Raise the Alarm

Raise the Alarm

Instant

Create two 1/1 white Soldier creature tokens.

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Printings View all

Set Rarity
Jumpstart (JMP) Common
Core Set 2020 (M20) Common
Conspiracy: Take the Crown (CN2) Common
Eternal Masters (EMA) Common
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Magic 2015 (M15) Common
Modern Event Deck (MD1) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Mirrodin (MRD) Common

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Tokens

Legality

Format Legality
Canadian Highlander Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Pauper EDH Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
2019-10-04 Legal
Modern Legal
Pauper Legal
1v1 Commander Legal

Latest Decks as Commander

Raise the Alarm Discussion

ellie-is on Ellie's Testing Grounds

2 weeks ago

ThisIsMyAccount: Those are two cards I had been on the fence about (but leaning towards not running them). I guess the instant speed of Raise the Alarm is going to be relevant more often than the fateful hour of Gather the Townsfolk in the end. Shefet Dunes I didn't choose becacuse it doesn't let Sunpetal Grove come in untapped, and all my one-drops need green mana, so there are hands where it could potentially slow me down a turn. What I might try is running it as the 21st land instead of replacing a forest, and see how it goes.

Either way, thanks a lot for the comment!

ellie-is on Ellie's Testing Grounds

2 weeks ago

Those are two cards I had been on the fence about (but leaning towards not running them). I guess the instant speed of Raise the Alarm is going to be relevant more often than the fateful hour of Gather the Townsfolk in the end. Shefet Dunes I didn't choose becacuse it doesn't let Sunpetal Grove come in untapped, and all my one-drops need green mana, so there are hands where it could potentially slow me down a turn. What I might try is running it as the 21st land instead of replacing a forest, and see how it goes.

Either way, thanks for the comment!

ThisIsMyAccount on Ellie's Testing Grounds

2 weeks ago

Raise the Alarm > Gather the Townsfolk

Shefet Dunes is also a good card in decks that go wide.

CaptCreek on

3 weeks ago

jakeyuki12

Hey, thanks for the advice!

So I've only been able to play a couple games tonight with Winota, but every game so far has solidified in my mind that Winota is incredibly strong. Even at this low of a budget, I was still able to reliably get Winota out at turn 3-4 and start swinging for an instant army. (Just to be clear, my meta is on the higher end of power level, with plenty of combo decks and people that run cedh mostly. They do have more casual decks, but the playstyle/mindset is still aligned with it to a degree. Plenty of interaction.)

In terms of ramp, it's not really that different than any other non-green deck, because you can run the same artifacts that you would run in Mardu, Grixis, Esper, etc. I think that's a bit of an unfair perception that Boros gets stuck with. It's true that black and blue (Mostly black) have better ways to ramp, but we still have plenty of serviceable ramp options in Boros. Card draw is a little more difficult naturally, but you don't need to draw too many cards if you're going to win on turns 5-7 anyway.

I may agree with your assessment on Mask of Memory and Sword of the Animist, though I'll have to do some more testing. I'll probably leave them in, on the off chance that the game goes on for longer than we want it to.

However, Winota actually strikes me as one of the most Boros-like commanders we've ever seen. She makes going to combat incredibly exciting, and provides a tangible payoff through card advantage and massive damage. The optimal play pattern seems to be using turns 1-3 to ramp and/or getting tokens on the board with cards like Hordeling Outburst and Raise the Alarm, then playing Winota on turn 3-4 and swinging out to bury your opponents in raw card advantage and board presence. I was a little worried about ratios myself when building the deck, but really as long as you jam the deck with a ton of low cost token producers (There are even non-human and human creatures that MAKE non-humans to swing with!) the deck can really pump out threatening scenarios. I found myself tonight feeling disappointed with only having 10 creatures on board.

I absolutely agree with you on Legion's Landing  Flip and Flawless Maneuver, they will definitely be going in the deck after I decide whether or not to keep it, but from the VERY strong showing it made tonight, I'm thinking Winny is going to be staying around for quite some time.

If you want to see a budget Winota deck really shine, then I'd suggest checking out Commander Replay, if you haven't already. I've learned so much about how powerful Boros actually can be, and he was one of the big inspirations for this list:

https://youtu.be/skToLdn7buY

Snips500 on Soul Sisters Machine Gun - Pauper (Update Friday!)

1 month ago

Oh and Raise the Alarm is just better than Gather the Townsfolk and Triplicate Spirits is also an option if you want to go heavier into white. Sorry for the double post :p

Spell_Slam on Soul Sisters Machine Gun - Pauper (Update Friday!)

1 month ago

I think this is a great idea.

I would definitely cut down on the amount of drain creatures you're running. Epicure of Blood and Falkenrath Noble don't seem too necessary in this list. I think you could be focusing more on a token theme to really "combo" off.

6 removal spells is probably too many as well. I would think about cutting the Snuff Outs.

Raise the Alarm makes two bodies at instant speed.

Battle Screech makes 4 bodies for 4 mana. It's not at all difficult to get one extra white creature to pay its flashback cost immediately.

Benevolent Bodyguard will protect your sisters and Blight-Priest while still triggering them all.

There are other 2-mana "make 2 dudes" cards out there. They are probably worth playing.

Unearth might be interesting since you are splashing black.

Phostration on WHO IS THAT ARMY?!?

1 month ago

Basri Ket is screaming to be in the deck. Not as budget friends but also not ridiculous. 1 or 2 Abzan Falconer would allow you to have flying since it looks like you have many ways of getting +1/+1 counters. Raise the Alarm is a decent way of getting more tokens out 1 mana per to replace Sun Sentinel. You should also have 4x Haazda Marshal. 1 mana drop and very quickly able to make more soldiers.

TheVectornaut on Unblock-able

1 month ago

With the addition of Intangible Virtue, your nontoken creatures lose a lot of value. For one, they don't benefit from the buff. Second, Aven Wind Guide becomes completely redundant with everything already having vigilance and everything but Raise the Alarm already having flying. Third, Tetsuko Umezawa, Fugitive can't benefit creatures being buffed by the Virtue. I don't think this is a bad thing though since Virtue is probably better than the aforementioned creatures. That said, I think replacing them to focus on more anthem effects that can take advantage of the natural evasion granted by flying could be beneficial. The first card that comes to mind is Crusade, but it was among the cards banned by wizards for cultural insensitivity so run it in casual at your own peril. Glorious Anthem is a fair bit worse. Also, if you want to focus entirely on flyers, Empyrean Eagle, Favorable Winds, and Rally of Wings are options. My final suggestion, if you're feeling spicy, would be to run something like Godhead of Awe or the cheaper but flying-removing Humility to level the playing field and make Protection of the Hekma more viable.

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