Mentor of the Meek
Creature — Human Soldier
Whenever another creature with a power of 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
|Have (3)||metalmagic , , GeminiSpartanX|
|Want (6)||Cactusman , Jillgamesh , nafgan , Capirex9 , kingcraig , Tigerstyle|
Printings View all
|Core Set 2019 (M19)||Rare|
|Archenemy: Nicol Bolas (E01)||Rare|
|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mentor of the Meek occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.06%
GW (Selesnya): 0.89%
WB (Orzhov): 0.56%
Mentor of the Meek Discussion
1 week ago
By the unfocused behalf, it's like your deck makes tokens yes, It likes things dying with cruel celebrant yes. But I don't see a focus on like a specific type of token so you can build off of that. Exmaple you generate cats, vampire, and Zombie tokens. That's cool (Btw this themed black and white deck is what I started on when I first started playing magic and one of my favorite archetypes so I hold it very near and dear in my heart.) But I feel as if all these tokens don't achieve much on their own. So why not Switch maybe Death Baron for something like Benalish Marshal So now we don't have to change the token style much but everything even your non-token creatures are getting some love. Harder to cast? Sure, and if that's your argument for not getting it, that's entirely okay!
Next, Magic the gathering has an incredibly large card pool so you'll play and collect for years and still learn about new cards regularly. But why not something like Mentor of the Meek over Inspiring Commander? Yeah you have to invest more but why not have your late game be investing with mentor as a curve rather than doing it suuuuper late in the game with inspiring commander? Yeah, you do lose out of lifegain but I'd say you mostly have plenty.
Lastly, with all this lifegain you do have even assuming you decide to swap out Inspiring Commander with Mentor. I feel as if putting that life gain to use passively is a great way to go about it. A card like Bloodthirsty Aerialist or even Ajani's Pridemate seem like they would be creatures having your opponent's trembling in their boots! (Or grocs) Pair that up with something like Gift of Immortality And even a card I'm fond of so biased like Fountain of Renewal and you may just get a scoop if they already lost to it the first match. To answer your last question yes, I do think God-Eternal Oketra and Anointed Procession Would go a long way in this deck. Double all my tokens I'm spawning with Oketra, Elenda, Leonin, and Open the Graves? Yes Please! Spawn a 4/4 zombie to get buffed by Benalish Marshal and/or Death Baron, for every time I cast a creature spell? Yes please. I mean if you really have to resort to it you can get Oketra to combo off herself. Throw the first one down cast the second causing the first to spawn a token. Kill one off cause of the legendary rule. Now she lets you throw her back in your library to rinse and repeat. Not the best combo no, but a usuable one none the less! Teysa Karlov may interest you? Not a lot of synergy here no, but getting elenda, open the graves, or even cruel celebrant to proc twice across the board sounds like so much fun too me. That and the juicy token buff from her, AWESOME, My discord if you ever need to get in touch is Skylee#0240. I'd love to help more with this or any other deck.
3 weeks ago
jakeyuki12 - thanks for the comment! Thank you also for the compliments! As far as card advantage, I guess Skullclamp and Mentor of the Meek are considerations, but this isn’t necessarily token based. does have tutors, but they are situational. Some additions I was thinking of were Cartographer's Hawk, Stoneforge Mystic, Kor Cartographer, Enlightened Tutor, and Stonehewer Giant.
Did you have specific suggestions?
For the 4 cmc slot, were you saying I should go higher or lower? Most of the decks I play hover around the 3.0-4.0 range, so I naturally gravitate towards 4 cmc cards.
Thanks again for your comment!
1 month ago
After reading your comment I have to agree about the ramp and land count, having ramp on two mana just gets in the way of the curve to play our non-humans. I figure maybe the one and zero mana ramp may still be good since they could potentially get us Wintota out with some tokens on turn 3 instead of 4 with a curve of t1-ramp, t2-non-humans, t3-commander.
Do you have any suggestions for other ways to get card advantage? I do have a couple of ways like Wheel of Fortune, Mentor of the Meek, and Mangara, the Diplomat, but only three is not very much. I've tried to cover for this with a lot of protection to help us keep the glass alive.
1 month ago
I stick to the rules, in all honesty, but a lot of that is because I play cEDH mostly.
For any normal game with my casual playgroups (they sorta disbanded/are on hiatus for the quarantine) of course, I let a friend run Jace, the Mind Sculptor, and even use Paradox Engine as a commander (it was eldrazi-storm-artifact-cannon and won ~turn 4 every game) with no care. Whenever it gets too awkward or weird or busted, people stop playing them, and change decks. Parhelion would honestly probably be closer to the Mentor of the Meek EDH deck that was played only a few times, never winning, but being fun to play against.
Sadly that deck never won so it was changed for the new Heliod when it came out, I think they went all Walking Ballista combo, etc.
1 month ago
Welcome to the Alesha club! She's also become my favorite recently.
1 month ago
2 months ago
Hmm that is a pretty vague request. Card draw engines come in all shapes and sizes depending on your strategy. What type of deck are you trying to build? Regardless, here are some of my favorite general ones in each color:
2 months ago
Queen Marchesa is one of my favourite commanders of all time for a political build, so I do have some awesome new cards that I have added to my deck to suggest. Ruinous Ultimatum is a new excellent board wipe in Mardu, Savai Triome is a tapped Land that you can cycle and tutor for, Mythos of Snapdax, Bedevil, Chaos Warp, Despark, Generous Gift, Crush Contraband and Deadly Rollick are some pretty cool and unique removal. Arcane Signet, Smothering Tithe, Talisman of Hierarchy, Dockside Extortionist and Talisman of Conviction are ramp cards that has become a staple in almost any deck. For new political cards, I like to run Athreos the shroud veiled, Scheming Symmetry and Varchild, Betrayer of Kjeldor. If you have tokens in the deck, you need Teysa Karlov and Mentor of the Meek. Flawless Maneuver is some very effecient protection. If your focus in on humans, you can use General Kudro, Dire Tactics or Jirina Kudro. As for rule changes, Flash is now banned, a bummer if you play cEDH, Commanders now have death triggers, so if your commander is Child of Alara, you can put it back in the command zone and still destroy everything. The new companion mechanic has taken every format by storm, where you can have a 101st card that you have always access to if you meet a certain deck building requirement (Lutri, the Spellchaser is banned). This is what I struck me and what I remembered in the past magic years, welcome back to our glorious format :).