Creature — Thrull
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
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Treasury Thrull Discussion
1 month ago
Battlegrace Angel possibly not good enough
Bloodbond Vampire for a back up karlov. this is iffy
Chant of Vitu-Ghazi, remember to block then tap for convoke.
Contemplation, combo off!
Honor the Fallen - on theme graveyard hate that's also a combat trick
Mastery of the Unseen this needs a lot of mana to be great, but maybe you'll get some good use out of it. It's kinda iffy though
Resplendent Mentor this could be an all star if you go heavy white
Royal Herbalist combat tricks for karlov
Exsanguinate is good
Use all the life you gain for benefits, like card draw! Ambition's Cost, Ancient Craving, Graveborn Muse, Night's Whisper, Ob Nixilis Reignited, Phyrexian Arena, Read the Bones, Dark Tutelage, Underworld Connections
or recursion Phyrexian Reclamation
Some possible cuts
Sacred Cat dosen't seem strong enough for commander
Orzhov Charm What mode are you adding this for?
3 months ago
@ SIES_Abzan Sorry I haven't got back to you sooner! It has been a long week for me, so I hope it's fine that I am responding a little bit later than I would have liked :) Before I get into cuts, I do want to go over a few more cards which should definitely be considered. This will probably make my list of cards to cut longer, but I definitely forgot some cards you should add to your deck!
Felidar Sovereign - I didn't realize you were running a lifegain sub-theme, but since you are, this card is almost a must. It can win games out of nowhere and gives you a way to win that doesn't involve combat. Test of Endurance - Same as above except the life threshold is 50, rather than Felidar Sovereign's 40 life. Austere Command - While it is a little expensive (both in mana cost and real-world money), Austere Command provides a board wipe that is always relevant and incredibly versatile in its uses! Aura of Silence - Amazing artifact/enchantment hate that is also an enchantment itself. This card has won me so many games in my own decks! Sphere of Safety - Discourages your opponents from attacking you and scales incredibly well with all the enchantments you are running. Ghostly Prison - A cheaper, but ultimately less effective Sphere of Safety; still worth consideration though! Rest in Peace - A piece of graveyard hate that can be incredible depending on your meta and the amount of black decks that see play. Exploration - Absolutely amazing enchantment that helps you ramp and makes for a great turn 1 or 2 play! Ajani, Mentor of Heroes - A great planeswalker who synergizes with both your lifegain and voltron gameplans! However, it might be a little outside of your budget. Winds of Rath - Another synergistic board wipe that protects your creatures while killing those of your opponents! Unflinching Courage - Great aura that provides lifelink and trample, two very relevant abilities for your deck!
Humbler of Mortals - Too expensive for the effect he provides :( Plus, you should try to lower the number of creatures you have in favor of more enchantments. Fate Unraveler - Doesn't synergize with what your deck is trying to do and will most likely aggravate your opponents, rather than win you games. Brain Maggot - An underwhelming creature, which frankly sucks in commander as it doesn't scale well in multiplayer. Dictate of Erebos - Your deck isn't trying to sacrifice creatures in order to abuse effects like this, so I would just get rid of it in order to make room for a more synergistic enchantment card. Treasury Thrull - I feel like it is just too slow and expensive to be good for a deck like this. Benefaction of Rhonas - A pretty bad draw/tutor card if you ask me. I would replace it with either Abzan Charm, Idyllic Tutor or Sterling Grove!
That's all I have for now, contact me if you have any more questions! Good luck!
3 months ago
I decided to add Boseiju, Who Shelters All and Netherborn Phalanx to my deck, and I'm also considering replacing Treasury Thrull with Sun Titan to get my more important things on the field easier. It's not only a much bigger body but it's also a little less mana intensive.
3 months ago
Wedge/Shard additions based on our discussion yesterday:
- Sphinx of the Steel Wind
- Teneb, the Harvester
- Queen Marchesa
- Narset, Enlightened Master
- Surrak Dragonclaw
- Blade of the Bloodchief
- Mycosynth Wellspring (too narrow I think)
- Ichor Wellspring (same)
- Trading Post (you said you didnt like it. Im fine to cut it.
- Brago, King Eternal
- Swans of Bryn Argoll
- Thistledown Liege
- Fires of Yavimaya
- Blood Baron of Vizkopa
- Treasury Thrull
- Bounty of the Luxa
- Shattergang Brothers
- Ghave, Guru of Spores
- Derevi, Empyrial Tactician
- Sharuum the Hegemon
- Wall of Omens
- Wall of Essence
- Aerie Mystics
- Gideon, Ally of Zendikar
- Planar Cleansing (maybe Austere Command instead)
- Citadel Siege (doesnt support any particular archetype, not good enough for good stuff)
- Fog Bank
- Guard Gomazoa
- Wall of Frost
- Bastion Inventor (doesnt do enough I dont think, but we can re-evaluate if we take this more in the affinity direction)
- War Tax
- March of the Machines (it doesnt seem like this is what the artefact deck wants to do for now!)
- Courier's Capsule (to me this is just a worse version of Etherium Astrolabe)
- Scepter of Fugue (doesnt really do anything
- Rhonas the Indomitable (Nylea is just better for this archetype I think)
Note: Nothing has been cut yet. Do you agree with them? If not, please let me know which :)
3 months ago
- Samut, Voice of Dissent (good gruul beats, plus I have one and want to try it out)
- Bloodghast (great engine for sacrifice decks, but maybe too good. no other deck wants it, so... i dunno. thoughts?)
- Sunblast Angel (mass removal that won't kill everything)
- Phyrexian Revoker (I think we need this kind of effect)
- Karlov of the Ghost Council (decent Orzhov beater? maybe too build-around)
- Treasury Thrull (recurs all pieces for Orzhov drain)
- Authority of the Consuls (Blind obedience #2)
- Polluted Bonds (cross-archetype card that punishes fetches big time)
- Ayli, Eternal Pilgrim (could be interesting)
- Vampire Nighthawk (good black beats)
- Hissing Miasma (could be interesting?)
- Blood Baron of Vizkopa (nice beater, on theme)
- Suture Priest (on theme)
4 months ago
Might just be me, but Serra Ascendant I find makes you a target and isn't a fun card to play against.
And I don't think Aid is that great, with how many targets it has/the theme of the deck. I would argue, swords aren't so hot in EDH and don't need to be in every deck, and you've got a cool theme here that you could tune and work on without them, which would free up like 5-6 slots.
If you want to do the draining thing, Firemane Angel is a fun, flavourful card that gains a bit of life. Searing Meditation grinds it into damage which hopefully you can turn into more life. Cliffhaven Vampire is always fun, but I think you need more incidental life gain. Treasury Thrull seems an odd card to be lacking given all your other, much weaker extort. Pontiff of Blight is also a sure in.
Knights of the Black Rose is a bad card, but it does open up a lot more interesting political play. If your meta is durdly play it to encourage attacks a lot more.
4 months ago
Scoured Barrens is a must include, even if you just replace Salt Flats. Also, how about Radiant Fountain or Kabira Crossroads? Your land count is kind of low, I would add Kor Cartographer and/or Liliana's Shade. Recur them early and often with Athroes, Phyrexian Reclamation, Ravos, Soultender, etc. For further land triggers I started to run Ruin Ghost, bounce those life gain lands. Don't forget to tap them before you bounce them.
How about Karlov himself, or Treasury Thrull ? I have gotten huge value from both.
If you average game is 3+ opponents, Shattered Angel is great value.
6 months ago
If you are going for an enchanment-based deck, you might put Necropotence, Dark Prophecy, Epiphany Storm, Erebos, God of the Dead, Gravestorm, Greed, and Infernal Tribute into your deck for card draw when you have Solitary Confinement out. I think that you should definitely put Blood Moon, Skull of Orm, and Nevermore in your deck. Blood Moon shuts down any Multi color decks' dual lands, Skull brings your enchantments back, and Nevermore stops the opposing commander from being played. If you do put Blood Moon in, make sure to include more swamps and plains than dual lands. If you want more ways that bring your enchantments back, you might put Mine Excavation, Silent Sentinel, and Treasury Thrull. You might not want Starfield of Nyx, just in case of boardwipes that kill creatures. Hope I helped!