Elspeth, Sun's Champion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Kiora (DDO) Mythic Rare
Theros (THS) Mythic Rare

Combos Browse all

Tokens

Elspeth, Sun's Champion

Planeswalker — Elspeth

+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."

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Elspeth, Sun's Champion Discussion

Gadianten on Ayli Clerics

3 days ago

I have made cleric deck my self with Ayli, Eternal Pilgrim as the original commander but generally found Ravos and Tymna better due to card draw. That said there are some recommendations I have found from personal experience with Ayli you may find helpful. I generally found I had two main issues with the deck and it was gaining enough life quickly to bring Ayli online and then having enough bodies to act as fodder for said ability. With that in mind I will try and make suggestions that generally forward those causes.

Lifeline, I cant recommend this enough it does EVERYTHING your commander wants, while it may allow for opponents to benefit at first, reaching the magical 50 life exile enabler for your commander is easy then you can start exiling the problems. As an added note you can use things like Fiend Hunter or Containment Priest to keep your opponents from taking advantage of it, just sac Containment Priest in response to the Lifeline triggers to prevent your self from getting hosed.

Patriarch's Bidding and Living End are also pretty good recursion.

I assume your exclusion of Exquisite Blood with Sanguine Bond in the deck is intentional, if its not I would add it as its a win combo. If you choose to not add in Exquisite Blood then Beacon of Immortality can be quite funny when added to Sanguine Bond.

Exsanguinate is an excellent addition alongside the Debt to the Deathless you have in there and will help make it easier to bring your commanders removal online while weakening others.

Heliod's Pilgrim with Gift of Immortality is a nice way to fuel your commander and generally helpful.

Remorseful Cleric Excellent graveyard removal and in tribe.

Conspiracy should be added to go with Rotlung Reanimator as all your creatures become clerics including tokens. This means you can sac tokens to make more tokens, in short its one of the holy grail's your commander wants for sacrificial fodder.

Custodi Soulcaller decent aggressive in tribe low cmc reanimation. I would also consider Sun Titan as the reanimation is very useful even if its not in tribe.

Skirsdag High Priest, sacrifice something make a 5/5 flyer once a turn seems helpful.

Evangel of Heliod I have had missed results in the past but it does provide tokens, though including an Elspeth, Sun's Champion is probably a better idea.

Also, as you are gaining a lot of life you might consider things such as Greed and Necropotence to synergize with your strategy and get you cards.

DangoDaikazoku on The Deckwatch [Home Base]

4 days ago

Suns_Champion I was thinking Elspeth, Sun's Champion for sure and Elspeth, Knight-Errant as well bc Elspeth is best waifu and tokens are great, especially since the only actually creature I'm running is Deepglow Skate and maybe even Arena Rector.

DangoDaikazoku on The Deckwatch [Home Base]

4 days ago

Suns_Champion I was thinking Elspeth, Sun's Champion for sure and Elspeth, Knight-Errant as well bc Elspeth is best waifu and tokens are great, especially since the only actually creature I'm running is Deepglow Skate and maybe even Arena Rector.

DangoDaikazoku on Second Sun Bant

5 days ago

Courser doesn't do a lot in here I'm afraid. A better alternative would be Oracle of Mul Daya to play additional lands, but you may not like the mana cost or price tag. I would personally opt for 4 Noble Hierarch since you are in Bant colors and 4 Birds. Hierarch is also pretty expensive, but it's optimal. Aside from that there is Arbor Elf, but you won't maximize on that card unless you added in shock lands with 'Forest' subtypes, or even Utopia Sprawl enchantments feel good. Beyond that you have Sylvan Caryatid who isn't susceptible to spot removal, but it costs 2 CMC which also doesn't feel the greatest.

If you want to maximize on Doubling Season, a more Superfriends strategy sounds like what you want. I think you might want to consider walkers other than Jace though. Your board state is going to be rather thin unless you add walkers in color like Elspeth, Sun's Champion to generate tokens and double as a win cons, Garruk Wildspeaker for utility, tokens, and overrun, and maybe keep Jace in for the draw? Or really another Jace print wouldn't be bad. Ajani Steadfast looks fun with other walkers, and so does Ajani, Mentor of Heroes' second ability, even Ajani Unyielding's ult looks like some good support.

You have lots and lots of options. I don't know if my suggestions are the best, but hopefully they help tou brainstorm what you want to do.

KayneMarco on Kambal, Taxes of Life (version 2.0)

6 days ago

If it were me I would remove the knight of windgrace and marven fein. Ayli and karlov both have better removal than aryel. And marven only produces one token per turn. If you’re worried bout losing the token production of those two consider trading your ob nixilis walker for Elspeth, Sun's Champion you’ll get 3 tokens per turn rather than 2 from the ones I’m suggesting removing.

Disciple_of_Doran on Strategy and Tactics (Odric budget EDH)

1 week ago

Thanks for the suggestions! Let me try and knock these out quickly...

Kjeldoran Outpost, Cathars' Crusade, Grand Abolisher, Hero of Bladehold, and Elspeth, Sun's Champion: All of these are good cards, but are also well outside the deck's budget. Cool for other people looking to upgrade, but hard on the wallet.

Darien, King of Kjeldor is a good card for certain decks, but isn't very helpful here. We have to take damage to get tokens out of him, and six mana for a pretty bad body isn't ideal. While there are situations where this creature is useful, it usually just isn't high impact enough to justify the high mana cost.

Entrapment Maneuver was in my original list for the deck, but after some thought I decided to remove it. It would be great, except that our opponent gets to pick which attacker they sacrifice, and by extension how many tokens we get. Since our deck design encourages our opponents to keep tapping their creatures of all sizes, this is often just a lot of mana for situational, sub-par removal and a couple tokens on the side.

Knight-Captain of Eos seems promising. It is three creatures in one, and while it is slower than the deck would like at 5 mana, having the option to fog at the cost of a soldier token isn't bad to at least threaten. I'll definitely consider it, though deciding what to take out may be arduous.

Lena, Selfless Champion is one I looked at very briefly, but it just isn't very helpful. She doesn't count existing tokens when entering, and the scenarios where we most need tokens is when we don't have many creatures in play. Indestructible for a turn is nice, but it won't save our entire board (sometimes if all the soldier tribal buffs are out it won't save any of our stuff), and because it sits on the board it is easy to play around for our opponents. While the card technically helps in multiple roles, it's also bad at each of those.

Skullclamp treads just under the line of our budget, but it's a card I feel very unsure of. It draws cards, but only when our stuff dies. Anthems put our tokens out of automatic death range, so we also have to cause trades we would otherwise avoid to get much value. It isn't a bad card, far from it, but I can't see it being more useful in this deck than any of the ones we would need to take out for it.

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