Treasury Thrull

Treasury Thrull

Creature — Thrull

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.

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Treasury Thrull Discussion

ThoAlmighty on Daxos: Once You Go Black...

5 days ago

I don't know if I have enough auras to make her worth using, but I'll give her a try. Currently I'm working to improve the number of enchantments I have by removing cards like Celestial Ancient and Treasury Thrull that are too expensive to cast and don't contribute a lot to the deck. I could easily swap her in for one of those. Thank you!

Gulaghar on DIVINE INTERVENTION COMMANDERING

1 week ago

There are a few angles to my suggestions:

  • Add a little more reliability for Divine Intervention.
  • Lower the overall curve of your deck to allow for smoother games.
  • Make your mana better, because you don't have enough mana sources.
  • Support a gradual draining sub-theme.

I'll suggest cards to cut that I think aren't that good or don't work well in the deck to make room.

Add:

Cut:

  • Damping Field - It's only really good against one deck in our meta. Better to have something more versatile.
  • Dictate of Erebos - You have too few creatures for this.
  • Enchanted Evening - I see the full board wipe idea, but it's too dangerous and unreliable when you use so many enchantments.
  • Equinox - You don't really have lands that scream, "Kill me," so this isn't needed.
  • Force Bubble - This is likely to stop just one attack. Better to have a fog.
  • Blood Reckoning - You have another effect like this, and I don't think you want two. And the other is fetchable, so this one gets cut.
  • Kismet - This one is okay, but I want to shift that mana curve peak from 4 to 3.
  • Marshal's Anthem - Just not enough creatures.
  • Reverence - I think this is just going to be too narrow.
  • Serenity - More likely to kill you than most opponents.
  • Terra Eternal - Same reasoning as Equinox.
  • Ur-Golem's Eye - Cutting for a more efficient option.
  • Shadows of the Past - Just too few creatures.
  • Aegis Angel - Not really going to protect anything important all that conveniently.
  • Rupture Spire - Can do better.
  • Transguild Promenade - So much better.
  • Unknown Shores - Just replaced again.
  • Hedonist's Trove - It's entertaining, but your deck isn't made to take advantage of it.
  • Everglades - Trying to make your mana faster.
  • Karoo - Here too.
  • Chromatic Lantern - You only need to cast your commander with blue, so I replaced this one to save you a little cash.
  • Chancellor of the Annex - It comes pretty late for this effect, and I needed one more cut.

sp00pyskelemen on Help on a B/W Cult ...

1 week ago

So my intention is to use Orzhov, and gameplay mechanics wise I want to use life siphon, sacrifice, enchantments, and necro. The commander for this deck is Athreos, God of Passage, but overall the most important thing I want to build this from is a flavor standpoint. I want to mesh everything flavor wise to a cult theme, things like Altar's Reap, Pious Evangel  Flip, Treasury Thrull (because enchantment necro), and creatures like clerics, zombies, spirits, angel (or demons), or just humans in general. This deck I want to build from the ground up, so any suggestions would be much appreciated, as I need to find every aspect including land to fit the theme. Thanks!

ThoAlmighty on Daxos: Once You Go Black...

2 weeks ago

Honestly, I'm thinking of removing Sun Titan now. I'm trying to bring the average CMC down and increase Constellation triggers by removing cards like Celestial Ancient and Treasury Thrull in favor of cards like Silkwrap to make it spammier.

Radioflyer on Orzhov Collectors

2 weeks ago

Thinking I need more extort in here.

Cliffhaven Vampire interacts really well with life gain, especially when a couple are down.

May want to take out a Teysa, Envoy of Ghosts and add in another Soul Warden.

Feeling a serious lack of spell stopping cards.. Loss of creatures can be made up for somewhat with use of Elixir of Immortality and Treasury Thrull.

Alms Beast is a nice meat wall. If Given lifelink with Vizkopa Guildmage I can at least keep up with extra lifegain on the opponent's end. Allows me to be a bit more defensive.

thewyzman on The Fenza and how to ...

3 weeks ago

I play in a multiplayer meta, typically in pods of three or four. I'm trying Anafenza, the Foremost now, but interested in your opinions on how to build around her/him? I'll go over a few build options for those interested in discussion:

  • One option is a COUNTERS route, with cards like Increasing Savagery, Endless One, Satyr Grovedancer,things of that nature. PROS: Big dudes, a *combo* play style (synergy). CONS: Lots of resources (time, mana) spent on counters when there are control and kill spells in abundance, and can generate hate when your dudes start getting too big.
  • The VALUE strat is creatures like Treasury Thrull (get stuff back), Loxodon Smiter (cheap bodies) and/or Armada Wurm (one card for two bodies). PROS: Mana efficient and makes building a board state quicker and easier. CONS: May lack many of the value cards from any of the other strategies.
  • A third route I can see is REANIMATOR, driven by Whip of Erebos and other cards like Rescue from the Underworld, where cards like Ashen Rider, Siege Rhino and Reclamation Sage have places. PROS: Reanimator can be a powerful strategy, but quite flimsy when players start stripping your graveyards. CONS: Seems to incorporate many different strategies, homing in on no one in particular, relying heavily on ETB triggers.
  • The fourth strategy I can think of is TAPPING strategy. Like the combo strategy, it works with Anafenza getting +1/+1counters on dudes by letting you tap them by *Convoke* methods (Endless Obedience, Nissa's Expedition, etc.), Springleaf Drum, or the like (*tap to deal direct damage*). PROS: Easy to use Anafenza's triggered ability todistribute counters. CONS: Requires that Anafenza often attack solo, which can be fatal against many board states after the early stages, and as a strategy lacks damage. With the new *Rally* keyword, it makes tribal Allies a shoe-in, but they're overall fairly weak from my limited experience.
  • The last and final route I can think of is LIFEGAIN/WIN-CONs, with cards like Debt to the Deathless and Congregate for big life gains, Felidar Sovereign in hopes of getting a win-con off, Sanguine Bond/Exquisite Blood combo, Mikaeus, the Unhallowed/Triskelion combo, etc. PROS: More access to win-conditions. CONS: Flimsy and requires those combo pieces, and is much less fun since all you're doing is surviving and being patient.

    The Fenz (Aaaaay!)

    Commander / EDH thewyzman

    SCORE: 2 | 8 COMMENTS | 678 VIEWS | IN 2 FOLDERS


    I know there's no easy answer, and maybe the best answer is *A combination of all strategies*, kinda like what I have put together at the moment. I'd love to hear opinions here and/or at the deck list. Thanks for reading!
  • Apollo2 on “Nothing is certain except death and taxes.”

    1 month ago

    Thanks for the idea, I think I will incorporate it in to my deck. I will probably remove either Treasury Thrull of Vizkopa Confessor to try and cut down on some higher costing creatures. which do you think I should cut, or should I cut a completely different card?

    RivenVII on Alesha

    1 month ago

    36x Lightning Bolt. 100% better than 36x Command Tower.

    I kinda like Temporal Extortion in this list as well.

    Blind Obedience also seems excellent. (watch out, pretty much every good "extort" card will be recommended here. On second look, there are like two of them...)

    Treasury Thrull may be worth a look, but it is above 2 power. BTW, I LOVE that Pontiff has 2 power.

    Ashen Rider? Just seems like a must include in these colors, but I get that he doesn't synergize with Alesha.

    Debtors' Knell and Volrath's Stronghold seem like strong candidates as well. Need to reuse the creature base a LOT.

    Phyrexian Altar is better than Ashnod's imo. Unless you need the big mana, the colored is always better than the colorless, especially with a double colored mana activation cost on Alesha. On that note, if you don't need the mana at all, Goblin Bombardment is a thing.

    The deck is a little low on card draw, that I can see. Ancient Craving and Sign in Blood just seem like good additions for consistency, though I do recognize the need for a high creature count. Graveborn Muse maybe? Although she is over 2 power, which I hate.

    Accursed Witch  Flip may be worth a look. Not as symmetrical as I like for drain lists though.

    Triskaidekaphobia would be freaking hilarious.

    Archangel Avacyn  Flip might actually be good here. I like that she's a symmetrical drain and can flash in to protect your reusable creature fodder that wants to go to combat.

    Some cheap Battlecry creatures are probably pretty good too. Signal Pest and Goblin Wardriver are probably the best.

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    Legality

    Format Legality
    Modern Legal
    Legacy Legal
    Vintage Legal
    Commander / EDH Legal
    Duel Commander Legal

    Printings View all

    Set Rarity
    Commander 2015 Rare
    Gatecrash Rare
    Promo Set Rare

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