Pawn of Ulamog


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all


Pawn of Ulamog

Creature — Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

Pawn of Ulamog Discussion

multimedia on Teysa`s Death Party

2 weeks ago

Hey, saw your forum topic asking for help.

In my opinion the two most important cards to consider adding are Command Tower and Skullclamp . The number one card being Skullclamp. Command Tower is the most played land in multicolored Commander decks. Skullclamp triggers Teysa to draw four cards when the creature who's equip with it dies and this is a repeatable interaction as long as your have creatures to equip to. This interaction gives you tons of card advantage especially with 1/1 tokens. If adding Skullclamp then also consider adding some budget cards that can tutor for it, Open the Armory and Diabolic Tutor ?

Reveillark and Karmic Guide is a powerful budget combo to consider adding. Lark can reanimate Guide; Guide can reanimate Lark or any other creature in your graveyard. Adding a sac outlet such as Ashnods can create a dies loop of Lark and Guide. Combine this loop with one of Cutthroat/Artist/Celebrant/Vindictive to make all your opponents lose all life and you gain life. Lark can reanimate any one or more of these aristocrats which is great interaction. Teysa makes Lark's leave the battlefield trigger better since if Lark leaves the battlefield as a result of it dying then it triggers Teysa letting you reanimate four creatures with power 2 or less.

Pawn of Ulamog and Grim Haruspex are two good budget three drops to consider adding. Both have great interaction with Teysa and creatures that die. Viscera Seer and Carrion Feeder are one drop budget sac outlets; very good as enablers with all the cards that care about creatures dying.

Good luck with your deck.

chirz2792 on Bontu the Glorified

1 month ago

AtlasVGM: No problem. Only reason I suggested Pitiless Plunderer is because I saw you had Pawn of Ulamog and Pitiless Plunderer does something similar except it gives you colored mana. War of the Spark seems like such an awesome set for mono- players. I'm super excited about it.

Olive_pdx on Balthor Ad Naus

1 month ago

Great build! I put together a Balthor the Defiled recently but in no way a cEDH, mostly based on lots of mana and Morality Shift to dump my library in the graveyard and activating Balthor the Defiled with Grey Merchant of Asphodel to finish things off. I think I'm gonna make use of the Nether Traitor + Pawn of Ulamog + Phyrexian Altar for mana and Praetor's Grasp + Xiahou Dun, the One-Eyed to finish things off. I also will likely keep those tools for a soon-to-come WUBRG hidden Commander deck!

multimedia on Teysa Karlov Sac them all

1 month ago

Hey, this is a good start, but I think you can expand on the idea of "sac them all" :)

If price is a concern then consider cutting Teferi's Protection ? It can clear a lot of price for more card interactions. Protection is a good card, but it's not worth $50 for a single card, taking up a third of the budget...

Budget cards ($1-$2 or less each) to consider adding:

If you like some of these suggestions I offer more advice. Good luck with your deck.

Shabompistan on Sek'Kuar, Aristocratic Orc

1 month ago

I'm suggesting the other Squee in case you need more creature recursion which is strong in this deck. You only have about 5 recursion cards so if you want to be able to sac more non-tokens I would consider putting in more. It's basically a worse version than the Squee you already have, but it's recursion nonetheless.

I agree that the attack pump spells aren't worth it. Especially Overwhelming Stampede since your tokens aren't high power. I would rather focus on spells that have ETB effects like you have with Impact Tremors to aid the token storm. You could upgrade to Purphoros, God of the Forge if you can spend the money. The only pump spell I would consider is Chorus of Might which could be a commander damage win condition.

Keep whatever ramp you have and add more if you want. your colors have access to all kinds of great ramp spells like Cultivate , Rampant Growth etc which will get you the proper color fixing. Ramp is beneficial in any situation, so I think's it's definitely worth a look. Your artifact ramp seems appropriate.

Those two goblin cards really depend on how consistently you can generate goblins. If you can get goblins you're willing to sac out early every game, then I think at least Goblin Grenade should be kept.

Definitely keep Pawn of Ulamog , he gives you free ramp for doing what the deck is supposed to be doing. The other two can probably go.

Also you have 2 Hull Breach in there.

Haeffound on Sek'Kuar, Aristocratic Orc

1 month ago

I have Squee, the Immortal in the deck. Is there a point to have the 2 version? Also a Rekindling Phoenix and a Goblin Chainwhirler incoming.

I will include Stronghold Assassin , Viscera Seer and Mazirek, Kraul Death Priest . The hard choice is what to remove. Getting rid of attacks sorcery like Overrun , Overwhelming Stampede ? Also, Farseek ? I feel I havn't enough mana accelator.

Goblin Grenade / Goblin War Strike ; only one of the two, or none?

As for creatures, removing Goblin Cratermaker , Jund Hackblade and Pawn of Ulamog ?

lyonhaert on Threnody for the Victims of Dementia

1 month ago


Mirage Mirror , one of my favorite pet cards!

I would probably also end up picking Bog Initiate if I were running Ashnod's Altar , too. I ran the pair for a bit, but I'm going a bit of a token fuel route with Pawn of Ulamog / Sifter of Skulls with Dross Harvester and Pitiless Plunderer . Initiate also helps with Ancient Tomb / Sol Ring / Temple of the False God , of course.

"My opponent’s don’t tend to have a shortage of blockers..." In light of that, some alternatives to Hypnotic Specter : Liliana's Specter or Plaguecrafter , and work with Sangromancer all the better.

Also Vesuva could replace a Swamp, not just one of your nonbasics, because if nothing else it can be a Swamp. But of your nonbasics, Path of Ancestry only supports 4 of your cards, including Chainer, for only a rare scry 1. Has Ash Barrens been useful? I run fetchlands because of Rings of Brighthearth and it would turn that into ", discard Ash Barrens: Search my library for 2 Swamps and put them in my hand, shuffle library".

With three sources of "no maximum hand size", do you ever aim Sadistic Hypnotist at yourself as a discard outlet, or do you just not encounter a need to pitch something from your hand?

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Pawn of Ulamog occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.32%

Golgari: 0.1%

W/B (Orzhov): 0.63%

Rakdos: 0.24%