|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora||Mythic Rare|
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- Upticking a planes walker on my endstep
- Does Doubling Season second ability work for Planeswalkers as well?
- Elspeth, Sun's Champion Question
- Balefire attacking Planeswalker
- Can my opponent kill my planeswalker in responce to me using one of its loyalty effects after its cast to prevent me from getting to use it?
Elspeth, Sun's Champion
Planeswalker — Elspeth
+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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|Have (14)||NostalgicAce , CoolBeansBrattah , ibraJG84 , perrin515 , jparker-sartori21 , Swamy , orzhov_is_relatively_okay819 , warcry02 , Randomdeath , gosora , ChrisH , DruneGrey , gildan_bladeborn , Forkbeard|
|Want (6)||Sasuin , LegendDeer , Nemesis , fireborne1986 , TheRealPeaches , AlertKnave8075|
Elspeth, Sun's Champion Discussion
1 day ago
It seems a pretty fast deck more so with switching out those cards, Id like to test it at a Modern FNM recon it could do half decent? I dont expect to walk in n destroy everyone but just wanna know it could run...
Yeah man ill check out your profile n decks no problem
1 day ago
To be honest; I think the only card not really fitting in at the moment is Thalia, Guardian of Thraben. I know why you put her in that place, because I once made a deck with her as a two-of, too. Hell, I played ~10 3CMC enchantments. You got it somehow better (Path to Exile) and worse (Assemble the Legion). She just does not work the best, if she is not a four-of and if that would not be enough she could slow down your anthem-effects as well as Planeswalker. Cut her, would be my tip.
You should also give it a thought, if you really want to have a six CMC slot. If you draw such a card early it is potentially dead and has to be backbreaking, if you get to the point, where you can play it.
Elspeth, Sun's Champion would be a good and fitting replacement for Captain of the Watch. You my not get the anthem from her, but a continous stream of three 1/1 soldier tokens with an added wrath effect, that only destroys creatures with power three or greater. In short, bodies to protect you, kills things out of reach from Lightning Helix and Ajani Vengeant and has an ultimate, that could gives a weenie deck a prime position to end the game.
applejaxxx528 on G/W
1 day ago
I do like Elspeth Tirel because of the +2 lifegain factor as well as the -2 for tokens. It's why I chose it.
But I do see how Elspeth, Sun's Champion could also work with the +1 and 3 tokens. However it's cmc is also more to bring out.
plusmental on Karma
2 days ago
This is amazing haha
I would suggest to go Elspeth, Sun's Champion instead of knight-errant, dropping Aven Mindcensor to sideboard and playing Eidolon of Blossoms, add in Contaminated Ground to get their damage rolling early (which means going wb in your lands).
2 days ago
TheRedGoat is here to save the day!! Thank you so much for helping me. It's makes so happy! By the way, I have no sideboard for this deck yet becausd I haven't played anybody with it, so we don't have to worry about that - for now.
Primeval Titan sounds like a splendid card because not only is he a 6/6 with Trample, but he is a ramper as well.
3 days ago
There are far better planeswalkers to use than the ones you are using. As you said, real games do not go on for as long as your play tests. Your opponent is looking to win as fast as possible. Now, tokens can certainly play a bit like a control deck as you have chump blockers for days. But it is not a control deck, and holding out until turn 6 or 7 to play Elspeth, Sun's Champion, and Ajani Unyielding is just not good enough. I really like Elspeth, but she is just a bit too slow. If you are in a decent position where you can play her turn 6 or 7, you are likely going to win anyways and she becomes win-more. Ajani is just very meh. As such, I would cut Elspeth, Ajani, and Call the Gatewatch.
Next, the creatures you have are also all very meh. Wayfaring Temple only populates if you do combat damage to a player with it and is otherwise just a big fat beater that does not get anything out of Intangible Virtue. Oviya Pashiri, Sage Lifecrafter just takes too much mana investment to be worth it; and Midnight Guard is cute, but does not really have super good interactions with the rest of the deck -- spare the cute but super janky Presence of Gond combo. As such, I would cut all of those.
Enchantments, I would cut Banishing Light, and Presence of Gond. There are more efficient ways to remove pesky permanents than Banishing Light, and if we are taking out Midnight Guard, the Presence of Gond does not do anything.
Last, Secure the Wastes is awesome. But it is overkill having 4 of them. Two is plenty and I would personally only run 1. But if you take it down to 2, that leaves you with 19 empty slots. I would up the lands to 22 (13 slots), add 4 Voice of Resurgence (9 slots), 2 Gideon, Ally of Zendikar (7 slots), 2x Nissa, Voice of Zendikar (5 slots), 3x Sram's Expertise (2 slots), 1 Advent of the Wurm, and 1 Midnight Haunting. Ideally, you would splash black a bit for the best tokens spell: Lingering Souls. But I know you probably want to keep a fairly low budget, and fetch lands and shock lands to support 3 colors is not cheap.