Crush Contraband

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Crush Contraband

Instant

Choose one or boh —

  • Exile target artifact.
  • Exile target enchantment.
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Crush Contraband Discussion

JoosetheMuice on Najeela and the Bee

3 days ago

To hit those early warrior's Pat mentioned Pelt Collector, Radha, Heir to Keld and Honored Crop-Captain could be solid. Path to Exile Boros Charm Enlightened Tutor and either Crush Contraband or Return to Dust would be good support to add. Austere Command would be a good second boardwipe. While Savage Beating is nice its though to activate it and Najeela together, Rage Reflection might be better in this deck

hkhssweiss on Soldier of Fortune, Boros' Final Stand

1 week ago

BMHKain

Neheb, the Eternal is for the infinite combats Aurelia, the Warleader in conjunction with Aggravated Assault. After you deal 6 damage due to Aurelia's double combat phase, you can go into infinite combats and infinite red mana.

Read Ward of Bones, you are denying them of resources. For , that is easily accessible in colorless mana or burst rituals, a T1 or T2 Ward of Bones stops people cold.

Possible cards that can be cut:

Cards that needs to be cut:

For land base, you should keep it to 32 or 33. All 7 fetches, Dual Land, Shockland, Command Tower, Reflecting Pool, Mana Confluence, City of Brass, Exotic Orchard, Battlefield Forge, Cavern of Souls, Rugged Prairie, Ancient Tomb, Gemstone Caverns, Clifftop Retreat, Strip Mine, Buried Ruin, Command Beacon, Flagstones of Trokair. Emeria can be cut.

WhichKing on Strategy and Tactics (Odric budget EDH)

2 weeks ago

I think its a mistake to neglect all targetted removal. At the very least Path to Exile (these is over your budget but its good to include), Swords to Plowshares, Return to Dust, Disenchant and Crush Contraband should be included.

These cards will never ever be dead cards in your hand. There'll always be something you want/need to remove from your opponent!

SynergyBuild on Why Have Mass Damage-Prevention Effects ...

1 month ago

Not really, both white and green have effects from Naturalize to Disenchant, Natural State and the newish Fragmentize, Crush Contraband is a favorite of mine on that access.

Damage prevention, mass or specific (Fog vs Healing Salve), is like green or white lifegain, both colors have it, and both will have effects such as lifegain or damage prevention for a long time, extrapolating from the past cards that have been printed, those are the overlapping effects in-game, next to token generation (1/1s in particular, such as the Selesnya Solder Tokens or the Saprolings in current standard), and card draw dependent on creatures (M19's Mentor of the Meek and GRN's Beast Whisperer)

CaptSillva on Framing Armageddon

1 month ago

You would be in the situation I explained. However, both the Cloister and Leave//Chance have a fair bit of flexibility on their own. Barron Glory is just such a tricky card to win with in this format. Or rather just in general. I actually played a Barron Glory back when it was in standard, it did alright, but it certainly wasn't competitive.

A few other cards you could try out are Price of Glory, Torpid Moloch, Crush Contraband, Wear / Tear.

DespairFaction on Bruna, fading light

1 month ago

Hi There,

The core of the deck looks pretty good, but I have a few changes that I would make. For a deck like this you'll want way more ramp. Try to hit 8-10 pieces of ramp, and since your mono color I also recommend the doublers in Caged Sun and Gauntlet of Power. But you should include some combination of things like Burnished Hart, Solemn Simulacrum, Worn Powerstone, Thran Dynamo, Mind Stone Commander's Sphere for the sun titan interaction.

I would cut Codex Shredder, and Sands of Delirium and I'm a maybe on Perpetual Timepiece. You already have altar of dementia which will vastly out perform those cards. If you are interested in self mill Mesmeric Orb is ridiculous but expensive. Memory Jar is also solid in a deck like this, but again probably out of budget. I would also cut Mind's Eye its really only good in decks that don't tap out to play creatures in their main phase.

Mask of Memory is a nice way to get some card draw especially with the fliers. Endless Atlas is a nice way to get some card draw. Since you are running all of the find land cards (which are great) things like Azor's Gateway  Flip and Scroll Rack are really good with those. But again those are pricey. Ive been experimenting with Treasure Map  Flip for additional card draw...no verdict yet. Oh Thaumatic Compass  Flip is sweet, it helps you make land drops and turns into ramp/protection when it flips over.

Id also like to see some additional removal in mono white I like to be at least 5 board wipes. You can pick the ones that best suit your needs. You'll also want Return to Dust and/or Crush Contraband.

I would cut always watching and add Odric, Lunarch Marshal in its place. 1 more mana for a lot more abilities.

hope this helps!

shagreel on War Deck

1 month ago

I listened to the CMDR podcast and that brought me here. I play a boros deck however it is a more control style iroas build the list is here http://tappedout.net/mtg-decks/10-06-15-wifes-boros/ . Wanted to reccomend a few cards and see what you think.

Unlike CMDR central I am a big fan of a sunforger package espically in your deck as the +4/+0 on Aurelia, the Warleader can make a huge difference on your clock and be removed to blink her.

I would like to recommend the following additions to your Sunforger package:

  1. Mistveil Plains, This allows you to reuse one of you sunforger targets by putting it back into your deck from your graveyard
  2. Comeuppance, I consider this an upgrade to Safe Passage as it still prevents damage but also reflects it back to the source of the damage.
  3. Expedition Map, This does not ramp the land out like Wayfarer's Bauble does but it allows you to find any land you need not just a basic
Also you might want to consider a few removal cards like Crush Contraband.

As for other cards to think about for your deck I would consider these Creatures: (I went with an angel theme)

  1. Angelic Page
  2. Blinding Angel
  3. Voice of All
  4. Angel of Serenity, Please note you can exile cards in a graveyard with this, and when it leaves they go back to a players hand
  5. Angel of Sanctions
  6. Angel of Condemnation

Non Creatures: As I went with the Angel theme Urza's Incubator to amke all your angels 2 cheaper, I agree with CMDR central to play Pearl Medallion, also might want to consider Seal of the Guildpact, Lastlythink about Sudden Demise it is similar to Aurelia's Fury but kills the creatures instead of making them not able to block.

SilverhawkPX45 on Odric, Master of EDH copy

1 month ago

All in all, I like the 'package' you've built here.

I don't feel like cards that only have a single keyword add a significant value to the deck. That means Adorned Pouncer, Brimaz, King of Oreskos, Silverblade Paladin, Loyal Unicorn, Odric, Master Tactician, Soltari Champion and Deftblade Elite. Out of those, the most value would come from the two 2-drops for an aggressive curve early game. I would probably add Mirran Crusader and Burnished Hart as well, and Soltari Visionary is also worth some consideration.

Collective Effort and Phyrexian Rebirth are both... pretty mediocre, in my opinion. Maybe swap those for Rout and Planar Cleansing (or maybe Unexpectedly Absent) instead? I also don't think the deck really NEEDS Tithe and could maybe play something along the lines of Mind's Eye or Surveyor's Scope if you really need the early ramp. Oblation should maybe be Crush Contraband, since you're pretty good as far as creature removal goes. I would also highly recommend running Swiftfoot Boots, since Odric radiates both Haste and Hexproof and the former is especially valuable to you, imo.

In your mana base, there's really no excuse NOT to play all of Strip Mine, Tectonic Edge and Ghost Quarter so you can handle something like Gaea's Cradle or Volrath's Stronghold. You might also want to run Scavenger Grounds so you can do something against graveyards. Maybe add Sentinel Totem or Relic of Progenitus to that list for some consistency. You could also possibly run the cycling lands for white for some extra carddraw (at least the cycling desert seems worth it so you can exile graveyards twice?), but at some point you'll hurt your chances of activating Emeria.

Recommended Changes

IN: Soltari Visionary, Mirran Crusader, Burnished Hart, Rout, Planar Cleansing, Unexpectedly Absent, Mind's Eye, Crush Contraband, Swiftfoot Boots, Sentinel Totem, Strip Mine, Tectonic Edge, Ghost Quarter

OUT: Loyal Unicorn, Soltari Champion, Deftblade Elite, Collective Effort, Phyrexian Rebirth, Tithe, Oblation, Brimaz, King of Oreskos (the tokens don't get the bonuses, so they are kind of not great), Silverblade Paladin, Oblivion Ring (outclassed by other removal in your decklist), 4x Plains

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