Creature — Thrull
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
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Treasury Thrull Discussion
1 week ago
It's a good start, but I see some room for improvement. Some suggestions:
Erebos, God of the Dead : for card draw, life gain denial and a beefy indestructible blocker.
Tree of Perdition : Beefy blocker, could be a win-con and become a much bigger blocker.
Test of Endurance : Straight up win-con.
Archangel of Thune: Pumps up all your creatures when you gain life and has lifelink. Almost a win-con by itself.
Serra Ascendant: Immediately a 6/6 Lifelink flyer when you put em down, and can be a win-con early enough in the game.
Ordeal of Heliod: Puts counters on your creatures, gains you 10 life and since you're already running Sun Titan, has recursion.
True Conviction : Doublestrike and lifelink to all your creatures. Nuff Said.
Approach of the Second Sun: Gains you life and is an looming win-con that will have your opponents counting cards.
Treasury Thrull: Extort and has the ability to recur from your graveyard.
Righteous Confluence : A versatile options card, bare minimum, you gain 15 life for 5 mana.
Alhammarret's Archive : Double life gain and card draw...why not?
Elixir of Immortality : Your backup panic button if things go south. 5 life and rescue your graveyard.
Vault of the Archangel : A backup means to gain life and possibly gain control of board state. Also shows if your opponents are paying attention to all of your board state.
As far as swaps go:
Panharmonicon : A card I have really been enjoying since it's release. Works great with stuff like your Sun Titan, and Ashen Rider, or Angel of Despair. Also pairs really nicely with Mimic Vat if you got room.
Just some ideas from my experience play ultra life gain. Have fun!
1 week ago
Like what I am seeing here! Chipping away at opponents, going for the bit more drawn out games, vibes very well with my own playing style :) There's only a couple of things I would change:
I would still add either a few more (mana) artifacts or ways to cheat in some more lands. Mostly, because quite a few of your creatures are expensive to cast. In terms of artifacts, I was thinking Pearl Medallion, Jet Medallion, Worn Powerstone or Thran Dynamo. For some more land cheating, I was thinking about Burnished Hart, Solemn Simulacrum or in case you're feeling saucy, Weathered Wayfarer.
From your description I gather you really like extort. How about adding some more extort stuff then? Helps with chipping away at your opponents, and fuels you with the life you need to use some more of your creatures' /artifacts' special abilities. Some great stuff you could think about: Basilica Screecher, Tithe Drinker, Treasury Thrull or even Pontiff of Blight.
3 weeks ago
I too have enjoyed this list, though there are a few things I would like to possibly suggest, what with C17, HOU ect ect
Hammer of Nazahn - First and foremost: Additional indestructibility for a creature. Second: Equipment that gives a boost. Third, and probably most importantly: another Sigarda's Aid type effect. Hammer can auto equip to a creature, and whenever more equipment enters, it can pop onto them as well (as long as you can target them!)
Crested Sunmare - You had described getting life on other people's turn; what better way to "weaponize" it or "get out of control" than to get an indestructible 5/5 at the end of each of the turns? Even if they board wipe, you STILL have an army of 5/5's (the way the game sees it, if you board wipe, everything has a "destroy" effect on it, and the horses still have indestructible during resolution, meaning you love everything BUT the tokens you made). This gives you the ability to block (lets say you swing a creature with life link or have a creature enter with a Soul Sister out) after swinging a creature or just to begin getting a huge army!
Kokusho, the Evening Star - I like Noxious Gearhulk, but part of my "concern" is flyers. With your list specifically, you have about 4 flyers and no Ghostly Prison like effects. Sure, its a life gain deck, but that still doesn't help if its all flying or an army of Craterhoof Behemoth buffed creature's are attacking all of us. Kokusho, the Evening Star also synergizes with Ayli, Eternal Pilgrim, being able to sac him to not only gain life/exile something, it will also be able to drain opponent's for life, EVEN if we can't gain life. People won't necessarily want to attack with him out either, cause based on what I've seen there are quite a few ways to recur creature's here.
Ajani Steadfast - Maybe its just me, but I like the idea of Ajani Steadfast. Not only does it give +1/+1, Vigilance, First Strike AND Lifelink (again, assuming we can target our creatures), but it can also be used to put counters on ALL of our creatures (even IF we can't target our Karlov or other creatures). The Ult is pretty game winning, but I dunno how often you'll get there tbh.
Cast Out - You had mentioned using Return to Dust to be able to exile what you need or if something like Erebos, God of the Dead is copied or stolen from you, Cast Out is an instant speed use to be able to get rid of said object. In a pinch, you can also Cycle it. Can also have GREAT synergy with Treasury Thrull, since you can cycle, attack, and bring it back to your hand and STILL have the ability to cast it later on. Return to Dust IS a great card. But the problem is it only target's artifacts and enchantments. Sure, if you cast it on your turn you can get two things...but you are likely wanting to do it at EOT before you untap anyway. And, if they steal your Erebos or anything and blow up the Cast Out, all of the abilities "return it to its owner's control" (since cards never really remember who "owned" them. Sort of like Marchesa, the Black Rose.)
I think a new card that can REALLY shut down the deck, without even stopping the "life gain" part of the deck itself is Solemnity. This card just HOSES Karlov's "control" strategy and "Voltron" (in the sense of him getting out of hand) strategy. Stops your Archangel of Thune, Sunscorch Regent and, as mentioned, Karlov himself. Might not seem like much, but basically your commander is now a vanilla 2/2 that is likely going to be dealing smaller amounts of damage to try and kill that player that played Solemnity, or you will be getting rid of it ASAP.
An interesting couple of cards in the deck that I'm curious about, starts off with Leonin Shikari. I can understand the idea and synergy with Lightning Greaves, since you can just "counter" any "targeted removal" cards, but beyond that, is it really needed for other things like Sword of X and Y, Boots/Cloak and Warhammer? I am just curious how it has performed and if it really is worth an inclusion.
Umezawa's Jitte - I can get behind it, but I'm wondering if it's really worth the price tag. As mentioned, Solemnity turns it off quickly, and the creature has to deal damage (yes, I understand it is easy to do, but not if they sac it in response to damage or anything). I can also get behind picking off utility creatures, and the ability to tutor it up with the equipment tutors in the deck, but wouldn't Whip of Erebos be more..."explosive"? Karlov likes having multiple triggers of lifegain right? So Karlov with Jitte, getting two counters each time you remove counters, or blocking or even attacking with, lets say 2-3 creatures, you immediately just add 4-6 counters. Additionally, the recursion effect could be something you REALLY need to do. You recur Ayli so you can Vindicate something so you can gain life or can go off more easily. You can't get that same effect with Jitte.
Tragic Arrogance/Cataclysmic Gearhulk - These ones really through me for a loop. You really want to try and keep your board presence, so why would you get rid of the most of it? Fumigate gives you something else in addition to board wiping, but these two cards don't stop Karlov from being sacrificed. As well, if you got your Greaves and Swords and stuff out, I wouldn't want to lose them, unless its a "I need to wipe the board or die" sort of thing (like you are going up against a Daretti deck and you just gotta get rid of all of the artifacts or you die, or Breya player is tapped out without a way to counter your spells). I can get behind cards that help with the "voltron" strategy, but I just feel like it would be better to make Karlov and a Soul Sister or something else important indestructible, then board wipe and still have a bunch of things and can swing in. Sort of like an In Garruk's Wake, but you lose some things too.
I'm curious what your thoughts on the matter are and to hear a good discussion!
3 weeks ago
Kambal is a great commander. I like how you are aiming for drawn out games in which players will cast themselves to death :) There are however, some changes I would like to propose:
change three or four of your lands for additional mana rocks or land tutoring; that will increase the speed of your deck somewhat. Good mana rocks would be Fellwar Stone, Worn Powerstone and Thran Dynamo. Pearl Medallion and Jet Medallion could also prove useful. In terms of land tutoring, I find Oreskos Explorer and Weathered Wayfarer to be exceptionally good, although the latter is not a cheap card.
you have several cards that force your opponents' creatures to enter the battlefield tapped. Royal Assassin would combine very well with that.
If you have Illness in the Ranks on the battlefield, Storm Herd becomes useless to you. I always try to prevent these kind of things in my own decks. I would recommend replacing one of these with something else.
I presume the main reason for adding Angel of Jubilation, is her secondary power. Her primary one seems a bit weird in this deck, considering almost 50% of your creatures are black.
I think your deck could become even more of a nuisance for your opponents if you would add some more extort effects. Ideas on this front: Treasury Thrull, Tithe Drinker, Syndic of Tithes and Pontiff of Blight.
4 weeks ago
You should probably aim for Tainted Remedy rather than False Cure. It can be tricky leaving the mana open rather than being able to just fire and forget.
Since your deck's aiming for a long, grindy game, you might be interested in cards like Treasury Thrull, Phyrexian Reclamation, Phyrexian Arena, Debtors' Knell, Emeria Shepherd, Blind Obedience and the like.
1 month ago
Hey there! Cool deck you have here! I have a few budget suggestions for you:
- Merciless Eviction
- Orzhov Signet
- Treasury Thrull
- Drana's Emissary
- Bloodgift Demon
- Obzedat, Ghost Council
- Gray Merchant of Asphodel
- Ashen Rider
- Angel of Despair
- Archfiend of Depravity
- Death Grasp
- Obzedat's Aid
- Sign in Blood
- Revoke Existence
- Forsake the Worldly
- End Hostilities
- Sol Ring
- Solemn Simulacrum
- Underworld Connections
If you'd like some more detailed comments and/or suggestions, feel free to leave a comment on my profile! Hope this helps, and enjoy!
1 month ago
Extort is a great way to tackle multiple opponents. If I'm right, your main strategy is to use extort AND (s)tax cards to whittle down your opponents' strengths.
The biggest problem I see with your deck is that its average CMC is way too high in order for you to use extort effectively. You will need to make some cuts to make the deck more effective in that area. I would also really find some additional ways to add some ramp to your deck, to make it a little faster. Last but not least, I would lessen the deck's focus on both tax (paying extra mana for stuff) and stax (forcing sacrifices) while also trying to build an extort deck.
Here are my suggestions:
Before suggesting additions, let me first suggest some cuts:
- Abhorrent Overlord: too expensive, bad synergy with rest of the deck
- Ashen Rider; cool creature, nice spot removal, but too damn expensive. Especially when you need your mana each turn to use your extort abilities.
- Darien, King of Kjeldor: too expensive, bad synergy with rest of the deck
- Emeria Shepherd: nice recursion, but too expensive CMC
- razaketh, the foulblooded : this is one of the main reasons that currently makes this deck very ineffective. It's one of two reason (Eldrazi Monument being the other) that you are running so many token generators.
- Dictate of Erebos: this is really not the deck's focus, and not needed if you also use tax cards.
- Debtors' Knell: nice recursion but fucking expensive (CMC-wise); there are cheaper alternatives.
- Grave Betrayal: nice steal card but again, unreal-fucking expensive
- Martyr's Bond: too expensive, there are cheaper alternatives
- Eldrazi Monument: no reason why this should be in here
- Everflowing Chalice: you need ramp but this does not work too well unless you're playing a counter/proliferate deck.
- Godsend: spot removal is nice, you need it, but there are cheaper ways.
- Devout Invocation: nice finisher but this deck can do without such an expensive card.
- Increasing Devotion: you do not need tokens
- Rout: I would replace this with a more interesting wipe (more on that below).
Ok, now that my removal suggestions are out of the way, time for some addition suggestions.
Adding two more lands wouldn't hurt. I would also consider adding Solemn Simulacrum, Burnished Hart or even Weathered Wayfarer. If you feel like spending big, Land Tax might be nice. In terms of ramp artifacts, Mind Stone, Thought Vessel or Commander's Sphere would fit well here.
I'm missing Treasury Thrull. Not just a great extorter, but also nice for recursion purposes.
Norn's Annex is an even better version of Ghostly Prison in my opinion. Especially for you since giving up 4 life to cast this in turn 2-3 is not a problem at all; you're gaining oodles of life anyway. Authority of the Consuls is awesome in this deck too, and so cheap! Since you're so fond of recursion, how about Athreos, God of Passage. His ability synergizes so well with your deck! Finally, Karmic Justice is cheap to cast and is almost as good as Martyr's Bond. And not a (s)tax card perse, but Crawlspace stops any ambitious token player dead in its tracks against you.
In terms of draw, with the amount of life you can gain with this deck, it basically begs for a Necropotence (or maybe an Underworld Connections or Greed). For tutoring, I'd add something like Enlightened Tutor (as enchantments are important to your deck's success). Diabolic Tutor could also be added; even Vampiric Tutor if you feel like throwing money around.
For spot removal, I'd suggest Unmake. For wipes, I'd replace Rout with Fumigate (gain live while wiping; noice :)). Also, Toxic Deluge is simply made for lifegain decks like yours, and it will even get rid of indestructible creatures.
As an afterthought
Well, I hope I did not forget anything and that any of this helped. If not, feel free to curse my name haha. If it did help, I would ask in return if you could peruse a deck of mine and leave your comments and/or likes. Thanks and happy gaming!
3 months ago
I would also recommend removing Necromancer's Covenant. Save it (and it's 6CMC!) for a Zombie deck. While I am not totally sold on it, perhaps Righteous War would be good in that slot. Or if you aren't afraid of the 6CMC, go for True Conviction or Cathars' Crusade.
You have a 2 color deck, you really shouldn't need to settle for taplands unless they are bringing something aside from color fixing to the table. A Temple of Silence beats Vivid Marsh in your deck, for example. It's possible that even just having a basic land in some of your tapland spots would be a win for you. Also, Myriad Landscape beats your Terramorphic Expanse.
Personally, I would get rid of Painful Quandary. First off, it's not going to kill anyone fast, but it will make them mad. And 4-5 people mad at you is not good. Second, reanimator decks might just pick discard every time and be quite happy about it. Find something that makes you less of a target, or that discourages attacks against you. Parhaps something like Windborn Muse or an Extort card, or something seemingly harmless like Drana's Emissary.
Also, while you have plenty of board wipes you have no instant speed removal, and only two targeted sorcery speed removal spells. There are going to be times when you need a given card off the board, but otherwise like your board state and don't want to wipe.
Finally, I might look into something like Shackles. Not only can it move around to the largest threat, but also triggers Constellation, Mesa Enchantress, and Celestial Ancient on recast.