Extort (Whenever you cast a spell, you may pay W/B, if you do, each opponent loses 1 life and you gain that much life.)
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
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remove 1-2 liliana and both Servant of Tymaret and maybe Treasury Thrull also you dont have alot of devotion so Gray Merchant of Asphodel isnt going to be very usefull also move Blind Obedience to side and take the damn False Cure out
i would add some more extort creatures if its gain and drain you want. cards like Tithe Drinker Crypt Ghast Thrull Parasite and Treasury Thrull are some of the better ones. then theres enchantments like Hissing Miasma Blood Reckoning and Righteous Cause that gain/drain when creatures attack. then theres creatures like Blood Artist and Falkenrath Noble that gain/drain when creatures die. just some suggestions
Looks like it could be good, with some work..
You will not be getting 6 mana for many of you games. For this reason, Elspeth & Treasury Thrull Should be taken out, even though they are good.
Desecration Demon is really good, but he is not suited to this deck.
In general, you ought to get more focused- put in more of the best stuff instead of other good stuff. And try to keep the mana curve low- that is, have more low-cost cards than high-cost cards.
WARNING: HUGE WALL OF TEXT IMMINENT Try to make the deck more streamlined to increase consistency with 3-4 copies of what you want to see instead of having a little bit of everything. Starting with the creatures: Angelic Skirmisher doesn't fit in with the theme of "weenie rush" that extort generally wants to go through with, so she should come out. Basilica Guards are slow and too expensive in CMC for a 1/4 that won't even be able to swing. Crypt Ghast is too fragile and too useless in a weenie build like this. Deathpact Angel is too slow and too expensive and too prone to removal to ever really be decent. Erebos, God of the Dead is a preference decision, but I personally dislike him, this is a controversial decision, keep him is you wish. Souls of the Faultless is just slow and unneeded. Pontiff of Blight is too expensive for an effect which is redundant as most of the things that you are running already make his ability redundant and useless. Shadow Alley Denizen is just pretty bad with an ability that doesn't really do much. Syndic of Tithes is just a worse Tithe Drinker and not aggressively costed enough to warrant his use. Teysa, Envoy of Ghosts is too expensive and too slow for a deck like this that wants to be aggressive and win early. Treasury Thrull is too slow and his recursion isn't really useful here. Vizkopa Guildmage isn't a good mana sink here and the 2/2 body doesn't justify it's "meh" abilities in this build. For the lands, simply the utility lands aren't needed here and are too costly for such an effect, except for a sole copy of Vault of the Archangel , which is extremely potent because it hits the entire team. The sorceries here are simply just unneeded and in the case of Merciless Eviction possibly detrimental to the point where they should not be run. For the enchantments, most of them are pretty useless to be completely honest, save for Blind Obedience which works to curb opposing aggro, provide an Extort trigger, and trigger Extort, which all work towards the goals of this deck. The instants and artifacts here are just bad in comparison to what could be run in this deck. So, with all of that taken out, it is time to add stuff. Tidehollow Sculler and Serra Ascendant both play in to the overall strategy of weenie rush + tiny cuts + lifegain providing utility on a body and an early beater/win con respectively. Godless Shrine is simply needed in the mana base as shocklands are too good to pass up. Path to Exile is an excellent removal spell that is also cheap to proc a ton of Extort triggers in the mid-late stages of the game, while also being able to be used early. Other than those additions, simply upping the card counts on the remaining cards to either 2 or 4 to strive for consistency brings to deck down to 60 cards. Generally, the bombs/legendaries (Divinity of Pride , Athreos, God of Passage , and Obzedat, Ghost Council ) want to be at 2 because multiple copies early are just bad or the legendary rule makes the redundant legends obsolete. Most of the rest of the weenies want to be at 4 to see them early and be able to make an impact right at the start of the game. Here is what I think the deck should look like The price is ALWAYS right copy but if you want to change anything, go ahead as this is your deck. I hope I helped and have an excellent day :)
Karador, Ghost Chieftain was tailor-made for Survival of the Fittest . Honestly, this card is sick on it's own in most decks, but in karador, it's just the best card you could ever have in this strategy.
The main thing a Karador deck wants to do is abuse synergies and get massive card advantage until you find a way way either control the board or combo out.
Are you avoiding infinite combo's? If not, you should really give Reveillark , Karmic Guide and Viscera Seer a go, along with your Saffi Eriksdotter . Others you could include are Phyrexian Devourer , Triskelion and Necrotic Ooze . Or Mirror Entity in combination with the Reveillark -stuff. Mikaeus, the Unhallowed and Triskelion work together of course if you're adding the Phyrexian Devourer combo.
Your Birthing Pod package seems a bit light, and fairly random. Fleshbag Marauder , Slum Reaper , Restoration Angel , Shriekmaw , Archon of Justice , Bane of Progress , Woodfall Primus , Angel of Despair , Terastodon , Ashen Rider are all great options for your strategy.
Treasury Thrull is... Well I had higher hopes for it when it came out. Basically he gets outclassed by Sun Titan , which can get a LOT of value. Pernicious Deed , Necrotic Sliver , Aura of Silence , Reclamation Sage , Slum Reaper , Eternal Witness , Yavimaya Elder , Necromancy , Saffi Eriksdotter , fetchlands
False Prophet deals with difficult boards like a boss. Be sure to have plenty sac outlets though (like Birthing Pod , High Market , Phyrexian Tower , Viscera Seer , Braids, Cabal Minion , Smokestack ...)
Some things you can probably swap out.
Ready is a neat trick but it isn't very synergistic with the rest of the deck, you could give Dauntless Escort a try. Creatures are more valuable than other spells in a Karador Deck. Dauntless Escort also has great synergy with Sun Titan .
Reaper of the Wilds does scry, but doesn't give you any real options when you cast it. It may seem weird but Viscera Seer is actually a better option for this deck. The Sac-outlet is pretty important for various reasons.
Why no Sol Ring ? Is this geared towards duel commander? If so, you should add in a Primeval Titan (which isn't banned in 1v1). And Spore Frog /Spike Weaver should be pretty good then (for instance replacing Safe Passage , this is quite a weird card for commander I think).
You're playing 21 recursion spells... Karador does get the job done fine usually without most of them. And if Karador is out of town, Sheoldred can take over his shift. I suggest you cut SOME recursion spells, and get some more creatures and tutors in the deck. Your deck could use some manaramp in the form of Wood Elves , Yavimaya Granger , Farhaven Elf
You should only have Dragons, demons and angels in this deck. That being said there are some badass creatures out there that aren't dragons, demons or angels that you need/want to include. I'm not sure if you have the sub-theme of soldiers as a 'filler' but if not, get rid of them.
Cards to remove;
The checklands are also cheap and really handy. I'd cut your Treasury Thrull s; they're too costly for what you get from them. Also, more removal would help you out a bunch.
|Power / Toughness||4/4|
|Avg. draft pick||5.75|
|Avg. cube pick||2.95|
|Commander / EDH||Legal|