwhelming with the low amount of non-enchantment permanents you have that have etb effects.

Why Anointed Procession? You don't play a token deck. Yes, yes, you have some cards that generate tokens... What? 5 cards? How often will it get you any significant amount of tokens? If you were to add Mobilization and/or Sacred Mesa... I know you want to maximize the token production from your commander, but is that slot really worth it?I might remove it and add Blind Extortion instead. It adds consistency to Authority of the Consuls.

You don't seem to be forcing players to draw cards either. It might be a meta thing, granted. But I'd remove Underworld Dreams and Fate Unraveler. Eidolon of Rhetoric would go great with your Rule of Law. Spirit of the Labyrinth would be great too, adding a bit more to the anti-drawing effect. True, you're not hurting your opponent's, but you're not letting them draw too much nor capitalize from their possible massive draws.

Shielded by Faith is fun, no doubt. But wouldn't Lightning Greaves be better? To me shroud's better than indestructible...

I think that's it for now.

DarkRequiem on Akiri and Nahiri

2 months ago

You're welcome. Have you considered Ancient Den and the red one (something's furnace - at work and gatherer is blocked, oddly enough)? More artifacts with 0 impact on the gameplay (in the way that there's no drawback) that might help you out with Metalcraft.

I'd also add stuff that allows you to draw more. Skullclamp comes to mind. Infiltration Lens would be nice if paired with the helm (from Mirrodin's block) that gives Lure to equipped creature.

I'd add True Conviction. It does have a Boros feeling to it. Have you thought of less creatures and more token creating options? Like Mobilization for example? You get small creatures that get pumped by the equipments you're running.

There's also Tajic, Blade of the Legion... You could run it and equip it with Worldslayer for fun and giggles. More so if you run more indestructible creatures. Like Konda, Lord of Eiganjo. Which brings me to the next 2 suggestions: Eiganjo Castle and Kor Haven..

Enough for now. :D

NWHOMeta on Gisela EDH (R/W)

2 months ago

Hey B,

I was looking into some other cards for you. Anafenza, Kin-Tree Spirit is a soldier and bolsters a creature, so that's nice. Benalish Commander has suspend and gives you tokens for each counter you take off. Brimaz, King of Oreskos is a 3/4 for 1WW that creates Cat Soldiers when attacking or blocking. You could also run Decree of Justice for the cycle effect. Knight-Captain of Eos can help you fog the battlefield. Militia's Pride adds tokens whenever your non-token creatures attack. Mobilization is a simple Soldier Generator. Precinct Captain is a 2/2 for WW with First Strike and creates tokens when they damage opponents. Rise of the Hobgoblins is a two cost enchantment where you can trigger an X cost for that many RW goblin SOLDIERS, which works with your theme, as well as paying RorW for your RW creatures to get First Strike. Twilight Drover could possibly help you out when loosing tokens, by making MORE tokens, though Flying Spirits.

Legion Loyalist is a 1 drop that will bolster your troops with First Strike, Trample, and your creatures can't be blocked by tokens if 2 or more creatures attack with it.

Feldon of the Third Path could help you with ETB effects if you have creatures in graveyard. Flamerush Rider can also help out doubling creatures that are attacking that also put tokens into play when they ETB.

All in all, I think that you could cut into some enchantments and artifacts some more to add more token generation and creatures, as what your deck really wants to do, as well as dropping your mana curve a bit more.

Q

Hasted on Knights of the White Order

3 months ago

Oh, gotcha. I didn't even notice that. I have soldiers as my main theme in my Brimaz deck. Works well with things like Mobilization and Militia's Pride.

greatdevourer on Human Soldier deck

4 months ago

Great soldier themed deck. I see what you are going for and I think you've got a good idea. However there are some cards in this list that aren't that efficient.

Creatures that tap for a temporary +1 bonus for a single target are nice in a draft or limited format, not so much in commander.
-1 Anointer of Champions
-1 Infantry Veteran

The following creatures aren't that great either, but for different reasons.
-1 Benalish Veteran, 3 mana for a 2/2 that only gets a bonus when attacking. Nice but there are better options.
-1 Guardians of Akrasa, the exalted ability works against your battalion ability. Also, can't attack due to defender.
-1 Serene Master, not a soldier, has a kind of cute combat ability, but there are better creatures.
-1 Truefire Paladin, not a soldier, only pumps itself.

I'll start with your maybe board and then some cards you may have over looked.

+1 Catapult Master, really good removal.+1 Daru Warchief, makes most of your other creaturs cheaper.
+1 Field Marshal, like Kongming, "Sleeping Dragon" pumps most of your creatures.

Other creatures to consider:
Doomed Traveler, Loyal Cathar  Flip replaces itself when it dies.
Elite Vanguard, a solid 2/1 for 1 mana.
Fencing Ace, Iroas's Champion, Boros Swiftblade are cheap creatures with double strike.
Gideon's Avenger, just keeps getting bigger.
Knight-Captain of Eos, not a soldier, but turns each of those soldier tokens a Holy Day.
Mentor of the Meek, for the card draw ability. Works well with the Daru Warchief and other cheap creatures in your deck.
Precinct Captain, cheap creature with first strike and keeps making more soldier tokens.
Soldier of the Pantheon can be really good in commander games, lots of multi-colored creatures, including commnders.
Thalia's Lieutenant, has a lot of synergy with everything else.

Enough about the creatures. Lets take a look at the support spells. Consider taking out the following:
Curse of Bloodletting, only affects a single opponent. Weak in multi-player games.
Pacifism, only temporarily removes a single threat
Fortify, Martial Glory, Show of Valor, War Flare, Desperate Stand are all weak temporary bonus cards. Not something you want to draw after a Wrath of God resolves.
Accorder's Shield, there are so many better equipments. Trusty Machete, Silver-Inlaid Dagger, Basilisk Collar, and Loxodon Warhammer immediately come to mind, especially for the aggressive nature of this deck.

Have you looked into any ot these:Blaze Commando, not a human, but, makes instants like Lightning Bolt, Lightning Helix and Warleader's Helix more effective.
Door of Destinies, since most of your creatures are soldiers.
Martial Coup, is a great board wipe that can also let you play 'catch up'.
Mobilization, to make an army after a board wipe.

There are some cards in your maybe board that i don't think would be that good for your deck.
Ancient Tomb, really good for fast mana in competitive formats, expensive card to buy if you don't have one.
Ancient Ziggurat, nice in a five color creature deck, not really good in this one.
Mystifying Maze is kinda tricky, you could end up helping your opponent when you don't want to.
Gemstone Caverns has the same problem as Ancient Ziggurat and is less consistent.
Aftr taking those land cards out, every other land card in your maybe board should be in the deck if you have them or are planning on getting them.

Please keep in mind that, most of the time, Commander/EDH is a format about endurance not speed. Don't be afraid to drop big threats.

As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

rockleemyhero on Please help: Mana sinks for ...

6 months ago

She can play one of the eldrazi titans (kozilek, ulamog, etc) or a token sink such as Heliod, God of the Sun, Jade Mage, Mobilization or Sacred Mesa. Selesnya Guildmage if she wants more versitiltiy (although its pretty weak). Genesis Wave is the best for a mana sink imo, it basically wins at x = 8+

Edit: Kamahl, Fist of Krosa for more stompy goodness (especially good with elesh norn to wipe opponent's lands)

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