Elspeth, Sun's Champion

Elspeth, Sun's Champion

Planeswalker — Elspeth

+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."

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Elspeth, Sun's Champion Discussion

ComradeJim270 on Elesh Norn on a Budget

5 hours ago

Balance is banned in EDH. But effects of that sort are a good choice; stuff that hates on opponents' plans.

You can do control and tokens at the same time. Using token generators lets you build up advantage while you shut down opponents' plans. Once your opponents are in a poor position from your hate cards you can use your tokens to beat them down. Some token generators are even control cards at the same time, like Elspeth, Sun's Champion, Martial Coup and Phyrexian Rebirth.

Since this is mono-white, finding a way to get card draw is super important. Mentor of the Meek and things like Loreseeker's Stone will help a lot. You'll need to lean heavily on artifacts for these effects.

zyphermage on 75% alesha aristocrats

2 days ago

Well I think you have about 5-6 land too many. 15 too many artifacts. And at least 30 too many creatures. I would start with removing creatures first, then artifacts and then land last. I would take Liliana of the Veil out and Elspeth, Sun's Champion, and daretti like plus2happiness said. Both of the others are very good in 60 card decks, I don't think in commander they are high enough impact and the elspeth was only ever for standard. You have way too many mana rocks. I think you should cut all the mana rocks except, sol ring, gilded lotus, chromatic lantern, commander's sphere and your choice of maybe 2 others. Cutting the diamonds, signets, talismans basically. If you run duals and fetches your mana should be great and the mana rocks I listed to keep should be good enough for ramp. I actually think all your instants are fine, maybe cut a couple. I think the worst enchantments you have is Vicious Shadows. I would cut Cathars' Crusade, if you want an effect like that run a regular anthem like honor of the pure. I would also cut Spirit Bonds and Dark Prophecy (this card seems good until you kill yourself with it, it is not a may ability). Besides that you need to just take the axe to a lot of creatures. Only pick ones that fit your strategy. Obviously some of them are very good bomb cards for the color but does it really fit with the plan?

ComradeJim270 on Life of the Party

4 days ago

I don't have the deck anymore The_Good_O, but I still refer people to it when talking about Trostani decks. My experience with Baloths was that it was just fine as a way to get a few tokens to populate. It works well with fetchlands and ramp spells. I agree there are probably better choices and it was on the shortlist for replacement when I retired the deck.

Gideon, Ally of Zendikar didn't exist when I was playing this but would be very interesting in here as an anthem/token producing effect and I think he'd have a nice place in this list. I don't think either Ajani does enough in this list, though.

To be fair, I tend to be very critical of planeswalkers in general. I usually prefer enchantments and artifacts over them and need to see tons of reliable value (Garruk Wildspeaker) or an immediate and substantial board impact (Elspeth, Sun's Champion) for them to win me over.

theK1D on Dragonlord Ojutai EDH/Commader suggestions

5 days ago

I want to know what y'all think is good/bad and changes I could make. please and thank you!
Link: Dragonlord Ojutai

Commander: Dragonlord Ojutai

Ancient Den

Azorius Chancery

Celestial Colonnade

Coastal Tower

Command Tower

Flooded Strand

Glacial Fortress

Hallowed Fountain

Maze of Ith

Minamo, School at Water's Edge

Prairie Stream

Reflecting Pool

Reliquary Tower

Seat of the Synod

Sejiri Refuge

Temple of Enlightenment

Temple of the False God

Tranquil Cove

Vivid Creek

Vivid Meadow

10 Island

5 Plains

35 Land

Thassa, God of the Sea

Trinket Mage

Solemn Simulacrum

Phyrexian Metamorph

Clever Impersonator

Venser, Shaper Savant


Wall of Reverence

Baneslayer Angel

Wurmcoil Engine

Oblivion Sower


Frost Titan

Consecrated Sphinx

Platinum Emperion

Avacyn, Angel of Hope

Void Winnower

Ulamog, the Ceaseless Hunger

Blightsteel Colossus

19 Creature

Mystical Tutor


Enlightened Tutor

Arcane Denial

Cyclonic Rift


Blue Sun's Zenith





Spell Crumple

Sphinx's Revelation

Fact or Fiction

Force of Will

15 Instant


Martial Coup

Council's Judgment

Wrath of God

Day of Judgment

Supreme Verdict

Recurring Insight

Akroma's Vengeance

Austere Command

9 Sorcery

Copy Artifact


Ghostly Prison

Oblivion Ring

Detention Sphere

Future Sight


7 Enchantment

Elixir of Immortality

Sensei's Divining Top

Sol Ring

Lightning Greaves

Chromatic Lantern

Thran Dynamo

Gilded Lotus

7 Artifact

Jace Beleren

Elspeth, Knight-Errant

Tamiyo, the Moon Sage

Venser, the Sojourner

Elspeth, Sun's Champion

Karn Liberated

Ugin, the Spirit Dragon

7 Planeswalker

kengiczar on Esper Control [Primer]

1 week ago

I always tried to go super low curve except for a 1-3 bombs when I played Esper in modern and Esper Charm was wierdly positioned in my lists. Seeing how your wanting to Resolve Gideon instead of the cards I used for bombs (Tatsumasa, the Dragon's Fang as a budget Batterskull or Silumgar, the Drifting Death or Elspeth, Sun's Champion) I can see that Esper charm is much more viable. After all you have to worry about 1 less draw step than i did.

I really am thinking as far as bombs go you can't get much better than Gideon. Once he's resolved he's better than trying to play tempo with Geist of Saint Traft. With that said when I get around to designing Midrange Esper I will be utilizing both Gideon and Geist. While Esper may be #1 at the draw/go playstyle lately I've come to realize that it's capable of midrange just as Abzan or Mardu.

tclaw12 on Esper Control [Primer]

1 week ago

Gideon Jura and Celestial Colonnade have been enough for me. I just use Esper Charm to clear their hand, or counter their removal. The only removal that matters anyways is stuff like Terminate and Path to Exile, and most decks don't run enough of these to deal with all 6. Post-board their removal is likely going out anyways.

If I were to add White Sun's Zenith, I think I'd need more removal in the form of Supreme Verdict. The best part about Gideon Jura is that he is removal and a win-con. Elspeth, Sun's Champion is a great finisher, but doesn't affect the board in some matchups.

TheAnnihilator on Esper Control [Primer]

1 week ago

Also, after looking over the list again, I'm not sure how you win anymore tclaw12? All you have are Colonnades, 2 Gideons, and Snappy. Seems way too light, I would add either White Sun's Zenith (again) or the previously mentioned Elspeth, Sun's Champion. Blood Baron of Vizkopa or Batterskull would help too, but I feel that you really need a dedicated wincon of some sort.

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Planeswalker Loyalty 4
Color(s) White
Cost 4WW
Converted cost 6


Not legal in any format

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Kiora Mythic Rare
Theros Mythic Rare



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