Raise the Alarm

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
Eternal Masters (EMA) Common
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Magic 2015 (M15) Common
Modern Event Deck (MD1) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Mirrodin (MRD) Common

Combos Browse all

Tokens

Raise the Alarm

Instant

Put two 1/1 white Soldier creature tokens onto the battlefield.

Raise the Alarm Discussion

Lanzo493 on Holy Army

2 weeks ago

I'd try to go with playsets. Like he mentioned, it will help with consistency and therefore power. You already have cards in the mainboard that having 4 of would be great. Raise the Alarm , Honor of the Pure , and Secure the Wastes are awesome. If you want to overrun your opponent, most of your offensive threats should be 3 converted mana cost or less. Anything above that should very likely be removed. Otherwise it'll be hard to race people. Legion's Landing  Flip helps here. I also love Spectral Procession . It's great. If you do go a heavy token route than Intangible Virtue is awesome. Also, if you want to keep the deck mono-white without splashing for black, then Signal Pest is good. Black offers options like Lingering Souls and Zealous Persecution .

bigsampz69 on BW Token Prison

4 weeks ago

lagotriphaSorry not Spectral Procession I was thinking of Midnight Haunting . A few options that might be better suited for this deck would be:

  • Oath of Gideon . 2-fold value, tokens + loyalty counters.
  • Raise the Alarm . 2 cmc, instant speed.
  • Martial Coup . Doubles as a board wipe for 7, but 7 is pretty high for Modern. Thought about this card a lot, but I wanted to be stronger against fast decks since most of Modern is fast.
  • Secure the Wastes always able to maximize value if needed, at instant speed.

Disasterpiece on Scorched Earth

1 month ago

This is a tricky one, I would seriously consider splashing a third color for access to cards that fetch artifacts like Fabricate but the mana fixing becomes a serious issue. I would happily drop AEther Membrane to do this but a three color deck just sounds inherently unreliable in terms of mana.

I mainly wanted to try to build around Isochron Scepter and my thoughts other than straight burn would be Doom Blade , Geth's Verdict , Mana Leak , Angelsong , Assassin's Trophy , Bile Blight , Commencement of Festivities , Dampen Thought , Dash Hopes , Deflecting Palm , Essence Scatter , Feed the Clan , Growth Spiral , Heroes' Reunion , Increasing Vengeance , Nourish , Raise the Alarm , Redirect , Solidarity of Heroes , Turn to Frog , Twincast , Veil of Secrecy , Whitesun's Passage .

I don't know, it just seems like the scepter could be a really awesome addition to a lot of decks but you would want the scepter plus a fetch for it as well.

Matt_The_OGRE on War of the Spark: Spoilers ...

1 month ago

At this point, it seems like you can only have 1 zombie army at a time. Unless they print like a Raise the Alarm type card for amass.

garruk3 on The First Order

2 months ago

Raise the Alarm , Mentor of the Meek and Oblivion Ring (for removal) should be cheap and effective cards for this deck. Banisher Priest can also do the trick in terms of removal.

hungry000 on

2 months ago

I'd play Raise the Alarm and Gather the Townsfolk over Spiritual Visit and Midnight Haunting (unless you want to go all-in on the spirit token theme, which is respectable). This type of go-wide tokens deck wants to play cards that make the highest number of tokens for the most efficient cost, kind of like how Burn wants to play cards that deal the most damage for the lowest cmc. Spiritual Visit only makes one token per spell (unless you have another in hand) and Midnight Haunting doesn't make enough tokens for its mana cost, so Raise the Alarm and Gather the Townsfolk beat them out in that regard.

Other than that, I definitely suggest you make room for Triplicate Spirits , which is a very good card in mono w tokens. You could also try out Leyline of the Meek , which has the potential to make all of your tokens 2/2s right at the start. Legion's Landing  Flip is another great one, as it can function as ramp, an early-game body, and fuel for the late game.

And btw, Harsh Mercy and Cover of Darkness aren't modern legal, as they are too old.

Gattison on Joan of Arc

2 months ago

Has anyone recommended Raise the Alarm over Krenko's Command , yet? Instant speed combat tricks are better than... not. =D

WillowtheCouncil on Reweaving Teachings

3 months ago

Okay, so there's two paths. The first path is Sultai, which looks to control the board a bit more, and there's also Bant, which has less permanent control, but better stack control, and the addition of stax-ish pieces. The bant version is better for tokens, which I think is better for your plan. I suggest going down your sultai cards, swapping the black-producing lands with the white ones, and in your current build, that will cut 4 cards from your 'instants' section. Go down BSZ , because you're not wanting to draw into Emrakul. That gives you 5 slots. Go up 1 Reweave, to ensure you can hit it even without a teachings, and go up 4 copies of Raise the Alarm , which is an instant, so it can be fetched, and also just makes bodies.

I might try building a Bant version for you, and we can see how both look

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Raise the Alarm occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.0%