Mentor of the Meek

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare
Archenemy: Nicol Bolas (E01) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Innistrad (ISD) Rare

Combos Browse all

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with a power of 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

Mentor of the Meek Discussion

-Fulcrum on Ghave that Bitch a Combo

5 hours ago

enpc Thanks for the suggestions. I think you're right on the removal, and I'll probably make the cuts you suggested, a few of them anyway. And yeah, I'm operating under an infinite budget even if it will take approximately infinite years to acquire some of the cards I'm adding. I suppose I should add Imperial Seal in addition to your Gaea's Cradle recommendation.

I really like the Force of Vigor , Necromancy , and Summoner's Pact recommendations and will test them out. Silence and Veil of Summer (which I suspect is an upgrade over Autumn's Veil ) also seem good. Painful Truths also seems good, will definitely make that switch.

I'm not sold on Mentor of the Meek . It was fairly poor in the early days of this deck when I was doing token combos with Juniper Order Ranger . But that was such a long time ago and honestly a much different deck that I'm willing to give it another shot.

I think, just from kinda goldfishing, that I like the Lesser Masticore combo a lot more than the Geralf's Messenger combo and was thinking of cutting that and Ashnod's Altar entirely. Which has the side effect of making Ghave even less relevant to the shell than he already is. But I like that I can assemble the entire Lesser Masticore combo off of just 1 Protean Hulk trigger. The fact they're dead cards outside the combo is concerning though so I'll keep it in mind.

Honestly, I think I'm going to cut Reliquary Tower and Strip Mine entirely instead of replacing them with fixing. Testing, I really seem to flood a lot.

If you have any Entomb like effects to suggest, I'm all ears. I've only found Entomb , Buried Alive , and Survival of the Fittest so far but they're extremely powerful from my testing. Survival of the Fittest in particular almost wins the game on its own.

Another card I've found underwhelming recently is Green Sun's Zenith . It's just so expensive to do anything worthwhile and with the suggestion to cut Dryad Arbor , I'm even more keen to cut it. For the same reason, I'm not entirely sold on Finale of Devastation , but I wanna test it more. I like that it can grab any creature and also stuff from my graveyard, like maybe a Viscera Seer if necessary.

Thanks again for helping me out here. I'm about to pass out typing, but I'll make some changes when I wake up.

enpc on Ghave that Bitch a Combo

12 hours ago

Alrighty, so I had a look at the list a here are a few things I picked up (also, I'm working under the assumption of infinite budget for now):

You're running very heavy on removal, probably more than you need to be. I would personally lose Vindicate , Beast Within and Anguished Unmaking . On the flipside, the new Force of Vigor looks really good and can help get rid of Rest in Peace effects. UYou also have cards like Silence , Orim's Chant , Veil of Summer and Imp's Mischief which can be used to protect your combo. There's also Grand Abolisher , however I like Silence a bit better.

I would swap Dance of the Dead out with Necromancy as you can use it to both cheat in but then also sacrifice Protean Hulk (especially when in combo with Entomb ).

As for card advantage, some cards you could consider are: Mentor of the Meek to trigger on your dorks/saprolings, Summoner's Pact which can get Hulk/Saffi, Runic Armasaur which is meta dependent but can be very good, Tymna the Weaver who again is meta dependent but can turn your dorks/saprolings into cards and Painful Truths which is better than Phyrexian Arena since it gives you the cards immediately.

I'm not sure I like the Lesser Masticore combo. I feel like it's a very specific line that doesn't do much outside of it. and outside of combo, Disciple of the Vault and Melira, Sylvok Outcast are effectively dead cards.

I would also consider dropping Dryad Arbor for Gaea's Cradle (yes, these work well together) since cradle works well with Ghave. I would also ditch Reliquary Tower and Strip Mine for better fixing.

Those would be my thoughts for now at least. I hope this gives you a few ideas.

Holmhollow on CAMELOT // Of Tables Round and Waters Still

1 day ago

TKDJosh Yeah, I've run into that a few times. Definitely a nonbo but I do need some form of card draw. Mentor of the Meek seemed like my best option next to Collected Company , but I'm open to suggestions :) It does do work most games at least.

TKDJosh on CAMELOT // Of Tables Round and Waters Still

1 day ago

Looks like a nice list, I can appreciate the theme and the execution. Have you had any issues with the minor non-bo between Mentor of the Meek and Knight Exemplar making most of your knights 3/x's on ETB?

austintayshus on Emmara elfball

1 week ago

Also Paradise Mantle can help you generate soldiers without having to put Emmara in harms way. And Mentor of the Meek can help you draw cards off the tokens you generate with Emmara.

foxboy93 on "Marked For Death" - Teysa, Orzhov Scion

1 week ago

Ripwater

I have considered Nim Deathmantle for a couple of reasons, namely for combos with anything that makes two creatures and Ashnod's Altar . It is still a work in progress and might make it in. At the time of this post, I cannot really afford new cards, due to personal reasons. Ravos was an add because it also buffs my small weenie creatures, so it sort of made sense. Whisper was added due to recurrable effects that can be used multiple times and not a one and done type of effect

Wurmcoil and Hangarback Walker are both from the previous build, you are correct. At the time of this post I replaced them with Sandsower and Ogre Slumlord . Whether or not they say it is hard to say, but the deck is still needing tweaking as I go

Vindictive Vampire I did consider, but ended up using Falkenrath, since it was more of a Blood Artist (in the sense that it triggers WHENEVER a creature dies, not just mine). Liliana is also another high $$$ card, and hasn't been purchased for that reason. It WAS considered, do not get me wrong. Sorin I don't see much reason to play, not really doing much. I think I'd rather play the ones that make tokens (Elspeth and Sorin) if I add planeswalkers to the deck

Yawgmoth, Thran Physician IS a card I'd love to get, and yet another $$$ card. Might try and trade for it, since I would honestly most likely play it over Liliana

Divine Visitation was removed as of this post, in place of Aetherworks Marvel . I literally forgot this was a card. Sure, we don't do allot with Energy counters, but we are constantly saccing our own things! Digging 6 cards deep and just casting it for free essentially is AMAZING! It means we might get out an instant speed removal or even a board wipe. It will also just help us to see more of the deck.

I'd like to get a DH for the deck. I feel like its "not needed" to make the deck playable, but it changes the power level very quickly. I might trade out one of the creature based sacs for Altar of Dementia, just to be able to actually mill people as another possible win con.

To address your concern about card draw: Corpse Augur (replaced today with Mentor of the Meek ), Grim Haruspex , Krav, the Unredeemed , Midnight Reaper , Tymna the Weaver , Night's Whisper , Painful Truths (replaced with Sign in Blood instead), Read the Bones , and Skullclamp make up the draw package. Most of them are "whenever X creature dies", but some of them also take on the properties of working with the Spirits we make to help us to connect (Tymna). Krav turns creatures into life gain and card advantage, and Skullclamp because...well, thats obvious. Bolas's Citadel . while not straight up card draw, can help really churn through the deck.

My biggest weakness I am having with the deck, is not having fodder, or not enough things to do with the sac. Like, I know I got enough sac outlets, cause I am sometimes flooded with them all. But it just feels like I dont have enough TO sac to get these triggers when I don't have my engine going

K4m4r0 on Nobody has the intention of building a Wall

1 week ago

As HobbyGamer007 said, Thallid Shell-Dweller is very good on its own, besides the ability. I don't like Geist of the Archives because it is just too expensive.

I even own Mentor of the Meek :) I thought about this card some time ago, but I think it is better to invest the mana in more defenders. I usually don't have any mana for the ability left, in my opinion Mentor would be good for the late game but won't bring pressure to the table. Again, that is just my opinion on him.

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Mentor of the Meek occurrence in decks from the last year

Standard:

All decks: 0.07%

Commander / EDH:

All decks: 0.06%

White: 0.92%

GW (Selesnya): 0.89%

WB (Orzhov): 0.56%