Elspeth, Sun's Champion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Kiora (DDO) Mythic Rare
Theros (THS) Mythic Rare

Combos Browse all

Tokens

Elspeth, Sun's Champion

Planeswalker — Elspeth

+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Elspeth, Sun's Champion Discussion

SowLow on Azorius Control (Budget)

14 hours ago

golgariassassin666 did you read the discription? I'm not a control player and this is just a template for a budget build of Azorius Control without breaking the bank. Planar Outburst is used to control the board, and Elspeth, Sun's Champion and Gideon Blackblade are like secondary win conditions once the board is cleared.

SowLow on Azorius Control (Budget)

14 hours ago

golgariassassin666 did you read the discription? I'm not a control player and this is just a template for a budget build of Azorius Control without br. Planar Outburst is used to control the board, and Elspeth, Sun's Champion and Gideon Blackblade are like secondary win conditions once the board is cleared.

capriom85 on Pioneer Approach

5 days ago

I would play this deck as a U/W control build. Dig Through Time , Sphinx's Revelation , and Treasure Cruise (I actually prefer Dragonlord's Prerogative ) will dig more than enough to find your Approach of the Second Sun to get going.

You have more than an adequate pool of counters to choose from, and I would say a chuck of about 10 cards can be devoted to this slot (base the choices on your local meta). Throw in some Supreme Verdict for good measure, in case anything actually sticks.

Finally, I would round the deck out with a few alternate win-cons. My choices here would be Dragonlord Ojutai , AEtherling , and Elspeth, Sun's Champion . I have also had some pretty great luck using Pearl Lake Ancient in the past.

Whirlwind_2100 on "Your Debt Has Come Due" (Teysa)

1 week ago

Yeah for sure! I fully agree that Sorin is a solid card, but the only thing good about him in this build is the fact he pumps out 2/2s, which is okay, except you have so many token generators, I actually think he's too slow to fit in the build, especially when you have cards like Elspeth, Sun's Champion , who you will be casting fairly early in game. The only upside to some of the token generators is Sorin, Solemn Visitor pumps a 2/2 but that is'nt relevant at all in commander. His +1 isn't very relevant, as the lifelink can be good but I doubt it'll win you many games. His ult is fine, but I don't see it being very good if you aren't going to win by combat. However, there is some utility in it, but I would just add a Sheoldred, Whispering One because most players will kill sorin before he can ever get off his ult.

Don't take my suggestion as a "GET THAT S*** outta here!" rather what it is, a suggestion. I also appreciate you taking the time out of your day to consider my suggestions =}

Wolfpig on Rafiq of the Many, full write up

1 week ago

This deck needs more Birds of Paradise IMO.

I love Voltron, one of my favs. This one though is kind of all over the place from what I can see. If you want to run something to a smoother degree, I suggest whittling down your creatures to smaller units like riteoff69 has suggested.

Replace Elspeth, Knight-Errant with Elspeth, Sun's Champion give yourself some Skullclamp .

Running anything blue with Ponder is never a bad idea, I see you have alot of counter and removal, I would suggest Mana Drain and Plasm Capture to nab up any big casts your opponents are playing.

Use this mana to flood thie field with Equipment and Equip abilities so when you get your army/attacker set up, you can just flow all your equipment onto them. I would suggest a few mana rocks also to promote flow.

You have the shell here for a kick ass voltron deck it seems like the cracks are full of bricks you might not eventually end up playing, or having the situational use for. This deck concept is what I would call a high power concept. You have to have A LOT happening by 5th-8th turn in order to keep up and stay alive. So more token aspects will help. Kudos for building bant, its my fav color combo. +1 from me.

Labrodor64 on White Blink-ish Superfriends

2 weeks ago

I very much agree for Elspeth, Sun's Champion , uJar_Gamer though she is slightly over budget. I would probably switch Gideon Jura for her because Ugin is one of the most important Planeswalkers in the deck, being able to produce 2/2 every turn that create essential card advantage.

uJar_Gamer on White Blink-ish Superfriends

2 weeks ago

Maybe think about witching out Ugin, the Ineffable for Elspeth, Sun's Champion .. I think she will benifit you more here or think about trading something out. she is great for pumping out defense~

Gprinziv on In-work Voltron

2 weeks ago

Return to Dust
Revoke Existence
Forsake the Worldly
^ The above 3 are all pretty much better than disenchant because they exile. Choose one or maybe all 3.

For removal, there are a lot of good Oblivion Ring style effects. You might want Gideon's Intervention to stop problematic commanders and the like as well.

Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.

Don't forget key tutors like Enlightened Tutor and Open the Armory

Reya is probably too expensive. Sun Titan is better.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.

as for artifacts and equipment, I don't think you're gonna get a lot out of Voltaic Servant or Voltaic Key . It might be better to put in other cards here. Etched Champion comes to mind.

Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.

Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax

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Elspeth, Sun's Champion occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.07%

White: 0.66%

WB (Orzhov): 0.5%

GW (Selesnya): 0.8%