Mentor of the Meek

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Innistrad (ISD) Rare

Combos Browse all

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with a power of 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

Browse Alters

Price & Acquistion Set Price Alerts

C16

C14

ISD

Ebay

Recent Decks

Load more

Mentor of the Meek Discussion

Yesterday on Can I draw a card ...

23 hours ago

Yes, because Spirit Bonds' ability triggers as a result of Mentor of the Meek entering the battlefield, so it's already on the battlefield when the ability resolves.

It wouldn't work if you had something like Oketra's Monument on the battlefield, as the ability would trigger and resolve (unless it's interrupted by something) before your Mentor hits the battlefield for his own ability to trigger as a result.

OneWinged on Can I draw a card ...

2 days ago

I have Spirit Bonds in play. I play a Mentor of the Meek, thus creating a 1/1 Spirit token. Can I then draw a card from the token thanks to Mentor of the Meek?

Byuante on Leviathan Edgar Markov IXN

6 days ago

Dusk isn't really useful here, Dawn is, but you can get cheaper cards that have just the Dawn effect. Since you're placing a ton of counters on your stuff, Dusk will become a wrath of God, or in some cases, a one-sided board wipe only affecting you. ('Cause y'know [Primer] Doran the Unstoppable exists)

Maybe remove the "vanilla" vampires, primarily Falkenrath Reaver. I also don't feel as though you should run anything but Vampires, as Markov prefers vampires over anything, so Pious Evangel and Mentor of the Meek might be worth taking another look at. (Evangel might work, but I don't think you can make enough mana for Mentor to be that useful)

On to card suggestions!

Legion's Landing  Flip

Rootborn Defenses

Cathars' Crusade

Teferi's Protection

Kindred Charge

Blasphemous Act

Eldrazi Monument

Impact Tremors/Goblin Bombardment/Raid Bombardment/Pandemonium

Skullclamp

(I can't actually suggest any of these cards, 'cause according to tapped out, everything but basic lands in banned in Leviathan. I swing at you for lethal with 3 mountains and a swamp, lol)

Squiggy686the2nd on Tempo Humans

1 week ago

Thanks Heaps Rusty_Shackleford,Hero of Bladehold is a great idea! I am with you on the whole anthem thing as well. This deck is also meant to be kind of budget so Thalia, Guardian of Thraben is probably best in the maybe board. Path to Exile is definitely a card I missed, however I think Swords to Plowshares is more budget. The mongerer was just to flip on turn two, but I agree that Thraben Inspector is a better include (especially when you don't draw into a Mentor of the Meek.

Suns_Champion on Kjeldoran Army

1 week ago

Hello! Awesome deck!

What I like:

Love the color, theme, and commander choice! Seem really fun!

Love the inclusion of Elspeth, Sun's Champion, obviously!

I like all the lands that ping you for mana! Very clever!

Some suggestions to put in:

The first thing I thought of was Cathars' Crusade and am shocked you don't have it already!

Second thing was Suture Priest, who is almost a copy of Soul Warden for you.

You need need need NEED card draw. Mentor of the Meek, Slate of Ancestry, and Skullclamp would take this to the next level.

Knight-Captain of Eos is a repeatable Fog effect for cheap. Amazing with Selfless Squire

Weathered Wayfarer, Burnished Hart, Land Tax, and Gift of Estates are all some ways to keep consistant land drops.

Dusk / Dawn for a one sided boardwipe.

Some to take out:

Angelic Chorus seems kinda expensive for what it does.

Spectral Searchlight can be replaced with better mana rocks. Unless there's some group-hug reason for it being here.

Sword of Vengeance kinda seems kinda random here.

Profound Journey is wayyy over costed, even with the rebound. White has better recursion options.

Hope some of this helps! Good luck!

Coward_Token on Gahiji: Forever War

1 week ago

Glad you could extract something useful from my questionable ramblings, have some more:

For the purpose of ramp, would you consider Mana Echoes? Now hold on, I know this isn't a tribal deck, but from what I can see there's a decent amount of overlap when it comes to the subtypes of the large quantities of creatures your cards can generate, either for yourself or others (it works in either case):

List Show

Obviously the exact amount of mana you'll get will probably vary a lot between both different turns and games, but I think on average it will be pretty high. (If you do decide to get Mana Echoes, also switch Beast Within for Crib Swap. Less arms dealing but much more ramp. If you want to amplify ETBs I guess you could also include a championing changeling creature.) The fact that you'll get some extra mana during other people's phases might be a little awkward though, but you could maybe use some combination of Symbiotic Deployment, Carnage Altar, Slate of Ancestry, Book of Rass, (Mind's Eye) and Inheritance as card advantage mana sinks (in that category there's also Seer's Sundial, Mangara's Tome and your old friend Mentor of the Meek, although I don't think they're very reliable on turns other than your own). (On a related note, I assume you've already looked into Pursuit of Knowledge, Abundance and Sylvan Library?)

Finally, mandatory killjoy condescension: This might be a silly question, but is Mystic Barrier still giving you a net positive of enjoyment? The reason I'm asking is that while I can see why the card is fun from a broad perspective, it seems to me that it conflicts with the two main aspects of the deck, which I think would make things less fun since it limits the escalating purpose of the deck. (Man, do I sounds square right now.) First of all, one person is forced to attack only you, which conflicts with the pillow fort cards' point of encouraging the opponent to go for someone else, which also kinda means any tokens they've been given go to waste for the purpose inter-enemy damage. Second, escalating curses like Curse of Opulence become less powerful when they can't pain a target on someone, which both detracts from the previously mentioned inter-enemy damage, the relative deterrence of your pillow fort (why attack someone with Ghostly Prison if you can get Gold from a cursed player?) and your own ability to broadly benefit from such general chaos both directly and indirectly. I'm well aware the deck is more about entertainment than winning all day every day, so it's not irrational to keep the card if it's doing you more good than harm, but I think it's worth considering. (Also, since you've got Academy Rector you could potentially replace the Barrier with a single overcosted but powerful & fun enchantment that works in line with the deck, like Sandwurm Convergence, Zendikar Resurgent, Lurking Predators or even Vicious Shadows.)

That's all, hope reading that didn't take too much of your time and you'll be able to squeeze something good out of it, keep up the good work

Load more