Paladin of Atonement

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Paladin of Atonement

Creature — Vampire Knight

At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.

When Paladin of Atonement dies, you gain life equal to its toughness.

TheMangledKing on Night Knight Fight Night

3 years ago

personally, I have been wanting to build an aryel commander deck myself, so here are some suggestions: Order of Yawgmoth out, Hero of Bladehold in. reason: hero of bladehold is just better, same mana cost but in white and a lot more impactful, wether it be turn 3 or turn 6 she is still good. Disrupting Scepter out, Shadowspear in. reason: its shadowspear, helps with hexproof and indestructible allowing aryel to blow up stuff

some other good, yet cheap knight cards to include: Drogskol Cavalry , Bloodcrazed Paladin , Belle of the Brawl , Basri's Lieutenant , Kabira Vindicator , Knight of the White Orchid , Knights of the Black Rose , Lena, Selfless Champion , Liliana's Standard Bearer , Livio, Oathsworn Sentinel , Paladin of Atonement , Silverwing Squadron , Vona, Butcher of Magan , etc.

Brendaliathan on Eddy Markov

3 years ago

Butcher of Malakir although spendy cmc would be nice for when your tossing tokens, Captivating Vampire is another lord that would help synergy, Blood Baron of Vizkopa is a fun one so is Necropolis Regent and Paladin of Atonement. Grave hate others with Patron of the Vein while growing your horde. Bloodline Pretender may be worth a spot as well. Also Bastion of Remembrance would be good synergy for the death triggers.

Sauluz on Orzhov Vampire Tribal

3 years ago

Alright, so i have some spare time currently and will try to give you some more advice.

Possible Cuts:

Dead Man's Chest - Funny card, but not really on theme with your deck as far as i can see

Path of Bravery - Does to little imo, but i have never seen it in play, so it may overperform

Skymarcher Aspirant - Even if you have ascent, its only a 2/1 flyer for one mana

Paladin of Atonement - Same reasoning as for Path of Bravery

Bloodcrazed Paladin - The fact that it does not have trample makes it a lot worse than one might think

Queen's Commission - Not a bad card, but one of the weaker ones imo

Lands:

Exchange Forsaken Sanctuary with Orzhov Basilica Exchange a Plains with Castle Ardenvale If you can, insert more dual lands that can enter the battlefield untapped, e.g. Caves of Koilos

Suggestions

I think you are running too few sacrifice outlets, especially since you are a vampire tribal and need creatures to die for your commander. You already have Yahenni, Undying Partisan, but there are also Viscera Seer, Ashnod's Altar, Phyrexian Altar, Altar of Dementia, Blood Bairn, Anowon, the Ruin Sage, Gatekeeper of Malakir, Indulgent Aristocrat, Voldaren Pariah  Flip and Bloodthrone Vampire (No particular oder, but free sac outlets like Viscera Seer are great!)

Now that stuff is dying, Butcher of Malakir and Dictate of Erebos are really great.

Outline

I really like your deck idea and think that you already are on a great way. If i were you i would abondon the life gain theme and focus more on being an aristocrat deck since your commander heavily suggest you to do so (and also because it is really powerful), but i guess lifegain is more flavourfull with Vampires :)

Good luck with your deck!

lagotripha on Mardu Knights

4 years ago

Knight of the White Orchid is neat.

There is a vampires theme option for this kind of list- Bloodcrazed Paladin , Forerunner of the Legion , Legion Lieutenant , Olivia, Mobilized for War , Paladin of Atonement etc. This is neat in that it lets you run a lot of lord effects, even if there is a little awkwardness in the non-vampire slots.

lagotripha on Ajani's Gang (Pioneer Mono-White Lifegain)

4 years ago

I feel like the lifegain could be a little more consistant and a little more aggressive. Creatures like It That Rides as One and Glory-Bound Initiate , Anointer Priest , Bishop of Wings , Charming Prince etc. There has been a decent amount of support for lifegain printed.

Paladin of Atonement and pridemate offer a proliferate plan. Soldier of the Pantheon might be sideboardable.

Dawn of Hope offers card-draw.

There are a bunch of lifelinky 1 drops if you want to lean into that- Haazda Marshal and a bunch of 1 drop lifelinkers will work when backed by the quality p/t increases in the format.

Famished Paladin is screaming for a combo, but unless you really want to play Sorcerer's Wand or have a way of chaining those aetherflux triggers, its not worth it.

If you go multicolour, you get access to God-Pharaoh's Faithful and drain effects in black. A Gate to the Afterlife deck would be possible, as would rally. Soulfire Grand Master / Seeker of the Way offers a red/white spellsling style.

SideBae on Howdy, May I have some Blood???

4 years ago

Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:

  1. Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast  Flip, Greed ... I love that you already have Necropotence .

  2. Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.

  3. Gamble is a good tutor to consider. Enlightened Tutor and Vampiric Tutor are also good, although those two tend to be very pricy.

  4. Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.

  5. Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .

  6. I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.

  7. If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .

  8. Finally, I see you're running Bloodghast . Consider Skullclamp . The combo of 'play a land, pay one, draw two' seems good.

Right. Good luck have fun!

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