Murder Investigation

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic Origins (ORI) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Tokens

Murder Investigation

Enchantment — Aura

Enchant creature you control.

When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.

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Murder Investigation Discussion

Coward_Token on Gahiji: Forever War

13 hours ago

Very well, here's my latest jank for your consideration (take your time)

Orzhov Advokist: Boosts one of your creatures and tells you ahead of time whether or not someone is planning on attacking you. This potentially lets it both replace one card from Conflict Escalation and another from Deterrence, which would free up a slot for something else. On the downside, it takes a player turn cycle to become relevant and it's more about quality than quantity (although you could use things like Tetravus, Murder Investigation and/or Hangarback Walker to alleviate this, see also about Elemental Mastery below). Another problem is that it doesn't reward people for attacking each other and it's arguably anti-synergetic with Mystic Barrier.

(Invasion Plans/Angel's Trumpet/Total War): Weird group slug cards, dunno if they're too weak compared to e.g. Warmonger Hellkite and/or too prone to backfire.

Ramp:

Harvest Season/(Growing Rites of Itlimoc  Flip): More powerful yet less reliable alternative to Cultivate. (Although instead of Itlimoc you could just spend hundreds of bucks on a Gaea's Cradle I guess)

(Burgeoning): Cheap and obviously triggers frequently in multiplayer, but conflicts with Oreskos Explorer.

(Thornscape Familiar): The only one in the cost reduction Familiar cycle which affects more than one of the colors in your commander's identity. Aside from Gahiji himself, it works for 33 out of the 99 cards in the current deck (assuming no shenanigans like Celestial Dawn or Feroz's Ban). I dunno if you cast those 33 cards frequently enough per turn to make the cost reduction worthwhile compared to land-based ramp, especially since you got some land matters cards like Mirari's Wake.

Continuing my quest of exhausting every possible card advantage option known to beast, god and man:

Elvish Harbinger: Complement or possibly even a replacement for Wood Elves. Ramps and elf Imperial Seal:s from a pretty diverse pool consisting of Rhys the Redeemed, Reclamation Sage, Wood Elves, Knight of the Reliquary, Mirror Entity, Selvala, Explorer Returned & Oracle of Mul Daya. Since it doesn't have flash, unplanned shuffling is my biggest reservation towards this one. (As an optional bonus, it can form the middle of a threefold creature tutor chain with either of the Recruiters and any elf.)

Green Sun's Zenith: Banned in modern and probably something you've already considered. Puts green critters directly onto the battlefield and is self-recurable. It can pick from a pretty diverse pool that includes (among other things) Den Protector, Oracle of Mul Day, Reclamation Sage, Tireless Tracker, Wood Elves, Knight of the Reliquary, Mirri, and Selvala.

Worldly Tutor: Creature Vampiric Tutor, might be a bit slow without an available draw source. (Congregation at Dawn) takes things further, but with the presence of other (shuffling) tutors and a lack of great draw power it seems questionable. Eladamri's Call is the Demonic Tutor equivalent, dunno if it can compete with Green Sun's.

Captain Sisay: Repeatable fetching of Kor Haven, Gisela, Iroas, Rhys, Fumiko, Kazuul, Michiko, Mirri and Selvala. Nothing from the Recon group but I think Kor Haven and Selvala alleviates things.

(Evolutionary Leap): Unsure about this one, but could be nice with things that give a benefit upon death (be it naturally or trough Skullclamp with 2 or more toughness) and/or are disposable (especially cheap ETB creatures that can be recurred with Sun Titan).

(Defense of the Heart): Obviously very powerful if it goes off, but I assume that it's too conditional & vulnerable to removal to be worth it.

Magus of the Wheel: Complement to the classic wheel that's already present. I prefer the Magus over Wheel of Fate & Reforge the Soul due to not requiring you to have all the mana at once and/or because it's more predictable for something that discards your hand (although slower without haste). As a bonus, it's recurable with Sun Titan (and tutorable with either of the Recruiters).

Other misc. cards which you've probably already considered and rejected, but just in case:

(Luminarch Ascension): On one hand, Ant Queen on steroids. On the other, draws a lot of hate and/or takes at least four turns to become not-useless (assuming no helpful proliferation) which makes it more and more of a dead draw over time. (Sacred Mesa is a weird compromise.) There's also Emeria Angel/Retreat to Emeria for if you want to expand on the land subtheme, but it doesn't have the same explosive potential as the aforementioned manasinks (although Hazezon Tamar might be a decent compromise).

Elemental Mastery: Channels a quality creature (e.g. a beefed up Knight of the Reliquary or just Gahiji himself) into a quantity of tokens which better synergizes with Gahiji's ability. On the downside, since the tokens only lasts one turn you can't increase their power on the long term with e.g. Curse of Predation. The card also has the two usual problems associated with Auras in that it requires the presence of an appropriate creature to be useful and that single-target removal against said creature becomes a two-for-one deal (and this is further exasperated by the fact that you're encouraged to increase the power of the creature by e.g. putting counters on it). Also too expensive for Sun Titan. Dragon Throne of Tarkir gives somewhat similar quality-to-quantity conversion in a more resilient equipment form.

(Path of Ancestry) vs one of Temple of Abandon/Temple of Plenty/Temple of Triumph. Less reliable scry that only works with Gahiji & the changeling, but taps for all the relevant colors. Dunno how frequently this is relevant for you.

(Rith, the Awakener): Token generator alternative. I'm guessing you've rejected it because the tokens lack evasion and/or the token generation is too conditional. (But hey, at least it's a combat damage effect for Duelist's Heritage to interact with)

(Marton Stromgald): Potentially explosive token amplification but hard to keep alive.

Mass Hysteria: In case you're not getting enough haste from Slayers' Stronghold. Also works with the group slug aspect, but I dunno if it will backfire by e.g. letting powerful tap abilities come out of nowhere. (There's also Concordant Crossroads if you're not worried about it being replaced by another World Enchantment.) Samut, Voice of Dissent is another option that has quite a few other features as well, but I fear she'll come in a bit too late. Got similar feelings about (Urabrask the Hidden), who's also kinda detrimental to the group slug theme and/or will draw too much hate. ((Akroma's Memorial) is even worse in the lateness department.)

Mogg Infestation/(Settle the Wreckage)/Fell the Mighty/(Righteous Fury)/(Sunblast Angel)/(Angel of the Dire Hour): One of the Token Beatdown variants favors board wipes, but all of the listed cards have a tendency to kill your fatties and leave your opponent's weenies alive. In case you want a source of emergency non-targeted creature removal in the main deck and/or the variant, here's some additional options that can leave your own creatures alive, even if they're a bit more expensive than e.g. Wrath of God (or, in the case of Settle the Wreckage, potentially profitable for an opponent). Special mention to Mogg Infestation for still keeping the group slug going by being Beast Within on steroids & Angel of the Dire Hour for bypassing indestructible in addition to shroud, if that's relevant in your meta (although a plain (Arcane Lighthouse) might be better then).

(Elesh Norn, Grand Cenobite): Saving the most prominently obvious card for last, I assume the reason you've rejected it is because it's not explosive enough to act as a 1v1 finisher, while being detrimental to the overall group slug strategy when there's more than one opponent alive.

ZendikariWol on zero life total = win con (enchantment)

4 weeks ago

Double strike doesn't matter to Fling. Make him unblockable instead? Switch Reverse the Sands and Murder Investigation out for 4 Ghostly Prison and do control. For unblockability, try Break Through the Line before increasing his power.

MrXilas on Samut enchanted

4 weeks ago

I'm not sure what you should ditch, but I'd imagine Sphere of Safety and Murder Investigation would go well together here. Also, Beastmaster Ascension would be pretty helpful here as well.

Atavistic on Sram a Lam

2 months ago

First of all, you definitely want Lightning Greaves for this deck, whether it's to replace Swiftfoot Boots or not. Also, Wrath of God is objectively better than Day of Judgment, as well as not much more expensive. Ironclad Slayer would be a good addition for recursion (as is Mistveil Plains) and is probably better than having three shields which do the same thing; Kite Shield is redundant and could easily be replaced with a substantially better equipment, such as the aforementioned Greaves. Also, budget or not, you really want Enlightened Tutor to increase consistency even (Steelshaper's Gift is another good tutor option). If you are going to run so many Plains, you really want to have Endless Horizons in here so you can filter your deck and make it move even quicker than it already does. Of course, Land Tax also allows you to filter the deck a bit, and is probably worth every penny to get.

Other equipment to consider: Basilisk Collar, Godsend, Deathrender, Vorrac Battlehorns, Trepanation Blade, Armory of Iroas, Skullclamp, Quietus Spike, Darksteel Plate, Trailblazer's Boots, Moonsilver Spear, Infiltration Lens and Strata Scythe.

Other auras to consider: Angelic Destiny, Eldrazi Conscription, Armored Ascension (seriously, why are you not already running this one?), Felidar Umbra, Spirit Loop and Murder Investigation

Stephencliffe on B/W Soul sisters

2 months ago

Harsh Sustenance, Foul-Tongue Shriek, Murder Investigation, Hidden Stockpile and Vizkopa Guildmage are pretty terrible. You should be running Fatal Push for sure, that one's a no brainer. Also Thoughtseize is great, and you don't care about the two life at all, your life total won't really be an issue.

Here's a thought, don't know how good this would be though. If you were to run just a few more token generators, maybe Hangarback Walker or Secure the Wastes, you could really benefit off of Intangible Virtue. Also Gideon, Ally of Zendikar, Elspeth, Sun's Champion and Sorin, Solemn Visitor all look great here.

greatgoofini on How I Temmet Your Mother

3 months ago

usaDiabetic Hahaha honestly I really appreciate your interest in this deck so thank you very much and I really appreciate all the suggestions. That said Here's my opinionn on all options,Retreat to Emeria-- It's got some potential, def a maybeboard.

Hanweir Militia Captain  Flip-- Definitely would benefit from the token, but it would become a target the moment It's flipped. One of the main strategies I was thinking of when building this deck is trying to sit below the radar. I want my opponents to have to struggle to pick a target on my board until they withdraw they're moves or aim removal elsewhere in order to maintain value. In HIMYM, Ted dates so many girls in the series, there are only minor moments that hint at him finding the right one. In this deck, we don't want our opponent to know who our winner is until the last season. In order to do that we have to give him an abundance of information to speculate. For this reason, I've also avoided the use of cards like Scytheclaw and Batterskull, because the moment they become attached, we start giving our opponent a reason to look at our board. If we want our opponent to man up and target us we want to make him/her pull the trigger on a full boardwipe and hopefully let it hit the whole board. I'm also using this reason to exclude the following: Bonehoard, Cathedral of War, Duelist's Heritage, and to a lesser extent Citadel Siege (to get boardwide use is too slow).

Sublime Archangel is a lot better than the cathedral, but I doubt I'll get more than 1 turn out of it, plus we run into a similar issue of putting a lot of energy into a 1 turn move.

I like the idea of Pull from Eternity for sure

Rootborn Defenses is a strong possibility but Eyes in the Skies is too slow.

Archangel of Tithes would be a great pillowfort addition.

Given the space in the deck, I would rather choose Crested Sunmare over Wingmate Roc.

I agree with Day of the Dragons being too harmful since none of my tokens will come back. Unless I'm willing to trade my tokens for essentially other tokens I'm gonna count this one out.

I'm gonna put some thought into Soul Separator it has some weird potential.

Keeper of Keys is not bad but I have to make it all the way around the table before he becomes effective and that's a lot of turns for people to notice that I'm about to blow my load. Venser, the Sojourner is better imo but I just wonder if Im going to get more than 1 turn out of him.

Hour of Eternity is pretty good honestly, and so is Cathars' Crusade so I think they'll make their way in.

Saheeli's Artistry is not bad, it's a pretty high cost but if the artifacts are there then it might be worth it to toss one in for the match. I don't see enough value out of the cards in this deck alone to run it for copying my own stuff.

Back from the Brink will be more counterproductive than eternalize, but it may have potential for others. If I could create a Pull from Eternity and Isochron Scepter setup then there could be some huge value out of Back from the Brink

Murder Investigation depends on if I can fins more value vs the others in the deck since it's not a bad choice.

Lastly, I actually already looked at Foundry of the Consuls and felt like it just cost to much to take up another land spot.

usaDiabetic on How I Temmet Your Mother

3 months ago

Alright...buckle up this is going to be a doozy. Also, i'm going to apologize now for spamming your decklist, but I love the idea of this deck and want to build it myself...buuuut I have some ideas, and I want to see what you think.

First off, I think Pull from Eternity is a must to bring back eternalized and embalmed creatures.

I also like the idea of populate cards such as Rootborn Defenses and Eyes in the Skies.

I was wondering about all the life gain cards in your deck. If I were going to keep them, i'm thinking of Crested Sunmare

I would like to add Archangel of Tithes to go with your other pillow for cards, and as a great target for Followed Footsteps and Rite of Replication ... similar train of thought with Wingmate Roc

Day of the Dragons is an interesting card to me, but I could see it backfiring, so meh.

Thinking living weapons could be insane, mostly Scytheclaw but there are other great options like Batterskull and Bonehoard....another artifact I like, but might be too cute is Soul Separator.

For more unblockable redundancy Keeper of Keys and Venser, the Sojourner

I also like the exalted mechanic so throwing in Cathedral of War, Sublime Archangel and other exalted creatures could be good.

For more token redundancy I like Hour of Eternity, Back from the Brink, Murder Investigation, and Saheeli's Artistry.

I have a bunch of other ideas like Citadel Siege, Cathars' Crusade, Duelist's Heritage, Foundry of the Consuls, ect.

soooo yeah i think that's about it, or all i'm willing to type. Tell me what you think...well, if im not being completely annoying. Either way you made a sweet build, and I hope to make my own version soon!!

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