|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Uncommon|
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Creature — Wolf
Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Pyreheart Wolf Discussion
1 month ago
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2 months ago
2 months ago
So werewolves is not the most competitive (believe me I've tried), however despite that I would recommend playing Pyreheart Wolf, werewolves lack evasion, this card solves that problem. As for card draw you kind of just want to curve out and win quickly so card draw shouldn't be a huge concern.
3 months ago
I would add red simply for Immerwolf, lord cards are invaluable in magic. Additionally, Coat of Arms has great tribal synergy. All the ramp seems out of place, wolves tend to not be expensive and as such they don't need all the ramp.
Other wolf cards to consider with red are Pyreheart Wolf, Assembled Alphas, and then if you are open to werewolves Duskwatch Recruiter Flip and Mayor of Avabruck Flip are second to none and if you flip them (Waxing Moon, Moonmist) with Immerwolf out they don't flip back and stay in the werewolf form that makes them so good.
3 months ago
3 months ago
First off you want to play a number of Moonmist, you can't rely on your wolves flipping naturally. Secondly, Young Wolf and Village Messenger are the best one-drops available in werewolves and should be the one-drop of choice.
Basically, drop the Eldrazi werewolves and Spirit of the Hunt. Your mana dork can be Scorned Villager Flip, you may also want to look at Pyreheart Wolf for menace, and down the line Huntmaster of the Fells Flip.
4 months ago
I also realized that, counterintuitively, Undying creatures are effectively immortal if you can saddle them with -1/-1 counters reliably. The counters cancel, so it will come back indefinitely. I added Mikaeus, the Unhallowed, Flayer of the Hatebound, Pyreheart Wolf, Demonlord of Ashmouth, Hound of Griselbrand, and Geralf's Messenger to the list!
5 months ago
Your curve is a little high, and you're overthinking your win conditions.
Think about it this way:
Infinite mana + Walking Ballista = Win
Infinite mana + Your commander + A creature you can kill repeatedly = Draw your deck
So really, all you need to have a guaranteed win is infinite mana, plus any ONE of the following: Reassembling Skeleton, Tenacious Dead, Relentless Dead, Bloodsoaked Champion, or ANY undying creature.
That also means that all of the following are win-more and overkill: Mike-and-Trike, Kiki-Zealous, Redcap, Blood Artist, Purphoros, Impact Tremors, Goblin Sledder, Nim Deathmantle, Viscera Seer, Phyrexian Delver, Metallic Mimic, and Doomsday (you don't have support for this).
Cutting all that would lower your curve significantly (making Ad Nauseam work better) and allow you to include more tutors, better draw factor (Dark Confidant), and have back up combos that actually contribute to and synergize with your main strategy.
NarejED once made a great observation about how people think that the more combos they fit in their cEDH deck, the better it is, when really all they're doing is scattering their deck's gameplan, and making sure their combos don't have enough support to be reliable.
That's kind of what you're doing here. You have Worldgorger, an infinite mana combo, Mike/Trike, a counter / damage combo, Kiki/Zealous, a token / combat combo, and then Doomsday with no Doomsday cards. Those couldn't be farther from supporting each other.
Without a doubt you should go with Worldgorger, seeing as it plays so well with your commander, but if you do include a backup combo, it's probably best to go with something else that makes infinite mana, because that really seems to be the heart of this deck, or at least something that takes advantage of Scorpion Bro's counter effect. (My recommendation: just keep Mikaeus and take out Triskelion. Mike + Walking Ballista + sac outlet works just as well, and then everything has a use by itself.)
(Sidenote: It just occurred to me that this infinite mana plan runs super similarly to Lyzolda, the Blood Witch, except she doesn't even need an extra creature to kill. Maybe we should move her up...)