Elspeth, Sun's Champion

Elspeth, Sun's Champion

Planeswalker — Elspeth

+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."

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Elspeth, Sun's Champion Discussion

TheFlameReaper on Budget Mono White Aggro Soldiers (Blitzkrieg!)

4 days ago

Haha thanks for the kind words in the update! =D And I'm a he hahaha

Deck seems to be doing even better than before, yet under budget, well done!

How are is Elspeth, Sun's Champion doing for you? With 20 lands, it's a bit troublesome to cast her and Preeminent Captain can't sneak her in.

Though I may be wrong, how is she playing out for you, would like to hear your experience with her.

Palisade Giant is an odd choice, haven't seen many decks with her, is she doing well for your deck?

Timely Reinforcements would be extremely good for the deck but the price may be a bit sketchy. Gather the Townsfolk could be a maybe but your deck should be fine without this.

Eldritch Moon hopefully will bring us more soldier cards to spiff up your deck (the new Thalia might be added to my own human deck, she is really cool XD) but it really is doing very well already, well done my friend!

Player3.14 on Leyline of Sanctity in Nahiri ...

5 days ago

I'm a long-time control fan, so when reports of Nahiri, the Harbinger's viability started rolling into tournamtnet coverage, I decided to abandon zoo for the time being and jump on the Jeskai Nahiri hype train. The list I've put together can be found here.

I've been playtesting against a modern gautnlet, and I've been struggling against noncreature combo decks like Scapeshift (both the Titan Shift and tradition RUG and Bring to Light versions) and Ad Nauseam, due to the fact I've geared my maindeck to be stronger against creatures. My local metagame heavily favors creature decks.

About a year ago, I used to play a snapcaterless (and of course Nahiriless) version of Jeskai Control which sided 3 Leyline of Sanctity as an out to such decks, and I remeber it worked really well. I would like to add 2 of these nasty enchantments to my sideboard, but I'm stuck with the age old problem - what do I take out!? The sideboard feels really balanced otherwise, and I don't want to mess that up - but I want to have a chance against noncreature combo, too.

I don't think I need to reliably pre-game the leyelines onto the battlefield, I just need to have the card as a lockout card I can depend upon to circumvent these combo decks' inevitability.

The sideboard consists of:
2 Stony Silence
1 Rest in Peace
1 Timely Reinforcements
1 Elspeth, Sun's Champion
1 Supreme Verdict
2 Geist of Saint Traft
1 Negate
1 Dispel
2 Counterflux
2 Anger of the Gods
1 Engineered Explosives
and there's an explanation of choices on the deck page itself.

Any help is appreciated!

buildingadeck on

6 days ago

Okay, so with the deck as it is currently, you're uber susceptible to being wiped out by a board wipe. You need cards that will replace themselves. I would start by adding in some of the mana rocks (you're definitely running too few) like Mind Stone and Hedron Archive that can double as card draw once you have enough mana. Something like Rogue's Gloves wouldn't be awful either, since this is clearly pretty budget.

I would also highly consider running a Planeswalker or two. Walkers are not always terribly expensive, and they can provide excellent card advantage. Elspeth, Sun's Champion, though she doesn't make humans, is simply a bomb in EDH. Also, cut things like Gideon's Reproach and Abzan Advantage that can't always hit the cards you need them to, replacing them with cards like Swords to Plowshares and Fate Forgotten.

Lastly, cards like Rush of Battle are very bad. You want to cast things that will give you repeated value, especially in EDH where people's life totals start at 40. Replace all of these types of spells with cards like Spear of Heliod, Heliod, God of the Sun, Always Watching , Honor of the Pure, etc. Spear is actually probably the best of these since it can double as removal, but you definitely want more versatile cards. Also, in a humans deck, why no Angel of Glory's Rise?

Fafa_Papa on Daxos the Returned French Rules SOI

6 days ago


First, Recurring Nightmare is banned in Commander :)

Then, nice deck, though I have some personal preferences:

Finally, a few cards that are very good with Daxos:

aholder7 on budget u w r control/burn

6 days ago

i know you said this was budget (i saw your post and decided to put my comments here so i don't clog up the other post), but if you can fit in a singleton of Dragonlord Ojutai that might help you close out some games.

Delver of Secrets  Flip and Young Pyromancer are some solid creatures that can be placed down early to provide you with some pressure/blockers through out the game.

Azorius Charm isn't that great for you. as it stands you have no creatures so the lifelink is useless. you also dont want to pay 2 mana just to draw a card. that would be bad. so the only thing it's doing is 2 mana put something back on top of the library which would make it an expensive Oust.

Syncopate can probably be replaced with Condescend unless you have some major issues with specific graveyard strategies.

also when you get the money, you should probably upgrade your mana base. stuff like Shivan Reef and Battlefield Forge. things that will let you more reliably cast spells. i think you could also cut 1 land. you only have 1 six drop. and you can take your time getting to her. youre control. you live for the late game. also if you take the ojutai suggestion you can cut her for oj as he provides a faster clock and is a bit cheaper. but thats a personal preference i guess.

also if budget werent an issue id say get yourself some more path, collonades and snappys. but dont we all wish we had that kind of money.


-4 Azorius Charm

-4 Syncopate

-1 land

-1 Elspeth, Sun's Champion

+4 Condescend

+3 Delver of Secrets  Flip

+2 Young Pyromancer

+1 Dragonlord Ojutai

the 3/2 split on delver and pyro was just because. you can

Player3.14 on Back to Modern - Make G/W Tokens

1 week ago

You have a really good start here! I do have a few suggestions to help make the deck more streamlined and modern competitive though.

Your deck sits solidly in the midrange category. What this means is you'll have to be concerned about what the rest of the metagame is doing so you'll be properly prepared. A tokens deck such as this already has a solid matchup against other midrange and control decks; tokens act as virtual card advantage, which propels you ahead of most of their decks are capable of. Where your weakness are, then, are aggro and combo - taking even a few turns to set up can leave you too far behind against modern's poweful aggro decks, and you simply can't interact with or effectively outrace combo.

Something you should absolutely include is 4 Path to Exile. Path is modern's strongest removal spell, and the benefits of including it are manyfold. It gives you game against creature-based combo, like Kiki-Chord, and Abzan Company and is a powerful deterrent of Infect's pumped up attackers and Zoos relentless Tarmogoyfs alike. It doesn't slack against other midrange decks either, blasting away everything from Scavenging Ooze to Tasigur, the Golden Fang. Path is a little pricy for a removal spell; you can ususally get them for $8, but the investment is absolutely worth it. Cut Hero of Bladeholds for budget if you need to - it's that good. Probably cut Druid's Deliverance and especially Rootborn Defenses to make room.

The other modern staple I'd recommend using is the token all-star Lingering Souls. Integrating this into your deck is more difficult than figuring out four cards to cut, though - that flashback cost require black mana. Fortunately, a black splash for such a cost can be relatively light, because you can cast it from your hand early, do other stuff, and then flash it back when you happen to draw a black land. Even if you never draw a black land, which is unlikely except in the quickest of games, it still acts as a Midnight Haunting minus the minor ambush potential. I'd recommend the following splash:

2 Godless Shrine3 Woodland Cemetery1 Isolated Chapel

The shocks are a cost to eat, but the checklands you can get for a few bucks each. If this addition looks a little pricy, then just increase your white mana saturation and run Spectral Procession. It's not quite as good, but is still a reasonable token producer.

The last piece of maindeck advice I have is to increase your mana dork count. Birds of Paradise is the best, as it helps you with your flashback costs, but it's gotten kind of pricy going so long without a reprint. The next best thing is a simple Elvish Mystic. Even though it adds just green, fast mana is incredibly important - for proof, just look at Matt Nass' list - he's running 10 mana dorks!

The other advice I have is for the sideboard. You won't be able to outrace some of the decks your weak against, so it's important to have the proper hate. It's also good to have some cards for your strong matchups, because if it's good for you it's bad for them!

2 Rule of Law and/or Eidolon of Rhetoric: This card is here to stop noncreature combo like Ad Nauseam and Storm. It also has other random applications, such as against elves or infect.

2 Elspeth, Sun's Champion: This card can singlehandedly out-grind most midrange decks and is particularly good against Jund. It's cmc is too high to run in the main deck, though.

2 Creeping Corrosion: Every deck in modern must be able to combat affinity, one of its most powerful aggro decks. This card blows them clean out of the water. Stony Silence is just as good but many times more expensive.

1 Timely Reinforcements: This card here to fight damage based aggro. Don't bother with it against Affinity and Infect, but it can save you the game against Burn and Zoo. I've only included one here because you have a natural resilience against Burn simply because your 2 color mana base doesn't pay life, but feel free to bump this number up if you feel you need more help in those matchups.

2 Rest in Peace: Graveyard hate just blows some decks right out of the water, and it is especially good because it'll rarely hurt you. Particularly hilarious against Grixis and Dredge.

1 Celestial Purge: A weird answer to weird plays. Knocks out Blood Moon, Nahiri, the Harbinger, Liliana of the Veil, Tasigur, the Golden Fang, Dark Confidant, and more.

1 Dismember: 4 life is a steep cost, but sometimes 4 Path to Exile just doesn't cut it. Side this in when you need additional removal, like against Infect or creature-based combo.

2 Sundering Growth: General utility, synergizes well with the theme.

1 Pithing Needle: This is a strong lockout card against planeswalkers and various combos. It has a surprising number of uses.

1 Day of Judgment: Yes, I am advocating for a sweeper in a creature deck. Against some decks like elves and possibly affinity, this is your only out. Wrath of God is strictly better, but it's more expensive, and no one is going to side Thrun, the Last Troll against you, so the cheaper option is safe.

The last piece of advice I have is to know your metagame. It'll take some time to learn all of the decks out there, but it really helps out in a tournament!

Wow! I think that's the larges comment I've ever typed. I hope all of that helps!

WarSword007 on Brago does Degenerate Stuff on a Budget

1 week ago

@ahonesty13 I did consider running Venser, the Sojourner among other planeswalkers like Elspeth, Sun's Champion and Jace, Architect of Thought but they were cut for budget reasons and to make room for all of the Stasis effects.

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