|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Common|
|Return to Ravnica (RTR)||Uncommon|
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Create a X/X green Ooze creature token.
Slime Molding Discussion
2 weeks ago
And yes, if you have two copies of Parallel Lives on the battlefield they will both apply one after another, effectively quadrupling the number of tokens you produce. Three copies would cause you to produce 8x as many tokens, and four copies 16x.
6 months ago
I would definitely add these cards: Phyrexian Processor , Phyrexian Rebirth , Slime Molding (better than it looks since paying 11 mana will give you a 3 mana 10/10 each turn after), Vitu-Ghazi Guildmage (populate mana-sink late game), Parallel Evolution , Illusionist's Bracers (populate twice, for the same price!), Acidic Slime (just an awesome green staple), Sakura-Tribe Elder , Phantom General , Angel of Sanctions (INFINITE REMOVAL EACH TURN!), Beast Within (staple removal in green), Budoka Gardener / Dokai, Weaver of Life (mana acc and lategame big tokens in one)
I would consider these also: Worldspine Wurm , Parallel Lives (awesome, but a bit $$$), Rootborn Defenses (stops a board-wipe and pops), Trostani's Judgment (high cmc, but good value), Overrun (probably wins you the game if you have a few creatures out), Hydra Broodmaster , Austere Command (wipes opponents' boards, but a bit $$$), Elspeth, Sun's Champion , Elspeth Tirel (both Elspeths have great board wipes for token decks), Oblivion Ring , Yavimaya Elder , Ajani Goldmane / Ajani, Caller of the Pride (both have great synergy with big lifegains), Baloth Cage Trap (P.S you can play this and populate as combat trick!), Beast Attack (the flashback makes this a good comeback-card in case of board wipe and you need to get the pop-engine going), Blade Splicer (very powerful early-mid game)
I would 100% cut these cards: Take Heart , Centaur Healer , Healer's Hawk , Parhelion Patrol , Candlelight Vigil , Conviction , Noble Purpose , Flight of Equenauts , Siege Wurm , Bounty of Might (no trample=hard to use)
11 months ago
11 months ago
Metallic Mimic is a great choice and should defo be bought in - it’s both faster than automation, and more useful for your counter operation.
I’m still concerned by acidic slime, as mentioned before with only 20 lands you won’t see this guy till turn 8/9. If your opponent has a troublesome artifact/enchant/land, you’ve already been living that hellscape for 3-5 turns before the oozes entry, so he’ll be coming down too late to likely save you from anything dangerous. 20 lands is just too few to support this chap.
Keeping with the ooze theme, instead of the slime, can I suggest 3 copies of Slime Molding (it’ll see play sooner and with mimic could come out quite large for a small mana investment) and a single copy of Ooze Flux (it’s a slow card so you don’t want more than 1 in your deck, but provides infinite oozes alongside mimic in grindier matchups)
Acidic Slime is a 1 or 2 of in the sideboard at best imo
1 year ago
1 year ago
Wow, your list is pretty much beat-for-beat how I would like to run a Trostani deck! So as far as adds go, there aren't any that immediately come to mind aside from maybe Test of Endurance, Oracle of Mul Daya, Swiftfoot Boots, and Lightning Greaves. Especially the last two since you have so many cards that require attacking (Myraid cards, Wingmate Roc, Giant Adephage, Wayfaring Temple, Sun Titan) and cards that require tapping to activate (Trostani, Rhys & Oviya). Not to mention you don't want a massive token just sitting around without protection; swing with it right away AND give it hexproof/shroud!
Cuts, on the other hand, I have a couple of suggestions for. Since your deck (and Trostani decks in general) are much better at going tall than going wide, I'd probably recommend cutting some of the "go-wide" cards. Essence Warden, Soul Warden, and Soul's Attendant are good low drops and good at gaining life but aside from cards like Storm Herd I don't see us gaining a lot of life in this deck from these cards. If they're mostly in here because of the low mana cost I'd recommend the cheap mana dorks like Birds of Paradise, Elvish Mystic and Llanowar Elves instead to help you reach your big cards quicker.
Voracious Wurm seems kind of "win-more" since you need to have gained a considerable amount of life (probably from playing a big token already) before you want to play it. However it is only 2 mana so it probably wouldn't hurt to keep it in.
Celestial Convergence has always been removed before the last counter is taken off in every game I've played.
Cradle of Vitality is kind of like Voracious Wurm in regards to how you're only getting value from the card if you've already played something big. Could be worth it, but if you have a 10/10 on the board, would a 20/20 help you that much more?
Wingmate Roc doesn't seem like it's impactful enough for the mana cost.
Hopefully some of these help! In short I think since your curve is pretty high you should work on either reducing some of the higher CMC cards (but a lot of those are your win conditions or good token generators, so maybe not) or increasing the amounts of ramp in the deck. Good luck! Digging it so far.
1 year ago
Rhonas's Last Stand is the newest interesting thing for the archetype, giving some much needed early power.
Then we get to the janky stuff. Call of the Herd or Mouth // Feed, perhaps, Pulse of the Tangle or Cobra Trap. Things to stop you dying to early creature drops. Giantbaiting into Second Harvest is a fun option. It of the Horrid Swarm or Miming Slime exist. Mitotic Slime is obnoxious if you can proc it. Ooze Garden can be a lot of fun. Slime Molding seems interesting alongside song/ Spore Swarm/Sprout Swarm
There are also weird rebuild options like Prototype Portal/Soul Foundry with artifact creatures and golem tokens, elf tribal, Khalni Garden/land token generation builds. Lots of cards, nothing that has shaken the world recently. Good luck with the build.
1 year ago
You are criminally missing Slime Molding. This is by far the biggest token to populate.
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