|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora||Mythic Rare|
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- Upticking a planes walker on my endstep
- Does Doubling Season second ability work for Planeswalkers as well?
- Elspeth, Sun's Champion Question
- Balefire attacking Planeswalker
- Can my opponent kill my planeswalker in responce to me using one of its loyalty effects after its cast to prevent me from getting to use it?
Elspeth, Sun's Champion
Planeswalker — Elspeth
+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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Elspeth, Sun's Champion Discussion
2 hours ago
I love Elspeth, Sun's Champion and Spell Queller. I will work on editing this through the week. I am working on getting some of the cards currently and I'm not entirely sure I can get 4x Celestial Colonnade. What would you recommend over those if anything at all.
17 hours ago
Elixir of Immortality is basically a must in any of my commander decks. Serra Ascendant, Soul Warden, and Soul's Attendant would be great. Reliquary Tower, Polluted Delta, Flooded Strand, Marsh Flats, Hallowed Fountain, Godless Shrine, Watery Grave, Drowned Catacomb, Glacial Fortress, and Isolated Chapel would all be great. You may want to try Consecrated Sphinx and Notion Thief. You look like you're missing some draw; Ponder, Preordain, Brainstorm, Serum Visions, Gitaxian Probe, Blue Sun's Zenith, Sphinx's Revelation, and even Esper Charm and Azorius Charm. Jace, the Mind Sculptor, Jace, Architect of Thought, Jace Beleren, Liliana Vess, Liliana of the Veil, Tamiyo, the Moon Sage, Narset Transcendent, Elspeth, Sun's Champion, Sorin Markov, Sorin, Grim Nemesis, Sorin, Lord of Innistrad, Teferi, Temporal Archmage, and even Venser, the Sojourner could all help. You may want to look into more instant speed removal like Go for the Throat, Doom Blade, Path to Exile, and Swords to Plowshares. Counter spells could help a lot. When I play esper I tend to play a more controlling version so that's how I would change the deck. Keep the Signets but drop the cluestones, borderpost, and obelisk.
3 days ago
I saw your post asking for help. So, what I envision this deck doing is tempo. Is there a budget restriction? I will assume no with my suggestions.
4 Voidslime is too many. The color restrictions really hinder it. I like it, but I think something like Spell Pierce or even Mana Leak would be better. If you like the triggered or activate ability clause there is always Squelch.
I understand bounding crasis has flash, but it's too weak. It doesn't pass the bolt test, and just seems meh. I like the idea of Sun Titan. I would add a couple more detention sphere. Some number of value creatures would be good. Cards like, Kitchen Finks, Knight of the Reliquary, Scavenging Ooze and Geist of Saint Traft. You could even use Reflector Mage, Spell Queller and Restoration Angel.
Celestial Colonnade is a must in U/W. I would play 4. Stirring wildwood is strong as a 2 of. I don't see a reason to play Gavony Township.
I think Elspeth, Sun's Champion is stronger for finishing out the game and also works well with Tamiyo.
Hopefully this gives you some ideas. I think Tamiyo has a strong home in Modern.
6 days ago
Aurelia, the Warleader is another Boros Angel that lets you get an extra combat per turn.
Iroas, God of Victory makes your creatures harder to block/kill during your combat phase.
Warstorm Surge may only ping the opponent when you generate tokens, but it can add up quickly.
It may have a different theme, but if you want to look at my Boros Themed EDH deck: We're the Titans, We are strong
6 days ago
1 week ago
1 week ago
Cool! Maybe some Deploy the Gatewatch if you're feeling lucky? Lots of walkers to hit! Also if you go with that, adding some bigger walkers like Elspeth, Sun's Champion would be good. Sure it doesn't fit the Gatewatch lore but it'll win some games on its own!
1 week ago
It's my main deck!
If you would like an example, the list I run can be found here.
What makes Jeskai control a powerful deck these days is the Nahiri, the Harbinger/Emrakul, the Aeons Torn combo. Nahiri is capable of quickly stealing games by herself by quickly +2ing twice and ultimating for Emrakul. You should absolutely run 4 Nahiris.
Elspeth, Sun's Champion is overwhelmingly strong against midrange decks but is difficult to resolve against control and aggro, and isn't very useful against combo (unless that combo deck is also a midrange deck, like Abzan Company). I tend to run her in the side, especially because 4 Nahiris are powerful enough to handle most decks without much help.
Path to Exile, Lightning Bolt, and Snapcaster Mages are four-ofs; Cryptic Command is a 2-3 of, and Mana Leak and Remand are split between 4 copies each. Other good cards include Serum Visions, Supreme Verdict, Lightning Helix, Electrolyze, and Vendilion Clique.
Celestial Colonnade is perhaps one of the most important cards in the deck, even though it's a land.
This isn't to say there aren't other ways of building Jeskai control, but the Nahiri one has had by far the most tournament success since her printing.
A top-tier Jeskai deck usually costs around $1000 at present inflated prices. My main deck is solid, but my mana base is bare bones, despite being functional. If $1000 that sounds like a bit too much, there are other ways you can build your card advantage structures. I built a budget Jeskai deck about a year ago when card prices were lower, but still much it's cheaper than the Nahiri version and it worked well enough at FNM.
I hope this is helpful!