Mentor of the Meek


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Innistrad (ISD) Rare

Combos Browse all

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with a power of 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

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Recent Decks

Mentor of the Meek Discussion

jiebie on [Strong] Swinging Tokens

20 hours ago

Additionally, I do not really see why rancor and hardened scales should be in the deck. I would replace them by additional card draw, which you don’t have much of. Mentor of the Meek comes to mind.

BS-T on Population of Growth

21 hours ago

There's a couple of underwhelming creatures in there is my first thought; namely Ninth Bridge Patrol, Countless Gears Renegade and Kujar Seedsculptor. Not to add too many more into the Maybe list - but I think Oviya Pashiri, Sage Lifecrafter and Mentor of the Meek are worth considering.

An easy upgrade to Feat of Resistance or Ornamental Courage would be Heroic Intervention to catch your whole team. Righteous Charge could be improved upon - Collective Effort maybe. Similarly, you could switch Highspire Infusion for something with a bit more reach. The 'strive' cards are mana intensive, maybe someone's got better suggestions but... Solidarity of Heroes, Colossal Heroics, Nature's Panoply.

I know you are over on cards at the mo anyway but there's a large proportion of lands so if you're aiming at a similar ratio you'll want something to make use of that (Savage Conception?)... or just drop it down a bit... or add more card draw to get to your gas/impact cards.

Also, the 'fog's seem a bit unnecessary?

I feel like I've caused more questions than answers for you haha! Sorry :)

Prehcise on "I have a bad feeling about this."

1 week ago

@ABlindOrph4n I really don't think that would be a beneficial change, but as you said, everyone has their own opinions and preferences. Sure Lightning Helix is a great card, I used to use it in my American Control, but I need creatures that have interactions with Norin the Wary and the other creatures in the deck, which helix does not, really. I really do appreciate the comments, though. Thanks for offering me help!

@emask Thanks! Norin has so many synergies. It's such an enjoyable deck to play for me. So many different options.

@aholder7 Yeah, I've been thinking abut Militia Bugler. It has a better body than Mentor of the Meek, vigilance and you always get the benefit as soon as it enters. With Mentor, the card advantage can possibly be overwhelmingly high, but you have to have other creatures and you have to pay for it. What do you think about 1-2xMilitia Bugler and 1x Mentor of the Meek? I feel like Mentor is way too strong to remove.

ToolmasterOfBrainerd on Cutting Cards (Silas and Sidar)

1 week ago

The storm crow is signed. No cutting that beauty.

The game plan of this deck is to put enough on the table to force a boardwipe, but still be able to rebuild after the boardwipe. And the next boardwipe.

Future Sight isn't so hard to cast. The deck is Bant with a little bit of black. And it's very good card advantage. I don't know what would be better card advantage. It rebuilds after the boardwipe real good. But it is dead in the early game.

Farseek or Sakura Tribe Elder are both net -2 mana for the turn to gain mana the next turn. Skyshroud Claim is also net -2 mana for the turn to gain mana the next turn. Except that it ramps for more. I had Cultivate in its place but the basic lands just weren't cutting it. I'd rather be finding duals.

I thought Spawnwrithe was too cute as well, and then I tried it on a friend's insistence and it took over a few games in short order.

Etherium Sculptor could go. It's definitely worked very well a few times when I've done stuff like Stoneforge Mystic into Blade of Selves. But in general it feels bad once the boardwipe hits. Mentor of the Meek has also been under-performing, to my surprise. It draws cards, but it's expensive to do so. Same with Lifecrafter's Bestiary. I find I skip the card draw option about half the time.

As for Yuriko, there are a lot of creatures which draw me a card when they hit a player. I don't like any of them. They durdle so hard.

You're assessment of Silas Renn is spot-on. I think I want the effect. I tried running more payoff, but I think it was the wrong kind of cards. Stuff like Burnished Hart is super slow and not worth the trouble. Same for other artifact creatures like Filigree Familiar. Maybe I should put Shardless Agent in the deck, but the 3-drop spot is super tight as-is, which is why I excluded it in the first place.

What are good payoff cards for Silas Renn. I found Dispeller's Capsule to be way too costly for the effect. I tried Chromatic Sphere, but I realized I was putting way too much effort into drawing 1 card. If I try to make stuff like Scrap Trawler or Krark-Clan Ironworks work then I need to add way too many artifacts, which dilutes the hatebears too much. The other spellbombs seem borderline unplayable.

Thank you for your comment. It's given me a lot to think about.

BioProfDude on u/w humans core 19

1 week ago

You are most definitely missing arguably the best card for the deck in Mentor of the Meek. The card draw is phenomenal with Oketra's Monument. To make room, I would drop 2x Benalish Marshal as it counters the Mentor of the Meek ability for most of the creatures. Metallic Mimic should also only be 2x, I think. That would give you 6 cards that can provide either a +1/+1 anthem or counters. That's plenty and will give you one of them at minimum to add to the board later in the game for a fatal swing.

I would also up Oketra's Monument to 4x total. Probably remove Trophy Mage and move Warkite Marauder to the side.

Cool deck! +1 from me! I have a similar deck-- maybe it could give you some ideas? White Monument with a splash of Blue

Murphy77 on UW Ghost Mill

2 weeks ago

Anything that you add that is not an instant detracts from your control package. I really like your mana curve as-is, but would consider Narset Transcendent both at a tutor, and for her killer emblem. Arcane Encyclopedia might be a bit slow for added card draw, but other options such as Mentor of the Meek just seem a bit vulnerable.

If you have experience with flicker decks, what do you think of my latest project, Flicker Tax M?

Brownkid09 on Land of the Lost - Fall of the Thran - M19

2 weeks ago

I don't think Path of Discovery works with Sylvan Awakening. The lands are already in play and just gain creature types and key words. Same thing goes for Mentor of the Meek and Sylvan Awakening.

I like the idea, but 9 sources to get off Sylvan Awakening+Fall of the Thran? Seems unlikely against control matchups. The agro matchup might be a toss, since you run Root Snare to hold them off. I just wish there was some life gain to help.

TheTrueSchmamook on Land of the Lost - Fall of the Thran - M19

2 weeks ago

Smurt! Gonna try that, or possibly Mentor of the Meek for when I pop sylvan? I can have plenty of draw

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