Open the Graves

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Tokens

Open the Graves

Enchantment

Whenever a nontoken creature you control is put into the graveyard from the battlefield, create a 2/2 black Zombie creature token.

Price & Acquistion Set Price Alerts

M19

Ebay

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Open the Graves Discussion

Kirihara on Meren of Clan Combo

1 day ago

Update:

Removed:

Replaced By:

Why?
More combo options with Gitrog, to pull off wins with recurring Tainted Strike over and over, making massive amounts of tokens with by recurring World Shaper with either Titania or Turntimber Sower or Rampaging Baloths. I am very tempted to make TGM the Commander, but I lack discard outlets and so Meren remains most value for money as commander currently.

DrkNinja on May We Never Part [[Teysa Karlov EDH]] *Primer*

6 days ago

So I'm assuming we are going with a sac outlet style here, and I have a couple of win cons. Exsanguinate / Debt to the Deathless for a large amount using Ashnod's Altar / Phyrexian Altar , Sac outlet procs from Kokusho/Artist/Cutthroat/Evangel, or Mirror Entity swarm.

Suggestions:

Cuts:

  • Ashen Rider: I personally hate this card, it's so god awfully expensive and it expensive for a pretty vanilla creature... I think that unless you are playing a reanimator style this isn't worth playing at 8 CMC
  • Butcher of malakir: I know a lot of people love this card, but I'd rather just play Dictate of Erebos and Grave Pact over this any day, too expensive and too easily destroyed.
  • Extractor demon: It's too expensive and mill is one of those things you have to COMMIT to.
  • Havester of souls: I'd rather see a Smothering Abomination , Dark Prophecy , Gate to the Afterlife , or Grim Haruspex
  • Knight Of The Last Breath: It's really bad.
  • Krav, the unredeemed: This one is a bit iffy, it could be really good it could be really bad playtest with it, and if the deck doesn't do what you want it should be onthe first to go list.
  • Light of the Legion: You don't have enough white creatures to make this worth while.
  • Regna, the Redeemed: It's just WAY too expensive.
  • Nomad's Assembly: This could be good, but it's far too expensive
  • Storm Herd: This isn't your game plan my friend, I mean sure you could play it and win off it but I think you're better off taking that 10 mana and dumbing it into an Exsanguinate or Debt to the Deathless
  • Rise of the Dark Realms: Too expensive, and you have no way to cheat it out.
  • Cathar's Crusade: your gameplan should be more sac to get triggers and do silly things, not attacking.
  • Divine Visitation: It's a Win more card in a deck that isn't solely based on making tokens, not worth.
  • Sanguine bond/Exquisite Blood: I'm just not a fan of the combo, it pisses people off and is no fun. Play one or the other, not both.
  • Grave Betrayl: Too expensive in my book
  • True Coviction: Triple white in a deck that is prominently black... No thank you... Plus this doesn't contribute to your win con.
  • Sword of Light and Shadow: Why? It won't protect against your board wipes, and it's very much not your strategy.

dryhamm on Scarab God and Friends

1 week ago

Have you considered Open the Graves? It's very good in a zombie deck because it means all of your creatures have to be killed again as a 2/2 zombie.

Also, you need more 2 drops in your mana curve, so consider Doomed Dissenter. I love this little guy because he's cheap and you can throw caution to the wind with him because really you just want the zombie he will spawn when he dies. Also good for sacrificing or using with Open the Graves to get 2 2/2 zombies when he dies.

MaxDion on Treasonous Ogre

2 weeks ago

Cool take on the steal and sack. I play something similar on MtG Arena (Chaos and Sacrifice (MTGA Deck)). Difference is that my sac outlet is Makeshift Munitions and I run Fiery Cannonade to help with token and aggro deck. I used to run Demon of Catastrophes but it would rarely get the chance to do any damage. Thud would often sit in my hand while I had nothing to sacrifice with. Open the Graves and Midnight Reaper works really well when I'm chain sacking Reassembling Skeleton with Makeshift Munitions. Overall it runs pretty well but I don't think it's reached it full potential yet. Looking forward to see if Rakdos, Orsov and Grull will bring anything cool to add to the deck, maybe a reprint of Fling?

Angel_Zero on Sek'Kuar Good Stuff

2 weeks ago

what about Parallel Lives maybe? could also look into Open the Graves, Lightning Coils and perhaps Nim Devourer Rot Farm Skeleton Hell's Caretaker Champion of Stray Souls. The deck looks sweet.

JohnnyCRO on Kresh stompy

3 weeks ago

This looks far better; we have a defined theme now and I see some more staples in (dorks). However I'd like to address few likely weak spots.

First thing that got my attention was the relatively high average cmc. This is a casual deck and higher-than-usual avg cmc is to be expected of course. But in my suggestions I'll keep in mind fostering a healthy curve and prioritize low-cmc cards.

  • Dragon Broodmother- this is a neat, but a very slow engine. If the deck works perfectly as intended, there are still cooler options. Plus 6cmc for such slow effect is a lot.

  • Ghoulcaller Gisa - again, neat but slow. At 5cmc there might be better options available to you. First similar thing that comes to mind is Open the Graves which would give you tokens more reliably (being a triggered rather than an activated ability stapled to an enchantment rather than a creature) and that doesn't have summoning sickness.

  • Huntmaster of the Fells  Flip - I'd ask how many Linas do you need per deck but I'm afraid of the answer. Nevertheless, Selvala is covering that field nicely IMHO and this one doesn't cut it in here.

  • Sheoldred, Whispering One - probably the best expensive creature you have. My concern is that in order to get to 7 mana and stay alive long enough for Sheoldred to matter, you must have game in a state where, frankly, SHeoldred isn't much of a factor.

  • Stalking Vengeance seems awfully expensive TBH. That ceiling is something, but IMO it's too greedy.

  • Asceticism - you want your creatures to die, right? YOu just need to keep several important ones alive. At 5 mana you could do better with Autumn's Veil or something along those lines.

  • Vicious Shadows - 7 mana to do something in case you have a removal and an opponent has significant number of cards in hand? You can comfortably throw in a blue moon somewhere in that chain of events...

  • Essence Harvest - goes well with the theme, but ultimately doesn't do much

  • Fungal Sprouting - cute, but the fact that it's useless when you're down makes it a no no in my eyes.

Now some suggestions;

eastly on surveil the grave (looking for suggestions)

4 weeks ago

I'm really enjoying the idea of this deck! The only things that I have qualms with right now is the lack of sacrifice fodder and the lack of surveil effects. I think this may stem from a conflict of interests. The deck seems to be trying to capitalize on both it's milling/surveiling effects (Disinformation Campaign) and the fact that it sacrifices creatures (Open the Graves).

This becomes problematic in that the focus of the deck is now split. Think about it this way, I'm going to state what the focus of the deck is and you can determine whether that's the direction that the deck is going or not:

Surveil The Grave aims to use the mechanic of surveil to pitch large creatures into the graveyard, and then return them to the battlefield using recursion. The primary engine for recursion is the use of Reassembling Skeleton and Whisper, Blood Liturgist.

The key here is that sacraficing creatures with Whisper is just a method to achieve the goal of the deck so all other cards should serve to further the goal of the deck (Doom Whisperer) rather than try to capitalize on a side effect of the deck's engine (Open the Graves, Midnight Reaper)

In theory you can sacrifice the creatures you're recurring after their ETB trigger goes off but why would you want to sac such a nice body after you put in all of the work to get it out? Additionally something I would watch out for is return to hand effects like Macabre Waltz. Because they return to the hand, you'll still have to cast them, so you're not actually cheating out a creature early, you're simply searching out that card earlier and getting it into your hand when it otherwise wouldn't be.

Overall I think the deck is going in an excellent direction, it just needs a little fine tuning! I'll leave a few suggestions for cards I think could work well below, best of luck!

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