Elspeth, Sun's Champion
Planeswalker — Elspeth
+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Price & Acquistion Set Price Alerts
|Cardhoarder (MTGO) Price||Normal||Foil|
|19.31 TIX||33.8 TIX|
Elspeth, Sun's Champion Discussion
1 hour ago
You have no way to deal with flying. Flying Crane Technique would help, as it would buff from the ascendancy and possibly the creatures themselves through their own prowess effects.
Your tokens come mainly from the rabble master and mentor, those will be targeted, so having some protection is nice. There's a lot of it in the Theros block, Gods Willing is a decent one.
Elspeth, Sun's Champion is also a nice addition, but I've seen a lot of talk of using hornet queen to go over her tokens. Keeping a flying crane technique and her handy would help.
Hope it helped!
3 hours ago
It's annoying me to no end as well, especially because I play colors that have a difficult time removing it. They got pretty much all of the best cards: Fleecemane Lion is probably the best 2-drop in standard, Siege Rhino is undoubtedly the best 4-drop in standard, they have Hero's Downfall, Abzan Charm (which is 5,000,000 times better than any of the other charms), now Valorous Stance, and then Sorin, Solemn Visitor, Elspeth, Sun's Champion and Nissa, Worldwaker. It's gross. Really gross. I was hoping they would print the cards in FRF to make another deck a contender, but they really didn't. Now we have to hold out for DTK to make other decks competitive. I am tired of it as well -.-
9 hours ago
16 hours ago
Thanks lanimilbuS for your comments and the +1!
Thank you RespawnPointGaming, the 4th anger in the board is a good idea. As for stoke, keep in mind that this deck is completely untested and stoke is a staple in many red decks, so it seemed like a good idea. But, thinking about it, it does miss some things that Fated Conflagration doesn't (Siege Rhino and a not answered at instant speed Elspeth, Sun's Champion come to mind)) for the same CMC. That said, what do you guys think about Bathe in Dragonfire? It doesn't have the reach that stoke does, but it does round out my mana curve a bit, so I went -3 Stoke the Flames for +2 Bathe in Dragonfire and +1 Fated Conflagration. Let me know your thoughts on the current build.
1 day ago
CreaturesAven Skirmisher- a one drop with flying which can grow into a bigger threat.Warden of the First Tree-I love this card, it grows , gets trample lifelink and keeps getting bigger.Feels great when your opponents Hero's Downfall a one drop.Fleecemane Lion-again it grows and cant be removed once it monstrous good card.Sunblade Elf-another good one drop but i feel like i should replace him with something else dont know what yet.Arashin Cleric-very good against aggro, 3 life gain and good blocker against tokens and early beats.Useless in control matches.Dragonscale General-i was on a budget and my deck is complete so that's why this guy is here but it will be replaced.It doesn't do enough for 4 mana.Sandsteppe Outcast-99% ill choose the second option.Gives you a 1/1 flyer which you can make bigger with Citadel Siege.I like it 2 bodies for 3 good good.
Citadel Siege-i choose khans when their guys are weenies, dragons is good when your opp plays just a few threats like heroics and midrange decks.Valorous Stance-this card saves your guys or kills theirs its good man just play 4 mainboard.One of my favs cards.Abzan Advantage-i mainboard 4 of these cause in my local meta everyone plays enchantments.Last night killed a Thassa, God of the Sea and made my Fleecemane Lion stronger.Feat of Resistance-this card saves your guys from removal and makes them hit harder next turn , a must have.Honor's Reward-This is more of a sideboard card against burn and very aggressive decks but i play 2 main cause my deck is still incomplete.
Ajani Steadfast-Put this in against aggressive decks like burn or tokens and just +1 to victory.Ajani's Presence-side in against removal heavy matchups.Crux of Fate is bad for us.Feat of Resistance-lots of removal ruining your day? put this in.Glare of Heresy-good against white opponents.Takes out Siege Rhino Elspeth, Sun's Champion Sorin, Solemn Visitor Jeskai Ascendacy etc etc list is too big.Elspeth, Sun's Champion- a good to side in against midrange decks and control.
Suggestions are welcomed thanks.
1 day ago
Hey, there! Glad to see you found tappedout. It really is a great place to test out your ideas and get practical advice. So, let me just begin by saying that I totally understand putting up a list using only cards you currently own. That is exactly what I did when I first started using tappedout. However, I've found that it's also a great place to build and try out ideal versions of a deck (in a vacuum, at least), since it's so easy to modify your decklist.
All right! Let's talk about your deck a bit. I'm assuming you wish to play this at FNM, right? Some things jump out at me immediately.
1) Land: First off, even though your deck is only two colors, mana fixing is extremely important for any deck running more than one color. But don't worry! Mana fixing doesn't have to be expensive. I recommend running a playset of Wind-Scarred Crag and if you have even a little income to dish out, a four-of Battlefield Forge will do wonders for your deck, for sure. If you're feeling spendy, 4 Temple of Triumph will make your deck much more competitive. Also, if you look at the circle graph on the right, you'll notice that your deck has 24 total white mana symbols in all of its costs combined, but only 16 red symbols. That means you'll want more white mana sources than red. If running 20 land, I recommend a 12 plains / 8 mountain split, not factoring lands that can do both.
2) Synergy: Your deck needs to do something specifically. This is where you consider your win-conditions. All of your threats (both early game and late-game) and spells will optimally boil down to one primary goal. Does your deck win through burn? Big creatures? Looking at what you have now, it looks like you play some early game creatures and try to ultimately win through higher amounts of flying damage mid-game. This is paired with some burn and other conditional creature removal. Ultimately, every deck, no matter the format, boils down to two things: threats and removal. These threats can be everything from Stormbreath Dragon to Elspeth, Sun's Champion, but all threats should aid you in achieving victory. Cards like Soulmender just aren't going to cut it when a card like Seeker of the Way is available, easy to trigger, and fairly inexpensive money-wise. One final note is something the person who taught me to Magic would stress all the time: cannot tell you how important it is to have four copies of the cards you want most in your deck. I know this list is just what you have currently, but four-of's make all the difference. Redundancy makes a deck consistent,
Anyway, after you decide what you want your deck to do, optimize, then optimize some more. Cut anything that could be better until you feel good about the power level of each card. While I could go into a lot of detail, I'll simply list my personal opinions on stuff and let you decide whether or not I'm right.
Soulfire Grand Master -- costs a lot of money, but an insanely good card. Heavy early and late-game impact.
Guardians of Meletis -- Will save you some trouble, but will never help you win. it's simply a dead card, and you'd be better off running more removal for your opponents creatures than running something expressly to block them.
Honestly, you really don't need any of those artifacts. Recommend dropping for more sorceries, instants, or creatures.
Instants / sorceries:
Lightning Strike is solid. Do keep.
Pressure Point -- not a fan if only because it doesn't solve the problem. That big, scary creature they have will just swing at you again some other time. Recommend more burn such as Magma Jet or the incredible Stoke the Flames. For less-conditional solutions, consider Chained to the Rocks or even Banishing Light. Both cheap. Both good.
Searing Blood -- another solid card, if a tad too conditional at times.
Lava Axe -- Unfortunately, this card is simply too expensive. Recommend dropping for: Font of Ire (nothing in standard right now can counter it's ability once it's in play), Stoke the Flames, or even a couple of Purphoros, God of the Forge.
Well, there ya go! Hope I was able to help some. Basically, get four-of's and consolidate your decks primary focus. If you're interested, you can have a look at my current standard deck over at http://tappedout.net/mtg-decks/31-01-15-jeskai-burn/ . Good luck!
1 day ago
Yeah, I just thought it'd go well with Elspeth, Sun's Champion and all the delve you have
2 days ago
Let me first state, I love bouncing ideas with people who play Midrange! People who are Midrangers know the importance of finding cards where you and your spells are (x) in relation to your opponent and their spells (x+1). Basically, I appreciate people who enjoy playing, "2 - for - 1s" and whether that comes from one source played by you, a sequential turn/priority each, trades, whatever it doesn't matter because there's
value.Anyway, I'll try to address each part of your feedback. And please, if we're to keep talking competitively about our decks on here, it would help to know how to format links just a little bit, so I don't have to look up cards separately. I'm a visual learner and I have only been playing since June '13 (currently 1/29/2015). So my body of knowledge regarding cards is limited.
Land Issues with Building a Tri-Color Deck
What you sideboard in and what you mainboard out is going to fluctuate your mana curves and your play style (Aggro/Midrange/Tempo). However with that said, I don't believe there's enough white cards for our decks to properly justify having one basic Plains let alone two. I'm most likely going to take out Elspeth, Sun's Champion from my Mainboard and possibly Sideboard two of her if I need late-game army, boardwipe, or flyers. Which with many of the strong dragons in Fate Reforged, we may need 'em. Regarding the Temples, I split in Temple of Malice in place of a Temple of Silence because Mardu is more R/W splash B. I need red mana (hopefully two read mana) if I'm aggro at Turn 3, because I need to be able to play my three mana spells which all happen to be red. Remember your badass redspells: Stoke the Flames, Hordeling Outburst, Chandra, Pyromaster, and Sarkhan, the Dragonspeaker they all rely on Temple of Malice in the grande scheme of your deck. And one of the brilliance of Mardu Midrange is that when we can sideboard our deck into Black Control. Through Despise, Read the Bones, Thoughtseize and especially if you want to Outlast your Disowned Ancestor and cast him all on Turn 3 we still don't have to worry about our black mana because we're prepared for it by still having a Temple of Silence, Urborg, Tomb of Yawgmoth, and having two instead of one Caves of Koilos but still have three Battlefield Forge.
I just played some semi-competitive Standard three days ago and now I can't justify having both Brutal Hordechief and Seeker of the Way at the same time in any of the match. Sideboard sure, but I think I like them both as individual cards but they only have a one way lifelink synergy. I'm slowly realizing the flexibility of having a mostly Red Midrange deck is that we can get super Aggro through sideboarding. However, that does mean we need to think about and pretty much put in four Monastery Swiftspear or two Flamewake Phoenix and three M-Spears. in our Mainboard. Brimaz, King of Oreskos, Wingmate Roc, Grim Haruspex, Mardu Ascendancy are too conditional and aren't really worth a Sideboard slot either. Just try to bait your opponent into them playing a Bile Blight or an Anger of the Gods too early (Turn 3 or 4).
Here's how I see the Planeswalkers in our deck...they're all fucking great. That's why I kind of originally went with a Super Friends approach. It's a stretch but it's versatile. But now I'm thinking Mardu Midrange can't have any combination of Chandra and Elspeth in this deck, ever. The option to possibly play one right after the other is almost nonexistent until Turn 5 and even that's slim. And you can only have a max of two Chandras. And the combos would be Two Chandras and Two Sarkhans if you're red spell heavy and Aggro. Two Chandras and Two Sorin, Solemn Visitor if you went creature heavy and Black Control. But after that, have fun with whatever amount of Sarkhans and Sorins. And add in your Magma Jet if you're going with more Sarkhans and add in your Hordechiefs and Seekers and Flamewakes if you're going Sorin.
I'm loving your suggestion of Valorous Stance to pump your creature or destroy theirs Turn 2 and on. And you're in the right mindset for Aggro with four HoBursts instead of my three. No deck of ours needs four Chained to the Rocks. I found three is enough. I completely agree with you that our deck needs more chances to draw cards. However, I only know of Read the Bones. And I think that's where if you need three RtBs then you take out one HoBurst and two of your higher burn spells (Stoke the Flames).
Would love to hear feedback and thoughts on this! Thanks!
|Avg. draft pick||2.06|
|Avg. cube pick||1.6|
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora||Mythic Rare|
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- Brimaz, King of Oreskos + Elspeth, Sun's Champion
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- Archangel of Thune + Elspeth, Sun's Champion
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- Elspeth, Sun's Champion + Indestructibility
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- Purphoros, God of the Forge + Elspeth, Sun's Champion
- Akroan Hoplite + Elspeth, Sun's Champion + Phalanx Leader
- Elspeth, Sun's Champion + Voice of Resurgence
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- Catapult Master + Elspeth, Sun's Champion
- Ajani Steadfast + Elspeth, Sun's Champion
- Elspeth, Sun's Champion + Trostani, Selesnya's Voice
- Elspeth, Sun's Champion + Precinct Captain + Raise the Alarm
- Elspeth, Sun's Champion + Soul of Theros
- Athreos, God of Passage + Elspeth, Sun's Champion
- Elspeth, Sun's Champion + The Chain Veil
- Elspeth, Sun's Champion + Garruk, Apex Predator + Nissa, Worldwaker
- Elspeth, Sun's Champion + Phalanx Leader + Raise the Alarm
- Anax and Cymede + Elspeth, Sun's Champion
- Elspeth, Sun's Champion + Sarkhan, the Dragonspeaker
- Elspeth, Sun's Champion + Mentor of the Meek
- Elspeth, Sun's Champion + Sorin, Solemn Visitor
- Ajani, Mentor of Heroes + Elspeth, Sun's Champion
- Courser of Kruphix + Elspeth, Sun's Champion + Hero's Downfall
- Butcher of the Horde + Dictate of Erebos + Elspeth, Sun's Champion
- Dictate of Erebos + Elspeth, Sun's Champion
- Butcher of the Horde + Elspeth, Sun's Champion
- Elspeth, Sun's Champion + Polukranos, World Eater + Xenagos, the Reveler
- Elspeth, Knight-Errant + Elspeth, Sun's Champion + Riptide Replicator
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- Altar of the Brood + Elspeth, Sun's Champion
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- Elspeth, Sun's Champion + Sigil Captain
- Cathars' Crusade + Elspeth, Sun's Champion
- Elspeth, Sun's Champion + Mirrorweave
- Ajani Steadfast + Elspeth, Sun's Champion + The Chain Veil