mtg, mtg cards, magic the gathering, gaming, geeks
+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
|Have (29)||Zuckfat , Comicalflop , LiquidKid , Putrefy , Maximusx27 , paulc5190 , Jernyman , Carnin , DrLitebur , mikepayne05 , PrimeSpeaky , joeloverso , clowe304433 , EmblemMan , EthanGlover1 , cdodgers , veritates1 , Frimbleglim , aebtoga18 , Syhiver , Represser , hoki , Three-Left-Feet , TheGreatSeamus , yo_ninja , Captain_Canada , brandontraps , almerican , rache|
|Want (33)||abdulbaqr , Tiddilywinkus , KevinLS , Draygo , jermtube , XxCataclysmiCxX , MindAblaze! , GIAWOL , redlegs_17 , lotusofblackness , Regulus1010 , fred953d , Tronacus , shadowhound14 , GoldGhost012 , the3rdH0kage , Algertroth , NoOneYouKnow , TheBolas , urasa , merrowMania , deatn1342 , Xanderin , Duct_tape_maniac , Joedragon3 , Slug2211 , devastated-heart , Zikkeryzak , CW , redafroninja , Rocknj06 , RubyStrings , Zialon|
2 AEtherling and 2 Blood Baron of Vizkopa is a lot. Drop one set for Elspeth, Sun's Champion . If you're going to run 4 Sphinx's Revelation , you're going to be pulling up most of your deck every game, which makes the scry from Thassa, God of the Sea much less useful due to the sheer number of cards you'll be pulling. Elixir of Immortality or Psychic Spiral would be a better option.
uiuiho12 Elspeth, Sun's Champion cost to much mana to play for this kind of deck, but a few people have told me to take out a few anthems. I think they are right so I will take out some anthems but not for Sundering Growth although I will add it to the sideboard.
As for the hand destruction, yes you do run the risk of drawing it mid-late game when everybody is in top deck mode, but the value it gives you is more then worth the risk.Being able to see their whole hand, and all the combos they can make, and then being able to steal the key piece for it as well is worth the 2 life.
Sorry for the late response, but I have been doing some serious thinking here. I don't think it's very effective to try to use creatures as removal spells. I like that it helps me push damage through when I can, but I don't think that it's necessary. That being the case, green isn't really needed in this build. I decided to change things up, and got the above deck. Despite the regretted loss of Abrupt Decay , this deck is largely MBD, but the white splash hits all of its weaknesses HARD:
Banishing Light kills the non-creatures that typically kill MBD, such as Assemble the Legion , Thassa, God of the Sea , and Detention Sphere , while still being relevant against more creature-oriented matches.
Blood Baron of Vizkopa restores whatever damage I have done to myself, and works great alongside Underworld Connections .
Elspeth, Sun's Champion is a great card that incurs major card advantage, giving me three blockers at the least, and more frequently being the game-closer.
I expect this deck to pull some serious weight after JOU is released, being able to skyrocket past aggro like nobodies business. My main concern is really Xathrid Necromancer , so I may mainboard another Banishing Light .
It's Your call as to how you want to format it, if you want to do monsters, then you have the right format, Garruk, Caller of Beasts may be too high on the curve and Domri Rade may work better. On the other hand, you could make naya control, which is sort of more intensive on the spells (playing more Mizzium Mortars , Banishing Light , Warleader's Helix , Aurelia's Fury --make fun of me all you want, this card with Xenagos, The Reveler makes it doable to tap down their field and silence them, and other burn spells) and you will be playing Assemble the Legion and Elspeth, Sun's Champion . The final one I would try is what I am doing which is to play a high curve. It depends on your play style.
I have always been either a ramp player or control player (the grindier the better) so midrange is in most cases out of my play style, especially aggro, and playing fattys seemed more fun. For you it will depend on your play style. If you are more aggro, then what you have will work and you can modify from there, the list as is is rather solid. It will just take some testing to determine what you like and do not like in the list to streamline it. If you are more about maintaining board control, Naya control is possible now, ajani fetches your elspeths and any guys or auras you run. You ultimate him, you win. If you like slamming down big guys fast, then well, you still have the right idea with this list, you might just up the curve to 6 and play more guys.
No, you only do 2 ajani, control lists are the only ones that ever play more than a 2-of of walkers. I rarely ever go above the 2 unless the walker is essential to my strategy and I can expect them to die more often than not. Garruk, Caller of Beasts is more recommended if you are running more guys, he is amazing for refilling your hand and often time winning games fast. I have laid him before on T4 and +1'd him grabbing a Xenagos, God of Revels with my Aurelia, the Warleader already in hand, next turn, -3, play xenagos, cast aurelia, take 18 go. Brimaz, King of Oreskos is going down, I am about to try and scoop some up here soon as I will have my list and my buddies list running those. They are at $25, which all things considered is reasonable, he sees modern play. One thing for certain, you might want to consider upping your land count by 1. 22 is a bit risky for your curve, even with the mana guys. You have to hit each of your land drops up to 4.
So a friend of mine had a Snapcaster Mage for the longest of time and I have been trying to get a hold of it. He trades it away... for this:
Other guys receives: Snapcaster Mage , and other cards so it is close to value.
I get mad at friend. He got standard cards for a Snapcaster Mage . I was like "WTF!!!"
We are good friends so nothing personal. Anyway, here's my question: Who was this a good trade for? Not my friend right?
Also, Hero's Downfall would be of most help against Superfriends.
Damn price tag. :c
Esperret, "superfriends" is a mostly control deck that bases its wincon around planeswalkers, rather than creatures.
MaxTheGreat, yea Elspeth, Sun's Champion is a good idea, but I'd like to keep my avg CMC low for a faster deck. 10milesfromhome, that is good idea using Heliod, especially by giving all the tokens vigilance, but I'm not a huge fan of his overcosted token ability, especially when there are better token generators out there. I might consider him though depending on how well Launch the Fleet works out.
|Avg. draft pick||2.44|
|Avg. cube pick||1.64|
|Commander / EDH||Legal|