Elspeth, Sun's Champion
Planeswalker — Elspeth
+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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Elspeth, Sun's Champion Discussion
1 day ago
Cruel Sadist was the first one on the list that actually seemed broken as all hell - like, banned-in-Modern-level broken. Imagine a deck with that and Hardened Scales in it. ", pay 1 life: Cruel Sadist deals 2 damage to target creature or player". Wow.
Starfield of Nyx: "Enchantments you control are indestructible". BOOM.
Day's Undoing: remove the end the turn clause... naaaah. Add "[each player] untaps all lands he or she controls".
Silumgar's Command: cost , or change the planeswalker part to "nonland permanent".
I went really over the top with some of those, but I guess that's the spirit, right? This is fun.
1 day ago
Adding some changes for the late game vs control decks and also some mainboard changes.
2 days ago
I like what you're doing here with this deck and feel that when you finish it off it will have a lot of potential. Actually right now I'm making a monowhite EDH deck with Anafenza, Kin-Tree Spirit as my commander but I still need to get an Archangel of Tithes, Brimaz, King of Oreskos, Elspeth, Sun's Champion, Archetype of Courage and Heliod, God of the Sun. If you'd like to see this deck, message me and I'll post it for you to see.
2 days ago
2-1 at FNM last night, first match beat a B/W Warrior Deck in two games, second match lost in 3 games to a U/W control deck, third match beat U/R artifacts in two games.
3 days ago
I've been running a similar list at local tournaments. Here are my thoughts thus far:
Elspeth, Sun's Champion is the best card in the deck. I would run at least two copies maindeck, if not three. A white devotion list recently took 14th at an SCG open. You can read that decklist here. The pilot basically stated that he boarded in Elspeth in for every matchup. Powering her out turn five, or in rare cases turn four, will win most games. I windmill slammed her on turn four once against abzan rally - opponent scooped (he was an experienced player and realized he couldn't beat her).
Wingmate Roc is the second best card in the deck. Run four. Cast it on turn four and watch your opponent take a trip to frown town.
Soldier of the Pantheon has to go. The same pilot from above stated that he boarded it out every time. The deck doesn't want to be aggressive, it wants to be midrange. Similarly, Kytheon, Hero of Akros Flip has been dissapointing. You need plenty of one drops to flip him ealry, but again, that is the opposite of what the deck wants to do. I'm considering pulling him altogether.
I currently splash black for Ultimate Price, in order to deal with Stormbreath Dragon. I find that the best part of the splash is Temple of Silence. I would consider scrylands even if you aren't splashing (especially since I feel the one drops should be dumped).
I've had good results thus far. Most recently I went 2-2, but I'm in a competitive meta. Lost to abzan midrange, trounced sultai, destroyed abzan rally, and lost 1-2 to yet another abzan rally list. The deck can hang with some of the best decks out there. Enjoy it until rotation.
3 days ago
I would suggest running a few copies of Nykthos, Shrine to Nyx. It seems logical to me that if you can stick a few early game permanants, such as a few Consul's Lieutenant or a Brimaz, King of Oreskos, that you could just pay and get enough white mana equal to your devotion. That extra mana boost could allow for a turn 3 Archangel of Tithes, or be the difference between casting an Elspeth, Sun's Champion on turn 4 with mana to spare or waiting until turn 6.
3 days ago
JimmyInferno: this is a standard deck, and path to exile is not standard legal (you maybe be getting confused because it's the current FNM promo; unfortunately, that doesn't make it standard legal, otherwise everyone would be running it in any W/x deck). Ordeal of Heliod is incredibly slow, and gives you the opportunity to be 2 for 1'd: for instance, your opponent can kill the creature you're enchanting in response to you casting your ordeal- you lose two cards for their one. Dictate of Heliod is the most relevant, but it is fairly slow and isn't immediately gamebreaking unless you're wide enough; note that aside from Elspeth, Sun's Champion, who can easily take over games by herself, the curve cuts out at four.
Anyway, @Ubbermono:The deck looks fairly interesting. Since you have the most trouble with RDW/GRaggro, GR Dev, and boardstalls (this doesn't help at all with the control matchup, though), consider the following, even though it might sound slightly gimmicky at first. A black splash would be fairly easy; for a few cards, you could run four Caves of Koilos and be done with it. If you splashed into black, you could run two Harsh Sustenance. How does this help?
1.) Beating Boardstall. When the board stalls, it's often because of a standoff of 4, 5 or even 10 creatures facing off that can't make profitable attacks of blocks. Harsh sustenance gives you a burn spell to deal 10 to your opponent's face in these situations, which, even if not outright killing them, can often bring them low enough that you can make profitable attacks (since you might only need to hit through for 3 or 4 damage at this point). It also has very nice synergy with Mastery and Heliod which can spam out creatures to make it a viable wincon on its own.
2.) Removal vs. Aggro. You won't get into such boardstalled positions against aggro, but it does allow you to kill one of their attacking creatures- say a rabblemaster or piledriver- while also gaining 2-3 life off the exchange, which is certainly a decent upside against aggressive decks.
There are other options for beating Aggro of course. Nyx-Fleece Ram out of the board is incredibly threatening for them, although they probably board in Roast if they see Brimaz, so not completely amazing.
For the control matchup, I'd consider running +2 Mastery of the Unseen in sideboard; this is really your best card against them (Heliod is fine and all, but...).
3 days ago
Well 101snow, welcome to MtG.
Playing U/B usually means playing a control archetype. So, looking at your decklist it looks like you have way too many creatures and not enough permission and removal spells and card draw.
Great cards in current Standard for control:
Dissolve, Negate, Silumgar's Scorn, Clash of Wills, Hero's Downfall, Bile Blight, Ultimate Price, Foul-Tongue Invocation, Languish, Crux of Fate, Drown in Sorrow, Silence the Believers, Ultimate Price, Anticipate, Dig Through Time, Treasure Cruise, Jace's Ingenuity, Dragonlord's Prerogative, Divination, Artificer's Epiphany.
There are probably more that I forgot.
As for creatures, control decks usually have a few big ones for win conditions that come out after you have control to finish your opponent off. Current standard: Dragonlord Silumgar, Silumgar, the Drifting Death, Icefall Regent, Dragonlord Ojutai (if you splash white), and maybe Pearl Lake Ancient.
Get your mainboard together and we can work on a sideboard later. :)
Good luck and welcome.
Not legal in any format
Printings View all
|Duel Decks: Elspeth vs. Kiora||Mythic Rare|
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