Pyreheart Wolf

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Uncommon

Combos Browse all

Pyreheart Wolf

Creature — Wolf

Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Pyreheart Wolf Discussion

Faded on RG wolves 2.0

1 week ago

Nice deck, I am also partial to werewolf's. Couple of suggestions:

wolfs: Pyreheart Wolf, Wolfir Silverheart, Young Wolf

ramp: Druids' Repository

draw: Triumph of Ferocity

Not sure you need 42 lands when you your highest CMC is 6, you could easily scale back by 3-5. Elvish Piper and Quicksilver Amulet feel clunky for the same reason, unless you are using them to pop out creatures on your opponents turn.

Rev_Lycan60 on Howlpack

4 months ago

Oloro_Magic I may test out Pyreheart Wolf by taking out 2 lands and and 1 Duskwatch Recruiter  Flip

Oloro_Magic on Howlpack

4 months ago

So werewolves is not the most competitive (believe me I've tried), however despite that I would recommend playing Pyreheart Wolf, werewolves lack evasion, this card solves that problem. As for card draw you kind of just want to curve out and win quickly so card draw shouldn't be a huge concern.

Oloro_Magic on Wolf Pack

5 months ago

I would add red simply for Immerwolf, lord cards are invaluable in magic. Additionally, Coat of Arms has great tribal synergy. All the ramp seems out of place, wolves tend to not be expensive and as such they don't need all the ramp.

Other wolf cards to consider with red are Pyreheart Wolf, Assembled Alphas, and then if you are open to werewolves Duskwatch Recruiter  Flip and Mayor of Avabruck  Flip are second to none and if you flip them (Waxing Moon, Moonmist) with Immerwolf out they don't flip back and stay in the werewolf form that makes them so good.

Oloro_Magic on Werewolves 30$ budget build

6 months ago

First off you want to play a number of Moonmist, you can't rely on your wolves flipping naturally. Secondly, Young Wolf and Village Messenger are the best one-drops available in werewolves and should be the one-drop of choice.

You also need the lord cards, Mayor of Avabruck  Flip and most importantly Immerwolf (Immerwolf makes it so once you flip your werewolves they never flip back leaving them in there most lethal state).

Basically, drop the Eldrazi werewolves and Spirit of the Hunt. Your mana dork can be Scorned Villager  Flip, you may also want to look at Pyreheart Wolf for menace, and down the line Huntmaster of the Fells  Flip.

triproberts12 on The Scorpion God's Legion

7 months ago

I also realized that, counterintuitively, Undying creatures are effectively immortal if you can saddle them with -1/-1 counters reliably. The counters cancel, so it will come back indefinitely. I added Mikaeus, the Unhallowed, Flayer of the Hatebound, Pyreheart Wolf, Demonlord of Ashmouth, Hound of Griselbrand, and Geralf's Messenger to the list!

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