Elspeth, Sun's Champion

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Kiora (DDO) Mythic Rare
Theros (THS) Mythic Rare

Combos Browse all

Tokens

Elspeth, Sun's Champion

Planeswalker — Elspeth

+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."

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Recent Decks

Elspeth, Sun's Champion Discussion

TheBloopKing on Wait, I can Attack?

1 week ago

Either way, I made my suggestions.

More creatures or creature makers because you need more than a single way to win. Whether that be playing a huge bomb like Ulamog, the Infinite Gyre or going wide with Assemble the Legion and Anointed Procession

It needs more cheaper burns because this is supposed to be a deck that abuses the burn style, and winning off Aetherflux Resevoir or Felidar Sovereign

If you are to lable it control, you need to make it more control. Hokori, Dust Drinker, Odric, Master Tactician, Elspeth, Sun's Champion are all good control pieces.

It also needs some search. A perfect example is Sunforger. And it needs more rocks to ramp to higher mana. What really wins control decks games is mana. The more mana you have available, the more you have to do. Anything that adds mana and ramps up works.

Kriyseth on Mageta the Action Star

1 week ago

BlazingAbsol thank you for the suggestions! I’ll have to look into Mind's Eye it’s definitely a good draw engine for white. As for Elspeth, Sun's Champion, she’s spectacular, but I’m trying not to make any tokens because I think Mageta might get jealous. I like Ugin, the Spirit Dragon a lot, but I think I’ll hold off until I decide to invest a little more into this deck.

Thanks again for the suggestions! I really appreciate them.

fluffyeel on Filibusta' Foxes | Endless Expedition

1 week ago

Suggestions for fun stuff:

Firstmiracle on Wall-I

1 week ago

Hey dude, thought I'd comment it on here.

So let's round out my observations before we move to my opinions.

Win Conditions you have included are: Rolling Stones , Assault Formation , Wakestone Gargoyle , Vent Sentinel and Dragonshift. Of those, Wakestone doesn't really have a way to go off unless another win con is already out. So Wakestone + 1 or Vent Sentinel and Dragonshift are the only current ways to win a game.

Subthemes Detected:

Lifegain- Jaddi Offshoot , Perimeter Captain , Wall of Essence. All decent lifegain, Jaddi is good early, Perimeter is good mid, and Wall of essence is good all game, but particularly mid.

Tokens- Coral Barrier , Hornet Nest , Golden Guardian  Flip , Sprouting Phytohydra , Dragon Fodder , Parallel Lives , Kiora, the Crashing Wave. Coral Barrier does provide an evasion creature, and 1/1's with evasion are often under-rated. Hornet nest is great if you can keep it alive, and okay if it dies. Golden Guardian is an okay card if you can get some tokens out of it, but it doesn't die to anything in your deck right now. Sprouting Hydra is probably the best token card in this deck as it lines up with all of your themes, it has serious potential for combos. Dragon fodder doesn't belong here. Swap it out for a late game threat like Vigor for wall wins, or Luminarch Ascension if you plan to keep the token theme. Parallel lives is at best okay in this deck, if you had more than 10 things that made tokens, I would say its definitely important. Kiora is an okay planeswalker but I'll talk about her in a second.

Ramp- Ok so there's not enough of it. Overgrown Battlement , Ulvenwald Captive  Flip , Sol Ring, Cryptolith Rite. Commander games are won by casting several cards in a turn. Firm believer that if you have green, you run green ramp. Period. Bonus, Ulvenwald Captive is terrible ramp.

Card Draw- You're covered here. I think you have enough card draw.

Planeswalkers- Special Note, I think Kiora is a fun planeswalker, but she's not amazing in this deck. It'd be better to see something like Ajani Goldmane , or Elspeth, Sun's Champion for added tokens, boardwipes, and counters, as well as their emblems enable your win conditions.

Ok so now I'll start by suggesting things you could add to this deck.

Wall of Denial - My favorite Wall.

Tree of Redemption - Can get ugly dude. 0/40 is kinda great in a lifegain deck.

Kodama's Reach - good solid ramp.

Cultivate - Same as above.

Comet Storm - You have ramp, play a ramp board clear.

Kindred Summons - Pick wall.

Fireball - Very versatile in rampy decks.

Vandalblast - You have red, you need good artifact hate.

Supreme Verdict - Favorite Board Wipe

Wrath of God - AKA the Reset Button

Azorius Signet - Ramp

Izzet Signet - Ramp

Aetherflux Reservoir - Can become a win condition (that can be fetched with fabricate) if you have a strong life gain game.

Ajani Goldmane - Can combo with some win cons, has good passive benefits from behind the army of walls.

Elspeth, Sun's Champion - Same reasons as Ajani, but can also board clear creatures with 3 or greater power, so not your walls.

Now we move on to cards I suggest removing.

Ludevic's Test Subject  Flip - Dead weight. You will never want to pay mana for this ability, and if you do you are definitely losing it to removal. Not worth the investment.

Murmuring Phantasm - It's not bad, it just doesn't provide an additional benefit. You could find a better card for sure.

Ulvenwald Captive  Flip - By the time you have 7 mana to pay for the ability you are already playing your better cards. Just put in a bigger late game threat.

Golden Guardian  Flip - Only remove this if you elect not to add several 4 power or greater creatures to the deck.

Abrade - Swap for better removal. I suggest Comet Storm, or Vandalblast.

Arcane Denial - I'd personally trade it for a dozen other draw spells. Opt or Brainstorm or Ancestral Vision if you got it.

Lightning Helix - Okay so IDK what this is in here for. Its a good card in a tempo deck. You can do bigger and better with 2 mana. Play the long game.

Tower Defense - I'll admit, this can rarely win a game. However, Vigor Will just win you the game.

Ghostway - Looks okay with EtB triggers. Is good against boardwipe, but honestly, you have walls. They probably won't die that often, and if they do, you won't be bouncing more than 2-3 back to your hand. Is that honestly worth holding up 3 mana?

Colfenor's Urn - Maybe I don't understand the benefit. Run something like Sun Titan.

Parallel Lives - Get to the 10+ token generators, and this card is waaaaaaay better. As it stands now you may get 2-4 extra tokens in a game, if you draw it.

BlazingAbsol on Mageta the Action Star

1 week ago

Mind's Eye is a good card draw engine. Elspeth, Sun's Champion is a strong mono-white planeswalker. If you can afford it, Ugin, the Spirit Dragon is another boardwipe and wind condition.

cdkime on Technowyvern

2 weeks ago

I did not want to take up space on the Card Creation thread discussing your Arboris the World Tree suggestion, so I figured I'd post on your wall.

First, please try to use paragraphs in future posts--it makes it a bit hard to read. You have to put an entire line between your paragraphs for it to read properly.

So, if you write like this, 

it will create two paragraphs. 
Whereas, if you write like this,
it will only create one paragraph. 

So, if you write like this,

it will create two paragraphs.

Whereas, if you write like this, it will only create one paragraph.

Just makes it a bit easier to read, particularly when you have lots of information as custom cards tend to have.


Moving on to your card.

First, let's work on the wording some.

Arboris the World Tree

Legendary Planeswalker - Arboris

+1: Create a 1/3 green saproling token named Twig of the World Tree.

+1: Target creature gets +1/+1 and gains lifelink until end of turn.

-1: Create a 2/2 green saproling token with lifelink named Blossom of the World Tree.

-3: Create a 4/4 green saproling token with trample named Branch of the World Tree.

-8: You get an emblem with "Saprolings you control get +2/+2 and have lifelink and trample. At the begining of your upkeep, create two 2/2 green saproling tokens named Child of the World Tree."

(You forgot starting loyalty)


That should be a bit closer to the language used by Wizards of the Coast. Getting the language right takes a lot of reading cards, and is a skill you'll eventually develop.

Moving on to the card itself, it has some problems.

  1. It costs far too much mana for what it does. Generating tokens is nice, but that's about all this does. There are vastly better token generating planeswalkers (Elspeth, Sun's Champion) that cost far less and provide more utility.

  2. Remember, is a harder cost to pay than . Same converted mana cost, but one requires you to have more sources of green. Thus, a should be more powerful than a .

  3. You have to remember the Colour Pie. Green does not do lifelink--that's firmly White and Black territory. You would want to add White to the card's cost (given the card's flavour).

  4. I am not a fan of adding these tokens. Saprolings have a certain token size, and consistency in token types has lots of advantages. Inconsistency within the same card is a design nightmare.

  5. You have too many abilities--and far too many abilities that are similar in nature. Jace, the Mind Sculptor only has four abilities, and that card's versatility makes it the best planeswalker ever printed.

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