Choose one or boh —
- Exile target artifact.
- Exile target enchantment.
Printings View all
|Zendikar Rising: Commander (ZNC)||Uncommon|
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Crush Contraband Discussion
5 hours ago
I would recommend replacing Ruinous Ultimatum with some easier to cast removal: Curtains Fall, Ashes to Ashes, Heliod's Intervention, By Force, Crush Contraband, Anguished Unmaking. Springleaf Drum is solid ramp. I don't see what's the point of Phyrexian Altar when you aren't running either Oathsworn Vampire or Cloudstone Curio. I would have several more suggestions, but rather then write them all, I'm just going to direct you to my list: Edgar Aggro
1 month ago
1 month ago
Haha sorry I'm leaving so many comments, I've been playing this deck on the PlayEDH server at the High level recently. I have a question about Angelic Purge -- why is it in the deck? Doesn't it always counter itself every time because when you sacrifice the Child of Alara, all non-land permanents get destroyed first, so the Angelic Purge will fail to exile its target? I'm replacing it with Crush Contraband because I recently got destroyed by Rest in Peace, which completely blocks Child of Alara's ability.
1 month ago
There is also artifact/enchantment removal you should have like Crush Contraband , Aura of Silence which can also slow your opponents down, and Forsake the Worldly which can also be cycled away for 1 card.
Some board wipes can also be very good like Cleansing Nova , Fumigate , Mass Calcify this one costs a lot of mana so I wouldn't recommend it too much , Rout which has the advantage of being able to be used at instant speed. There is also Martial Coup which if you put enough mana into it then you'll have some soldiers on board after everything is over.
1 month ago
Of course, I'd love to help!
They almost all seem like pretty worthy cuts to me, with the exception of maybe one or two, but that is just what I think. The Void Beckoner thing to give Kelsien deathtouch is smart I really like that, so definitely add it. It's always good to have Magus of the Wheel sort of effects if you aren't in blue, card draw is very important, so add that too.
The Kaya's Ghostform and Gift of Immortality effects are also good to have in any voltron type deck, and the same goes for Reconnaissance, and Temur Battle Rage. If you like the recon ability you might like Maze of Ith too, which can also target your opponent's creatures, or just help out Kelsien. So yes those are all good cards to add as well.
Deflecting Swat is great allowing you to double Kelsiens ability and target two creatures which makes it certainly worthy. If I understand the cards rulings correctly, you could even use it to chose new targets on one of your removal spells, which is a great option, or even just stop your opponents from harming Kelsien, and instead turning their effect around back at them.
I would playtest Sword of the Animist because when I use it, it works a bit too slow for me, and plus you only run one of each basic land, and the sword only searches for basics. Yes it would be good for those three attacks (if you don't have basics in your hand or on the battlefield already), but you also have Prismatic Vista, and if you add more basics JUST for this effect it seems to me there's just way too many hoops to jump through to make it work. If you still like it definitely keep it, that's just what I think. If you don't end up adding it though, I would try using Smothering Tithe because it's an amazing card and one of the best white cards ever printed. Painful Truths is good too but if you are deciding between that and Smothering Tithe I think you should add smothering tithe first and then maybe try to add a way to add it afterwards. Read the Bones might be something to consider as well.
Now for the graveyard recursion, I am a bit confused. (Brought Back/Unearth). You don't have too many three cmc creatures, so I don't understand why you'd include Unearth, unless you are using it for Kelsien. If you do use them for Kelsien, you'd have to put him into the graveyard instead of the command zone. If you do this and someone plays something common like Bojuka Bog, Kelsien is gone forever. It could be good in some situations, but putting Kelsien in the graveyard can be pretty risky, especially with all the Bojuka Bogs running around these days. The same goes for Brought Back, but even more so. You'd have to have two mana open which is not always the case, and it would have to be something put there THIS turn, making the card worthless if it wasn't that turn. Its still a good card in some situations I suppose, but if you are using it for Kelsien its risky, and if you aren't there are much better cards to include in your deck in my opinion. If you do still like these graveyard recursion effects, maybe include Call of the Death-Dweller that way Kelsien gets deathtouch as well. Let me know if there is something I am missing.
The two final cards are the removal spells, Vindicate and Crush Contraband. Vindicate is amazing, nothing else to say there. Crush on the other hand is kind of pricy, yes it exiles up to two things which is great, but I feel like there are better things. Also keep in mind, if you exile something it does not usually count as dying, and won't trigger Kelsien IF I AM correct, which I may not be, so I would look into that. Sorry I'm not too good on the rulings :). However there are many more great effects that could replace crush, like Mortify, Utter End, etc. Teferi's Protection is AMAZING and I would run it in your deck, maybe instead of crush if you can.
In the end that is my take on the maybeboard, I'm not sure if it helps or gives any insight, but I hope it does! Let me know if it helps and what you think. Cheers.
Any5 on Cashual deck
2 months ago
3 months ago
Or Crush Contraband, this one have grown up on me :P
4 months ago
You have a single piece of artifact/enchantment removal and it requires haste to work on the same turn (Devout Chaplain). There are tons of artifacts/enchantments that hard counter your strategy such as Rest in Peace, Leyline of the Void, Ensnaring Bridge, Island Sanctuary, etc. Make sure to include answer to these as they are commonly played. Stuff like Heliod's Intervention, Return to Dust, Crush Contraband, Vandalblast, Generous Gift, etc.
Your deck is quite reliant on it's board presence so back to back wraths will leave you with only your kitty cat and indestructible only protects it from a limited amount of wraths. Toxic Deluge, Terminus, Evacuation, Cyclonic Rift, etc. all get around indestructible. I'm I big fan of the blinking your board out with Eerie Interlude and Ghostway to protect your board from wraths as they protect from the above board wipes and trigger sweet ETBs.
On the off chance the kitty cat gets to go for the voltron kill make sure you have a way to give it hexproof or shroud. Swiftfoot Boots and Lightning Greaves are fairly useful for granting haste and protecting key creatures. I think they are worth a look.