|Commander / EDH||Legal|
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|Magic 2014 (M14)||Rare|
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Seraph of the Sword
Creature — Angel
Prevent all combat damage that would be dealt to Seraph of the Sword.
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|Have (16)||VGJustice , Caldazar , Wazerwifle , pskinn01 , Va1mar , sneferie , NCN946 , CampbellStev , philktoken8998 , rakdos24 , bakeraj4 , mziter501 , saj0219 , Dr.Jackel , switchkill65 , LoneCrusader399|
Seraph of the Sword Discussion
1 month ago
This deck would greatly benefit from more copies of the same creature. A decent portion of your commons are pretty hard to play. 3 examples would be Wojek Halberdiers (pretty bad unless you have 2 other creatures), Voice of the Provinces (6 mana for a 3/3 flier and 1/1, this could be a Seraph of the Sword for 4 mana and have more value) and Gavony Ironwright (has little value unless your life total is 5 or less). I would try and get more copies of your solid creatures. If you are trying to keep a somewhat low budget, you can search for rares and mythics that are less than $1 or so and pick some that fit well. Seraph of the Sword is a good creature, and while a high cost Assembled Alphas at least has a good combat ability. It would help people on here if we knew if you were trying to play a competitive modern deck, or if you play more casual kitchen table magic. While you are looking for upgrades try and avoid conditional cards like Massive Raid it is removal, but if you have no creatures it is a dead card. One last thing, your deck needs to be 60 cards, anything more and you are just decreasing your chances of drawing something useful, and try not to go above 24 land unless you are running a control deck, which this is not.
2 months ago
2 months ago
first off, this deck is not standard legal, you would be best off putting it under casual because sol ring is banned in almost all formats. second, you have a very high mana cost deck and you don't have to much to play on turn 2 or 3 that will make an impact since you seem so set on protection your angels i would recommend Selfless Spirit this cards is a great early play and will do well protection your angels. another cool angel is Seraph of the Sword it pretty much just cant die in combat. other cards you may like are Gods Willing and Archangel Avacyn Flip both protect your creatures.
4 months ago
Looking nice so far!! Here are some suggestions from my experience, fellow Kaalia player :)
As far as creatures go, pretty much just play the ones you like!
Some less-budget suggestions: Master of Cruelties, pretty much instant kill if they have no blockers. Rune-Scarred Demon, Gisela, Blade of Goldnight, Aurelia, the Warleader, Lord of the Void, Akroma, Angel of Wrath, Gisela, the Broken Blade. Those are some of my favorites. A little heavier on the budget but super fun!
Mid-budget options: Ob Nixilis, Unshackled, Platinum Angel, Anya, Merciless Angel, Mana-Charged Dragon, Rakdos, Lord of Riots, Angel of Despair, Mother of Runes, Deathless Angel, Hellkite Tyrant, Tariel, Reckoner of Souls, Blinding Angel, Overseer of the Damned, Akroma, Angel of Fury.
More budget-friendly options: Angel of Serenity, Angelic Arbiter, Indulgent Tormentor, Reya Dawnbringer, Harvester of Souls, Bloodgift Demon, Exquisite Archangel, Herald of the Host (For multiplayer), Angelic Skirmisher, Bruna, the Fading Light (to pair with Gisela), Seraph of the Sword, Guardian of the Gateless.
There are obviously numerous options as far as creatures go. Those are a couple of mine. But don't go off just what other people say- if you don't like the feel of killing someone outright with Master of Cruelties, don't get him! If you want to play a little more defensive you can run Seraph of the Sword and Guardian of the Gateless or something! Just play what you want to! :)
Not really sure about the curses. I personally probably wouldn't run them, but they seem fun!
Dragon Tempest is a good include. Give all your fliers haste!
You definitely want ramp, and I see you have some. The appropriate signets, Commander's Sphere, Darksteel Ingot, probably the cluestones (They can draw you cards, which is usually more useful than getting a small creature until end of turn, as with the keyrunes).
If you're going to spend a little more, the check lands like Clifftop Retreat and Dragonskull Summit are great. Scry lands such as Temple of Malice and be very useful. Obviously fetchlands and shocklands are good, but not friendly to the budget at all. I don't think they're worth it sometimes. But everything is up to you! :)
Hopefully these suggestions help! I've said it a lot, but play whatever you think will be the most fun for you! Good luck in the building process- I'll be following along to see how it goes! :)
7 months ago
Dawn Elemental instead of Seraph of the Sword unless you're trying to keep the amount of angels high. I see it's not necessarily tribal, but I'm not one to scoff at using something slightly inferior in exchange for concepts.
7 months ago
I would recommend adding in several more mana rocks and a few more lands as well. There are also lots of cards in the deck that pretty much don't help you and can be cut. I will list some below:
Serra's Blessing - vigilance to all your guys doesn't really do much in general, especially when they come in tapped with Kaalia. Something like Dragon Tempest that gives Kaalia haste would be a much more useful enchantment.
Dread Cacodemon - it doesn't usually do anything other than be a vanilla 8/8, which isn't really what you are looking for in a Kaalia deck. You want your creatures to provide utility, be hard to get rid of, or be so destructive that your opponents are forced to get rid of them or lose. This could technically be hardcast I guess, but those occasions will be extremely rare. It doesn't destroy stuff when Kaalia cheats it out. This block applies to Reiver Demon as well.
Exalted Angel - unless you're super set on playing the entirety of FtV Angels, this card just isn't good enough. Other underwhelming cards I would consider cutting include Seraph of the Sword, Serra Angel, Serra Avenger, Voice of All, Subjugator Angel, Sunblast Angel, and Soulflayer
Firemane Avenger - Battalion is a little harder to do than you might think, and it has the problem of being a "when this attacks" Trigger, which doesn't happen when it comes down with Kaalia. The trigger not happening, by the way, can very easily be abused to great effect. See Rakdos the Defiler and Master of Cruelties (the latter of which, if unblocked and brought in with Kaalia, will immediately drop your opponent's life to 1, at which point Kaalia will deal two and kill them). I would cut Mana-Charged Dragon for similar reasons.
Things I would recommend adding:
A ton of two-cost ramp: signets, etc. It gets Kaalia out a turn earlier, unlikely Darksteel Ingot.
At LEAST two more lands. Probably more.
Swiftfoot Boots - slightly worse lightning greaves is still amazing
Graveyard recursion like Unburial Rites - sadly, your stuff will die :( Recursion mitigates that!
You could definitely be a lot more liberal with cuts than I have suggested here, but these are the edits that jumped out at me most. Check out my Kaalia deck Dies Irae for more inspiration! I'm very happy with the creatures I've narrowed that deck down to, so feel free to look through those for replacements for cards you have found not especially useful.
Finally, being mardu, you could consider a Sunforger package. Always a fun time.
I could go on quite a bit more about Kaalia things, but I am out of time. Check out my deck or ask questions if you want more help!
Thanks for reading and best of luck!
8 months ago
I am not a fan of Sublime Archangel, Seraph of the Sword, Skullclamp, would cut them all for either rocks in the vein of Gilded Lotus or some early group-hug effects (Collective Voyage is hella sweet). Then I would try to get an Emeria, The Sky Ruin for more recursion and then swap out some of the duals for Temple Garden, Savannah, Scattered Groves. Also Concerted Effort could just be Akroma's Memorial and be better always.
1 year ago
Ordinarily I'm opposed to life gain in edh, but with this commandeer it seems essential. With that said, my recommendations are:Drop: Accorder Paladin, Djinn of Wishes Elite Vanguard Expedition Envoy Paladin en-Vec Pharika's Chosen Platinum Angel Seraph of the Sword Tidehollow Strix Sky Spirit Typhoid Rats Oppressive Rays PACIFISIM! 1x Day of Judgment (you have 2 listed, and that's bad, mm'kay) Devastation Tide Gather the Townsfolk Raise the Alarm, most of those are really vanilla creatures, which don't do much of anything in EDH, platinum angel WILL get removed before he does anything so why bother? Cards like oppressive rays don't do much in a format where every body either generates more mana than they need or has truly infinite mana. Which brings us to another frightening issue here... you have NUMEROUS cards that specifically target your basic lands... but no basic lands. Pilgrim's Eye, Terramorphic Expanse, Evolving Wilds... I can't imagine your playing them for the shuffle, so either add some basics or take them out (you need more lands regardless), as your deck is now 1/4 cards you draw is your land meaning your opening hand will have 1, you should draw a 2nd on your first turn, and 4 turns later you'll get your third land. By the time that happens, you will be dead, because what are you going to do to stop them? Since I'm not sure what you want to do about your manabase (add basics of stay all non-basic and take your basic land tutors out) I'll keep my suggestions to a few things that are almost required here. Oblivion Ring, you have every other o-ring effect, why not the original? Avacyn, Angel of Hope, because nothing's gonna make you go "oh shit" like when your opponent plays wrath of god and all of your o-ring dudes go away so he gets his most powerful shit back. Gotta do everything you can to protect them. Soul Warden and Soul's Attendant... because lifegain, and you need life gain. Sanguine Bond makes healing hurt, Exquisite Blood makes hurting heal, also, Blood Tribute is a massive life gain in edh, combined with sanguine bond is an easy way to get rid of your strongest opponent and gain half his life. Lastly, Serra Ascendant, because 1 drop 6/6 flying life link is pretty hard to beat