|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
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Mentor of the Meek
Creature — Human Soldier
Whenever another creature with a power of 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
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|Have (30)||Tiddilywinkus , ironax , sonnet666 , HR19 , maR2307 , Lindough , switchkill65 , BlueMageBrandon , twospires , Antiat , Nemesis , Friedrice24 , theilluminaire , cryptoplasm , joshw335 , almeidafabio , TheDuggernaught , mziter501 , miracle , Clawsun73 , TheAlmostHero , twistedmage , Va1mar , PTsmitty , Candyman949 , Spinalripper , LegendDeer , golgarigirl , jhTheMan99 , Vasbear1|
|Want (4)||zachi , TheDuggernaught , Vasbear1 , mlouden03|
Mentor of the Meek Discussion
7 hours ago
23 hours ago
It wouldn't work if you had something like Oketra's Monument on the battlefield, as the ability would trigger and resolve (unless it's interrupted by something) before your Mentor hits the battlefield for his own ability to trigger as a result.
2 days ago
6 days ago
Dusk isn't really useful here, Dawn is, but you can get cheaper cards that have just the Dawn effect. Since you're placing a ton of counters on your stuff, Dusk will become a wrath of God, or in some cases, a one-sided board wipe only affecting you. ('Cause y'know [Primer] Doran the Unstoppable exists)
Maybe remove the "vanilla" vampires, primarily Falkenrath Reaver. I also don't feel as though you should run anything but Vampires, as Markov prefers vampires over anything, so Pious Evangel and Mentor of the Meek might be worth taking another look at. (Evangel might work, but I don't think you can make enough mana for Mentor to be that useful)
On to card suggestions!
(I can't actually suggest any of these cards, 'cause according to tapped out, everything but basic lands in banned in Leviathan. I swing at you for lethal with 3 mountains and a swamp, lol)
6 days ago
1 week ago
Thanks Heaps Rusty_Shackleford,Hero of Bladehold is a great idea! I am with you on the whole anthem thing as well. This deck is also meant to be kind of budget so Thalia, Guardian of Thraben is probably best in the maybe board. Path to Exile is definitely a card I missed, however I think Swords to Plowshares is more budget. The mongerer was just to flip on turn two, but I agree that Thraben Inspector is a better include (especially when you don't draw into a Mentor of the Meek.
1 week ago
Hello! Awesome deck!
What I like:
Love the color, theme, and commander choice! Seem really fun!
Love the inclusion of Elspeth, Sun's Champion, obviously!
I like all the lands that ping you for mana! Very clever!
Some suggestions to put in:
The first thing I thought of was Cathars' Crusade and am shocked you don't have it already!
Dusk / Dawn for a one sided boardwipe.
Some to take out:
Angelic Chorus seems kinda expensive for what it does.
Spectral Searchlight can be replaced with better mana rocks. Unless there's some group-hug reason for it being here.
Sword of Vengeance kinda seems kinda random here.
Profound Journey is wayyy over costed, even with the rebound. White has better recursion options.
Hope some of this helps! Good luck!
1 week ago
Glad you could extract something useful from my questionable ramblings, have some more:
For the purpose of ramp, would you consider Mana Echoes? Now hold on, I know this isn't a tribal deck, but from what I can see there's a decent amount of overlap when it comes to the subtypes of the large quantities of creatures your cards can generate, either for yourself or others (it works in either case):
- Human: 8 creature cards
- Scout: 4 creature cards
- Cleric: 3 creature cards
- Cat, Shaman: 2 creature cards
Spider, Samurai, Angel, Troll, God, Advisor, Monk, Golem, Giant, Rogue (10): 1 creature card
Elf, Warrior: 5 creature card + tokens: on tap + X on 2 cards
- Insect: 3 creature card + tokens: active mana ability + damage provocation + on opponent casting + EoB
- Dragon: 2 + tokens on all upkeeps
- Spirit: 2 creature card + tokens: 1 land tapping + 1 card
- Goblin: 1 creature card + tokens on opponent step
- Ogre: 1 creature card + X tokens on hostile declared attacks
Beast, Knight: 1 creature card + token on 1 card (doubt you ever use Selesnya Charm for this purpose though)
Soldier: tokens: on upkeep + X on 1 card
- Elemental: tokens: on all upkeeps + X on 1 card
- Saproling: X tokens on 2 spells (maybe there's room for a minor Saproling subtheme somewhere by virtue of Psychotrope Thallid & Utopia Mycon?)
- Treefolk: tokens on 1 card
- Fairy: enemy tokens on 1 card (only works with changeling)
(Also Rhys' cloning, which is potentially massive even if it only works for your own tokens.)
Obviously the exact amount of mana you'll get will probably vary a lot between both different turns and games, but I think on average it will be pretty high. (If you do decide to get Mana Echoes, also switch Beast Within for Crib Swap. Less arms dealing but much more ramp. If you want to amplify ETBs I guess you could also include a championing changeling creature.) The fact that you'll get some extra mana during other people's phases might be a little awkward though, but you could maybe use some combination of Symbiotic Deployment, Carnage Altar, Slate of Ancestry, Book of Rass, (Mind's Eye) and Inheritance as card advantage mana sinks (in that category there's also Seer's Sundial, Mangara's Tome and your old friend Mentor of the Meek, although I don't think they're very reliable on turns other than your own). (On a related note, I assume you've already looked into Pursuit of Knowledge, Abundance and Sylvan Library?)
Finally, mandatory killjoy condescension: This might be a silly question, but is Mystic Barrier still giving you a net positive of enjoyment? The reason I'm asking is that while I can see why the card is fun from a broad perspective, it seems to me that it conflicts with the two main aspects of the deck, which I think would make things less fun since it limits the escalating purpose of the deck. (Man, do I sounds square right now.) First of all, one person is forced to attack only you, which conflicts with the pillow fort cards' point of encouraging the opponent to go for someone else, which also kinda means any tokens they've been given go to waste for the purpose inter-enemy damage. Second, escalating curses like Curse of Opulence become less powerful when they can't pain a target on someone, which both detracts from the previously mentioned inter-enemy damage, the relative deterrence of your pillow fort (why attack someone with Ghostly Prison if you can get Gold from a cursed player?) and your own ability to broadly benefit from such general chaos both directly and indirectly. I'm well aware the deck is more about entertainment than winning all day every day, so it's not irrational to keep the card if it's doing you more good than harm, but I think it's worth considering. (Also, since you've got Academy Rector you could potentially replace the Barrier with a single overcosted but powerful & fun enchantment that works in line with the deck, like Sandwurm Convergence, Zendikar Resurgent, Lurking Predators or even Vicious Shadows.)
That's all, hope reading that didn't take too much of your time and you'll be able to squeeze something good out of it, keep up the good work