|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora (DDO)||Mythic Rare|
|Theros (THS)||Mythic Rare|
Combos Browse all
- Upticking a planes walker on my endstep
- Does Doubling Season second ability work for Planeswalkers as well?
- Elspeth, Sun's Champion Question
- Balefire attacking Planeswalker
- Can my opponent kill my planeswalker in responce to me using one of its loyalty effects after its cast to prevent me from getting to use it?
Elspeth, Sun's Champion
Planeswalker — Elspeth
+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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Elspeth, Sun's Champion Discussion
1 week ago
Okay, so I think I need to playtest this a bit more. I've yet to actually draw Huatli yet, so I don't actually know how that would play out.
Currently, I can get the combo finished by turn 7 or 8, very consistently. Only cards I don't use are cards which I'm supposed to use in reaction to my opponents playing, such as Hour of Reckoning and Wrath of God.
McToters and 420chandra are probably right about Huatli, as when I was playtesting, I'd have Elspeth, Sun's Champion out for 2 or 3 turns before I won. Replacing her with Huatli might accelerate my deck more. I might replace Elspeth with Huatli at this rate, though it does make me feel good to have 20 or so Soldier tokens.
For lands, I realized that as long as I start my hand with 3 or 4, I don't really need any more. Even if I do, I'm bound to run into Crop Rotation, Kodama's Reach, or Cultivation at some point. The times I didn't draw lands were just because I started off with a bad hand when playtesting.
To draw cards... I feel those cards are a bit expensive. 6, 5, 7 cmc respectively, I feel I could do a lot more things with it, though when it comes down to it, I'll probably have a lot of mana in hand anyways. Skullclamp is something I'm definitely adding to my deck. I thought I already did, which was why I was confused when I saw you say it.
I will probably also add Congregation at Dawn. It seems like a very useful tutor card, and if I already have Skullclamp on the field, I instantly have the cards I want most. Currently, when I get a tutor card (either Primal Command or Enlightened Tutor), I've been going after Birthing Pod to upgrade my tokens to Elvish Mystics, to Priest of Titania/Scryb Ranger, to Selvala/Omnath; I've been using the creature tutor's to look for Protean Hulk, so I can sacrifice him and gain both Omnath and Selvala at once. I only use Selvala to double Omnath's power, which in turn means that my floating mana pool gets doubled. This shit is stupidly crazy. And Congregation at Dawn might just make it come to me faster.
Definitely removing Gaea's Blessing. 2 cmc draw a card isn't that good, especially when most my cards aren't going to be going into the graveyard if I'm lucky.
Not going to run Bane of Progress. That stuff would destroy my own artifacts and enchantments, which I need to win. I'll just hope that Aura Shards can be drawn fast. Also pretty funny has it isn't an aura, so Three Dreams wouldn't work on it at all.
Something I've noticed is that I haven't played Eldrazi Monument, Helm of the Host, nor Doubling Cube very much. They're always sub-par choices compared to Birthing Pod which ensures I win in 4 turns, Whispersilk Cloak which allows Omnath to actually hit hard, or even just Panharmonicon, which has wonderful synergy with Marwyn (almost got her to +30/+30 in playtesting by turn 8, which obviously assumes ideal circumstances).
I'll probably need to playtest this against actual people. My mate told me about untap.in and I might playtest this deck there once I get it shaved down to 100 cards.
1 week ago
@ Homelessguy yea your description is fine, im personally not a fan of combos in commander, unless its filled with a bunch of fetch cards or combos with your general, your combos do seem interesting though. if your interested in more one sided board wipes, you can also consider Wave of Reckoning Retribution of the Meek (bury means to sacrafice, meaning those creatures cant be regenerated), Elspeth, Sun's Champion and Fell the Mighty. im not a fan of Angelic Wall or Murmuring Phantasm, as only 4 toughness creatures you may be able to replace them with creatures that offer more toughness or utility, such as Amaranthine Wall, Carven Caryatid, Glacial Wall, Gomazoa, Wakestone Gargoyle, Wall of Glare, or Wall of Mulch. also your deck seems to heavily rely on arcades to be able to swing, maybe consider playing Wakestone Gargoyle, Belligerent Brontodon, and Rolling Stones.
Brylon on Shalai EDH
1 week ago
shalai edh update number 2:
out :: 21
Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.
Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.
Flicker effects have largely been removed.
Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.
It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.
These are less valuable in a deck that is only 2 colors.
The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.
in :: 21
Powerful spot removal that puts the card where the player can't get it.
Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.
Cards for later
expensive, but maybe at some point:
1 week ago
2 weeks ago
Your win conditions here (except Sigarda) are all very delicate. Your planeswalkers don't literally end the game when they ult (trust me, you can easily be killed the turn after ulting Ajani if they already have a board presence) and your beaters are all very easily killed (again, except Sigarda). I'd recommend looking at win conditions that are harder to deal with, and/or planeswalkers with more game-ending power and less value-engine power. Examples of the former would be Carnage Tyrant, Thrun, the Last Troll, or even Thragtusk. Examples of the latter would be Gideon, Ally of Zendikar, Elspeth, Sun's Champion, and Chandra, Torch of Defiance. I'm also going to second the opinion that you should be running some number of Fiery Justice - it's an incredible control spell since you're playing for the long game anyway so 5 life doesn't matter.
Whatever you decide to do, good luck and have fun!
2 weeks ago
Thanks for the suggestion MurderForBrunch, I didn't think about Imprisoned in the Moon. I'm going to organize my enchantment pretty soon. For Merciless Eviction, it's a great card, but I want to test a new card from the commander 18 edition first.
Now the new change:
2 weeks ago
@fearfactor19 There are some decent options, but it's important to view them as utility cards that support your game plan - NOT replacements for creatures. Gotta keep that quotient high for Mayael to be reliable!
Then there's the trio of Domri Rade, Nahiri, the Harbinger, and Vivien Reid: plus ability for card quality/card advantage, minus ability for removal, ultimate that pushes your creatures into the red zone. These are all playable, but you'll find better options as you continue to upgrade.
Oh, and I've also done some playtesting with Elspeth, Sun's Champion. Given that this is a primer I wanted to focus on synergistic card selections, but Elspeth is powerful enough in a vacuum that you'll never be sad to have her hit the table.
2 weeks ago
Cool deck. I also have an Atraxa superfriends deck, and it's really fun to play with. Some planeswalkers I can suggest would be Ajani, Adversary of Tyrants and Elspeth, Sun's Champion. Ajani gets counters on creatures, and Elspeth both gets blockers AND boardwipes. Good luck, and have fun!