Crush Contraband

Crush Contraband


Choose one or boh —

  • Exile target artifact.
  • Exile target enchantment.
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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Crush Contraband occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Crush Contraband Discussion

jakeyuki12 on War Master Aurelia's Humans & Soldiers

3 weeks ago


Your deck seems a lot more solid now! You've got good ways to generate advantage and to ramp, now we've got to work on upgrading your removal and getting the synergy in your deck down better.

You've got a copy of Lightning Bolt in your deck, and while I do think the card is underrated, there are better options that should go in a deck before it. Lightning Bolt is a nice one mana, and can kill a lot of common creatures, but also misses the mark on a lot of other common, important creatures. White is the premium color for removal, so you have a lot of options. You have some of the most efficient removal spells in the game with Path to Exile and Swords to Plowshares. You've got enchantment form removal to hits any nonland with stuff like Banishing Light, Oblivion Ring, and Grasp of Fate. You have Creatures that do the same for creatures like Banisher Priest and Fiend Hunter. You have the great new Generous Gift, and you've got plenty of ways to hit artifacts and enchantments like Return to Dust, Heliod's Intervention, Crush Contraband, etc. Then of course, white also has plenty of board wipes, pick the ones you like.

I recommend adjusting your removal count based on play experience. At the end of each game, ask yourself if you felt your deck lacking removal or not. If you did feel lacking, add more in. If you felt you had too much, take some out. Now of course you don't have to remove every threat in the game, the other players will remove each other's things too, but in those key moments it's good to be able to wipe the board or to shoot down that key piece that's gonna swing the game in that person's favor or save your life.

The other thing I noticed in your deck is the tribal synergies. From what I understood, you said you wanted double tribal, and I'm guessing those two tribes are soldiers and angels, or soldiers and humans. Either way, the tribal synergies seem to be a bit lacking. There don't seem to be enough creatures of each tribe to really benefit from the payoff cards, so you might want to look into adjusting the number of tribal cards and payoffs, or ditching the tribal aspect.

Finally, if you've been liking Angrath's Marauders and Gisela, Blade of Goldnight, you might also like Fiendish Duo. Just an idea if you've been liking the big scary creatures that double damage.

Really though, I wanna hear how the deck has been running and how you've liked it. Boros is a lot of fun to play if you like aggression, so I want to hear if you've been enjoying it. Above all card suggestions, having fun with the deck is what is most important.

Joe_Ken_ on Boros Comrades

3 weeks ago

I would cut creatures back from 34 to 28 to have a little more room for interaction in the deck.

The 6 cards I would put into the deck to replace the creatures would be

Boros Charm since it can let you dodge around most board wipes.

Legion's Initiative is similar, but can give your board a small boost.

Crush Contraband would be a good piece for instant speed artifact/enchantment removal.

Swords to Plowshares and Chaos Warp for a few more removal pieces.

I do also really like including Sunforger into my Boros decks since it will let you cast Teferi's protection or Boros charm from your deck as well as some of the removal pieces I've mentioned.

Brutal_B on Odric's keyword identity crisis

1 month ago

Oppressive Rays is an often overlooked gem of a common and it'll put a wrench in some opponent's gears for sure. Crush Contraband is an option as well. Parhelion II? Cool list tho. If you're interested, I too have an Odric build that's worth checking out.

triproberts12 on Emergent Ultimatum Vs. Defense of ...

1 month ago

If the table lets Defense of the Heart sit out for even a turn, they have messed up. Maybe your playgroup doesn't play enough removal, but people have wised up to the fact that enchantments are some of the best cards in EDH. If you were playing 3 of me, you can pretty much be assured that one of us would have a Chaos Warp or Crush Contraband in hand or a tutor to grab it by the mid-game.

smilodex on Consultation Oloro

1 month ago

I really like your list, because my list is almost the same :D

But I have a few questions:

smilodex on Esper hate bear stax control

1 month ago

Looks like a solid list but I can really recommend:

smilodex on Competitive Oloro

1 month ago

I really like your list but I would cut Disenchant for Crush Contraband, because it's always a 2 for 1. And exiling is very important VS gods like Heliod, Sun-Crowned....

Ashiok, Dream Render and Aven Mindcensor are cards which would fit pretty well into your decklist.

multimedia on Teysa Orzhov EDH

1 month ago

Hey, this is a very cheap deck. Are you not able to spend a little more? A $20 upgrade could really help your deck.

Even though have a low budget to work with there's still several upgrades you could make. Some upgrades to consider are to take more advantage of Teysa's ability to give you additional die triggers when a creature dies.

Good budget cards, $1 or less each, to consider adding:

I offer more advice, good luck with your deck.

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