Seraph of the Sword

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Seraph of the Sword

Creature — Angel

Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.

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Seraph of the Sword Discussion

Bezter on Kaalia's Kitchen Table

4 weeks ago

Looking nice so far!! Here are some suggestions from my experience, fellow Kaalia player :)

As far as creatures go, pretty much just play the ones you like!

Some less-budget suggestions: Master of Cruelties, pretty much instant kill if they have no blockers. Rune-Scarred Demon, Gisela, Blade of Goldnight, Aurelia, the Warleader, Lord of the Void, Akroma, Angel of Wrath, Gisela, the Broken Blade. Those are some of my favorites. A little heavier on the budget but super fun!

Mid-budget options: Ob Nixilis, Unshackled, Platinum Angel, Anya, Merciless Angel, Mana-Charged Dragon, Rakdos, Lord of Riots, Angel of Despair, Mother of Runes, Deathless Angel, Hellkite Tyrant, Tariel, Reckoner of Souls, Blinding Angel, Overseer of the Damned, Akroma, Angel of Fury.

More budget-friendly options: Angel of Serenity, Angelic Arbiter, Indulgent Tormentor, Reya Dawnbringer, Harvester of Souls, Bloodgift Demon, Exquisite Archangel, Herald of the Host (For multiplayer), Angelic Skirmisher, Bruna, the Fading Light (to pair with Gisela), Seraph of the Sword, Guardian of the Gateless.

There are obviously numerous options as far as creatures go. Those are a couple of mine. But don't go off just what other people say- if you don't like the feel of killing someone outright with Master of Cruelties, don't get him! If you want to play a little more defensive you can run Seraph of the Sword and Guardian of the Gateless or something! Just play what you want to! :)

You may want to stay away from enchantment Auras, as they can get 2-for-1ed pretty easily. Gift of Immortality is great though, as it can come back to the field. Maybe opt for equipments instead, such as Fireshrieker in place of Battle Mastery and Prowler's Helm (which I see you have) or Whispersilk Cloak, which has the added benefit of shroud. Spectra Ward is a pretty good Aura, as it gives protection from all colors, making whichever creature (supposedly Kaalia) free to attack and block, without taking any damage. But again if someone plays Day of Judgment, it'll get 2-for-1ed.

Not really sure about the curses. I personally probably wouldn't run them, but they seem fun!

Dragon Tempest is a good include. Give all your fliers haste!

That being said you might want to not have too many at all. Mainly equipment to protect Kaalia, like Lightning Greaves, Swiftfoot Boots, and Mask of Avacyn or equipment of the like.

You definitely want ramp, and I see you have some. The appropriate signets, Commander's Sphere, Darksteel Ingot, probably the cluestones (They can draw you cards, which is usually more useful than getting a small creature until end of turn, as with the keyrunes).

You have quite a bit of removal which can be good! Sometimes you can have too much though, and that is occasionally my problem. You have some good target removal and a couple good board wipes. I have Earthquake in my deck, although I haven't found it super useful yet. Merciless Eviction, Hallowed Burial, Planar Cleansing, akroma's wrath, Fumigate, and maybe even Torment of Hailfire are good. But as with creatures, there are tons of options for board wipes.
Land bases can be pretty rough to figure out, not to mention expensive. Going super budget, obviously the guildgates, lifegain lands (Scoured Barrens, etc.), bounce lands (Boros Garrison, etc.), other dual lands (Forsaken Sanctuary, etc.). All the basics. Other useful, cheap lands include Exotic Orchard, Rupture Spire, and the pain lands like Caves of Koilos and Battlefield Forge.

If you're going to spend a little more, the check lands like Clifftop Retreat and Dragonskull Summit are great. Scry lands such as Temple of Malice and be very useful. Obviously fetchlands and shocklands are good, but not friendly to the budget at all. I don't think they're worth it sometimes. But everything is up to you! :)

Hopefully these suggestions help! I've said it a lot, but play whatever you think will be the most fun for you! Good luck in the building process- I'll be following along to see how it goes! :)

freezerboy on Avacyn the Destroyer

4 months ago

Dawn Elemental instead of Seraph of the Sword unless you're trying to keep the amount of angels high. I see it's not necessarily tribal, but I'm not one to scoff at using something slightly inferior in exchange for concepts.

JaceFromStateFarm on Kaalia for me

4 months ago

I would recommend adding in several more mana rocks and a few more lands as well. There are also lots of cards in the deck that pretty much don't help you and can be cut. I will list some below:

Serra's Blessing - vigilance to all your guys doesn't really do much in general, especially when they come in tapped with Kaalia. Something like Dragon Tempest that gives Kaalia haste would be a much more useful enchantment.

Dread Cacodemon - it doesn't usually do anything other than be a vanilla 8/8, which isn't really what you are looking for in a Kaalia deck. You want your creatures to provide utility, be hard to get rid of, or be so destructive that your opponents are forced to get rid of them or lose. This could technically be hardcast I guess, but those occasions will be extremely rare. It doesn't destroy stuff when Kaalia cheats it out. This block applies to Reiver Demon as well.

Exalted Angel - unless you're super set on playing the entirety of FtV Angels, this card just isn't good enough. Other underwhelming cards I would consider cutting include Seraph of the Sword, Serra Angel, Serra Avenger, Voice of All, Subjugator Angel, Sunblast Angel, and Soulflayer

Firemane Avenger - Battalion is a little harder to do than you might think, and it has the problem of being a "when this attacks" Trigger, which doesn't happen when it comes down with Kaalia. The trigger not happening, by the way, can very easily be abused to great effect. See Rakdos the Defiler and Master of Cruelties (the latter of which, if unblocked and brought in with Kaalia, will immediately drop your opponent's life to 1, at which point Kaalia will deal two and kill them). I would cut Mana-Charged Dragon for similar reasons.

Things I would recommend adding:

A ton of two-cost ramp: signets, etc. It gets Kaalia out a turn earlier, unlikely Darksteel Ingot.

At LEAST two more lands. Probably more.

Rakdos the Defiler and Master of Cruelties (mentioned above)

Utvara Hellkite - it's basically a much more terrifying Skyline Despot. I'd take out the despot for it.

Swiftfoot Boots - slightly worse lightning greaves is still amazing

Graveyard recursion like Unburial Rites - sadly, your stuff will die :( Recursion mitigates that!

You could definitely be a lot more liberal with cuts than I have suggested here, but these are the edits that jumped out at me most. Check out my Kaalia deck Dies Irae for more inspiration! I'm very happy with the creatures I've narrowed that deck down to, so feel free to look through those for replacements for cards you have found not especially useful.

Finally, being mardu, you could consider a Sunforger package. Always a fun time.

I could go on quite a bit more about Kaalia things, but I am out of time. Check out my deck or ask questions if you want more help!

Thanks for reading and best of luck!

ZeBear on

5 months ago

I am not a fan of Sublime Archangel, Seraph of the Sword, Skullclamp, would cut them all for either rocks in the vein of Gilded Lotus or some early group-hug effects (Collective Voyage is hella sweet). Then I would try to get an Emeria, The Sky Ruin for more recursion and then swap out some of the duals for Temple Garden, Savannah, Scattered Groves. Also Concerted Effort could just be Akroma's Memorial and be better always.

alias42 on my first commander needs trimming

11 months ago

Ordinarily I'm opposed to life gain in edh, but with this commandeer it seems essential. With that said, my recommendations are:Drop: Accorder Paladin, Djinn of Wishes Elite Vanguard Expedition Envoy Paladin en-Vec Pharika's Chosen Platinum Angel Seraph of the Sword Tidehollow Strix Sky Spirit Typhoid Rats Oppressive Rays PACIFISIM! 1x Day of Judgment (you have 2 listed, and that's bad, mm'kay) Devastation Tide Gather the Townsfolk Raise the Alarm, most of those are really vanilla creatures, which don't do much of anything in EDH, platinum angel WILL get removed before he does anything so why bother? Cards like oppressive rays don't do much in a format where every body either generates more mana than they need or has truly infinite mana. Which brings us to another frightening issue here... you have NUMEROUS cards that specifically target your basic lands... but no basic lands. Pilgrim's Eye, Terramorphic Expanse, Evolving Wilds... I can't imagine your playing them for the shuffle, so either add some basics or take them out (you need more lands regardless), as your deck is now 1/4 cards you draw is your land meaning your opening hand will have 1, you should draw a 2nd on your first turn, and 4 turns later you'll get your third land. By the time that happens, you will be dead, because what are you going to do to stop them? Since I'm not sure what you want to do about your manabase (add basics of stay all non-basic and take your basic land tutors out) I'll keep my suggestions to a few things that are almost required here. Oblivion Ring, you have every other o-ring effect, why not the original? Avacyn, Angel of Hope, because nothing's gonna make you go "oh shit" like when your opponent plays wrath of god and all of your o-ring dudes go away so he gets his most powerful shit back. Gotta do everything you can to protect them. Soul Warden and Soul's Attendant... because lifegain, and you need life gain. Sanguine Bond makes healing hurt, Exquisite Blood makes hurting heal, also, Blood Tribute is a massive life gain in edh, combined with sanguine bond is an easy way to get rid of your strongest opponent and gain half his life. Lastly, Serra Ascendant, because 1 drop 6/6 flying life link is pretty hard to beat

Mairon_Bauglir on Godsend: Hundred Hands

11 months ago

my suggestion for your artifact deck is having Sigarda's Aid or Puresteel Paladin with Steelshaper's Gift that card lets you search out artifacts and play them when you want when 3 or more are on the field and that works well with Ardent Recruit, also Godsend only can exile one creature at a time, but it does make every creature after that unplayable so it's a good card to add to Hundred-Handed One regardless, also Pariah's Shield is a good match up with Darksteel Plate as well as Darksteel Forge. Plus i'm not seeing tons of frontline fighters in your deck, plenty of powerful dudes but nothing you can play out in the first 3 turns that doesn't need something else like artifacts, since you're playing white, Knight of the Holy Nimbus and Fiendslayer Paladin are good 2-3 mana drop fighters that work with almost any white deck. And your defender Angelic Wall while good, doesn't prevent damage so if it's hit by something with deathtouch, not going to have a good time, which is why i also suggest Seraph of the Sword perhaps a tad more mana expensive, but it is more hardy and can deal damage in return and is essentially Fog Bank for white.

Love-in-Theory on R/W Angles

1 year ago

Some good angels for the deck:

Aurelia, the Warleader

Angel of Serenity

Angelic Skirmisher

Linvala, Keeper of Silence (if you can afford)

Basandra, Battle Seraph

Iona, Shield of Emeria

Seraph of the Sword

Some good removal for the deck:

Path to Exile

Swords to Plowshares (find room for this)

Oblation (you can remove commanders/planeswalkers/etc)

Wrath of God

Terminus / Hallowed Burial (Can remove the indestructible things wrath might not be able to hit)

Player3.14 on Facedown Fun!

1 year ago

Well, this is for casual, so being a bolt-able 3 drop isn't as big a deal. There still are bolts and cheap burn spells flying around, but the tempo loss isn't as bad. Plus, Jenara is only actually vulnerable to Lightning Bolt on turn 3; otherwise, you can activate her ability and pump her permanently out of bolt range in response.

Exalted Angel technically isn't modern legal, but again, this is for casual, so the lines of legality are a bit blurred. A lot of the morph and manifest cards out there are honestly pretty weak, so for variety I stretched out of modern to get some other morphs. She's been working out very well, providing flying defense against the playgroup's demons and dragons and keeping me at a healthy life total.

Go ahead with building this! Dragonlord Ojutai is actually not nessecary, he's in one of the flex slots. I just like getting free Anticipates. Restoration Angel is pretty key to the deck though; it doesn't work too well without it. Keep in mind that you can tune the list to the decks you'll expect to face. If you want to up the power level, bump the number of Path to Exile up to 4, replace 2 Avacyn's Pilgrim and 2 Birds of Paradise with 4 Noble Hierarch, and swap Linvala, the Preserver for Baneslayer Angel. To weaken it, swap out the Path to Exiles for more Bant Charms and Stasis Snares and choose some weaker morphs. Archangel of Tithes and Jenara, Asura of War are pretty strong, so you could find some weaker alternatives for them like Seraph of the Sword and Emancipation Angel respectively. (Actually, Emancipation Angel is kind of useful because you can return a manifested removal spell to your hand if needed. That 3 toughness, though...).

If you end up building this, tell me what works for you!

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