Elspeth, Sun's Champion

Elspeth, Sun's Champion

Planeswalker — Elspeth

+1: Put Three 1/1 white Soldier creature tokens onto the battlefield.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Acquire Elspeth, Sun's Champion


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Elspeth, Sun's Champion Discussion

KieranBevan on Azorius Is Still A Thing

52 minutes ago

nice idea but people could overcome the spells so easily with cards like Feat of Resistance just to ressist the spell that turn then attack for more damage, and if they play a deck purely based of burn then you will defiantly lose as you have very very little life gain sot they can just be ass nuggets.

All in all i like the idea of the deck but needs more things like creatures or cards like Suspension Field just to have eve more control over the game to wait for you guys like Elspeth, Sun's Champion


Wolfninja on W: Standard Naya Stuff H: ...

2 hours ago

More specifically: 2 Elspeth, Sun's Champion , 2 Brimaz, King of Oreskos , 1 Ajani Steadfast , 1 Goblin Rabblemaster (preferably promo, but normal is okay), 4 Windswept Heath and 1 Fleecemane Lion . In addition to my binder I also have a Sorin, Solemn Visitor I can trade, but only if it's towards Elspeth and/or Brimaz.

RhinoSmash on Mardu Monsters

3 hours ago

gnizz00 if that was legal in the format I play in, that'd for sure be in the list. Such a broken card.

GooseNotts I've actually been debating Magma Jet in place of Mardu Charm to help setup draws, but Searing Blood would be a great late game after the top decking stage hits.

Tayfed37 I'm going to try and squeeze a few of those into sideboard for mono green and ANYTHING with Elspeth, Sun's Champion haha.

Thanks for the advice, guys.

bob111634 on Grixis Control (khans)

9 hours ago

Great deck, +1 from me, Nicol Bolas has always been my favorite card, and Grixis is my favorite color combination! Though I do have some suggestions I would make.

First is the mana base; I really don't like Mana Confluence in control decks. The entire point of a control deck is o outlast your opponent and get to a point where you have more cards, and better cards than your opponent. Mana Confluence works against this because it slowly puts you into a position over the course of the game where you have to have an answer for everything your opponent does because otherwise that Courser of Kruphix or Sorin, Solemn Visitor Vampire token is going to kill you. As far as the lands go I would also maybe add more temples, at least adding a fourth Temple of Deceit , and possibly one or two Temple of Malice . Another thing is the Fetchlands. You have 8 Fetchlands and 7 Basics. I would maintain the 7 basics, but Maybe cut two Bloodstained Mire and 1 Polluted Delta for a couple of temples and a basic.

This deck is very tailor made to deal with the big creature decks like abzan midrange and monogreen devotion. The problem with that is that it leaves you open to aggro decks, because of the slow mana associated with tri-color decks, and more hardcore and reliable blue/black control decks. The way to deal with the aggressive decks in the format is Anger of the Gods . Fortunately, there is very little aggro around due to the high number of Courser of Kruphix and Sylvan Caryatid decks, so I think two maindeck Anger is fine, though I would side board one or two more.

Your other difficult matchup are the more focused control decks with more reliable manabases. Your main advantage here is your planeswalkers. I would go up to a third Ashiok, Nightmare Weaver because of it's versatility. Against midrange decks it enters on turn 3 with 5 loyalty, and it's minus ability is very relevant. Against control, it is a slow mill engine, but they can't let it live to ultimate because of how devastating the minus ten is. Jace, the Living Guildpact is also good as consistent card selection, but for four mana you don't actually draw cards and turn four is when most of the major threats like Siege Rhino and Polukranos, World Eater come out, making Jace much harder to keep alive then Ashiok. I would stick with two because it is good against control. Sarkhan, the Dragonspeaker seems like and odd choice to me. It is not the most reliable threat because they can respond to the +1 with Hero's Downfall , and Abzan Charm hits it even with indestructible. I prefer Prognostic Sphinx and Keranos, God of Storms as threats that provide inevitability and are hard to remove no matter what your opponent is playing. Liliana Vess is a one of that I like because at worst you eat a counterspell or tutor for a card and then it dies. Something else I think your deck needs to compete with control is more cheap card advantage. Dig Through Time is amazing, and in my opinion is the new "Sphinx's Revelation " of the format, but you'll need other ways to draw cards. I would recommend either Divination or Read the Bones , Bones is obviously stronger, but if you find the 2 life too hard to deal with against aggro decks then try Divination.

The main thing a grixis deck wants to do is kill things. Grixis combines the most powerful removal spells in some of the most reactive colors. Hero's Downfall is obviously amazing and probably the best removal in the format, and an easy 4 of. Dissolve is another key card. When I first saw your deck, the first things that popped out at me were the Nullify and the Lightning Strike . I really like the Nullify here, because it gives you an early answer to Courser of Kruphix and any threat the opponent has ramped into on turn three. I would keep three because it is obviously weak against the control decks. At first I thought Lightning Strike was an odd choice, and I was going to suggest Magma Jet as a cheap answer to small creatures at large that would also provide card advantage; but then I thought of one really good reason to play Strike over Jet; Mantis Rider . This card proved itself immensely powerful at the pro tour and is a key piece of a tier one deck. Lightning Strike provides an easy, cheap answer to Mantis Rider. Another key spell I would reccomend is Thoughtseize , which is still better than despise in this format because of Dig Through Time . I like Aethersprouts more than Perilous Vault in your deck because it lets you keep your planeswalkers. I also strongly recommend a couple of Murderous Cut s.

Lastly, I would cut Mogis, God of Slaughter because 2 damage a turn is mediocre, especially since when it matters they can sac, and because it is weak against Elspeth, Sun's Champion , and because you can't really make him a creature. And Ajani's Presence seems like the worst sideboard card ever.

I hope you managed to get all the way through this comment, and with that I conclude my novel.

hardrockisintheair on esper control

10 hours ago

I would also keep Ajani Steadfast and Elspeth, Sun's Champion . Good to control, gain life, good doesn't screw up your mana base with red and green, and the only bomb you need.

EpicVulcan on Yet Another Abzan Midrange List

10 hours ago

With your sideboard, you should probably have some hosers that you swap in when you find out that you will wreck your opponent with them. For example, you could side Anafenza, the Foremost for when you want to kill those graveyard based decks. On the specifics of your sideboard, you should really not put Elspeth, Sun's Champion in unless you are playing control. Thoughtseize is a card that you can really use against any deck, so it would not really be the best plan in your sideboard, so maybe swap that for Abzan Charm , bringing the charm in against other midrange decks. Maybe you could put in Dark Betrayal , possibly killing mono-black devotion. I very much like this deck, and I think it has much potential.

TheHroth on Milling Away Your Hopes And Dreams

10 hours ago


Thanks for the comment! I'm playing green here mostly to speed up my game. Between Sylvan Caryatid , Courser of Kruphix , and Kiora's Follower , the amount of mana I can get in the early game is increased, and so I can power out Phenax, God of Deception sooner than would normally be allowed, and mill faster.

Kiora's Follower also has a special role here as one of the MVP's of the deck: letting me untap my creatures to mill again closes the game out ridiculously fast.

I played Villainous Wealth here before, but it was often dead. Spending 8 mana on an x=5 and hitting Elspeth, Sun's Champion was a situation happening far too often (not always with Elspeth, but with x being lower than needed). Perhaps I was just casting it too early, but it was always a bit "meh" when I played it, so I ended up removing it and now the deck is more consistent and streamlined without it. I'd rather play removal spells instead.

If someone has a good enough argument and convinces me to put it back in, I will gladly do so. I have two foil ones begging to get played again.

TCGPlayer.com Price

Low Avg High Foil
$24.0 $29.12 $35.5 $44.89

Cardhoarder (MTGO) Price

Normal Foil
21.39 TIX 48.15 TIX
Planeswalker Loyalty 4
Color(s) White
Cost 4WW
Converted cost 6
Avg. draft pick 2.06
Avg. cube pick 1.6


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Theros Mythic Rare

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