Pay No Heed

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Heroes vs. Monsters (DDL) Common
Magic 2014 (M14)
Torment (TOR) Common

Combos Browse all

Pay No Heed

Instant

Prevent all damage a source of your choice would deal this turn.

Pay No Heed Discussion

Aclaus on Just attack

1 month ago
  1. Nyxborn Shieldmate for Boros Reckoner both better creatures and reckoner works amazing with lightmines if u decide to add it
  2. Palace Guard for Archetype of Aggression

Artifacts

  1. Darksteel Plate for Whispersilk Cloak since your guys are invincible anyways. this also deters them from being targeted.. boardwipes will still work though.
  2. Stoneforge Masterwork for Tenza, Godo's Maul if up u this on ur commander hes a 10/7 menance with trample, seems like a better piece
  3. Armory of Iroas - Sunforger costs a few more mana but u have alot of tricks u can pull out of it for free late game
  4. Staff of Nin for Mind's Eye
  5. Avacyn's Collar for Spear of Heliod upgrades all ur doods and makes people scared to attack you
  6. Manalith for Commander's Sphere an upgrade

SORCERIES

  1. Act of Treason for Faithless Looting card draw with flashback seems always good
  2. Mass Mutiny - Mob Rule seems like an upgrade

INSTANTS

  1. Miraculous Recovery - Settle the Wreckage amazing board wipe, can really put you ahead. if not interested in a board wipe id suggest maybe a single target removal like Chaos Warp . i feel like you need ways to deal with high pressure threats
  2. Pay No Heed - Deflecting Palm
  3. Righteousness for Fight to the Death i know these two cards arent related, but how hilarious would it be to cast this when someone else is combating another player, basically can wipe two players boards if timed proper. if u would prefer to keep a combat trick here i would suggest maybe Gods Willing or something that does not require the creature to be blocking
  4. Smite - Ride Down
  5. Warleader's Helix - Savage Beating or Ajani Vengeant i feel helix doesnt provide enough value, for removal it is very weak , if u want good removal to replace this instead of a threats i listed, i would consider Oblivion Ring type cards
  6. Martial Glory - Boros Charm charm is must include, so much value! protect from boardwipes including land destruction! removal or maybe boost ur commander after blocks with a double strike if some1 is already been hit once and hello 21 commander dmg

kamarupa on White deck thing

2 months ago

Add "budget" to the deck's hubs. Wall of Tanglecord is better than Fortified Rampart .

Ajani's Pridemate seems appropriate. Soul Warden and/or Soul's Attendant would be good to if you can afford them.

Oblivion Ring is incredibly useful. Highly recommend.

This deck is close to Pauper. Might be worth considering going in that direction instead of Modern.

Love Riot Control - I don't know if people realize this, but it's one of very few spells that say "prevent all damage" vs "prevent all combat damage. That makes RC waaaay more useful! And you get to gain life! Wow!! In that same vein of though. you might consider Pay No Heed over Shielded Passage .

I think Oppressive Rays is better than Pacifism . Lower CMC and it disrupts activated abilities. In my experience, people seem to subconciously consider creatures I've enchanted with OR as completely non-functional. 3 is just too high a cost - in most cases people will get more out of 3 mana just playing new spells.

Suture Priest might be worth considering.

You've got a decent number of Enchantments going. Ethereal Armor might be worth considering.

I'm thinking Chalice of Life  Flip would be good here, but I will caution you that people in my playgroup hate it and do everything they can to remove it.

Mentor of the Meek would probably draw you some cards. I hate the cost, but it repeatable.

Brave the Elements is almost certainly better than Center Soul .

kamarupa on Priest of Forgotten Zombies

2 months ago

If the combo goes infinite and somehow doesn't win (like maybe an opponent casts Pay No Heed or some such), Reliquary Tower & Elixir of Immortality would be useful after drawing lots of cards.

Alternative tutors: Dimir Machinations , Mastermind's Acquisition

kamarupa on Supreme Sun

4 months ago

I know Approach of the Second Sun is a turbo-fog win-con, so I'm going to suggest Holy Day , Riot Control , Ethereal Haze , and Pay No Heed as possibly useful spells here. Cyclonic Rift also comes to mind as a particularly good fit here.

kamarupa on Guide to Turbo Fog: From Budget On

4 months ago

Riot Control / Pay No Heed fog burn.

1x Buried Ruin seems valuable with only 1x Elixir of Immortality and no Laboratory Maniac .

I've been working on a sort of aggro turbo fog with Smothering Tithe . With all the extra draws, it just seems like an interesting benefit element. (I've been exploring Smothering Tithe like crazy as soon as it was spoiled) Just thought it was worth mentioning.

Durkle on G/W Sliver Pauper (New to format could use help)

1 year ago

This is where I really don't know what's best. I suggest experimenting for yourself / references other lists, but I can at least offer what I think would be best.

One option is to play some instant speed interaction, be it Vines of Vastwood or Mutagenic Growth. I've seen some people do it. Obviously you want to keep creature count as high as possible for Lead the Stampede, so numbers here are questionable.

If you want to move spinnerets in and simply need more sideboard slots, there are a TON of good options. Like seriously, there are a million good choices in your colors, just depends on which matchups you want to prepare most for. Standard Bearer is among the best sideboard cards in the format, because it forces your opponent to interact with it before they interact with your important creatures. Think of it as pauper Spellskite. It also steals auras from the Bogles deck, and that deck literally doesn't play removal for standard bearer, so if you get it in it's gg. They are kind of expensive online, but for good reason. If you don't want to play them starting out, that's understandable.

Pay No Heed is a good one against decks that are trying to deal you a bunch of damage in one shot, i.e the Inside Out combo deck, Affinity with a giant Atog, or any variation of a Kiln Fiend deck.

Sunlance is great as another removal spell outside of Journey to Nowhere. I've seen some people jam 4 of these in the board to fight against mono green stompy.

The instant speed interaction I mentioned earlier could also go in these slots. You have vines in there now, but mutagenic growth is a decent consideration in some of those slots as well, especially since Firebolt is a pretty common removal spell.

Life Goes On and Armadillo Cloak are the best ways to gain life against hyper aggressive decks / burn. Not really sure which one is better to run. Life goes on has less strings attached, but armadillo cloak helps you end the game.

Scattershot Archer is the bane of delver / faerie decks. Again, I've seen people jam 4, but who knows if that's best.

Holy Light destroys token decks or decks that play a ton of 1 toughness guys, like elves or something.

Relic of Progenitus is the best thing for removing graveyards, but there are noooot a lot of graveyard decks, honestly. The premier graveyard deck revolves around Tortured Existence, meaning that you would probably be fine just bringing in gleeful sabotage. Theres also decks that revolve heabily around returning spells with Mnemonic Wall, but I think you're better off trying to race those.

I... think that's most of the super good ones? There's always the circle cycle too, such as Circle of Protection: Red, but leaving mana open on your opponent's turn is generally not how you want to be playing the game. But yeah, maybe try putting the spinnerets in and tweaking your sideboard using some of these. Again, I would say it entirely depends on the kind of matchups you're expecting.

If you're not sure what to expect, I might start somewhere like this:

3-4 Gleeful Sabotage

3-4 Standard Bearer (they're just so versatile, they're good in a lot of matchups)

2-3 Sunlance / Journey to Nowhere (if you decide to leave them in the side)

1-2 Armadillo Cloak

1-2 Pay no Heed

3-4 Vines of Vastwood / Mutagenic Growth

That should give you good coverage of a lot of different archetypes. It'll just take some experimenting to find what you like best.

chaoticsoldier on I Can't Believe It's Not Not Pauper!

1 year ago

Some very outdated replies below. Thanks for your input everyone!

Thanks KoriAne! I tested it quite a bit and I have added 2 Beckon Apparition based on your suggestion.

gabrielguieiro, I had a go with Gift of Orzhova but I found it to be a little slow. All my other enchantments cost 1 and I prefer the speed. However it is excellent later in the game to make more flyers when I need them. The evasion sometimes makes all the difference.

Hey festerfizzle. I'd prefer to have Tithe Drinker over Putrid Warrior because the extort often gets used multiple times per turn, and where the opponent loses the life, I gain it. It also has lifelink too. If you're making a similar deck, one playset of creatures is probably enough as creatures can be cast more reliably.

eyes2sky, my deck also fares poorly against burn. If they're tapped out early and I can cast a lifelinker and enchant it enough in one turn so it's too big to kill with a few burn spells, I might stand a chance. But by game 2 they'll catch on and leave some lands untapped and I'll have trouble retaining my creatures. I side in Pay No Heed and Castigate against burn players, but that's all I've got. It helps a little. Ideally, you should use some Circle of Protection: Red. That's your best bet. I rarely encounter pauper burn though, so my sideboard doesn't have it.

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