Elspeth, Sun's Champion


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Kiora (DDO) Mythic Rare
Theros (THS) Mythic Rare

Combos Browse all


Elspeth, Sun's Champion

Planeswalker — Elspeth

+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."

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Elspeth, Sun's Champion Discussion

mythologyman22 on Narset

4 days ago


I didn't think of Mission Briefing , good idea!

There's not much info about control win cons, as most competitive modern control decks win by concede, which (in my opinion) isn't that much fun for anyone. However, these are some of the options I found: some more planeswalkers such as Teferi, Hero of Dominaria or Elspeth, Sun's Champion (I know, Teferi's really expensive, I would wait until he rotates out of standard before I buy him), or a big lifelinking angel such as Baneslayer Angel or Gisela, the Broken Blade

Here's a deck I found that I got some of these ideas from: https://www.channelfireball.com/articles/tuning-the-best-deck-in-modern-u-w-control/

Suns_Champion on Planeswalkers as Commanders

5 days ago

As much as I'd love to legally play Elspeth, Sun's Champion as my commander, I think allowing all planeswalkers as commanders would be a bad idea.

I'm with JLK of the Command Zone here; 'Walker commanders slow the game down. A lot. Everybody is too worried about attack the commanders that the player's life totals stay at 40 for way longer.

Planeswalkers played from the 99 slow the game down, I can't imagine that happening every game. As a former superfriends player, I can say that having multiple planeswalkers on the board makes turns long, tedious, and grindy. Then the game becomes a mini-game of killing whatever walker is closest to ultimate-ing. It is unfun. I took apart my planeswalker deck.

While introducing 140 new commanders to the format would create a lot of new and awesome decks, it would warp the format. 140 new decks could easily destable metas and card prices. Cheap evasive creatures would be on the rise, which are great for controlling 'walkers but not good for killing players, meaning longer games again, etc.

And to just touch on a few that would be nightmares to play against: Gideon of the Trials , Karn Liberated , Liliana of the Veil , Nicol Bolas, God-Pharaoh , Sorin Markov , Ugin, the Spirit Dragon .

The commander format is amazing and extremely popular. Don't fix what isn't broken.

Ripwater on Karlov the Undying (Life Gain Deck)

1 week ago

Hey HunterClaise!

Thanks for giving me some insight on your choices. Most important with commander is that you play what you love most. Voltron is definitely a style you need to like and I'm not even sure if Karlov is the best commander for the job, since he has no build in protection.

I totally agree with some of the explanations you do, even to the point where Elspeth, Sun's Champion is now gone from my decklist as well. Yeah she can win you games, but like you said often killing off Karlov in the proces. Wich for me is reason enough to remove her from the deck. You're completely right on that.

Card's like Tablet of the Guilds and Contemplation are really good if you need a lot of lifegain triggers, but less good if you want big lifegain triggers. I think your deck wants big ones, so maybe they aren't the right card for you.

If you are totally fine with Karlov dying here and there, then Mother of Runes is also less important, but Eight-and-a-Half-Tails might be a bit different. 78/100 cards in your deck are permanents (including land) and he protects all of them for only 3 mana (if the spell is white only 2 mana). Often he saved my planeswalkers or enchantments and even lands.

The other one I am not completely agreeing with you is Sunscorch Regent . Yes it seems like a budget card with a price not reaching 1 dollar, but he does so much work. The turn he hits often results in 4-5 lifegain triggers after, since your oppponents are gonna play spells. Wich also results in a 9/8 with evasion in the form of flying. It's really really good.

One other card I would really suggest giving a go is Archangel of Thune . She is an absolute beast and of all the cards we are talking about probably the one with most impact. She can literally win you games the moment she hits the battlefield. You play 24 creatures wich will all benefit from here fast. If she enters when there is a Soul's Attendant she will trigger. She is the ultimate pay off on a stick for any lifegain deck and she has build in evasion and lifegain.

All the other explanations I completely agree with, especially looking at your deck from a bit of a different angle. Now with you explanation I can see why you have a hard time cutting something hahaha. If this was my deck I would probably switch around something like this:

-1 Divinity of Pride +1 Archangel of Thune / Sunscorch Regent

I've played Divinity for quite some time and always liked the card. The thing is he is more cute than he makes a big impact. He is difficult to cast (if you have a utility land you are already screwed) and basically he is just an 8/8 flying lifelink. In my opinion both Archangel of Thune / Sunscorch Regent have the ability to make way more impact on the game for the same amount of mana. Wich will actually benefit your entire board state when one of these 2 is out. Where archangel will boost all of your creatures and Sunschorch Regent will start triggering cards like Karlov of the Ghost Council , Crested Sunmare as soon as he hits the battlefield (unless he gets countered) but that's the only way he won't give you life. With all the lifegain doubling triggers you play I see him generating more life than Divinity of Pride will ever do it's entire time on the board.

-1 Elesh Norn, Grand Cenobite +1 Archangel of Thune / Sunscorch Regent

This is maybe a bit of a controversial one. But this week I actually cut Elesh Norn from my list. Yes she is amazing, but often she does not survive a round and I found the mana investment way too high to justify playing her. On top of that for me she really felt off place in a lifegain deck. You don't really need +2/+2, so in my opinion the only upside on here is the -2/-2 on the opponents side. That is a crazy good static ability. That being said, I think that Archangel of Thune will do more work for you and maybe already in one turn give more than the +2/+2 Elesh permanently provides. Don't get me wrong, people want to see her go as bad as they do Elesh, but the Archangel just does more for your deck. There is more synergy and eventually more threath wich can lead in the win for your deck. I've played games from being behind to winning the game thanks to her.

What to cut for Eight-and-a-Half-Tails I have no idea. I think the 2 slots above are the only 2 flex slots you have in my opinion and since Eight tails is not a bomb like elesh or divinity it's hard to justify a swap like that.

I really want to thank you for your big reply I love discussing cards especially when it's about a theme (lifegain) I'm so fond about! Looking forward for your reaction!

HunterClaise on Karlov the Undying (Life Gain Deck)

1 week ago

Hey Ripwater! Thanks for the kind words. I've been playing Karlov since he was released back in Commander 2015. I've spend the last four years tweaking this deck and editing it, and as you can see from my edit history I still make edits when need be. Let me kind of explain my thought process behind why this deck is the way it is. I've been meaning to put this in yhe description of the deck but I just haven't yet. Then let me give you my thoughts on the cards you suggested to me. Here it goes:

Ever since I got big into magic back in RTR I've loved Orzhov and Life Gain strategies. Up until 2015 I spent a majority of my time playing MTG and hearing about how life gain is a bad strategy. Then Karlov was spoiled and my Obzedat, Ghost Council deck was forever changed! I of course looked at Karlov and thought Voltron. Honestly, who doesn't? Here's one of my problems though, I hate Voltron. I just do. My other problem was that V oltron ISN'T life gain. Yes you're adding life gain to the deck to make Karlov beefy, but you aren't gaining life for the purpose of winning. Celestial Convergence , Felidar Sovereign , and Test of Endurance are all ways I win with life gain. Yes this deck runs Aetherflux Reservoir , and I'd be lying if I said I didn't win with Karlov. Plus I'd be stupid not to try and win with him. That's why I run Rogue's Passage , and Elspeth, Knight-Errant . One makes him unblockable and the other makes him a huge flying boy. I'd also be lying if I said that the orginal version of this deck was good. I first made this deck when I fourteen years old. I didn't know much about previous magic cards. I didn't research cards all that much. The first draft of this deck was AWFUL. It wasn't until about a year after I built the first draft and play tested it and made a ton of changes that this deck kicked ass. I started sitting down at tables in gamestores and have people laugh or scoff of me when I told them it was a life gain deck. Then I'd leave them stunned after I won. In conclusion, Voltron isn't my style and wasn't what I wanted to create when I started building this deck. I wanted to make a Business Casual life gain deck what could win consistently and effectively, and I think that's what I've done. Even if Karlov isn't on the field. I can win. If he is on the field and I can't attack with him I can exile creatures. Karlov is only a resource in this deck. Not the centerpiece.

As for Your suggestions. These cards aren't bad suggestions and may find a way into the deck: Contemplation , Tablet of the Guilds , Archangel of Thune , and Ajani, Caller of the Pride . My only problem is that I have a hard time cutting things from this deck haha. It took me three days to finally decide my last batch of cuts! Let me explain why I dislike the other suggestions.

Let me start with Elspeth, Sun's Champion . Elspeth is my favorite planeswalker, and this card specifically is my favorite planeswalker card ever printed. The original version of this deck actually ran Sun's Champion; however, I found that Elspeth, Knight-Errant 's two plus ones were so much more useful. Making one dude isn't nearly as good as making three, but it can still trigger Soul Warden , Soul's Attendant , Suture Priest , and Auriok Champion . Her other plus one works amazing with Karlov, but also works well with creatures like Serra Ascendant and Divinity of Pride . Nine times out of ten you won't get a Planeswalker's ultimate off, so honestly all the ultimate abilites of the planeswalkers I use are irrelavent. Another thing is that Sun's Champion minus ability had the potential to kill large bombs like Karlov and Serra Ascendant .

As I said earlier, Karlov isn't the centerpiece of this deck so I feel like Mother of Runes and Eight-and-a-Half-Tails would take up space that could be filled by other cards.

I feel like Sunscorch Regent costs to much for an ability that doesn't do much for the deck. There are better turn five plays. This card just isn't that good. I probably would've played this when I was on a budget four years ago.

The fact that Flickering Ward flickers back to your hand is cool, but mono colored EDH decks aren't the most common thing and the fact that this can't be casted at instant speed makes it not worth my time. Yes multicolored cards still cant target whatever creature has this enchantment attached to it, but there are plently of ways to get around this card. There are also other, better one drops I'd rather play in this deck

Lastly we have Whispersilk Cloak this card is decent, but as I said, Karlov isn't the main focus of this deck. I ran this card for a brief period about two years ago, but ultimately cut it for Mana Vault . Whispersilk just wasn't doing what I needed it to do, and the only creature I found it useful on was Karlov.

Once again I thank you for your suggestions, and if I do end up adding the cards I liked from your suggestions making cuts will be very hard! Also thank you for the engaging comment, and for the upvote. My opinion on your deck is this: I personally think it could use more tuning, but it's a grrat start. Here's the other thing I have to say, it's not my deck. It's yours. You built it. If you like it then good. What I think is irrelevant. There's no right or wrong way to build your deck. Voltorn is your deck's main style, and mine is using Life Gain to win. We all have our own ways to play, so as long as you enjoy your deck that's what matters!

Ripwater on Karlov the Undying (Life Gain Deck)

1 week ago

Hey HunterClaise

Cool version of this Karlov build! I enjoyed a bit of different perspective on it!

I'm currently playing Karlov for nearly a year now and did a lot of tweaking and tuning. I did find out that he kicks as in a more Voltron role. Before I also played all the "if you have X or more life you win the game effects" but those turned out way to weak and often they were removed before I could get into my upkeep. So I've decided to drop all of those and give Karlov a whole range of protection spells, so often he is unblockable and as you already know it's very easy to get Karlov big. Swing in and go for commander damage, its much more effective than the other effects. Also Karlov does not really care about big heals, he wants small heals and lots of em. Bellow ill post a list of cards wich really benefits my deck.

Also if you are interested this is my take of Karlov ([[Primer]] Karlov's Will)

  • Contemplation
  • Tablet of the Guilds
  • Eight-and-a-Half-Tails
  • Mother of Runes
  • Sunscorch Regent
  • Flickering Ward
  • Whispersilk Cloak
  • Archangel of Thune
  • Also I would take Elspeth, Sun's Champion over Elspeth, Knight-Errant . Elspeth is one the few planeswalker who can win you a game by herself. Other planeswalkers are often in a more supportive role.

    Maybe Ajani, Caller of the Pride might be interesting as well. Let's you swing with karlov with flying and double strike, often resulting in a game end for one player.

    Hope that it helps! And I would love to know what you think of my deck :-)

    Zakkaery on Orzhov tokens no bitterblossom no expensive lands

    1 week ago

    Sorin, Lord of Innistrad is a cheaper Sorin and produces tokens for its +1. The Elspeths all produce tokens ( Elspeth Tirel , Elspeth, Sun's Champion , Elspeth, Knight-Errant .) Lastly Fatal Push would be a good addition, being able to take care of most threats in the format and doesn't ramp the opponent. Also Gideon of the Trials helps control the game a bit and works well with the other Gideon.

    Lord_Europa on Heaven and Hell “check me out”

    2 weeks ago

    You’ve been a great help!

    A few of things:

    For when I play proper matches I have some cards in other decks currently that I’d consider adding Elspeth, Sun's Champion , Intangible Virtue , Nomads' Assembly , Increasing Devotion and Mikaeus, the Lunarch are all cards I am using for a selesnya token build but could switch in. Along with a Swords to Plowshares as well.

    Lich's Mastery has hexproof, so it would only be board wipes I’d have to be scared of.

    Aegis of the Gods felt like a buffer between some really annoying triggers that opponents have in an annoying format like commander.

    Dutiful Thrull is simply an ultimate chump blocker.

    I have some cards like On Serra's Wings that could have situational benefits like making Krav super scary.

    Lastly I’ll be adding a sort of maybe board soon to consolidate all of the cards on the radar.

    Load more

    Elspeth, Sun's Champion occurrence in decks from the last year


    All decks: 0.06%

    Commander / EDH:

    All decks: 0.07%

    White: 0.66%

    W/B (Orzhov): 0.5%

    GW (Selesnya): 0.8%