Mentor of the Meek


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Innistrad (ISD) Rare

Combos Browse all

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with a power of 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

Price & Acquistion Set Price Alerts





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Mentor of the Meek Discussion

TzickyT on Teshar's Toolbox

1 week ago

personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.

from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)

personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts

Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)

then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.

Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)

than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)

StopShot on Rate each draw engine from ...

1 week ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

Monomanamaniac on Counter White

1 week ago

Mentor of the Meek for that card draw. Cathars' Crusade maybe to make everything stronger

MRPG on Edgar Markov Aggro

1 week ago

Thank you for the feedback, Last_Laugh. I tried to fit a few different draw engines into the deck, however most proved to be too slow. Greed and Erebos, God of the Dead both take 5 and 6 Mana respectively just to draw a single card. Herald's Horn is 3 Mana and will likely only draw me one card every 2 or so turns. Twilight Prophet doesn't contribute enough damage to include it as a four drop, as it only has two power, and will only drain opponents for 0-2 damage most of the time. Dark Prophecy and Necropotence are probably the best options to include, but both suffer from inconsistency due to triple black cost. I'm currently testing Mentor of the Meek as a secondary draw engine to Skullclamp, but so far the best solution I've found is to run 5 or so tutors and a few cards like Viscera Seer and Sensei's Divining Top to help dig for them to consistently find Skullclamp.

Regoober on Heaven & Earth- Shalai, Voice of Plenty

2 weeks ago

You may consider some recursion that's not stuck to a creature. One of my favorites is to pair a board wipe with Faith's Reward: You get your stuff back and they don't. If it's a one-sided board wipe (you're losing high ground), there's Second Sunrise, but that's pretty group hug most days. They're also good if you end up running things like Greater Good or Momentous Fall so you can get back your baddies in quick order!

Draw in these colors is a paaaain. Lifecrafter's Bestiary is my new favorite one. Mind's Eye is expensive mana cost, but in multiplayer mid to late game is great. Since you've got a lot of flying, Mask of Memory has a high chance of making it through. I can't tell if you have enough weenies to make Mentor of the Meek or Skullclamp Worthwhile... Elspeth Helps. The new Karn, Scion of Urza is bad ass draw, but sometimes slow and ends up losing the card you really want.

Keep up the good brew!

duff87 on Alesha, Who Smiles at Death EDH

2 weeks ago

Mentor of the Meek is good card draw for alesha+1

drwacdc on Crazy Cat Ladies (Soul Sisters / Lifegain variant)

3 weeks ago

I think Brave the Sandsis also a card worth considering, and Mentor of the Meek would be a great source of draw. Another one thats probably to pricey but im gonna say anyway is Archangel of ThuneDo you think Mother of Runes has a place in here as well?Love the deck +1

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