Treasury Thrull

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Rare
Gatecrash Rare
Promo Set Rare

Combos Browse all

Treasury Thrull

Creature — Thrull

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.

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Treasury Thrull Discussion

Dredgar on The Danish Bank

5 days ago

Alms beast can be replaced with Treasury Thrull.decks looking good!

libraryjoy on my first commander needs trimming

1 week ago

Shadow, I'm going to be a little verbose, but bear with me. I've been playing commander weekly with a small local playgroup for well over a year. It's casual, not competitive. So take my advice with that said.

It's more like midrange is a little different in commander. Your curve ends out much higher, since the game goes longer. You can't just stall a few turns and win by pecking away with 2-drop and 3-drop creatures, because your opponents have a total of 120 life you have to whittle away (if they're not attacking each other). Each card needs to have maximum impact on all players, since it's multiplayer. Politics is huge. Each playgroup is different, but in mine, you try not to "poke any bears" until you absolutely have to. You don't want to make all your opponents mad at you at once, and you also don't want to target one person so much that they decide to come after you, while the others sit back, develop their boardstates, and kill whatever's left of whichever one of you survives. It can be done if you're prepared to be enemy #1, with plenty of control elements. Spot removal is a fine line to walk. Use it sparingly, because while you stopped one person, there are 2 others you did not stop.

You need to have an idea of how you will win the game. Even if you are playing heavy control/stax, you either need to have a lock on all of your opponents to get them to concede or you need to have a few value cards that will get the job done after you've stalled. Big ones. Avacyn, Dragonlord Ojutai, (you've got a few - your 5/5's). Find ways to make them bigger - Hedron Matrix. With double strike (Fireshrieker or True Conviction). Or cards that will eventually make you an army (Sigil of the Empty Throne, Luminarch Ascension, Moonsilver Spear, Angelic Accord, Chasm Skulker.) You also have a few creatures that will get large as you slowly gain life, and could add Ajani's Pridemate. Can you get them through unblocked? Whispersilk Cloak, Prowler's Helm, Rogue's Passage. Don't forget you'll need to protect them: Mother of Runes (also helps with not being blocked), Mask of Avacyn, Swiftfoot Boots, Soul of New Phyrexia. If you focus on those, you'll want more lifegain triggers, like Shattered Angel (which is nuts in commander), Soul Warden, Soul's Attendant, Suture Priest. Find out what your playgroup thinks of infinite combos. If they're not completely frowned upon, you probably want to include 1 or 2 for when the game just needs to be over. Also see what your playgroup thinks of tutors. Most playgroups don't like a lot of tutoring, but some are ok with a little.

Midrange can be good in commander. Yisan, the Wanderer Bard is a mid-range commander but also combos and is ranked Tier 1. But he has a tutor for whatever card you need built in. Same with General Tazri. Oloro is Tier 2, but usually as a Pillowfort/Stax commander. Basically, you need to plan that pretty much whatever you draw will synergize with whatever else you've drawn, and particularly with your commander, since he is always available to you.

Drop: Pacifism, Aerial Responder, Skinrender, Prahv, Spires of Order, Liliana's Reaver, Astral Cornucopia (not very good in decks that aren't running proliferate. Which is another option). Lingering Souls probably also does not have enough impact, without more token support or more buffs like Dictate of Heliod and Spear of Heliod, unless you just want them as chump blockers. Commander is go big or go home.

Consider adding: Cliffhaven Vampire. Agent of Masks. Cage of Hands or Arrest or Quarantine Field. Or Crawlspace or Norn's Annex. Crypt Ghast or Kingpin's Pet or Treasury Thrull or Pontiff of Blight if you are planning to use extort to drain life. Gravitational Shift and maybe Archetype of Imagination or Stormtide Leviathan if you are planning to win by combat damage through flying. Plea for Guidance can tutor up Sanguine Bond + Exquisite Blood for infinite combo. Esper Panorama & Arcane Sanctum would fit this deck well.

Elixir of Immortality is great to get your graveyard back in your library, in case of mill or whatever. Sword of the Animist is good ramp, and Darksteel Ingot can be very useful. Also, the signets - Orzhov Signet, Dimir Signet, & Azorius Signet.

nobu_the_bard on What exactly counts as an ...

1 month ago

Only abilities that use the stack can be countered; this would be activated abilities such as Prodigal Pyromancer or triggered abilities such as Emrakul, the Promised End's second ability. This includes some things perhaps not obviously abilities, like Flame Jet's Cycling (an activated ability), either ability on Treasury Thrull (both triggered abilities) and Ovalchase Dragster's Crew (another activated ability).

Static abilities such as Shivan Dragon's flying (which only modifies blocking decisions), Glistener Elf's infect (which modifies damage), Thought Vessel's hand size modifier do not use the stack, so they cannot be countered.

Mountain and other mana source abilities are a special case. They are activated abilities, but they do not use the stack. They resolve immediately upon being activated. You'll never have an opportunity to counter them, so they cannot be countered. Some other actions are similar, such as land plays (doesn't use the stack) or activating Morph (also doesn't use the stack, though the card may have a triggered ability that does relating to its Morph).

Gattison on Help With Thrull Tribal

2 months ago

In Commander, there are in fact more than two black thrulls. There's Armor Thrull (one of my favorites), Necrite & Mindstab Thrull, Blood Pet, Basal Thrull & Blood Vassal, Exhumer Thrull, Thrull Champion, Thrull Parasite, Thrull Surgeon & Thrull Wizard... and that's pretty much all the good ones in mono-black.

The best thrulls are WB, such as Mourning Thrull, Kingpin's Pet and Treasury Thrull (which kinda sucks, anyway), but then you wouldn't be able to keep Endrek as your Commander if you went .

Also, don't forget to check out cards like Breeding Pit, Ebon Praetor, Orzhov Keyrune, Sarpadian Empires, Vol. VII, Soul Exchange (awesome card), Thrull Retainer & Tourach's Gate.

I love thrulls, btw. =)

Also, check out this link for excellent tribal support: The Bones To Build Your Tribal Deck

NV_1980 on Gears In Motion (Semi-Competitive Sydri EDH)

3 months ago

I wouldn't include Trinket Mage if you're not going to include more artifacts with converted mana cost of 1 or less. I think you're better off replacing that by other creatures that allows you to return artifacts from your graveyard to your hand. Argivian Archaeologist or Treasury Thrull come to mind.

rockmsockmhobo on blooooofjah

5 months ago

Lost Auramancers was also a little bit underwhelming because it'd always get removed before it could get an enchantment but i can see its possible potential but i'm skeptical. you basically cant even attack with it because it'd get blocked and die.

I'd remove Treasury Thrull maybe because it seems kinda slow but if you test more and find that it's good then keep it by all means. I just think it'd get removed or blocked by something and die, in which case an Obzedat's Aid, Skullwinder or Eternal Witness may be better.

Siege Rhino is cool but it was a little underwhelming. I'd almost never summon it again from the grave because there are just so many better targets. I'd try to replace it with something that synergizes with the deck better. if you're using it for the lifegain, then you're prob better off using something like Whip of Erebos anyway

Phyrexian Plaguelord is neat, but a bit clunky at times. It cant sacrifice itsefl the turn its summoned because of summoning sickness but i do see its value as another sacrifice outlet as well as being able to kill indestructible creatures. I'd switch it with something like a Shadowborn Demon or something though unless you're planning on adding more token generation to make use of its second ability.

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