
Legality
Format | Legality |
Tiny Leaders | Legal |
Noble | Legal |
Leviathan | Legal |
Magic Duels | Legal |
Canadian Highlander | Legal |
Vintage | Legal |
Modern | Legal |
Casual | Legal |
Pauper EDH | Legal |
Vanguard | Legal |
Legacy | Legal |
Archenemy | Legal |
Planechase | Legal |
Frontier | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Unformat | Legal |
Pauper | Legal |
Commander / EDH | Legal |
Printings View all
Set | Rarity |
Conspiracy: Take the Crown (CN2) | Common |
Eternal Masters (EMA) | Common |
Modern Masters 2015 Edition (MM2) | Common |
Duel Decks: Elspeth vs. Kiora (DDO) | Common |
Magic 2015 (M15) | Common |
Modern Event Deck (MD1) | Common |
Duel Decks: Elspeth vs. Tezzeret (DDF) | Common |
Mirrodin (MRD) | Common |
Combos Browse all
Tokens
Raise the Alarm
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield.
Set Price Alerts
CN2
EMA
MM2
CN2
MM2
DDO
DDF
Have (4) | Tiddilywinkus , rebelteddybear , Orypool , bfarber91 |
Want (13) | kodie53 , umbertobomba , VampSlayer , Deadpool155 , vashaclarens , king0fclubs , mlouden03 , smedlrg , Trupie , OutsideTheMox , sttmccln , sleepy104 , zgriffin1989 |
Recent Decks
Raise the Alarm Discussion
Austin_Smith_of_Cards on
The Art of Soul Catching
1 week ago
I’d probably run Thorn of the Black Rose over Read the Bones for this list. Monarchy is super good in Pauper, and with all your weenie creatures you should have no problem retaining it.
I second Raise the Alarm over Gather the Townsfolk . Instant speed seems like it matters more than fateful hour in a list focused on lifegain.
Revoke Existence probably isn’t necessary as a four-of, at most I’d run two. I’d add a couple copies of Battle Screech or Guardians' Pledge in its place.
Valengeta on
Spawn of Lightning (100% competitive)
2 weeks ago
And Lightning Bolt is there as an alternative for Raise the Alarm for instance. If I need less tokens and more direct damage. Tho its true the sideboard isn't 100% set in stone yet
Darth_Savage on
Divine Genesis
2 weeks ago
You probably want Doomed Traveler in this deck, Tithe Taker could also potentially be a good fit, as could Raise the Alarm . Cast Out costs too much; Journey to Nowhere / Banishing Light / Banisher Priest and others all exist, most of the time it will just end up drawing you a card.
Token based decks often feature Intangible Virtue , but your plan is more like a deck looking to stall and disrupt your opponent until you can resolve Divine Visitation. The issue here is that 4+ mana is a lot in modern, Anointed Procession is a similar card to Divine Visitation and suffers the same issue. If you play these cards on the curve, so turn 4 or 5, they have no impact on the board that turn. You have spent a lot of mana for no immediate effect, this isn't a good thing.
To let you survive long enough to trigger Divine Visitation, you probably need access to Fog effects like Holy Day / Ethereal Haze . Modern can be very fast, if your win condition is 5 mana then you better either have ramp or a way to stall the board. You can stall a little with removal and Mana Tithe alongside creatures like Hunted Witness, but I'm not sure if that will be enough. The only way to know for sure is to play the deck, so I guess I'll wish you luck and I hope the above is helpful to you.
Darth_Savage on
Abzan Hidden Visitation
2 weeks ago
I'm going to start with something basic, Evolving Wilds makes very little sense, in any deck outside of Commander. Let me explain, it will always put a basic land into play tapped, tempo wise that isn't better than cards like Temple of Silence or Scattered Groves , which have an additional upside. This is true even thought you are trying to trigger revolt.
Emmara, Soul of the Accord might be a good choice, if you had a way to tap it without attacking such as Smuggler's Copter but you don't, nor would it be a particularly good fit for your deck. Rather than the Emmara you might be better using something like Raise the Alarm .
Token based decks often feature Intangible Virtue , but your plan is more like a deck looking to stall and disrupt your opponent until you can resolve Divine Visitation. The issue here is that 4+ mana is a lot in modern, Anointed Procession is a similar card to Divine Visitation and suffers the same issue. If you play these cards on the curve, so turn 4 or 5, they have no impact on the board that turn. You have spent a lot of mana for no immediate effect, this isn't a good thing.
You are looking to build a midrange style combo deck, Divine Visitation can only really work in a combo deck. To let you survive long enough to trigger Divine Visitation, you probably need Fog effects, Holy Day / Ethereal Haze or more hand disruption Thoughtseize and removal Fatal Push / Path to Exile.
The Modern meta is full of 1 mana enablers that fuel fast decks; Aether Vial , Ancient Stirrings , Faithless Looting and Noble Hierarch these cards define the format. It also has access to big mana Urza's Mine , Urza's Power Plant and Urza's Tower , which can play threats which wouldn't normally be seen; Karn Liberated , conveniently 7 mana is what the 3 Urza lands produce, if they are all in play. Which brings me to the last part of the modern meta, answers. Modern has some of the best answers you could want, you have a few of them in your deck already...
What the entire paragraph above was trying to say is, Modern can be very fast, if your win condition is 5 mana then you better either have ramp or a way to stall the board. You can stall a little with the removal and discard alongside creatures like Hunted Witness, but I'm not sure if that will be enough. The only way to know for sure is to play the deck, so I guess I'll wish you luck and I hope the above is helpful to you.
hoffie4 on
Ephara Control
3 weeks ago
Other useful cards to get the ETB trigger:
- Teferi's Protection
- Displace
- Vanishing
- Flicker
- Voidwalk
- Rite of Replication
- Blade of Selves
- Mimic Vat
- Crystal Shard
- Conjurer's Closet
- Isochron Scepter for things like Essence Flux and Siren's Ruse and Reality Ripple
- Voyager Staff
- Brago, King Eternal
- Identity Thief
- Venser, the Sojourner
- Elspeth, Sun's Champion
- Turn to Mist
- Sphinx's Revelation
- Otherworldly Journey
Cool ETB effects:
- Voidstone Gargoyle
- Voidmage Husher
- War Priest of Thune
- Reveillark
- Restoration Angel
- Resolute Archangel
- Reflector Mage
- Phyrexian Metamorph
- Peregrine Drake and Mulldrifter to pair with the Deadeye Navigator
Other fun and useful cards:
- Lavinia of the Tenth
- Phyrexian Revoker
- Quickling
- Vodalian Illusionist
- Authority of the Consuls
- Blind Obedience
- Flickerform
- Ghostly Prison
- Martial Law
- Sphere of Safety
- Overrule
- Path to Exile
- Thalia, Heretic Cathar
- Luminate Primordial
- Brago, King Eternal + protection or unblockable
- Bastion Protector
- Devout Witness
- Grand Abolisher
- Order of the Sacred Torch
- Suture Priest
- Spelltithe Enforcer
- Soul's Attendant
- Soul Warden
- Windborn Muse
- Ashes of the Abhorrent
- Blind Obedience
- Isolation Cell
- Crackdown
- Darksteel Mutation
- Equipoise
- Glowrider
- Mana Web
- Orb of Dreams
- Peacekeeper
- Vryn Wingmare
- Torpor Orb
- Thorn of Amethyst
Token Generation to Get ETB Triggers
lithium142 on
Why are you hitting yourself?
1 month ago
aw man, i do love token decks!
first place for you to make improvements; getcha self a Skullclamp! that card is op in most decks, and it's game breaking in token decks. if you get no other card, get that one. that said, it's so good, that it's worth running Stoneforge Mystic and Steelshaper's Gift to find it.
some good token generators:
sadly a lot of the best ones are in green, but these are certainly improvements over a few you got in right now.
the best game enders are either in green, or the white one's are VERY expensive, so ill skip that, even though there are some very good includes you could run. the only cheap one i can think of is Mirror Entity.
boardwipes
you already have Hour of Reckoning and Martial Coup, awesome. here's some other goodies for ya.
i run all three in my competitive token deck. Sunblast Angel is something i use in tandem with Birthing Pod. wipe their field, and then after they spend a turn on damage control, pod again into Elesh Norn, Grand Cenobite for the win, but i digress.
a big advantage you have in tokens is being able to bounce back from boardwipes faster than your opponents, so having a good arsenal of them is important.
you also look a little short on spot removal. im assuming you omitted Path to Exile because of the price. some cheaper alternatives that are particularly good in commander are
these are brutal, because they dont kill anything, they just make it useless. I.E. it wont send commanders back to the command zone. it does have it's own weakness (obviously they can destroy your enchantment), but honestly it's better for you to have them destroy your Faith's Fetters to get their commander back, than to have them use that same removal spell on your Divine Visitation. do be careful with Darksteel Mutation though; some decks have ways of buffing creatures, and then you have to face down a big dude with indestructible.
hope this helps you out! unfortunately it will never be as good as it could be in a G/W shell. the problem is white has all the powerhouse cards, while green has all the ways to search for them, and you're missing out on things like Aura Shards that are just flat out OP. in any case, mono white gives you a problem to be solved with ingenuity. a friend of mine has a mono white deck like this that uses reanimation cards like Resurrection and a load of board wipes. dont be afraid to make things interesting =P
anyway again, i hope this is some help to you! =D
lithium142 on
Why are you hitting yourself?
1 month ago
aw man, i do love token decks!
first place for you to make improvements; getcha self a Skullclamp! that card is op in most decks, and it's game breaking in token decks. if you get no other card, get that one. that said, it's so good, that it's worth running Stoneforge Mystic and Steelshaper's Gift to find it.
some good token generators:
sadly a lot of the best ones are in green, but these are certainly improvements over a few you got in right now.
the best game enders are either in green, or the white one's are VERY expensive, so ill skip that, even though there are some very good includes you could run. the only cheap one i can think of is Mirror Entity.
boardwipes
you already have Hour of Reckoning and Martial Coup, awesome. here's some other goodies for ya.
i run all three in my competitive token deck. Sunblast Angel is something i use in tandem with Birthing Pod. wipe their field, and then after they spend a turn on damage control, pod again into Elesh Norn, Grand Cenobite for the win, but i digress.
a big advantage you have in tokens is being able to bounce back from boardwipes faster than your opponents, so having a good arsenal of them is important.
you also look a little short on spot removal. im assuming you omitted Path to Exile because of the price. some cheaper alternatives that are particularly good in commander are
these are brutal, because they dont kill anything, they just make it useless. I.E. it wont send commanders back to the command zone. it does have it's own weakness (obviously they can destroy your enchantment), but honestly it's better for you to have them destroy your Faith's Fetters to get their commander back, than to have them use that same removal spell on your Divine Visitation. do be careful with Darksteel Mutation though; some decks have ways of buffing creatures, and then you have to face down a big dude with indestructible.
hope this helps you out! unfortunately it will never be as good as it could be in a G/W shell. the problem is white has all the powerhouse cards, while green has all the ways to search for them, and you're missing out on things like Aura Shards that are just flat out OP. in any case, mono white gives you a problem to be solved with ingenuity. a friend of mine has a mono white deck like this that uses reanimation cards like Resurrection and a load of board wipes. dont be afraid to make things interesting =P
anyway again, i hope this is some help to you! =D
Scion_of_Darkness on
Teysa’s Orzhov
1 month ago
I like where you're going with this. +1.
Perhaps scale your Legends down to 2 a piece to prevent dead draws. That opens 5 slots.
Trade Raise the Alarm for Lingering Souls. Consider adding a Vault of the Archangel.
Other neat cards to look at: Doomed Dissenter, Skirsdag High Priest, Hunted Witness, Murder Investigation, Bontu the Glorified and Divine Visitation.
Raise the Alarm occurrence in decks from the last year
Modern:
All decks: 0.04%
White: 0.29%
Orzhov: 0.31%
Commander / EDH:
All decks: 0.0%
White: 0.07%
Selesnya: 0.03%
Boros: 0.03%