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+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
|Have (71)||Zuckfat , jermtube , DrLitebur , hygroscopicguy , Comicalflop , gnarlycore , SpaderAce , Fullmetalmage , LiquidKid , Putrefy , Maximusx27 , paulc5190 , RubyStrings , totalpclover , mikepayne05 , PrimeSpeaky , Zialon , kingofcramers , deatn1342 , Champloo , joeloverso , deanislig , EthanGlover1 , cdodgers , Frimbleglim , aebtoga18 , Syhiver , Represser , hoki , Jernyman , Codie10101 , sleight_of_land , sprnt350 , Captain_Canada , paulbenjam , rache , AlbinoLion , muppetgamer , MapleCat1337 , Shadows-54 , Dalektable , filipaco , Radish , TwistyMcTwist , beefsloth , REV666 , Captainbob1338 , geazykagar , Unforgivn_II , usohatchi , veritates1 , DovahWalrus , Tyqar , thecaleb , Ashigaru7 , tmloyd , multiplayer , Fatred , wtrob , thenewcraft , Carnin , WUBRG... , Maringam , Braxlyon , Sauron_ , noahband , amoignis , Stiggy , Epochalyptik , bucknut1600 , owenk2|
|Want (54)||KevinLS , Alanm14 , Draygo , redlegs_17 , GIAWOL , corruptgargoyle , blackdragonetm , fred953d , GoldGhost012 , Tronacus , XxCataclysmiCxX , jr92_2000 , the3rdH0kage , NoOneYouKnow , TheBolas , merrowMania , ChargingBadger2014 , Xanderin , Treveraux , usohatchi , MindAblaze! , RubyStrings , TheGreatSeamus , Alliii1022 , Slug2211 , Zikkeryzak , LuckMisesack , Xunfor6iv3nX , urasa , jrv312 , redafroninja , Caminator117 , Regulus1010 , JuanDixon112 , Leaite , pengunner , sknight1213 , ADalton28 , Ryethe , SilentArbiter , ozzar , Dremi , AlwaysHarmony , SuperAshura , Iroas , Thire , Lollyp0p , bigpappyj , SniperElGato , KiljoyQ , Valentine35 , jwe94 , SkipBalis , BlueSlime|
I know Sorin, Solemn Visitor goes perfectly with Elspeth, Sun's Champion . If you include her you'd also get more value out of Purphoros, God of the Forge , otherwise I'm not quite sure he belongs. If you really want him I'd recommend stuff like Raise the Alarm , which also works well with Sorin, Solemn Visitor .
4x Brimaz, King of Oreskos is pretty over-kill. I'd leave it at 3x, just to not get too screwed over by the Legendary rule.
I'm not at all sure about Athreos, God of Passage , he seems pretty hit-or-miss in here. Generally I think you have a bit too many Gods here. Since you're in three colours most of them will just hang about as Enchantments and giving off zero board-presence on the turn you play them. I'd probably cut one Athreos, God of Passage and one Whip of Erebos for starters, since they're both more of a cool trick here than actual win-cons.
That's all I've got for now, hope it helped!
Gods Willing is probably better than Ephemeral Shields if your just trying to protect jalira. You can drop her on turn 5 with no worries if your holding Gods Willing . Also 4 Stormtide Leviathan is way too many.
Elspeth seems out of place, if you cant get jalira off by turn 6 you've lost.
I played a jalira deck at fnm few weeks ago and 2 stormtides is enough. If you dont think 4x raise the alarm is enough there is also Daxos of Meletis + Hive Stirrings so you can still polymorph by turn 5. Its definitely a fun deck, i really hope khans gives it some help.
Have you considered running Elspeth, Sun's Champion ?
I'm not sure if the outlast mechanic will really play much of a constructed role, but I do think the clan itself could be quite good. It seems to be pointing to a strategy of early defense, building up your boardstate with tokens and counters, then overwhelming opponents. Sorin, Solemn Visitor , Ajani, Mentor of Heroes , Elspeth, Sun's Champion , & Ajani Steadfast all look well suited for an Abzan deck.
Anafenza's second ability looks more like a bonus than anything else. The biggest issue is finding room for her with Brimaz, King of Oreskos and Courser of Kruphix already competing for the three drop slot(s).
If you want to keep this deck standard, Avacyn and Restoration Angel are illegal. Angel of Serenity is a nice bomb though.
You need cards that protect you early game. That can be in the form of creatures with high toughness like Nyx-Fleece Ram or in the form of removal spells. Chained to the Rocks , Anger of the Gods and Banishing Light are the best, as they exile and Anger can deal with multiple creatures if you go against an aggro deck (there will be many). There's also plenty of burn spells that can fill this role if you don't have the above cards: Shock , Magma Jet , Lightning Strike , Stoke the Flames (good later on as you can tap tokens to pay for it).
Once you arrive (mostly unharmed and with a clear board hopefully) at turn 4 or 5, you need to execute your win condition. It can be big flyers like Angel of Serenity , Stormbreath Dragon and Aurelia, the Warleader or it can be something like Purphoros, God of the Forge bombing away with each creature entering the battlefield through Elspeth, Sun's Champion , Assemble the Legion and Young Pyromancer (if you go with the red burn cards too).
Cards that you should take out first for these additions: Boros Elite , Viashino Firstblade , Frontline Medic , Wear / Tear (put that one in the sideboard)Then if you need more room and have better cards: Punish the Enemy , Oppressive Rays , Gleam of Battle , Legion's Initiative , Guttersnipe , Heliod, God of the Sun .
Also, if you have them you should add lands that can be tapped for white or red: Temple of Triumph , Battlefield Forge and/or Sacred Foundry . Boros Guildgate is a cheap substitute, but it will help prevent bad hands in which you have good cards but wrong lands.
I hope you get the idea and that you're able to create a fun strong deck. Another adjustment could be a strategy in which you try to get as many cheap creatures on the field and then make them stronger with cards like Spear of Heliod . You already have Assemble the Legion and Elspeth, Sun's Champion that generate a lot of tokens, and with some help it could be another win-condition.
congregate gains me much more life, also:
Flitterstep Eidolon - bestowed on any other creature gains me an unblockable attacker, with cards like Daxos of Meletis expands my life gain and allows me to steal spells my opponents need to beat me.
Elspeth, Sun's Champion , Avacyn, Guardian Angel , and Heliod, God of the Sun are my stallers, giving me prevention to protect the life i have gained and allowing me to spawn in defenders i sorely need if i have run out of a hand to play with.
Coastline Chimera is a good defender, again, being just there to assist in defending until the right moment :)
But then again, these are my playstyles, and not all people agree with how i use them, but hey, it works well for me :)
The deck already has four Raise the Alarm . Elspeth, Sun's Champion is inferior to Elspeth, Knight-Errant . Yeah the champion can make three tokens a turn, but she's much slower and we may well have lost by the time she comes out. Thoughtseize is one of the cards that makes this deck work, we're pretty vulnerable without it.
|Avg. draft pick||2.44|
|Avg. cube pick||1.64|
|Commander / EDH||Legal|