|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Common|
|Eternal Masters (EMA)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Duel Decks: Elspeth vs Kiora (DDO)||Common|
|Magic 2015 (M15)||Common|
|Modern Event Deck (MD1)||Common|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
Combos Browse all
Raise the Alarm
Put two 1/1 white Soldier creature tokens onto the battlefield.
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|Have (14)||saj0219 , pskinn01 , sombrevivo , Fiolek , ironax , TheRealPeaches , ajc3527 , maR2307 , NorthernCrow , dplerner , frederiklw , PTsmitty , richardmv , bakeraj4|
Raise the Alarm Discussion
3 days ago
As said before by thehat an indicative budget could help when searching for cards that cuold be add to your deck.
Lingering Souls and Raise the Alarm are very good cards. I'd prefer them to Timely Reinforcements (remember that you need to have less creatures than your opponent or Timely Reinforcements won't give you any token).
As for the lands: consider some Flooded Strand. Personally I don't like so much Moorland Haunt and Forbidding Watchtower and, in my opinion, you should reduce them to 20 in order to don't see them too often. Moorland Haunt is a land that provides you colorless mana and needs 2 specifical mana and a creature in a your graveyard to put a 1/1 token, Forbidding Watchtower enters tapped and needs 2 mana to became a 1/5 creature. Furthermore, I'll reduce to 2 the Mystic Gate. If you don't want to spend money on Flooded Strand consider Glacial Fortress.
I'd cut Acrobatic Maneuver that needs 3 mana cast and you will just use it to bounce a creature and get a +1 +1 on Champion of the Parish or Thalia's Lieutenant if one of them is on the battlefield. If you really want to go this plan I'd add Essence Flux or Ghostly Flicker.
Another good card you could consider, if your opponent plays lot of creatures, is Ghostly Prison. If you want to control more the board an option could be Detention Sphere or Path to Exile. Wrath of God is a good card but consider also Supreme Verdict.
As for Beguiler of Wills, I understand you really like it, so won't ask you to cut it.
3 days ago
First off I have to say I am impressed with this being your first build alone. Not many people chose a theme as clearly as this and it usually just ends up being a pile of cards that they like with no synergy.
The theme is obvious and many of your cards share decent synergy. You have fallen prey however to a classic rookie mistake, you have over extended the purpose and made too many card choices that promote your playstyle over compatibility with the format. The suggestions people are making are mostly good (with some weird ones too), but I suspect that you designed this out of cards that you already owned or were immediately available to you. This is ok, but I suggest that you put that somewhere in your description as you will no doubt get people assuming you want the deck to win a 5k and they will ask you why you aren't running the most expensive cards in the format.
Secondly, you need to update your play description, it mentions a lot of cards that are no longer in the build. This muddles up reviews and that description is important to convey your ideas if the concept isn't obvious (I am guilty of this too).
Lastly, I think you need to learn about 'the curve'.
You aren't too far off and there are a lot of choices to make and it helps to know the good cards in the format vs the dregs etc.
Card choices and deck functionality:
I like token decks personally and Westvale is simply one of the best cards out there as a token finisher. I feel that you have done too much with this build and if you want it to win an FNM modern event, you need to make some hard choices about what the deck does and how it does it.
Modern Esper, UW, and BW Tokens are both established tier 2 decks with a long running pedigree. They have recently picked up some really good pieces but they need to be built around to do well.
The core of most high-level token decks is spells rather than creatures. The best spell in the game for token production is Lingering Souls. That is why people have suggested it. There are a lot of decks that splash W or B simply to have access to this card because it is that good. It is an early drop that provides up to 4 power in the air and works well throughout the game. The one card by itself almost activates Westvale Abbey.
Going to Esper also gives you access to Bitterblossom which is incredible and does well with Abbey as well.
Ignoring the shift to Esper, I feel that you should pick a line and stick with it. Beguiler of Wills is cute, but your meat and potatoes comes from cheap fast guys that you can pump out really fast. I suggest that the best move you can make without redesign and breaking the bank would be to cut Beguiler of Wills and add more cheap token producers like:
and if you want to spend some money get some of these:
3 days ago
Thank you both for the tips!
I've reworked the deck a bit, throwing in a lot of the cards mentioned but also making some new choices of me own.
Do you think Timely Reinforcements is a good choice over the Lingering Souls, Raise the Alarm, and Beckon Apparition? I thought it had good synergy with the life cost cards that are in now and also would possibly let me boost my creatures back up quick should I need to use Wrath of God, which I think was a great suggestion.
I can see what you mean with Thraben Doomsayer. I like the suggestion of Doomed Traveler because I get to keep a creature on the board when he dies and he's very cheap, meaning he'll be easy to play if I need an extra body to flip Hanweir Militia Captain Flip. I like Brimaz, King of Oreskos's abilities, but I don't like how he thematically fits into the deck.
Since I'm not quite as hyper focused on Human tokens with the new suggestions, I chose Honor of the Pure between the two mentioned. This should boost almost all of my creatures. Additionally, I replaced Elgaud Shieldmate with Veteran Armorer as he's cheaper and continues the boosting theme for all of my other creatures.
I went with Dissolve for my second counter, do you think it's a better choice? I like the idea of largely removing a card rather than just delaying it a turn. I think I have decent enough card draw with Cryptic Command and my 4 Curiosity to lose that aspect, and I like the small, extra Scry effect.
I noticed in playtest that I was somethimes having trouble getting the color I needed mana-wise, so I also threw in a bunch of Hallowed Fountains and extra Mystic Gates. Do you think these are smart choices?
Thank you again!
4 days ago
I don't find Increasing Devotion a good card, it costs too much (5 mana as sorcery are a lot since you need to control the board and flip ormendhal as quickly as possible. I'll suggest you Lingering Souls (not sure about this, you don't have black mana), Raise the Alarm or even Beckon Apparition.
Don't like so much Supreme Will, it isn't a such good counter and it costs 3 to make you scry and draw a card. Why don't you add Remand if you need a counter or Telling Time, Taigam's Scheming, Index or Opt if you need to scry?
4 days ago
I've got a good list of suggestions here for ya, I'm unsure if you're unwilling to order cards from TCGplayer, but
Word of note from someone who's been playing awhile, most decks try to run 3 or 4 of cards because it helps with consistency, having 4 of a card maximizes your chance to draw it.
Trade out the Soul menders for Soul Warden, gains you a life on ANY another creature entering, in a casual game, it can gain you a ton of life until someone throws a removal spell at it.
Blessed Alliance is a super nice card, offers a lot of versatility, budget wise its a couple bucks unless you can find it in a bulk bin at your local shop or something. Gains life, kills a creature, untaps your guys for blocks. I'd recommend trying to get 3 or 4 of these total.
Spectral Procession is a 3 mana, make 3 1/1 flyers. It's also pretty good.
Crusade makes all your guys (and maybe your opponents if they're running white as well) 1/1 bigger as long as it sticks around.
Raise the Alarm can be used at any time, Opponent attacks you? Make 2 surprise blockers. Opponent didn't do anything on their turn? End of their turn, make 2 dudes, untap, play crusade, smack for 4.
Removal is always key, while Blessed Alliance does kill a thing, sometimes the opponent sacrifices their smallest attacker and you still have a big creature to deal with. I'm unsure of who you're playing with this deck, or what they're playing. Condemn is an interesting card, while the opponent may gain life, you get rid of the creature thats attacking you. A list of some other removal would be Immolating Glare Oblivion Ring (ring can hit anything other than lands, and not a lot of people run enchantment removal in casual games too often.) Devouring Light You can tap your creatures for this one to help pay for it.
And finally, Wrath Effects I.E. Effects that destroy all creatures (see Wrath of God) are good for if your opponent summoned a big creature, or if the board is all gummed up. Wrath of god is a bit off budget, however, End Hostilities is less than a dollar, and is only 1 mana more and can also destroy equipments and stuff attached to creatures. Hour of Revelation only costs 3 mana if there's 10 or more things other than lands on the field, Can be nice, can be bad. My last suggestion here would be Dusk / Dawn which can leave your board clean and kill all other big creatures, then it can be cast from your graveyard to bring a bunch of your dead stuff back. Anyways, I'd love to help as much as I can, and I realize this is a ton of reading, sorry about that.
1 week ago
Really cool stuff. I've been toying with a deck like this myself, only completely mono-white. I might a have to try out the black splash myself. I do have a couple suggestions however:
First, I cannot understate the power of Raise the Alarm among other instant-speed token spells like Midnight Haunting (which you already have). It doesn't seem good, but let me explain it this way: flashing in two tokens at the end of someone's turn has literally won me games before. In late game situations where you're top decking, it's very relevant.
Windbrisk Heights is super good, especially when you can hide an enchantment under it, swing, and then before damage, activate the Heights, playing the enchantment. It's a cool little combat trick I've learned about.
I don't know how I feel about Authority of the Consuls and Hour of Reckoning in the main. I play both, but in the sideboard, because I don't always run into creature decks when I play. Soul Warden is also an awesome card against burn/other aggro decks. :)
1 week ago
PieGuy Raise the Alarm has already been included. I thought about Lingering Souls, but I wanted to build a deck with what I already have so Gather the Townsfolk it was. I have actually had situations where Fateful Hour was useful and I was very thankful that it was there.