Elspeth, Sun's Champion
Planeswalker — Elspeth
+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
|Have (2)||gildan_bladeborn , Forkbeard|
|Want (3)||mbdonkey , LoudZoo , Quickflash|
Printings View all
|Duel Decks: Elspeth vs. Kiora (DDO)||Mythic Rare|
|Theros (THS)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Elspeth, Sun's Champion occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.07%
WB (Orzhov): 0.5%
GW (Selesnya): 0.8%
- Upticking a planes walker on my endstep
- Does Doubling Season second ability work for Planeswalkers as well?
- Elspeth, Sun's Champion Question
- Balefire attacking Planeswalker
- Can my opponent kill my planeswalker in responce to me using one of its loyalty effects after its cast to prevent me from getting to use it?
Elspeth, Sun's Champion Discussion
3 days ago
1 week ago
I really like your list but have never had a good experience with Dusk / Dawn in Alesha specifically. It's very different from Retribution of the Meek due to Alesha getting caught in the blast. Additionally, you generally want to leave some stuff in your graveyard to make use of Alesha's native reanimation abilities. As a result, both sides of Dusk / Dawn function in a sub par manner here.
Personally I'd swap for one of the following similar effects: Elspeth, Sun's Champion, Austere Command, the recently printed Mythos of Snapdax or even Tragic Arrogance all leave Alesha going while wiping out most everything else and providing other utility.
<3 cheers to another Alesha player.
3 weeks ago
(WOW... It's been so long. So where do we begin?)
As of this Post, I now need to cut 47 Cards to get to the 99 + 1 CMDR Ruling.
If what CommandCast (JoshLeeKwai) said about Planeswalkers being awesome w/ the best NOT needing to use an Ultimate for a way to use a Walker for that Reason Alone, the Following is to Stay; like it or not:
Chandra, Awakened Inferno/Chandra, Torch of Defiance: The First Chandra in this case can't be Countered as a Static Ability; & her +2 can easily be repeatable; & Scorch all opponents as a Wincon Altogether; plus, it DOESN'T target, so it Bypasses Hexproof or "Super-Hexproof". Torch of Defiance's first +1 goes Impulsive Draw (WotC, you need an Evergreen Term for that; pronto. YOU HEAR ME???), so it goes well w/ Aminatou's +1, & even the Top: which will be used ALOT. Even otherwise, 2 Damage to Each Opponent; again, Anti "Super-Hexproof". Plus, her other +1 is literal Mana Ramp "Add ."
Elspeth, Sun's Champion: +1 for 3 White Soldier Creature Tokens? -3 to essentially Wipe a board of Mayael the Anima/Atla Palani, Nest Tender made Army of Gluttonous Fat? Awesome. Even her -7 Ultimate gives your creatures +2/+2 & Flying. This is Not always needed, but soaring in the Air can be useful in a Pinch.
Garruk Wildspeaker: OH. CRAP. This is massive. Garruk #1's +1 can Untap Lands; especially ones that enter play Tapped, or hell, reuse them for Mana & Abilities. His -1 creates a 3/3 Beast. I'd say anything about his -4, but Garruk, Cursed Huntsman already has a -6 that's basically the same thing; but in a way that makes me ask: "WotC? How do you kill off Emblems?"
Jace, the Mind Sculptor: If he is that OP, be it his +2 to Fateseal anyone; EVEN YOU when you want to Get an Advantage. 0 is a Literal Top Effect. -1 bounces a Creature back to it's owner's hand. -12 might be why this was OP when it was released back when Worldwake was released. Exiling a Library is amazing, & forcing one to use their Hand as a Library would mean one thing: Ashiok, Dream Render. Forbidding your opponents to Search for the one Key Card needed. Ashiok, Dream Render + Jace, the Mind Sculptor may be Ultimate Excessive, but I'd keep either anyway.
Nahiri, the Harbinger: Her +2 Has her Rummaging (Discard one to Draw one), but she shines in Exiling. She can Exile an Enchantment as one-shot Removal, & by Tapping either a Creature or Artifact, they are just as susceptible from such Exiling. As you have Zilch other Creatures, Nahiri's -8 won't work there. Even your Artifice isn't worth Tutoring just to keep into play by Aminatou's Flickering. An amazing Walker All-Around.
Nissa, Vital Force: Her +1 Turns a Land you control into a 5/5 Elemental Creature with Haste that's still a Land. -3 even can recur a Permanent from your Grave to your Hand.
Oko, Thief of Crowns: Oko's +2 has Oko being his own Chef w/ Food Tokens all over. His +1 is the closest Superfriends/Avengers has for a Humility w/ A Planeswalker Spark. Why would you trade anything w/ his -5 when you should ,make them suffer for Allowing WotC to BanHammer Oko, Thief of Crowns is EVERY FORMAT; Official or not, LIKE IT OR NOT.
Sarkhan Unbroken: He can +1 to Draw you a Card, & Add one Mana of any Color. Already he's a Brute; but even his -2 can grant you a 4/4 Red Dragon Token w/ Flying. Why would you suffer to use his Ultimate to Search for nothing?
Tezzeret the Seeker: You can Untap 2 Artifacts for +1, but this can also be used as a Tutor for your Artifacts. -X, & it Enters the Battlefield; requiring it to be Tapped on the Rules Text or not. Either way, you're getting a Machine; so why would you convert any of them into Vanilla Artifact Creatures? That kinda ruins the Purpose...
Vivien, Monsters' Advocate: A Stretch? Yes. A Static Ability in Mono- to look at the top of your Library at any time? OMG Yes! A Durdle Maker for +1 that makes a 3/3 Green Creature Token for the Choice of a Reach Counter, Vigilance Counter, or the OBVIOUS Trample Counter? You don't even need her -2 to Tutor up Fat when you have so much versatility here! Now how to Distribute all those counters to other Creature Tokens... XP
Xenagos, the Reveler: Get an Army of Tokens Ready. For +1, You Add X in any combination of & where X = Number of Creatures you control. & for 0, Xenagos creates a 2/2 Red & Green Satyr Creature Token with Haste. Why would you Exile the Top 7 Cards on your Library just to get even one Land?; there isn't that many lands regardless!
Alright. These are my best Walkers with no real need to use their Ultimate in Superfriends/Avengers (Sorta for a couple.). These are all to be kept in this deck though their use of Consistency. I'd like some suggestions for what to/what not to cut though. Yes, I need help yet again. Or should I get that help from the Forums? Either way, I hope it helps this time. I've other things to Attend to...
A Sen Triplets Aikido Deck...
A Zirda, the Dawnwaker Activation Cost Matters Deck...
A Pramikon, Sky Rampart Toughness Matters Deck...
A Vorthos Deck Centering around my Biggest Fear; It's Like Merinthophobia, but the Sub-Phobia of Being Gagged also applies at the same Time creating a New, Unnamed Phobia for the Vorthos Deck to be Based Upon (Companion Mandatory for Thematic Reason!)...
Many Updates to my old Decks...
Even a Pet Project of mine Outside the MTG Community.
Welp, now I have to do Mental Healing to prepare for MY OWN Vorthos Deck. I wonder what YouTube has...
...I mean, every TV Show/Movie/Literary Fiction/Interactive Fiction/Real World Event/etc. has it. There is no such thing as even one concept of media not having this. Sorry for that Episode, but it truly feels like it Transcends beyond Omni-(Insert Anything/Everything/Azathoth (Yep. I'm going H.P. Lovecraft on this.) Here.)
I'll Work on my Pet Project until I elicit a Response. Thanks again for what help you can. :)
& sorry again for the last few bits of this comment. X/
1 month ago
Mentor of the Meek is a good source of extra card draw for the deck since all your walls will pretty much trigger the ability.
Elspeth, Sun's Champion is a great source of extra bodies and is another board wipe that will not bother your walls.
I use Sight of the Scalelords in my version of Arcades to give that boost and vigilance for every combat.
I also put High Alert in my version since Arcades eats a lot of removal on the board.
Wall of Stolen Identity is a good creature to get some creature abilities from your opponents.
The Birth of Meletis would be good since it’ll grab you a land and then make a 0/4
Mnemonic Wall is great since it’ll get you back a good instant or sorcery card.
Wall of Reverence is actually not bad just to gain a little bit of life during your upkeep can go a long way. Angelic Chorus will make it so your walls will enter and then gain you a nice chunk of life.
Solidarity is another tower defense like effect for your creatures.
Angelic Shield is a small boost and can help save Arcades from one removal spell or board wipe.
1 month ago
I'll probably update as I come up with more of my favorites.
1 month ago
Thank you for your suggestions and the complimentZiabo! I would preferFinale of Devastation because of the tutoring/recursion part of it. Swapped it in for Elspeth, Sun's Champion and look forward testing it :-)