Pyreheart Wolf

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Uncommon

Combos Browse all

Pyreheart Wolf

Creature — Wolf

Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Pyreheart Wolf Discussion

Rev_Lycan60 on Howlpack

2 months ago

Oloro_Magic I may test out Pyreheart Wolf by taking out 2 lands and and 1 Duskwatch Recruiter  Flip

Oloro_Magic on Howlpack

2 months ago

So werewolves is not the most competitive (believe me I've tried), however despite that I would recommend playing Pyreheart Wolf, werewolves lack evasion, this card solves that problem. As for card draw you kind of just want to curve out and win quickly so card draw shouldn't be a huge concern.

Oloro_Magic on Wolf Pack

3 months ago

I would add red simply for Immerwolf, lord cards are invaluable in magic. Additionally, Coat of Arms has great tribal synergy. All the ramp seems out of place, wolves tend to not be expensive and as such they don't need all the ramp.

Other wolf cards to consider with red are Pyreheart Wolf, Assembled Alphas, and then if you are open to werewolves Duskwatch Recruiter  Flip and Mayor of Avabruck  Flip are second to none and if you flip them (Waxing Moon, Moonmist) with Immerwolf out they don't flip back and stay in the werewolf form that makes them so good.

Oloro_Magic on Werewolves

3 months ago

4 of wither Village Messenger or Young Wolf, 2-4 Spirit of the Hunt, 3 Moonmist, 4 Immerwolf, 4Mayor of Avabruck  Flip, 2-3 Pyreheart Wolf (if you chose to play it).

Oloro_Magic on Werewolves

3 months ago

First off you want to play a number of Moonmist, you can't rely on your wolves flipping naturally. Secondly, Young Wolf and Village Messenger are the best one-drops available in werewolves and should be the one-drop of choice.

You also need the lord cards, Mayor of Avabruck  Flip and most importantly Immerwolf (Immerwolf makes it so once you flip your werewolves they never flip back leaving them in there most lethal state).

Basically, drop the Eldrazi werewolves and Spirit of the Hunt. Your mana dork can be Scorned Villager  Flip, you may also want to look at Pyreheart Wolf for menace, and down the line Huntmaster of the Fells  Flip.

triproberts12 on The Scorpion God's Legion

4 months ago

I also realized that, counterintuitively, Undying creatures are effectively immortal if you can saddle them with -1/-1 counters reliably. The counters cancel, so it will come back indefinitely. I added Mikaeus, the Unhallowed, Flayer of the Hatebound, Pyreheart Wolf, Demonlord of Ashmouth, Hound of Griselbrand, and Geralf's Messenger to the list!

sonnet666 on Scorpion god combo (CEDH)

5 months ago

Your curve is a little high, and you're overthinking your win conditions.

Think about it this way:

Infinite mana + Walking Ballista = Win

Infinite mana + Your commander + A creature you can kill repeatedly = Draw your deck

If you draw your deck, then you're always going to run into Walking Ballista and you're always going to win. (Altar of Dementia would kill the table at this point too.)

So really, all you need to have a guaranteed win is infinite mana, plus any ONE of the following: Reassembling Skeleton, Tenacious Dead, Relentless Dead, Bloodsoaked Champion, or ANY undying creature.

Geralf's Messenger isn't even necessary for this combo to work. (The 3 black actually makes it a bit more unwieldy than a Pyreheart Wolf or Butcher Ghoul would be.)

That also means that all of the following are win-more and overkill: Mike-and-Trike, Kiki-Zealous, Redcap, Blood Artist, Purphoros, Impact Tremors, Goblin Sledder, Nim Deathmantle, Viscera Seer, Phyrexian Delver, Metallic Mimic, and Doomsday (you don't have support for this).

Cutting all that would lower your curve significantly (making Ad Nauseam work better) and allow you to include more tutors, better draw factor (Dark Confidant), and have back up combos that actually contribute to and synergize with your main strategy.

NarejED once made a great observation about how people think that the more combos they fit in their cEDH deck, the better it is, when really all they're doing is scattering their deck's gameplan, and making sure their combos don't have enough support to be reliable.

That's kind of what you're doing here. You have Worldgorger, an infinite mana combo, Mike/Trike, a counter / damage combo, Kiki/Zealous, a token / combat combo, and then Doomsday with no Doomsday cards. Those couldn't be farther from supporting each other.

Without a doubt you should go with Worldgorger, seeing as it plays so well with your commander, but if you do include a backup combo, it's probably best to go with something else that makes infinite mana, because that really seems to be the heart of this deck, or at least something that takes advantage of Scorpion Bro's counter effect. (My recommendation: just keep Mikaeus and take out Triskelion. Mike + Walking Ballista + sac outlet works just as well, and then everything has a use by itself.)

(Sidenote: It just occurred to me that this infinite mana plan runs super similarly to Lyzolda, the Blood Witch, except she doesn't even need an extra creature to kill. Maybe we should move her up...)

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