Crush Contraband


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Crush Contraband


Choose one or boh —

  • Exile target artifact.
  • Exile target enchantment.
Browse Alters

Crush Contraband Discussion


2 weeks ago

QolorfulThanks, excited to hear how it turns out. It's quite the challenge building Mardu without going goodstuff.deck or combo.deck and sticking to a theme or smthg ;)

I'm still struggling with Anguished Unmaking though, you can remove almost anything at instant speed, but... it exiles. Which is sad, i want these creatures in the grave, not in exile. Replacing something like Return to Dust is considerable, but usually you can get a bit more out of RtD or Crush Contraband . Not sure what else to replace it with, ideas?

CNobre on Long Live The Queen

2 weeks ago

Without a primer it's hard to guess intentions behind some card choices but now that you've explained why you picked some of them it is easier to help or suggest. It is clear now that swiping the board very often is a deck design choice and even if our decks have a somewhat similar base that aspect is completely different. I only wipe the board when things are getting out of hand. My deck is more designed to keep creatures on the battlefield but not attacking me.

I understood your arguments for the cards I mentioned but I still believe that Crush Contraband could easily be replaced. You have the very efficiently costed Wear / Tear . It doesn't exile but it costs 3 mana less. Mortify could also be cut for other spot removal cards that hit more things than just Enchantment or Creature. Having options and flexibility is great and cards like Chaos Warp that works at instant speed, can target ANY problematic permanent (even your own) out of the battlefield and replace it with something else (likely a land) is great. It also fits nicely your Sunforger package just like Wear / Tear . I do not run Chaos Warp myself because I reached the maximum number of that sort of effect but if I would include one more it would be it.

SwiftDeath on Long Live The Queen

2 weeks ago

Liliana Vess and other tutors. These cards are never a bad option. I agree that more tutors are good as they find more answers, but to many tutors and you will run out of answers to search for. I wanted to keep more options for good draws instead. Tutors are best situated for the games where you need to find that one card that has a singular effect that will stop you from losing or to find that last key piece to your combo to just go off and win on the spot. This deck requires neither of those lines so I can afford to run less tutors and more answers without losing tempo. I have thought about cards like Dark Confidant to help with more early game draw and I can just use a board wipe to destroy him after I have enough cards in hand and/or don't want to lose any more life to the trigger. Usually my opponents will answer him before I need to either the turn he's played or shortly after as people fear the efficiency of BOB.

Crush Contraband / Mortify These are cards that have niche effects as my worst matchup is against Enchantment heavy strategies. These cards are extra effects that stop these type of decks before they have a chance to gain momentum. It is an inclusion because of the decks I usually play against and I have not had a single game where they didn't come in handy. Also they are removal I can search using Sunforger so they are never bad options if I need one of the effects. My main concern is consistency. I like to run multiples of strong cards that have the same effect to increase my odds of seeing either card during the course of the game.

Read the Bones , Night's Whisper I use Night's Whisper instead of Sign in Blood because I prefer the consistency of playing this turn two with out being prevented by possible mana constraints. I may put these cards in the deck because cheap card draw is never bad and at the cost of 2 life even better. I run Painful Truths as it is the best of the three but I should be running these as well. I will do more testing as see what is under performing to try and add these cards in.

CNobre on Long Live The Queen

2 weeks ago

SwiftDeath don't know if you updated your list recently but others things I noticed is that you also have a bit of imbalance between threats/answers.

JoosetheMuice on Doran the Angry Ent

1 month ago

I would cut a board wipe, maybe two. I'd also drop a land. Abzan Banner is a strictly worse Commander's Sphere . Solidarity is the one combat trick you are missing. I really don't Huatli is even worth it in here to be honest, shes pretty underwhelming. I think Darksteel Plate would be nice if you can get it, protecting Doran is key and its better than hyena umbra. I also love Read the Bones and Snuff Out in most black decks. Sylvan Reclamation is also really strong. I'd run that or Return to Dust . Crod would recommend Crush Contraband over return but I prefer the former.

As for creatures

I think Sapling of Colfenor would be good. Pontiff of Blight seems kinda fun. Karametra, God of Harvests . Oblivion Sower is something a little unconventional that I like, and World Breaker could also be worth a shot.

Shock lands are cheap right now, I'd try to grab an Overgrown Tomb and a Temple Garden at $5.. Llanowar Wastes is also only like a buck.

Cut Abzan Charm Grim Contest Magnigoth Treefolk and Dauntless Dourbark theyre bad

Joe_Ken_ on Aurelia's Angelic crusade

1 month ago

lonesentinel I won’t be removing Sunforger because it pulls out the board wipe protection from my deck, being Teferi's Protection and Boros Charm

griffstick I don’t think I’ll be cutting my board wipes since I normally need to use one before starting to build up with the Angels since the deck is very mid-late game. As for Berserkers' Onslaught it seems pretty good and I could see having it as a side board to swap with Aura of silence when I’m facing more aggressive decks. I should probably find the Vandalblast I have sitting around and put it into the deck and maybe swap Return to Dust with Crush Contraband

multimedia I have Aven Mindcensor and I could see putting it in the deck for the anti searching and Knight of the White Orchid does seem like a good swap for my Expedition Map thanks for the suggestions.

Ashen0ne on Aurelia's War

1 month ago

Alright so this is where things get difficult lol. Right now the deck has some semblance of agro and control but its currently being bogged down by things that don’t contribute anything or enough to warrant their spot. I’m going to suggest a lot of cuts and for each one I’ll offer a decent replacement that will not only make all of our lives miserable but also contribute to making the deck far more resilient and difficult to stop. Creatures to cut

Creatures to Add

Noncreature Spells to Cut

Noncreature Spells to Add

Now what these additions will do is smooth out your mana curve and make you come out swinging far more quickly in more consistently. The additions include another outlet to go infinite through Sword of Feast and Famine and Aggravated Assault . They also contain multiple ways to tutor up Helm of the Host and win. Combat Celebrant and Godo, Bandit Warlord each go infinite with helm and Godo will tutor for it himself and place it straight onto the battlefield.

We also tighten up your control package with cheap removal and creatures that limit what you’re opponents can do. I can provide more explanations in person if you like.

Remember these are only suggestions lol But if you try them I think you’ll like how much faster the deck pops off.

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Crush Contraband occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%