Pawn of Ulamog

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi Uncommon
Rise of the Eldrazi Uncommon

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Tokens

Pawn of Ulamog

Creature — Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

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Pawn of Ulamog Discussion

Wizno on Tribal Vamps

2 days ago

First off, welcome to the world of EDH! I think you'll find it's definitely one of the most fun formats you'll experience. As someone who has played tribal vampires before, I think I can offer you some suggestions based on my experience. Now I'm not sure what you're budget is for cards so feel free to ignore any suggestions that are out of your budget range.

Vampires are tricky because they don't have as much tribal support as say Goblins, Elves, or even Zombies so you really want the best they have to offer. I think that 44 creatures is a bit too high, even for a tribal deck, so I would cut and refine some of your weaker vampires.

Kalitas, Bloodchief of Ghet
Drana, Kalastria Bloodchief
Vampire Nocturnus
Necropolis Regent
Anowon, the Ruin Sage
Rakish Heir
Pawn of Ulamog
Markov Blademaster
Mirri the Cursed
Malakir Bloodwitch

These are a few ideas of some very powerful vampires that could easily be swapped in for some of the less optimal brood.

As with any EDH deck, your mana base is going to always be tweaked and upgraded to make your plays faster and more reliable. Now this is something you can do over time and as budget allows but some major lands to consider are:

Blood Crypt
Graven Cairns
Shadowblood Ridge
Rakdos Carnarium
Temple of Malice
Sulfurous Springs
Tainted Peak
Dragonskull Summit
Urborg, Tomb of Yawgmoth
Cabal Coffers
Nykthos, Shrine to Nyx

Now the latter 3 lands are included for explosive ramping and because I've found most tribal vampire decks are more black than red. Another thing to keep in mind is that generally, you don't want less than 36 lands in your deck unless you have a lot of mana rocks to support less. Olivia is a very mana hungry commander so I would suggest about 38 lands.

Along similar lines, I would include the following mana rocks to further ramp/filter your mana:

Rakdos Signet
Sol Ring
Talisman of Indulgence
Darksteel Ingot/Commander's Sphere

While not traditional "ramp", Urza's Incubator can be very helpful in this deck since vampires tend to be a bit higher mana costed.

You'll want to include a few cards to help you draw more cards just to get more power from the deck. There's a lot of options out there but one card I strongly suggest is Phyrexian Arena.

The same goes for your removal. A little spot removal and a few board wipes should have you covered.

Two pieces of equipment I feel no Olivia deck should be without are Basilisk Collar and Blade of the Bloodchief.

If you want another powerful combo for the deck besides the two blood enchantments, you could look at Bloodchief Ascension+Mindcrank.

I hope these ideas help! Best of luck to you with your deck!

ghoul_Legion on fleshbag funbag

6 days ago

First of all, with this high CMC you need 24 lands.

While I understand you are trying to sacrifice your creatures for beneficial effects, the high converted mana cost of your deck makes it kind of hard to work with.

Here are some lower cost creatures that could be good:

Augur of SkullsBasal Sliver (mana accelerator to cast Ruthless Deathfang faster)Bile UrchinBlind ZealotBlood BairnBloodthrone VampireCarrier Thrall (mana accelerator, 2x creature)Corpse HaulerDeath CultistDemonic Taskmaster (need tokens spawn everyturn)Devouring SwarmWestvale Abbey  Flip This is a must have.Disciple of Griselbrand Save yourself.Doomed Necromancer Worth it.Eldrazi Skyspawner Mana acceleratorFont of ReturnFume SpitterGnawing ZombieGutless GhoulMerciless ExecutionerMortician Beetle -------> Cause why not.Nezumi Bone-Reader ControlPawn of Ulamog mana acceleratorQarsi SadistQuest for the GravelordThoughtpicker Witch controlThrull Surgeon controlVampiric RitesVoracious Null

Skirsdag High Priest Isn't this amazing?

dkmartin13 on Knock 'em down and they stand right back up

2 weeks ago

Unfortunately regenerate doesn't pair with the other mechanics you are using. Skullclamp doesn't do damage but rather applies a minus to toughness so regenerate does not trigger. Plus, regenerate is a replacement effect of a creature being destroyed. This means that Blood Artist wouldn't trigger because the creature never enters the graveyard and is never destroyed. Tenacious Dead, Reassembling Skeleton, and Gravecrawler work for this combo just fine, but the regenerators do not.

If I may suggest some cards that play well into this sac'ing and playing from graveyard tactic:

  • Kheru Bloodsucker is a decent creature to feed your Tenacious Dead, Reassembling Skeleton, and Gravecrawler to.
  • Pawn of Ulamog is an interesting thought as well, as each time you would sac a creature, you'd get another sac-able creature (which gives to boot).
  • Diregraf Colossus works well with Gravecrawler. With Phyrexian Altar on the field, it's an infinite token combo as you can infinitely sac Gravecrawler to the Altar for and play Gravecrawler with that same , this time getting a zombie token.
  • Gravecrawler is arguably the best recyclable sacrifice. It's the cheapest and, notably, you "cast" him from graveyard rather than "put into play" -- this gives a wider variety of triggers you can use. Granted, that opens him to being countered, but at only , most of the time you can just recast without issue. I'd include 4 of him for sure.

lagotripha on Vampires Mono B

3 weeks ago

Hi, I've put together a bunch of vampire lists. Mono black deckbuilder's toolbox is my big list of modern mono-black cards. First up, Blade of the Bloodchief. It makes lifelink into a game-stalling certainty. With decent creatures that you don't want in the 'yard Indulgent Aristocrat beats Viscera Seer for providing more lifelink and some pump. Vampire Envoy isn't great as a card- 1 or 2 drop removal is more practical, and Pawn of Ulamog a more flavourful option. Similarly, with all those little creatures with keywords Lashwrithe can do good stuff. Ratchet Bomb is a slow answer to many modern threats black can't answer and ends tokens,and so practical sideboard. I'll reccomend Imp's Mischief as combo and boggle disruption. Disfigure is a lot more practical than gut shot for defence, and Bump in the Night when attacking. Temporal Extortion is my preferred endgame- it usually puts out more damage than dropping Vampire Nocturnus even if the choice is your opponents rather than your topdeck. Fetches change that, but whatever. I find Blood Artist usually outperforms Kalastria Highborn, due to not having to keep mana open in a low instant-speed deck.

Long story shory, more lifelink, some card draw, hand disruption, win fnms. Duress is cheap and oh so practical. If in doubt splash green for Asceticism and Collected Company, just to frustrate those that outrange you.

Wasadia123 on Recurrent Nightmare

1 month ago

Pawn of Ulamog. Read it, play it, love it.

tacshtson on Non-Dredge Dredge

1 month ago

Hey whyundead3, thanks for the feedback. I agree in making it as competitive as possible, casual or not. Winning fast is winning fun, right?

The usefulness of Rally the Ancestors I'd overlooked. Rule 603.7C was something I had missed, so from here on out please consider mentions of Rally the Ancestors and Immortal Servitude to be one and the same unless otherwise specified. The same is true for Blood Artist and Zulaport Cutthroat, although I was aware of the former, merely passing over it.

I do agree that the deck does nothing until Immortal Servitude goes off. It is stalling until that point when it goes off and hopefully wins. Adding in Augur of Bolas and/or Screeching Skaab gives it board presence before then, which is something I had been considering. There's not much to do about this, short of changing the game plan away from Immortal Servitude, which I should have gone into.

This is actually the third iteration of the deck I've looked at. The first version was a RBW setup that looked to power out and up a Quest for the Gravelord or Mortician Beetle as fast as possible. This is similar to your thoughts on Carrion Feeder. When I was looking at that setup I'd considered either using the same sacrifice outlets you listed, or one-drop self-sacrificing creatures like the Mogg Fanatic still in the MaybeBoard. I settled on the latter as it was more difficult to disrupt via removal and could get some additional speed through Kuldotha Rebirth and Infernal Plunge, as both sacrifice setups work best feeding on Ornithopter and Memnite.This was great in concept, except in researching it I found an identical setup that could power out a T2 win through different means https://www.mtggoldfish.com/articles/budget-magic-68-10-tix-modern-turn-2-tokens . No point using the same setup for two different decks.

I like some of the options you've brought up, namely the Doomed Traveler, as it gives me another target for Qarsi Sadist immediately, a repeat chump-blocker, or could power another scheme for damage like you're thinking. Pawn of Ulamog also plays nicely into this. The under-performing Inquisitor Exarch does stand to be replaced by something more useful.

Thanks for the catch on Enclave Cryptologist. I was under the impression he entered as Level 1, not having used that sort of card before. Merfolk Looter has been swapped in.

The alternatives to Taigam's Scheming I am not sold on however. While it is true that they don't actually do anything to the game, like put cards in hand, they do optimize Pieces of the Puzzle, which is wonderful. My main thing is simply that, as a two-drop, I can put 5 + 1 cards into the graveyard. I don't think anything else beats this ratio short of a good Mind Funeral somehow cast on myself. If there's a faster method you're aware of, by all means. I didn't look greatly into targeting myself with mill cards, only ones that give me some control over what remains in my library/goes to my hand.

I do like Forbidden Alchemy, but for my purposes it's a worse version of Pieces of the Puzzle, albeit a worse copy 5 - 8 of the card. Thought Scour is in a similar situation when compared to Screeching Skaab, as the reduced mana cost and self-replacing nature just doesn't suit my needs as well as a 2/1 body. It's a good card, just not for my needs. Fact or Fiction is just too expensive. Two castings of Taigam's Scheming fills the graveyard far better and doesn't give my opponent any influence.

We're in the same line of thought with Taigam's Scheming just not doing as much as it could. I'd looked at building this in Green using Gather the Pack, Commune with the Gods, and Satyr Wayfinder, but that setup just works better with the typical Dredge creature suite of Bloodghast, Narcomoeba, Prized Amalgam, etc. These cards have the benefit of refilling my hand, but I'm just not using the right creature strategy to make this deck work in Green.

As for Black mana sources, I definitely agree. Even in this current build I have no reason not to split my Plains and go 50:50 with Swamps.

Overall, I appreciate the input. I have been sitting on a playset of Dark Prophecy, Deathgreeter, Lingering Souls, and Teysa, Orzhov Scion that play nicely with some of the ideas you've dropped here, even if that wasn't the intent. Plus you caught some critical mistakes I'd made in this deck.Cheers.

EternalBrewmaster on Sek'Kuar Deathkeeper: The Karplusan Legend

1 month ago

I want to +1 so much but I can't stand Mike/Trike/redcap combo. Also, I can't +1 a Sek'kuar deck that doesn't have all the mini-Sek'kuars like Ogre Slumlord, Pawn of Ulamog, and Sifter of Skulls or Din of the Fireherd, the most perfect card for Sek'kuar ever!

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