Paladin of Atonement
Creature — Vampire Knight
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
|Have (3)||Thunderbeard , Mortiferus_Rosa , metalmagic|
Printings View all
|Rivals of Ixalan (RIX)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Paladin of Atonement Discussion
2 weeks ago
Nice! You might like these: Vizkopa Guildmage , Wings of the Guard , Sunbond , Conclave's Blessing , Spidersilk Armor , True Conviction , Colfenor's Urn , Cauldron of Souls , Heroic Intervention , Behind the Scenes , Evra, Halcyon Witness , Aetherflux Reservoir , Heal the Scars , Paladin of Atonement , Treefolk Umbra
1 month ago
Knight of the White Orchid is neat.
There is a vampires theme option for this kind of list- Bloodcrazed Paladin , Forerunner of the Legion , Legion Lieutenant , Olivia, Mobilized for War , Paladin of Atonement etc. This is neat in that it lets you run a lot of lord effects, even if there is a little awkwardness in the non-vampire slots.
3 months ago
I feel like the lifegain could be a little more consistant and a little more aggressive. Creatures like It That Rides as One and Glory-Bound Initiate , Anointer Priest , Bishop of Wings , Charming Prince etc. There has been a decent amount of support for lifegain printed.
Dawn of Hope offers card-draw.
There are a bunch of lifelinky 1 drops if you want to lean into that- Haazda Marshal and a bunch of 1 drop lifelinkers will work when backed by the quality p/t increases in the format.
If you go multicolour, you get access to God-Pharaoh's Faithful and drain effects in black. A Gate to the Afterlife deck would be possible, as would rally. Soulfire Grand Master / Seeker of the Way offers a red/white spellsling style.
4 months ago
Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:
Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast Flip, Greed ... I love that you already have Necropotence .
Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.
Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.
Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .
I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.
If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .
Right. Good luck have fun!
9 months ago
I did some scryfall searches with conditions cmc<5, red,white,black, creature type knight in standard and here are some alternatives:
- Truefire Captain - Restrictive mana cost, and sort of slow. However, maybe still better than the 3 mana 2/2 flying haste.
- Paladin of Atonement - Could possible grow huge
- Kwende, Pride of Femeref - Would probably require you to build more around first strike, but absolutely deadly if you did. Synergizes with the two knights .
- Cavalry Drillmaster - Really only an option if you build around Kwende .
11 months ago
Some cards to think about; Paladin of Atonement , Together Forever , Matter Reshaper , Angelic Destiny , Arena Rector (You'd have to add at least one more PW for that one I think), Demon of Dark Schemes
You also don't have Path to Exile , was that on purpose? Vindicate might be good as well. Liliana of the Veil ? Liliana, Heretical Healer Flip might actually be dope. That emblem would be nuts. Sorin, Solemn Visitor isn't terrible.
11 months ago
Needs Paladin of Atonement x4 and more 3 costs
Max 2x Arguel's Blood Fast
1 year ago
Here might be some cards that can be helpful:
- Lightning Greaves
- Swiftfoot Boots
- Swords to Plowshares
- Path to Exile
- Dawn of Hope
- Enlightened Tutor
- Return to Dust
- Rebuff the Wicked
- Faith's Reward
- Authority of the Consuls
- Serra Ascendant
- Soul's Attendant
- Lapse of Certainty
- Scout's Warning
- Tragic Arrogance
- Blind Obedience
Cards suggested to cut:
- Ajani's Pridemate
- Anafenza, Kin-Tree Spirit
- Atalya, Samite Master
- Banisher Priest
- Gerrard Capashen
- Martyr of Sands
- Paladin of Atonement
- Sunscorch Regent
- Celestial Convergence
- Celestial Mantle
- Cradle of Vitality
- Nimbus Wings
- Ordeal of Heliod
- Angel's Mercy
- Divine Verdict
- Meditation Puzzle
- Renewed Faith
- Safe Passage
- Planar Cleansing
- Chalice of Life Flip
- Venser's Journal
The reasons the card listed above to cut is one of few reasons either they don't do much, better alternatives, or they don't further your game plan enough to make an impact. By meta I meant, the type of decks you are facing as your meta might be filled with more aggro players than if that's the case you might want to add in a Ghostly Prison for example, or if you are facing a lot of reanimation decks than adding in a Relic of Progenitus or Tormod's Crypt can be fairly helpful. Against control players than you might want to consider a lot Silence/Orim's Chant effects.
Aside from that, some non-budget friendly cards are the obvious Mana Crypt, Mana Vault, Teferi's Protection, or Vedalken Orrery. Winding Canyons can also be helpful to flash out Evra or your Felidar Sovereign to sneak in that win.
Hope that helps!