Raise the Alarm

Raise the Alarm

Instant

Put two 1/1 white Soldier creature tokens onto the battlefield.

Browse Alters

Trade

Have (1) Smokingclays
Want (1) Benign

Printings View all

Set Rarity
Core Set 2020 (M20) Common
Conspiracy: Take the Crown (CN2) Common
Eternal Masters (EMA) Common
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Magic 2015 (M15) Common
Modern Event Deck (MD1) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Mirrodin (MRD) Common

Combos Browse all

Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Raise the Alarm occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.0%

Raise the Alarm Discussion

Scallywallwest on Humans Have Come! (For Better or Worse)

3 weeks ago
I also wanted to say that I will not be taking out Omen of the Sun until this deck is completely out of rotation. Then I will replace it with Gather the Townsfolk, which, unlike Raise the Alarm--which I originally had--actually creates humans. Anywho, thank you soooo much for your advice.
(Sorry, it's a little bit late to be responding to your comment...) I just wanted to say thank you, MrBoombastic. I am quite aware of the rare commenting on decks, so thank you so much.

Ninokun on TOKENS and more TOKENS

1 month ago

I wouldn't put Regrowth in this list, but put some cars that get you tokens like Raise the Alarm.

Also, how about replacing Parallel Lives by Divine Visitation? You could fill the battlefield with angels with March of the Multitudes.

Rootborn Defenses would be also a good option to gain time and protect your tokens.

Joe_Ken_ on March of the Fist Sun

1 month ago

So the deck can flip into your big humans with Winota much faster by using cards like Raise the Alarm , Servo Exhibition , Dragon Fodder , Krenko's Command , and Hordeling Outburst making a few non human tokens before you reach turn 3/4 when you want to reasonably get into Winota on the attack and get several triggers with her ability.

philosopher on Mono-White Army

1 month ago

Hello Vangoguey,

I see that your strategy is a white weenie flyers deck and I normally play white weenie for pioneer, so please see the below suggestions.

I recommend removing 2 Raise the Alarms and adding 2 Tithe Takers because with Tithe Taker's afterlife ability, you are getting at 2/1 and a 1/1 flyer for 2 mana, whereas with Raise the Alarm, you are getting two 1/1 creatures. Furthermore, Tithe Taker's taxing ability can slow down your opponent and this works in your favor as an aggro deck.

I see the Cavalry Pegasus' ability as a win condidion for this deck and, as a result, I recommend adding 2 Cavalry Pegasuss and removing 2 Healer's Hawks.

Similarly, I would add 2 Faerie Guidemothers instead of 2 Healer's Hawks because Faerie Guidemother's ability will pump one of your humans +2/+1 and give it flying, which would allow you to go over the top for damage.

Finally, your mana curve is low, so I recommend removing a plains and adding 1 more Hanweir Militia Captain  Flip because I can see her triggering often due to all the tokens that you are using. You could also add some

After awhile, if you find that you are dieing to decks with CMC 3 or less creatures, like red deck wins or mono black aggro, you may want to remove some of your [Giant Killer]s and replace them with Declaration in Stones as dec in stone exiles any creature for {1}{W}.

I hope that you find my recommendations useful in improving your deck.

Thanks,

Philosopher

BlackoutX on Boros friends (aggro)

1 month ago

an Inspiring Veteran and a Raise the Alarm for two Anax, Hardened in the Forge I also cut the Lotus Fields since they felt slow and sometimes are a dead card.

fatalzintomyum on Build around cards

1 month ago

Pestilence just happens to be one of m y favorite cards, Boza, so thank you for mentioning it. I must say that mono-white token decks around Raise the Alarm and other similar cards(Charge decks) are always fun.

Spell_Slam on G/W Token PDH

2 months ago

For a token deck, you don't make very many tokens.

The very best token producer in Pauper is Sprout Swarm. This card is often a win condition in even non-token decks because of how powerful it is. I cannot recommend this card enough.

Battle Screech makes many tokens for very little effort. Fliers are a great bonus, too. This is another one of the best token producers out there.

In terms of card advantage and having a sticky board, Cenn's Enlistment is extremely powerful. It can turn all your late game lands into 1/1s to reinforce your board.

Other decent token producers are Icatian Crier, Maul Splicer (good top-end), Miming Slime (good with pump effects), Penumbra Spider, Raise the Alarm, Scatter the Seeds, Selesnya Evangel, Slime Molding (good with populate), Sporemound, Triplicate Spirits, Wake the Reflections and Walker of the Grove. There are few other good ones, but these see more play.

I would recommend running most/all the soul sisters. Soul Warden, Essence Warden, Soul's Attendant and Anointer Priest are all fairly strong.

Ivy Lane Denizen is a great choice for you. Most of the tokens you'll make will be green, which will in turn grow whatever creature you want (or it basically turns all your 1/1s into 2/2s, which is huge).

Rampant Growth could easily be Sakura-Tribe Elder, which is basically the same card but with a 1/1 body for free that you can attack and block with.

I understand you want to maybe cycle them, but Safe Passage can be a big blowout in your favour.

In terms of cuts, I would think about cutting a lot of the non-token stuff. The cards that tap down creatures seem like a good place to start, since ideally you are going wider than your opponent anyways. Ardenvale Tactician and Expose Evil are easy cuts. Next, some of the more vanilla creatures that would be better served as more token producers, like Aven Skirmisher, Healer's Hawk, Faerie Guidemother, Pilgrim's Eye (you don't need this when playing Green), Sedge Scorpion and Voracious Typhon. Then, in your enchantments Bonds of Faith and Squire's Devotion seem like weaker options. For protection spells, you could be doing much better than Flicker of Fate.

I hope some of this helps you!

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