|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Rare|
|Archenemy: Nicol Bolas (E01)||Rare|
|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
Mentor of the Meek
Creature — Human Soldier
Whenever another creature with a power of 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
|Have (4)||metalmagic , PTsmitty , TheRealSpecialK , GeminiSpartanX|
|Want (7)||MTGCrow , lainel , t0ph3r , undocumented , Alt_Trix , TheHomelessBun , opaldes|
Mentor of the Meek Discussion
23 hours ago
I would get rid of some of the enchantments that have you sacrifice creatures to draw a card, destroy something, or what have you and replace it with cards like Greed , Mentor of the Meek , and Kindred Discovery , if it is in your budget, to increase card draw without losing creatures. I also think Anointed Procession . I also feel like Banishing Light and Oblivion Ring could be replaced with Grasp of Fate and Detention Sphere .
Maybe Generous Gift , Arcane Denial , and Negate could be used to help increase interaction with the opponent. Other removal options that trigger your commander is Imprisoned in the Moon Some ramp options could be Burnished Hart , Starfield Mystic , the Talisman's in your Esper, and recursion could be a Sun Titan package. Also perhaps some enchantments that protect your commander with indestructible or something to help her stick around a little longer. Just some suggestions. Great Deck! Looks like a lot of fun to pilot
1 week ago
If I may, it seems that your deck lacks ways to churn through the deck, hence card draw is of the uttermost importance. As it lies, the deck only contains Mentor of the Meek , something very susceptible to a wrath. As for my recommendations, Bag of Holding , Bygone Bishop , Endless Atlas , and Seer's Sundial may be of aid.
Good fortune to you.
2 weeks ago
This deck can draw cards to combo with the dredge trigger. Both Anvil of Bogardan and Mentor of the Meek have proven their worth. But in all honesty having more cards that do that would help this deck become more aggressive.
Tireless Tracker is a card I've considered but have never play tested with. That beings said I think I need to make room for it. The same goes for Sylvan Library . I could take Dauntless Escort out for one of those cards, not sure about the other. Maybe Masked Admirers . Do any cards seem unworthy to you?
As for Runic Armasaur it is definitely interesting, but like you said it could be a dead card. I might consider using it down the line. Now for Oakhame Adversary . This card really isn't my style. Yes you can get the value on the CMC but it won't be able to net you any cards until the following turn, if that. Still I like the suggestion.
2 weeks ago
I agree with most points put forward by Hjaltrohir, that Boros and in conjunction white and red has major weaknesses in multiplayer formats and especially Commander.
Although I would like to say that Boros doesn't have that many good Commanders and most are relatively similar. Many also follows a tendency to invite to Voltron-esque or very combat heavy strategies. I know that both red and white are very heavy invested in combat, so it largely makes sense but it can also feel a bit one dimensional. Some of the newer Boros legends have somewhat broken some of this idea with Firesong and Sunspeaker and Gerrard, Weatherlight Hero , but the rest is mainly focused around some aspect of creature combat or a very narrow design space .
The most pressing issue to support Boros or red and white in Commander would be to grant them more support in the 99, the easiest target would be for both ramp and card draw in some fashion (I made a thread on here about white's issues in Commander, feel free to visit if you'd like). However that doesn't exclude that more support could happen to Boros commanders as well.
As for the suggested commander in the OP, I think it's a possible design that could be created. It would invite to a Voltron style deck and takes advantage of red and white's affinity for equipment.
I think the commander is quite weak and doesn't help much with the equipment already put on the battlefield from previous activations. That you stick them all on the commander you just tapped down means you wont get any value out of these equipments other than a single block (or attack if you grant it vigilance).
That you need to find an equipment with CMC equal to the verse counters contra equal or less, means you need a broad selection of equipment in your deck to take advantage of his ability, and that typically leaves your deck stuck with a lot of suboptimal equipment. Otherwise you just spent mana to churn up the verse count with no gain to eventually get to a point where you can get out your Sword of X and Y or Batterskull .
I think you're doing yourself a disservice by playing this Commander, as it feels like a trap. Some changes that could increase his viability would be to allow searching for equal or less. Another to change the uptick from verse counters on him to experience counters on you (to keep the value from previous activations between deaths). Another to allow the new-found equipment to be attached to any creature you control. To balance some of the above out a little, his cost would likely need to go up a little to CMC 2-4.
We have yet to see what's on the transformed side, but nevertheless I feel like the setup is a Voltron trap and I wonder if the payout is worth it. By just using the Commander to gather equipments and equip them to him, you need a whopping 16 mana investment and it takes at minimum 6 turns to get him online - and that's assuming a turn 2 Sol Ring or similar mana accelerator to activate him on turn 2.
Feedback on all other suggestions Show
I disagree with Boza that white and/or red's best way to interact with opponents is a static tax. Taxing in multiplayer is usually a good way to end up the default target unless a larger threat is present.
I am however a fan of taxing as a countermeasure to a trigger on an action - think Rhystic Study . Because it's a choice for the opponent you're less likely to catch flak for it politically and the setup grants access to abilities that is normally outside that cost range and can stretch the color pie a little - like Smothering Tithe .
Suns_Champion I could dig a Boros commander that doubles all triggers on attack. There's a lot of other Boros creatures that triggers on attack, so it could be interesting. However I wonder if it will be strong.
Funkydiscogod You basically want to grant all your creatures Myriad . Not a bad idea, potentially very powerful. You lose out on all legendary myriads though. Hence why the creation of Helm of the Host
Last_Laugh The modal format could be used in an unconventional way:
Whenever ~ enters the battlefield or attacks, choose one:
Until your next turn, it costs your opponents more to:
Attack you with a creature.
Cast an enchantment or artifact spell.
Cast a spell or activate an activated ability during another player's turn.
Something along those lines.
Funkydiscogod The lifelink + life gained trigger suggestion.
The card is not busted but it is potentially powerful. Generate infinite mana and you can blow out the game - same as if you had a Comet Storm . That doesn't make it inherently busted.
StopShot and the provoke Commander. There's too much text, a lot of complexity with limited gain. Utility creatures will die left and right if there. The annoyance of this card will likely result in more anger towards this Commander than it has right to receive.
Interesting idea, but I doubt it will and I also hope it wont see print.
seshiro_of_the_orochi The Mentor of the Meek variant. Where Feather made a lot of good for Boros in terms of enabling a new deck type based on combat tricks, she is very narrow. I would argue that this variant is in many ways similar, although with broader support. However his theme is going wide - be it tokens, be it small CMC wheenies. I don't think this is as open a Commander as you pose when comparing to Feather.
TypicalTimmy The Aurelia token + draw variant.
Interesting idea, but wont you basically always choose the many to more quickly satisfy her draw triggers and take advantage of wide buffs?
The draw trigger is a bit wonky and you wont get the trigger with the first tokens, but you already went over this.
Still in this situation I think Aurelia, the Warleader is a better Commander for the blowout potential she brings, whereas this is a high CMC card as well that gradually works up towards value.
WizardOfTheNorthernCoast and the non-combat instant/sorcery shapeshifter.
I fear this sort of design is too prone to inspire a very similar build that ends in one of the above and a blow-out win after dealing 100+ non-combat damage over X amounts of creatures.
For instance if each player in a 4 man game has just 3 creatures on the board and you cast Chain Reaction , that's 12 damage to each of 12 creatures, resulting in 144 +1/+1 counters that could easily take out all the remaining opponents.
My idea for a Boros Commander would be something like this:
Legendary creature - Human Soldier
Whenever ~ enters the battlefield or attacks, you may draw two cards and discard two cards.
At the beginning of your post-combat main phase, you may return a permanent card with converted mana X or less from your graveyard to the battlefield, where X is equal to the amount of damage dealt to opponents this turn by sources you control.
He's cheap, he provides looting to filter into gas, which is a very red thing. Additionally he utilizes white's ability to restore or bring back permanents from the graveyard - which could include lands -> granting Boros access to land ramp. You can even fill your own graveyard with lands through the looting.
It's a utility Commander that could pay to protect but is not a necessity like a Voltron. He can enable cheating of costs by looting out high CMC permanents and then bring them back after dealing a load of damage. As the damage is not necessary to come through combat, you are enabled to use Lightning Bolt to restore a Ghostly Prison .
I figure this Commander is broad enough to provide the color pairing a lot of necessary utility without locking him into a specific theme. This is a value generator and not as much a build around necessity - but you can.
You can build him as a Voltron and equip or enchant him up to be beefy, evasive, hit harder and restore ever higher CMC permanents from your graveyard after looting them in there.
You can build a white wheenie deck and go wide to ensure damage on your opponents to bring back some wheenie or bigger thing (and he doesn't need to attack with them - unless you want the looting).
You can build a heavy hitter deck with Bruse Tarl, Boorish Herder and have him as one of the 99 just to bring back high CMC stuff.
You can build a multi combat phase deck , and get even more resurrect triggers in each post-combat main phase.
You can even not care about him other than cast him for the looting, get a land or whatever in the post-combat main phase. Attack next turn for another looting, he dies in combat, recast to loot again, attack or bring something back the turn after.
2 weeks ago
One thing i suggest you look at is some knights that will work with Kwende, cards like Fiendslayer Paladin , White Knight , Black Knight would all be great additions. Another thing to look at adding is some card draw, even though it doesnt fit the knight theme, Mentor of the Meek could be very strong off of Aryel. Knight of the White Orchid is an excellent card especially when you are playing against certain decks because of white and black being traditionally bad at finding lands.
2 weeks ago
2 weeks ago
Je jouerais aussi un Sun Titan .
2 weeks ago
So after goin through the thread, I'm still not into any Boros (s)tax as this seems very constructed.
Instead I'll just pick up what Suns_Champion and TypicalTimmy said and try to create a combat-y commander with card draw and token support. Who else could be a better character for this than Agrus Kos, Wojek Veteran : After Kos died in the second part of the original Ravnica trilogy, he came back as a ghost. How about this:
Agrus Kos, Mourned by the Meek 1WWR
Legendary Creature - Ghost Soldier
Whenever a creature you control attacks or blocks, it gets +2/+2 until end of turn.
Whenever a creature enters the battlefield under your control, if it is a token or has power 2 or less, you may 1. If you do, draw a card.
Even after his watch ended, Lieutenant Kos even still inspired recruits who never were to learn his name.
We have quite a lot going on here. Flavourwise, he references many great cards:
Being her partner, his cmc is reminiscent to that of Feather, the Redeemed .
He is a version of Mentor of the Meek from the command zone, referencing that card in his title.
His combat trigger and his flavourtext reference his original card.
Gameplay-wise, he has many different paths to go (which, as Suns_Champion said, Feather hasn't.): This Kos can be a powerful aggro commander. He can do weenies and he can do tokens. The three paths are very combinable and even synergize with two of the three Boros keywords (Mentor and Battallion). And he has pretty great card draw attached that evens fits the Boros way of doing things (just imagine Assemble the Legion with him.).
Mentor of the Meek occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.06%
GW (Selesnya): 0.89%
WB (Orzhov): 0.56%