Mentor of the Meek


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Innistrad (ISD) Rare

Combos Browse all

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with a power of 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

Price & Acquistion Set Price Alerts





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Mentor of the Meek Discussion

crusafix22 on Selesnya Midrange (Help Wanted!)

5 days ago

lords2001 thanks for giving me notice about the Prowling Serpopard and Heroic Intervention I have not played the last few sets so I was unaware of their rotation.

I find that Mentor of the Meek doesn't really fit my deack too well, Beast Whisperer only costs one additional mana and he has no bias against creature power/toughness and does not make me pay mana to benefit from creatures entering the field. I understand there is a huge difference between three and four drops but I do think that between my consistancy with land drops and ramp I should be ok to pay the additional mana. Especially as I really want my turn 2 with ramp or turn 3 to cast Steel Leaf Champion or Knight of Autumn.

As far as Carnage Tyrant vs.Nullhide Ferox I agree it with a lot of what you said. I will mention that a lot, and I mean a lot of people who particiapte in my FNM play control decks which is why I have him mainboarded at this point in time.

lords2001 on Selesnya Midrange (Help Wanted!)

5 days ago

Hey, I like your answers.

However Prowling Serpopard and Heroic Intervention have rotated and arent standard legal.

I would keep as many copies of Knight of Autumn as possible as it is a stone cold killer of a card.

Carnage Tyrant is a boss.

Card draw - There are options.

Mentor of the Meek is very, very solid. Especially if you bulk up your 1 drops slightly. I would recommend something like Legion's Landing  Flip as well to generate some tokens and give you some more resilience just in case you walk into a Settle the Wreckage or similar. Once flipped it is solid. Plus the body drop from Legions Landing means you can draw with Mentor of the meek.

I run 2 Legions landing, along with 4 Llanowar, 4 Pelt Collectors, 4 Kraul Harpooners and 2 Knight of Grace.

For card draw I also run 2x mainboar Ripjaw Raptors, as it simply requires removal or you can use it to redraw.

As for Seal Away - I run 4x mainboard as being instant speed makes it a lot better, though obviously it hits less than Conclave Tribunal.

I think your 4 drops are a little congested, but your mileage may vary.

Finally, I dont really run Conclave Tribunal - I run the seal away and Ixalan's Binding. I really dont want to be having to tap out my mana or creatures main phase to only hit one thing - so Ixalan's I find is superior in removing a threat.

Final sideboard tech - I run 2 Settle's main and 2 side, and 2 Shaper's Sanctuary against control matchups - that way every time they remove one of my creatures, I get card draw.

Ill agree to disagree about Ferrox - I find he is a big trap in games vs midrange or UB where they have access to other ways to remove him such as deathtouch or avoid via flying - I really only like him for control matchups along with my Carnage Tyrants but you may have different outcomes.

Cloudius on Shalai, Voice of Many

6 days ago

Here're some of my suggestions:

Mentor of the Meek - Cause we don't have that many good consistent draw spells in Selesnya colors, so Mentor fills the role well.

Triumph of the Hordes - Wins me many games, even allowing me to come back from behind, when am in a seemingly dire situation.

Gaea's Cradle - Highly recommended but the price may be daunting for most folks.

Crop Rotation - I'd play this over Tempt with Discovery. After awhile, every body just don't take the bait anymore and we ended up paying for just 1 land.

Chord of Calling - I like the card for its versatility. Several times, it saved my entire army when I responded to a board wipe by fetching Selfless Spirit using Chord.

You mentioned that a perfect draw would include Enlightened Tutor so you can fetch Defense of the Heart to bring out Witness and Sabertooth. Why not add in more redundancies for Tutor, in the form of Idyllic Tutor and Sterling Grove.

Abundance works well with Sylvan Library too.

TypicalTimmy on Synergy between Mentor of the ...

1 week ago

So in order for my diabolical synergy to work, I'd want Mentor of the Meek, Cathars' Crusade / Valor in Akros & Warstorm Surge.

Effectively, Where Ancients Tread is out. Hm. That's really cool. Thank you. It'll help save room which can be used for Impact Tremors to help get the ball rolling a bit sooner.

Neotrup on Synergy between Mentor of the ...

1 week ago

The abilities all trigger at the same time, but you choose the order they resolve.

Mentor of the Meek doesn't care about what the creature's power is, only what the power was when it entered, so it will let you draw a card regardless of whether it resolves before or after Cathars' Crusade

Similarly, Where Ancients Tread only cares about the creature's power when it entered, so it won't trigger at all off 1/1s entering, and won't deal any damage.

The reason for this on those cards is the trigger condition. "When a creature with power X or (greater/less} enters the battlefield." If a creature enters and it's power changes, it's too late to effect the trigger.

Compare to Warstorm Surge, which triggers off a creature entering. This will always trigger off a creature entering, because that's the only requirement. Now, it does care about the power when it finally resolves to deal the damage, so whether or not Cathars' Crusade has resolved is important, because it uses the power the creature currently has (or had when it left the battlefield) to determine the amount of damage.

TypicalTimmy on Synergy between Mentor of the ...

1 week ago

I'm designing a Boros Soul Sisters deck, where not only do I push my life total ever higher, but I also hit my opponent endlessly. I can manage this with select cards such as Impact Tremors and Purphoros, God of the Forge.

While making a list of cards, I noticed a small possible synergy between the three in question:

So my question seems, at face value, a bit silly. Is it possible to get all triggers to happen in my benefit? I'm not entirely sure if they can. That's why I'm on here.

I know that when a player has multiple triggered abilities happen all at once, the player who controls the abilities chooses the ordering on the stack, and therefore chooses how they resolve.

Suppose I have in Assemble the Legion with quite a few counters on it. This is what happens:

  • My 1/1 Red & White creature tokens enter the battlefield.
  • My creatures get +X/+X either in counters on until end of turn (Depending on which enchantment I am using at the time).
  • Mentor of the Meek tries to trigger and can't, because my creatures are over Power 2.
  • Warstorm Surge or Where Ancients Tread triggers and hits for tons of damage.

So in this example, I lose out on potential draw. So let's rework things a bit here.

  • My 1/1 Red & White creature tokens enter the battlefield.
  • Mentor of the Meek sees they are less than Power 2, so I can pay a few times and draw.
  • Either white Enchantment triggers and my creatures get +X/+X
  • Warstorm Surge triggers and they deal damage equal to their Power, and / or Where Ancients Tread triggers and deals 5 damage as long as my creatures are Power 5 or higher.

Does this work? Can I hit both the trigger for Mentor of the Meek and the trigger for Warstorm Surge / Where Ancients Tread off of the same creatures, as long as their Power is increased between checks?

ampos on Live is life

1 week ago

The deck, as it is currently, for real cards.

I have move out Dawn of Hope but not sure yet, and put in Mentor of the Meek

I like Dawn of Hope more but my son says better Mentor of the Meek

KnightsBattlecry001 on Knight's Battlecry (Abzan Edition)

2 weeks ago

@ lords2001 I've thought about Mentor of the Meek greatly. In this decks original B/W version, it had it in. When I added the green it fell out for other stuff and I kept telling myself to put it back in. Just don't know what to take out for it. Legion's Landing  Flip feels kinda sideboard materiel maybe? Something about it just feels like it. As for my sideboard, I'm waiting to see what my local meta potentially looks like before I start working on it. I do really appreciate the suggestions.

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