Raise the Alarm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
Eternal Masters (EMA) Common
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Magic 2015 (M15) Common
Modern Event Deck (MD1) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Mirrodin (MRD) Common

Combos Browse all

Tokens

Raise the Alarm

Instant

Put two 1/1 white Soldier creature tokens onto the battlefield.

Raise the Alarm Discussion

Austin_Smith_of_Cards on The Art of Soul Catching

1 week ago

I’d probably run Thorn of the Black Rose over Read the Bones for this list. Monarchy is super good in Pauper, and with all your weenie creatures you should have no problem retaining it.

I second Raise the Alarm over Gather the Townsfolk . Instant speed seems like it matters more than fateful hour in a list focused on lifegain.

Revoke Existence probably isn’t necessary as a four-of, at most I’d run two. I’d add a couple copies of Battle Screech or Guardians' Pledge in its place.

Valengeta on Spawn of Lightning (100% competitive)

2 weeks ago

And Lightning Bolt is there as an alternative for Raise the Alarm for instance. If I need less tokens and more direct damage. Tho its true the sideboard isn't 100% set in stone yet

Darth_Savage on Divine Genesis

2 weeks ago

You probably want Doomed Traveler in this deck, Tithe Taker could also potentially be a good fit, as could Raise the Alarm . Cast Out costs too much; Journey to Nowhere / Banishing Light / Banisher Priest and others all exist, most of the time it will just end up drawing you a card.

Token based decks often feature Intangible Virtue , but your plan is more like a deck looking to stall and disrupt your opponent until you can resolve Divine Visitation. The issue here is that 4+ mana is a lot in modern, Anointed Procession is a similar card to Divine Visitation and suffers the same issue. If you play these cards on the curve, so turn 4 or 5, they have no impact on the board that turn. You have spent a lot of mana for no immediate effect, this isn't a good thing.

To let you survive long enough to trigger Divine Visitation, you probably need access to Fog effects like Holy Day / Ethereal Haze . Modern can be very fast, if your win condition is 5 mana then you better either have ramp or a way to stall the board. You can stall a little with removal and Mana Tithe alongside creatures like Hunted Witness, but I'm not sure if that will be enough. The only way to know for sure is to play the deck, so I guess I'll wish you luck and I hope the above is helpful to you.

Darth_Savage on Abzan Hidden Visitation

2 weeks ago

I'm going to start with something basic, Evolving Wilds makes very little sense, in any deck outside of Commander. Let me explain, it will always put a basic land into play tapped, tempo wise that isn't better than cards like Temple of Silence or Scattered Groves , which have an additional upside. This is true even thought you are trying to trigger revolt.

Emmara, Soul of the Accord might be a good choice, if you had a way to tap it without attacking such as Smuggler's Copter but you don't, nor would it be a particularly good fit for your deck. Rather than the Emmara you might be better using something like Raise the Alarm .

Token based decks often feature Intangible Virtue , but your plan is more like a deck looking to stall and disrupt your opponent until you can resolve Divine Visitation. The issue here is that 4+ mana is a lot in modern, Anointed Procession is a similar card to Divine Visitation and suffers the same issue. If you play these cards on the curve, so turn 4 or 5, they have no impact on the board that turn. You have spent a lot of mana for no immediate effect, this isn't a good thing.

You are looking to build a midrange style combo deck, Divine Visitation can only really work in a combo deck. To let you survive long enough to trigger Divine Visitation, you probably need Fog effects, Holy Day / Ethereal Haze or more hand disruption Thoughtseize and removal Fatal Push / Path to Exile.

The Modern meta is full of 1 mana enablers that fuel fast decks; Aether Vial , Ancient Stirrings , Faithless Looting and Noble Hierarch these cards define the format. It also has access to big mana Urza's Mine , Urza's Power Plant and Urza's Tower , which can play threats which wouldn't normally be seen; Karn Liberated , conveniently 7 mana is what the 3 Urza lands produce, if they are all in play. Which brings me to the last part of the modern meta, answers. Modern has some of the best answers you could want, you have a few of them in your deck already...

What the entire paragraph above was trying to say is, Modern can be very fast, if your win condition is 5 mana then you better either have ramp or a way to stall the board. You can stall a little with the removal and discard alongside creatures like Hunted Witness, but I'm not sure if that will be enough. The only way to know for sure is to play the deck, so I guess I'll wish you luck and I hope the above is helpful to you.

hoffie4 on Ephara Control

3 weeks ago

Other useful cards to get the ETB trigger:

Cool ETB effects:

Other fun and useful cards:

Token Generation to Get ETB Triggers

lithium142 on Why are you hitting yourself?

1 month ago

aw man, i do love token decks!

first place for you to make improvements; getcha self a Skullclamp! that card is op in most decks, and it's game breaking in token decks. if you get no other card, get that one. that said, it's so good, that it's worth running Stoneforge Mystic and Steelshaper's Gift to find it.

some good token generators:

Belfry Spirit

Blade Splicer

Cloudgoat Ranger

Hero of Bladehold

Battle Screech

Raise the Alarm

sadly a lot of the best ones are in green, but these are certainly improvements over a few you got in right now.

the best game enders are either in green, or the white one's are VERY expensive, so ill skip that, even though there are some very good includes you could run. the only cheap one i can think of is Mirror Entity.

boardwipes

you already have Hour of Reckoning and Martial Coup, awesome. here's some other goodies for ya.

March of Souls

Retribution of the Meek

Sunblast Angel

i run all three in my competitive token deck. Sunblast Angel is something i use in tandem with Birthing Pod. wipe their field, and then after they spend a turn on damage control, pod again into Elesh Norn, Grand Cenobite for the win, but i digress.

a big advantage you have in tokens is being able to bounce back from boardwipes faster than your opponents, so having a good arsenal of them is important.

you also look a little short on spot removal. im assuming you omitted Path to Exile because of the price. some cheaper alternatives that are particularly good in commander are

Faith's Fetters

Suppression Bonds

Prison Term

Darksteel Mutation

these are brutal, because they dont kill anything, they just make it useless. I.E. it wont send commanders back to the command zone. it does have it's own weakness (obviously they can destroy your enchantment), but honestly it's better for you to have them destroy your Faith's Fetters to get their commander back, than to have them use that same removal spell on your Divine Visitation. do be careful with Darksteel Mutation though; some decks have ways of buffing creatures, and then you have to face down a big dude with indestructible.

hope this helps you out! unfortunately it will never be as good as it could be in a G/W shell. the problem is white has all the powerhouse cards, while green has all the ways to search for them, and you're missing out on things like Aura Shards that are just flat out OP. in any case, mono white gives you a problem to be solved with ingenuity. a friend of mine has a mono white deck like this that uses reanimation cards like Resurrection and a load of board wipes. dont be afraid to make things interesting =P

anyway again, i hope this is some help to you! =D

lithium142 on Why are you hitting yourself?

1 month ago

aw man, i do love token decks!

first place for you to make improvements; getcha self a Skullclamp! that card is op in most decks, and it's game breaking in token decks. if you get no other card, get that one. that said, it's so good, that it's worth running Stoneforge Mystic and Steelshaper's Gift to find it.

some good token generators:

Belfry Spirit

Blade Splicer

Cloudgoat Ranger

Hero of Bladehold

Battle Screech

Raise the Alarm

sadly a lot of the best ones are in green, but these are certainly improvements over a few you got in right now.

the best game enders are either in green, or the white one's are VERY expensive, so ill skip that, even though there are some very good includes you could run. the only cheap one i can think of is Mirror Entity.

boardwipes

you already have Hour of Reckoning and Martial Coup, awesome. here's some other goodies for ya.

March of Souls

Retribution of the Meek

Sunblast Angel

i run all three in my competitive token deck. Sunblast Angel is something i use in tandem with Birthing Pod. wipe their field, and then after they spend a turn on damage control, pod again into Elesh Norn, Grand Cenobite for the win, but i digress.

a big advantage you have in tokens is being able to bounce back from boardwipes faster than your opponents, so having a good arsenal of them is important.

you also look a little short on spot removal. im assuming you omitted Path to Exile because of the price. some cheaper alternatives that are particularly good in commander are

Faith's Fetters

Suppression Bonds

Prison Term

Darksteel Mutation

these are brutal, because they dont kill anything, they just make it useless. I.E. it wont send commanders back to the command zone. it does have it's own weakness (obviously they can destroy your enchantment), but honestly it's better for you to have them destroy your Faith's Fetters to get their commander back, than to have them use that same removal spell on your Divine Visitation. do be careful with Darksteel Mutation though; some decks have ways of buffing creatures, and then you have to face down a big dude with indestructible.

hope this helps you out! unfortunately it will never be as good as it could be in a G/W shell. the problem is white has all the powerhouse cards, while green has all the ways to search for them, and you're missing out on things like Aura Shards that are just flat out OP. in any case, mono white gives you a problem to be solved with ingenuity. a friend of mine has a mono white deck like this that uses reanimation cards like Resurrection and a load of board wipes. dont be afraid to make things interesting =P

anyway again, i hope this is some help to you! =D

Scion_of_Darkness on Teysa’s Orzhov

1 month ago

I like where you're going with this. +1.

Perhaps scale your Legends down to 2 a piece to prevent dead draws. That opens 5 slots.

Trade Raise the Alarm for Lingering Souls. Consider adding a Vault of the Archangel.

Other neat cards to look at: Doomed Dissenter, Skirsdag High Priest, Hunted Witness, Murder Investigation, Bontu the Glorified and Divine Visitation.

Load more

Raise the Alarm occurrence in decks from the last year

Modern:

All decks: 0.04%

White: 0.29%

Orzhov: 0.31%

Commander / EDH:

All decks: 0.0%

White: 0.07%

Selesnya: 0.03%

Boros: 0.03%