Elspeth, Sun's Champion

Planeswalker — Elspeth

+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."

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Elspeth, Sun's Champion Discussion

Neo7hinker on Esper Transcendent (Competitive Rogue)

5 hours ago

The 2nd Gideon, Ally of Zendikar is a viable option out of the SB over Elspeth, Sun's Champion if the meta shifts to more Combo/Control (including Tron).

Rzepkanut on Tana and Bruse's Happy Garden

1 day ago

I got a few quick suggestions...

Blair@Cake-N-CardGames on U/W Elspeth Control

1 day ago


Hey stranger! Thanks for checking the deck out again, yeah your right, its been through a lot lol. As for Soul Warden, she has the added benefit of granting life when my creatures enter the battlefield, as you know, I can put out plenty of soldier tokens so this added life helps to compensate for that lost in the early game.

I see what your getting at with Authority of the Consuls but tokens entering tapped is really only of consequence if they have haste. Furthermore, the tokens being tapped on my next turn would really only be useful if I were planning on attacking in with lots of ground based forces each and every turn. As youve seen, the deck tends to sit back mustering its forces before reaching critical mass with Elspeth, Sun's Champion's ultimate and then just flying over.

In my mind its extra life gain from my creatures vs tokens entering tapped. In my opinion, the life gain is better at the minute but Im definitely going to try out Authority of the Consuls at some point! Thanks for the comment man, looking forward to the rematch! ;)

JaceTheSwagSculptor on Karlov Help

2 days ago

Thanks for the info. No tutors...that's really rough, it pretty much makes getting through your deck a slog fest. I'd at least consider running one or two tutors that are in your budget - Call the Gatewatch, Diabolic Tutor, Dark Petition (if you are going to just run one, this is the one I'd go with), and Increasing Ambition.

Here comes the book, I hope you're in the mood to read...From what I can see, the deck is mainly trying to win by ticking players down by enough to get them in a range where they can reasonably be hit by an Exsanguinate effect.

Here are some general tips that I can give you:

1.) Add a lot of cards that draw you cards even if they seem minuscule. Since you are not going to run tutors (or run a very limited amount of them) you need ways to get through your deck. My suggestions for some slots would be Sign in Blood, Night's Whisper, Underworld Connections, Phyrexian Arena, Necropotence, Ob Nixilis Reignited, Bloodgift Demon, Ancient Craving, Ambition's Cost, Read the Bones, Erebos, God of the Dead, and Skullclamp. Karlov of the Ghost Council and your many life gain cards should easily be able to mitigate the losses you take from the aforementioned draw spells.

2.) Get rid of the gimmicky extort creatures. Although at first it seems nice to get incrimental advantage with these from Karlov, but its just not enough to warrant slots in your list. B and W in EDH are colors that have a plethora of extrememly powerful EDH cards and you do not want to waste your slots this easily. Keep powerful cards like Crypt Ghast; Blood Baron of Vizkopa; and the souls sisters, but cards that are extort vanillas are no good.

But how will we win without a critical mass of creatures, you ask...

3.) Simply add cards that generate tokens to the deck! Tokens have so many advantages including blanking your opponent's spot removal, adding benefits to the soul sisters, are great in conjunction with mass pump spells like True Conviction or Dictate of Heliod, protect you and your planeswalkers easily, and are great at holding down the board until you can cast your GIANT Exsanguinate!!! Some examples of great cards to add would be Elspeth, Sun's Champion, Increasing Devotion, Spectral Procession, Conqueror's Pledge, Secure the Wastes, White Sun's Zenith, Hero of Bladehold, Lingering Souls, Midnight Haunting, Luminarch Ascension, Kjeldoran Outpost, Martial Coup, Heliod, God of the Sun, and Thraben Doomsayer.

If you go the tokens route some other cards to consider would be Hour of Reckoning, Marshal's Anthem, Eldrazi Monument, and Cathars' Crusade.

4.) Let universal effects do the life gain for you. Authority of the Consuls, Pontiff of Blight, and Blind Obedience.

If you would like to know how I would run Karlov of the Ghost Council with your budget as a comparison, I would be more than happy to help you out by posting an example decklist.

Hope that helps and don't forget your Orzhov Signet!

TheAnnihilator on What's the time in round? [Esper Control Primer]

2 days ago

swansodr Thanks for looking! This actually is my current list. As for your meta, Esper has a lot of game there -- I'd play at least 3 Snares for sure since Affinity/BGx/Control/Burn all play a high density of 2 mana spells, some Runed Halos in the side for Scapeshift/Affinity/Burn/AbCo, prolly some Thoughtseizes and Surgicals in the side for the combo/control/Tron matchups, a few Leylines for Shift/BGx/Burn, and an Elspeth, Sun's Champion for the creature matchups. Don't trim any of the 4x Verdicts in the main (they're key to the Merfolk/Affinity/AbCo matchups). You prolly don't need both Condemns mainboard, so I'd cut one for another Snare. The sideboard as is is pretty much good to go for that meta too, though I'd swap the 3rd Surg for the Condemn we dropped from the main (which you want against Merfolk, Burn, and AbCo).

Condescend is ok, but very mana inefficient and bad on the draw. It's much better in UW Tron. If I were to play another counter in the main (other than the 3rd Snare) it would be Remand.

Gearhulk isn't bad, but it's super clunky in Esper -- it adds another 4+ mana card to the curve and there's a lot Gearhulk actually can't target: Knot, Secure, Rev, Verdict, Snappy, and Think Twice (I mean, I guess you COULD target Think Twice... Not sure why you would. xD).

As for Telling Time and Sphinx, Sphinx is way too slow and dies to our own Verdicts. Telling Time is actually a fine include, as it plays the draw-go game very well. It can find the Verdicts or sideboard bombs in fair matchups and it can filter out removal in unfair matchups. That said, I don't really see a need to make room for it.

Ohthenoises on [List - Multiplayer] EDH Generals by Tier

3 days ago

The only casual deck that I've seen that can go toe to toe with tuned narset is a mostly jokey edicts.dec Meren build. From T2 on edicts were threatened and the only way narset won was to get Elspeth, Sun's Champion in play and then play narset after having some tokens.

Solo-ras on Tana and sidar's saproling Garden

4 days ago

manphibian hmm nice picks, here's my response.

however Skullclamp and Mentor of the Meek are good calls. and while Skullclamp is dope. as soon as something like Intangible Virtue or Oathsworn Giant hits the battlefield. Skullclamp becomes null. i will try to find a spot for it unless you have something in mind

ill probably put in Kessig Wolf Run in just for situational flexibility

Assault Formation and Slagwurm Armor are really good ideas. thoughts for what should come out? i like Silklash Spider i just feel like the base line 4 dmg to flyers from Raking Canopy is better because then any of my big creatures or if Spidersilk Armor is out, its block able. i do like it though.i don't care for Indomitable Ancients. it doesn't bring enough to the table.

good catch with Blade of Selves. thats coming out. doubt ill go with Lightning Greaves because then i cant equip or enchant tana my self.

the issure with the signet's is that i only have one creature ability and that's Rhys the Redeemed. and while costly, and important. i don't think it warrens the change. plus with the tutors i can search for Cryptolith Rite and be ok on mana.

i mean there all color fixers. the ones you suggested also ramp. however having perfect coloration is also attractive. ill be juggling that decision.

the mutations were in. i took them out becaus i have other more consistant means of removal like Aura Shards and Freyalise, Llanowar's Fury. now if you have suggestions for what should come out for them. that's different.

Assemble the Legion and Elspeth, Sun's Champion are good. but not thematic. and not good enough to warrant the shift.Xenagos, the Reveler has literally been on the edge of making the deck for ages. not sure what should come out for him. thoughts?

THANKS FOR THE HELP. you gave me a lot to think on. and i will say the assigning dmg with toughness is a great idea i haven't thought of and will probably explore more.

again thank you.


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