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+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
|Have (27)||TheGreatSeamus , TheHorse , Zuckfat , sabrepaisan , Comicalflop , kanofudo , Apoptosis , rache , LiquidKid , Wolfninja , Putrefy , Maximusx27 , paulc5190 , Jernyman , Carnin , chrishuffman95 , mikepayne05 , PrimeSpeaky , Rhinowarrior , joeloverso , EthanGlover1 , cdodgers , aebtoga18 , Syhiver , Represser , hoki , Three-Left-Feet|
|Want (25)||abdulbaqr , Spinalripper , KevinLS , Draygo , MindAblaze! , redlegs_17 , shadowhound14 , Tronacus , XxCataclysmiCxX , the3rdH0kage , RubyStrings , GoldGhost012 , DrLitebur , NoOneYouKnow , urasa , TheBolas , TheAnnihilator , merrowMania , jkweaver , noahband , Xanderin , deatn1342 , jermtube , Duct_tape_maniac , ryuzaki32667|
The only aspect of MBD that I hated was it just felt like I was treading water until turn 5-7 when I could draw a Gary and stabilize. Add to that the fact that my luck is TERRIBLE and you have many games where I got frustrated by land floods or waiting on that one last one to stabilize.
Behgz I strongly disagree that it's "all or nothing". I currently have 8 Fog effects, this allows me to stall until Elspeth, Sun's Champion or AEtherling can make an appearance. Keep in mind, my walkers defend themselves so I shouldn't HAVE to protect them, that's the point of what I'm doing. (It's also the reason I chose Ephara, God of the Polis instead of Jace, Architect of Thought .) Burn is nonexistant in my meta (aside from my wife's deck.) so Simic Charm doesn't really help all that much and I'm running multiple copies of my walkers anyway because I'm expecting Hero's Downfall . Also, relying on Simic Charm to save your stuff will mean that oftentimes you will have a dead card in hand. If I draw another Elspeth, Sun's Champion I can always chain them out.
I think that you, like everyone else who has recently commented on my deck, are trying to turn the deck into something that it's not. It's a MIDRANGE deck, not a control deck.
Krayhaft I only have 8 scrylands. I also only have 8 shocks. Not sure where you got 12 from? Grove of the Guardian actually doesn't hurt me badly and it plays very nicely with Elspeth, Sun's Champion .
I see what your getting at with the Nykthos, Shrine to Nyx so I added two to the deck. I also removed two Plains and added two Angelic Accord for some flying creatures from my life gain. I decided to keep my Bubbling Cauldron because when Elspeth, Sun's Champion comes into play I can sacrifice the tokens she puts into the battlefield every turn. I may take out the 2 Angelic Accord and add 2 Trading Post though....haven't decided yet.
Okay. I can see.
What About Brimaz, King of Oreskos
Over Elspeth, Sun's Champion
? He is a 3 drops instead of a 6 drop. I know he is pricy and hard to acquire right now, but I would consider him. He outranks almost all other three drops in aggro. and if you can run him, Id say go for it.
This is a tough decision, no getting around it. Nonetheless, in my opinion, you should remove:
Then add 4x Celestial Flare .
My reasons are the following. Fiendslayer Paladin is incredibly tough to remove since he cannot be burned with most red spells (Anger of the Gods and Mizzium Mortars being exceptions) or killed via most black destroy or lethality (-X/-X stuff) effects. He's a great creature and I think two of him will get you over the hump in most B/R matchups.
I totally agree with you having Rootborn Defenses . It is your anti-board sweep card, since it effectively counters Supreme Verdict , Planar Cleansing , and Fated Retribution . I think two is plenty. It costs three mana, which is on the high end of this deck's curve, and outside of having your Elspeth, Sun's Champion on the board, the populate will not help you. Still a great card for mono-white against all the control out there right now.
Banisher Priest is very good. She gives you targeted removal, which is very valuable to white, and gives you a tough blocker to boot. Unfortunately, she is on the higher end of your curve, and will be the target for all your opponent's removal as soon as she hits the board (they will want their creature back!). I think two of her is plenty because you will want to specifically target things. However, if she's removed by your opponent, you have to deal with whatever she exiled again.
For this reason, I find Celestial Flare superior because it gets through hexproof and shroud, and the removal it creates is fairly permanent. It is easy to cast, and your opponent usually doesn't see it coming. You can even use multiples if you really want to make certain a specific creature gets sacrificed. It is an early tool that gives you respite when a fast aggro opponent is overrunning you.
Of course, you'll have to find what is best for you. This is simply my take on the sideboard situation.
My first thoughts are that you should drop Hold at Bay and Sphere of Safety . Hold at Bay can easily be replaced with Brave the Elements , which can fulfil a similar defensive role but also work as an offensive tool.
Sphere of Safety is just kind of bad, but if you wanted to throw money at the deck there is always add Brimaz, King of Oreskos or Elspeth, Sun's Champion . On the topic of cats and tokens, Vanguard of Brimaz is a cheap way of getting them from your Heroic triggers.
asdfghjklasdfghjkl thanks for your thoughts,
Sphinx's Revelation takes me more in a control direction, I'd rather not go that way.
Jace, Architect of Thought is good, however, he is significantly more squishy than the other walkers, as it stands Ephara, God of the Polis is my draw engine right now and she can double as a 6/5 beater.
-At first glance, seems you may need more auras, instants or sorceries to trigger the Heroics. -The deck relies on the Hopeful Eidolon
's lifelink and Bubbling Cauldron
to keep your life count high enough to use Path of Bravery
, I'm not into sacrifying creatures for life (but that's just me), how about Elixir of Immortality
instead of the Cauldron? .
-Not sure you may last long enough in the game to cast Elspeth, Sun's Champion without having a Nykthos, Shrine to Nyx to cast her early in the game.-Consider adding 4x Ethereal Armor and 2x Ordeal of Heliod It will boost your creatures early in the game and allow your Eidolon of Countless Battles to become bigger. -Use the "draw a hand" option here to see how the deck behaves, what works, what doesn't...
|Avg. draft pick||2.44|
|Avg. cube pick||1.64|
|Commander / EDH||Legal|