Elspeth, Sun's Champion
Planeswalker — Elspeth
+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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Elspeth, Sun's Champion Discussion
16 hours ago
Some cards here don't do much for you. I'd say that there's some issues with focus overall.
Lurking Predators is an extravagant mana cost for an effect that has a 1/5 chance of gaining you advantage every time someone casts a spell. But people aren't even going to be casting many spells, considering you're denying them mana!
I'm dubious about Asceticism for you, since you don't run a huge number of high value creatures, and you can always just cast Derevi again for 4 with little lost. Frankly, a counterspell will often serve you better.
Zendikar Resurgent is meh for you. It's only halfway decent in decks with lots of big creatures/big ramp. That is NOT you.
Thalia, Guardian of Thraben will hurt you more than lots of other players.
Wonder is out of place. You have no selfmill, no discard, only a bit of sac, and few tokens.
Black Vise would be ok-ish if you had discard. But you don't, and you're actually keeping their cards in hand, by limiting their mana potential.
I would also say that you should cut your blink package. It's ok, but without focusing on it, it will usually be underwhelming. Roon, Rubinia, Thragtusk, and Conjurer's Closet will not be outstanding for you. Deceiver Exarch also seems kinda borderline, though at least it has other synergy for you, doing its tap/untap deal. If you really like the blink aspect of things, Deadeye Navigator is an autoinclude.
You could probably stand to cut a few lands, considering that your commander ramps.
Cards I think you should consider: Sun Titan, Intrepid Hero, Sunblast Angel, Scryb Ranger, Soltari Visionary, Rhystic Study, Swords to Plowshares, Propaganda, Bant Charm. If you're willing to spend the money for it, Bloom Tender is killer.
A beloved part of any land destruction build is artifact ramp. I'd suggest you either cut down on the land destruction or increase your artifact ramp; Neither or both, your call. Notably, Avenger of Zendikar becomes a pretty strong option if you tone down the land destruction. If you do land destruction, Life from the Loam is amazing.
Overall, I'd suggest that you include some more win-cons. Stonehewer Giant can tutor up equipment in a hustle to voltron your commander a bit. Willbreaker can enable you to steal their best creatures by tapping them with Derevi. Like I said, Avenger of Zendikar is impressive if you have a somewhat intact landbase. Hero of Bladehold or Elspeth, Sun's Champion have promise.
1 day ago
This is going to be a slow deck, but I'm going to keep Elspeth, Sun's Champion and Wingmate Roc I'm looking for a budget of 100 dollars or less, including the Sideboard. Most of these cards are a lot of money. I would make a deck like that if I had the money. I'm just looking for a deck to play against my friends and maybe a modern tournament. What other planeswalkers would you recommend? Any other cheaper suggestions? Also, what cards should I take out of this deck? Thanks!
2 days ago
lidlett and XIL thanks for the comments, personally I feel this deck heavily uses green minimistically and critically, the synergy between Den Protector and Kolaghan's Command are amazing being able to retrieve 1 for the other is great (Kolaghan's creature retrieval from the graveyard mode**)
Sylvan Advocate is the a power house for this deck, since you usually kill and destroy opponents boards or and the least get them down to what you can consistently chipaway with a vigilance creature that becomes 4/5 on ur 6th land, as well as giving you Hissing Quagmire 2+/2+ and trample lol, so they think you have to sacrifice you land but it's much bigger then they thought :)
Then lastly in Green* we have Atarka's Command getting off another land drop before turn 5 just means we can Goblin Dark-Dwellers and Chandra, Flamecaller much earlier. Many times I have used a flipped den protector to block and kill an ojutai that's swinging in and with Atarka's Command I do 3 damage to opponent and give creatures 1+/1+ and reach to effectively eat his win con. Plus huge amounts of life gain coming to the meta in the future and already very prominent at the moment so it's works great then too :)
As for Kalitas, Traitor of Ghet he has been amazingly valuable l, with a handful of removal he can easily win you the game or with combat tricks and a lil mana open, you can get have your blocked Kalitas eat the a Siege Rhino by burning a small creature of theirs, sac the zombie it makes and quite annoyingly gain 5 life plus kill 2 creatures in the process :) A huge plus is all the rally and aristocrat's decks get hosed by Kalitas, so I've enjoyed shutting down 4 color rally at my LGS
Chandra, FlamecallerNow this Girl is obviously a beast, and I really like how she fits in this deck, she is a fiery hasty feeling Elspeth, Sun's ChampionWith Kalitas, Traitor of GhetOut its obsurd, using her minus ability to do up to 3 damage ability cross the board is insane Kalitas a ton of zombiesUsually I've been just in full beat down or brunette the planet down mode so I've yet to use her 0 ability for card draw but I'm pretty excited she has it :) THANKS GUYS! AND ANY MORE QUESTIONS OR INFO OR IDEAS I WOULD LOVE TO HEAR
2 days ago
Elspeth, Sun's Champion was last printed in Theros, which is not one of the current Standard-legal sets (Duel Decks and other supplemental products don't count for format legality).
The Standard rotation structure is in the middle of a transition period right now, but the basic concept going forward is that Standard will consist of the 3 most recent "blocks" of 2 sets each. The 3 groups of 2 sets currently legal in Standard are:
- Khans of Tarkir + Fate Reforged
- Magic Origins + Dragons of Tarkir
- Battle for Zendikar + Oath of the Gatewatch
After Shadows over Innistrad is released in April, the Standard format will rotate, and the 3 blocks will be:
- Magic Origins + Dragons of Tarkir
- Battle for Zendikar + Oath of the Gatewatch
- Shadows over Innistrad + Eldritch Moon ( to be released later in the year)
3 days ago
I really like your suggestions of Sol Ring! I have noticed that I do have some trouble playing Nobilis of War and it is strait up challenging to play an Elspeth, Sun's Champion. I think I may take out the Soldier of the Pantheon for them because they never seem to be of much use out of the fact they are a 2/1 for 1.
3 days ago
First, JohnnyBaggins thank you for the fantastic post and advice. When I joined tappedout I was only hoping for this kind of insight. Your post has been incredibly helpful in trying to develop a proper control deck. However, I would like to pick your brain some more.
Just a couple questions, with the first one being the most important. Why remove AEtherling from the deck? Thus far when he's placed on the battlefield my opponents do not have an answer for him. I almost feel bad playing him against people.
I will say that I do agree with you on the Banefire and Chandra, the Firebrand combo. It's slow clunky, and it's a last ditch effort to destroy my opponents. I'm definitely going to snag Elspeth, Sun's Champion and add her to the deck. She seems like she can be a pretty bad headache.
Any thoughts on Charmbreaker Devils as another potential creature threat? He get's me my instants and sorcery spells back, and can be an 8/4 after I cast them. I noticed you threw in Thundermaw Hellkite as one of your finishers. I feel like I'm missing something. His price is crazy awesome, and the immediate possibility of 5 damage is pretty great. However, would you really consider him a finisher? Did you throw him in as a finisher because he's red?
I originally wanted red in the deck because I liked the idea of throwing in red's instant and sorcery spells for damage against specific creatures and planeswalkers. There's one deck I play against on the regular that uses a ton of planeswalkers. However, I now play against a variety of decks.
I currently don't have any black cards. I'm rocking red, white, and blue currently. I'd be interested in hearing suggestions for replacing it with black cards, or removing red and maybe going straight White/Blue if that would build a better deck. The overall goal is to be the most annoying deck on the table.
Thanks again for all your help thus far!
3 days ago
It looks like to be some sort of tokens/combo deck. If you know the "jist" of EDH, I would recommend branching out into maybe 2 colors. You will have more card choices and more synergies. A red/white (boros) beat down deck that goes wide with tokens can be an option and you may be able to use Aurelia, the Warleader as a decent general to this strategy and cards like Assemble the Legion. White brings the ability to utilize better removal (board wipes: Wrath of God, Day of Judgment, etc...; spot removal: Path to Exile, Swords to Plowshares, Revoke Existence, Return to Dust, Council's Judgment, etc...) and anthem effects (Honor the Pure, Dictate of Heliod, Marshal's Anthem, Spear of Heliod, etc...) and other great creatures that can help you go wide such as Brimaz, King of Oreskos, Darien, King of Kjeldor, Evangel of Heliod, Heliod, God of the Sun, Iroas, God of Victory, etc... And the addition of white brings great planeswalkers: Elspeth, Knight-Errant, Elspeth, Sun's Champion, Ajani Vengeant, Gideon, Ally of Zendikar, etc...
4 days ago
The reason why
I bowed out of standard when they got rid of drop mana dorks. I don't even play except rarely. It's just when I do decide to play G I want those dorks!
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora||Mythic Rare|
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